blob: b8eef48a500c2991cf6d2d3c2efaff621de2d710 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
|
/***************************************************************************
* Copyright (C) 2005 by Albert Astals Cid <[email protected]> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#include <kaction.h>
#include <kapplication.h>
#include <kconfig.h>
#include <kstandarddirs.h>
#include <kdebug.h>
#include "button.h"
button::button(blinkenGame::color c) : m_selected(false), m_color(c)
{
KConfig *kc = kapp->config();
kc->setGroup("General");
TQString cs = getColorString();
TQString pixmap = TQString("images/%1h.png").arg(cs);
switch (c)
{
case blinkenGame::blue:
m_key = kc->readNumEntry(cs, TQt::Key_3);
break;
case blinkenGame::yellow:
m_key = kc->readNumEntry(cs, TQt::Key_1);
break;
case blinkenGame::red:
m_key = kc->readNumEntry(cs, TQt::Key_2);
break;
case blinkenGame::green:
m_key = kc->readNumEntry(cs, TQt::Key_4);
break;
default:
// never happens
break;
}
m_highlighted = new TQPixmap(locate("appdata", pixmap));
}
button::~button()
{
delete m_highlighted;
}
void button::setShortcut(int key)
{
m_key = key;
m_selected = false;
KConfig *kc = kapp->config();
kc->setGroup("General");
kc->writeEntry(getColorString(), key);
kc->sync();
}
TQString button::shortcut() const
{
return KShortcut(m_key).toString();
}
int button::key() const
{
return m_key;
}
void button::setSelected(bool b)
{
m_selected = b;
}
bool button::selected() const
{
return m_selected;
}
TQPixmap *button::pixmap() const
{
return m_highlighted;
}
TQString button::getColorString() const
{
switch (m_color)
{
case blinkenGame::blue:
return "blue";
break;
case blinkenGame::yellow:
return "yellow";
break;
case blinkenGame::red:
return "red";
break;
case blinkenGame::green:
return "green";
break;
default:
// never happens
break;
}
// never happens
return TQString();
}
|