diff options
author | Timothy Pearson <[email protected]> | 2013-02-01 15:12:46 -0600 |
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committer | Timothy Pearson <[email protected]> | 2013-02-01 15:12:46 -0600 |
commit | 58a97ed3af5e4df6c4a58d043b0c267bd97056a9 (patch) | |
tree | 5a2fde6842fd422cae2d8670d382be965098cc32 | |
parent | 2ce15ee76fd2d9d18a63c035a0f5b00b94c60cdc (diff) | |
download | tdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.tar.gz tdegames-58a97ed3af5e4df6c4a58d043b0c267bd97056a9.zip |
Rename a number of classes to enhance compatibility with KDE4
162 files changed, 1038 insertions, 1038 deletions
diff --git a/atlantik/client/atlantik.cpp b/atlantik/client/atlantik.cpp index 64650ba7..9557b80b 100644 --- a/atlantik/client/atlantik.cpp +++ b/atlantik/client/atlantik.cpp @@ -69,7 +69,7 @@ LogTextEdit::LogTextEdit( TQWidget *parent, const char *name ) : TQTextEdit( par #ifdef KDE_3_2_FEATURES m_clear = KStdAction::clear( TQT_TQOBJECT(this), TQT_SLOT( clear() ), 0 ); #else - m_clear = new KAction( i18n("Clear"), "clear", NULL, TQT_TQOBJECT(this), TQT_SLOT( clear() ), static_cast<KActionCollection *>(0), "clear" ); + m_clear = new TDEAction( i18n("Clear"), "clear", NULL, TQT_TQOBJECT(this), TQT_SLOT( clear() ), static_cast<TDEActionCollection *>(0), "clear" ); #endif m_selectAll = KStdAction::selectAll( TQT_TQOBJECT(this), TQT_SLOT( selectAll() ), 0 ); m_copy = KStdAction::copy( TQT_TQOBJECT(this), TQT_SLOT( copy() ), 0 ); @@ -95,7 +95,7 @@ TQPopupMenu *LogTextEdit::createPopupMenu( const TQPoint & ) } Atlantik::Atlantik () - : KMainWindow (), + : TDEMainWindow (), m_runningGame( false ) { // Read application configuration @@ -103,7 +103,7 @@ Atlantik::Atlantik () // Toolbar: Game // KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection(), "game_new"); - m_showEventLog = new KAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, TQT_TQOBJECT(this), TQT_SLOT(showEventLog()), actionCollection(), "showeventlog"); + m_showEventLog = new TDEAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, TQT_TQOBJECT(this), TQT_SLOT(showEventLog()), actionCollection(), "showeventlog"); KStdGameAction::quit(TQT_TQOBJECT(kapp), TQT_SLOT(closeAllWindows()), actionCollection(), "game_quit"); // Toolbar: Settings @@ -132,24 +132,24 @@ Atlantik::Atlantik () // Menu,toolbar: Move m_roll = KStdGameAction::roll(TQT_TQOBJECT(this), TQT_SIGNAL(rollDice()), actionCollection()); m_roll->setEnabled(false); - m_buyEstate = new KAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, TQT_TQOBJECT(this), TQT_SIGNAL(buyEstate()), actionCollection(), "buy_estate"); + m_buyEstate = new TDEAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, TQT_TQOBJECT(this), TQT_SIGNAL(buyEstate()), actionCollection(), "buy_estate"); m_buyEstate->setEnabled(false); - m_auctionEstate = new KAction(i18n("&Auction"), "auction", CTRL+Key_A, TQT_TQOBJECT(this), TQT_SIGNAL(auctionEstate()), actionCollection(), "auction"); + m_auctionEstate = new TDEAction(i18n("&Auction"), "auction", CTRL+Key_A, TQT_TQOBJECT(this), TQT_SIGNAL(auctionEstate()), actionCollection(), "auction"); m_auctionEstate->setEnabled(false); m_endTurn = KStdGameAction::endTurn(TQT_TQOBJECT(this), TQT_SIGNAL(endTurn()), actionCollection()); m_endTurn->setEnabled(false); - m_jailCard = new KAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, TQT_TQOBJECT(this), TQT_SIGNAL(jailCard()), actionCollection(), "move_jailcard"); + m_jailCard = new TDEAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, TQT_TQOBJECT(this), TQT_SIGNAL(jailCard()), actionCollection(), "move_jailcard"); m_jailCard->setEnabled(false); - m_jailPay = new KAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, TQT_TQOBJECT(this), TQT_SIGNAL(jailPay()), actionCollection(), "move_jailpay"); + m_jailPay = new TDEAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, TQT_TQOBJECT(this), TQT_SIGNAL(jailPay()), actionCollection(), "move_jailpay"); m_jailPay->setEnabled(false); - m_jailRoll = new KAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, TQT_TQOBJECT(this), TQT_SIGNAL(jailRoll()), actionCollection(), "move_jailroll"); + m_jailRoll = new TDEAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, TQT_TQOBJECT(this), TQT_SIGNAL(jailRoll()), actionCollection(), "move_jailroll"); m_jailRoll->setEnabled(false); // Mix code and XML into GUI - KMainWindow::createGUI(); + TDEMainWindow::createGUI(); applyMainWindowSettings( TDEGlobal::config(), "AtlantikMainWindow" ); - KMainWindow::statusBar()->insertItem("Atlantik " ATLANTIK_VERSION_STRING, 0); - KMainWindow::statusBar()->insertItem(TQString(), 1); + TDEMainWindow::statusBar()->insertItem("Atlantik " ATLANTIK_VERSION_STRING, 0); + TDEMainWindow::statusBar()->insertItem(TQString(), 1); connect(statusBar(), TQT_SIGNAL(released(int)), TQT_TQOBJECT(this), TQT_SLOT(statusBarClick(int))); // Main widget, containing all others @@ -627,7 +627,7 @@ void Atlantik::slotMsgError(TQString msg) void Atlantik::slotMsgStatus(const TQString &message, const TQString &icon) { - KMainWindow::statusBar()->changeItem(message, 1); + TDEMainWindow::statusBar()->changeItem(message, 1); m_eventLog->addEvent(message, icon); } @@ -848,6 +848,6 @@ void Atlantik::closeEvent(TQCloseEvent *e) m_atlantikNetwork->leaveGame(); saveMainWindowSettings(kapp->config(), "AtlantikMainWindow"); - KMainWindow::closeEvent(e); + TDEMainWindow::closeEvent(e); } } diff --git a/atlantik/client/atlantik.h b/atlantik/client/atlantik.h index 76e716b8..7370204c 100644 --- a/atlantik/client/atlantik.h +++ b/atlantik/client/atlantik.h @@ -80,7 +80,7 @@ public: TQPopupMenu *createPopupMenu( const TQPoint & pos ); private: - KAction *m_clear, *m_selectAll, *m_copy; + TDEAction *m_clear, *m_selectAll, *m_copy; }; /** @@ -89,7 +89,7 @@ private: * * @author Rob Kaper <[email protected]> */ -class Atlantik : public KMainWindow +class Atlantik : public TDEMainWindow { Q_OBJECT @@ -245,7 +245,7 @@ private: TQLineEdit *m_input; TQTextEdit *m_serverMsgs; - KAction *m_roll, *m_buyEstate, *m_auctionEstate, *m_endTurn, + TDEAction *m_roll, *m_buyEstate, *m_auctionEstate, *m_endTurn, *m_jailCard, *m_jailPay, *m_jailRoll, *m_configure, *m_showEventLog; diff --git a/atlantik/client/eventlogwidget.cpp b/atlantik/client/eventlogwidget.cpp index c6c83896..064aa71e 100644 --- a/atlantik/client/eventlogwidget.cpp +++ b/atlantik/client/eventlogwidget.cpp @@ -60,7 +60,7 @@ EventLogWidget::EventLogWidget(EventLog *eventLog, TQWidget *parent, const char TQVBoxLayout *listCompBox = new TQVBoxLayout(this, KDialog::marginHint()); - m_eventList = new KListView(this, "eventList"); + m_eventList = new TDEListView(this, "eventList"); listCompBox->addWidget(m_eventList); m_eventList->addColumn(i18n("Date/Time")); @@ -92,7 +92,7 @@ void EventLogWidget::addEvent(Event *event) delete m_eventList->firstChild(); TQString description = KStringHandler::rsqueeze( event->description(), 200 ); - KListViewItem *item = new KListViewItem(m_eventList, event->dateTime().toString("yyyy-MM-dd hh:mm:ss zzz"), description); + TDEListViewItem *item = new TDEListViewItem(m_eventList, event->dateTime().toString("yyyy-MM-dd hh:mm:ss zzz"), description); if (event->icon().isEmpty()) item->setPixmap(1, TQPixmap(SmallIcon("atlantik"))); else diff --git a/atlantik/client/eventlogwidget.h b/atlantik/client/eventlogwidget.h index de652d35..18972377 100644 --- a/atlantik/client/eventlogwidget.h +++ b/atlantik/client/eventlogwidget.h @@ -24,8 +24,8 @@ class TQString; class Event; -class KListView; -class KListViewItem; +class TDEListView; +class TDEListViewItem; class KPushButton; class EventLog : public TQObject @@ -68,7 +68,7 @@ private slots: private: EventLog *m_eventLog; - KListView *m_eventList; + TDEListView *m_eventList; KPushButton *m_saveButton; }; diff --git a/atlantik/client/selectgame_widget.cpp b/atlantik/client/selectgame_widget.cpp index 573f2841..0eb22877 100644 --- a/atlantik/client/selectgame_widget.cpp +++ b/atlantik/client/selectgame_widget.cpp @@ -44,7 +44,7 @@ SelectGame::SelectGame(AtlanticCore *atlanticCore, TQWidget *parent, const char m_mainLayout->addWidget(groupBox); // List of games - m_gameList = new KListView(groupBox, "m_gameList"); + m_gameList = new TDEListView(groupBox, "m_gameList"); m_gameList->addColumn(i18n("Game")); m_gameList->addColumn(i18n("Description")); m_gameList->addColumn(i18n("Id")); diff --git a/atlantik/client/selectgame_widget.h b/atlantik/client/selectgame_widget.h index ce28909b..0f8427a0 100644 --- a/atlantik/client/selectgame_widget.h +++ b/atlantik/client/selectgame_widget.h @@ -59,7 +59,7 @@ private: AtlanticCore *m_atlanticCore; TQVBoxLayout *m_mainLayout; - KListView *m_gameList; + TDEListView *m_gameList; KPushButton *m_connectButton; }; diff --git a/atlantik/client/selectserver_widget.cpp b/atlantik/client/selectserver_widget.cpp index 7adc506b..7c2fe488 100644 --- a/atlantik/client/selectserver_widget.cpp +++ b/atlantik/client/selectserver_widget.cpp @@ -58,7 +58,7 @@ SelectServer::SelectServer(bool useMonopigatorOnStart, bool hideDevelopmentServe m_mainLayout->addWidget(bgroup); // List of servers - m_serverList = new KListView(bgroup, "m_serverList"); + m_serverList = new TDEListView(bgroup, "m_serverList"); m_serverList->addColumn(i18n("Host")); m_serverList->addColumn(i18n("Latency")); m_serverList->addColumn(i18n("Version")); diff --git a/atlantik/client/selectserver_widget.h b/atlantik/client/selectserver_widget.h index 0aceccd8..ef8965fa 100644 --- a/atlantik/client/selectserver_widget.h +++ b/atlantik/client/selectserver_widget.h @@ -64,7 +64,7 @@ private: void initMonopigator(); TQVBoxLayout *m_mainLayout; - KListView *m_serverList; + TDEListView *m_serverList; KLineEdit *m_hostEdit, *m_portEdit; KPushButton *m_addServerButton, *m_refreshButton, *m_customConnect, *m_connectButton; Monopigator *m_monopigator; diff --git a/atlantik/libatlantikui/auction_widget.cpp b/atlantik/libatlantikui/auction_widget.cpp index 94873d13..a7ffcc04 100644 --- a/atlantik/libatlantikui/auction_widget.cpp +++ b/atlantik/libatlantikui/auction_widget.cpp @@ -50,12 +50,12 @@ AuctionWidget::AuctionWidget(AtlanticCore *atlanticCore, Auction *auction, TQWid m_playerGroupBox = new TQVGroupBox(estate ? i18n("Auction: %1").arg(estate->name()) : i18n("Auction"), this, "groupBox"); m_mainLayout->addWidget(m_playerGroupBox); - m_playerList = new KListView(m_playerGroupBox); + m_playerList = new TDEListView(m_playerGroupBox); m_playerList->addColumn(i18n("Player")); m_playerList->addColumn(i18n("Bid")); m_playerList->setSorting(1, false); - KListViewItem *item; + TDEListViewItem *item; Player *player, *pSelf = m_atlanticCore->playerSelf(); TQPtrList<Player> playerList = m_atlanticCore->players(); @@ -63,7 +63,7 @@ AuctionWidget::AuctionWidget(AtlanticCore *atlanticCore, Auction *auction, TQWid { if ( (player = *it) && player->game() == pSelf->game() ) { - item = new KListViewItem(m_playerList, player->name(), TQString("0")); + item = new TDEListViewItem(m_playerList, player->name(), TQString("0")); item->setPixmap(0, TQPixmap(SmallIcon("personal"))); m_playerItems[player] = item; diff --git a/atlantik/libatlantikui/auction_widget.h b/atlantik/libatlantikui/auction_widget.h index 717c1a32..6bf93220 100644 --- a/atlantik/libatlantikui/auction_widget.h +++ b/atlantik/libatlantikui/auction_widget.h @@ -27,7 +27,7 @@ class TQVGroupBox; class TQSpinBox; class TQLabel; -class KListViewItem; +class TDEListViewItem; class AtlanticCore; class Player; @@ -54,10 +54,10 @@ private: TQVBoxLayout *m_mainLayout; TQVGroupBox *m_playerGroupBox; TQSpinBox *m_bidSpinBox; - TQMap<Player *, KListViewItem *> m_playerItems; + TQMap<Player *, TDEListViewItem *> m_playerItems; TQLabel *m_statusLabel; - KListView *m_playerList; + TDEListView *m_playerList; AtlanticCore *m_atlanticCore; Auction *m_auction; diff --git a/atlantik/libatlantikui/estatedetails.cpp b/atlantik/libatlantikui/estatedetails.cpp index e4e52ea1..75837b99 100644 --- a/atlantik/libatlantikui/estatedetails.cpp +++ b/atlantik/libatlantikui/estatedetails.cpp @@ -56,7 +56,7 @@ EstateDetails::EstateDetails(Estate *estate, TQString text, TQWidget *parent, co m_mainLayout->addItem(new TQSpacerItem(KDialog::spacingHint(), KDialog::spacingHint()+50, TQSizePolicy::Fixed, TQSizePolicy::Minimum)); - m_infoListView = new KListView(this, "infoListView"); + m_infoListView = new TDEListView(this, "infoListView"); m_infoListView->addColumn(m_estate ? m_estate->name() : TQString("") ); m_infoListView->setSorting(-1); m_mainLayout->addWidget(m_infoListView); diff --git a/atlantik/libatlantikui/estatedetails.h b/atlantik/libatlantikui/estatedetails.h index 4c9402a0..f44d3132 100644 --- a/atlantik/libatlantikui/estatedetails.h +++ b/atlantik/libatlantikui/estatedetails.h @@ -25,7 +25,7 @@ class TQHBoxLayout; class TQVBoxLayout; class TQVGroupBox; -class KListView; +class TDEListView; class KPixmap; class KPushButton; @@ -65,7 +65,7 @@ private: Estate *m_estate; TQPixmap *m_pixmap; KPixmap *m_quartzBlocks; - KListView *m_infoListView; + TDEListView *m_infoListView; KPushButton *m_closeButton; bool b_recreate, m_recreateQuartz; TQVBoxLayout *m_mainLayout; diff --git a/atlantik/libatlantikui/estateview.cpp b/atlantik/libatlantikui/estateview.cpp index a9f4b83d..5cb865e5 100644 --- a/atlantik/libatlantikui/estateview.cpp +++ b/atlantik/libatlantikui/estateview.cpp @@ -434,7 +434,7 @@ void EstateView::mousePressEvent(TQMouseEvent *e) { if (e->button()==Qt::RightButton && m_estate->isOwned()) { - KPopupMenu *rmbMenu = new KPopupMenu(this); + TDEPopupMenu *rmbMenu = new TDEPopupMenu(this); rmbMenu->insertTitle(m_estate->name()); if (m_estate->isOwnedBySelf()) @@ -480,7 +480,7 @@ void EstateView::mousePressEvent(TQMouseEvent *e) rmbMenu->insertItem(i18n("Request Trade with %1").arg(player->name()), 3); } - KPopupMenu *pm = dynamic_cast<KPopupMenu *>(rmbMenu); + TDEPopupMenu *pm = dynamic_cast<TDEPopupMenu *>(rmbMenu); if (pm) { connect(pm, TQT_SIGNAL(activated(int)), this, TQT_SLOT(slotMenuAction(int))); } diff --git a/atlantik/libatlantikui/kwrappedlistviewitem.cpp b/atlantik/libatlantikui/kwrappedlistviewitem.cpp index eb0a0d9e..ffcf6728 100644 --- a/atlantik/libatlantikui/kwrappedlistviewitem.cpp +++ b/atlantik/libatlantikui/kwrappedlistviewitem.cpp @@ -32,13 +32,13 @@ #include "kwrappedlistviewitem.h" KWrappedListViewItem::KWrappedListViewItem( TQListView *parent, TQString text, TQString t2 ) -: TQObject(), KListViewItem( parent ) +: TQObject(), TDEListViewItem( parent ) { init( parent, text, t2 ); } KWrappedListViewItem::KWrappedListViewItem( TQListView *parent, TQListViewItem *after, TQString text, TQString t2 ) -: TQObject(), KListViewItem( parent, after ) +: TQObject(), TDEListViewItem( parent, after ) { init( parent, text, t2 ); } diff --git a/atlantik/libatlantikui/kwrappedlistviewitem.h b/atlantik/libatlantikui/kwrappedlistviewitem.h index 81d73985..09e91a29 100644 --- a/atlantik/libatlantikui/kwrappedlistviewitem.h +++ b/atlantik/libatlantikui/kwrappedlistviewitem.h @@ -32,7 +32,7 @@ class KWordWrap; -class KWrappedListViewItem : public TQObject, public KListViewItem +class KWrappedListViewItem : public TQObject, public TDEListViewItem { Q_OBJECT diff --git a/atlantik/libatlantikui/portfolioview.cpp b/atlantik/libatlantikui/portfolioview.cpp index c2a7b1a4..ce8474d1 100644 --- a/atlantik/libatlantikui/portfolioview.cpp +++ b/atlantik/libatlantikui/portfolioview.cpp @@ -254,7 +254,7 @@ void PortfolioView::mousePressEvent(TQMouseEvent *e) if ( e->button()==Qt::RightButton && (m_player != playerSelf) ) { - KPopupMenu *rmbMenu = new KPopupMenu(this); + TDEPopupMenu *rmbMenu = new TDEPopupMenu(this); rmbMenu->insertTitle(m_player->name()); if ( m_portfolioEstates.count() ) diff --git a/atlantik/libatlantikui/trade_widget.cpp b/atlantik/libatlantikui/trade_widget.cpp index be8b2749..f581af6a 100644 --- a/atlantik/libatlantikui/trade_widget.cpp +++ b/atlantik/libatlantikui/trade_widget.cpp @@ -114,7 +114,7 @@ TradeDisplay::TradeDisplay(Trade *trade, AtlanticCore *atlanticCore, TQWidget *p connect(m_updateButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(updateComponent())); - m_componentList = new KListView(this, "componentList"); + m_componentList = new TDEListView(this, "componentList"); listCompBox->addWidget(m_componentList); m_componentList->addColumn(i18n("Player")); @@ -122,7 +122,7 @@ TradeDisplay::TradeDisplay(Trade *trade, AtlanticCore *atlanticCore, TQWidget *p m_componentList->addColumn(i18n("Player")); m_componentList->addColumn(i18n("Item")); - connect(m_componentList, TQT_SIGNAL(contextMenu(KListView*, TQListViewItem *, const TQPoint&)), TQT_SLOT(contextMenu(KListView *, TQListViewItem *, const TQPoint&))); + connect(m_componentList, TQT_SIGNAL(contextMenu(TDEListView*, TQListViewItem *, const TQPoint&)), TQT_SLOT(contextMenu(TDEListView *, TQListViewItem *, const TQPoint&))); connect(m_componentList, TQT_SIGNAL(clicked(TQListViewItem *)), this, TQT_SLOT(setCombos(TQListViewItem *))); TQHBoxLayout *actionBox = new TQHBoxLayout(this, 0, KDialog::spacingHint()); @@ -147,7 +147,7 @@ TradeDisplay::TradeDisplay(Trade *trade, AtlanticCore *atlanticCore, TQWidget *p // mPlayerList->header()->hide(); // mPlayerList->setRootIsDecorated(true); -// mPlayerList->setResizeMode(KListView::AllColumns); +// mPlayerList->setResizeMode(TDEListView::AllColumns); connect(m_trade, TQT_SIGNAL(itemAdded(TradeItem *)), this, TQT_SLOT(tradeItemAdded(TradeItem *))); connect(m_trade, TQT_SIGNAL(itemRemoved(TradeItem *)), this, TQT_SLOT(tradeItemRemoved(TradeItem *))); @@ -177,7 +177,7 @@ void TradeDisplay::closeEvent(TQCloseEvent *e) void TradeDisplay::tradeItemAdded(TradeItem *tradeItem) { - KListViewItem *item = new KListViewItem(m_componentList, (tradeItem->from() ? tradeItem->from()->name() : TQString("?")), i18n("gives is transitive ;)", "gives"), (tradeItem->to() ? tradeItem->to()->name() : TQString("?")), tradeItem->text()); + TDEListViewItem *item = new TDEListViewItem(m_componentList, (tradeItem->from() ? tradeItem->from()->name() : TQString("?")), i18n("gives is transitive ;)", "gives"), (tradeItem->to() ? tradeItem->to()->name() : TQString("?")), tradeItem->text()); connect(tradeItem, TQT_SIGNAL(changed(TradeItem *)), this, TQT_SLOT(tradeItemChanged(TradeItem *))); item->setPixmap(0, TQPixmap(SmallIcon("personal"))); @@ -194,14 +194,14 @@ void TradeDisplay::tradeItemAdded(TradeItem *tradeItem) void TradeDisplay::tradeItemRemoved(TradeItem *t) { - KListViewItem *item = m_componentMap[t]; + TDEListViewItem *item = m_componentMap[t]; delete item; m_componentMap[t] = 0; } void TradeDisplay::tradeItemChanged(TradeItem *t) { - KListViewItem *item = m_componentMap[t]; + TDEListViewItem *item = m_componentMap[t]; if (item) { item->setText(0, t->from() ? t->from()->name() : TQString("?")); @@ -225,7 +225,7 @@ void TradeDisplay::playerChanged(Player *player) m_playerTargetCombo->changeItem(player->name(), m_playerTargetRevMap[player]); TradeItem *item = 0; - for (TQMap<KListViewItem *, TradeItem *>::Iterator it=m_componentRevMap.begin() ; it != m_componentRevMap.end() && (item = *it) ; ++it) + for (TQMap<TDEListViewItem *, TradeItem *>::Iterator it=m_componentRevMap.begin() ; it != m_componentRevMap.end() && (item = *it) ; ++it) tradeItemChanged(item); } @@ -293,7 +293,7 @@ void TradeDisplay::setEstateCombo(int index) void TradeDisplay::setCombos(TQListViewItem *i) { - TradeItem *item = m_componentRevMap[(KListViewItem *)(i)]; + TradeItem *item = m_componentRevMap[(TDEListViewItem *)(i)]; if (TradeEstate *tradeEstate = dynamic_cast<TradeEstate*>(item)) { setTypeCombo(0); @@ -348,11 +348,11 @@ void TradeDisplay::accept() emit accept(m_trade); } -void TradeDisplay::contextMenu(KListView *, TQListViewItem *i, const TQPoint& p) +void TradeDisplay::contextMenu(TDEListView *, TQListViewItem *i, const TQPoint& p) { - m_contextTradeItem = m_componentRevMap[(KListViewItem *)(i)]; + m_contextTradeItem = m_componentRevMap[(TDEListViewItem *)(i)]; - KPopupMenu *rmbMenu = new KPopupMenu(this); + TDEPopupMenu *rmbMenu = new TDEPopupMenu(this); // rmbMenu->insertTitle( ... ); rmbMenu->insertItem(i18n("Remove From Trade"), 0); diff --git a/atlantik/libatlantikui/trade_widget.h b/atlantik/libatlantikui/trade_widget.h index ebdd6a50..6a74f857 100644 --- a/atlantik/libatlantikui/trade_widget.h +++ b/atlantik/libatlantikui/trade_widget.h @@ -26,8 +26,8 @@ class TQLabel; class TQListViewItem; class TQSpinBox; -class KListView; -class KListViewItem; +class TDEListView; +class TDEListViewItem; class KComboBox; class KPushButton; @@ -65,7 +65,7 @@ private slots: void reject(); void accept(); - void contextMenu(KListView *l, TQListViewItem *i, const TQPoint& p); + void contextMenu(TDEListView *l, TQListViewItem *i, const TQPoint& p); void contextMenuClicked(int item); signals: @@ -80,7 +80,7 @@ private: TQSpinBox *m_moneyBox; KComboBox *m_editTypeCombo, *m_playerFromCombo, *m_playerTargetCombo, *m_estateCombo; - KListView *m_componentList; + TDEListView *m_componentList; KPushButton *m_updateButton, *m_rejectButton, *m_acceptButton; AtlanticCore *m_atlanticCore; @@ -88,8 +88,8 @@ private: TradeItem *m_contextTradeItem; // TODO: Wouldn't TQPair make more sense here? - TQMap<TradeItem *, KListViewItem *> m_componentMap; - TQMap<KListViewItem *, TradeItem *> m_componentRevMap; + TQMap<TradeItem *, TDEListViewItem *> m_componentMap; + TQMap<TDEListViewItem *, TradeItem *> m_componentRevMap; TQMap<int, Estate *> m_estateMap; TQMap<Estate *, int> m_estateRevMap; TQMap<int, Player *> m_playerFromMap, m_playerTargetMap; diff --git a/kasteroids/toplevel.cpp b/kasteroids/toplevel.cpp index 70636311..44d00995 100644 --- a/kasteroids/toplevel.cpp +++ b/kasteroids/toplevel.cpp @@ -246,11 +246,11 @@ KAstTopLevel::KAstTopLevel() powerMeter->setFixedSize( 200, 12 ); hbd->addWidget( powerMeter ); - initKAction(); + initTDEAction(); setCentralWidget( mainWin ); - setupGUI( KMainWindow::Save | Create ); + setupGUI( TDEMainWindow::Save | Create ); setFocusPolicy( TQ_StrongFocus ); setFocus(); @@ -277,7 +277,7 @@ KAstTopLevel::~KAstTopLevel() #endif } -void KAstTopLevel::initKAction() +void KAstTopLevel::initTDEAction() { // game KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT( slotNewGame() ), actionCollection() ); @@ -290,14 +290,14 @@ void KAstTopLevel::initKAction() KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT( slotPref() ), actionCollection()); // keyboard-only actions - keycodes.insert(Thrust, new KAction(i18n("Thrust"), TQt::Key_Up, 0, 0, actionCollection(), "Thrust")); - keycodes.insert(RotateLeft, new KAction(i18n("Rotate Left"), TQt::Key_Left, 0, 0, actionCollection(), "RotateLeft")); - keycodes.insert(RotateRight, new KAction(i18n("Rotate Right"), TQt::Key_Right, 0, 0, actionCollection(), "RotateRight")); - keycodes.insert(Shoot, new KAction(i18n("Shoot"), TQt::Key_Space, 0, 0, actionCollection(), "Shoot")); -// keycodes.insert(Teleport, new KAction(i18n("Teleport"), TQt::Key_Z, 0, 0, actionCollection(), "Teleport")); - keycodes.insert(Brake, new KAction(i18n("Brake"), TQt::Key_X, 0, 0, actionCollection(), "Brake")); - keycodes.insert(Shield, new KAction(i18n("Shield"), TQt::Key_S, 0, 0, actionCollection(), "Shield")); - launchAction = new KAction(i18n("Launch"), TQt::Key_L, TQT_TQOBJECT(this), TQT_SLOT(slotLaunch()), actionCollection(), "Launch"); + keycodes.insert(Thrust, new TDEAction(i18n("Thrust"), TQt::Key_Up, 0, 0, actionCollection(), "Thrust")); + keycodes.insert(RotateLeft, new TDEAction(i18n("Rotate Left"), TQt::Key_Left, 0, 0, actionCollection(), "RotateLeft")); + keycodes.insert(RotateRight, new TDEAction(i18n("Rotate Right"), TQt::Key_Right, 0, 0, actionCollection(), "RotateRight")); + keycodes.insert(Shoot, new TDEAction(i18n("Shoot"), TQt::Key_Space, 0, 0, actionCollection(), "Shoot")); +// keycodes.insert(Teleport, new TDEAction(i18n("Teleport"), TQt::Key_Z, 0, 0, actionCollection(), "Teleport")); + keycodes.insert(Brake, new TDEAction(i18n("Brake"), TQt::Key_X, 0, 0, actionCollection(), "Brake")); + keycodes.insert(Shield, new TDEAction(i18n("Shield"), TQt::Key_S, 0, 0, actionCollection(), "Shield")); + launchAction = new TDEAction(i18n("Launch"), TQt::Key_L, TQT_TQOBJECT(this), TQT_SLOT(slotLaunch()), actionCollection(), "Launch"); } @@ -354,7 +354,7 @@ bool KAstTopLevel::processKeyPress( TQKeyEvent *event ) { KKey key(event); Action a = Invalid; - TQMap<Action, KAction*>::Iterator it = keycodes.begin(); + TQMap<Action, TDEAction*>::Iterator it = keycodes.begin(); for (; it != keycodes.end(); ++it) { if ( (*it)->shortcut().contains(key) ) @@ -407,7 +407,7 @@ bool KAstTopLevel::processKeyRelease( TQKeyEvent *event ) { KKey key(event); Action a = Invalid; - TQMap<Action, KAction*>::Iterator it = keycodes.begin(); + TQMap<Action, TDEAction*>::Iterator it = keycodes.begin(); for (; it != keycodes.end(); ++it) { if ( (*it)->shortcut().contains(key) ) @@ -460,7 +460,7 @@ void KAstTopLevel::focusInEvent( TQFocusEvent *e ) #if defined TQ_WS_X11 && ! defined K_WS_TQTONLY XAutoRepeatOff( tqt_xdisplay() ); #endif - KMainWindow::focusInEvent(e); + TDEMainWindow::focusInEvent(e); } void KAstTopLevel::focusOutEvent( TQFocusEvent *e ) @@ -469,7 +469,7 @@ void KAstTopLevel::focusOutEvent( TQFocusEvent *e ) #if defined TQ_WS_X11 && ! defined K_WS_TQTONLY XAutoRepeatOn( tqt_xdisplay() ); #endif - KMainWindow::focusOutEvent(e); + TDEMainWindow::focusOutEvent(e); } void KAstTopLevel::slotNewGame() @@ -663,7 +663,7 @@ void KAstTopLevel::slotPause() //and we "play" when we close this messagebox //so before this action was 'checked/uncheched' //so I force to unchecked it when we close messagebox. - KToggleAction * act = (KToggleAction *)(sender()); + TDEToggleAction * act = (TDEToggleAction *)(sender()); act->setChecked(false); } diff --git a/kasteroids/toplevel.h b/kasteroids/toplevel.h index af8838b1..72d0f19c 100644 --- a/kasteroids/toplevel.h +++ b/kasteroids/toplevel.h @@ -20,7 +20,7 @@ class KALedMeter; class TQLCDNumber; class KDialogBase; -class KAstTopLevel : public KMainWindow +class KAstTopLevel : public TDEMainWindow { Q_OBJECT @@ -29,7 +29,7 @@ public: virtual ~KAstTopLevel(); private: - void initKAction(); + void initTDEAction(); void playSound( const char *snd ); void readSoundMapping(); void doStats(); @@ -86,9 +86,9 @@ private: enum Action { Invalid, Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport, Brake, Shield }; - TQMap<Action, KAction*> keycodes; + TQMap<Action, TDEAction*> keycodes; - KAction *launchAction; + TDEAction *launchAction; }; #endif diff --git a/katomic/toplevel.cpp b/katomic/toplevel.cpp index 56244c3a..1a26d4ac 100644 --- a/katomic/toplevel.cpp +++ b/katomic/toplevel.cpp @@ -40,7 +40,7 @@ extern Options settings; void AtomTopLevel::createMenu() { - KAction *act = KStdGameAction::highscores(TQT_TQOBJECT(main), TQT_SLOT(showHighscores()), actionCollection()); + TDEAction *act = KStdGameAction::highscores(TQT_TQOBJECT(main), TQT_SLOT(showHighscores()), actionCollection()); act->setText(i18n("Show &Highscores")); KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); KStdGameAction::restart(TQT_TQOBJECT(main), TQT_SLOT(restartLevel()), actionCollection()); @@ -54,13 +54,13 @@ void AtomTopLevel::createMenu() connect (main, TQT_SIGNAL (enableRedo(bool)), TQT_SLOT(enableRedo(bool))); connect (main, TQT_SIGNAL (enableUndo(bool)), TQT_SLOT(enableUndo(bool))); - new KAction(i18n("Atom Up"), Key_Up, TQT_TQOBJECT(main), TQT_SLOT(moveUp()), actionCollection(), "atom_up"); - new KAction(i18n("Atom Down"), Key_Down, TQT_TQOBJECT(main), TQT_SLOT(moveDown()), actionCollection(), "atom_down"); - new KAction(i18n("Atom Left"), Key_Left, TQT_TQOBJECT(main), TQT_SLOT(moveLeft()), actionCollection(), "atom_left"); - new KAction(i18n("Atom Right"), Key_Right, TQT_TQOBJECT(main), TQT_SLOT(moveRight()), actionCollection(), "atom_right"); + new TDEAction(i18n("Atom Up"), Key_Up, TQT_TQOBJECT(main), TQT_SLOT(moveUp()), actionCollection(), "atom_up"); + new TDEAction(i18n("Atom Down"), Key_Down, TQT_TQOBJECT(main), TQT_SLOT(moveDown()), actionCollection(), "atom_down"); + new TDEAction(i18n("Atom Left"), Key_Left, TQT_TQOBJECT(main), TQT_SLOT(moveLeft()), actionCollection(), "atom_left"); + new TDEAction(i18n("Atom Right"), Key_Right, TQT_TQOBJECT(main), TQT_SLOT(moveRight()), actionCollection(), "atom_right"); - new KAction(i18n("Next Atom"), Key_Tab, TQT_TQOBJECT(main), TQT_SLOT(nextAtom()), actionCollection(), "next_atom"); - new KAction(i18n("Previous Atom"), SHIFT+Key_Tab, TQT_TQOBJECT(main), TQT_SLOT(previousAtom()), actionCollection(), "prev_atom"); + new TDEAction(i18n("Next Atom"), Key_Tab, TQT_TQOBJECT(main), TQT_SLOT(nextAtom()), actionCollection(), "next_atom"); + new TDEAction(i18n("Previous Atom"), SHIFT+Key_Tab, TQT_TQOBJECT(main), TQT_SLOT(previousAtom()), actionCollection(), "prev_atom"); } void AtomTopLevel::configopts() @@ -93,7 +93,7 @@ AtomTopLevel::AtomTopLevel() initConfig(); setCentralWidget(main); - setupGUI( KMainWindow::Save | Keys | Create ); + setupGUI( TDEMainWindow::Save | Keys | Create ); } AtomTopLevel::~AtomTopLevel() diff --git a/katomic/toplevel.h b/katomic/toplevel.h index 274b28a0..2f29229b 100644 --- a/katomic/toplevel.h +++ b/katomic/toplevel.h @@ -8,7 +8,7 @@ #define TOPLEVEL_H class GameWidget; -class KAction; +class TDEAction; class TDEConfig; #include <kmainwindow.h> @@ -21,7 +21,7 @@ class TDEConfig; * @author Andreas W�st */ -class AtomTopLevel : public KMainWindow +class AtomTopLevel : public TDEMainWindow { Q_OBJECT @@ -51,7 +51,7 @@ class AtomTopLevel : public KMainWindow GameWidget *main; - KAction *redoAction, *undoAction; + TDEAction *redoAction, *undoAction; protected slots: void enableRedo(bool enable); diff --git a/kbackgammon/engines/fibs/kbgfibs.cpp b/kbackgammon/engines/fibs/kbgfibs.cpp index 4f8282b4..531010bf 100644 --- a/kbackgammon/engines/fibs/kbgfibs.cpp +++ b/kbackgammon/engines/fibs/kbgfibs.cpp @@ -2159,9 +2159,9 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen /* * Initialize the FIBS submenu - this is also put in the play menu */ - conAction = new KAction(i18n("&Connect"), 0, this, TQT_SLOT( connectFIBS()), this); - newAction = new KAction(i18n("New Account"), 0, this, TQT_SLOT( newAccount()), this); - disAction = new KAction(i18n("&Disconnect"), 0, this, TQT_SLOT(disconnectFIBS()), this); + conAction = new TDEAction(i18n("&Connect"), 0, this, TQT_SLOT( connectFIBS()), this); + newAction = new TDEAction(i18n("New Account"), 0, this, TQT_SLOT( newAccount()), this); + disAction = new TDEAction(i18n("&Disconnect"), 0, this, TQT_SLOT(disconnectFIBS()), this); conAction->setEnabled(true ); conAction->plug(menu); disAction->setEnabled(false); disAction->plug(menu); @@ -2169,7 +2169,7 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen menu->insertSeparator(); - (invAction = new KAction(i18n("&Invite..."), 0, this, TQT_SLOT(inviteDialog()), this))->plug(menu); + (invAction = new TDEAction(i18n("&Invite..."), 0, this, TQT_SLOT(inviteDialog()), this))->plug(menu); /* * Create and fill the response menu. This is for all these: type this or @@ -2177,8 +2177,8 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen */ cmdMenuID = menu->insertItem(i18n("&Commands"), cmdMenu); { - (actAway = new KAction(i18n("Away"), 0, this, TQT_SLOT(away()), this))->plug(cmdMenu); - (actBack = new KAction(i18n("Back"), 0, this, TQT_SLOT(back()), this))->plug(cmdMenu); + (actAway = new TDEAction(i18n("Away"), 0, this, TQT_SLOT(away()), this))->plug(cmdMenu); + (actBack = new TDEAction(i18n("Back"), 0, this, TQT_SLOT(back()), this))->plug(cmdMenu); actAway->setEnabled(true); actBack->setEnabled(false); @@ -2194,14 +2194,14 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen for (int i = 0; i < NumFIBSOpt; i++) fibsOpt[i] = 0; - fibsOpt[OptReady] = new KToggleAction(i18n("Ready to Play"), + fibsOpt[OptReady] = new TDEToggleAction(i18n("Ready to Play"), 0, this, TQT_SLOT(toggle_ready()), this); - fibsOpt[OptRatings] = new KToggleAction(i18n("Show Rating Computations"), + fibsOpt[OptRatings] = new TDEToggleAction(i18n("Show Rating Computations"), 0, this, TQT_SLOT(toggle_ratings()), this); fibsOpt[OptRatings]->setCheckedState(i18n("Hide Rating Computations")); - fibsOpt[OptGreedy] = new KToggleAction(i18n("Greedy Bearoffs"), + fibsOpt[OptGreedy] = new TDEToggleAction(i18n("Greedy Bearoffs"), 0, this, TQT_SLOT(toggle_greedy()), this); - fibsOpt[OptDouble] = new KToggleAction(i18n("Ask for Doubles"), + fibsOpt[OptDouble] = new TDEToggleAction(i18n("Ask for Doubles"), 0, this, TQT_SLOT(toggle_double()), this); for (int i = 0; i < NumFIBSOpt; i++) @@ -2216,16 +2216,16 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen */ respMenuID = menu->insertItem(i18n("&Response"), respMenu); { - (actAccept = new KAction(i18n("Accept"), 0, this, TQT_SLOT(accept()), this))->plug(respMenu); - (actReject = new KAction(i18n("Reject"), 0, this, TQT_SLOT(reject()), this))->plug(respMenu); + (actAccept = new TDEAction(i18n("Accept"), 0, this, TQT_SLOT(accept()), this))->plug(respMenu); + (actReject = new TDEAction(i18n("Reject"), 0, this, TQT_SLOT(reject()), this))->plug(respMenu); actAccept->setEnabled(false); actReject->setEnabled(false); respMenu->insertSeparator(); - (actConti = new KAction(i18n("Join"), 0, this, TQT_SLOT(match_conti()), this))->plug(respMenu); - (actLeave = new KAction(i18n("Leave"), 0, this, TQT_SLOT(match_leave()), this))->plug(respMenu); + (actConti = new TDEAction(i18n("Join"), 0, this, TQT_SLOT(match_conti()), this))->plug(respMenu); + (actLeave = new TDEAction(i18n("Leave"), 0, this, TQT_SLOT(match_leave()), this))->plug(respMenu); actConti->setEnabled(false); actLeave->setEnabled(false); @@ -2238,14 +2238,14 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen joinMenuID = menu->insertItem(i18n("&Join"), joinMenu); { numJoin = -1; - actJoin[0] = new KAction("", 0, this, TQT_SLOT(join_0()), this); - actJoin[1] = new KAction("", 0, this, TQT_SLOT(join_1()), this); - actJoin[2] = new KAction("", 0, this, TQT_SLOT(join_2()), this); - actJoin[3] = new KAction("", 0, this, TQT_SLOT(join_3()), this); - actJoin[4] = new KAction("", 0, this, TQT_SLOT(join_4()), this); - actJoin[5] = new KAction("", 0, this, TQT_SLOT(join_5()), this); - actJoin[6] = new KAction("", 0, this, TQT_SLOT(join_6()), this); - actJoin[7] = new KAction("", 0, this, TQT_SLOT(join_7()), this); + actJoin[0] = new TDEAction("", 0, this, TQT_SLOT(join_0()), this); + actJoin[1] = new TDEAction("", 0, this, TQT_SLOT(join_1()), this); + actJoin[2] = new TDEAction("", 0, this, TQT_SLOT(join_2()), this); + actJoin[3] = new TDEAction("", 0, this, TQT_SLOT(join_3()), this); + actJoin[4] = new TDEAction("", 0, this, TQT_SLOT(join_4()), this); + actJoin[5] = new TDEAction("", 0, this, TQT_SLOT(join_5()), this); + actJoin[6] = new TDEAction("", 0, this, TQT_SLOT(join_6()), this); + actJoin[7] = new TDEAction("", 0, this, TQT_SLOT(join_7()), this); } menu->setItemEnabled(joinMenuID, false); @@ -2258,8 +2258,8 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen */ menu->insertSeparator(); - (listAct = new KToggleAction(i18n("&Player List"), 0, this, TQT_SLOT(showList()), this))->plug(menu); - (chatAct = new KToggleAction(i18n("&Chat"), 0, this, TQT_SLOT(showChat()), this))->plug(menu); + (listAct = new TDEToggleAction(i18n("&Player List"), 0, this, TQT_SLOT(showList()), this))->plug(menu); + (chatAct = new TDEToggleAction(i18n("&Chat"), 0, this, TQT_SLOT(showChat()), this))->plug(menu); connect(playerlist, TQT_SIGNAL(windowVisible(bool)), listAct, TQT_SLOT(setChecked(bool))); connect(chatWindow, TQT_SIGNAL(windowVisible(bool)), chatAct, TQT_SLOT(setChecked(bool))); diff --git a/kbackgammon/engines/fibs/kbgfibs.h b/kbackgammon/engines/fibs/kbgfibs.h index 71b75adc..a2c9e048 100644 --- a/kbackgammon/engines/fibs/kbgfibs.h +++ b/kbackgammon/engines/fibs/kbgfibs.h @@ -46,8 +46,8 @@ class TQSocket; class TQPopupMenu; class TQCheckBox; -class KAction; -class KToggleAction; +class TDEAction; +class TDEToggleAction; /** * @@ -228,11 +228,11 @@ private: bool redoPossible; int undoCounter; - KAction *conAction, *disAction, *newAction, *invAction; + TDEAction *conAction, *disAction, *newAction, *invAction; - KAction *actAccept, *actReject, *actConti, *actLeave, *actAway, *actBack; + TDEAction *actAccept, *actReject, *actConti, *actLeave, *actAway, *actBack; - KToggleAction *chatAct, *listAct; + TDEToggleAction *chatAct, *listAct; // ########################################################################### @@ -253,7 +253,7 @@ private: * is eight and this is hardcoded in a lot of places (not the least * of which are the slots join_N(). */ - KAction *actJoin[8]; + TDEAction *actJoin[8]; int numJoin; protected slots: @@ -304,7 +304,7 @@ private: */ enum FIBSOpt {OptReady, OptGreedy, OptDouble, OptAllowPip, OptAutoMove, OptCrawford, OptSilent, OptRatings, OptMoves, NumFIBSOpt}; - KToggleAction *fibsOpt[NumFIBSOpt]; + TDEToggleAction *fibsOpt[NumFIBSOpt]; public slots: diff --git a/kbackgammon/engines/fibs/kbgfibschat.cpp b/kbackgammon/engines/fibs/kbgfibschat.cpp index ece5e9ef..95fd222d 100644 --- a/kbackgammon/engines/fibs/kbgfibschat.cpp +++ b/kbackgammon/engines/fibs/kbgfibschat.cpp @@ -159,7 +159,7 @@ public: /* * Available actions */ - KAction *mAct[MaxAction]; + TDEAction *mAct[MaxAction]; /* * Context menu and invitation menu @@ -193,7 +193,7 @@ KBgChat::KBgChat(TQWidget *parent, const char *name) : KChat(parent, false) { d = new KBgChatPrivate(); - KActionCollection* actions = new KActionCollection(this); + TDEActionCollection* actions = new TDEActionCollection(this); d->mName[0] = TQString(); d->mChat = 0; @@ -230,34 +230,34 @@ KBgChat::KBgChat(TQWidget *parent, const char *name) /* * Define set of available actions */ - d->mAct[KBgChatPrivate::Inquire] = new KAction(i18n("Info On"), + d->mAct[KBgChatPrivate::Inquire] = new TDEAction(i18n("Info On"), TQIconSet(kapp->iconLoader()->loadIcon( "help.xpm", KIcon::Small)), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInquire()), actions); - d->mAct[KBgChatPrivate::Talk] = new KAction(i18n("Talk To"), + d->mAct[KBgChatPrivate::Talk] = new TDEAction(i18n("Talk To"), TQIconSet(kapp->iconLoader()->loadIcon( PROG_NAME "-chat.png", KIcon::Small)), 0, TQT_TQOBJECT(this), TQT_SLOT(slotTalk()), actions); - d->mAct[KBgChatPrivate::InviteD] = new KAction(i18n("Use Dialog"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::InviteD] = new TDEAction(i18n("Use Dialog"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInviteD()), actions); - d->mAct[KBgChatPrivate::Invite1] = new KAction(i18n("1 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::Invite1] = new TDEAction(i18n("1 Point Match"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInvite1()), actions); - d->mAct[KBgChatPrivate::Invite2] = new KAction(i18n("2 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::Invite2] = new TDEAction(i18n("2 Point Match"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInvite2()), actions); - d->mAct[KBgChatPrivate::Invite3] = new KAction(i18n("3 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::Invite3] = new TDEAction(i18n("3 Point Match"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInvite3()), actions); - d->mAct[KBgChatPrivate::Invite4] = new KAction(i18n("4 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::Invite4] = new TDEAction(i18n("4 Point Match"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInvite4()), actions); - d->mAct[KBgChatPrivate::Invite5] = new KAction(i18n("5 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::Invite5] = new TDEAction(i18n("5 Point Match"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInvite5()), actions); - d->mAct[KBgChatPrivate::Invite6] = new KAction(i18n("6 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::Invite6] = new TDEAction(i18n("6 Point Match"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInvite6()), actions); - d->mAct[KBgChatPrivate::Invite7] = new KAction(i18n("7 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::Invite7] = new TDEAction(i18n("7 Point Match"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInvite7()), actions); - d->mAct[KBgChatPrivate::InviteU] = new KAction(i18n("Unlimited"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::InviteU] = new TDEAction(i18n("Unlimited"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInviteU()), actions); - d->mAct[KBgChatPrivate::InviteR] = new KAction(i18n("Resume"), 0, TQT_TQOBJECT(this), + d->mAct[KBgChatPrivate::InviteR] = new TDEAction(i18n("Resume"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInviteR()), actions); d->mAct[KBgChatPrivate::InviteD]->plug(d->mInvt); @@ -277,13 +277,13 @@ KBgChat::KBgChat(TQWidget *parent, const char *name) d->mAct[KBgChatPrivate::InviteU]->plug(d->mInvt); d->mAct[KBgChatPrivate::InviteR]->plug(d->mInvt); - d->mAct[KBgChatPrivate::Gag] = new KAction(i18n("Gag"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotGag()), actions); - d->mAct[KBgChatPrivate::Ungag] = new KAction(i18n("Ungag"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotUngag()), actions); - d->mAct[KBgChatPrivate::Cleargag] = new KAction(i18n("Clear Gag List"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotCleargag()), actions); + d->mAct[KBgChatPrivate::Gag] = new TDEAction(i18n("Gag"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotGag()), actions); + d->mAct[KBgChatPrivate::Ungag] = new TDEAction(i18n("Ungag"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotUngag()), actions); + d->mAct[KBgChatPrivate::Cleargag] = new TDEAction(i18n("Clear Gag List"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotCleargag()), actions); d->mAct[KBgChatPrivate::Copy] = KStdAction::copy(TQT_TQOBJECT(this), TQT_SLOT(slotCopy()), actions); - d->mAct[KBgChatPrivate::Clear] = new KAction(i18n("Clear"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotClear()), actions); + d->mAct[KBgChatPrivate::Clear] = new TDEAction(i18n("Clear"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotClear()), actions); d->mAct[KBgChatPrivate::Close] = KStdAction::close(TQT_TQOBJECT(this), TQT_SLOT(hide()), actions); - d->mAct[KBgChatPrivate::Silent] = new KToggleAction(i18n("Silent"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotSilent()), actions); + d->mAct[KBgChatPrivate::Silent] = new TDEToggleAction(i18n("Silent"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotSilent()), actions); } @@ -316,7 +316,7 @@ void KBgChat::readConfig() config->readBoolEntry("vis", false) ? show() : hide(); - ((KToggleAction *)d->mAct[KBgChatPrivate::Silent])->setChecked(config->readBoolEntry("sil", false)); + ((TDEToggleAction *)d->mAct[KBgChatPrivate::Silent])->setChecked(config->readBoolEntry("sil", false)); d->mGag = config->readListEntry("gag"); } @@ -334,7 +334,7 @@ void KBgChat::saveConfig() config->writeEntry("wdt", width()); config->writeEntry("vis", isVisible()); - config->writeEntry("sil", ((KToggleAction *)d->mAct[KBgChatPrivate::Silent])->isChecked()); + config->writeEntry("sil", ((TDEToggleAction *)d->mAct[KBgChatPrivate::Silent])->isChecked()); config->writeEntry("gag", d->mGag); } @@ -557,7 +557,7 @@ void KBgChat::handleData(const TQString &msg) break; case CLIP_SHOUTS: - if ((!((KToggleAction *)d->mAct[KBgChatPrivate::Silent])->isChecked()) && (!d->mGag.contains(user))) { + if ((!((TDEToggleAction *)d->mAct[KBgChatPrivate::Silent])->isChecked()) && (!d->mGag.contains(user))) { cMsg = i18n("<u>%1 shouts:</u> %2").arg(user).arg(cMsg.replace(TQRegExp("^" + user), "")); cMsg = "<font color=\"black\">" + cMsg + "</font>"; } else @@ -784,7 +784,7 @@ void KBgChat::slotInquire() void KBgChat::slotSilent() { TQString msg; - if (((KToggleAction *)d->mAct[KBgChatPrivate::Silent])->isChecked()) + if (((TDEToggleAction *)d->mAct[KBgChatPrivate::Silent])->isChecked()) msg = "<font color=\"blue\">" + i18n("You will not hear what people shout.") + "</font>"; else msg = "<font color=\"blue\">" + i18n("You will hear what people shout.") + "</font>"; diff --git a/kbackgammon/engines/fibs/kbgfibschat.h b/kbackgammon/engines/fibs/kbgfibschat.h index ec009a5f..1c39aaf8 100644 --- a/kbackgammon/engines/fibs/kbgfibschat.h +++ b/kbackgammon/engines/fibs/kbgfibschat.h @@ -37,7 +37,7 @@ class TQListBoxItem; class TQPopupMenu; class KTabCtl; -class KAction; +class TDEAction; class KBgChatPrivate; diff --git a/kbackgammon/engines/fibs/kplayerlist.cpp b/kbackgammon/engines/fibs/kplayerlist.cpp index d811b1f2..1c4feb47 100644 --- a/kbackgammon/engines/fibs/kplayerlist.cpp +++ b/kbackgammon/engines/fibs/kplayerlist.cpp @@ -72,14 +72,14 @@ public: * Extension of the TQListViewItem class that has a custom key function * that can deal with the different items of the player list. */ -class KFibsPlayerListLVI : public KListViewItem { +class KFibsPlayerListLVI : public TDEListViewItem { public: /* * Constructor */ - KFibsPlayerListLVI(KFibsPlayerList *parent) : KListViewItem(parent) { _plist = parent; } + KFibsPlayerListLVI(KFibsPlayerList *parent) : TDEListViewItem(parent) { _plist = parent; } /* * Destructor @@ -145,7 +145,7 @@ public: /* * Various actions for the context menu */ - KAction *mAct[ActionEnd]; + TDEAction *mAct[ActionEnd]; /* * All relevant information on the columns @@ -201,10 +201,10 @@ public: * Construct the playerlist and do some initial setup */ KFibsPlayerList::KFibsPlayerList(TQWidget *parent, const char *name) - : KListView(parent, name) + : TDEListView(parent, name) { d = new KFibsPlayerListPrivate(); - KActionCollection* actions = new KActionCollection(this); + TDEActionCollection* actions = new TDEActionCollection(this); /* * Allocate the column information @@ -286,44 +286,44 @@ KFibsPlayerList::KFibsPlayerList(TQWidget *parent, const char *name) /* * Create the whole set of actions */ - d->mAct[KFibsPlayerListPrivate::Info] = new KAction(i18n("Info"), + d->mAct[KFibsPlayerListPrivate::Info] = new TDEAction(i18n("Info"), TQIconSet(kapp->iconLoader()->loadIcon ("help.xpm", KIcon::Small)), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInfo()), actions); - d->mAct[KFibsPlayerListPrivate::Talk] = new KAction(i18n("Talk"), + d->mAct[KFibsPlayerListPrivate::Talk] = new TDEAction(i18n("Talk"), TQIconSet(kapp->iconLoader()->loadIcon (PROG_NAME "-chat.png", KIcon::Small)), 0, TQT_TQOBJECT(this), TQT_SLOT(slotTalk()), actions); - d->mAct[KFibsPlayerListPrivate::Look] = new KAction(i18n("Look"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotLook()), actions); - d->mAct[KFibsPlayerListPrivate::Watch] = new KAction(i18n("Watch"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotWatch()), actions); - d->mAct[KFibsPlayerListPrivate::Unwatch] = new KAction(i18n("Unwatch"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotUnwatch()),actions); - d->mAct[KFibsPlayerListPrivate::BlindAct] = new KAction(i18n("Blind"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBlind()), actions); - d->mAct[KFibsPlayerListPrivate::Update] = new KAction(i18n("Update"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotUpdate()), actions); + d->mAct[KFibsPlayerListPrivate::Look] = new TDEAction(i18n("Look"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotLook()), actions); + d->mAct[KFibsPlayerListPrivate::Watch] = new TDEAction(i18n("Watch"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotWatch()), actions); + d->mAct[KFibsPlayerListPrivate::Unwatch] = new TDEAction(i18n("Unwatch"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotUnwatch()),actions); + d->mAct[KFibsPlayerListPrivate::BlindAct] = new TDEAction(i18n("Blind"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBlind()), actions); + d->mAct[KFibsPlayerListPrivate::Update] = new TDEAction(i18n("Update"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotUpdate()), actions); d->mAct[KFibsPlayerListPrivate::Reload] = KStdAction::redisplay(TQT_TQOBJECT(this), TQT_SLOT(slotReload()), actions); d->mAct[KFibsPlayerListPrivate::Mail] = KStdAction::mail(TQT_TQOBJECT(this), TQT_SLOT(slotMail()), actions); d->mAct[KFibsPlayerListPrivate::Close] = KStdAction::close(TQT_TQOBJECT(this), TQT_SLOT(hide()), actions); - d->mAct[KFibsPlayerListPrivate::InviteD] = new KAction(i18n("Use Dialog"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::InviteD] = new TDEAction(i18n("Use Dialog"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInviteD()), actions); - d->mAct[KFibsPlayerListPrivate::Invite1] = new KAction(i18n("1 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::Invite1] = new TDEAction(i18n("1 Point Match"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInvite1()), actions); - d->mAct[KFibsPlayerListPrivate::Invite2] = new KAction(i18n("2 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::Invite2] = new TDEAction(i18n("2 Point Match"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInvite2()), actions); - d->mAct[KFibsPlayerListPrivate::Invite3] = new KAction(i18n("3 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::Invite3] = new TDEAction(i18n("3 Point Match"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInvite3()), actions); - d->mAct[KFibsPlayerListPrivate::Invite4] = new KAction(i18n("4 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::Invite4] = new TDEAction(i18n("4 Point Match"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInvite4()), actions); - d->mAct[KFibsPlayerListPrivate::Invite5] = new KAction(i18n("5 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::Invite5] = new TDEAction(i18n("5 Point Match"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInvite5()), actions); - d->mAct[KFibsPlayerListPrivate::Invite6] = new KAction(i18n("6 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::Invite6] = new TDEAction(i18n("6 Point Match"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInvite6()), actions); - d->mAct[KFibsPlayerListPrivate::Invite7] = new KAction(i18n("7 Point Match"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::Invite7] = new TDEAction(i18n("7 Point Match"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInvite7()), actions); - d->mAct[KFibsPlayerListPrivate::InviteU] = new KAction(i18n("Unlimited"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::InviteU] = new TDEAction(i18n("Unlimited"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInviteU()), actions); - d->mAct[KFibsPlayerListPrivate::InviteR] = new KAction(i18n("Resume"), 0, TQT_TQOBJECT(this), + d->mAct[KFibsPlayerListPrivate::InviteR] = new TDEAction(i18n("Resume"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotInviteR()), actions); /* @@ -363,8 +363,8 @@ KFibsPlayerList::KFibsPlayerList(TQWidget *parent, const char *name) /* * Right mouse button gets context menu, double click gets player info */ - connect(this, TQT_SIGNAL(contextMenu(KListView *, TQListViewItem *, const TQPoint &)), - this, TQT_SLOT(showContextMenu(KListView *, TQListViewItem *, const TQPoint &))); + connect(this, TQT_SIGNAL(contextMenu(TDEListView *, TQListViewItem *, const TQPoint &)), + this, TQT_SLOT(showContextMenu(TDEListView *, TQListViewItem *, const TQPoint &))); connect(this, TQT_SIGNAL(doubleClicked(TQListViewItem *, const TQPoint &, int)), this, TQT_SLOT(getPlayerInfo(TQListViewItem *, const TQPoint &, int))); } @@ -562,7 +562,7 @@ void KFibsPlayerList::saveConfig() /* * Save selected player, update the menu entries and show the popup menu */ -void KFibsPlayerList::showContextMenu(KListView *, TQListViewItem *i, const TQPoint &p) +void KFibsPlayerList::showContextMenu(TDEListView *, TQListViewItem *i, const TQPoint &p) { /* * Get the name of the selected player @@ -849,7 +849,7 @@ int KFibsPlayerList::cIndex(int col) */ void KFibsPlayerList::showEvent(TQShowEvent *e) { - KListView::showEvent(e); + TDEListView::showEvent(e); emit windowVisible(true); } @@ -859,7 +859,7 @@ void KFibsPlayerList::showEvent(TQShowEvent *e) void KFibsPlayerList::hideEvent(TQHideEvent *e) { emit windowVisible(false); - KListView::hideEvent(e); + TDEListView::hideEvent(e); } /* diff --git a/kbackgammon/engines/fibs/kplayerlist.h b/kbackgammon/engines/fibs/kplayerlist.h index fb0bbd5f..054960a9 100644 --- a/kbackgammon/engines/fibs/kplayerlist.h +++ b/kbackgammon/engines/fibs/kplayerlist.h @@ -43,7 +43,7 @@ class KFibsPlayerListPrivate; * @author Jens Hoefkens <[email protected]> * */ -class KFibsPlayerList : public KListView +class KFibsPlayerList : public TDEListView { Q_OBJECT @@ -166,7 +166,7 @@ protected slots: /** * Display a popup menu for the current player */ - void showContextMenu(KListView *, TQListViewItem *, const TQPoint &); + void showContextMenu(TDEListView *, TQListViewItem *, const TQPoint &); /** * Reload the whole list diff --git a/kbackgammon/engines/gnubg/kbggnubg.cpp b/kbackgammon/engines/gnubg/kbggnubg.cpp index ff6f6bdb..df845f5f 100644 --- a/kbackgammon/engines/gnubg/kbggnubg.cpp +++ b/kbackgammon/engines/gnubg/kbggnubg.cpp @@ -439,7 +439,7 @@ KBgEngineGNU::KBgEngineGNU(TQWidget *parent, TQString *name, TQPopupMenu *pmenu) /* * Setup of menu */ - resAction = new KAction(i18n("&Restart GNU Backgammon"), 0, this, TQT_SLOT(startGNU()), this); + resAction = new TDEAction(i18n("&Restart GNU Backgammon"), 0, this, TQT_SLOT(startGNU()), this); resAction->setEnabled(false); resAction->plug(menu); /* diff --git a/kbackgammon/engines/gnubg/kbggnubg.h b/kbackgammon/engines/gnubg/kbggnubg.h index b86e9130..dd4bc9b2 100644 --- a/kbackgammon/engines/gnubg/kbggnubg.h +++ b/kbackgammon/engines/gnubg/kbggnubg.h @@ -205,7 +205,7 @@ private: int turn; - KAction *resAction; + TDEAction *resAction; protected slots: diff --git a/kbackgammon/engines/nextgen/kbgng.cpp b/kbackgammon/engines/nextgen/kbgng.cpp index 72fe77ab..0bc1d26c 100644 --- a/kbackgammon/engines/nextgen/kbgng.cpp +++ b/kbackgammon/engines/nextgen/kbgng.cpp @@ -68,13 +68,13 @@ KBgEngineNg::KBgEngineNg(TQWidget *parent, TQString *name, TQPopupMenu *pmenu) for (int i = 0; i < MaxTypes; i++) list.append(label[i]); - _gameSelect = new KSelectAction(i18n("&Types"), 0, this, TQT_SLOT(setGame()), this); + _gameSelect = new TDESelectAction(i18n("&Types"), 0, this, TQT_SLOT(setGame()), this); _gameSelect->setItems(list); _gameSelect->plug(menu); menu->insertSeparator(); - _connectAction = new KAction(i18n("&Names..."), 0, this, TQT_SLOT(changeName()), this); + _connectAction = new TDEAction(i18n("&Names..."), 0, this, TQT_SLOT(changeName()), this); _connectAction->plug(menu); // Restore last settings diff --git a/kbackgammon/engines/nextgen/kbgng.h b/kbackgammon/engines/nextgen/kbgng.h index 4e4b8730..58d86172 100644 --- a/kbackgammon/engines/nextgen/kbgng.h +++ b/kbackgammon/engines/nextgen/kbgng.h @@ -212,9 +212,9 @@ private: enum GameTypes {None = -1, Local, NetServer, NetClient, MaxTypes}; - KSelectAction * _gameSelect; - KAction* _connectAction; - KAction* _nameAction; + TDESelectAction * _gameSelect; + TDEAction* _connectAction; + TDEAction* _nameAction; int _currGame; int _nLocalPlayers; diff --git a/kbackgammon/engines/offline/kbgoffline.cpp b/kbackgammon/engines/offline/kbgoffline.cpp index b0b33034..57b6aa2a 100644 --- a/kbackgammon/engines/offline/kbgoffline.cpp +++ b/kbackgammon/engines/offline/kbgoffline.cpp @@ -70,8 +70,8 @@ public: /* * Game actions */ - KAction *mNew, *mSwap; - KToggleAction *mEdit; + TDEAction *mNew, *mSwap; + TDEToggleAction *mEdit; /* * Player's names @@ -120,10 +120,10 @@ KBgEngineOffline::KBgEngineOffline(TQWidget *parent, TQString *name, TQPopupMenu /* * Create engine specific actions */ - d->mNew = new KAction(i18n("&New Game..."), 0, this, TQT_SLOT(newGame()), this); - d->mSwap = new KAction(i18n("&Swap Colors"), 0, this, TQT_SLOT(swapColors()), this); + d->mNew = new TDEAction(i18n("&New Game..."), 0, this, TQT_SLOT(newGame()), this); + d->mSwap = new TDEAction(i18n("&Swap Colors"), 0, this, TQT_SLOT(swapColors()), this); - d->mEdit = new KToggleAction(i18n("&Edit Mode"), 0, this, + d->mEdit = new TDEToggleAction(i18n("&Edit Mode"), 0, this, TQT_SLOT(toggleEditMode()), this); d->mEdit->setChecked(false); diff --git a/kbackgammon/kbg.cpp b/kbackgammon/kbg.cpp index f2fea097..70bff939 100644 --- a/kbackgammon/kbg.cpp +++ b/kbackgammon/kbg.cpp @@ -105,7 +105,7 @@ KBg::KBg() TQStringList list; for (int i = 0; i < MaxEngine; i++) list.append(engineString[i]); - engineSet = new KSelectAction(i18n("&Engine"), 0, TQT_TQOBJECT(this), TQT_SLOT(setupEngine()), actionCollection(), + engineSet = new TDESelectAction(i18n("&Engine"), 0, TQT_TQOBJECT(this), TQT_SLOT(setupEngine()), actionCollection(), "move_engine"); engineSet->setItems(list); @@ -121,7 +121,7 @@ KBg::KBg() rollAction->setEnabled(false); endAction = KStdGameAction::endTurn(TQT_TQOBJECT(this), TQT_SLOT(done()), actionCollection()); endAction->setEnabled(false); - cubeAction = new KAction(i18n("Double Cube"), TQIconSet(kapp->iconLoader()->loadIcon + cubeAction = new TDEAction(i18n("Double Cube"), TQIconSet(kapp->iconLoader()->loadIcon (PROG_NAME "-double.xpm", KIcon::Toolbar)), 0, TQT_TQOBJECT(this), TQT_SLOT(cube()), actionCollection(), "move_cube"); cubeAction->setEnabled(false); @@ -130,12 +130,12 @@ KBg::KBg() KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(setupDlg()), actionCollection()); KStdAction::saveOptions(TQT_TQOBJECT(this), TQT_SLOT(saveConfig()), actionCollection()); - KPopupMenu *p = (new KActionMenu(i18n("&Backgammon on the Web"), + TDEPopupMenu *p = (new TDEActionMenu(i18n("&Backgammon on the Web"), actionCollection(), "help_www"))->popupMenu(); - (new KAction(helpTopic[FIBSHome][0], 0, TQT_TQOBJECT(this), TQT_SLOT(wwwFIBS()), + (new TDEAction(helpTopic[FIBSHome][0], 0, TQT_TQOBJECT(this), TQT_SLOT(wwwFIBS()), actionCollection(), "help_www_fibs"))->plug(p); - (new KAction(helpTopic[RuleHome][0], 0, TQT_TQOBJECT(this), TQT_SLOT(wwwRule()), + (new TDEAction(helpTopic[RuleHome][0], 0, TQT_TQOBJECT(this), TQT_SLOT(wwwRule()), actionCollection(), "help_www_rule"))->plug(p); /* @@ -812,7 +812,7 @@ void KBg::allowCommand(int cmd, bool f) */ void KBg::hideEvent(TQHideEvent *e) { - KMainWindow::hideEvent(e); + TDEMainWindow::hideEvent(e); engine[currEngine]->hideEvent(); } @@ -822,7 +822,7 @@ void KBg::hideEvent(TQHideEvent *e) */ void KBg::showEvent(TQShowEvent *e) { - KMainWindow::showEvent(e); + TDEMainWindow::showEvent(e); engine[currEngine]->showEvent(); } diff --git a/kbackgammon/kbg.h b/kbackgammon/kbg.h index a0a064cf..b7daa0c8 100644 --- a/kbackgammon/kbg.h +++ b/kbackgammon/kbg.h @@ -34,8 +34,8 @@ class TQSplitter; class TQCheckBox; class TQPopupMenu; class TQLabel; -class KAction; -class KSelectAction; +class TDEAction; +class TDESelectAction; class KLineEdit; class KDialogBase; class KDoubleNumInput; @@ -45,7 +45,7 @@ class KBgTextView; class KBgBoardSetup; -class KBg : public KMainWindow +class KBg : public TDEMainWindow { Q_OBJECT @@ -193,7 +193,7 @@ protected slots: void setupCancel(); private: - KAction *newAction, *undoAction, *redoAction, *rollAction, *cubeAction, *endAction, *loadAction; + TDEAction *newAction, *undoAction, *redoAction, *rollAction, *cubeAction, *endAction, *loadAction; /* * Each engine has its own identifier. @@ -206,7 +206,7 @@ private: TQPopupMenu *dummyPopup; enum HelpTopics {FIBSHome, RuleHome, MaxHelpTopic}; TQString helpTopic[MaxHelpTopic][2]; - KSelectAction *engineSet; + TDESelectAction *engineSet; /** * Notebook for the setup diff --git a/kbackgammon/kbgboard.cpp b/kbackgammon/kbgboard.cpp index 4f6f11a3..ee50f3e8 100644 --- a/kbackgammon/kbgboard.cpp +++ b/kbackgammon/kbgboard.cpp @@ -235,7 +235,7 @@ void KBgBoardSetup::getSetupPages(KDialogBase *nb) * =================== */ w = new TQWidget(tc); - kf = new KFontChooser(w); + kf = new TDEFontChooser(w); kf->setFont(getFont()); gl = new TQGridLayout(w, 1, 1, nb->spacingHint()); gl->addWidget(kf, 0, 0); diff --git a/kbackgammon/kbgboard.h b/kbackgammon/kbgboard.h index 149a9157..11988e4f 100644 --- a/kbackgammon/kbgboard.h +++ b/kbackgammon/kbgboard.h @@ -958,7 +958,7 @@ private: /** * Save settings before the user changed them */ - KFontChooser *kf; + TDEFontChooser *kf; TQRadioButton *rbMove[3]; diff --git a/kbackgammon/kbgtextview.cpp b/kbackgammon/kbgtextview.cpp index 0de7a040..61ff1d5d 100644 --- a/kbackgammon/kbgtextview.cpp +++ b/kbackgammon/kbgtextview.cpp @@ -75,7 +75,7 @@ void KBgTextView::clear() void KBgTextView::selectFont() { TQFont f = font(); - KFontDialog::getFont(f, false, this, true); + TDEFontDialog::getFont(f, false, this, true); setFont(f); } diff --git a/kbattleship/kbattleship/kbattleship.cpp b/kbattleship/kbattleship/kbattleship.cpp index a1aee315..9a3c141a 100644 --- a/kbattleship/kbattleship/kbattleship.cpp +++ b/kbattleship/kbattleship/kbattleship.cpp @@ -36,7 +36,7 @@ extern const char *clientVersion; -KBattleshipWindow::KBattleshipWindow() : KMainWindow() +KBattleshipWindow::KBattleshipWindow() : TDEMainWindow() { shift = false; m_connection = 0; @@ -93,20 +93,20 @@ void KBattleshipWindow::initStatusBar() void KBattleshipWindow::initActions() { KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(slotConfigureNotifications()), actionCollection()); - m_gameServerConnect = new KAction(i18n("&Connect to Server..."), "connect_no", Key_F2, TQT_TQOBJECT(this), TQT_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect"); - m_gameNewServer = new KAction(i18n("&Start Server..."), "network", Key_F3, TQT_TQOBJECT(this), TQT_SLOT(slotNewServer()), actionCollection(), "game_newserver"); - m_gameSingle = new KAction(i18n("S&ingle Player..."), "gear", Key_F4, TQT_TQOBJECT(this), TQT_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer"); + m_gameServerConnect = new TDEAction(i18n("&Connect to Server..."), "connect_no", Key_F2, TQT_TQOBJECT(this), TQT_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect"); + m_gameNewServer = new TDEAction(i18n("&Start Server..."), "network", Key_F3, TQT_TQOBJECT(this), TQT_SLOT(slotNewServer()), actionCollection(), "game_newserver"); + m_gameSingle = new TDEAction(i18n("S&ingle Player..."), "gear", Key_F4, TQT_TQOBJECT(this), TQT_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer"); m_gameQuit = KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(slotHighscore()), actionCollection()); - m_gameEnemyInfo = new KAction(i18n("&Enemy Info"), "view_text", Key_F11, TQT_TQOBJECT(this), TQT_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo"); + m_gameEnemyInfo = new TDEAction(i18n("&Enemy Info"), "view_text", Key_F11, TQT_TQOBJECT(this), TQT_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo"); - m_configSound = new KToggleAction(i18n("&Play Sounds"), 0, actionCollection(), "options_configure_sound"); - m_configGrid = new KToggleAction(i18n("&Show Grid"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotShowGrid()), actionCollection(), "options_show_grid"); + m_configSound = new TDEToggleAction(i18n("&Play Sounds"), 0, actionCollection(), "options_configure_sound"); + m_configGrid = new TDEToggleAction(i18n("&Show Grid"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotShowGrid()), actionCollection(), "options_show_grid"); m_configGrid->setCheckedState(i18n("Hide Grid")); m_gameEnemyInfo->setEnabled(false); - setupGUI( KMainWindow::Save | StatusBar | Keys | Create ); + setupGUI( TDEMainWindow::Save | StatusBar | Keys | Create ); } void KBattleshipWindow::initChat() diff --git a/kbattleship/kbattleship/kbattleship.h b/kbattleship/kbattleship/kbattleship.h index d24abdc5..47a2f4d7 100644 --- a/kbattleship/kbattleship/kbattleship.h +++ b/kbattleship/kbattleship/kbattleship.h @@ -44,7 +44,7 @@ #include "kshiplist.h" #include "kstatdialog.h" -class KBattleshipWindow : public KMainWindow +class KBattleshipWindow : public TDEMainWindow { Q_OBJECT @@ -145,13 +145,13 @@ private: KChatWidget *m_chat; KStatDialog *m_stat; KBattleshipView *m_view; - KAction *m_gameServerConnect; - KAction *m_gameNewServer; - KAction *m_gameQuit; - KAction *m_gameEnemyInfo; - KAction *m_gameSingle; - KToggleAction *m_configSound; - KToggleAction *m_configGrid; + TDEAction *m_gameServerConnect; + TDEAction *m_gameNewServer; + TDEAction *m_gameQuit; + TDEAction *m_gameEnemyInfo; + TDEAction *m_gameSingle; + TDEToggleAction *m_configSound; + TDEToggleAction *m_configGrid; KClientDialog *m_client; TDEServerDialog *m_server; KShipList *m_ownshiplist; diff --git a/kblackbox/kbbgame.cpp b/kblackbox/kbbgame.cpp index aabdbff5..a8c51100 100644 --- a/kblackbox/kbbgame.cpp +++ b/kblackbox/kbbgame.cpp @@ -87,7 +87,7 @@ KBBGame::KBBGame() statusBar()->insertItem(i18n("Run: yesno"), SRUN); statusBar()->insertItem(i18n("Size: 00 x 00"), SSIZE); - initKAction(); + initTDEAction(); connect( gr, TQT_SIGNAL(inputAt(int,int,int)), this, TQT_SLOT(gotInputAt(int,int,int)) ); @@ -695,40 +695,40 @@ void KBBGame::gotInputAt( int col, int row, int state ) updateStats(); } -void KBBGame::initKAction() +void KBBGame::initTDEAction() { // game KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection()); - (void)new KAction( i18n("&Give Up"), SmallIcon("giveup"), 0, TQT_TQOBJECT(this), TQT_SLOT(giveUp()), actionCollection(), "game_giveup" ); - (void)new KAction( i18n("&Done"), SmallIcon("done"), 0, TQT_TQOBJECT(this), TQT_SLOT(gameFinished()), actionCollection(), "game_done" ); - (void)new KAction( i18n("&Resize"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotResize()), actionCollection(), "game_resize" ); + (void)new TDEAction( i18n("&Give Up"), SmallIcon("giveup"), 0, TQT_TQOBJECT(this), TQT_SLOT(giveUp()), actionCollection(), "game_giveup" ); + (void)new TDEAction( i18n("&Done"), SmallIcon("done"), 0, TQT_TQOBJECT(this), TQT_SLOT(gameFinished()), actionCollection(), "game_done" ); + (void)new TDEAction( i18n("&Resize"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotResize()), actionCollection(), "game_resize" ); KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); // settings - sizeAction = new KSelectAction( i18n("&Size"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotSize()), actionCollection(), "options_size"); + sizeAction = new TDESelectAction( i18n("&Size"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotSize()), actionCollection(), "options_size"); TQStringList list; list.append(i18n(" 8 x 8 ")); list.append(i18n(" 10 x 10 ")); list.append(i18n(" 12 x 12 ")); sizeAction->setItems(list); - ballsAction = new KSelectAction( i18n("&Balls"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBalls()), actionCollection(), "options_balls"); + ballsAction = new TDESelectAction( i18n("&Balls"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBalls()), actionCollection(), "options_balls"); list.clear(); list.append(i18n(" 4 ")); list.append(i18n(" 6 ")); list.append(i18n(" 8 ")); ballsAction->setItems(list); - tutorialAction = new KToggleAction( i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorialSwitch()), actionCollection(), "options_tutorial" ); + tutorialAction = new TDEToggleAction( i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorialSwitch()), actionCollection(), "options_tutorial" ); // KStdAction::keyBindings(guiFactory(), TQT_SLOT(configureShortcuts()), //actionCollection()); // keyboard only - (void)new KAction( i18n("Move Down"), TQt::Key_Down, TQT_TQOBJECT(gr), TQT_SLOT(slotDown()), actionCollection(), "move_down" ); - (void)new KAction( i18n("Move Up"), TQt::Key_Up, TQT_TQOBJECT(gr), TQT_SLOT(slotUp()), actionCollection(), "move_up" ); - (void)new KAction( i18n("Move Left"), TQt::Key_Left, TQT_TQOBJECT(gr), TQT_SLOT(slotLeft()), actionCollection(), "move_left" ); - (void)new KAction( i18n("Move Right"), TQt::Key_Right, TQT_TQOBJECT(gr), TQT_SLOT(slotRight()), actionCollection(), "move_right" ); - (void)new KAction( i18n("Trigger Action"), TQt::Key_Return, TQT_TQOBJECT(gr), TQT_SLOT(slotInput()), actionCollection(), "move_trigger" ); + (void)new TDEAction( i18n("Move Down"), TQt::Key_Down, TQT_TQOBJECT(gr), TQT_SLOT(slotDown()), actionCollection(), "move_down" ); + (void)new TDEAction( i18n("Move Up"), TQt::Key_Up, TQT_TQOBJECT(gr), TQT_SLOT(slotUp()), actionCollection(), "move_up" ); + (void)new TDEAction( i18n("Move Left"), TQt::Key_Left, TQT_TQOBJECT(gr), TQT_SLOT(slotLeft()), actionCollection(), "move_left" ); + (void)new TDEAction( i18n("Move Right"), TQt::Key_Right, TQT_TQOBJECT(gr), TQT_SLOT(slotRight()), actionCollection(), "move_right" ); + (void)new TDEAction( i18n("Trigger Action"), TQt::Key_Return, TQT_TQOBJECT(gr), TQT_SLOT(slotInput()), actionCollection(), "move_trigger" ); } void KBBGame::slotResize() diff --git a/kblackbox/kbbgame.h b/kblackbox/kbbgame.h index 22305a46..de73cb9e 100644 --- a/kblackbox/kbbgame.h +++ b/kblackbox/kbbgame.h @@ -18,8 +18,8 @@ #include <kmainwindow.h> #include <krandomsequence.h> -class KSelectAction; -class KToggleAction; +class TDESelectAction; +class TDEToggleAction; /* Types of the boxes (used f.e.g. in the traceRay() method) @@ -47,7 +47,7 @@ class KToggleAction; #define SRUN 2 #define SSIZE 3 -class KBBGame : public KMainWindow +class KBBGame : public TDEMainWindow { Q_OBJECT @@ -83,7 +83,7 @@ private: int traceRay( int startX, int startY, int *endX, int *endY ); void remap( RectOnArray *gam, RectOnArray *gra ); void getResults(); - void initKAction(); + void initTDEAction(); int balls; int detourCounter; @@ -98,8 +98,8 @@ private: TQLabel *statusText;*/ KRandomSequence random; - KSelectAction *ballsAction, *sizeAction; - KToggleAction *tutorialAction; + TDESelectAction *ballsAction, *sizeAction; + TDEToggleAction *tutorialAction; }; #endif // KBBGAME_H diff --git a/kbounce/kbounce.cpp b/kbounce/kbounce.cpp index f8bb905d..4a3e09ff 100644 --- a/kbounce/kbounce.cpp +++ b/kbounce/kbounce.cpp @@ -122,7 +122,7 @@ void KJezzball::initXMLUI() m_newAction = KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection() ); // AB: originally KBounce/KJezzball used Space for new game - but Ctrl+N is // default. We solve this by providing space as an alternative key - KShortcut s = m_newAction->shortcut(); + TDEShortcut s = m_newAction->shortcut(); s.append(KKeySequence(TQKeySequence(Key_Space))); m_newAction->setShortcut(s); @@ -132,16 +132,16 @@ void KJezzball::initXMLUI() KStdGameAction::end(TQT_TQOBJECT(this), TQT_SLOT(closeGame()), actionCollection()); KStdGameAction::configureHighscores(TQT_TQOBJECT(this), TQT_SLOT(configureHighscores()),actionCollection()); - new KAction( i18n("&Select Background Folder..."), 0, TQT_TQOBJECT(this), TQT_SLOT(selectBackground()), + new TDEAction( i18n("&Select Background Folder..."), 0, TQT_TQOBJECT(this), TQT_SLOT(selectBackground()), actionCollection(), "background_select" ); m_backgroundShowAction = - new KToggleAction( i18n("Show &Backgrounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(showBackground()), + new TDEToggleAction( i18n("Show &Backgrounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(showBackground()), actionCollection(), "background_show" ); m_backgroundShowAction->setCheckedState(i18n("Hide &Backgrounds")); m_backgroundShowAction->setEnabled( !m_backgroundDir.isEmpty() ); m_backgroundShowAction->setChecked( m_showBackground ); - m_soundAction = new KToggleAction( i18n("&Play Sounds"), 0, 0, 0, actionCollection(), "toggle_sound"); + m_soundAction = new TDEToggleAction( i18n("&Play Sounds"), 0, 0, 0, actionCollection(), "toggle_sound"); } void KJezzball::newGame() @@ -336,7 +336,7 @@ void KJezzball::focusOutEvent( TQFocusEvent *ev ) // m_gameWidget->display( i18n("Game suspended") ); } - KMainWindow::focusOutEvent( ev ); + TDEMainWindow::focusOutEvent( ev ); } void KJezzball::focusInEvent ( TQFocusEvent *ev ) @@ -350,7 +350,7 @@ void KJezzball::focusInEvent ( TQFocusEvent *ev ) //m_gameWidget->display( TQString() ); } - KMainWindow::focusInEvent( ev ); + TDEMainWindow::focusInEvent( ev ); } void KJezzball::second() diff --git a/kbounce/kbounce.h b/kbounce/kbounce.h index e1012a1c..408adde4 100644 --- a/kbounce/kbounce.h +++ b/kbounce/kbounce.h @@ -24,10 +24,10 @@ class JezzGame; class TQLCDNumber; class TQGridLayout; -class KToggleAction; -class KAction; +class TDEToggleAction; +class TDEAction; -class KJezzball : public KMainWindow +class KJezzball : public TDEMainWindow { Q_OBJECT @@ -74,8 +74,8 @@ protected: TQLCDNumber *m_scoreLCD; TQLCDNumber *m_percentLCD; TQLCDNumber *m_timeLCD; - KToggleAction *m_pauseButton, *m_backgroundShowAction, *m_soundAction; - KAction *m_newAction; + TDEToggleAction *m_pauseButton, *m_backgroundShowAction, *m_soundAction; + TDEAction *m_newAction; TQTimer *m_timer; TQTimer *m_nextLevelTimer; diff --git a/kenolaba/AbTop.cpp b/kenolaba/AbTop.cpp index beec2d5a..e58d53bd 100644 --- a/kenolaba/AbTop.cpp +++ b/kenolaba/AbTop.cpp @@ -47,7 +47,7 @@ const AbTop::Data AbTop::IPLAY[Nb_IPlays] = { }; AbTop::AbTop() - :KMainWindow(0) + :TDEMainWindow(0) { timerState = noGame; @@ -135,15 +135,15 @@ void AbTop::setupActions() newAction = KStdGameAction::gameNew( TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection() ); KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection() ); - stopAction = new KAction( i18n("&Stop Search"), "stop", Key_S, TQT_TQOBJECT(this), + stopAction = new TDEAction( i18n("&Stop Search"), "stop", Key_S, TQT_TQOBJECT(this), TQT_SLOT(stopSearch()), actionCollection(), "move_stop"); - backAction = new KAction( i18n("Take &Back"), "back", - KStdAccel::shortcut(KStdAccel::Prior), TQT_TQOBJECT(this), + backAction = new TDEAction( i18n("Take &Back"), "back", + TDEStdAccel::shortcut(TDEStdAccel::Prior), TQT_TQOBJECT(this), TQT_SLOT(back()), actionCollection(), "move_back"); - forwardAction = new KAction( i18n("&Forward"), "forward", - KStdAccel::shortcut(KStdAccel::Next), TQT_TQOBJECT(this), + forwardAction = new TDEAction( i18n("&Forward"), "forward", + TDEStdAccel::shortcut(TDEStdAccel::Next), TQT_TQOBJECT(this), TQT_SLOT(forward()), actionCollection(), "move_forward"); hintAction = KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(suggestion()), actionCollection()); @@ -151,23 +151,23 @@ void AbTop::setupActions() KStdAction::copy( TQT_TQOBJECT(this), TQT_SLOT(copy()), actionCollection()); pasteAction = KStdAction::paste( TQT_TQOBJECT(this), TQT_SLOT(paste()), actionCollection()); - (void) new KAction( i18n("&Restore Position"), - KStdAccel::shortcut(KStdAccel::Open), + (void) new TDEAction( i18n("&Restore Position"), + TDEStdAccel::shortcut(TDEStdAccel::Open), TQT_TQOBJECT(this), TQT_SLOT(restorePosition()), actionCollection(), "edit_restore" ); - (void) new KAction( i18n("&Save Position"), - KStdAccel::shortcut(KStdAccel::Save), + (void) new TDEAction( i18n("&Save Position"), + TDEStdAccel::shortcut(TDEStdAccel::Save), TQT_TQOBJECT(this), TQT_SLOT(savePosition()), actionCollection(), "edit_save" ); - KToggleAction *ta; + TDEToggleAction *ta; - ta = new KToggleAction( i18n("&Network Play"), "network", Key_N, + ta = new TDEToggleAction( i18n("&Network Play"), "network", Key_N, actionCollection(), "game_net"); connect(ta, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(gameNetwork(bool))); - editAction = new KToggleAction( i18n("&Modify"), "edit", + editAction = new TDEToggleAction( i18n("&Modify"), "edit", CTRL+Key_Insert, actionCollection(), "edit_modify"); connect(editAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT( editModify(bool))); @@ -176,15 +176,15 @@ void AbTop::setupActions() KStdAction::preferences( TQT_TQOBJECT(this), TQT_SLOT(configure()), actionCollection()); - moveSlowAction = new KToggleAction( i18n("&Move Slow"), 0, + moveSlowAction = new TDEToggleAction( i18n("&Move Slow"), 0, actionCollection(), "options_moveSlow"); connect(moveSlowAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionMoveSlow(bool))); - renderBallsAction = new KToggleAction( i18n("&Render Balls"), 0, + renderBallsAction = new TDEToggleAction( i18n("&Render Balls"), 0, actionCollection(), "options_renderBalls"); connect(renderBallsAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionRenderBalls(bool))); - showSpyAction = new KToggleAction( i18n("&Spy"), 0, + showSpyAction = new TDEToggleAction( i18n("&Spy"), 0, actionCollection(), "options_showSpy"); connect(showSpyAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(optionShowSpy(bool))); @@ -196,7 +196,7 @@ void AbTop::setupActions() levelAction->setItems(list); connect(levelAction, TQT_SIGNAL(activated(int)), TQT_SLOT(setLevel(int))); - iplayAction = new KSelectAction(i18n("&Computer Play"), 0, actionCollection(), "options_iplay"); + iplayAction = new TDESelectAction(i18n("&Computer Play"), 0, actionCollection(), "options_iplay"); list.clear(); for (uint i=0; i<Nb_IPlays; i++) list.append( i18n(IPLAY[i].label) ); @@ -410,7 +410,7 @@ void AbTop::setupStatusBar() #ifdef MYTRACE /* Create a toolbar menu for debugging output level */ - KToolBar *tb = toolBar("mainToolBar"); + TDEToolBar *tb = toolBar("mainToolBar"); if (tb) { TQPopupMenu* spyPopup = new TQPopupMenu; spy0 = BarIcon( "spy0" ); diff --git a/kenolaba/AbTop.h b/kenolaba/AbTop.h index 4538cd94..e13b34c3 100644 --- a/kenolaba/AbTop.h +++ b/kenolaba/AbTop.h @@ -15,9 +15,9 @@ class TQTimer; class TQPopupMenu; class TQLabel; -class KAction; -class KToggleAction; -class KSelectAction; +class TDEAction; +class TDEToggleAction; +class TDESelectAction; class Network; class Board; @@ -31,7 +31,7 @@ class Spy; -class AbTop: public KMainWindow +class AbTop: public TDEMainWindow { Q_OBJECT @@ -132,10 +132,10 @@ private: int myPort; TQStrList hosts; - KAction *newAction, *stopAction, *backAction, *forwardAction, *hintAction, *pasteAction; - KToggleAction *showMenubar, *renderBallsAction, *moveSlowAction, + TDEAction *newAction, *stopAction, *backAction, *forwardAction, *hintAction, *pasteAction; + TDEToggleAction *showMenubar, *renderBallsAction, *moveSlowAction, *showSpyAction, *editAction; - KSelectAction *levelAction, *iplayAction; + TDESelectAction *levelAction, *iplayAction; struct Data { const char *key, *label; diff --git a/kenolaba/ChangeLog b/kenolaba/ChangeLog index dc3947a5..ae7cce41 100644 --- a/kenolaba/ChangeLog +++ b/kenolaba/ChangeLog @@ -10,7 +10,7 @@ Version 1.02 (16.10.97) (see Board::calcRating / readRating) - New option "Spy": See some of the internals of the computers thoughts ! - Session management - - KStdAccel used for standard key bindings + - TDEStdAccel used for standard key bindings - Icon/MiniIcon supplied diff --git a/kenolaba/kenolaba.cpp b/kenolaba/kenolaba.cpp index 7b47c64f..fe9bbacc 100644 --- a/kenolaba/kenolaba.cpp +++ b/kenolaba/kenolaba.cpp @@ -55,7 +55,7 @@ int main(int argc, char *argv[]) /* session management */ if ( app.isRestored() ) { uint n = 1; - while ( KMainWindow::canBeRestored(n) ) { + while ( TDEMainWindow::canBeRestored(n) ) { AbTop *top = create(args); top->restore(n); n++; diff --git a/kgoldrunner/src/kgoldrunner.cpp b/kgoldrunner/src/kgoldrunner.cpp index f793af47..b7a31d78 100644 --- a/kgoldrunner/src/kgoldrunner.cpp +++ b/kgoldrunner/src/kgoldrunner.cpp @@ -34,7 +34,7 @@ #include "kgoldrunner.h" KGoldrunner::KGoldrunner() - : KMainWindow (0, "KGoldrunner"), + : TDEMainWindow (0, "KGoldrunner"), view (new KGrCanvas (this)) { /******************************************************************************/ @@ -78,7 +78,7 @@ KGoldrunner::KGoldrunner() // Get catalog for translation TDEGlobal::locale()->insertCatalogue("libtdegames"); - // Tell the KMainWindow that this is the main widget + // Tell the TDEMainWindow that this is the main widget setCentralWidget (view); // Set up our actions (menu, toolbar and keystrokes) ... @@ -154,21 +154,21 @@ void KGoldrunner::setupActions() // Tutorial // -------------------------- - KAction * newAction = KStdGameAction:: + TDEAction * newAction = KStdGameAction:: gameNew ( game, TQT_SLOT(startLevelOne()), actionCollection()); newAction-> setText (i18n("&New Game...")); - KAction * loadGame = KStdGameAction:: + TDEAction * loadGame = KStdGameAction:: load ( game, TQT_SLOT(loadGame()), actionCollection()); loadGame-> setText (i18n("&Load Saved Game...")); - (void) new KAction ( + (void) new TDEAction ( i18n("&Play Any Level..."), 0, game, TQT_SLOT(startAnyLevel()), actionCollection(), "play_any"); - (void) new KAction ( + (void) new TDEAction ( i18n("Play &Next Level..."), 0, game, @@ -198,12 +198,12 @@ void KGoldrunner::setupActions() highScore = KStdGameAction:: highscores ( game, TQT_SLOT(showHighScores()), actionCollection()); - hintAction = new KAction ( + hintAction = new TDEAction ( i18n("&Get Hint"), "ktip", 0, game, TQT_SLOT(showHint()), actionCollection(), "get_hint"); - killHero = new KAction ( + killHero = new TDEAction ( i18n("&Kill Hero"), Key_Q, game, TQT_SLOT(herosDead()), actionCollection(), @@ -225,17 +225,17 @@ void KGoldrunner::setupActions() // Edit Next Level... // -------------------------- - (void) new KAction ( + (void) new TDEAction ( i18n("&Create Level"), 0, TQT_TQOBJECT(game), TQT_SLOT(createLevel()), actionCollection(), "create"); - (void) new KAction ( + (void) new TDEAction ( i18n("&Edit Any Level..."), 0, TQT_TQOBJECT(game), TQT_SLOT(updateLevel()), actionCollection(), "edit_any"); - (void) new KAction ( + (void) new TDEAction ( i18n("Edit &Next Level..."), 0, TQT_TQOBJECT(game), TQT_SLOT(updateNext()), actionCollection(), @@ -246,19 +246,19 @@ void KGoldrunner::setupActions() // Delete Level... // -------------------------- - saveEdits = new KAction ( + saveEdits = new TDEAction ( i18n("&Save Edits..."), 0, TQT_TQOBJECT(game), TQT_SLOT(saveLevelFile()), actionCollection(), "save_edits"); saveEdits->setEnabled (FALSE); // Nothing to save, yet. - (void) new KAction ( + (void) new TDEAction ( i18n("&Move Level..."), 0, TQT_TQOBJECT(game), TQT_SLOT(moveLevelFile()), actionCollection(), "move_level"); - (void) new KAction ( + (void) new TDEAction ( i18n("&Delete Level..."), 0, TQT_TQOBJECT(game), @@ -269,12 +269,12 @@ void KGoldrunner::setupActions() // Edit Game Info... // -------------------------- - (void) new KAction ( + (void) new TDEAction ( i18n("Create Game..."), 0, TQT_TQOBJECT(this), TQT_SLOT(createGame()), actionCollection(), "create_game"); - (void) new KAction ( + (void) new TDEAction ( i18n("Edit Game Info..."), 0, TQT_TQOBJECT(this), @@ -287,27 +287,27 @@ void KGoldrunner::setupActions() // Default shortcut keys are set by "kgoldrunnerui.rc". - setKGoldrunner = new KRadioAction ( + setKGoldrunner = new TDERadioAction ( "K&Goldrunner", 0, // Default Shift+G TQT_TQOBJECT(this), TQT_SLOT(lsKGoldrunner()), actionCollection(), "kgoldrunner"); - setAppleII = new KRadioAction ( + setAppleII = new TDERadioAction ( "&Apple II", 0, // Default Shift+A TQT_TQOBJECT(this), TQT_SLOT(lsApple2()), actionCollection(), "apple_2"); - setIceCave = new KRadioAction ( + setIceCave = new TDERadioAction ( i18n("&Ice Cave"), 0, // Default Shift+I TQT_TQOBJECT(this), TQT_SLOT(lsIceCave()), actionCollection(), "ice_cave"); - setMidnight = new KRadioAction ( + setMidnight = new TDERadioAction ( i18n("&Midnight"), 0, // Default Shift+M TQT_TQOBJECT(this), TQT_SLOT(lsMidnight()), actionCollection(), "midnight"); - setKDEKool = new KRadioAction ( + setKDEKool = new TDERadioAction ( i18n("&TDE Kool"), 0, // Default Shift+K TQT_TQOBJECT(this), TQT_SLOT(lsKDEKool()), actionCollection(), @@ -328,13 +328,13 @@ void KGoldrunner::setupActions() // Keyboard Controls Hero // -------------------------- - setMouse = new KRadioAction ( + setMouse = new TDERadioAction ( i18n("&Mouse Controls Hero"), 0, TQT_TQOBJECT(this), TQT_SLOT(setMouseMode()), actionCollection(), "mouse_mode"); - setKeyboard = new KRadioAction ( + setKeyboard = new TDERadioAction ( i18n("&Keyboard Controls Hero"), 0, TQT_TQOBJECT(this), @@ -352,27 +352,27 @@ void KGoldrunner::setupActions() // Decrease Speed // -------------------------- - KRadioAction * nSpeed = new KRadioAction ( + TDERadioAction * nSpeed = new TDERadioAction ( i18n("Normal Speed"), 0, TQT_TQOBJECT(this), TQT_SLOT(normalSpeed()), actionCollection(), "normal_speed"); - KRadioAction * bSpeed = new KRadioAction ( + TDERadioAction * bSpeed = new TDERadioAction ( i18n("Beginner Speed"), 0, TQT_TQOBJECT(this), TQT_SLOT(beginSpeed()), actionCollection(), "beginner_speed"); - KRadioAction * cSpeed = new KRadioAction ( + TDERadioAction * cSpeed = new TDERadioAction ( i18n("Champion Speed"), 0, TQT_TQOBJECT(this), TQT_SLOT(champSpeed()), actionCollection(), "champion_speed"); - (void) new KAction ( // Repeatable action. + (void) new TDEAction ( // Repeatable action. i18n("Increase Speed"), Key_Plus, TQT_TQOBJECT(this), TQT_SLOT(incSpeed()), actionCollection(), "increase_speed"); - (void) new KAction ( // Repeatable action. + (void) new TDEAction ( // Repeatable action. i18n("Decrease Speed"), Key_Minus, TQT_TQOBJECT(this), TQT_SLOT(decSpeed()), actionCollection(), @@ -387,12 +387,12 @@ void KGoldrunner::setupActions() // KGoldrunner Rules // -------------------------- - tradRules = new KRadioAction ( + tradRules = new TDERadioAction ( i18n("&Traditional Rules"), 0, TQT_TQOBJECT(this), TQT_SLOT(setTradRules()), actionCollection(), "trad_rules"); - kgrRules = new KRadioAction ( + kgrRules = new TDERadioAction ( i18n("K&Goldrunner Rules"), 0, TQT_TQOBJECT(this), TQT_SLOT(setKGrRules()), actionCollection(), @@ -406,12 +406,12 @@ void KGoldrunner::setupActions() // Smaller Playing Area // -------------------------- - (void) new KAction ( + (void) new TDEAction ( i18n("Larger Playing Area"), 0, TQT_TQOBJECT(this), TQT_SLOT(makeLarger()), actionCollection(), "larger_area"); - (void) new KAction ( + (void) new TDEAction ( i18n("Smaller Playing Area"), 0, TQT_TQOBJECT(this), TQT_SLOT(makeSmaller()), actionCollection(), @@ -434,19 +434,19 @@ void KGoldrunner::setupActions() // Two-handed KB controls and alternate one-handed controls for the hero. - (void) new KAction (i18n("Move Up"), Key_Up, + (void) new TDEAction (i18n("Move Up"), Key_Up, TQT_TQOBJECT(this), TQT_SLOT(goUp()), actionCollection(), "move_up"); - (void) new KAction (i18n("Move Right"), Key_Right, + (void) new TDEAction (i18n("Move Right"), Key_Right, TQT_TQOBJECT(this), TQT_SLOT(goR()), actionCollection(), "move_right"); - (void) new KAction (i18n("Move Down"), Key_Down, + (void) new TDEAction (i18n("Move Down"), Key_Down, TQT_TQOBJECT(this), TQT_SLOT(goDown()), actionCollection(), "move_down"); - (void) new KAction (i18n("Move Left"), Key_Left, + (void) new TDEAction (i18n("Move Left"), Key_Left, TQT_TQOBJECT(this), TQT_SLOT(goL()), actionCollection(), "move_left"); - (void) new KAction (i18n("Stop"), Key_Space, + (void) new TDEAction (i18n("Stop"), Key_Space, TQT_TQOBJECT(this), TQT_SLOT(stop()), actionCollection(), "stop"); - (void) new KAction (i18n("Dig Right"), Key_C, + (void) new TDEAction (i18n("Dig Right"), Key_C, TQT_TQOBJECT(this), TQT_SLOT(digR()), actionCollection(), "dig_right"); - (void) new KAction (i18n("Dig Left"), Key_Z, + (void) new TDEAction (i18n("Dig Left"), Key_Z, TQT_TQOBJECT(this), TQT_SLOT(digL()), actionCollection(), "dig_left"); // Alternate one-handed controls. Set up in "kgoldrunnerui.rc". @@ -462,31 +462,31 @@ void KGoldrunner::setupActions() #ifdef KGR_DEBUG // Authors' debugging aids. - (void) new KAction (i18n("Step"), Key_Period, + (void) new TDEAction (i18n("Step"), Key_Period, game, TQT_SLOT(doStep()), actionCollection(), "do_step"); - (void) new KAction (i18n("Test Bug Fix"), Key_B, + (void) new TDEAction (i18n("Test Bug Fix"), Key_B, game, TQT_SLOT(bugFix()), actionCollection(), "bug_fix"); - (void) new KAction (i18n("Show Positions"), Key_D, + (void) new TDEAction (i18n("Show Positions"), Key_D, game, TQT_SLOT(showFigurePositions()), actionCollection(), "step"); - (void) new KAction (i18n("Start Logging"), Key_G, + (void) new TDEAction (i18n("Start Logging"), Key_G, game, TQT_SLOT(startLogging()), actionCollection(), "logging"); - (void) new KAction (i18n("Show Hero"), Key_H, + (void) new TDEAction (i18n("Show Hero"), Key_H, game, TQT_SLOT(showHeroState()), actionCollection(), "show_hero"); - (void) new KAction (i18n("Show Object"), Key_Question, + (void) new TDEAction (i18n("Show Object"), Key_Question, game, TQT_SLOT(showObjectState()), actionCollection(), "show_obj"); - (void) new KAction (i18n("Show Enemy") + "0", Key_0, + (void) new TDEAction (i18n("Show Enemy") + "0", Key_0, this, TQT_SLOT(showEnemy0()), actionCollection(), "show_enemy_0"); - (void) new KAction (i18n("Show Enemy") + "1", Key_1, + (void) new TDEAction (i18n("Show Enemy") + "1", Key_1, this, TQT_SLOT(showEnemy1()), actionCollection(), "show_enemy_1"); - (void) new KAction (i18n("Show Enemy") + "2", Key_2, + (void) new TDEAction (i18n("Show Enemy") + "2", Key_2, this, TQT_SLOT(showEnemy2()), actionCollection(), "show_enemy_2"); - (void) new KAction (i18n("Show Enemy") + "3", Key_3, + (void) new TDEAction (i18n("Show Enemy") + "3", Key_3, this, TQT_SLOT(showEnemy3()), actionCollection(), "show_enemy_3"); - (void) new KAction (i18n("Show Enemy") + "4", Key_4, + (void) new TDEAction (i18n("Show Enemy") + "4", Key_4, this, TQT_SLOT(showEnemy4()), actionCollection(), "show_enemy_4"); - (void) new KAction (i18n("Show Enemy") + "5", Key_5, + (void) new TDEAction (i18n("Show Enemy") + "5", Key_5, this, TQT_SLOT(showEnemy5()), actionCollection(), "show_enemy_5"); - (void) new KAction (i18n("Show Enemy") + "6", Key_6, + (void) new TDEAction (i18n("Show Enemy") + "6", Key_6, this, TQT_SLOT(showEnemy6()), actionCollection(), "show_enemy_6"); #endif @@ -987,7 +987,7 @@ void KGoldrunner::makeEditToolbar() edenemybg = edenemybg.xForm (w); } - editToolbar = new KToolBar (this, TQt::DockTop, TRUE, "Editor", TRUE); + editToolbar = new TDEToolBar (this, TQt::DockTop, TRUE, "Editor", TRUE); // Choose a colour that enhances visibility of the KGoldrunner pixmaps. // editToolbar->setPalette (TQPalette (TQColor (150, 150, 230))); diff --git a/kgoldrunner/src/kgoldrunner.h b/kgoldrunner/src/kgoldrunner.h index e498c570..d96fd707 100644 --- a/kgoldrunner/src/kgoldrunner.h +++ b/kgoldrunner/src/kgoldrunner.h @@ -37,7 +37,7 @@ class KGrHero; * @author $AUTHOR <$EMAIL> * @version $APP_VERSION */ -class KGoldrunner : public KMainWindow +class KGoldrunner : public TDEMainWindow { Q_OBJECT @@ -161,35 +161,35 @@ private: TQString systemDataDir; // Where the system levels are stored. TQString userDataDir; // Where the user levels are stored. - KAction * saveGame; // Save game, level, lives and score. + TDEAction * saveGame; // Save game, level, lives and score. - KAction * myPause; // Pause or resume the game. + TDEAction * myPause; // Pause or resume the game. TQString pauseKeys; // Keystroke names to put in status bar. - KAction * hintAction; // Display a hint, if available. - KAction * killHero; // Kill hero (disabled during edits). - KAction * highScore; // High scores (disabled during edits). + TDEAction * hintAction; // Display a hint, if available. + TDEAction * killHero; // Kill hero (disabled during edits). + TDEAction * highScore; // High scores (disabled during edits). - KAction * saveEdits; // Save a level that has been edited. + TDEAction * saveEdits; // Save a level that has been edited. - KRadioAction * setKGoldrunner; // Show default "KGoldrunner" landscape. - KRadioAction * setAppleII; // Show "Apple II" landscape. - KRadioAction * setIceCave; // Show "Ice Cave" landscape. - KRadioAction * setMidnight; // Show "Midnight" landscape. - KRadioAction * setKDEKool; // Show "KDE Kool" landscape. + TDERadioAction * setKGoldrunner; // Show default "KGoldrunner" landscape. + TDERadioAction * setAppleII; // Show "Apple II" landscape. + TDERadioAction * setIceCave; // Show "Ice Cave" landscape. + TDERadioAction * setMidnight; // Show "Midnight" landscape. + TDERadioAction * setKDEKool; // Show "KDE Kool" landscape. - KRadioAction * setMouse; // Show mouse/keyboard mode on menu. - KRadioAction * setKeyboard; // Show mouse/keyboard mode on menu. + TDERadioAction * setMouse; // Show mouse/keyboard mode on menu. + TDERadioAction * setKeyboard; // Show mouse/keyboard mode on menu. - KRadioAction * tradRules; // Set Traditional rules. - KRadioAction * kgrRules; // Set KGoldrunner rules. + TDERadioAction * tradRules; // Set Traditional rules. + TDERadioAction * kgrRules; // Set KGoldrunner rules. KGrHero * hero; // Pointer to the hero. - // KToggleAction * m_toolbarAction; - // KToggleAction * m_statusbarAction; + // TDEToggleAction * m_toolbarAction; + // TDEToggleAction * m_statusbarAction; - KToolBar * editToolbar; // Toolbar for creating/editing levels. + TDEToolBar * editToolbar; // Toolbar for creating/editing levels. int pressedButton; // ID of currently set toolbar button. private slots: diff --git a/kjumpingcube/kjumpingcube.cpp b/kjumpingcube/kjumpingcube.cpp index f6ed8a87..dfab89ff 100644 --- a/kjumpingcube/kjumpingcube.cpp +++ b/kjumpingcube/kjumpingcube.cpp @@ -56,7 +56,7 @@ KJumpingCube::KJumpingCube() connect(view,TQT_SIGNAL(startedThinking()),TQT_SLOT(enableStop_Thinking())); connect(view,TQT_SIGNAL(playerWon(int)),TQT_SLOT(showWinner(int))); - // tell the KMainWindow that this is indeed the main widget + // tell the TDEMainWindow that this is indeed the main widget setCentralWidget(view); // init statusbar @@ -71,11 +71,11 @@ KJumpingCube::KJumpingCube() statusBar()->addWidget(currentPlayer, ID_STATUS_TURN, false); statusBar()->setItemAlignment(ID_STATUS_TURN, AlignLeft | AlignVCenter); - initKAction(); + initTDEAction(); changePlayer(1); } -void KJumpingCube::initKAction() { +void KJumpingCube::initTDEAction() { KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection()); KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(openGame()), actionCollection()); KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(save()), actionCollection()); @@ -83,7 +83,7 @@ void KJumpingCube::initKAction() { KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); hintAction = KStdGameAction::hint(TQT_TQOBJECT(view), TQT_SLOT(getHint()), actionCollection()); - stopAction = new KAction(i18n("Stop &Thinking"), "stop", + stopAction = new TDEAction(i18n("Stop &Thinking"), "stop", TQt::Key_Escape, TQT_TQOBJECT(this), TQT_SLOT(stop()), actionCollection(), "game_stop"); stopAction->setEnabled(false); undoAction = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection()); diff --git a/kjumpingcube/kjumpingcube.h b/kjumpingcube/kjumpingcube.h index 4b5b895f..0da7127b 100644 --- a/kjumpingcube/kjumpingcube.h +++ b/kjumpingcube/kjumpingcube.h @@ -29,7 +29,7 @@ #include <kmainwindow.h> #include <kurl.h> -class KAction; +class TDEAction; class KCubeBoxWidget; /** @@ -40,7 +40,7 @@ class KCubeBoxWidget; * @author Matthias Kiefer <[email protected]> * @version 0.7.2 */ -class KJumpingCube : public KMainWindow { +class KJumpingCube : public TDEMainWindow { Q_OBJECT @@ -51,10 +51,10 @@ public: private: KCubeBoxWidget *view; TQWidget *currentPlayer; - KAction *undoAction, *stopAction, *hintAction; + TDEAction *undoAction, *stopAction, *hintAction; KURL gameURL; - void initKAction(); + void initTDEAction(); private slots: void newGame(); diff --git a/klines/klines.cpp b/klines/klines.cpp index be076db9..39cf4b71 100644 --- a/klines/klines.cpp +++ b/klines/klines.cpp @@ -80,7 +80,7 @@ KLines::KLines() statusBar()->insertItem(i18n(" Level: "), 0, 1); statusBar()->setItemAlignment(0, AlignVCenter | AlignLeft); - initKAction(); + initTDEAction(); connect(&demoTimer, TQT_SIGNAL(timeout()), TQT_TQOBJECT(this), TQT_SLOT(slotDemo())); @@ -100,9 +100,9 @@ KLines::~KLines() } /* - Init KAction objects (menubar, toolbar, shortcuts) + Init TDEAction objects (menubar, toolbar, shortcuts) */ -void KLines::initKAction() +void KLines::initTDEAction() { KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(startGame()), actionCollection()); act_demo = KStdGameAction::demo(TQT_TQOBJECT(this), TQT_SLOT(startDemo()), actionCollection()); @@ -110,10 +110,10 @@ void KLines::initKAction() KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(viewHighScore()), actionCollection()); KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); endTurnAction = KStdGameAction::endTurn(TQT_TQOBJECT(this), TQT_SLOT(makeTurn()), actionCollection()); - showNextAction = new KToggleAction(i18n("&Show Next"), KShortcut(CTRL+Key_P), + showNextAction = new TDEToggleAction(i18n("&Show Next"), TDEShortcut(CTRL+Key_P), TQT_TQOBJECT(this), TQT_SLOT(switchPrompt()), actionCollection(), "options_show_next"); showNextAction->setCheckedState(i18n("Hide Next")); - showNumberedAction = new KToggleAction(i18n("&Use Numbered Balls"), KShortcut(), + showNumberedAction = new TDEToggleAction(i18n("&Use Numbered Balls"), TDEShortcut(), TQT_TQOBJECT(this), TQT_SLOT(switchNumbered()), actionCollection(), "options_show_numbered"); undoAction = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection()); @@ -128,13 +128,13 @@ void KLines::initKAction() showNumberedAction->setChecked(Prefs::numberedBalls()); lPrompt->setPrompt(Prefs::showNext()); - (void)new KAction(i18n("Move Left"), Key_Left, TQT_TQOBJECT(lsb), TQT_SLOT(moveLeft()), actionCollection(), "left"); - (void)new KAction(i18n("Move Right"), Key_Right, TQT_TQOBJECT(lsb), TQT_SLOT(moveRight()), actionCollection(), "right"); - (void)new KAction(i18n("Move Up"), Key_Up, TQT_TQOBJECT(lsb), TQT_SLOT(moveUp()), actionCollection(), "up"); - (void)new KAction(i18n("Move Down"), Key_Down, TQT_TQOBJECT(lsb), TQT_SLOT(moveDown()), actionCollection(), "down"); - (void)new KAction(i18n("Move Ball"), Key_Space, TQT_TQOBJECT(lsb), TQT_SLOT(placePlayerBall()), actionCollection(), "place_ball"); + (void)new TDEAction(i18n("Move Left"), Key_Left, TQT_TQOBJECT(lsb), TQT_SLOT(moveLeft()), actionCollection(), "left"); + (void)new TDEAction(i18n("Move Right"), Key_Right, TQT_TQOBJECT(lsb), TQT_SLOT(moveRight()), actionCollection(), "right"); + (void)new TDEAction(i18n("Move Up"), Key_Up, TQT_TQOBJECT(lsb), TQT_SLOT(moveUp()), actionCollection(), "up"); + (void)new TDEAction(i18n("Move Down"), Key_Down, TQT_TQOBJECT(lsb), TQT_SLOT(moveDown()), actionCollection(), "down"); + (void)new TDEAction(i18n("Move Ball"), Key_Space, TQT_TQOBJECT(lsb), TQT_SLOT(placePlayerBall()), actionCollection(), "place_ball"); - setupGUI( KMainWindow::Save | Keys | StatusBar | Create ); + setupGUI( TDEMainWindow::Save | Keys | StatusBar | Create ); } void KLines::startGame() @@ -421,7 +421,7 @@ void KLines::focusOutEvent(TQFocusEvent *ev) demoTimer.stop(); statusBar()->changeItem(i18n(" Level: %1").arg(i18n("Tutorial - Paused")), 0); } - KMainWindow::focusOutEvent(ev); + TDEMainWindow::focusOutEvent(ev); } void KLines::focusInEvent(TQFocusEvent *ev) @@ -431,7 +431,7 @@ void KLines::focusInEvent(TQFocusEvent *ev) statusBar()->changeItem(i18n(" Level: %1").arg(levelStr), 0); slotDemo(); } - KMainWindow::focusInEvent(ev); + TDEMainWindow::focusInEvent(ev); } void KLines::stopGame() @@ -581,5 +581,5 @@ void KLines::keyPressEvent(TQKeyEvent *e) startGame(); return; } - KMainWindow::keyPressEvent(e); + TDEMainWindow::keyPressEvent(e); } diff --git a/klines/klines.h b/klines/klines.h index 71e510c3..93f7f80f 100644 --- a/klines/klines.h +++ b/klines/klines.h @@ -22,11 +22,11 @@ #include "mwidget.h" #include "prompt.h" -class KSelectAction; -class KAction; -class KToggleAction; +class TDESelectAction; +class TDEAction; +class TDEToggleAction; -class KLines : public KMainWindow +class KLines : public TDEMainWindow { Q_OBJECT @@ -36,7 +36,7 @@ public: protected: void keyPressEvent(TQKeyEvent *e); - void initKAction(); + void initTDEAction(); void setLevel(int level); void focusOutEvent(TQFocusEvent *); @@ -62,10 +62,10 @@ private: LinesBoard* lsb; MainWidget *mwidget; LinesPrompt *lPrompt; - KAction *act_demo, *undoAction, *endTurnAction; - KSelectAction *levelAction; - KToggleAction *showNextAction; - KToggleAction *showNumberedAction; + TDEAction *act_demo, *undoAction, *endTurnAction; + TDESelectAction *levelAction; + TDEToggleAction *showNextAction; + TDEToggleAction *showNumberedAction; TQString levelStr; bool bNewTurn; diff --git a/kmahjongg/Editor.cpp b/kmahjongg/Editor.cpp index 8e143107..3d3166ca 100644 --- a/kmahjongg/Editor.cpp +++ b/kmahjongg/Editor.cpp @@ -106,8 +106,8 @@ void Editor::setupToolbar() { KIconLoader *loader = TDEGlobal::iconLoader(); - topToolbar = new KToolBar( this, "editToolBar" ); - KToolBarRadioGroup *radio = new KToolBarRadioGroup(topToolbar); + topToolbar = new TDEToolBar( this, "editToolBar" ); + TDEToolBarRadioGroup *radio = new TDEToolBarRadioGroup(topToolbar); // new game topToolbar->insertButton(loader->loadIcon("filenew", KIcon::Toolbar), @@ -180,7 +180,7 @@ void Editor::setupToolbar() topToolbar->updateRects(0); topToolbar->setFullSize(true); - topToolbar->setBarPos(KToolBar::Top); + topToolbar->setBarPos(TDEToolBar::Top); // topToolbar->enableMoving(false); topToolbar->adjustSize(); setMinimumWidth(topToolbar->width()); diff --git a/kmahjongg/Editor.h b/kmahjongg/Editor.h index 61634ae4..53537ba1 100644 --- a/kmahjongg/Editor.h +++ b/kmahjongg/Editor.h @@ -55,7 +55,7 @@ protected: private: int mode; int numTiles; - KToolBar *topToolbar; + TDEToolBar *topToolbar; FrameImage * drawFrame; Tileset tiles; BoardLayout theBoard; diff --git a/kmahjongg/kmahjongg.cpp b/kmahjongg/kmahjongg.cpp index 6a63abc4..a55c7769 100644 --- a/kmahjongg/kmahjongg.cpp +++ b/kmahjongg/kmahjongg.cpp @@ -58,7 +58,7 @@ int is_paused = 0; Constructor. */ KMahjongg::KMahjongg( TQWidget* parent, const char *name) - : KMainWindow(parent, name) + : TDEMainWindow(parent, name) { boardEditor = 0; @@ -69,7 +69,7 @@ KMahjongg::KMahjongg( TQWidget* parent, const char *name) previewLoad = new Preview(this); setupStatusBar(); - setupKAction(); + setupTDEAction(); gameTimer = new GameTimer(toolBar()); toolBar()->insertWidget(ID_GAME_TIMER, gameTimer->width() , gameTimer); @@ -125,7 +125,7 @@ KMahjongg::~KMahjongg() } // --------------------------------------------------------- -void KMahjongg::setupKAction() +void KMahjongg::setupTDEAction() { // game KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection()); @@ -133,17 +133,17 @@ void KMahjongg::setupKAction() KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(saveGame()), actionCollection()); KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); KStdGameAction::restart(TQT_TQOBJECT(this), TQT_SLOT(restartGame()), actionCollection()); - new KAction(i18n("New Numbered Game..."), "newnum", 0, TQT_TQOBJECT(this), TQT_SLOT(startNewNumeric()), actionCollection(), "game_new_numeric"); - new KAction(i18n("Open Th&eme..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openTheme()), actionCollection(), "game_open_theme"); - new KAction(i18n("Open &Tileset..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openTileset()), actionCollection(), "game_open_tileset"); - new KAction(i18n("Open &Background..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openBackground()), actionCollection(), "game_open_background"); - new KAction(i18n("Open La&yout..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openLayout()), actionCollection(), "game_open_layout"); - new KAction(i18n("Sa&ve Theme..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveTheme()), actionCollection(), "game_save_theme"); + new TDEAction(i18n("New Numbered Game..."), "newnum", 0, TQT_TQOBJECT(this), TQT_SLOT(startNewNumeric()), actionCollection(), "game_new_numeric"); + new TDEAction(i18n("Open Th&eme..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openTheme()), actionCollection(), "game_open_theme"); + new TDEAction(i18n("Open &Tileset..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openTileset()), actionCollection(), "game_open_tileset"); + new TDEAction(i18n("Open &Background..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openBackground()), actionCollection(), "game_open_background"); + new TDEAction(i18n("Open La&yout..."), 0, TQT_TQOBJECT(this), TQT_SLOT(openLayout()), actionCollection(), "game_open_layout"); + new TDEAction(i18n("Sa&ve Theme..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveTheme()), actionCollection(), "game_save_theme"); // originally "file" ends here KStdGameAction::hint(TQT_TQOBJECT(bw), TQT_SLOT(helpMove()), actionCollection()); - new KAction(i18n("Shu&ffle"), "reload", 0, TQT_TQOBJECT(bw), TQT_SLOT(shuffle()), actionCollection(), "move_shuffle"); + new TDEAction(i18n("Shu&ffle"), "reload", 0, TQT_TQOBJECT(bw), TQT_SLOT(shuffle()), actionCollection(), "move_shuffle"); demoAction = KStdGameAction::demo(TQT_TQOBJECT(this), TQT_SLOT(demoMode()), actionCollection()); - showMatchingTilesAction = new KToggleAction(i18n("Show &Matching Tiles"), 0, TQT_TQOBJECT(this), TQT_SLOT(showMatchingTiles()), actionCollection(), "options_show_matching_tiles"); + showMatchingTilesAction = new TDEToggleAction(i18n("Show &Matching Tiles"), 0, TQT_TQOBJECT(this), TQT_SLOT(showMatchingTiles()), actionCollection(), "options_show_matching_tiles"); showMatchingTilesAction->setCheckedState(i18n("Hide &Matching Tiles")); showMatchingTilesAction->setChecked(Prefs::showMatchingTiles()); bw->setShowMatch( Prefs::showMatchingTiles() ); @@ -159,7 +159,7 @@ void KMahjongg::setupKAction() redoAction = KStdGameAction::redo(TQT_TQOBJECT(this), TQT_SLOT(redo()), actionCollection()); // edit - new KAction(i18n("&Board Editor"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBoardEditor()), actionCollection(), "edit_board_editor"); + new TDEAction(i18n("&Board Editor"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotBoardEditor()), actionCollection(), "edit_board_editor"); // settings KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection()); diff --git a/kmahjongg/kmahjongg.h b/kmahjongg/kmahjongg.h index 5bee8b2e..7a0f5839 100644 --- a/kmahjongg/kmahjongg.h +++ b/kmahjongg/kmahjongg.h @@ -41,14 +41,14 @@ class GameTimer; class Editor; -class KToggleAction; +class TDEToggleAction; class TQLabel; /** ... @author Mathias */ -class KMahjongg : public KMainWindow +class KMahjongg : public TDEMainWindow { Q_OBJECT @@ -92,7 +92,7 @@ private slots: void openTileset(); protected: - void setupKAction(); + void setupTDEAction(); void setupStatusBar(); private: @@ -111,8 +111,8 @@ private: bool bDemoModeActive; - KToggleAction *showMatchingTilesAction, *pauseAction, *demoAction; - KAction *undoAction, *redoAction; + TDEToggleAction *showMatchingTilesAction, *pauseAction, *demoAction; + TDEAction *undoAction, *redoAction; }; diff --git a/kmines/CHANGELOG b/kmines/CHANGELOG index b8e0af2a..c48af9ae 100644 --- a/kmines/CHANGELOG +++ b/kmines/CHANGELOG @@ -154,7 +154,7 @@ * keyboard is disabled by default 2.0.6 (23 August 2000) - * use of KMainWindow (replace KTMainWindow) but this does not solve the + * use of TDEMainWindow (replace KTMainWindow) but this does not solve the resizing problems :( * pause game when high scores requested * custom game settings are saved [feature suggested by Toan Nguyen, @@ -190,7 +190,7 @@ * XMLify the GUI 2.0.1 (19 February 2000) - * KAction/KAccel integrated + * TDEAction/TDEAccel integrated * keyboard play * can choose case size (font is scaled) * less flicker in repainting (+ fixed a strange divide negative int by diff --git a/kmines/kzoommainwindow.cpp b/kmines/kzoommainwindow.cpp index 95b5b359..3bab5661 100644 --- a/kmines/kzoommainwindow.cpp +++ b/kmines/kzoommainwindow.cpp @@ -26,7 +26,7 @@ #include <kcmenumngr.h> KZoomMainWindow::KZoomMainWindow(uint min, uint max, uint step, const char *name) - : KMainWindow(0, name), _zoomStep(step), _minZoom(min), _maxZoom(max) + : TDEMainWindow(0, name), _zoomStep(step), _minZoom(min), _maxZoom(max) { installEventFilter(this); @@ -77,7 +77,7 @@ bool KZoomMainWindow::eventFilter(TQObject *o, TQEvent *e) setFixedSize(minimumSize()); // because K/TQMainWindow // does not manage fixed central widget // with hidden menubar... - return KMainWindow::eventFilter(o, e); + return TDEMainWindow::eventFilter(o, e); } void KZoomMainWindow::setZoom(uint zoom) @@ -111,5 +111,5 @@ void KZoomMainWindow::toggleMenubar() bool KZoomMainWindow::queryExit() { writeMenubarVisibleSetting(_menu->isChecked()); - return KMainWindow::queryExit(); + return TDEMainWindow::queryExit(); } diff --git a/kmines/kzoommainwindow.h b/kmines/kzoommainwindow.h index 43a23cee..38b857bc 100644 --- a/kmines/kzoommainwindow.h +++ b/kmines/kzoommainwindow.h @@ -22,7 +22,7 @@ #include <kmainwindow.h> -class KToggleAction; +class TDEToggleAction; /** * KZoomMainWindow is a main window of fixed size. Its size can be @@ -39,7 +39,7 @@ class KToggleAction; * This class also has a "show/hide menubar" action and allows the use * of a context popup menu (useful to restore the menubar when hidden). */ -class KZoomMainWindow : public KMainWindow +class KZoomMainWindow : public TDEMainWindow { Q_OBJECT @@ -117,8 +117,8 @@ private slots: private: uint _zoom, _zoomStep, _minZoom, _maxZoom; TQPtrList<TQWidget> _widgets; - KAction *_zoomInAction, *_zoomOutAction; - KToggleAction *_menu; + TDEAction *_zoomInAction, *_zoomOutAction; + TDEToggleAction *_menu; class KZoomMainWindowPrivate; KZoomMainWindowPrivate *d; diff --git a/kmines/main.cpp b/kmines/main.cpp index e4dd1081..335c4208 100644 --- a/kmines/main.cpp +++ b/kmines/main.cpp @@ -76,10 +76,10 @@ MainWidget::MainWidget() KStdGameAction::quit(TQT_TQOBJECT(tqApp), TQT_SLOT(quit()), actionCollection()); // keyboard - _keybCollection = new KActionCollection(this); + _keybCollection = new TDEActionCollection(this); for (uint i=0; i<NB_KEYS; i++) { const KeyData &d = KEY_DATA[i]; - (void)new KAction(i18n(d.label), d.keycode, TQT_TQOBJECT(_status), + (void)new TDEAction(i18n(d.label), d.keycode, TQT_TQOBJECT(_status), d.slot, _keybCollection, d.name); } @@ -103,24 +103,24 @@ MainWidget::MainWidget() _advise = KStdGameAction::hint(TQT_TQOBJECT(_status), TQT_SLOT(advise()), actionCollection()); _solve = KStdGameAction::solve(TQT_TQOBJECT(_status), TQT_SLOT(solve()), actionCollection()); - (void)new KAction(i18n("Solving Rate..."), 0, TQT_TQOBJECT(_status), TQT_SLOT(solveRate()), + (void)new TDEAction(i18n("Solving Rate..."), 0, TQT_TQOBJECT(_status), TQT_SLOT(solveRate()), actionCollection(), "solve_rate"); // Log - (void)new KAction(KGuiItem(i18n("View Log"), "viewmag"), 0, + (void)new TDEAction(KGuiItem(i18n("View Log"), "viewmag"), 0, TQT_TQOBJECT(_status), TQT_SLOT(viewLog()), actionCollection(), "log_view"); - (void)new KAction(KGuiItem(i18n("Replay Log"), "player_play"), + (void)new TDEAction(KGuiItem(i18n("Replay Log"), "player_play"), 0, TQT_TQOBJECT(_status), TQT_SLOT(replayLog()), actionCollection(), "log_replay"); - (void)new KAction(KGuiItem(i18n("Save Log..."), "filesave"), 0, + (void)new TDEAction(KGuiItem(i18n("Save Log..."), "filesave"), 0, TQT_TQOBJECT(_status), TQT_SLOT(saveLog()), actionCollection(), "log_save"); - (void)new KAction(KGuiItem(i18n("Load Log..."), "fileopen"), 0, + (void)new TDEAction(KGuiItem(i18n("Load Log..."), "fileopen"), 0, TQT_TQOBJECT(_status), TQT_SLOT(loadLog()), actionCollection(), "log_load"); - setupGUI( KMainWindow::Save | Create ); + setupGUI( TDEMainWindow::Save | Create ); readSettings(); setCentralWidget(_status); init("popup"); @@ -150,7 +150,7 @@ void MainWidget::focusOutEvent(TQFocusEvent *e) { if ( Settings::pauseFocus() && e->reason()==TQFocusEvent::ActiveWindow && _status->isPlaying() ) pause(); - KMainWindow::focusOutEvent(e); + TDEMainWindow::focusOutEvent(e); } void MainWidget::configureSettings() @@ -177,8 +177,8 @@ void MainWidget::configureHighscores() void MainWidget::settingsChanged() { bool enabled = Settings::keyboardGame(); - TQValueList<KAction *> list = _keybCollection->actions(); - TQValueList<KAction *>::Iterator it; + TQValueList<TDEAction *> list = _keybCollection->actions(); + TQValueList<TDEAction *>::Iterator it; for (it = list.begin(); it!=list.end(); ++it) (*it)->setEnabled(enabled); _status->settingsChanged(); diff --git a/kmines/main.h b/kmines/main.h index c8b74512..06100dc6 100644 --- a/kmines/main.h +++ b/kmines/main.h @@ -23,9 +23,9 @@ #include "defines.h" -class KAction; -class KToggleAction; -class KSelectAction; +class TDEAction; +class TDEToggleAction; +class TDESelectAction; class Status; class MainWidget : public KZoomMainWindow, public KMines @@ -51,10 +51,10 @@ class MainWidget : public KZoomMainWindow, public KMines private: Status *_status; - KToggleAction *_pause; - KSelectAction *_levels; - KAction *_advise, *_solve; - KActionCollection *_keybCollection; + TDEToggleAction *_pause; + TDESelectAction *_levels; + TDEAction *_advise, *_solve; + TDEActionCollection *_keybCollection; struct KeyData { const char *label, *name; diff --git a/knetwalk/src/mainwindow.cpp b/knetwalk/src/mainwindow.cpp index 5d45af3b..ff83825b 100644 --- a/knetwalk/src/mainwindow.cpp +++ b/knetwalk/src/mainwindow.cpp @@ -53,7 +53,7 @@ static TQMap<Cell::Dirs, Cell::Dirs> contrdirs; MainWindow::MainWindow(TQWidget *parent, const char* name, WFlags /*fl*/) : - KMainWindow(parent, name, WStyle_NoBorder) + TDEMainWindow(parent, name, WStyle_NoBorder) { m_clickcount = 0; diff --git a/knetwalk/src/mainwindow.h b/knetwalk/src/mainwindow.h index 5d6a8742..4fa08593 100644 --- a/knetwalk/src/mainwindow.h +++ b/knetwalk/src/mainwindow.h @@ -22,9 +22,9 @@ class Cell; class TQAction; class TQSound; class TQLCDNumber; -class KSelectAction; +class TDESelectAction; -class MainWindow : public KMainWindow +class MainWindow : public TDEMainWindow { Q_OBJECT @@ -91,7 +91,7 @@ class MainWindow : public KMainWindow TQPopupMenu* skillmenu; int m_clickcount; - KSelectAction* m_levels; + TDESelectAction* m_levels; }; #endif // MAINWINDOW_H diff --git a/kolf/editor.cpp b/kolf/editor.cpp index ae9cde32..422db798 100644 --- a/kolf/editor.cpp +++ b/kolf/editor.cpp @@ -19,7 +19,7 @@ Editor::Editor(ObjectList *list, TQWidget *parent, const char *name) TQVBoxLayout *vlayout = new TQVBoxLayout(hlayout, KDialog::spacingHint()); vlayout->addWidget(new TQLabel(i18n("Add object:"), this)); - listbox = new KListBox(this, "Listbox"); + listbox = new TDEListBox(this, "Listbox"); vlayout->addWidget(listbox); hlayout->setStretchFactor(vlayout, 2); diff --git a/kolf/editor.h b/kolf/editor.h index bf41645a..901cb71a 100644 --- a/kolf/editor.h +++ b/kolf/editor.h @@ -5,7 +5,7 @@ #include "game.h" -class KListBox; +class TDEListBox; class TQHBoxLayout; class TQListBoxItem; class Config; @@ -31,7 +31,7 @@ private slots: private: ObjectList *list; TQHBoxLayout *hlayout; - KListBox *listbox; + TDEListBox *listbox; Config *config; }; diff --git a/kolf/kolf.cpp b/kolf/kolf.cpp index b933c333..d51df8df 100644 --- a/kolf/kolf.cpp +++ b/kolf/kolf.cpp @@ -48,7 +48,7 @@ #include "kolf.h" Kolf::Kolf() - : KMainWindow(0, "Kolf") + : TDEMainWindow(0, "Kolf") { competition = false; game = 0; @@ -91,63 +91,63 @@ void Kolf::initGUI() saveAsAction = KStdAction::saveAs(TQT_TQOBJECT(this), TQT_SLOT(saveAs()), actionCollection(), "game_save_as"); saveAsAction->setText(i18n("Save &Course As...")); - saveGameAction = new KAction(i18n("&Save Game"), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGame()), actionCollection(), "savegame"); - saveGameAsAction = new KAction(i18n("&Save Game As..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGameAs()), actionCollection(), "savegameas"); + saveGameAction = new TDEAction(i18n("&Save Game"), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGame()), actionCollection(), "savegame"); + saveGameAsAction = new TDEAction(i18n("&Save Game As..."), 0, TQT_TQOBJECT(this), TQT_SLOT(saveGameAs()), actionCollection(), "savegameas"); loadGameAction = KStdGameAction::load(TQT_TQOBJECT(this), TQT_SLOT(loadGame()), actionCollection()); loadGameAction->setText(i18n("Load Saved Game...")); highScoreAction = KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighScores()), actionCollection()); - editingAction = new KToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "editing"); - newHoleAction = new KAction(i18n("&New"), "filenew", CTRL+SHIFT+Key_N, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "newhole"); - clearHoleAction = new KAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "clearhole"); - resetHoleAction = new KAction(i18n("&Reset"), CTRL+Key_R, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "resethole"); + editingAction = new TDEToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "editing"); + newHoleAction = new TDEAction(i18n("&New"), "filenew", CTRL+SHIFT+Key_N, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "newhole"); + clearHoleAction = new TDEAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "clearhole"); + resetHoleAction = new TDEAction(i18n("&Reset"), CTRL+Key_R, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "resethole"); undoShotAction = KStdAction::undo(TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "undoshot"); undoShotAction->setText(i18n("&Undo Shot")); - //replayShotAction = new KAction(i18n("&Replay Shot"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "replay"); + //replayShotAction = new TDEAction(i18n("&Replay Shot"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "replay"); - holeAction = new KListAction(i18n("Switch to Hole"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "switchhole"); - nextAction = new KAction(i18n("&Next Hole"), "forward", KStdAccel::shortcut(KStdAccel::Forward), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "nexthole"); - prevAction = new KAction(i18n("&Previous Hole"), "back", KStdAccel::shortcut(KStdAccel::Back), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "prevhole"); - firstAction = new KAction(i18n("&First Hole"), "gohome", KStdAccel::shortcut(KStdAccel::Home), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "firsthole"); - lastAction = new KAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "lasthole"); - randAction = new KAction(i18n("&Random Hole"), "goto", 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "randhole"); + holeAction = new TDEListAction(i18n("Switch to Hole"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "switchhole"); + nextAction = new TDEAction(i18n("&Next Hole"), "forward", TDEStdAccel::shortcut(TDEStdAccel::Forward), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "nexthole"); + prevAction = new TDEAction(i18n("&Previous Hole"), "back", TDEStdAccel::shortcut(TDEStdAccel::Back), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "prevhole"); + firstAction = new TDEAction(i18n("&First Hole"), "gohome", TDEStdAccel::shortcut(TDEStdAccel::Home), TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "firsthole"); + lastAction = new TDEAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "lasthole"); + randAction = new TDEAction(i18n("&Random Hole"), "goto", 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "randhole"); - useMouseAction = new KToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "usemouse"); + useMouseAction = new TDEToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "usemouse"); useMouseAction->setCheckedState(i18n("Disable &Mouse for Moving Putter")); connect(useMouseAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(useMouseChanged(bool))); TDEConfig *config = kapp->config(); config->setGroup("Settings"); useMouseAction->setChecked(config->readBoolEntry("useMouse", true)); - useAdvancedPuttingAction = new KToggleAction(i18n("Enable &Advanced Putting"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting"); + useAdvancedPuttingAction = new TDEToggleAction(i18n("Enable &Advanced Putting"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting"); useAdvancedPuttingAction->setCheckedState(i18n("Disable &Advanced Putting")); connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(useAdvancedPuttingChanged(bool))); useAdvancedPuttingAction->setChecked(config->readBoolEntry("useAdvancedPutting", false)); - showInfoAction = new KToggleAction(i18n("Show &Info"), "info", CTRL+Key_I, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showinfo"); + showInfoAction = new TDEToggleAction(i18n("Show &Info"), "info", CTRL+Key_I, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showinfo"); showInfoAction->setCheckedState(i18n("Hide &Info")); connect(showInfoAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(showInfoChanged(bool))); showInfoAction->setChecked(config->readBoolEntry("showInfo", false)); - showGuideLineAction = new KToggleAction(i18n("Show Putter &Guideline"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showguideline"); + showGuideLineAction = new TDEToggleAction(i18n("Show Putter &Guideline"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "showguideline"); showGuideLineAction->setCheckedState(i18n("Hide Putter &Guideline")); connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(showGuideLineChanged(bool))); showGuideLineAction->setChecked(config->readBoolEntry("showGuideLine", true)); - KToggleAction *act=new KToggleAction(i18n("Enable All Dialog Boxes"), 0, TQT_TQOBJECT(this), TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll"); + TDEToggleAction *act=new TDEToggleAction(i18n("Enable All Dialog Boxes"), 0, TQT_TQOBJECT(this), TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll"); act->setCheckedState(i18n("Disable All Dialog Boxes")); - soundAction = new KToggleAction(i18n("Play &Sounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "sound"); + soundAction = new TDEToggleAction(i18n("Play &Sounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "sound"); connect(soundAction, TQT_SIGNAL(toggled(bool)), TQT_TQOBJECT(this), TQT_SLOT(soundChanged(bool))); soundAction->setChecked(config->readBoolEntry("sound", true)); - (void) new KAction(i18n("&Reload Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins"); - (void) new KAction(i18n("Show &Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(showPlugins()), actionCollection(), "showplugins"); + (void) new TDEAction(i18n("&Reload Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins"); + (void) new TDEAction(i18n("Show &Plugins"), 0, TQT_TQOBJECT(this), TQT_SLOT(showPlugins()), actionCollection(), "showplugins"); - aboutAction = new KAction(i18n("&About Course"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse"); - tutorialAction = new KAction(i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorial()), actionCollection(), "tutorial"); + aboutAction = new TDEAction(i18n("&About Course"), 0, TQT_TQOBJECT(this), TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse"); + tutorialAction = new TDEAction(i18n("&Tutorial"), 0, TQT_TQOBJECT(this), TQT_SLOT(tutorial()), actionCollection(), "tutorial"); statusBar(); setupGUI(); @@ -808,7 +808,7 @@ void Kolf::setCurrentHole(int hole) { if (!holeAction) return; - // Golf is 1-based, KListAction is 0-based + // Golf is 1-based, TDEListAction is 0-based holeAction->setCurrentItem(hole - 1); } diff --git a/kolf/kolf.h b/kolf/kolf.h index c8488876..987f710f 100644 --- a/kolf/kolf.h +++ b/kolf/kolf.h @@ -13,9 +13,9 @@ #include "game.h" class KolfGame; -class KToggleAction; -class KListAction; -class KAction; +class TDEToggleAction; +class TDEListAction; +class TDEAction; class TQGridLayout; class ScoreBoard; class TQCloseEvent; @@ -24,7 +24,7 @@ class Player; class TQWidget; class Editor; -class KDE_EXPORT Kolf : public KMainWindow +class KDE_EXPORT Kolf : public TDEMainWindow { Q_OBJECT @@ -90,34 +90,34 @@ private: PlayerList spacerPlayers; TQGridLayout *layout; ScoreBoard *scoreboard; - KToggleAction *editingAction; - KAction *newHoleAction; - KAction *resetHoleAction; - KAction *undoShotAction; - //KAction *replayShotAction; - KAction *clearHoleAction; - KAction *tutorialAction; - KAction *newAction; - KAction *endAction; - KAction *printAction; - KAction *saveAction; - KAction *saveAsAction; - KAction *saveGameAction; - KAction *saveGameAsAction; - KAction *loadGameAction; - KAction *aboutAction; - KListAction *holeAction; - KAction *highScoreAction; - KAction *nextAction; - KAction *prevAction; - KAction *firstAction; - KAction *lastAction; - KAction *randAction; - KToggleAction *showInfoAction; - KToggleAction *useMouseAction; - KToggleAction *useAdvancedPuttingAction; - KToggleAction *showGuideLineAction; - KToggleAction *soundAction; + TDEToggleAction *editingAction; + TDEAction *newHoleAction; + TDEAction *resetHoleAction; + TDEAction *undoShotAction; + //TDEAction *replayShotAction; + TDEAction *clearHoleAction; + TDEAction *tutorialAction; + TDEAction *newAction; + TDEAction *endAction; + TDEAction *printAction; + TDEAction *saveAction; + TDEAction *saveAsAction; + TDEAction *saveGameAction; + TDEAction *saveGameAsAction; + TDEAction *loadGameAction; + TDEAction *aboutAction; + TDEListAction *holeAction; + TDEAction *highScoreAction; + TDEAction *nextAction; + TDEAction *prevAction; + TDEAction *firstAction; + TDEAction *lastAction; + TDEAction *randAction; + TDEToggleAction *showInfoAction; + TDEToggleAction *useMouseAction; + TDEToggleAction *useAdvancedPuttingAction; + TDEToggleAction *showGuideLineAction; + TDEToggleAction *soundAction; void setHoleMovementEnabled(bool); void setHoleOtherEnabled(bool); inline void setEditingEnabled(bool); diff --git a/kolf/newgame.cpp b/kolf/newgame.cpp index 6ef8d95d..4fb92f4e 100644 --- a/kolf/newgame.cpp +++ b/kolf/newgame.cpp @@ -127,7 +127,7 @@ NewGameDialog::NewGameDialog(bool enableCourses, TQWidget *parent, const char *_ names.append(TQString()); nameList.append(newName); - courseList = new KListBox(coursePage); + courseList = new TDEListBox(coursePage); hlayout->addWidget(courseList); courseList->insertStringList(nameList); courseList->setCurrentItem(curItem); diff --git a/kolf/newgame.h b/kolf/newgame.h index 93bc46bc..96dfb95b 100644 --- a/kolf/newgame.h +++ b/kolf/newgame.h @@ -21,7 +21,7 @@ class TQFrame; class TQVBoxLayout; class TQVBox; class TQPainter; -class KListBox; +class TDEListBox; class TQEvent; class PlayerEditor : public TQWidget @@ -93,7 +93,7 @@ private: TQStringList extraCourses; - KListBox *courseList; + TDEListBox *courseList; TQLabel *name; TQLabel *author; TQLabel *par; diff --git a/konquest/fleetdlg.cc b/konquest/fleetdlg.cc index d45cb88e..ebe230c3 100644 --- a/konquest/fleetdlg.cc +++ b/konquest/fleetdlg.cc @@ -40,7 +40,7 @@ FleetDlg::FleetDlg( TQWidget *parent, AttackFleetList *fleets ) { setCaption( kapp->makeStdCaption(i18n("Fleet Overview")) ); - fleetTable = new KListView( this, 0 ); + fleetTable = new TDEListView( this, 0 ); fleetTable->addColumn(i18n("Fleet No.")); fleetTable->addColumn(i18n("Destination")); fleetTable->addColumn(i18n("Ships")); diff --git a/konquest/mainwin.cc b/konquest/mainwin.cc index a5306172..fdc44e13 100644 --- a/konquest/mainwin.cc +++ b/konquest/mainwin.cc @@ -26,7 +26,7 @@ MainWindow::MainWindow() setCaption( i18n("Galactic Conquest") ); setupGameBoard(); - setupKAction(); + setupTDEAction(); setupGUI(); } @@ -35,22 +35,22 @@ MainWindow::~MainWindow() } void -MainWindow::setupKAction() +MainWindow::setupTDEAction() { KStdGameAction::gameNew( TQT_TQOBJECT(gameBoard), TQT_SLOT( startNewGame() ), actionCollection() ); KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT( close() ), actionCollection() ); endAction = KStdGameAction::end( TQT_TQOBJECT(gameBoard), TQT_SLOT( shutdownGame() ), actionCollection() ); endAction->setEnabled(false); - //AB: there is no icon for disabled - KToolBar::insertButton shows the - //different state - KAction not :-( - measureAction = new KAction( i18n("&Measure Distance"), "ruler", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" ); + //AB: there is no icon for disabled - TDEToolBar::insertButton shows the + //different state - TDEAction not :-( + measureAction = new TDEAction( i18n("&Measure Distance"), "ruler", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" ); measureAction->setEnabled(false); - standingAction = new KAction( i18n("&Show Standings"), "help", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showScores() ), actionCollection(), "game_scores" ); + standingAction = new TDEAction( i18n("&Show Standings"), "help", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showScores() ), actionCollection(), "game_scores" ); standingAction->setEnabled(false); - fleetAction = new KAction( i18n("&Fleet Overview"), "launch", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" ); + fleetAction = new TDEAction( i18n("&Fleet Overview"), "launch", 0, TQT_TQOBJECT(gameBoard), TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" ); fleetAction->setEnabled(false); - toolBar()->setBarPos( KToolBar::Left ); + toolBar()->setBarPos( TDEToolBar::Left ); toolBar()->setMovingEnabled( false ); } diff --git a/konquest/mainwin.h b/konquest/mainwin.h index 230e69f2..63a68c0d 100644 --- a/konquest/mainwin.h +++ b/konquest/mainwin.h @@ -8,7 +8,7 @@ class ConquestMap; class PlanetStatusTable; -class MainWindow : public KMainWindow +class MainWindow : public TDEMainWindow { Q_OBJECT @@ -18,12 +18,12 @@ public: ~MainWindow(); protected: - void setupKAction(); + void setupTDEAction(); void setupGameBoard(); private: GameBoard *gameBoard; - KAction *endAction, *measureAction, *standingAction, *fleetAction; + TDEAction *endAction, *measureAction, *standingAction, *fleetAction; private slots: void gameStateChange( GameState ); diff --git a/konquest/scoredlg.cc b/konquest/scoredlg.cc index fee4a404..0e259b95 100644 --- a/konquest/scoredlg.cc +++ b/konquest/scoredlg.cc @@ -32,7 +32,7 @@ ScoreDlg::ScoreDlg( TQWidget *parent, const TQString& title, PlayerList *players { setCaption( kapp->makeStdCaption(title) ); - scoreTable = new KListView( this, 0 ); + scoreTable = new TDEListView( this, 0 ); scoreTable->addColumn(i18n("Player")); scoreTable->addColumn(i18n("Ships Built")); scoreTable->addColumn(i18n("Planets Conquered")); diff --git a/kpat/clock.cpp b/kpat/clock.cpp index 7fcb94b4..433fa2d9 100644 --- a/kpat/clock.cpp +++ b/kpat/clock.cpp @@ -4,7 +4,7 @@ #include <assert.h> #include "cardmaps.h" -Clock::Clock( KMainWindow* parent, const char *name ) +Clock::Clock( TDEMainWindow* parent, const char *name ) : Dealer( parent, name ) { const int dist_x = cardMap::CARDX() * 11 / 10 + 1; @@ -85,7 +85,7 @@ static class LocalDealerInfo11 : public DealerInfo { public: LocalDealerInfo11() : DealerInfo(I18N_NOOP("G&randfather's Clock"), 11) {} - virtual Dealer *createGame(KMainWindow *parent) { return new Clock(parent); } + virtual Dealer *createGame(TDEMainWindow *parent) { return new Clock(parent); } } gfi11; #include "clock.moc" diff --git a/kpat/clock.h b/kpat/clock.h index a126b0fc..eac9a984 100644 --- a/kpat/clock.h +++ b/kpat/clock.h @@ -8,7 +8,7 @@ class Clock : public Dealer { public: - Clock( KMainWindow* parent=0, const char* name=0); + Clock( TDEMainWindow* parent=0, const char* name=0); virtual bool checkAdd ( int checkIndex, const Pile *c1, const CardList& c2) const; virtual bool startAutoDrop() { return false; } diff --git a/kpat/computation.cpp b/kpat/computation.cpp index 22f104aa..f8475d0a 100644 --- a/kpat/computation.cpp +++ b/kpat/computation.cpp @@ -27,7 +27,7 @@ #include <assert.h> #include "cardmaps.h" -Computation::Computation( KMainWindow *parent, const char *name ) +Computation::Computation( TDEMainWindow *parent, const char *name ) :Dealer( parent, name) { deck = Deck::new_deck(this); @@ -114,7 +114,7 @@ static class LocalDealerInfo6 : public DealerInfo { public: LocalDealerInfo6() : DealerInfo(I18N_NOOP("&Calculation"), 6) {} - virtual Dealer *createGame(KMainWindow *parent) { return new Computation(parent); } + virtual Dealer *createGame(TDEMainWindow *parent) { return new Computation(parent); } } ldi6; #include "computation.moc" diff --git a/kpat/computation.h b/kpat/computation.h index 1aded3b1..bc063f11 100644 --- a/kpat/computation.h +++ b/kpat/computation.h @@ -33,7 +33,7 @@ class Computation : public Dealer { public: - Computation( KMainWindow *parent = 0, const char *name=0 ); + Computation( TDEMainWindow *parent = 0, const char *name=0 ); virtual void restart(); diff --git a/kpat/dealer.cpp b/kpat/dealer.cpp index 2867e113..6757680c 100644 --- a/kpat/dealer.cpp +++ b/kpat/dealer.cpp @@ -55,7 +55,7 @@ void DealerInfoList::add(DealerInfo *dealer) Dealer *Dealer::s_instance = 0; -Dealer::Dealer( KMainWindow* _parent , const char* _name ) +Dealer::Dealer( TDEMainWindow* _parent , const char* _name ) : TQCanvasView( 0, _parent, _name ), towait(0), myActions(0), @@ -108,13 +108,13 @@ void Dealer::setBackgroundPixmap(const TQPixmap &background, const TQColor &midc void Dealer::setupActions() { - TQPtrList<KAction> actionlist; + TQPtrList<TDEAction> actionlist; kdDebug(11111) << "setupActions " << actions() << endl; if (actions() & Dealer::Hint) { - ahint = new KAction( i18n("&Hint"), TQString::fromLatin1("wizard"), Key_H, TQT_TQOBJECT(this), + ahint = new TDEAction( i18n("&Hint"), TQString::fromLatin1("wizard"), Key_H, TQT_TQOBJECT(this), TQT_SLOT(hint()), parent()->actionCollection(), "game_hint"); actionlist.append(ahint); @@ -122,7 +122,7 @@ void Dealer::setupActions() { ahint = 0; if (actions() & Dealer::Demo) { - ademo = new KToggleAction( i18n("&Demo"), TQString::fromLatin1("1rightarrow"), CTRL+Key_D, TQT_TQOBJECT(this), + ademo = new TDEToggleAction( i18n("&Demo"), TQString::fromLatin1("1rightarrow"), CTRL+Key_D, TQT_TQOBJECT(this), TQT_SLOT(toggleDemo()), parent()->actionCollection(), "game_demo"); actionlist.append(ademo); @@ -130,7 +130,7 @@ void Dealer::setupActions() { ademo = 0; if (actions() & Dealer::Redeal) { - aredeal = new KAction (i18n("&Redeal"), TQString::fromLatin1("queue"), 0, TQT_TQOBJECT(this), + aredeal = new TDEAction (i18n("&Redeal"), TQString::fromLatin1("queue"), 0, TQT_TQOBJECT(this), TQT_SLOT(redeal()), parent()->actionCollection(), "game_redeal"); actionlist.append(aredeal); @@ -154,9 +154,9 @@ Dealer::~Dealer() s_instance = 0; } -KMainWindow *Dealer::parent() const +TDEMainWindow *Dealer::parent() const { - return dynamic_cast<KMainWindow*>(TQCanvasView::parent()); + return dynamic_cast<TDEMainWindow*>(TQCanvasView::parent()); } diff --git a/kpat/dealer.h b/kpat/dealer.h index 814e33d4..7dfc5825 100644 --- a/kpat/dealer.h +++ b/kpat/dealer.h @@ -6,12 +6,12 @@ #include <krandomsequence.h> class TQDomDocument; -class KMainWindow; +class TDEMainWindow; class Dealer; class DealerInfo; -class KAction; -class KSelectAction; -class KToggleAction; +class TDEAction; +class TDESelectAction; +class TDEToggleAction; class KPixmap; class DealerInfoList { @@ -35,7 +35,7 @@ public: } const char *name; uint gameindex; - virtual Dealer *createGame(KMainWindow *parent) = 0; + virtual Dealer *createGame(TDEMainWindow *parent) = 0; }; class CardState; @@ -61,7 +61,7 @@ class Dealer: public TQCanvasView public: - Dealer( KMainWindow* parent = 0, const char* name = 0 ); + Dealer( TDEMainWindow* parent = 0, const char* name = 0 ); virtual ~Dealer(); static const Dealer *instance(); @@ -171,7 +171,7 @@ protected: // it's not const because it changes the random seed virtual MoveHint *chooseHint(); - KMainWindow *parent() const; + TDEMainWindow *parent() const; bool waiting() const { return _waiting != 0; } void setWaiting(bool w); @@ -206,8 +206,8 @@ protected: int myActions; bool toldAboutLostGame; - KToggleAction *ademo; - KAction *ahint, *aredeal; + TDEToggleAction *ademo; + TDEAction *ahint, *aredeal; KRandomSequence randseq; TQColor _midcolor; diff --git a/kpat/fortyeight.cpp b/kpat/fortyeight.cpp index 1747b647..05fabd74 100644 --- a/kpat/fortyeight.cpp +++ b/kpat/fortyeight.cpp @@ -27,7 +27,7 @@ void HorLeftPile::initSizes() } -Fortyeight::Fortyeight( KMainWindow* parent, const char* name) +Fortyeight::Fortyeight( TDEMainWindow* parent, const char* name) : Dealer(parent,name) { deck = Deck::new_deck(this, 2); @@ -194,7 +194,7 @@ static class LocalDealerInfo8 : public DealerInfo { public: LocalDealerInfo8() : DealerInfo(I18N_NOOP("Forty && &Eight"), 8) {} - virtual Dealer *createGame(KMainWindow *parent) { return new Fortyeight(parent); } + virtual Dealer *createGame(TDEMainWindow *parent) { return new Fortyeight(parent); } } ldi9; //-------------------------------------------------------------------------// diff --git a/kpat/fortyeight.h b/kpat/fortyeight.h index fcf6c4a5..5a97e01a 100644 --- a/kpat/fortyeight.h +++ b/kpat/fortyeight.h @@ -20,7 +20,7 @@ class Fortyeight : public Dealer public: - Fortyeight( KMainWindow* parent=0, const char* name=0); + Fortyeight( TDEMainWindow* parent=0, const char* name=0); virtual bool isGameLost() const; public slots: diff --git a/kpat/freecell.cpp b/kpat/freecell.cpp index 4575d95b..7cbb9470 100644 --- a/kpat/freecell.cpp +++ b/kpat/freecell.cpp @@ -49,7 +49,7 @@ void FreecellPile::moveCards(CardList &c, Pile *to) //-------------------------------------------------------------------------// FreecellBase::FreecellBase( int decks, int stores, int freecells, int fill, bool unlimit, - KMainWindow* parent, const char* name) + TDEMainWindow* parent, const char* name) : Dealer(parent,name), solver_instance(0), es_filling(fill), solver_ret(FCS_STATE_NOT_BEGAN_YET), unlimited_move(unlimit) @@ -813,11 +813,11 @@ bool FreecellBase::checkRemove(int checkIndex, const Pile *p, const Card *c) con class Freecell : public FreecellBase { public: - Freecell( KMainWindow* parent=0, const char* name=0); + Freecell( TDEMainWindow* parent=0, const char* name=0); virtual void deal(); }; -Freecell::Freecell( KMainWindow* parent, const char* name) +Freecell::Freecell( TDEMainWindow* parent, const char* name) : FreecellBase(1, 8, 4, FCS_ES_FILLED_BY_ANY_CARD, false, parent, name) { for (int i = 0; i < 8; i++) @@ -846,7 +846,7 @@ static class LocalDealerInfo3 : public DealerInfo { public: LocalDealerInfo3() : DealerInfo(I18N_NOOP("&Freecell"), 3) {} - virtual Dealer *createGame(KMainWindow *parent) { return new Freecell(parent); } + virtual Dealer *createGame(TDEMainWindow *parent) { return new Freecell(parent); } } ldi8; //-------------------------------------------------------------------------// diff --git a/kpat/freecell.h b/kpat/freecell.h index aaa1d55b..feca1963 100644 --- a/kpat/freecell.h +++ b/kpat/freecell.h @@ -38,7 +38,7 @@ class FreecellBase : public Dealer public: FreecellBase( int decks, int stores, int freecells, int es_filling, bool unlimited_move, - KMainWindow* parent=0, const char* name=0); + TDEMainWindow* parent=0, const char* name=0); void moveCards(CardList &c, FreecellPile *from, Pile *to); TQString solverFormat() const; virtual ~FreecellBase(); diff --git a/kpat/golf.cpp b/kpat/golf.cpp index 053525da..7f21744f 100644 --- a/kpat/golf.cpp +++ b/kpat/golf.cpp @@ -19,7 +19,7 @@ TQSize HorRightPile::cardOffset( bool _spread, bool, const Card *) const //-------------------------------------------------------------------------// -Golf::Golf( KMainWindow* parent, const char* _name) +Golf::Golf( TDEMainWindow* parent, const char* _name) : Dealer( parent, _name ) { const int dist_x = cardMap::CARDX() * 11 / 10 + 1; @@ -158,7 +158,7 @@ static class LocalDealerInfo13 : public DealerInfo { public: LocalDealerInfo13() : DealerInfo(I18N_NOOP("Go&lf"), 12) {} - virtual Dealer *createGame(KMainWindow *parent) { return new Golf(parent); } + virtual Dealer *createGame(TDEMainWindow *parent) { return new Golf(parent); } } ldi13; //-------------------------------------------------------------------------// diff --git a/kpat/golf.h b/kpat/golf.h index 7227c478..7b6b51fe 100644 --- a/kpat/golf.h +++ b/kpat/golf.h @@ -19,7 +19,7 @@ class Golf : public Dealer public: - Golf( KMainWindow* parent=0, const char* name=0); + Golf( TDEMainWindow* parent=0, const char* name=0); void deal(); virtual void restart(); virtual bool isGameLost() const; diff --git a/kpat/grandf.cpp b/kpat/grandf.cpp index c15c6103..39cd1280 100644 --- a/kpat/grandf.cpp +++ b/kpat/grandf.cpp @@ -25,7 +25,7 @@ #include <assert.h> #include "cardmaps.h" -Grandf::Grandf( KMainWindow* parent, const char *name ) +Grandf::Grandf( TDEMainWindow* parent, const char *name ) : Dealer( parent, name ) { deck = Deck::new_deck(this); @@ -221,7 +221,7 @@ static class LocalDealerInfo1 : public DealerInfo { public: LocalDealerInfo1() : DealerInfo(I18N_NOOP("&Grandfather"), 1) {} - virtual Dealer *createGame(KMainWindow *parent) { return new Grandf(parent); } + virtual Dealer *createGame(TDEMainWindow *parent) { return new Grandf(parent); } } gfdi; #include "grandf.moc" diff --git a/kpat/grandf.h b/kpat/grandf.h index 77f368a2..b479ad74 100644 --- a/kpat/grandf.h +++ b/kpat/grandf.h @@ -29,17 +29,17 @@ #include "dealer.h" -class KAction; +class TDEAction; class Pile; class Deck; -class KMainWindow; +class TDEMainWindow; class Grandf : public Dealer { Q_OBJECT public: - Grandf( KMainWindow* parent=0, const char* name=0); + Grandf( TDEMainWindow* parent=0, const char* name=0); public slots: void redeal(); diff --git a/kpat/gypsy.cpp b/kpat/gypsy.cpp index 5432336a..db38aa20 100644 --- a/kpat/gypsy.cpp +++ b/kpat/gypsy.cpp @@ -3,7 +3,7 @@ #include "deck.h" #include "cardmaps.h" -Gypsy::Gypsy( KMainWindow* parent, const char *name ) +Gypsy::Gypsy( TDEMainWindow* parent, const char *name ) : Dealer( parent, name ) { const int dist_x = cardMap::CARDX() * 11 / 10 + 1; @@ -111,7 +111,7 @@ static class LocalDealerInfo7 : public DealerInfo { public: LocalDealerInfo7() : DealerInfo(I18N_NOOP("Gy&psy"), 7) {} - virtual Dealer *createGame(KMainWindow *parent) { return new Gypsy(parent); } + virtual Dealer *createGame(TDEMainWindow *parent) { return new Gypsy(parent); } } gyfdi; #include "gypsy.moc" diff --git a/kpat/gypsy.h b/kpat/gypsy.h index beb3e6ea..96f4502e 100644 --- a/kpat/gypsy.h +++ b/kpat/gypsy.h @@ -4,17 +4,17 @@ #include "dealer.h" -class KAction; +class TDEAction; class Pile; class Deck; -class KMainWindow; +class TDEMainWindow; class Gypsy : public Dealer { Q_OBJECT public: - Gypsy( KMainWindow* parent=0, const char* name=0); + Gypsy( TDEMainWindow* parent=0, const char* name=0); virtual bool isGameLost() const; public slots: diff --git a/kpat/idiot.cpp b/kpat/idiot.cpp index 3ac49ef5..40fd041c 100644 --- a/kpat/idiot.cpp +++ b/kpat/idiot.cpp @@ -25,7 +25,7 @@ #include "cardmaps.h" -Idiot::Idiot( KMainWindow* parent, const char* _name) +Idiot::Idiot( TDEMainWindow* parent, const char* _name) : Dealer( parent, _name ) { // Create the deck to the left. @@ -227,7 +227,7 @@ static class LocalDealerInfo2 : public DealerInfo { public: LocalDealerInfo2() : DealerInfo(I18N_NOOP("&Aces Up"), 2) {} - virtual Dealer *createGame(KMainWindow *parent) { return new Idiot(parent); } + virtual Dealer *createGame(TDEMainWindow *parent) { return new Idiot(parent); } } ldi4; diff --git a/kpat/idiot.h b/kpat/idiot.h index d0871b56..f6b61323 100644 --- a/kpat/idiot.h +++ b/kpat/idiot.h @@ -33,7 +33,7 @@ class Idiot: public Dealer public: - Idiot( KMainWindow* parent = 0, const char* name = 0 ); + Idiot( TDEMainWindow* parent = 0, const char* name = 0 ); virtual bool isGameWon() const; diff --git a/kpat/kings.cpp b/kpat/kings.cpp index 7654a88f..739d3166 100644 --- a/kpat/kings.cpp +++ b/kpat/kings.cpp @@ -6,7 +6,7 @@ #include "freecell-solver/fcs_enums.h" #include "cardmaps.h" -Kings::Kings( KMainWindow* parent, const char *name ) +Kings::Kings( TDEMainWindow* parent, const char *name ) : FreecellBase( 2, 8, 8, FCS_ES_FILLED_BY_KINGS_ONLY, true, parent, name ) { const int dist_x = cardMap::CARDX() * 11 / 10 + 1; @@ -125,7 +125,7 @@ static class LocalDealerInfo12 : public DealerInfo { public: LocalDealerInfo12() : DealerInfo(I18N_NOOP("&The Kings"), 12) {} - virtual Dealer *createGame(KMainWindow *parent) { return new Kings(parent); } + virtual Dealer *createGame(TDEMainWindow *parent) { return new Kings(parent); } } gfdi12; #endif diff --git a/kpat/kings.h b/kpat/kings.h index 881110fc..73b5795a 100644 --- a/kpat/kings.h +++ b/kpat/kings.h @@ -5,14 +5,14 @@ class Pile; class Deck; -class KMainWindow; +class TDEMainWindow; class Kings : public FreecellBase { Q_OBJECT public: - Kings( KMainWindow* parent=0, const char* name=0); + Kings( TDEMainWindow* parent=0, const char* name=0); virtual bool isGameLost() const; public slots: diff --git a/kpat/klondike.cpp b/kpat/klondike.cpp index dcf4c1f8..cb137c0c 100644 --- a/kpat/klondike.cpp +++ b/kpat/klondike.cpp @@ -50,7 +50,7 @@ private: CardList cardlist; }; -Klondike::Klondike( bool easy, KMainWindow* parent, const char* _name ) +Klondike::Klondike( bool easy, TDEMainWindow* parent, const char* _name ) : Dealer( parent, _name ) { // The units of the follwoing constants are pixels @@ -481,14 +481,14 @@ static class LocalDealerInfo0 : public DealerInfo { public: LocalDealerInfo0() : DealerInfo(I18N_NOOP("&Klondike"), 0) {} - virtual Dealer *createGame(KMainWindow *parent) { return new Klondike(true, parent); } + virtual Dealer *createGame(TDEMainWindow *parent) { return new Klondike(true, parent); } } ldi0; static class LocalDealerInfo14 : public DealerInfo { public: LocalDealerInfo14() : DealerInfo(I18N_NOOP("Klondike (&draw 3)"), 13) {} - virtual Dealer *createGame(KMainWindow *parent) { return new Klondike(false, parent); } + virtual Dealer *createGame(TDEMainWindow *parent) { return new Klondike(false, parent); } } ldi14; diff --git a/kpat/klondike.h b/kpat/klondike.h index 75ff9fe4..4ed7088c 100644 --- a/kpat/klondike.h +++ b/kpat/klondike.h @@ -36,7 +36,7 @@ class Klondike : public Dealer { public: - Klondike( bool easy, KMainWindow* parent=0, const char* name=0); + Klondike( bool easy, TDEMainWindow* parent=0, const char* name=0); public: virtual void restart(); diff --git a/kpat/mod3.cpp b/kpat/mod3.cpp index 45a8d026..96b42a5a 100644 --- a/kpat/mod3.cpp +++ b/kpat/mod3.cpp @@ -26,7 +26,7 @@ //-------------------------------------------------------------------------// -Mod3::Mod3( KMainWindow* parent, const char* _name) +Mod3::Mod3( TDEMainWindow* parent, const char* _name) : Dealer( parent, _name ) { const int dist_x = cardMap::CARDX() * 11 / 10 + 1; @@ -301,7 +301,7 @@ static class LocalDealerInfo5 : public DealerInfo { public: LocalDealerInfo5() : DealerInfo(I18N_NOOP("M&od3"), 5) {} - virtual Dealer *createGame(KMainWindow *parent) { return new Mod3(parent); } + virtual Dealer *createGame(TDEMainWindow *parent) { return new Mod3(parent); } } ldi5; //-------------------------------------------------------------------------// diff --git a/kpat/mod3.h b/kpat/mod3.h index 1eb19fef..396832e2 100644 --- a/kpat/mod3.h +++ b/kpat/mod3.h @@ -31,7 +31,7 @@ class Mod3 : public Dealer public: - Mod3( KMainWindow* parent=0, const char* name=0); + Mod3( TDEMainWindow* parent=0, const char* name=0); void deal(); diff --git a/kpat/napoleon.cpp b/kpat/napoleon.cpp index 7f7c7f95..289501a0 100644 --- a/kpat/napoleon.cpp +++ b/kpat/napoleon.cpp @@ -22,7 +22,7 @@ #include "deck.h" #include "cardmaps.h" -Napoleon::Napoleon( KMainWindow* parent, const char* _name ) +Napoleon::Napoleon( TDEMainWindow* parent, const char* _name ) : Dealer( parent, _name ) { deck = Deck::new_deck( this ); @@ -198,7 +198,7 @@ static class LocalDealerInfo4 : public DealerInfo { public: LocalDealerInfo4() : DealerInfo(I18N_NOOP("&Napoleon's Tomb"), 4) {} - virtual Dealer *createGame(KMainWindow *parent) { return new Napoleon(parent); } + virtual Dealer *createGame(TDEMainWindow *parent) { return new Napoleon(parent); } } ldi3; #include "napoleon.moc" diff --git a/kpat/napoleon.h b/kpat/napoleon.h index 89342331..1f500d89 100644 --- a/kpat/napoleon.h +++ b/kpat/napoleon.h @@ -28,7 +28,7 @@ class Napoleon : public Dealer { Q_OBJECT public: - Napoleon (KMainWindow* parent=0, const char* name=0); + Napoleon (TDEMainWindow* parent=0, const char* name=0); virtual void restart(); virtual void getHints(); diff --git a/kpat/pwidget.cpp b/kpat/pwidget.cpp index 7e0f85c2..003b4b6f 100644 --- a/kpat/pwidget.cpp +++ b/kpat/pwidget.cpp @@ -55,7 +55,7 @@ void saveGame(int) { } pWidget::pWidget() - : KMainWindow(0, "pwidget"), dill(0) + : TDEMainWindow(0, "pwidget"), dill(0) { current_pwidget = this; // KCrash::setEmergencySaveFunction(::saveGame); @@ -73,14 +73,14 @@ pWidget::pWidget() recent->loadEntries(TDEGlobal::config()); (void)KStdAction::saveAs(TQT_TQOBJECT(this), TQT_SLOT(saveGame()), actionCollection(), "save"); - (void)new KAction(i18n("&Choose Game..."), 0, TQT_TQOBJECT(this), TQT_SLOT(chooseGame()), + (void)new TDEAction(i18n("&Choose Game..."), 0, TQT_TQOBJECT(this), TQT_SLOT(chooseGame()), actionCollection(), "choose_game"); - (void)new KAction(i18n("Restart &Game"), TQString::fromLatin1("reload"), 0, + (void)new TDEAction(i18n("Restart &Game"), TQString::fromLatin1("reload"), 0, TQT_TQOBJECT(this), TQT_SLOT(restart()), actionCollection(), "restart_game"); (void)KStdAction::help(TQT_TQOBJECT(this), TQT_SLOT(helpGame()), actionCollection(), "help_game"); - games = new KSelectAction(i18n("&Game Type"), 0, TQT_TQOBJECT(this), + games = new TDESelectAction(i18n("&Game Type"), 0, TQT_TQOBJECT(this), TQT_SLOT(newGameType()), actionCollection(), "game_type"); TQStringList list; @@ -104,7 +104,7 @@ pWidget::pWidget() TDEGlobal::dirs()->addResourceType("wallpaper", TDEStandardDirs::kde_default("data") + "kpat/backgrounds/"); TDEGlobal::dirs()->addResourceType("wallpaper", TDEStandardDirs::kde_default("data") + "ksnake/backgrounds/"); - wallpapers = new KSelectAction(i18n("&Change Background"), 0, TQT_TQOBJECT(this), + wallpapers = new TDESelectAction(i18n("&Change Background"), 0, TQT_TQOBJECT(this), TQT_SLOT(changeWallpaper()), actionCollection(), "wallpaper"); list.clear(); @@ -131,16 +131,16 @@ pWidget::pWidget() (void)new cardMap(midcolor); - backs = new KAction(i18n("&Switch Cards..."), 0, TQT_TQOBJECT(this), + backs = new TDEAction(i18n("&Switch Cards..."), 0, TQT_TQOBJECT(this), TQT_SLOT(changeBackside()), actionCollection(), "backside"); - stats = new KAction(i18n("&Statistics"), 0, TQT_TQOBJECT(this), TQT_SLOT(showStats()), + stats = new TDEAction(i18n("&Statistics"), 0, TQT_TQOBJECT(this), TQT_SLOT(showStats()), actionCollection(),"game_stats"); - animation = new KToggleAction(i18n( "&Animation on Startup" ), + animation = new TDEToggleAction(i18n( "&Animation on Startup" ), 0, TQT_TQOBJECT(this), TQT_SLOT(animationChanged()), actionCollection(), "animation"); - dropaction = new KToggleAction(i18n("&Enable Autodrop"), + dropaction = new TDEToggleAction(i18n("&Enable Autodrop"), 0, TQT_TQOBJECT(this), TQT_SLOT(enableAutoDrop()), actionCollection(), "enable_autodrop"); dropaction->setCheckedState(i18n("Disable Autodrop")); @@ -168,7 +168,7 @@ pWidget::pWidget() statusBar()->insertItem( "", 1, 0, true ); createGUI(TQString(), false); - KAcceleratorManager::manage(menuBar()); + TDEAcceleratorManager::manage(menuBar()); newGameType(); adjustSize(); @@ -394,7 +394,7 @@ void pWidget::showEvent(TQShowEvent *e) { if (dill) dill->setMinimumSize(TQSize(0,0)); - KMainWindow::showEvent(e); + TDEMainWindow::showEvent(e); } void pWidget::slotGameInfo(const TQString &text) diff --git a/kpat/pwidget.h b/kpat/pwidget.h index b07eb917..1c1564f5 100644 --- a/kpat/pwidget.h +++ b/kpat/pwidget.h @@ -26,14 +26,14 @@ #include <kmainwindow.h> class Dealer; -class KToggleAction; -class KSelectAction; -class KRecentFilesAction; -class KAction; +class TDEToggleAction; +class TDESelectAction; +class TDERecentFilesAction; +class TDEAction; class TQWidgetStack; class TQLabel; -class pWidget: public KMainWindow { +class pWidget: public TDEMainWindow { Q_OBJECT @@ -74,18 +74,18 @@ private: Dealer *dill; // The current patience - KSelectAction *games; - KSelectAction *wallpapers; - KAction *backs; - KAction *undo; - KToggleAction *animation; - KToggleAction *dropaction; - KAction *stats; + TDESelectAction *games; + TDESelectAction *wallpapers; + TDEAction *backs; + TDEAction *undo; + TDEToggleAction *animation; + TDEToggleAction *dropaction; + TDEAction *stats; TQPixmap background; TQColor midcolor; TQStringList wallpaperlist; - KRecentFilesAction *recent; + TDERecentFilesAction *recent; }; #endif diff --git a/kpat/simon.cpp b/kpat/simon.cpp index 287ecd00..0639ded4 100644 --- a/kpat/simon.cpp +++ b/kpat/simon.cpp @@ -5,7 +5,7 @@ #include <assert.h> #include "cardmaps.h" -Simon::Simon( KMainWindow* parent, const char *name ) +Simon::Simon( TDEMainWindow* parent, const char *name ) : Dealer( parent, name ) { deck = Deck::new_deck(this); @@ -150,7 +150,7 @@ static class LocalDealerInfo9 : public DealerInfo { public: LocalDealerInfo9() : DealerInfo(I18N_NOOP("&Simple Simon"), 9) {} - virtual Dealer *createGame(KMainWindow *parent) { return new Simon(parent); } + virtual Dealer *createGame(TDEMainWindow *parent) { return new Simon(parent); } } gfi9; #include "simon.moc" diff --git a/kpat/simon.h b/kpat/simon.h index bcf2300b..be6733de 100644 --- a/kpat/simon.h +++ b/kpat/simon.h @@ -8,7 +8,7 @@ class Simon : public Dealer { public: - Simon( KMainWindow* parent=0, const char* name=0); + Simon( TDEMainWindow* parent=0, const char* name=0); public slots: void deal(); diff --git a/kpat/spider.cpp b/kpat/spider.cpp index c8e6abc5..b4ac19c0 100644 --- a/kpat/spider.cpp +++ b/kpat/spider.cpp @@ -48,7 +48,7 @@ void SpiderPile::moveCards(CardList &c, Pile *to) //-------------------------------------------------------------------------// -Spider::Spider(int suits, KMainWindow* parent, const char* _name) +Spider::Spider(int suits, TDEMainWindow* parent, const char* _name) : Dealer(parent, _name) { const int dist_x = cardMap::CARDX() * 11 / 10 + 1; @@ -459,21 +459,21 @@ static class LocalDealerInfo15 : public DealerInfo { public: LocalDealerInfo15() : DealerInfo(I18N_NOOP("S&pider (Easy)"), 14) {} - virtual Dealer *createGame(KMainWindow *parent) { return new Spider(1, parent); } + virtual Dealer *createGame(TDEMainWindow *parent) { return new Spider(1, parent); } } ldi15; static class LocalDealerInfo16 : public DealerInfo { public: LocalDealerInfo16() : DealerInfo(I18N_NOOP("Spider (&Medium)"), 15) {} - virtual Dealer *createGame(KMainWindow *parent) { return new Spider(2, parent); } + virtual Dealer *createGame(TDEMainWindow *parent) { return new Spider(2, parent); } } ldi16; static class LocalDealerInfo17 : public DealerInfo { public: LocalDealerInfo17() : DealerInfo(I18N_NOOP("Spider (&Hard)"), 16) {} - virtual Dealer *createGame(KMainWindow *parent) { return new Spider(4, parent); } + virtual Dealer *createGame(TDEMainWindow *parent) { return new Spider(4, parent); } } ldi17; //-------------------------------------------------------------------------// diff --git a/kpat/spider.h b/kpat/spider.h index 4a3e9cc0..0b5d7a9f 100644 --- a/kpat/spider.h +++ b/kpat/spider.h @@ -37,7 +37,7 @@ class Spider : public Dealer public: - Spider(int suits, KMainWindow *parent=0, const char *name=0); + Spider(int suits, TDEMainWindow *parent=0, const char *name=0); void deal(); void dealRow(); void checkPileDeck(Pile *to); diff --git a/kpat/yukon.cpp b/kpat/yukon.cpp index 859b3746..dad4e7f8 100644 --- a/kpat/yukon.cpp +++ b/kpat/yukon.cpp @@ -5,7 +5,7 @@ #include <assert.h> #include "cardmaps.h" -Yukon::Yukon( KMainWindow* parent, const char *name ) +Yukon::Yukon( TDEMainWindow* parent, const char *name ) : Dealer( parent, name ) { const int dist_x = cardMap::CARDX() * 11 / 10 + 1; @@ -124,7 +124,7 @@ static class LocalDealerInfo10 : public DealerInfo { public: LocalDealerInfo10() : DealerInfo(I18N_NOOP("&Yukon"), 10) {} - virtual Dealer *createGame(KMainWindow *parent) { return new Yukon(parent); } + virtual Dealer *createGame(TDEMainWindow *parent) { return new Yukon(parent); } } gfi10; #include "yukon.moc" diff --git a/kpat/yukon.h b/kpat/yukon.h index a11cfbee..8acb7195 100644 --- a/kpat/yukon.h +++ b/kpat/yukon.h @@ -8,7 +8,7 @@ class Yukon : public Dealer { public: - Yukon( KMainWindow* parent=0, const char* name=0); + Yukon( TDEMainWindow* parent=0, const char* name=0); virtual bool isGameLost() const; public slots: diff --git a/kpoker/top.cpp b/kpoker/top.cpp index 56cf07bb..30365fd1 100644 --- a/kpoker/top.cpp +++ b/kpoker/top.cpp @@ -63,7 +63,7 @@ PokerWindow::PokerWindow() m_kpok->updateLHLabel(); //FIXME: LHLabel is shown twize until the bar is repainted! - initKAction(); + initTDEAction(); readOptions(); } @@ -76,7 +76,7 @@ PokerWindow::~PokerWindow() // ---------------------------------------------------------------- -void PokerWindow::initKAction() +void PokerWindow::initTDEAction() { //Game KStdGameAction::gameNew(TQT_TQOBJECT(m_kpok), TQT_SLOT(newGame()), actionCollection()); @@ -87,15 +87,15 @@ void PokerWindow::initKAction() showMenubarAction = KStdAction::showMenubar(TQT_TQOBJECT(this), TQT_SLOT(toggleMenubar()), actionCollection()); - soundAction = new KToggleAction(i18n("Soun&d"), 0, TQT_TQOBJECT(m_kpok), + soundAction = new TDEToggleAction(i18n("Soun&d"), 0, TQT_TQOBJECT(m_kpok), TQT_SLOT(toggleSound()), actionCollection(), "options_sound"); if (m_kpok->getSound()) m_kpok->toggleSound(); - blinkingAction = new KToggleAction(i18n("&Blinking Cards"), 0, TQT_TQOBJECT(m_kpok), + blinkingAction = new TDEToggleAction(i18n("&Blinking Cards"), 0, TQT_TQOBJECT(m_kpok), TQT_SLOT(toggleBlinking()), actionCollection(), "options_blinking"); if (m_kpok->getBlinking()) m_kpok->toggleBlinking(); - adjustAction = new KToggleAction(i18n("&Adjust Bet is Default"), 0, + adjustAction = new TDEToggleAction(i18n("&Adjust Bet is Default"), 0, TQT_TQOBJECT(m_kpok), TQT_SLOT(toggleAdjust()), actionCollection(), "options_adjust"); if (m_kpok->getAdjust()) m_kpok->toggleAdjust(); @@ -108,20 +108,20 @@ void PokerWindow::initKAction() KStdAction::preferences(TQT_TQOBJECT(m_kpok), TQT_SLOT(slotPreferences()), actionCollection()); // Keyboard shortcuts. - (void)new KAction(i18n("Draw"), KShortcut(TQt::Key_Return), TQT_TQOBJECT(m_kpok), + (void)new TDEAction(i18n("Draw"), TDEShortcut(TQt::Key_Return), TQT_TQOBJECT(m_kpok), TQT_SLOT(drawClick()), actionCollection(), "draw"); - (void)new KAction(i18n("Exchange Card 1"), KShortcut(TQt::Key_1), TQT_TQOBJECT(m_kpok), + (void)new TDEAction(i18n("Exchange Card 1"), TDEShortcut(TQt::Key_1), TQT_TQOBJECT(m_kpok), TQT_SLOT(exchangeCard1()), actionCollection(), "exchange_card_1"); - (void)new KAction(i18n("Exchange Card 2"), KShortcut(TQt::Key_2), TQT_TQOBJECT(m_kpok), + (void)new TDEAction(i18n("Exchange Card 2"), TDEShortcut(TQt::Key_2), TQT_TQOBJECT(m_kpok), TQT_SLOT(exchangeCard2()), actionCollection(), "exchange_card_2"); - (void)new KAction(i18n("Exchange Card 3"), KShortcut(TQt::Key_3), TQT_TQOBJECT(m_kpok), + (void)new TDEAction(i18n("Exchange Card 3"), TDEShortcut(TQt::Key_3), TQT_TQOBJECT(m_kpok), TQT_SLOT(exchangeCard3()), actionCollection(), "exchange_card_3"); - (void)new KAction(i18n("Exchange Card 4"), KShortcut(TQt::Key_4), TQT_TQOBJECT(m_kpok), + (void)new TDEAction(i18n("Exchange Card 4"), TDEShortcut(TQt::Key_4), TQT_TQOBJECT(m_kpok), TQT_SLOT(exchangeCard4()), actionCollection(), "exchange_card_4"); - (void)new KAction(i18n("Exchange Card 5"), KShortcut(TQt::Key_5), TQT_TQOBJECT(m_kpok), + (void)new TDEAction(i18n("Exchange Card 5"), TDEShortcut(TQt::Key_5), TQT_TQOBJECT(m_kpok), TQT_SLOT(exchangeCard5()), actionCollection(), "exchange_card_5"); - setupGUI( KMainWindow::Save | StatusBar | Keys | Create); + setupGUI( TDEMainWindow::Save | StatusBar | Keys | Create); } @@ -168,7 +168,7 @@ void PokerWindow::toggleStatusbar() /* Ask the user if he/she wants to save the game. This virtual method - * is called from the Quit KAction (I think). + * is called from the Quit TDEAction (I think). */ bool PokerWindow::queryClose() diff --git a/kpoker/top.h b/kpoker/top.h index 995e8575..f1a3010c 100644 --- a/kpoker/top.h +++ b/kpoker/top.h @@ -23,11 +23,11 @@ class TQLabel; -class KToggleAction; +class TDEToggleAction; class kpok; -class PokerWindow : public KMainWindow +class PokerWindow : public TDEMainWindow { Q_OBJECT @@ -39,7 +39,7 @@ class PokerWindow : public KMainWindow protected: virtual bool queryClose(); bool eventFilter(TQObject*, TQEvent*); - void initKAction(); + void initTDEAction(); void readOptions(); protected slots: @@ -56,11 +56,11 @@ class PokerWindow : public KMainWindow private: kpok *m_kpok; - KToggleAction *soundAction; - KToggleAction *blinkingAction; - KToggleAction *adjustAction; - KToggleAction *showMenubarAction; - KToggleAction *showStatusbarAction; + TDEToggleAction *soundAction; + TDEToggleAction *blinkingAction; + TDEToggleAction *adjustAction; + TDEToggleAction *showMenubarAction; + TDEToggleAction *showStatusbarAction; // statusbar elements: TQLabel *LHLabel; diff --git a/kreversi/ChangeLog b/kreversi/ChangeLog index 0df10052..e9938661 100644 --- a/kreversi/ChangeLog +++ b/kreversi/ChangeLog @@ -317,7 +317,7 @@ 2004-09-25 Inge Wallin <[email protected]> - Transfer the rest of the slots for KActions to kreversi.cpp + Transfer the rest of the slots for TDEActions to kreversi.cpp * Board::interrupt() -> KReversi::slotInterrupt() * Board::doContinue() -> KReversi::slotContinue() @@ -332,7 +332,7 @@ Start the work to port KReversi to KGame/Kplayer: - Transfer the slots for most KActions to kreversi.cpp + Transfer the slots for most TDEActions to kreversi.cpp * Board::undo() -> KReversi::slotUndo() (Board::doUndo()): Do the real work of undoing. * Board->hint() -> KReversi::slotHint() diff --git a/kreversi/DESIGN b/kreversi/DESIGN index 08c329fd..8b01b879 100644 --- a/kreversi/DESIGN +++ b/kreversi/DESIGN @@ -102,7 +102,7 @@ QReversiBoardView KReversi The main class for the KReversi program - Contains: KActions + Contains: TDEActions *QReversiGame (owner) *KReversiGameView (owner) *Engine (owner) diff --git a/kreversi/TODO b/kreversi/TODO index 4e81f5d1..e3b13243 100644 --- a/kreversi/TODO +++ b/kreversi/TODO @@ -46,7 +46,7 @@ Next 1. Fix a ReversiGame (formerly known as Game) DONE - Clean it up. (Only store the moves). - Add a few necessary methods. - 2. Move all the slots for KActions to kreversi.cpp DONE + 2. Move all the slots for TDEActions to kreversi.cpp DONE 3. Move the ownership of the engine and the game to kreversi. DONE 4. Create a new class QReversiGame, that inherits ReversiGame DONE and sends a lot of signals. diff --git a/kreversi/kreversi.cpp b/kreversi/kreversi.cpp index c3a047e3..5132d730 100644 --- a/kreversi/kreversi.cpp +++ b/kreversi/kreversi.cpp @@ -108,7 +108,7 @@ KReversi::KReversi() top->addMultiCellWidget(m_gameView, 0, 1, 0, 0); // Populate the GUI. - createKActions(); + createTDEActions(); addWidget(m_gameView); // Connect the signals from the game with slots of the view @@ -144,10 +144,10 @@ KReversi::~KReversi() -// Create all KActions used in KReversi. +// Create all TDEActions used in KReversi. // -void KReversi::createKActions() +void KReversi::createTDEActions() { // Standard Game Actions. KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(slotNewGame()), actionCollection(), @@ -161,13 +161,13 @@ void KReversi::createKActions() "game_undo"); // Non-standard Game Actions: Stop, Continue, Switch sides - stopAction = new KAction(i18n("&Stop Thinking"), "game_stop", TQt::Key_Escape, + stopAction = new TDEAction(i18n("&Stop Thinking"), "game_stop", TQt::Key_Escape, TQT_TQOBJECT(this), TQT_SLOT(slotInterrupt()), actionCollection(), "game_stop"); - continueAction = new KAction(i18n("&Continue Thinking"), "reload", 0, + continueAction = new TDEAction(i18n("&Continue Thinking"), "reload", 0, TQT_TQOBJECT(this), TQT_SLOT(slotContinue()), actionCollection(), "game_continue"); - new KAction(i18n("S&witch Sides"), 0, 0, + new TDEAction(i18n("S&witch Sides"), 0, 0, TQT_TQOBJECT(this), TQT_SLOT(slotSwitchSides()), actionCollection(), "game_switch_sides"); @@ -176,11 +176,11 @@ void KReversi::createKActions() KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(slotEditSettings()), actionCollection()); // Actions for the view(s). - showLastMoveAction = new KToggleAction(i18n("Show Last Move"), "lastmoves", 0, + showLastMoveAction = new TDEToggleAction(i18n("Show Last Move"), "lastmoves", 0, TQT_TQOBJECT(this), TQT_SLOT(slotShowLastMove()), actionCollection(), "show_last_move"); - showLegalMovesAction = new KToggleAction(i18n("Show Legal Moves"), "legalmoves", 0, + showLegalMovesAction = new TDEToggleAction(i18n("Show Legal Moves"), "legalmoves", 0, TQT_TQOBJECT(this), TQT_SLOT(slotShowLegalMoves()), actionCollection(), "show_legal_moves"); @@ -209,7 +209,7 @@ void KReversi::setStrength(uint strength) // ---------------------------------------------------------------- -// Slots for KActions +// Slots for TDEActions // A slot that is called when the user wants a new game. diff --git a/kreversi/kreversi.h b/kreversi/kreversi.h index f702189b..efdbc4e7 100644 --- a/kreversi/kreversi.h +++ b/kreversi/kreversi.h @@ -53,7 +53,7 @@ class TQLabel; -class KAction; +class TDEAction; class KReversi : public KZoomMainWindow @@ -88,7 +88,7 @@ public: private: // Initialisation - void createKActions(); + void createTDEActions(); // View functions. TQString getPlayerName(); @@ -105,7 +105,7 @@ private: private slots: - // Slots for KActions. + // Slots for TDEActions. void slotNewGame(); void slotOpenGame(); void slotSave(); @@ -113,7 +113,7 @@ private slots: void slotUndo(); void slotSwitchSides(); - // Interrupt and continue the engines thinking (also KActions). + // Interrupt and continue the engines thinking (also TDEActions). void slotInterrupt(); void slotContinue(); void slotShowLastMove(); @@ -151,11 +151,11 @@ private: private: // Some Actions that need to be manipulated. - KAction *stopAction; - KAction *continueAction; + TDEAction *stopAction; + TDEAction *continueAction; - KToggleAction *showLastMoveAction; - KToggleAction *showLegalMovesAction; + TDEToggleAction *showLastMoveAction; + TDEToggleAction *showLegalMovesAction; // The game itself and game properties QReversiGame *m_game; // The main document - the game diff --git a/kreversi/kzoommainwindow.cpp b/kreversi/kzoommainwindow.cpp index 6d8b29fb..edc0311f 100644 --- a/kreversi/kzoommainwindow.cpp +++ b/kreversi/kzoommainwindow.cpp @@ -29,7 +29,7 @@ KZoomMainWindow::KZoomMainWindow(uint min, uint max, uint step, const char *name) - : KMainWindow(0, name), m_zoomStep(step), m_minZoom(min), m_maxZoom(max) + : TDEMainWindow(0, name), m_zoomStep(step), m_minZoom(min), m_maxZoom(max) { installEventFilter(this); @@ -87,7 +87,7 @@ bool KZoomMainWindow::eventFilter(TQObject *o, TQEvent *e) setFixedSize(minimumSize()); // because K/TQMainWindow // does not manage fixed central widget // with hidden menubar... - return KMainWindow::eventFilter(o, e); + return TDEMainWindow::eventFilter(o, e); } @@ -131,5 +131,5 @@ bool KZoomMainWindow::queryExit() { writeMenubarVisibleSetting(m_menu->isChecked()); - return KMainWindow::queryExit(); + return TDEMainWindow::queryExit(); } diff --git a/kreversi/kzoommainwindow.h b/kreversi/kzoommainwindow.h index 0e74b715..2eccc59d 100644 --- a/kreversi/kzoommainwindow.h +++ b/kreversi/kzoommainwindow.h @@ -25,7 +25,7 @@ #include <kmainwindow.h> -class KToggleAction; +class TDEToggleAction; /** @@ -44,7 +44,7 @@ class KToggleAction; * of a context popup menu (useful to restore the menubar when hidden). */ -class KZoomMainWindow : public KMainWindow +class KZoomMainWindow : public TDEMainWindow { Q_OBJECT @@ -127,9 +127,9 @@ private: TQPtrList<TQWidget> m_widgets; - KAction *m_zoomInAction; - KAction *m_zoomOutAction; - KToggleAction *m_menu; + TDEAction *m_zoomInAction; + TDEAction *m_zoomOutAction; + TDEToggleAction *m_menu; class KZoomMainWindowPrivate; KZoomMainWindowPrivate *d; diff --git a/ksame/KSameWidget.cpp b/ksame/KSameWidget.cpp index e9583ae2..438154f1 100644 --- a/ksame/KSameWidget.cpp +++ b/ksame/KSameWidget.cpp @@ -47,17 +47,17 @@ static int default_colors=3; #define Board KScoreDialog::Custom1 KSameWidget::KSameWidget(TQWidget *parent, const char* name, WFlags fl) : - KMainWindow(parent,name,fl) + TDEMainWindow(parent,name,fl) { KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(m_new()), actionCollection(), "game_new"); - restart = new KAction(i18n("&Restart This Board"), CTRL+Key_R, TQT_TQOBJECT(this), + restart = new TDEAction(i18n("&Restart This Board"), CTRL+Key_R, TQT_TQOBJECT(this), TQT_SLOT(m_restart()), actionCollection(), "game_restart"); KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(m_showhs()), actionCollection(), "game_highscores"); KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection(), "game_quit"); undo = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(m_undo()), actionCollection(), "edit_undo"); - random = new KToggleAction(i18n("&Random Board"), 0, 0, 0, actionCollection(), "random_board"); - showNumberRemaining = new KToggleAction(i18n("&Show Number Remaining"), 0, TQT_TQOBJECT(this), TQT_SLOT(showNumberRemainingToggled()), actionCollection(), "showNumberRemaining"); + random = new TDEToggleAction(i18n("&Random Board"), 0, 0, 0, actionCollection(), "random_board"); + showNumberRemaining = new TDEToggleAction(i18n("&Show Number Remaining"), 0, TQT_TQOBJECT(this), TQT_SLOT(showNumberRemainingToggled()), actionCollection(), "showNumberRemaining"); KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(configureNotifications()), actionCollection()); @@ -85,7 +85,7 @@ KSameWidget::KSameWidget(TQWidget *parent, const char* name, WFlags fl) : // Once the main view can scale then use defualt setupGUI() and remove the // noMerge="1" from the uirc file // StatusBar | ToolBar - setupGUI(KMainWindow::Save | Keys | Create ); + setupGUI(TDEMainWindow::Save | Keys | Create ); random->setChecked(true); setScore(0); diff --git a/ksame/KSameWidget.h b/ksame/KSameWidget.h index 94982cab..599c8d9b 100644 --- a/ksame/KSameWidget.h +++ b/ksame/KSameWidget.h @@ -24,10 +24,10 @@ #include <kmainwindow.h> -class KToggleAction; +class TDEToggleAction; class StoneWidget; -class KSameWidget: public KMainWindow { +class KSameWidget: public TDEMainWindow { Q_OBJECT @@ -69,10 +69,10 @@ private: StoneWidget *stone; KStatusBar *status; - KToggleAction *random; - KToggleAction *showNumberRemaining; - KAction *restart; - KAction *undo; + TDEToggleAction *random; + TDEToggleAction *showNumberRemaining; + TDEAction *restart; + TDEAction *undo; }; diff --git a/kshisen/app.cpp b/kshisen/app.cpp index 77a96b5c..87d14fae 100644 --- a/kshisen/app.cpp +++ b/kshisen/app.cpp @@ -62,7 +62,7 @@ #include "prefs.h" #include "settings.h" -App::App(TQWidget *parent, const char *name) : KMainWindow(parent, name), +App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name), cheat(false) { highscoreTable = new KHighscore(TQT_TQOBJECT(this)); @@ -80,7 +80,7 @@ App::App(TQWidget *parent, const char *name) : KMainWindow(parent, name), statusBar()->insertFixedItem(i18n(" Cheat mode "), SBI_CHEAT); statusBar()->changeItem("", SBI_CHEAT); - initKAction(); + initTDEAction(); board = new Board(this, "board"); loadSettings(); @@ -103,7 +103,7 @@ App::App(TQWidget *parent, const char *name) : KMainWindow(parent, name), enableItems(); } -void App::initKAction() +void App::initTDEAction() { // Game KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(newGame()), actionCollection()); @@ -116,11 +116,11 @@ void App::initKAction() KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection()); KStdGameAction::redo(TQT_TQOBJECT(this), TQT_SLOT(redo()), actionCollection()); KStdGameAction::hint(TQT_TQOBJECT(this), TQT_SLOT(hint()), actionCollection()); - //new KAction(i18n("Is Game Solvable?"), 0, this, + //new TDEAction(i18n("Is Game Solvable?"), 0, this, // TQT_SLOT(isSolvable()), actionCollection(), "move_solvable"); #ifdef DEBUGGING - (void)new KAction(i18n("&Finish"), 0, board, TQT_SLOT(finish()), actionCollection(), "move_finish"); + (void)new TDEAction(i18n("&Finish"), 0, board, TQT_SLOT(finish()), actionCollection(), "move_finish"); #endif // Settings @@ -209,7 +209,7 @@ void App::loadSettings() { TQSize s = board->unscaledSize(); - // We would have liked to have used KMainWindow::sizeForCentralWidgetSize(), + // We would have liked to have used TDEMainWindow::sizeForCentralWidgetSize(), // but this function does not seem to work when the toolbar is docked on the // left. sizeForCentralWidgetSize() even reports a value 1 pixel too small // when the toolbar is docked at the top... @@ -227,14 +227,14 @@ void App::lockMenus(bool lock) // Disable all actions apart from (un)pause, quit and those that are help-related. // (Only undo/redo and hint actually *need* to be disabled, but disabling everything // provides a good visual hint to the user, that they need to unpause to continue. - KPopupMenu* help = dynamic_cast<KPopupMenu*>(child("help", "KPopupMenu", false)); - KActionPtrList actions = actionCollection()->actions(); - KActionPtrList::iterator actionIter = actions.begin(); - KActionPtrList::iterator actionIterEnd = actions.end(); + TDEPopupMenu* help = dynamic_cast<TDEPopupMenu*>(child("help", "TDEPopupMenu", false)); + TDEActionPtrList actions = actionCollection()->actions(); + TDEActionPtrList::iterator actionIter = actions.begin(); + TDEActionPtrList::iterator actionIterEnd = actions.end(); while(actionIter != actionIterEnd) { - KAction* a = *actionIter; + TDEAction* a = *actionIter; if(!a->isPlugged(help)) a->setEnabled(!lock); ++actionIter; diff --git a/kshisen/app.h b/kshisen/app.h index 9852c88f..06ac6957 100644 --- a/kshisen/app.h +++ b/kshisen/app.h @@ -59,7 +59,7 @@ struct HighScore const unsigned HIGHSCORE_MAX = 10; -class App : public KMainWindow +class App : public TDEMainWindow { Q_OBJECT @@ -105,7 +105,7 @@ private: bool isBetter(const HighScore &, const HighScore &); void showHighscore(int focusitem = -1); - void initKAction(); + void initTDEAction(); void setCheatMode(); void resetCheatMode(); diff --git a/ksirtet/CHANGELOG b/ksirtet/CHANGELOG index a1283f36..dfff48a3 100644 --- a/ksirtet/CHANGELOG +++ b/ksirtet/CHANGELOG @@ -37,7 +37,7 @@ 2.1.6 (6 June 2002) * simplify start/pause button (ugly with large texts) * arcade mode (only 6 levels) for KSirtet [idea by Douglas Smith] - * KAccel is not used anymore... + * TDEAccel is not used anymore... * some code cleanup and separation of source directories 2.1.5 (16 April 2002) @@ -126,7 +126,7 @@ tdelibs/kaccel ; thanks to Chris] 2.0.3 - * use of KMainWindow + interception of LayoutHint events to fix the resize + * use of TDEMainWindow + interception of LayoutHint events to fix the resize problems ... 2.0.2 (19 June 2000) @@ -155,7 +155,7 @@ * new "progressive falling on remove" animation for ksirtet 1.1.14 (2 April 2000) - * KAction + * TDEAction * separated in two executables (ksirtet and kfouleggs) * use of QCanvas done * fixed a nasty bug for kfouleggs (segfault when the piece is almost at top diff --git a/ksmiletris/gamewindow.cpp b/ksmiletris/gamewindow.cpp index d3bef18d..1937e996 100644 --- a/ksmiletris/gamewindow.cpp +++ b/ksmiletris/gamewindow.cpp @@ -43,7 +43,7 @@ const int default_width = 362; const int default_height = 460; GameWindow::GameWindow(TQWidget *, const char *name) - : KMainWindow(0, name) + : TDEMainWindow(0, name) { //New Games (void)KStdGameAction::gameNew(TQT_TQOBJECT(this), @@ -71,15 +71,15 @@ GameWindow::GameWindow(TQWidget *, const char *name) actionCollection()); TQStringList list; - KSelectAction* piecesAct = - new KSelectAction(i18n("&Pieces"), 0, TQT_TQOBJECT(this), TQT_SLOT(menu_pieces()), + TDESelectAction* piecesAct = + new TDESelectAction(i18n("&Pieces"), 0, TQT_TQOBJECT(this), TQT_SLOT(menu_pieces()), actionCollection(), "settings_pieces"); list.append(i18n("&Smiles")); list.append(i18n("S&ymbols")); list.append(i18n("&Icons")); piecesAct->setItems(list); - (void)new KToggleAction(i18n("&Sounds"), 0, TQT_TQOBJECT(this), + (void)new TDEToggleAction(i18n("&Sounds"), 0, TQT_TQOBJECT(this), TQT_SLOT(menu_sounds()), actionCollection(), "settings_sounds"); @@ -102,11 +102,11 @@ GameWindow::GameWindow(TQWidget *, const char *name) connect(game, TQT_SIGNAL(gameOver()), TQT_TQOBJECT(this), TQT_SLOT(gameOver())); //keys - (void)new KAction(i18n("Move Left"), Key_Left, TQT_TQOBJECT(game), TQT_SLOT(keyLeft()), actionCollection(), "left"); - (void)new KAction(i18n("Move Right"), Key_Right, TQT_TQOBJECT(game), TQT_SLOT(keyRight()), actionCollection(), "right"); - (void)new KAction(i18n("Rotate Left"), Key_Up, TQT_TQOBJECT(game), TQT_SLOT(keyUp()), actionCollection(), "up"); - (void)new KAction(i18n("Rotate Right"), Key_Down, TQT_TQOBJECT(game), TQT_SLOT(keyDown()), actionCollection(), "down"); - (void)new KAction(i18n("Drop Down"), Key_Space, TQT_TQOBJECT(game), TQT_SLOT(keySpace()), actionCollection(), "space"); + (void)new TDEAction(i18n("Move Left"), Key_Left, TQT_TQOBJECT(game), TQT_SLOT(keyLeft()), actionCollection(), "left"); + (void)new TDEAction(i18n("Move Right"), Key_Right, TQT_TQOBJECT(game), TQT_SLOT(keyRight()), actionCollection(), "right"); + (void)new TDEAction(i18n("Rotate Left"), Key_Up, TQT_TQOBJECT(game), TQT_SLOT(keyUp()), actionCollection(), "up"); + (void)new TDEAction(i18n("Rotate Right"), Key_Down, TQT_TQOBJECT(game), TQT_SLOT(keyDown()), actionCollection(), "down"); + (void)new TDEAction(i18n("Drop Down"), Key_Space, TQT_TQOBJECT(game), TQT_SLOT(keySpace()), actionCollection(), "space"); game->setFixedSize(default_width, default_height); adjustSize(); @@ -117,18 +117,18 @@ GameWindow::GameWindow(TQWidget *, const char *name) config->setGroup("Options"); PiecesType pieces_type = (PiecesType)config->readNumEntry("Pieces", static_cast<int>(Pieces_Smiles)); game->setPieces(pieces_type); - ((KSelectAction*)actionCollection()->action("settings_pieces"))->setCurrentItem((int)pieces_type); + ((TDESelectAction*)actionCollection()->action("settings_pieces"))->setCurrentItem((int)pieces_type); game->do_sounds = config->readBoolEntry("Sounds", true); - ((KToggleAction*)actionCollection()->action("settings_sounds"))->setChecked(game->do_sounds); + ((TDEToggleAction*)actionCollection()->action("settings_sounds"))->setChecked(game->do_sounds); - setupGUI(KMainWindow::Save | Keys | StatusBar | Create); + setupGUI(TDEMainWindow::Save | Keys | StatusBar | Create); } void GameWindow::menu_newGame() { - ((KToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(false); + ((TDEToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(false); game->newGame(); } @@ -136,7 +136,7 @@ void GameWindow::menu_pause() { if (game->in_game) { game->in_pause = !game->in_pause; - ((KToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(game->in_pause); + ((TDEToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(game->in_pause); game->repaintChilds(); } } @@ -146,7 +146,7 @@ void GameWindow::menu_endGame() if (game->in_game) { game->in_game = false; game->repaintChilds(); - ((KToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(false); + ((TDEToggleAction*)actionCollection()->action(KStdGameAction::stdName(KStdGameAction::Pause)))->setChecked(false); gameOver(); } } @@ -159,7 +159,7 @@ void GameWindow::menu_highScores() void GameWindow::menu_pieces() { - int index = ((KSelectAction*)actionCollection()->action("settings_pieces"))->currentItem(); + int index = ((TDESelectAction*)actionCollection()->action("settings_pieces"))->currentItem(); game->setPieces((PiecesType)index); TDEConfig *config = kapp->config(); @@ -170,7 +170,7 @@ void GameWindow::menu_pieces() void GameWindow::menu_sounds() { game->do_sounds = !game->do_sounds; - ((KToggleAction*)actionCollection()->action("settings_sounds"))->setChecked(game->do_sounds); + ((TDEToggleAction*)actionCollection()->action("settings_sounds"))->setChecked(game->do_sounds); TDEConfig *config = kapp->config(); config->setGroup("Options"); diff --git a/ksmiletris/gamewindow.h b/ksmiletris/gamewindow.h index 55d6434b..565192a3 100644 --- a/ksmiletris/gamewindow.h +++ b/ksmiletris/gamewindow.h @@ -33,7 +33,7 @@ class TQPopupMenu; class GameWidget; class KStatusBar; -class GameWindow : public KMainWindow { +class GameWindow : public TDEMainWindow { Q_OBJECT diff --git a/ksnake/game.cpp b/ksnake/game.cpp index 1b92e741..8054a901 100644 --- a/ksnake/game.cpp +++ b/ksnake/game.cpp @@ -54,7 +54,7 @@ #define SCORE 1 #define LIVES 2 -Game::Game(TQWidget *parent, const char *name) : KMainWindow(parent,name) +Game::Game(TQWidget *parent, const char *name) : TDEMainWindow(parent,name) { // create statusbar statusBar()->insertItem(i18n("Score: 0"), SCORE); @@ -79,7 +79,7 @@ Game::Game(TQWidget *parent, const char *name) : KMainWindow(parent,name) setCentralWidget(view); createMenu(); - setupGUI(KMainWindow::Save | StatusBar | Create ); + setupGUI(TDEMainWindow::Save | StatusBar | Create ); } Game::~Game() @@ -113,10 +113,10 @@ void Game::showHighScores() void Game::createMenu() { actionCollection()->setAutoConnectShortcuts(false); - (void)new KAction(i18n("Move Up"), Key_Up, 0, 0, actionCollection(), "Pl1Up"); - (void)new KAction(i18n("Move Down"), Key_Down, 0, 0, actionCollection(), "Pl1Down"); - (void)new KAction(i18n("Move Right"), Key_Right, 0, 0, actionCollection(), "Pl1Right"); - (void)new KAction(i18n("Move Left"), Key_Left, 0, 0, actionCollection(), "Pl1Left"); + (void)new TDEAction(i18n("Move Up"), Key_Up, 0, 0, actionCollection(), "Pl1Up"); + (void)new TDEAction(i18n("Move Down"), Key_Down, 0, 0, actionCollection(), "Pl1Down"); + (void)new TDEAction(i18n("Move Right"), Key_Right, 0, 0, actionCollection(), "Pl1Right"); + (void)new TDEAction(i18n("Move Left"), Key_Left, 0, 0, actionCollection(), "Pl1Left"); actionCollection()->setAutoConnectShortcuts(true); rattler->setActionCollection(actionCollection()); diff --git a/ksnake/game.h b/ksnake/game.h index 719695ef..35e8cb38 100644 --- a/ksnake/game.h +++ b/ksnake/game.h @@ -28,12 +28,12 @@ #include <kmainwindow.h> -class KAction; +class TDEAction; class Rattler; class Levels; class View; -class Game : public KMainWindow { +class Game : public TDEMainWindow { Q_OBJECT @@ -56,7 +56,7 @@ private: View *view; Rattler *rattler; Levels *levels; - KAction *pause; + TDEAction *pause; void createMenu(); }; diff --git a/ksnake/rattler.cpp b/ksnake/rattler.cpp index 458c88bf..df9748ad 100644 --- a/ksnake/rattler.cpp +++ b/ksnake/rattler.cpp @@ -308,7 +308,7 @@ void Rattler::pause() gameState.setBit(Paused); stop(); - KAction* tempPauseAction = KStdGameAction::pause(); + TDEAction* tempPauseAction = KStdGameAction::pause(); label = new TQLabel(this); label->setFont( TQFont( "Times", 14, TQFont::Bold ) ); diff --git a/ksnake/rattler.h b/ksnake/rattler.h index 1f824621..bd61e871 100644 --- a/ksnake/rattler.h +++ b/ksnake/rattler.h @@ -48,7 +48,7 @@ class Rattler : public TQWidget public: Rattler ( TQWidget *parent=0, const char *name=0 ); ~Rattler(); - void setActionCollection(KActionCollection *a){ actionCollection = a;} + void setActionCollection(TDEActionCollection *a){ actionCollection = a;} void setBalls(int); @@ -108,7 +108,7 @@ protected: void mousePressEvent( TQMouseEvent * ); void focusOutEvent( TQFocusEvent * ) { ; } void focusInEvent( TQFocusEvent * ) { ; } - KActionCollection *actionCollection; + TDEActionCollection *actionCollection; private: Board *board; diff --git a/ksokoban/MainWindow.cpp b/ksokoban/MainWindow.cpp index 626aded8..2efaad97 100644 --- a/ksokoban/MainWindow.cpp +++ b/ksokoban/MainWindow.cpp @@ -70,7 +70,7 @@ MainWindow::createCollectionMenu() { } -MainWindow::MainWindow() : KMainWindow(0), externalCollection_(0) { +MainWindow::MainWindow() : TDEMainWindow(0), externalCollection_(0) { int i; TQPixmap pixmap; @@ -102,12 +102,12 @@ MainWindow::MainWindow() : KMainWindow(0), externalCollection_(0) { game_->insertItem(i18n("&Level Collection"), collection_); pixmap = SmallIcon("undo"); - game_->insertItem(TQIconSet(pixmap), i18n("&Undo"), playField_, TQT_SLOT(undo()),TQKeySequence( (KStdAccel::undo()).toString())); + game_->insertItem(TQIconSet(pixmap), i18n("&Undo"), playField_, TQT_SLOT(undo()),TQKeySequence( (TDEStdAccel::undo()).toString())); pixmap = SmallIcon("redo"); - game_->insertItem(TQIconSet(pixmap), i18n("&Redo"), playField_, TQT_SLOT(redo()), TQKeySequence( (KStdAccel::redo()).toString())); + game_->insertItem(TQIconSet(pixmap), i18n("&Redo"), playField_, TQT_SLOT(redo()), TQKeySequence( (TDEStdAccel::redo()).toString())); game_->insertSeparator(); pixmap = SmallIcon("exit"); - game_->insertItem(TQIconSet(pixmap), i18n("&Quit"), TDEApplication::kApplication(), TQT_SLOT(closeAllWindows()), TQKeySequence( (KStdAccel::quit()).toString())); + game_->insertItem(TQIconSet(pixmap), i18n("&Quit"), TDEApplication::kApplication(), TQT_SLOT(closeAllWindows()), TQKeySequence( (TDEStdAccel::quit()).toString())); menu_->insertItem(i18n("&Game"), game_); animation_ = new TQPopupMenu(0,"animation menu"); diff --git a/ksokoban/MainWindow.h b/ksokoban/MainWindow.h index 6e5437f9..3e81f35d 100644 --- a/ksokoban/MainWindow.h +++ b/ksokoban/MainWindow.h @@ -33,7 +33,7 @@ class TQDragEnterEvent; class TQDropEvent; class LevelCollection; -class MainWindow : public KMainWindow { +class MainWindow : public TDEMainWindow { Q_OBJECT public: diff --git a/kspaceduel/mainview.cpp b/kspaceduel/mainview.cpp index 09056ecc..16766d5b 100644 --- a/kspaceduel/mainview.cpp +++ b/kspaceduel/mainview.cpp @@ -16,7 +16,7 @@ #include "ai.h" #include "options.h" -KToggleAction *MyMainView::pauseAction = 0; +TDEToggleAction *MyMainView::pauseAction = 0; MyMainView::MyMainView(TQWidget *parent) :TQWidget(parent), @@ -103,7 +103,7 @@ MyMainView::~MyMainView() writeConfig(); } -void MyMainView::setActionCollection(KActionCollection *a) +void MyMainView::setActionCollection(TDEActionCollection *a) { actionCollection = a; } @@ -492,7 +492,7 @@ void MyMainView::newRound() field.update(); TQString str = i18n("Press %1 to start") - .arg(KShortcut(GAME_START_SHORTCUT).toString()); + .arg(TDEShortcut(GAME_START_SHORTCUT).toString()); emit(setStatusText(str,IDS_MAIN)); emit( setStatusText( "", IDS_PAUSE ) ); stop( ); @@ -557,7 +557,7 @@ void MyMainView::timerEvent(TQTimerEvent *event) emit(wins(0,w)); } TQString str = i18n("Press %1 for new round") - .arg(KShortcut(GAME_START_SHORTCUT).toString()); + .arg(TDEShortcut(GAME_START_SHORTCUT).toString()); emit(setStatusText(str,IDS_MAIN)); stop( ); } diff --git a/kspaceduel/mainview.h b/kspaceduel/mainview.h index 41622278..f39e3134 100644 --- a/kspaceduel/mainview.h +++ b/kspaceduel/mainview.h @@ -4,8 +4,8 @@ #include <tqwidget.h> #include <tqimage.h> -class KToggleAction; -class KActionCollection; +class TDEToggleAction; +class TDEActionCollection; #include <krandomsequence.h> #include "sprites.h" @@ -24,8 +24,8 @@ public: MyMainView(TQWidget *parent=0); ~MyMainView(); - static KToggleAction *pauseAction; - void setActionCollection(KActionCollection *a); + static TDEToggleAction *pauseAction; + void setActionCollection(TDEActionCollection *a); public slots: void newRound(); @@ -60,7 +60,7 @@ protected: void calculatePowerups(); void collisions(); private: - KActionCollection *actionCollection; + TDEActionCollection *actionCollection; TQCanvas field; TQCanvasView view; diff --git a/kspaceduel/topwidget.cpp b/kspaceduel/topwidget.cpp index 424b4ea6..b805447a 100644 --- a/kspaceduel/topwidget.cpp +++ b/kspaceduel/topwidget.cpp @@ -64,52 +64,52 @@ void MyTopLevelWidget::initActions( ) { KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); KStdGameAction::gameNew(TQT_TQOBJECT(playfield), TQT_SLOT(newGame()), actionCollection()); - ( void )new KAction( i18n( "&New Round" ), "spnewround", + ( void )new TDEAction( i18n( "&New Round" ), "spnewround", CTRL + Key_R, TQT_TQOBJECT(playfield), TQT_SLOT( newRound( ) ), actionCollection( ), "new_round" ); MyMainView::pauseAction = KStdGameAction::pause(TQT_TQOBJECT(playfield), TQT_SLOT(togglePause()), actionCollection()); MyMainView::pauseAction->setChecked( false ); - KAction* gameStart = new KAction( i18n( "Start" ), GAME_START_SHORTCUT, + TDEAction* gameStart = new TDEAction( i18n( "Start" ), GAME_START_SHORTCUT, TQT_TQOBJECT(playfield), TQT_SLOT( start( ) ), actionCollection( ), "game_start" ); KStdAction::preferences(TQT_TQOBJECT(playfield), TQT_SLOT(gameSetup()), actionCollection()); - KAccel* acc = new KAccel(this); + TDEAccel* acc = new TDEAccel(this); gameStart->plugAccel(acc); // Default keys actionCollection()->setAutoConnectShortcuts(false); - KAction* ac; - ac = new KAction(i18n("Player 1 Rotate Left"), Key_S, 0, 0, + TDEAction* ac; + ac = new TDEAction(i18n("Player 1 Rotate Left"), Key_S, 0, 0, actionCollection(), "P1KeyLeft"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 1 Rotate Right"), Key_F, 0, 0, + ac = new TDEAction(i18n("Player 1 Rotate Right"), Key_F, 0, 0, actionCollection(), "P1KeyRight"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 1 Accelerate"), Key_E, 0, 0, + ac = new TDEAction(i18n("Player 1 Accelerate"), Key_E, 0, 0, actionCollection(), "P1KeyAcc"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 1 Shot"), Key_D, 0, 0, + ac = new TDEAction(i18n("Player 1 Shot"), Key_D, 0, 0, actionCollection(), "P1Shot"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 1 Mine"), Key_A, 0, 0, + ac = new TDEAction(i18n("Player 1 Mine"), Key_A, 0, 0, actionCollection(), "P1Mine"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 2 Rotate Left"), Key_Left, 0, 0, + ac = new TDEAction(i18n("Player 2 Rotate Left"), Key_Left, 0, 0, actionCollection(), "P2KeyLeft"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 2 Rotate Right"), Key_Right, 0, 0, + ac = new TDEAction(i18n("Player 2 Rotate Right"), Key_Right, 0, 0, actionCollection(), "P2KeyRight"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 2 Accelerate"), Key_Up, 0, 0, + ac = new TDEAction(i18n("Player 2 Accelerate"), Key_Up, 0, 0, actionCollection(), "P2KeyAcc"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 2 Shot"), Key_Down, 0, 0, + ac = new TDEAction(i18n("Player 2 Shot"), Key_Down, 0, 0, actionCollection(), "P2Shot"); ac->setEnabled( false ); - ac = new KAction(i18n("Player 2 Mine"), Key_Insert, 0, 0, + ac = new TDEAction(i18n("Player 2 Mine"), Key_Insert, 0, 0, actionCollection(), "P2Mine"); ac->setEnabled( false ); diff --git a/kspaceduel/topwidget.h b/kspaceduel/topwidget.h index c3b66d03..d0d020d5 100644 --- a/kspaceduel/topwidget.h +++ b/kspaceduel/topwidget.h @@ -6,7 +6,7 @@ class PlayerInfo; class MyMainView; -class MyTopLevelWidget:public KMainWindow +class MyTopLevelWidget:public TDEMainWindow { Q_OBJECT diff --git a/ktron/ktron.cpp b/ktron/ktron.cpp index 6ef3c4e1..19786300 100644 --- a/ktron/ktron.cpp +++ b/ktron/ktron.cpp @@ -42,7 +42,7 @@ /** * Constuctor */ -KTron::KTron(TQWidget *parent, const char *name) : KMainWindow(parent, name) { +KTron::KTron(TQWidget *parent, const char *name) : TDEMainWindow(parent, name) { playerPoints[0]=playerPoints[1]=0; tron=new Tron(this, "Tron"); @@ -56,27 +56,27 @@ KTron::KTron(TQWidget *parent, const char *name) : KMainWindow(parent, name) { // We match up keyboard events ourselves in Tron::keyPressEvent() // We must disable the actions, otherwise we don't get the keyPressEvent's - KAction *act; - act = new KAction(i18n("Player 1 Up"), Key_R, 0, 0, actionCollection(), "Pl1Up"); + TDEAction *act; + act = new TDEAction(i18n("Player 1 Up"), Key_R, 0, 0, actionCollection(), "Pl1Up"); act->setEnabled(false); - act = new KAction(i18n("Player 1 Down"), Key_F, 0, 0, actionCollection(), "Pl1Down"); + act = new TDEAction(i18n("Player 1 Down"), Key_F, 0, 0, actionCollection(), "Pl1Down"); act->setEnabled(false); - act = new KAction(i18n("Player 1 Right"), Key_G, 0, 0, actionCollection(), "Pl1Right"); + act = new TDEAction(i18n("Player 1 Right"), Key_G, 0, 0, actionCollection(), "Pl1Right"); act->setEnabled(false); - act = new KAction(i18n("Player 1 Left"), Key_D, 0, 0, actionCollection(), "Pl1Left"); + act = new TDEAction(i18n("Player 1 Left"), Key_D, 0, 0, actionCollection(), "Pl1Left"); act->setEnabled(false); - act = new KAction(i18n("Player 1 Accelerator"), Key_A, 0, 0, actionCollection(), "Pl1Ac"); + act = new TDEAction(i18n("Player 1 Accelerator"), Key_A, 0, 0, actionCollection(), "Pl1Ac"); act->setEnabled(false); - act = new KAction(i18n("Player 2 Up"), Key_Up, 0, 0, actionCollection(), "Pl2Up"); + act = new TDEAction(i18n("Player 2 Up"), Key_Up, 0, 0, actionCollection(), "Pl2Up"); act->setEnabled(false); - act = new KAction(i18n("Player 2 Down"), Key_Down, 0, 0, actionCollection(), "Pl2Down"); + act = new TDEAction(i18n("Player 2 Down"), Key_Down, 0, 0, actionCollection(), "Pl2Down"); act->setEnabled(false); - act = new KAction(i18n("Player 2 Right"), Key_Right, 0, 0, actionCollection(), "Pl2Right"); + act = new TDEAction(i18n("Player 2 Right"), Key_Right, 0, 0, actionCollection(), "Pl2Right"); act->setEnabled(false); - act = new KAction(i18n("Player 2 Left"), Key_Left, 0, 0, actionCollection(), "Pl2Left"); + act = new TDEAction(i18n("Player 2 Left"), Key_Left, 0, 0, actionCollection(), "Pl2Left"); act->setEnabled(false); - act = new KAction(i18n("Player 2 Accelerator"), Key_0, 0, 0, actionCollection(), "Pl2Ac"); + act = new TDEAction(i18n("Player 2 Accelerator"), Key_0, 0, 0, actionCollection(), "Pl2Ac"); act->setEnabled(false); tron->setActionCollection(actionCollection()); @@ -86,7 +86,7 @@ KTron::KTron(TQWidget *parent, const char *name) : KMainWindow(parent, name) { KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT( close() ), actionCollection()); KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection()); - setupGUI( KMainWindow::Keys | StatusBar | Save | Create); + setupGUI( TDEMainWindow::Keys | StatusBar | Save | Create); loadSettings(); } diff --git a/ktron/ktron.h b/ktron/ktron.h index d063b792..262d56ef 100644 --- a/ktron/ktron.h +++ b/ktron/ktron.h @@ -29,14 +29,14 @@ #include <kmainwindow.h> #include "tron.h" -class KAccel; -class KSelectAction; +class TDEAccel; +class TDESelectAction; class Tron; /** * @short The main window of KTron */ -class KTron : public KMainWindow { +class KTron : public TDEMainWindow { Q_OBJECT @@ -45,7 +45,7 @@ public: KTron(TQWidget *parent=0, const char *name=0); private: - KAccel *accel; + TDEAccel *accel; Tron *tron; TQString playerName[2]; int playerPoints[2]; diff --git a/ktron/tron.cpp b/ktron/tron.cpp index 585aedd0..ae219a7d 100644 --- a/ktron/tron.cpp +++ b/ktron/tron.cpp @@ -422,7 +422,7 @@ void Tron::drawRect(TQPainter & p, int x, int y) ** config functions ** ** *************************************************************** */ -void Tron::setActionCollection(KActionCollection *a) +void Tron::setActionCollection(TDEActionCollection *a) { actionCollection = a; } diff --git a/ktron/tron.h b/ktron/tron.h index 821beddb..eeeab068 100644 --- a/ktron/tron.h +++ b/ktron/tron.h @@ -32,7 +32,7 @@ #include <math.h> #include <krandomsequence.h> -class KActionCollection; +class TDEActionCollection; #include "player.h" @@ -51,7 +51,7 @@ class Tron : public TQWidget public: Tron(TQWidget *parent=0, const char *name=0); ~Tron(); - void setActionCollection(KActionCollection*); + void setActionCollection(TDEActionCollection*); void updatePixmap(); void setBackgroundPix(TQPixmap); void setComputerplayer(Player player, bool); @@ -91,7 +91,7 @@ protected: private: /** Stores key shortcuts */ - KActionCollection* actionCollection; + TDEActionCollection* actionCollection; /** Drawing buffer */ TQPixmap *pixmap; /** The playingfield */ diff --git a/ktuberling/toplevel.cpp b/ktuberling/toplevel.cpp index 9593ef73..16869adb 100644 --- a/ktuberling/toplevel.cpp +++ b/ktuberling/toplevel.cpp @@ -23,7 +23,7 @@ // Constructor TopLevel::TopLevel() - : KMainWindow(0) + : TDEMainWindow(0) { readOptions(); @@ -34,7 +34,7 @@ TopLevel::TopLevel() setCentralWidget(playGround); - setupKAction(); + setupTDEAction(); } // Destructor @@ -57,25 +57,25 @@ void TopLevel::enableRedo(bool enable) const // Register an available gameboard void TopLevel::registerGameboard(const TQString &menuItem, const char *actionId) { - KToggleAction *t = 0; + TDEToggleAction *t = 0; switch (gameboards) { - case 0: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard0()), actionCollection(), actionId); + case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard0()), actionCollection(), actionId); break; - case 1: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard1()), actionCollection(), actionId); + case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard1()), actionCollection(), actionId); break; - case 2: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard2()), actionCollection(), actionId); + case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard2()), actionCollection(), actionId); break; - case 3: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard3()), actionCollection(), actionId); + case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard3()), actionCollection(), actionId); break; - case 4: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard4()), actionCollection(), actionId); + case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard4()), actionCollection(), actionId); break; - case 5: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard5()), actionCollection(), actionId); + case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard5()), actionCollection(), actionId); break; - case 6: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard6()), actionCollection(), actionId); + case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard6()), actionCollection(), actionId); break; - case 7: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard7()), actionCollection(), actionId); + case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard7()), actionCollection(), actionId); break; } @@ -89,41 +89,41 @@ void TopLevel::registerGameboard(const TQString &menuItem, const char *actionId) // Register an available language void TopLevel::registerLanguage(const TQString &menuItem, const char *actionId, bool enabled) { - KToggleAction *t = 0; + TDEToggleAction *t = 0; switch (languages) { - case 0: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language0()), actionCollection(), actionId); + case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language0()), actionCollection(), actionId); break; - case 1: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language1()), actionCollection(), actionId); + case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language1()), actionCollection(), actionId); break; - case 2: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language2()), actionCollection(), actionId); + case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language2()), actionCollection(), actionId); break; - case 3: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language3()), actionCollection(), actionId); + case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language3()), actionCollection(), actionId); break; - case 4: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language4()), actionCollection(), actionId); + case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language4()), actionCollection(), actionId); break; - case 5: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language5()), actionCollection(), actionId); + case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language5()), actionCollection(), actionId); break; - case 6: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language6()), actionCollection(), actionId); + case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language6()), actionCollection(), actionId); break; - case 7: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language7()), actionCollection(), actionId); + case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language7()), actionCollection(), actionId); break; - case 8: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language8()), actionCollection(), actionId); + case 8: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language8()), actionCollection(), actionId); break; - case 9: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language9()), actionCollection(), actionId); + case 9: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language9()), actionCollection(), actionId); break; - case 10: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language10()), actionCollection(), actionId); + case 10: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language10()), actionCollection(), actionId); break; - case 11: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language11()), actionCollection(), actionId); + case 11: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language11()), actionCollection(), actionId); break; - case 12: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language12()), actionCollection(), actionId); + case 12: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language12()), actionCollection(), actionId); break; - case 13: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language13()), actionCollection(), actionId); + case 13: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language13()), actionCollection(), actionId); break; - case 14: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language14()), actionCollection(), actionId); + case 14: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language14()), actionCollection(), actionId); break; - case 15: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language15()), actionCollection(), actionId); + case 15: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language15()), actionCollection(), actionId); break; } @@ -141,19 +141,19 @@ void TopLevel::changeGameboard(uint newGameboard) // Do not accept to switch to same gameboard if (newGameboard == selectedGameboard) { // select this gameboard again - ((KToggleAction*) actionCollection()->action(gameboardActions[newGameboard].latin1()))->setChecked(true); + ((TDEToggleAction*) actionCollection()->action(gameboardActions[newGameboard].latin1()))->setChecked(true); return; } // Unselect preceding gameboard - ((KToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->setChecked(false); + ((TDEToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->setChecked(false); // Change gameboard in the remembered options selectedGameboard = newGameboard; writeOptions(); - if( !((KToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->isChecked() ) - ((KToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->setChecked(true); + if( !((TDEToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->isChecked() ) + ((TDEToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->setChecked(true); // Change gameboard effectively playGround->change(newGameboard); @@ -169,13 +169,13 @@ void TopLevel::changeLanguage(uint newLanguage) // Do not accept to switch to same language if (newLanguage == selectedLanguage && soundEnabled) { // newLanguage should stay checked - ((KToggleAction*) actionCollection()->action(languageActions[newLanguage].latin1()))->setChecked(true); + ((TDEToggleAction*) actionCollection()->action(languageActions[newLanguage].latin1()))->setChecked(true); return; } // Unselect preceding language - if (!soundEnabled) ((KToggleAction*) actionCollection()->action("speech_no_sound"))->setChecked(false); - ((KToggleAction*) actionCollection()->action(languageActions[selectedLanguage].latin1()))->setChecked(false); + if (!soundEnabled) ((TDEToggleAction*) actionCollection()->action("speech_no_sound"))->setChecked(false); + ((TDEToggleAction*) actionCollection()->action(languageActions[selectedLanguage].latin1()))->setChecked(false); // Change language in the remembered options soundEnabled = true; @@ -250,8 +250,8 @@ void TopLevel::writeOptions() config->sync(); } -// KAction initialization (aka menubar + toolbar init) -void TopLevel::setupKAction() +// TDEAction initialization (aka menubar + toolbar init) +void TopLevel::setupTDEAction() { //Game KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(fileNew()), actionCollection()); @@ -259,7 +259,7 @@ void TopLevel::setupKAction() KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(fileSave()), actionCollection()); KStdGameAction::print(TQT_TQOBJECT(this), TQT_SLOT(filePrint()), actionCollection()); KStdGameAction::quit(TQT_TQOBJECT(kapp), TQT_SLOT(quit()), actionCollection()); - (void) new KAction(i18n("Save &as Picture..."), 0, TQT_TQOBJECT(this), TQT_SLOT(filePicture()), actionCollection(), "game_save_picture"); + (void) new TDEAction(i18n("Save &as Picture..."), 0, TQT_TQOBJECT(this), TQT_SLOT(filePicture()), actionCollection(), "game_save_picture"); //Edit KStdAction::copy(TQT_TQOBJECT(this), TQT_SLOT(editCopy()), actionCollection()); @@ -269,7 +269,7 @@ void TopLevel::setupKAction() enableRedo(false); //Speech - KToggleAction* t = new KToggleAction(i18n("&No Sound"), 0, TQT_TQOBJECT(this), TQT_SLOT(soundOff()), actionCollection(), "speech_no_sound"); + TDEToggleAction* t = new TDEToggleAction(i18n("&No Sound"), 0, TQT_TQOBJECT(this), TQT_SLOT(soundOff()), actionCollection(), "speech_no_sound"); if (!soundEnabled) t->setChecked(true); setupGUI(); @@ -508,8 +508,8 @@ void TopLevel::soundOff() if (!soundEnabled) return; soundEnabled = false; - ((KToggleAction*) actionCollection()->action(languageActions[selectedLanguage].latin1()))->setChecked(false); - ((KToggleAction*) actionCollection()->action("speech_no_sound"))->setChecked(true); + ((TDEToggleAction*) actionCollection()->action(languageActions[selectedLanguage].latin1()))->setChecked(false); + ((TDEToggleAction*) actionCollection()->action("speech_no_sound"))->setChecked(true); writeOptions(); } diff --git a/ktuberling/toplevel.h b/ktuberling/toplevel.h index 4acf6dea..7373fdac 100644 --- a/ktuberling/toplevel.h +++ b/ktuberling/toplevel.h @@ -15,7 +15,7 @@ class TQDomDocument; class PlayGround; class SoundFactory; -class TopLevel : public KMainWindow +class TopLevel : public TDEMainWindow { Q_OBJECT @@ -42,7 +42,7 @@ protected: void readOptions(); void writeOptions(); - void setupKAction(); + void setupTDEAction(); private slots: diff --git a/libksirtet/base/kzoommainwindow.cpp b/libksirtet/base/kzoommainwindow.cpp index 95b5b359..3bab5661 100644 --- a/libksirtet/base/kzoommainwindow.cpp +++ b/libksirtet/base/kzoommainwindow.cpp @@ -26,7 +26,7 @@ #include <kcmenumngr.h> KZoomMainWindow::KZoomMainWindow(uint min, uint max, uint step, const char *name) - : KMainWindow(0, name), _zoomStep(step), _minZoom(min), _maxZoom(max) + : TDEMainWindow(0, name), _zoomStep(step), _minZoom(min), _maxZoom(max) { installEventFilter(this); @@ -77,7 +77,7 @@ bool KZoomMainWindow::eventFilter(TQObject *o, TQEvent *e) setFixedSize(minimumSize()); // because K/TQMainWindow // does not manage fixed central widget // with hidden menubar... - return KMainWindow::eventFilter(o, e); + return TDEMainWindow::eventFilter(o, e); } void KZoomMainWindow::setZoom(uint zoom) @@ -111,5 +111,5 @@ void KZoomMainWindow::toggleMenubar() bool KZoomMainWindow::queryExit() { writeMenubarVisibleSetting(_menu->isChecked()); - return KMainWindow::queryExit(); + return TDEMainWindow::queryExit(); } diff --git a/libksirtet/base/kzoommainwindow.h b/libksirtet/base/kzoommainwindow.h index b0d6aba4..3e47cb0d 100644 --- a/libksirtet/base/kzoommainwindow.h +++ b/libksirtet/base/kzoommainwindow.h @@ -24,7 +24,7 @@ #include <kdemacros.h> -class KToggleAction; +class TDEToggleAction; /** * KZoomMainWindow is a main window of fixed size. Its size can be @@ -41,7 +41,7 @@ class KToggleAction; * This class also has a "show/hide menubar" action and allows the use * of a context popup menu (useful to restore the menubar when hidden). */ -class KDE_EXPORT KZoomMainWindow : public KMainWindow +class KDE_EXPORT KZoomMainWindow : public TDEMainWindow { Q_OBJECT @@ -119,8 +119,8 @@ private slots: private: uint _zoom, _zoomStep, _minZoom, _maxZoom; TQPtrList<TQWidget> _widgets; - KAction *_zoomInAction, *_zoomOutAction; - KToggleAction *_menu; + TDEAction *_zoomInAction, *_zoomOutAction; + TDEToggleAction *_menu; class KZoomMainWindowPrivate; KZoomMainWindowPrivate *d; diff --git a/libksirtet/base/main.h b/libksirtet/base/main.h index 33b5f9d9..2c48439b 100644 --- a/libksirtet/base/main.h +++ b/libksirtet/base/main.h @@ -6,7 +6,7 @@ #include <kdemacros.h> class BaseInterface; -class KToggleAction; +class TDEToggleAction; class KKeyDialog; class TDEConfigDialog; @@ -44,7 +44,7 @@ protected: virtual bool menubarVisibleSetting() const; private: - KToggleAction *_pause; + TDEToggleAction *_pause; }; #endif diff --git a/libksirtet/common/main.cpp b/libksirtet/common/main.cpp index 7342255b..0b3aa414 100644 --- a/libksirtet/common/main.cpp +++ b/libksirtet/common/main.cpp @@ -25,17 +25,17 @@ void MainWindow::init() // Modes bool ama = ( bfactory->bbi.nbArcadeStages!=0 ); TQString s = (ama ? i18n("&Single Human (Normal)") : i18n("&Single Human")); - (void)new KAction(s, 0, TQT_TQOBJECT(inter), TQT_SLOT(normalGame()), + (void)new TDEAction(s, 0, TQT_TQOBJECT(inter), TQT_SLOT(normalGame()), actionCollection(), "mp_single_human"); - if (ama) (void)new KAction(i18n("&Single Human (Arcade)"), 0, + if (ama) (void)new TDEAction(i18n("&Single Human (Arcade)"), 0, TQT_TQOBJECT(inter), TQT_SLOT(arcadeGame()), actionCollection(), "mp_arcade"); - (void)new KAction(i18n("Human vs &Human"), 0, TQT_TQOBJECT(inter), TQT_SLOT(humanVsHuman()), + (void)new TDEAction(i18n("Human vs &Human"), 0, TQT_TQOBJECT(inter), TQT_SLOT(humanVsHuman()), actionCollection(), "mp_human_vs_human"); - (void)new KAction(i18n("Human vs &Computer"), 0, + (void)new TDEAction(i18n("Human vs &Computer"), 0, TQT_TQOBJECT(inter), TQT_SLOT(humanVsComputer()), actionCollection(), "mp_human_vs_computer"); - (void)new KAction(i18n("&More..."), 0, TQT_TQOBJECT(inter), TQT_SLOT(dialog()), + (void)new TDEAction(i18n("&More..."), 0, TQT_TQOBJECT(inter), TQT_SLOT(dialog()), actionCollection(), "mp_more"); buildGUI(inter); diff --git a/libksirtet/lib/keys.cpp b/libksirtet/lib/keys.cpp index acf4d7ac..801d46d0 100644 --- a/libksirtet/lib/keys.cpp +++ b/libksirtet/lib/keys.cpp @@ -43,12 +43,12 @@ void KeyData::clear() void KeyData::createActionCollection(uint index, TQWidget *receiver) { Q_ASSERT( index<_cols.size() ); - _cols[index] = new KActionCollection(receiver, this); + _cols[index] = new TDEActionCollection(receiver, this); for (uint k=0; k<_data.size(); k++) { TQString label = i18n(_data[k].label); TQString name = TQString("%2 %3").arg(index+1).arg(_data[k].name); const char *slot = (_data[k].slotRelease ? 0 : _data[k].slot); - KAction *a = new KAction(label, _keycodes[_cols.size()-1][index][k], + TDEAction *a = new TDEAction(label, _keycodes[_cols.size()-1][index][k], TQT_TQOBJECT(receiver), slot, _cols[index], name.utf8()); a->setEnabled(false); if ( slot==0 ) { @@ -67,7 +67,7 @@ void KeyData::createActionCollection(uint index, TQWidget *receiver) void KeyData::setEnabled(uint index, bool enabled) { for (uint k=0; k<_cols[index]->count(); k++) { - TQMap<KAction *, SpecialData>::Iterator it = + TQMap<TDEAction *, SpecialData>::Iterator it = _specActions.find(_cols[index]->action(k)); if ( it==_specActions.end() ) _cols[index]->action(k)->setEnabled(enabled); @@ -93,7 +93,7 @@ void KeyData::keyEvent(TQKeyEvent *e, bool pressed) if ( e->isAutoRepeat() ) return; KKey key(e); - TQMap<KAction *, SpecialData>::Iterator it = _specActions.begin(); + TQMap<TDEAction *, SpecialData>::Iterator it = _specActions.begin(); for(; it!=_specActions.end(); ++it) { if ( !it.data().enabled ) continue; if ( !it.key()->shortcut().contains(key) ) continue; diff --git a/libksirtet/lib/keys.h b/libksirtet/lib/keys.h index ff2a1c5e..83b63e49 100644 --- a/libksirtet/lib/keys.h +++ b/libksirtet/lib/keys.h @@ -29,12 +29,12 @@ class KeyData : public TQObject uint _maxNb; TQMemArray<ActionData> _data; TQMap<int, TQMap<int, TQMemArray<int> > > _keycodes; - TQMemArray<KActionCollection *> _cols; + TQMemArray<TDEActionCollection *> _cols; struct SpecialData { bool enabled; TQSignal *pressed, *released; }; - TQMap<KAction *, SpecialData> _specActions; + TQMap<TDEAction *, SpecialData> _specActions; TQString group() const { return TQString("Keys (%1 humans)").arg(_cols.size()); } diff --git a/libksirtet/lib/mp_interface.h b/libksirtet/lib/mp_interface.h index 7f61d13d..3ae8a0bc 100644 --- a/libksirtet/lib/mp_interface.h +++ b/libksirtet/lib/mp_interface.h @@ -15,7 +15,7 @@ class RemoteHostData; class KeyData; class KeyCollection; class KKeyDialog; -class KAction; +class TDEAction; struct ActionData { const char *label, *name; diff --git a/libksirtet/lib/mp_simple_interface.cpp b/libksirtet/lib/mp_simple_interface.cpp index 1b83be40..bf81d750 100644 --- a/libksirtet/lib/mp_simple_interface.cpp +++ b/libksirtet/lib/mp_simple_interface.cpp @@ -9,7 +9,7 @@ #define PAUSE_ACTION \ - ((KToggleAction *)((KMainWindow *)topLevelWidget())->action("game_pause")) + ((TDEToggleAction *)((TDEMainWindow *)topLevelWidget())->action("game_pause")) MPSimpleInterface::MPSimpleInterface(const MPGameInfo &gi, uint nbActions, const ActionData *data, diff --git a/libtdegames/highscore/kexthighscore_gui.cpp b/libtdegames/highscore/kexthighscore_gui.cpp index a66050a6..19f9c004 100644 --- a/libtdegames/highscore/kexthighscore_gui.cpp +++ b/libtdegames/highscore/kexthighscore_gui.cpp @@ -46,7 +46,7 @@ namespace KExtHighscore //----------------------------------------------------------------------------- ShowItem::ShowItem(TQListView *list, bool highlight) - : KListViewItem(list), _highlight(highlight) + : TDEListViewItem(list), _highlight(highlight) {} void ShowItem::paintCell(TQPainter *p, const TQColorGroup &cg, @@ -54,12 +54,12 @@ void ShowItem::paintCell(TQPainter *p, const TQColorGroup &cg, { TQColorGroup cgrp(cg); if (_highlight) cgrp.setColor(TQColorGroup::Text, red); - KListViewItem::paintCell(p, cgrp, column, width, align); + TDEListViewItem::paintCell(p, cgrp, column, width, align); } //----------------------------------------------------------------------------- ScoresList::ScoresList(TQWidget *parent) - : KListView(parent) + : TDEListView(parent) { setSelectionMode(TQListView::NoSelection); setItemMargin(3); diff --git a/libtdegames/highscore/kexthighscore_gui.h b/libtdegames/highscore/kexthighscore_gui.h index c1d2a35c..fbd1422c 100644 --- a/libtdegames/highscore/kexthighscore_gui.h +++ b/libtdegames/highscore/kexthighscore_gui.h @@ -42,7 +42,7 @@ class Score; class AdditionalTab; //----------------------------------------------------------------------------- -class ShowItem : public KListViewItem +class ShowItem : public TDEListViewItem { public: ShowItem(TQListView *, bool highlight); @@ -55,7 +55,7 @@ class ShowItem : public KListViewItem bool _highlight; }; -class ScoresList : public KListView +class ScoresList : public TDEListView { Q_OBJECT diff --git a/libtdegames/highscore/kexthighscore_tab.cpp b/libtdegames/highscore/kexthighscore_tab.cpp index 55f96e6b..94e87f23 100644 --- a/libtdegames/highscore/kexthighscore_tab.cpp +++ b/libtdegames/highscore/kexthighscore_tab.cpp @@ -211,7 +211,7 @@ HistogramTab::HistogramTab(TQWidget *parent) // construct GUI TQVBoxLayout *top = static_cast<TQVBoxLayout *>(layout()); - _list = new KListView(this); + _list = new TDEListView(this); _list->setSelectionMode(TQListView::NoSelection); _list->setItemMargin(3); _list->setAllColumnsShowFocus(true); @@ -235,7 +235,7 @@ HistogramTab::HistogramTab(TQWidget *parent) TQString s2; if ( k==sh.size() ) s2 = "..."; else if ( sh[k]!=sh[k-1]+1 ) s2 = sitem->pretty(0, sh[k]); - (void)new KListViewItem(_list, s1, s2); + (void)new TDEListViewItem(_list, s1, s2); } } diff --git a/libtdegames/highscore/kexthighscore_tab.h b/libtdegames/highscore/kexthighscore_tab.h index 7ad91a91..bb84f155 100644 --- a/libtdegames/highscore/kexthighscore_tab.h +++ b/libtdegames/highscore/kexthighscore_tab.h @@ -24,7 +24,7 @@ #include <tqmemarray.h> class TQLabel; -class KListView; +class TDEListView; namespace KExtHighscore @@ -111,7 +111,7 @@ class HistogramTab : public AdditionalTab private: TQMemArray<uint> _counts; TQMemArray<uint> _data; - KListView *_list; + TDEListView *_list; void display(uint i); }; diff --git a/libtdegames/kchatdialog.cpp b/libtdegames/kchatdialog.cpp index 538bb334..cb2ae837 100644 --- a/libtdegames/kchatdialog.cpp +++ b/libtdegames/kchatdialog.cpp @@ -133,28 +133,28 @@ void KChatDialog::init() void KChatDialog::slotGetNameFont() { TQFont font = nameFont(); - KFontDialog::getFont(font); + TDEFontDialog::getFont(font); setNameFont(font); } void KChatDialog::slotGetTextFont() { TQFont font = textFont(); - KFontDialog::getFont(font); + TDEFontDialog::getFont(font); setTextFont(font); } void KChatDialog::slotGetSystemNameFont() { TQFont font = systemNameFont(); - KFontDialog::getFont(font); + TDEFontDialog::getFont(font); setSystemNameFont(font); } void KChatDialog::slotGetSystemTextFont() { TQFont font = systemTextFont(); - KFontDialog::getFont(font); + TDEFontDialog::getFont(font); setSystemTextFont(font); } diff --git a/libtdegames/kgame/dialogs/kgamedebugdialog.cpp b/libtdegames/kgame/dialogs/kgamedebugdialog.cpp index ca95226e..e9ff7232 100644 --- a/libtdegames/kgame/dialogs/kgamedebugdialog.cpp +++ b/libtdegames/kgame/dialogs/kgamedebugdialog.cpp @@ -86,7 +86,7 @@ public: const KGame* mGame; TQFrame* mGamePage; - KListView* mGameProperties; + TDEListView* mGameProperties; TQListViewItem* mGameAddress; TQListViewItem* mGameId; TQListViewItem* mGameCookie; @@ -100,8 +100,8 @@ public: TQListViewItem* mGamePlayerCount; TQFrame* mPlayerPage; - KListBox* mPlayerList; - KListView* mPlayerProperties; + TDEListBox* mPlayerList; + TDEListView* mPlayerProperties; TQListViewItem* mPlayerAddress; TQListViewItem* mPlayerId; TQListViewItem* mPlayerName; @@ -116,8 +116,8 @@ public: TQListViewItem* mPlayerNetworkPriority; TQFrame* mMessagePage; - KListView* mMessageList; - KListBox* mHideIdList; + TDEListView* mMessageList; + TDEListBox* mHideIdList; }; KGameDebugDialog::KGameDebugDialog(KGame* g, TQWidget* parent, bool modal) : @@ -144,12 +144,12 @@ void KGameDebugDialog::initGamePage() TQVBoxLayout* topLayout = new TQVBoxLayout(d->mGamePage, marginHint(), spacingHint()); TQHBoxLayout* layout = new TQHBoxLayout(topLayout); - KListView* v = new KListView(d->mGamePage); + TDEListView* v = new TDEListView(d->mGamePage); v->addColumn(i18n("Data")); v->addColumn(i18n("Value")); layout->addWidget(v); - d->mGameProperties = new KListView(d->mGamePage); + d->mGameProperties = new TDEListView(d->mGamePage); d->mGameProperties->addColumn(i18n("Property")); d->mGameProperties->addColumn(i18n("Value")); d->mGameProperties->addColumn(i18n("Policy")); @@ -183,17 +183,17 @@ void KGameDebugDialog::initPlayerPage() TQVBoxLayout* listLayout = new TQVBoxLayout(layout); TQLabel* listLabel = new TQLabel(i18n("Available Players"), d->mPlayerPage); listLayout->addWidget(listLabel); - d->mPlayerList = new KListBox(d->mPlayerPage); + d->mPlayerList = new TDEListBox(d->mPlayerPage); connect(d->mPlayerList, TQT_SIGNAL(executed(TQListBoxItem*)), this, TQT_SLOT(slotUpdatePlayerData(TQListBoxItem*))); listLayout->addWidget(d->mPlayerList); d->mPlayerList->setSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding)); - KListView* v = new KListView(d->mPlayerPage); + TDEListView* v = new TDEListView(d->mPlayerPage); layout->addWidget(v); v->addColumn(i18n("Data")); v->addColumn(i18n("Value")); - d->mPlayerProperties = new KListView(d->mPlayerPage); + d->mPlayerProperties = new TDEListView(d->mPlayerPage); d->mPlayerProperties->addColumn(i18n("Property")); d->mPlayerProperties->addColumn(i18n("Value")); d->mPlayerProperties->addColumn(i18n("Policy")); @@ -221,7 +221,7 @@ void KGameDebugDialog::initMessagePage() { d->mMessagePage = addPage(i18n("Debug &Messages")); TQGridLayout* layout = new TQGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint()); - d->mMessageList = new KListView(d->mMessagePage); + d->mMessageList = new TDEListView(d->mMessagePage); layout->addMultiCellWidget(d->mMessageList, 0, 9, 0, 3); d->mMessageList->addColumn(i18n("Time")); d->mMessageList->addColumn(i18n("ID")); @@ -239,7 +239,7 @@ void KGameDebugDialog::initMessagePage() TQLabel* l = new TQLabel(i18n("Do not show IDs:"), d->mMessagePage); layout->addMultiCellWidget(l, 0, 0, 5, 6); - d->mHideIdList = new KListBox(d->mMessagePage); + d->mHideIdList = new TDEListBox(d->mMessagePage); layout->addMultiCellWidget(d->mHideIdList, 1, 8, 5, 6); TQPushButton* clear = new KPushButton(KStdGuiItem::clear(), d->mMessagePage); diff --git a/libtdegames/kgame/dialogs/kgamedialogconfig.cpp b/libtdegames/kgame/dialogs/kgamedialogconfig.cpp index 11fc94d5..fee9a48b 100644 --- a/libtdegames/kgame/dialogs/kgamedialogconfig.cpp +++ b/libtdegames/kgame/dialogs/kgamedialogconfig.cpp @@ -596,7 +596,7 @@ public: } TQPtrDict<KPlayer> mItem2Player; - KListBox* mPlayerBox; + TDEListBox* mPlayerBox; }; KGameDialogConnectionConfig::KGameDialogConnectionConfig(TQWidget* parent) @@ -607,7 +607,7 @@ KGameDialogConnectionConfig::KGameDialogConnectionConfig(TQWidget* parent) TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint()); topLayout->setAutoAdd(true); TQHGroupBox* b = new TQHGroupBox(i18n("Connected Players"), this); - d->mPlayerBox = new KListBox(b); + d->mPlayerBox = new TDEListBox(b); setMinimumHeight(100); } diff --git a/libtdegames/kstdgameaction.cpp b/libtdegames/kstdgameaction.cpp index 368b26ff..0f7ec346 100644 --- a/libtdegames/kstdgameaction.cpp +++ b/libtdegames/kstdgameaction.cpp @@ -32,8 +32,8 @@ KStdGameAction::KStdGameAction() KStdGameAction::~KStdGameAction() {} -KAction *KStdGameAction::action(StdGameAction act_enum, const TQObject *recvr, - const char *slot, KActionCollection *parent, +TDEAction *KStdGameAction::action(StdGameAction act_enum, const TQObject *recvr, + const char *slot, TDEActionCollection *parent, const char *name) { return create( act_enum, name, recvr, slot, parent ); @@ -47,7 +47,7 @@ const char* KStdGameAction::stdName(StdGameAction act_enum) struct KStdGameActionInfo { KStdGameAction::StdGameAction id; - KStdAccel::StdAccel globalAccel; // if we reuse a global accel + TDEStdAccel::StdAccel globalAccel; // if we reuse a global accel int shortcut; // specific shortcut (NH: should be configurable) const char* psName; const char* psLabel; @@ -57,32 +57,32 @@ struct KStdGameActionInfo const KStdGameActionInfo g_rgActionInfo[] = { // "game" menu - { KStdGameAction::New, KStdAccel::New, 0, "game_new", I18N_NOOP2("new game", "&New"), 0, "filenew" }, - { KStdGameAction::Load, KStdAccel::Open, 0, "game_load", I18N_NOOP("&Load..."), 0, "fileopen" }, - { KStdGameAction::LoadRecent, KStdAccel::AccelNone, 0, "game_load_recent", I18N_NOOP("Load &Recent"), 0, 0 }, - { KStdGameAction::Restart, KStdAccel::Reload, 0, "game_restart", I18N_NOOP("Restart &Game"), 0, "reload" }, - { KStdGameAction::Save, KStdAccel::Save, 0, "game_save", I18N_NOOP("&Save"), 0, "filesave" }, - { KStdGameAction::SaveAs, KStdAccel::AccelNone, 0, "game_save_as", I18N_NOOP("Save &As..."), 0, "filesaveas" }, - { KStdGameAction::End, KStdAccel::End, 0, "game_end", I18N_NOOP("&End Game"), 0, "fileclose" }, - { KStdGameAction::Pause, KStdAccel::AccelNone, TQt::Key_P, "game_pause", I18N_NOOP("Pa&use"), 0, "player_pause" }, - { KStdGameAction::Highscores, KStdAccel::AccelNone, TQt::CTRL+TQt::Key_H, "game_highscores", I18N_NOOP("Show &Highscores"), 0, "highscore" }, - { KStdGameAction::Print, KStdAccel::Print, 0, "game_print", I18N_NOOP("&Print..."), 0, "fileprint" }, - { KStdGameAction::Quit, KStdAccel::Quit, 0, "game_quit", I18N_NOOP("&Quit"), 0, "exit" }, + { KStdGameAction::New, TDEStdAccel::New, 0, "game_new", I18N_NOOP2("new game", "&New"), 0, "filenew" }, + { KStdGameAction::Load, TDEStdAccel::Open, 0, "game_load", I18N_NOOP("&Load..."), 0, "fileopen" }, + { KStdGameAction::LoadRecent, TDEStdAccel::AccelNone, 0, "game_load_recent", I18N_NOOP("Load &Recent"), 0, 0 }, + { KStdGameAction::Restart, TDEStdAccel::Reload, 0, "game_restart", I18N_NOOP("Restart &Game"), 0, "reload" }, + { KStdGameAction::Save, TDEStdAccel::Save, 0, "game_save", I18N_NOOP("&Save"), 0, "filesave" }, + { KStdGameAction::SaveAs, TDEStdAccel::AccelNone, 0, "game_save_as", I18N_NOOP("Save &As..."), 0, "filesaveas" }, + { KStdGameAction::End, TDEStdAccel::End, 0, "game_end", I18N_NOOP("&End Game"), 0, "fileclose" }, + { KStdGameAction::Pause, TDEStdAccel::AccelNone, TQt::Key_P, "game_pause", I18N_NOOP("Pa&use"), 0, "player_pause" }, + { KStdGameAction::Highscores, TDEStdAccel::AccelNone, TQt::CTRL+TQt::Key_H, "game_highscores", I18N_NOOP("Show &Highscores"), 0, "highscore" }, + { KStdGameAction::Print, TDEStdAccel::Print, 0, "game_print", I18N_NOOP("&Print..."), 0, "fileprint" }, + { KStdGameAction::Quit, TDEStdAccel::Quit, 0, "game_quit", I18N_NOOP("&Quit"), 0, "exit" }, // "move" menu - { KStdGameAction::Repeat, KStdAccel::AccelNone, 0, "move_repeat", I18N_NOOP("Repeat"), 0, 0 }, - { KStdGameAction::Undo, KStdAccel::Undo, 0, "move_undo", I18N_NOOP("Und&o"), 0, "undo" }, - { KStdGameAction::Redo, KStdAccel::Redo, 0, "move_redo", I18N_NOOP("Re&do"), 0, "redo" }, - { KStdGameAction::Roll, KStdAccel::AccelNone, TQt::CTRL+TQt::Key_R, "move_roll", I18N_NOOP("&Roll Dice"), 0, "roll" }, - { KStdGameAction::EndTurn, KStdAccel::AccelNone, 0, "move_end_turn", I18N_NOOP("End Turn"), 0, "endturn" }, - { KStdGameAction::Hint, KStdAccel::AccelNone, TQt::Key_H, "move_hint", I18N_NOOP("&Hint"), 0, "idea" }, - { KStdGameAction::Demo, KStdAccel::AccelNone, TQt::Key_D, "move_demo", I18N_NOOP("&Demo"), 0, "1rightarrow" }, - { KStdGameAction::Solve, KStdAccel::AccelNone, 0, "move_solve", I18N_NOOP("&Solve"), 0, "wizard" }, + { KStdGameAction::Repeat, TDEStdAccel::AccelNone, 0, "move_repeat", I18N_NOOP("Repeat"), 0, 0 }, + { KStdGameAction::Undo, TDEStdAccel::Undo, 0, "move_undo", I18N_NOOP("Und&o"), 0, "undo" }, + { KStdGameAction::Redo, TDEStdAccel::Redo, 0, "move_redo", I18N_NOOP("Re&do"), 0, "redo" }, + { KStdGameAction::Roll, TDEStdAccel::AccelNone, TQt::CTRL+TQt::Key_R, "move_roll", I18N_NOOP("&Roll Dice"), 0, "roll" }, + { KStdGameAction::EndTurn, TDEStdAccel::AccelNone, 0, "move_end_turn", I18N_NOOP("End Turn"), 0, "endturn" }, + { KStdGameAction::Hint, TDEStdAccel::AccelNone, TQt::Key_H, "move_hint", I18N_NOOP("&Hint"), 0, "idea" }, + { KStdGameAction::Demo, TDEStdAccel::AccelNone, TQt::Key_D, "move_demo", I18N_NOOP("&Demo"), 0, "1rightarrow" }, + { KStdGameAction::Solve, TDEStdAccel::AccelNone, 0, "move_solve", I18N_NOOP("&Solve"), 0, "wizard" }, // "settings" menu - { KStdGameAction::ChooseGameType, KStdAccel::AccelNone, 0, "options_choose_game_type", I18N_NOOP("Choose Game &Type"), 0, 0 }, - { KStdGameAction::Carddecks, KStdAccel::AccelNone, 0, "options_configure_carddecks", I18N_NOOP("Configure &Carddecks..."), 0, 0 }, - { KStdGameAction::ConfigureHighscores, KStdAccel::AccelNone, 0, "options_configure_highscores", I18N_NOOP("Configure &Highscores..."), 0, 0 }, + { KStdGameAction::ChooseGameType, TDEStdAccel::AccelNone, 0, "options_choose_game_type", I18N_NOOP("Choose Game &Type"), 0, 0 }, + { KStdGameAction::Carddecks, TDEStdAccel::AccelNone, 0, "options_configure_carddecks", I18N_NOOP("Configure &Carddecks..."), 0, 0 }, + { KStdGameAction::ConfigureHighscores, TDEStdAccel::AccelNone, 0, "options_configure_highscores", I18N_NOOP("Configure &Highscores..."), 0, 0 }, - { KStdGameAction::ActionNone, KStdAccel::AccelNone, 0, 0, 0, 0, 0 } + { KStdGameAction::ActionNone, TDEStdAccel::AccelNone, 0, 0, 0, 0, 0 } }; static const KStdGameActionInfo* infoPtr( KStdGameAction::StdGameAction id ) @@ -95,35 +95,35 @@ static const KStdGameActionInfo* infoPtr( KStdGameAction::StdGameAction id ) } -KAction* KStdGameAction::create(StdGameAction id, const char *name, +TDEAction* KStdGameAction::create(StdGameAction id, const char *name, const TQObject *recvr, const char *slot, - KActionCollection* parent ) + TDEActionCollection* parent ) { - KAction* pAction = 0; + TDEAction* pAction = 0; const KStdGameActionInfo* pInfo = infoPtr( id ); kdDebug(125) << "KStdGameAction::create( " << id << "=" << (pInfo ? pInfo->psName : (const char*)0) << ", " << parent << ", " << name << " )" << endl; if( pInfo ) { TQString sLabel = i18n(pInfo->psLabel); - KShortcut cut = (pInfo->globalAccel==KStdAccel::AccelNone - ? KShortcut(pInfo->shortcut) - : KStdAccel::shortcut(pInfo->globalAccel)); + TDEShortcut cut = (pInfo->globalAccel==TDEStdAccel::AccelNone + ? TDEShortcut(pInfo->shortcut) + : TDEStdAccel::shortcut(pInfo->globalAccel)); const char *n = name ? name : pInfo->psName; switch( id ) { case LoadRecent: pAction = - new KRecentFilesAction(sLabel, cut, recvr, slot, parent, n); + new TDERecentFilesAction(sLabel, cut, recvr, slot, parent, n); break; case Pause: case Demo: - pAction = new KToggleAction( sLabel, pInfo->psIconName, cut, + pAction = new TDEToggleAction( sLabel, pInfo->psIconName, cut, recvr, slot, parent, n); break; case ChooseGameType: - pAction = new KSelectAction( sLabel, pInfo->psIconName, cut, + pAction = new TDESelectAction( sLabel, pInfo->psIconName, cut, recvr, slot, parent, n); break; default: - pAction = new KAction( sLabel, pInfo->psIconName, cut, + pAction = new TDEAction( sLabel, pInfo->psIconName, cut, recvr, slot, parent, n); break; } @@ -137,73 +137,73 @@ const char* KStdGameAction::name( StdGameAction id ) return (pInfo) ? pInfo->psName : 0; } -KAction *KStdGameAction::gameNew(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::gameNew(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(New, name, recvr, slot, parent); } -KAction *KStdGameAction::load(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::load(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Load, name, recvr, slot, parent); } -KRecentFilesAction *KStdGameAction::loadRecent(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return static_cast<KRecentFilesAction *>(KStdGameAction::create(LoadRecent, name, recvr, slot, parent)); } -KAction *KStdGameAction::save(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDERecentFilesAction *KStdGameAction::loadRecent(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) +{ return static_cast<TDERecentFilesAction *>(KStdGameAction::create(LoadRecent, name, recvr, slot, parent)); } +TDEAction *KStdGameAction::save(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Save, name, recvr, slot, parent); } -KAction *KStdGameAction::saveAs(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::saveAs(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(SaveAs, name, recvr, slot, parent); } -KAction *KStdGameAction::end(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::end(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(End, name, recvr, slot, parent); } -KToggleAction *KStdGameAction::pause(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return static_cast<KToggleAction *>(KStdGameAction::create(Pause, name, recvr, slot, parent)); } -KAction *KStdGameAction::highscores(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEToggleAction *KStdGameAction::pause(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) +{ return static_cast<TDEToggleAction *>(KStdGameAction::create(Pause, name, recvr, slot, parent)); } +TDEAction *KStdGameAction::highscores(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Highscores, name, recvr, slot, parent); } -KAction *KStdGameAction::print(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::print(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Print, name, recvr, slot, parent); } -KAction *KStdGameAction::quit(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::quit(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Quit, name, recvr, slot, parent); } -KAction *KStdGameAction::repeat(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::repeat(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Repeat, name, recvr, slot, parent); } -KAction *KStdGameAction::undo(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::undo(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Undo, name, recvr, slot, parent); } -KAction *KStdGameAction::redo(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::redo(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Redo, name, recvr, slot, parent); } -KAction *KStdGameAction::roll(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::roll(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Roll, name, recvr, slot, parent); } -KAction *KStdGameAction::endTurn(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::endTurn(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(EndTurn, name, recvr, slot, parent); } -KAction *KStdGameAction::carddecks(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::carddecks(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Carddecks, name, recvr, slot, parent); } -KAction *KStdGameAction::configureHighscores(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) +TDEAction *KStdGameAction::configureHighscores(const TQObject*recvr, const char *slot, + TDEActionCollection *parent, const char *name) { return KStdGameAction::create(ConfigureHighscores, name, recvr, slot, parent); } -KAction *KStdGameAction::hint(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) +TDEAction *KStdGameAction::hint(const TQObject*recvr, const char *slot, + TDEActionCollection *parent, const char *name) { return KStdGameAction::create(Hint, name, recvr, slot, parent); } -KToggleAction *KStdGameAction::demo(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) -{ return static_cast<KToggleAction *>(KStdGameAction::create(Demo, name, recvr, slot, parent)); } -KAction *KStdGameAction::solve(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) +TDEToggleAction *KStdGameAction::demo(const TQObject*recvr, const char *slot, + TDEActionCollection *parent, const char *name) +{ return static_cast<TDEToggleAction *>(KStdGameAction::create(Demo, name, recvr, slot, parent)); } +TDEAction *KStdGameAction::solve(const TQObject*recvr, const char *slot, + TDEActionCollection *parent, const char *name) { return KStdGameAction::create(Solve, name, recvr, slot, parent); } -KSelectAction *KStdGameAction::chooseGameType(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) -{ return static_cast<KSelectAction *>(KStdGameAction::create(ChooseGameType, name, recvr, slot, parent)); } -KAction *KStdGameAction::restart(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) +TDESelectAction *KStdGameAction::chooseGameType(const TQObject*recvr, const char *slot, + TDEActionCollection *parent, const char *name) +{ return static_cast<TDESelectAction *>(KStdGameAction::create(ChooseGameType, name, recvr, slot, parent)); } +TDEAction *KStdGameAction::restart(const TQObject*recvr, const char *slot, + TDEActionCollection *parent, const char *name) { return KStdGameAction::create(Restart, name, recvr, slot, parent); } diff --git a/libtdegames/kstdgameaction.h b/libtdegames/kstdgameaction.h index 8b408b74..f0d809b2 100644 --- a/libtdegames/kstdgameaction.h +++ b/libtdegames/kstdgameaction.h @@ -21,12 +21,12 @@ #ifndef KSTDGAMEACTION_H #define KSTDGAMEACTION_H -class KAction; -class KToggleAction; +class TDEAction; +class TDEToggleAction; class TQObject; -class KActionCollection; -class KRecentFilesAction; -class KSelectAction; +class TDEActionCollection; +class TDERecentFilesAction; +class TDESelectAction; #include <kdemacros.h> //----------------------------------------------------------------------------- @@ -77,16 +77,16 @@ public: * KStdAction::StdAction enum. * @since 3.2 */ - static KAction* create( StdGameAction id, const char *name, + static TDEAction* create( StdGameAction id, const char *name, const TQObject *recvr, const char *slot, - KActionCollection* parent ); + TDEActionCollection* parent ); /** * @since 3.2 */ - static KAction* create( StdGameAction id, + static TDEAction* create( StdGameAction id, const TQObject *recvr, const char *slot, - KActionCollection* parent ) + TDEActionCollection* parent ) { return create( id, 0, recvr, slot, parent ); } @@ -95,8 +95,8 @@ public: * KStdGameAction::StdGameAction enum. * @deprecated */ - static KAction *action(StdGameAction act_enum, const TQObject *recvr = 0, - const char *slot = 0, KActionCollection *parent = 0, + static TDEAction *action(StdGameAction act_enum, const TQObject *recvr = 0, + const char *slot = 0, TDEActionCollection *parent = 0, const char *name = 0L ); /** @@ -114,147 +114,147 @@ public: /** * Start a new game **/ - static KAction *gameNew(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEAction *gameNew(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Load a previousely saved game */ - static KAction *load(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEAction *load(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Load a recently loaded game. */ - static KRecentFilesAction *loadRecent(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDERecentFilesAction *loadRecent(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Save the current game. */ - static KAction *save(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEAction *save(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Save the current game under a different filename. */ - static KAction *saveAs(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEAction *saveAs(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Pause the game **/ - static KToggleAction *pause(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEToggleAction *pause(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Show the highscores. */ - static KAction *highscores(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEAction *highscores(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * End the current game, but do not quit the program. Think of a "close" * entry. */ - static KAction *end(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEAction *end(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Print the current screen? Game? Whatever - hardly used in games but there * is at least one example (ktuberling) */ - static KAction *print(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEAction *print(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Quit the game. */ - static KAction *quit(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEAction *quit(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Repeat the last move. **/ - static KAction *repeat(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEAction *repeat(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Undo the last move **/ - static KAction *undo(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEAction *undo(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Redo the last move (which has been undone) **/ - static KAction *redo(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEAction *redo(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Roll die or dice **/ - static KAction *roll(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEAction *roll(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * End the current turn (not the game). Usually to let the next player * start **/ - static KAction *endTurn(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEAction *endTurn(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Display configure carddecks dialog. */ - static KAction *carddecks(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEAction *carddecks(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Display configure highscores dialog. * @since 3.2 */ - static KAction *configureHighscores(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEAction *configureHighscores(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Give an advice/hint. * @since 3.2 */ - static KAction *hint(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEAction *hint(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Show a demo. * @since 3.2 */ - static KToggleAction *demo(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEToggleAction *demo(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Solve the game. * @since 3.2 */ - static KAction *solve(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEAction *solve(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Choose game type. * @since 3.2 */ - static KSelectAction *chooseGameType(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDESelectAction *chooseGameType(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); /** * Restart game. * @since 3.2 */ - static KAction *restart(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); + static TDEAction *restart(const TQObject *recvr = 0, const char *slot = 0, + TDEActionCollection *parent = 0, const char *name = 0L ); }; diff --git a/lskat/lskat/lskat.cpp b/lskat/lskat/lskat.cpp index 2bd00ade..73e372f9 100644 --- a/lskat/lskat/lskat.cpp +++ b/lskat/lskat/lskat.cpp @@ -45,7 +45,7 @@ #define ID_STATUS_MSG 1003 #define ID_STATUS_MOVER 1002 -LSkatApp::LSkatApp() : KMainWindow(0) +LSkatApp::LSkatApp() : TDEMainWindow(0) { config=kapp->config(); @@ -62,7 +62,7 @@ LSkatApp::LSkatApp() : KMainWindow(0) initGUI(); initStatusBar(); - setupGUI(KMainWindow::StatusBar | Save); + setupGUI(TDEMainWindow::StatusBar | Save); createGUI(TQString(), false); initDocument(); @@ -120,17 +120,17 @@ void LSkatApp::checkMenus(int menu) if (!menu || (menu&CheckOptionsMenu)) { - ((KSelectAction *)ACTION("startplayer"))->setCurrentItem(doc->GetStartPlayer()); + ((TDESelectAction *)ACTION("startplayer"))->setCurrentItem(doc->GetStartPlayer()); if (doc->IsRunning()) disableAction("startplayer"); else enableAction("startplayer"); if (doc->GetPlayedBy(0)==KG_INPUTTYPE_INTERACTIVE) - ((KSelectAction *)ACTION("player1"))->setCurrentItem(0); + ((TDESelectAction *)ACTION("player1"))->setCurrentItem(0); else if (doc->GetPlayedBy(0)==KG_INPUTTYPE_PROCESS) - ((KSelectAction *)ACTION("player1"))->setCurrentItem(1); + ((TDESelectAction *)ACTION("player1"))->setCurrentItem(1); else - ((KSelectAction *)ACTION("player1"))->setCurrentItem(2); + ((TDESelectAction *)ACTION("player1"))->setCurrentItem(2); /* if (doc->IsRunning()) disableAction("player1"); @@ -138,18 +138,18 @@ void LSkatApp::checkMenus(int menu) */ if (doc->GetPlayedBy(1)==KG_INPUTTYPE_INTERACTIVE) - ((KSelectAction *)ACTION("player2"))->setCurrentItem(0); + ((TDESelectAction *)ACTION("player2"))->setCurrentItem(0); else if (doc->GetPlayedBy(1)==KG_INPUTTYPE_PROCESS) - ((KSelectAction *)ACTION("player2"))->setCurrentItem(1); + ((TDESelectAction *)ACTION("player2"))->setCurrentItem(1); else - ((KSelectAction *)ACTION("player2"))->setCurrentItem(2); + ((TDESelectAction *)ACTION("player2"))->setCurrentItem(2); /* if (doc->IsRunning()) disableAction("player2"); else enableAction("player2"); */ - ((KSelectAction *)ACTION("choose_level"))->setCurrentItem(doc->GetComputerLevel()-1); + ((TDESelectAction *)ACTION("choose_level"))->setCurrentItem(doc->GetComputerLevel()-1); } } @@ -161,15 +161,15 @@ void LSkatApp::initGUI() (void)KStdAction::openNew(TQT_TQOBJECT(this), TQT_SLOT(slotFileNew()), actionCollection(), "new_game"); ACTION("new_game")->setStatusText(i18n("Starting a new game...")); ACTION("new_game")->setWhatsThis(i18n("Starting a new game...")); - (void)new KAction(i18n("&End Game"),"stop", 0, TQT_TQOBJECT(this), TQT_SLOT(slotFileEnd()), + (void)new TDEAction(i18n("&End Game"),"stop", 0, TQT_TQOBJECT(this), TQT_SLOT(slotFileEnd()), actionCollection(), "end_game"); ACTION("end_game")->setStatusText(i18n("Ending the current game...")); ACTION("end_game")->setWhatsThis(i18n("Aborts a currently played game. No winner will be declared.")); - (void)new KAction(i18n("&Clear Statistics"),"flag", 0, TQT_TQOBJECT(this), TQT_SLOT(slotFileStatistics()), + (void)new TDEAction(i18n("&Clear Statistics"),"flag", 0, TQT_TQOBJECT(this), TQT_SLOT(slotFileStatistics()), actionCollection(), "clear_statistics"); ACTION("clear_statistics")->setStatusText(i18n("Delete all time statistics...")); ACTION("clear_statistics")->setWhatsThis(i18n("Clears the all time statistics which is kept in all sessions.")); - (void)new KAction(i18n("Send &Message..."), CTRL+Key_M, TQT_TQOBJECT(this), TQT_SLOT(slotFileMessage()), + (void)new TDEAction(i18n("Send &Message..."), CTRL+Key_M, TQT_TQOBJECT(this), TQT_SLOT(slotFileMessage()), actionCollection(), "send_message"); ACTION("send_message")->setStatusText(i18n("Sending message to remote player...")); ACTION("send_message")->setWhatsThis(i18n("Allows you to talk with a remote player.")); @@ -177,16 +177,16 @@ void LSkatApp::initGUI() ACTION("game_exit")->setStatusText(i18n("Exiting...")); ACTION("game_exit")->setWhatsThis(i18n("Quits the program.")); - (void)new KSelectAction(i18n("Starting Player"),0,TQT_TQOBJECT(this),TQT_SLOT(slotStartplayer()), + (void)new TDESelectAction(i18n("Starting Player"),0,TQT_TQOBJECT(this),TQT_SLOT(slotStartplayer()), actionCollection(), "startplayer"); ACTION("startplayer")->setStatusText(i18n("Changing starting player...")); ACTION("startplayer")->setWhatsThis(i18n("Chooses which player begins the next game.")); list.clear(); list.append(i18n("Player &1")); list.append(i18n("Player &2")); - ((KSelectAction *)ACTION("startplayer"))->setItems(list); + ((TDESelectAction *)ACTION("startplayer"))->setItems(list); - (void)new KSelectAction(i18n("Player &1 Played By"),0,TQT_TQOBJECT(this),TQT_SLOT(slotPlayer1By()), + (void)new TDESelectAction(i18n("Player &1 Played By"),0,TQT_TQOBJECT(this),TQT_SLOT(slotPlayer1By()), actionCollection(), "player1"); ACTION("player1")->setStatusText(i18n("Changing who plays player 1...")); ACTION("player1")->setWhatsThis(i18n("Changing who plays player 1...")); @@ -194,14 +194,14 @@ void LSkatApp::initGUI() list.append(i18n("&Player")); list.append(i18n("&Computer")); list.append(i18n("&Remote")); - ((KSelectAction *)ACTION("player1"))->setItems(list); - (void)new KSelectAction(i18n("Player &2 Played By"),0,TQT_TQOBJECT(this),TQT_SLOT(slotPlayer2By()), + ((TDESelectAction *)ACTION("player1"))->setItems(list); + (void)new TDESelectAction(i18n("Player &2 Played By"),0,TQT_TQOBJECT(this),TQT_SLOT(slotPlayer2By()), actionCollection(), "player2"); ACTION("player1")->setStatusText(i18n("Changing who plays player 2...")); ACTION("player1")->setWhatsThis(i18n("Changing who plays player 2...")); - ((KSelectAction *)ACTION("player2"))->setItems(list); + ((TDESelectAction *)ACTION("player2"))->setItems(list); - (void)new KSelectAction(i18n("&Level"),0,TQT_TQOBJECT(this),TQT_SLOT(slotLevel()), + (void)new TDESelectAction(i18n("&Level"),0,TQT_TQOBJECT(this),TQT_SLOT(slotLevel()), actionCollection(), "choose_level"); ACTION("choose_level")->setStatusText(i18n("Change level...")); ACTION("choose_level")->setWhatsThis(i18n("Change the strength of the computer player.")); @@ -209,14 +209,14 @@ void LSkatApp::initGUI() list.append(i18n("&Normal")); list.append(i18n("&Advanced")); list.append(i18n("&Hard")); - ((KSelectAction *)ACTION("choose_level"))->setItems(list); + ((TDESelectAction *)ACTION("choose_level"))->setItems(list); - (void)new KAction(i18n("Select &Card Deck..."), 0, TQT_TQOBJECT(this), TQT_SLOT(slotOptionsCardDeck()), + (void)new TDEAction(i18n("Select &Card Deck..."), 0, TQT_TQOBJECT(this), TQT_SLOT(slotOptionsCardDeck()), actionCollection(), "select_carddeck"); ACTION("select_carddeck")->setStatusText(i18n("Configure card decks...")); ACTION("select_carddeck")->setWhatsThis(i18n("Choose how the cards should look.")); - (void)new KAction(i18n("Change &Names..."), 0, TQT_TQOBJECT(this), TQT_SLOT(slotOptionsNames()), + (void)new TDEAction(i18n("Change &Names..."), 0, TQT_TQOBJECT(this), TQT_SLOT(slotOptionsNames()), actionCollection(), "change_names"); ACTION("change_names")->setStatusText(i18n("Configure player names...")); ACTION("change_names")->setWhatsThis(i18n("Configure player names...")); @@ -256,7 +256,7 @@ void LSkatApp::initDocument() void LSkatApp::initView() { //////////////////////////////////////////////////////////////////// - // create the main widget here that is managed by KMainWindow's view-region and + // create the main widget here that is managed by TDEMainWindow's view-region and // connect the widget to your document to display document contents. view = new LSkatView(this); doc->addView(view); @@ -268,7 +268,7 @@ void LSkatApp::enableAction(const char *s) { if (s) { - KAction *act=actionCollection()->action(s); + TDEAction *act=actionCollection()->action(s); if (act) act->setEnabled(true); } @@ -277,7 +277,7 @@ void LSkatApp::disableAction(const char *s) { if (s) { - KAction *act=actionCollection()->action(s); + TDEAction *act=actionCollection()->action(s); if (act) act->setEnabled(false); } } @@ -430,14 +430,14 @@ void LSkatApp::slotFileQuit() void LSkatApp::slotStartplayer() { - int i=((KSelectAction *)ACTION("startplayer"))->currentItem(); + int i=((TDESelectAction *)ACTION("startplayer"))->currentItem(); doc->SetStartPlayer(i); doc->UpdateViews(UPDATE_STATUS); } void LSkatApp::slotPlayer1By() { - switch(((KSelectAction *)ACTION("player1"))->currentItem()) + switch(((TDESelectAction *)ACTION("player1"))->currentItem()) { case 0: slotPlayer1(KG_INPUTTYPE_INTERACTIVE); @@ -453,7 +453,7 @@ void LSkatApp::slotPlayer1By() void LSkatApp::slotPlayer2By() { - switch(((KSelectAction *)ACTION("player2"))->currentItem()) + switch(((TDESelectAction *)ACTION("player2"))->currentItem()) { case 0: slotPlayer2(KG_INPUTTYPE_INTERACTIVE); @@ -533,7 +533,7 @@ void LSkatApp::slotOptionsCardDeck() void LSkatApp::slotLevel() { - int i=((KSelectAction *)ACTION("choose_level"))->currentItem(); + int i=((TDESelectAction *)ACTION("choose_level"))->currentItem(); i++; // we start at 1 doc->SetComputerLevel(i); doc->UpdateViews(UPDATE_STATUS); diff --git a/lskat/lskat/lskat.h b/lskat/lskat/lskat.h index 1c29845c..83882358 100644 --- a/lskat/lskat/lskat.h +++ b/lskat/lskat/lskat.h @@ -56,17 +56,17 @@ class LSkatView; * window and reads the config file as well as providing a menubar, toolbar * and statusbar. An instance of LSkatView creates your center view, which is connected * to the window's Doc object. - * LSkatApp reimplements the methods that KMainWindow provides for main window handling and supports - * full session management as well as keyboard accelerator configuration by using KAccel. - * @see KMainWindow + * LSkatApp reimplements the methods that TDEMainWindow provides for main window handling and supports + * full session management as well as keyboard accelerator configuration by using TDEAccel. + * @see TDEMainWindow * @see TDEApplication * @see TDEConfig - * @see KAccel + * @see TDEAccel * * @author Source Framework Automatically Generated by KDevelop, (c) The KDevelop Team. * @version KDevelop version 0.4 code generation */ -class LSkatApp : public KMainWindow +class LSkatApp : public TDEMainWindow { Q_OBJECT @@ -86,7 +86,7 @@ class LSkatApp : public KMainWindow void disableAction(const char *); /** add a opened file to the recent file list and update recent_file_menu */ - /** returns a pointer to the current document connected to the KMainWindow instance and is used by + /** returns a pointer to the current document connected to the TDEMainWindow instance and is used by * the View class to access the document object's methods */ LSkatDoc *getDocument() const; @@ -118,31 +118,31 @@ class LSkatApp : public KMainWindow * @see initView(); */ void initDocument(); - /** creates the centerwidget of the KMainWindow instance and sets it as the view + /** creates the centerwidget of the TDEMainWindow instance and sets it as the view */ void initView(); - /** queryClose is called by KMainWindow on each closeEvent of a window. Against the + /** queryClose is called by TDEMainWindow on each closeEvent of a window. Against the * default implementation (only returns true), this calles saveModified() on the document object to ask if the document shall * be saved if Modified; on cancel the closeEvent is rejected. - * @see KMainWindow#queryClose - * @see KMainWindow#closeEvent + * @see TDEMainWindow#queryClose + * @see TDEMainWindow#closeEvent */ virtual bool queryClose(); - /** queryExit is called by KMainWindow when the last window of the application is going to be closed during the closeEvent(). + /** queryExit is called by TDEMainWindow when the last window of the application is going to be closed during the closeEvent(). * Against the default implementation that just returns true, this calls saveOptions() to save the settings of the last window's * properties. - * @see KMainWindow#queryExit - * @see KMainWindow#closeEvent + * @see TDEMainWindow#queryExit + * @see TDEMainWindow#closeEvent */ virtual bool queryExit(); /** saves the window properties for each open window during session end to the session config file, including saving the currently * opened file by a temporary filename provided by TDEApplication. - * @see KMainWindow#saveProperties + * @see TDEMainWindow#saveProperties */ virtual void saveProperties(TDEConfig *_cfg); /** reads the session config file and restores the application's state including the last opened files and documents by reading the * temporary files saved by saveProperties() - * @see KMainWindow#readProperties + * @see TDEMainWindow#readProperties */ virtual void readProperties(TDEConfig *_cfg); diff --git a/twin4/twin4/twin4.cpp b/twin4/twin4/twin4.cpp index f3a4df26..6a56bbb3 100644 --- a/twin4/twin4/twin4.cpp +++ b/twin4/twin4/twin4.cpp @@ -107,7 +107,7 @@ void ChatDlg::setPlayer(Kwin4Player *p) /** * Construct the main application window */ -Kwin4App::Kwin4App(TQWidget *parent, const char *name) : KMainWindow(parent,name), view(0), doc(0), mChat(0), mMyChatDlg(0) +Kwin4App::Kwin4App(TQWidget *parent, const char *name) : TDEMainWindow(parent,name), view(0), doc(0), mChat(0), mMyChatDlg(0) { initGUI(); initStatusBar(); @@ -201,17 +201,17 @@ void Kwin4App::initGUI() ACTION("end_game")->setStatusText(i18n("Ending the current game...")); ACTION("end_game")->setWhatsThis(i18n("Aborts a currently played game. No winner will be declared.")); - new KAction(i18n("&Network Configuration..."),0, TQT_TQOBJECT(this), TQT_SLOT(slotInitNetwork()), + new TDEAction(i18n("&Network Configuration..."),0, TQT_TQOBJECT(this), TQT_SLOT(slotInitNetwork()), actionCollection(), "network_conf"); - new KAction(i18n("Network Chat..."),0, TQT_TQOBJECT(this), TQT_SLOT(slotChat()), + new TDEAction(i18n("Network Chat..."),0, TQT_TQOBJECT(this), TQT_SLOT(slotChat()), actionCollection(), "network_chat"); if (global_debug>0) - new KAction(i18n("Debug KGame"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotDebugKGame()), + new TDEAction(i18n("Debug KGame"), 0, TQT_TQOBJECT(this), TQT_SLOT(slotDebugKGame()), actionCollection(), "file_debug"); - new KAction(i18n("&Show Statistics"),"flag", 0, TQT_TQOBJECT(this), + new TDEAction(i18n("&Show Statistics"),"flag", 0, TQT_TQOBJECT(this), TQT_SLOT(showStatistics()), actionCollection(), "statistics"); ACTION("statistics")->setStatusText(i18n("Show statistics.")); @@ -280,7 +280,7 @@ void Kwin4App::changeAction(const char *action, bool enable){ if (!action) return; - KAction *act=actionCollection()->action(action); + TDEAction *act=actionCollection()->action(action); if (act) act->setEnabled(enable); } diff --git a/twin4/twin4/twin4.h b/twin4/twin4/twin4.h index 717e19ed..b9663a50 100644 --- a/twin4/twin4/twin4.h +++ b/twin4/twin4/twin4.h @@ -53,7 +53,7 @@ private: /** * The base class for Kwin4 application window. */ -class Kwin4App : public KMainWindow +class Kwin4App : public TDEMainWindow { Q_OBJECT |