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#ifndef KALZIUMTIP_H
#define KALZIUMTIP_H
/***************************************************************************
The header for the tooltip class of Kalzium
-------------------
begin : June 2003
copyright : (C) 2003, 2004, 2005 by Zack Rusin <[email protected]>
Sami Kyostil <[email protected]>
Aaron J. Seigo <[email protected]>
Martin Pfeiffer <[email protected]>
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include <tqwidget.h>
#include <tqbitmap.h>
#include <tqtimer.h>
class TQPaintEvent;
class TQSimpleRichText;
class TQPixmap;
class Element;
class TQTimer;
/**
* @short tooltip for kalzium
* @author Martin Pfeiffer
*/
class KalziumTip : public TQWidget
{
Q_OBJECT
public:
enum MaskEffect { Plain, Dissolve };
KalziumTip( TQWidget * parent = 0, const char * name = 0, WFlags f = 0 );
void showTip( TQPoint, Element* element, int visibleWidth, int visibleHeight ); //show the tip
void hide(); // hide it
protected:
void paintEvent(TQPaintEvent * e);
void plainMask();
void dissolveMask();
// if the mouse pointer hovers us, send the event to the parent
// so we are some-what 'mouse transparent'
void mouseMoveEvent(TQMouseEvent * e);
void displayInternal();
void display();
void loadIcon(); //loads the elements icon
protected slots:
void internalUpdate();
private:
TQBitmap m_mask;
TQPoint m_mousePointer;
TQPixmap m_pixmap;
TQPixmap m_icon; //icon shown on the tip
TQPixmap m_noElemIcon; //icon for element wich have no image
MaskEffect m_maskEffect; //inidicates to show mask effect or plain
TQSimpleRichText* m_richText;
int m_dissolveSize;
int m_dissolveDelta;
TQTimer m_frameTimer; //timer for the dissolve effect
bool m_dirty; //indicates repainting the tooltip internal
const Element* m_tippedElement; //the element the tip is about
};
#endif
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