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-rw-r--r--asciiquarium/src/aasaver.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/asciiquarium/src/aasaver.h b/asciiquarium/src/aasaver.h
index 131b67b9..725378c4 100644
--- a/asciiquarium/src/aasaver.h
+++ b/asciiquarium/src/aasaver.h
@@ -58,7 +58,7 @@ class Sprite;
* examples for creating a Frame.
*
* The Frame supports transparency and colors, and will convert the textual data
- * into a QPixmap representation on demand in order to reduce CPU load (at the
+ * into a TQPixmap representation on demand in order to reduce CPU load (at the
* expense of a slight memory usage increase for each sprite).
*
* Screen handles the timing for the project, and at each timeout will call
@@ -93,10 +93,10 @@ public:
}
/**
- * Returns a QString holding a color mask, created by choosing random colors
+ * Returns a TQString holding a color mask, created by choosing random colors
* to replace numbers in \p color_mask.
*/
- static QString randColor(QString color_mask);
+ static TQString randColor(TQString color_mask);
/// Adds the castle sprite to the screen.
void addCastle();
@@ -191,7 +191,7 @@ public:
/**
* Reimplemented to update the widget when it gets dirty.
*/
- virtual void paintEvent(QPaintEvent* pe);
+ virtual void paintEvent(TQPaintEvent* pe);
};
#endif /* AA_AASAVER_H */