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author | Richard Grenville <[email protected]> | 2013-06-25 23:06:08 +0800 |
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committer | Richard Grenville <[email protected]> | 2013-06-25 23:08:41 +0800 |
commit | 291fba3b6dc0e24ca7e5e17bbca5e7fa5ff51ca0 (patch) | |
tree | 974c252ed6fcbd1d689d93113c402a8abc4c041e /opengl.c | |
parent | 1096bf90d96bc18a7e09fe5f26fa0c703f1fbdf8 (diff) | |
download | tdebase-291fba3b6dc0e24ca7e5e17bbca5e7fa5ff51ca0.tar.gz tdebase-291fba3b6dc0e24ca7e5e17bbca5e7fa5ff51ca0.zip |
Misc: OpenGL 3.0 compatibility & misc
- Fix OpenGL 3.0 compatibility by changing glFramebufferTexture() to
glFramebufferTexture2D(). Thanks to danfe for suggestion!
- Add notification about DocBook toolchina dependencies. Thanks to
danfe. (#121)
Diffstat (limited to 'opengl.c')
-rw-r--r-- | opengl.c | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -1035,7 +1035,8 @@ glx_blur_dst(session_t *ps, int dx, int dy, int width, int height, float z, if (!last_pass) { static const GLenum DRAWBUFS[2] = { GL_COLOR_ATTACHMENT0 }; glBindFramebuffer(GL_FRAMEBUFFER, fbo); - glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex_scr2, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, tex_scr2, 0); glDrawBuffers(1, DRAWBUFS); if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |