diff options
author | Michele Calgaro <[email protected]> | 2024-01-13 12:28:49 +0900 |
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committer | Michele Calgaro <[email protected]> | 2024-01-13 12:28:49 +0900 |
commit | c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610 (patch) | |
tree | 50b08262da538c5b91f77e83e4b80d7fd6dbe0de | |
parent | 51f65427771c47f6d34cda56b07d9d82bd0bfd33 (diff) | |
download | tdegames-c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610.tar.gz tdegames-c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610.zip |
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
Signed-off-by: Michele Calgaro <[email protected]>
187 files changed, 1831 insertions, 1831 deletions
diff --git a/atlantik/atlanticd/atlanticclient.cpp b/atlantik/atlanticd/atlanticclient.cpp index 0e4e3e12..da167a88 100644 --- a/atlantik/atlanticd/atlanticclient.cpp +++ b/atlantik/atlanticd/atlanticclient.cpp @@ -22,7 +22,7 @@ AtlanticClient::AtlanticClient(TQObject *parent, const char *name) : TQSocket(parent, name) { - connect(this, TQT_SIGNAL(readyRead()), this, TQT_SLOT(readData())); + connect(this, TQ_SIGNAL(readyRead()), this, TQ_SLOT(readData())); } void AtlanticClient::sendData(const TQString &data) @@ -37,7 +37,7 @@ void AtlanticClient::readData() emit clientInput(this, readLine()); // There might be more data - TQTimer::singleShot(0, this, TQT_SLOT(readData())); + TQTimer::singleShot(0, this, TQ_SLOT(readData())); } else { diff --git a/atlantik/atlanticd/atlanticdaemon.cpp b/atlantik/atlanticd/atlanticdaemon.cpp index 84a27925..f4f01628 100644 --- a/atlantik/atlanticd/atlanticdaemon.cpp +++ b/atlantik/atlanticd/atlanticdaemon.cpp @@ -28,13 +28,13 @@ AtlanticDaemon::AtlanticDaemon() { m_serverSocket = new ServerSocket(1234, 100); - connect(m_serverSocket, TQT_SIGNAL(newClient(AtlanticClient *)), this, TQT_SLOT(newClient(AtlanticClient *))); + connect(m_serverSocket, TQ_SIGNAL(newClient(AtlanticClient *)), this, TQ_SLOT(newClient(AtlanticClient *))); m_atlanticCore = new AtlanticCore(this, "atlanticCore"); // Create socket for Monopigator m_monopigatorSocket = new TQSocket(); - connect(m_monopigatorSocket, TQT_SIGNAL(connected()), this, TQT_SLOT(monopigatorConnected())); + connect(m_monopigatorSocket, TQ_SIGNAL(connected()), this, TQ_SLOT(monopigatorConnected())); // Register server monopigatorRegister(); @@ -57,14 +57,14 @@ void AtlanticDaemon::monopigatorConnected() m_monopigatorSocket->close(); // Monopigator clears old entries, so keep registering every 180s - TQTimer::singleShot(180000, this, TQT_SLOT(monopigatorRegister())); + TQTimer::singleShot(180000, this, TQ_SLOT(monopigatorRegister())); } void AtlanticDaemon::newClient(AtlanticClient *client) { m_clients.append(client); - connect(client, TQT_SIGNAL(clientInput(AtlanticClient *, const TQString &)), this, TQT_SLOT(clientInput(AtlanticClient *, const TQString &))); + connect(client, TQ_SIGNAL(clientInput(AtlanticClient *, const TQString &)), this, TQ_SLOT(clientInput(AtlanticClient *, const TQString &))); } void AtlanticDaemon::clientInput(AtlanticClient *client, const TQString &data) diff --git a/atlantik/client/atlantik.cpp b/atlantik/client/atlantik.cpp index 399bec95..9f442da7 100644 --- a/atlantik/client/atlantik.cpp +++ b/atlantik/client/atlantik.cpp @@ -67,12 +67,12 @@ LogTextEdit::LogTextEdit( TQWidget *parent, const char *name ) : TQTextEdit( parent, name ) { #ifdef KDE_3_2_FEATURES - m_clear = KStdAction::clear( this, TQT_SLOT( clear() ), 0 ); + m_clear = KStdAction::clear( this, TQ_SLOT( clear() ), 0 ); #else - m_clear = new TDEAction( i18n("Clear"), "clear", NULL, this, TQT_SLOT( clear() ), static_cast<TDEActionCollection *>(0), "clear" ); + m_clear = new TDEAction( i18n("Clear"), "clear", NULL, this, TQ_SLOT( clear() ), static_cast<TDEActionCollection *>(0), "clear" ); #endif - m_selectAll = KStdAction::selectAll( this, TQT_SLOT( selectAll() ), 0 ); - m_copy = KStdAction::copy( this, TQT_SLOT( copy() ), 0 ); + m_selectAll = KStdAction::selectAll( this, TQ_SLOT( selectAll() ), 0 ); + m_copy = KStdAction::copy( this, TQ_SLOT( copy() ), 0 ); } LogTextEdit::~LogTextEdit() @@ -102,13 +102,13 @@ Atlantik::Atlantik () readConfig(); // Toolbar: Game -// KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection(), "game_new"); - m_showEventLog = new TDEAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, this, TQT_SLOT(showEventLog()), actionCollection(), "showeventlog"); - KStdGameAction::quit(kapp, TQT_SLOT(closeAllWindows()), actionCollection(), "game_quit"); +// KStdGameAction::gameNew(this, TQ_SLOT(slotNewGame()), actionCollection(), "game_new"); + m_showEventLog = new TDEAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, this, TQ_SLOT(showEventLog()), actionCollection(), "showeventlog"); + KStdGameAction::quit(kapp, TQ_SLOT(closeAllWindows()), actionCollection(), "game_quit"); // Toolbar: Settings - KStdAction::preferences(this, TQT_SLOT(slotConfigure()), actionCollection()); - KStdAction::configureNotifications(this, TQT_SLOT(configureNotifications()), actionCollection()); + KStdAction::preferences(this, TQ_SLOT(slotConfigure()), actionCollection()); + KStdAction::configureNotifications(this, TQ_SLOT(configureNotifications()), actionCollection()); // Initialize pointers to 0L m_configDialog = 0; @@ -121,28 +121,28 @@ Atlantik::Atlantik () // Game and network core m_atlanticCore = new AtlanticCore(this, "atlanticCore"); - connect(m_atlanticCore, TQT_SIGNAL(createGUI(Player *)), this, TQT_SLOT(newPlayer(Player *))); - connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Player *)), this, TQT_SLOT(removeGUI(Player *))); - connect(m_atlanticCore, TQT_SIGNAL(createGUI(Trade *)), this, TQT_SLOT(newTrade(Trade *))); - connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Trade *)), this, TQT_SLOT(removeGUI(Trade *))); + connect(m_atlanticCore, TQ_SIGNAL(createGUI(Player *)), this, TQ_SLOT(newPlayer(Player *))); + connect(m_atlanticCore, TQ_SIGNAL(removeGUI(Player *)), this, TQ_SLOT(removeGUI(Player *))); + connect(m_atlanticCore, TQ_SIGNAL(createGUI(Trade *)), this, TQ_SLOT(newTrade(Trade *))); + connect(m_atlanticCore, TQ_SIGNAL(removeGUI(Trade *)), this, TQ_SLOT(removeGUI(Trade *))); initEventLog(); initNetworkObject(); // Menu,toolbar: Move - m_roll = KStdGameAction::roll(this, TQT_SIGNAL(rollDice()), actionCollection()); + m_roll = KStdGameAction::roll(this, TQ_SIGNAL(rollDice()), actionCollection()); m_roll->setEnabled(false); - m_buyEstate = new TDEAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, this, TQT_SIGNAL(buyEstate()), actionCollection(), "buy_estate"); + m_buyEstate = new TDEAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, this, TQ_SIGNAL(buyEstate()), actionCollection(), "buy_estate"); m_buyEstate->setEnabled(false); - m_auctionEstate = new TDEAction(i18n("&Auction"), "auction", CTRL+Key_A, this, TQT_SIGNAL(auctionEstate()), actionCollection(), "auction"); + m_auctionEstate = new TDEAction(i18n("&Auction"), "auction", CTRL+Key_A, this, TQ_SIGNAL(auctionEstate()), actionCollection(), "auction"); m_auctionEstate->setEnabled(false); - m_endTurn = KStdGameAction::endTurn(this, TQT_SIGNAL(endTurn()), actionCollection()); + m_endTurn = KStdGameAction::endTurn(this, TQ_SIGNAL(endTurn()), actionCollection()); m_endTurn->setEnabled(false); - m_jailCard = new TDEAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, this, TQT_SIGNAL(jailCard()), actionCollection(), "move_jailcard"); + m_jailCard = new TDEAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, this, TQ_SIGNAL(jailCard()), actionCollection(), "move_jailcard"); m_jailCard->setEnabled(false); - m_jailPay = new TDEAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, this, TQT_SIGNAL(jailPay()), actionCollection(), "move_jailpay"); + m_jailPay = new TDEAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, this, TQ_SIGNAL(jailPay()), actionCollection(), "move_jailpay"); m_jailPay->setEnabled(false); - m_jailRoll = new TDEAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, this, TQT_SIGNAL(jailRoll()), actionCollection(), "move_jailroll"); + m_jailRoll = new TDEAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, this, TQ_SIGNAL(jailRoll()), actionCollection(), "move_jailroll"); m_jailRoll->setEnabled(false); // Mix code and XML into GUI @@ -150,7 +150,7 @@ Atlantik::Atlantik () applyMainWindowSettings( TDEGlobal::config(), "AtlantikMainWindow" ); TDEMainWindow::statusBar()->insertItem("Atlantik " ATLANTIK_VERSION_STRING, 0); TDEMainWindow::statusBar()->insertItem(TQString(), 1); - connect(statusBar(), TQT_SIGNAL(released(int)), this, TQT_SLOT(statusBarClick(int))); + connect(statusBar(), TQ_SIGNAL(released(int)), this, TQ_SLOT(statusBarClick(int))); // Main widget, containing all others m_mainWidget = new TQWidget(this, "main"); @@ -192,7 +192,7 @@ Atlantik::Atlantik () m_serverMsgs->setFocusProxy(m_input); - connect(m_input, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(slotSendMsg())); + connect(m_input, TQ_SIGNAL(returnPressed()), this, TQ_SLOT(slotSendMsg())); // Set stretching where we want it. m_mainLayout->setRowStretch(1, 1); // make m_board+m_serverMsgs stretch vertically, not the rest @@ -253,9 +253,9 @@ void Atlantik::newPlayer(Player *player) // we'd better force an update. playerChanged(player); - connect(player, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *))); - connect(player, TQT_SIGNAL(gainedTurn()), this, TQT_SLOT(gainedTurn())); - connect(player, TQT_SIGNAL(changed(Player *)), m_board, TQT_SLOT(playerChanged(Player *))); + connect(player, TQ_SIGNAL(changed(Player *)), this, TQ_SLOT(playerChanged(Player *))); + connect(player, TQ_SIGNAL(gainedTurn()), this, TQ_SLOT(gainedTurn())); + connect(player, TQ_SIGNAL(changed(Player *)), m_board, TQ_SLOT(playerChanged(Player *))); KNotifyClient::event(winId(), "newplayer"); } @@ -314,8 +314,8 @@ void Atlantik::showSelectServer() m_atlanticCore->reset(true); initNetworkObject(); - connect(m_selectServer, TQT_SIGNAL(serverConnect(const TQString, int)), m_atlantikNetwork, TQT_SLOT(serverConnect(const TQString, int))); - connect(m_selectServer, TQT_SIGNAL(msgStatus(const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &))); + connect(m_selectServer, TQ_SIGNAL(serverConnect(const TQString, int)), m_atlantikNetwork, TQ_SLOT(serverConnect(const TQString, int))); + connect(m_selectServer, TQ_SIGNAL(msgStatus(const TQString &)), this, TQ_SLOT(slotMsgStatus(const TQString &))); m_selectServer->slotRefresh( m_config.connectOnStart ); } @@ -354,10 +354,10 @@ void Atlantik::showSelectGame() m_selectConfiguration = 0; } - connect(m_selectGame, TQT_SIGNAL(joinGame(int)), m_atlantikNetwork, TQT_SLOT(joinGame(int))); - connect(m_selectGame, TQT_SIGNAL(newGame(const TQString &)), m_atlantikNetwork, TQT_SLOT(newGame(const TQString &))); - connect(m_selectGame, TQT_SIGNAL(leaveServer()), this, TQT_SLOT(showSelectServer())); - connect(m_selectGame, TQT_SIGNAL(msgStatus(const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &))); + connect(m_selectGame, TQ_SIGNAL(joinGame(int)), m_atlantikNetwork, TQ_SLOT(joinGame(int))); + connect(m_selectGame, TQ_SIGNAL(newGame(const TQString &)), m_atlantikNetwork, TQ_SLOT(newGame(const TQString &))); + connect(m_selectGame, TQ_SIGNAL(leaveServer()), this, TQ_SLOT(showSelectServer())); + connect(m_selectGame, TQ_SIGNAL(msgStatus(const TQString &)), this, TQ_SLOT(slotMsgStatus(const TQString &))); } void Atlantik::showSelectConfiguration() @@ -375,15 +375,15 @@ void Atlantik::showSelectConfiguration() m_mainLayout->addMultiCellWidget(m_selectConfiguration, 0, 2, 1, 1); m_selectConfiguration->show(); - connect(m_atlanticCore, TQT_SIGNAL(createGUI(ConfigOption *)), m_selectConfiguration, TQT_SLOT(addConfigOption(ConfigOption *))); - connect(m_atlantikNetwork, TQT_SIGNAL(gameOption(TQString, TQString, TQString, TQString, TQString)), m_selectConfiguration, TQT_SLOT(gameOption(TQString, TQString, TQString, TQString, TQString))); - connect(m_atlantikNetwork, TQT_SIGNAL(gameInit()), m_selectConfiguration, TQT_SLOT(initGame())); - connect(m_selectConfiguration, TQT_SIGNAL(startGame()), m_atlantikNetwork, TQT_SLOT(startGame())); - connect(m_selectConfiguration, TQT_SIGNAL(leaveGame()), m_atlantikNetwork, TQT_SLOT(leaveGame())); - connect(m_selectConfiguration, TQT_SIGNAL(changeOption(int, const TQString &)), m_atlantikNetwork, TQT_SLOT(changeOption(int, const TQString &))); - connect(m_selectConfiguration, TQT_SIGNAL(buttonCommand(TQString)), m_atlantikNetwork, TQT_SLOT(writeData(TQString))); - connect(m_selectConfiguration, TQT_SIGNAL(iconSelected(const TQString &)), m_atlantikNetwork, TQT_SLOT(setImage(const TQString &))); - connect(m_selectConfiguration, TQT_SIGNAL(statusMessage(const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &))); + connect(m_atlanticCore, TQ_SIGNAL(createGUI(ConfigOption *)), m_selectConfiguration, TQ_SLOT(addConfigOption(ConfigOption *))); + connect(m_atlantikNetwork, TQ_SIGNAL(gameOption(TQString, TQString, TQString, TQString, TQString)), m_selectConfiguration, TQ_SLOT(gameOption(TQString, TQString, TQString, TQString, TQString))); + connect(m_atlantikNetwork, TQ_SIGNAL(gameInit()), m_selectConfiguration, TQ_SLOT(initGame())); + connect(m_selectConfiguration, TQ_SIGNAL(startGame()), m_atlantikNetwork, TQ_SLOT(startGame())); + connect(m_selectConfiguration, TQ_SIGNAL(leaveGame()), m_atlantikNetwork, TQ_SLOT(leaveGame())); + connect(m_selectConfiguration, TQ_SIGNAL(changeOption(int, const TQString &)), m_atlantikNetwork, TQ_SLOT(changeOption(int, const TQString &))); + connect(m_selectConfiguration, TQ_SIGNAL(buttonCommand(TQString)), m_atlantikNetwork, TQ_SLOT(writeData(TQString))); + connect(m_selectConfiguration, TQ_SIGNAL(iconSelected(const TQString &)), m_atlantikNetwork, TQ_SLOT(setImage(const TQString &))); + connect(m_selectConfiguration, TQ_SIGNAL(statusMessage(const TQString &)), this, TQ_SLOT(slotMsgStatus(const TQString &))); } void Atlantik::initBoard() @@ -394,11 +394,11 @@ void Atlantik::initBoard() m_board = new AtlantikBoard(m_atlanticCore, 40, AtlantikBoard::Play, m_mainWidget, "board"); m_board->setViewProperties(m_config.indicateUnowned, m_config.highliteUnowned, m_config.darkenMortgaged, m_config.quartzEffects, m_config.animateTokens); - connect(m_atlantikNetwork, TQT_SIGNAL(displayDetails(TQString, bool, bool, Estate *)), m_board, TQT_SLOT(insertDetails(TQString, bool, bool, Estate *))); - connect(m_atlantikNetwork, TQT_SIGNAL(addCommandButton(TQString, TQString, bool)), m_board, TQT_SLOT(displayButton(TQString, TQString, bool))); - connect(m_atlantikNetwork, TQT_SIGNAL(addCloseButton()), m_board, TQT_SLOT(addCloseButton())); - connect(m_board, TQT_SIGNAL(tokenConfirmation(Estate *)), m_atlantikNetwork, TQT_SLOT(tokenConfirmation(Estate *))); - connect(m_board, TQT_SIGNAL(buttonCommand(TQString)), m_atlantikNetwork, TQT_SLOT(writeData(TQString))); + connect(m_atlantikNetwork, TQ_SIGNAL(displayDetails(TQString, bool, bool, Estate *)), m_board, TQ_SLOT(insertDetails(TQString, bool, bool, Estate *))); + connect(m_atlantikNetwork, TQ_SIGNAL(addCommandButton(TQString, TQString, bool)), m_board, TQ_SLOT(displayButton(TQString, TQString, bool))); + connect(m_atlantikNetwork, TQ_SIGNAL(addCloseButton()), m_board, TQ_SLOT(addCloseButton())); + connect(m_board, TQ_SIGNAL(tokenConfirmation(Estate *)), m_atlantikNetwork, TQ_SLOT(tokenConfirmation(Estate *))); + connect(m_board, TQ_SIGNAL(buttonCommand(TQString)), m_atlantikNetwork, TQ_SLOT(writeData(TQString))); } void Atlantik::showBoard() @@ -491,7 +491,7 @@ void Atlantik::slotConfigure() m_configDialog = new ConfigDialog(this); m_configDialog->show(); - connect(m_configDialog, TQT_SIGNAL(okClicked()), this, TQT_SLOT(slotUpdateConfig())); + connect(m_configDialog, TQ_SIGNAL(okClicked()), this, TQ_SLOT(slotUpdateConfig())); } void Atlantik::showEventLog() @@ -728,35 +728,35 @@ void Atlantik::initNetworkObject() } m_atlantikNetwork = new AtlantikNetwork(m_atlanticCore); - connect(m_atlantikNetwork, TQT_SIGNAL(msgInfo(TQString)), this, TQT_SLOT(slotMsgInfo(TQString))); - connect(m_atlantikNetwork, TQT_SIGNAL(msgError(TQString)), this, TQT_SLOT(slotMsgError(TQString))); - connect(m_atlantikNetwork, TQT_SIGNAL(msgStatus(const TQString &, const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &, const TQString &))); - connect(m_atlantikNetwork, TQT_SIGNAL(msgChat(TQString, TQString)), this, TQT_SLOT(slotMsgChat(TQString, TQString))); + connect(m_atlantikNetwork, TQ_SIGNAL(msgInfo(TQString)), this, TQ_SLOT(slotMsgInfo(TQString))); + connect(m_atlantikNetwork, TQ_SIGNAL(msgError(TQString)), this, TQ_SLOT(slotMsgError(TQString))); + connect(m_atlantikNetwork, TQ_SIGNAL(msgStatus(const TQString &, const TQString &)), this, TQ_SLOT(slotMsgStatus(const TQString &, const TQString &))); + connect(m_atlantikNetwork, TQ_SIGNAL(msgChat(TQString, TQString)), this, TQ_SLOT(slotMsgChat(TQString, TQString))); - connect(m_atlantikNetwork, TQT_SIGNAL(connectionSuccess()), this, TQT_SLOT(slotNetworkConnected())); - connect(m_atlantikNetwork, TQT_SIGNAL(connectionFailed(int)), this, TQT_SLOT(slotNetworkError(int))); - connect(m_atlantikNetwork, TQT_SIGNAL(closed(int)), this, TQT_SLOT(networkClosed(int))); + connect(m_atlantikNetwork, TQ_SIGNAL(connectionSuccess()), this, TQ_SLOT(slotNetworkConnected())); + connect(m_atlantikNetwork, TQ_SIGNAL(connectionFailed(int)), this, TQ_SLOT(slotNetworkError(int))); + connect(m_atlantikNetwork, TQ_SIGNAL(closed(int)), this, TQ_SLOT(networkClosed(int))); - connect(m_atlantikNetwork, TQT_SIGNAL(receivedHandshake()), this, TQT_SLOT(sendHandshake())); + connect(m_atlantikNetwork, TQ_SIGNAL(receivedHandshake()), this, TQ_SLOT(sendHandshake())); - connect(m_atlantikNetwork, TQT_SIGNAL(gameConfig()), this, TQT_SLOT(showSelectConfiguration())); - connect(m_atlantikNetwork, TQT_SIGNAL(gameInit()), this, TQT_SLOT(initBoard())); - connect(m_atlantikNetwork, TQT_SIGNAL(gameRun()), this, TQT_SLOT(showBoard())); - connect(m_atlantikNetwork, TQT_SIGNAL(gameEnd()), this, TQT_SLOT(freezeBoard())); + connect(m_atlantikNetwork, TQ_SIGNAL(gameConfig()), this, TQ_SLOT(showSelectConfiguration())); + connect(m_atlantikNetwork, TQ_SIGNAL(gameInit()), this, TQ_SLOT(initBoard())); + connect(m_atlantikNetwork, TQ_SIGNAL(gameRun()), this, TQ_SLOT(showBoard())); + connect(m_atlantikNetwork, TQ_SIGNAL(gameEnd()), this, TQ_SLOT(freezeBoard())); - connect(m_atlantikNetwork, TQT_SIGNAL(newEstate(Estate *)), this, TQT_SLOT(newEstate(Estate *))); - connect(m_atlantikNetwork, TQT_SIGNAL(newAuction(Auction *)), this, TQT_SLOT(newAuction(Auction *))); + connect(m_atlantikNetwork, TQ_SIGNAL(newEstate(Estate *)), this, TQ_SLOT(newEstate(Estate *))); + connect(m_atlantikNetwork, TQ_SIGNAL(newAuction(Auction *)), this, TQ_SLOT(newAuction(Auction *))); - connect(m_atlantikNetwork, TQT_SIGNAL(clientCookie(TQString)), this, TQT_SLOT(clientCookie(TQString))); - connect(m_atlantikNetwork, TQT_SIGNAL(networkEvent(const TQString &, const TQString &)), m_eventLog, TQT_SLOT(addEvent(const TQString &, const TQString &))); + connect(m_atlantikNetwork, TQ_SIGNAL(clientCookie(TQString)), this, TQ_SLOT(clientCookie(TQString))); + connect(m_atlantikNetwork, TQ_SIGNAL(networkEvent(const TQString &, const TQString &)), m_eventLog, TQ_SLOT(addEvent(const TQString &, const TQString &))); - connect(this, TQT_SIGNAL(rollDice()), m_atlantikNetwork, TQT_SLOT(rollDice())); - connect(this, TQT_SIGNAL(buyEstate()), m_atlantikNetwork, TQT_SLOT(buyEstate())); - connect(this, TQT_SIGNAL(auctionEstate()), m_atlantikNetwork, TQT_SLOT(auctionEstate())); - connect(this, TQT_SIGNAL(endTurn()), m_atlantikNetwork, TQT_SLOT(endTurn())); - connect(this, TQT_SIGNAL(jailCard()), m_atlantikNetwork, TQT_SLOT(jailCard())); - connect(this, TQT_SIGNAL(jailPay()), m_atlantikNetwork, TQT_SLOT(jailPay())); - connect(this, TQT_SIGNAL(jailRoll()), m_atlantikNetwork, TQT_SLOT(jailRoll())); + connect(this, TQ_SIGNAL(rollDice()), m_atlantikNetwork, TQ_SLOT(rollDice())); + connect(this, TQ_SIGNAL(buyEstate()), m_atlantikNetwork, TQ_SLOT(buyEstate())); + connect(this, TQ_SIGNAL(auctionEstate()), m_atlantikNetwork, TQ_SLOT(auctionEstate())); + connect(this, TQ_SIGNAL(endTurn()), m_atlantikNetwork, TQ_SLOT(endTurn())); + connect(this, TQ_SIGNAL(jailCard()), m_atlantikNetwork, TQ_SLOT(jailCard())); + connect(this, TQ_SIGNAL(jailPay()), m_atlantikNetwork, TQ_SLOT(jailPay())); + connect(this, TQ_SIGNAL(jailRoll()), m_atlantikNetwork, TQ_SLOT(jailRoll())); } void Atlantik::clientCookie(TQString cookie) @@ -812,10 +812,10 @@ PortfolioView *Atlantik::addPortfolioView(Player *player) if ( m_portfolioViews.count() > 0 && m_portfolioScroll->isHidden() ) m_portfolioScroll->show(); - connect(player, TQT_SIGNAL(changed(Player *)), portfolioView, TQT_SLOT(playerChanged())); - connect(portfolioView, TQT_SIGNAL(newTrade(Player *)), m_atlantikNetwork, TQT_SLOT(newTrade(Player *))); - connect(portfolioView, TQT_SIGNAL(kickPlayer(Player *)), m_atlantikNetwork, TQT_SLOT(kickPlayer(Player *))); - connect(portfolioView, TQT_SIGNAL(estateClicked(Estate *)), m_board, TQT_SLOT(prependEstateDetails(Estate *))); + connect(player, TQ_SIGNAL(changed(Player *)), portfolioView, TQ_SLOT(playerChanged())); + connect(portfolioView, TQ_SIGNAL(newTrade(Player *)), m_atlantikNetwork, TQ_SLOT(newTrade(Player *))); + connect(portfolioView, TQ_SIGNAL(kickPlayer(Player *)), m_atlantikNetwork, TQ_SLOT(kickPlayer(Player *))); + connect(portfolioView, TQ_SIGNAL(estateClicked(Estate *)), m_board, TQ_SLOT(prependEstateDetails(Estate *))); m_portfolioLayout->addWidget(portfolioView); portfolioView->show(); diff --git a/atlantik/client/configdlg.cpp b/atlantik/client/configdlg.cpp index e30e4ca1..a954cc7b 100644 --- a/atlantik/client/configdlg.cpp +++ b/atlantik/client/configdlg.cpp @@ -128,7 +128,7 @@ ConfigPlayer::ConfigPlayer(ConfigDialog* configDialog, TQWidget *parent, const c m_playerIcon = new KPushButton(parent, "playerIcon"); layout->addWidget(m_playerIcon); - connect( m_playerIcon, TQT_SIGNAL(clicked()), this, TQT_SLOT(chooseImage()) ); + connect( m_playerIcon, TQ_SIGNAL(clicked()), this, TQ_SLOT(chooseImage()) ); layout->addStretch(1); diff --git a/atlantik/client/eventlogwidget.cpp b/atlantik/client/eventlogwidget.cpp index eb60fa3c..49c297eb 100644 --- a/atlantik/client/eventlogwidget.cpp +++ b/atlantik/client/eventlogwidget.cpp @@ -54,7 +54,7 @@ EventLogWidget::EventLogWidget(EventLog *eventLog, TQWidget *parent, const char { m_eventLog = eventLog; - connect(m_eventLog, TQT_SIGNAL(newEvent(Event *)), this, TQT_SLOT(addEvent(Event *))); + connect(m_eventLog, TQ_SIGNAL(newEvent(Event *)), this, TQ_SLOT(addEvent(Event *))); setCaption(i18n("Event Log")); @@ -75,7 +75,7 @@ EventLogWidget::EventLogWidget(EventLog *eventLog, TQWidget *parent, const char m_saveButton = new KPushButton(BarIcon("document-save", TDEIcon::SizeSmall), i18n("&Save As..."), this); actionBox->addWidget(m_saveButton); - connect(m_saveButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(save())); + connect(m_saveButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(save())); // Populate TQPtrList<Event> events = m_eventLog->events(); diff --git a/atlantik/client/monopigator.cpp b/atlantik/client/monopigator.cpp index 178c1a54..dd441ecb 100644 --- a/atlantik/client/monopigator.cpp +++ b/atlantik/client/monopigator.cpp @@ -54,9 +54,9 @@ void Monopigator::loadData(const KURL &url) m_timer->start(10000, true); } - connect(m_job, TQT_SIGNAL(data(TDEIO::Job *, const TQByteArray &)), TQT_SLOT(slotData(TDEIO::Job *, const TQByteArray &))); - connect(m_job, TQT_SIGNAL(result(TDEIO::Job *)), TQT_SLOT(slotResult(TDEIO::Job *))); - connect(m_timer, TQT_SIGNAL(timeout()), TQT_SLOT(slotTimeout())); + connect(m_job, TQ_SIGNAL(data(TDEIO::Job *, const TQByteArray &)), TQ_SLOT(slotData(TDEIO::Job *, const TQByteArray &))); + connect(m_job, TQ_SIGNAL(result(TDEIO::Job *)), TQ_SLOT(slotResult(TDEIO::Job *))); + connect(m_timer, TQ_SIGNAL(timeout()), TQ_SLOT(slotTimeout())); } void Monopigator::slotData(TDEIO::Job *, const TQByteArray &data) @@ -118,8 +118,8 @@ MonopigatorEntry::MonopigatorEntry(TQListView *parent, TQString host, TQString l if ( !ip.isEmpty() ) host = ip; m_latencySocket = new KExtendedSocket( host, port.toInt(), KExtendedSocket::inputBufferedSocket | KExtendedSocket::noResolve ); - connect(m_latencySocket, TQT_SIGNAL(lookupFinished(int)), this, TQT_SLOT(resolved())); - connect(m_latencySocket, TQT_SIGNAL(connectionSuccess()), this, TQT_SLOT(connected())); + connect(m_latencySocket, TQ_SIGNAL(lookupFinished(int)), this, TQ_SLOT(resolved())); + connect(m_latencySocket, TQ_SIGNAL(connectionSuccess()), this, TQ_SLOT(connected())); m_latencySocket->startAsyncConnect(); } diff --git a/atlantik/client/selectconfiguration_widget.cpp b/atlantik/client/selectconfiguration_widget.cpp index b8ea7cd7..589ba803 100644 --- a/atlantik/client/selectconfiguration_widget.cpp +++ b/atlantik/client/selectconfiguration_widget.cpp @@ -61,7 +61,7 @@ SelectConfiguration::SelectConfiguration(AtlanticCore *atlanticCore, TQWidget *p m_backButton = new KPushButton(SmallIcon("back"), i18n("Leave Game"), this); serverButtons->addWidget(m_backButton); - connect(m_backButton, TQT_SIGNAL(clicked()), this, TQT_SIGNAL(leaveGame())); + connect(m_backButton, TQ_SIGNAL(clicked()), this, TQ_SIGNAL(leaveGame())); serverButtons->addItem(new TQSpacerItem(20, 20, TQSizePolicy::Expanding, TQSizePolicy::Minimum)); @@ -69,11 +69,11 @@ SelectConfiguration::SelectConfiguration(AtlanticCore *atlanticCore, TQWidget *p serverButtons->addWidget(m_startButton); m_startButton->setEnabled(false); - connect(m_startButton, TQT_SIGNAL(clicked()), this, TQT_SIGNAL(startGame())); + connect(m_startButton, TQ_SIGNAL(clicked()), this, TQ_SIGNAL(startGame())); Player *playerSelf = m_atlanticCore->playerSelf(); playerChanged(playerSelf); - connect(playerSelf, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *))); + connect(playerSelf, TQ_SIGNAL(changed(Player *)), this, TQ_SLOT(playerChanged(Player *))); emit statusMessage(i18n("Retrieving configuration list...")); } @@ -94,8 +94,8 @@ void SelectConfiguration::addConfigOption(ConfigOption *configOption) checkBox->setEnabled( configOption->edit() && m_atlanticCore->selfIsMaster() ); checkBox->show(); - connect(checkBox, TQT_SIGNAL(clicked()), this, TQT_SLOT(changeOption())); - connect(configOption, TQT_SIGNAL(changed(ConfigOption *)), this, TQT_SLOT(optionChanged(ConfigOption *))); + connect(checkBox, TQ_SIGNAL(clicked()), this, TQ_SLOT(changeOption())); + connect(configOption, TQ_SIGNAL(changed(ConfigOption *)), this, TQ_SLOT(optionChanged(ConfigOption *))); } void SelectConfiguration::gameOption(TQString title, TQString type, TQString value, TQString edit, TQString command) @@ -118,7 +118,7 @@ void SelectConfiguration::gameOption(TQString title, TQString type, TQString val checkBox->setEnabled(edit.toInt()); checkBox->show(); - connect(checkBox, TQT_SIGNAL(clicked()), this, TQT_SLOT(optionChanged())); + connect(checkBox, TQ_SIGNAL(clicked()), this, TQ_SLOT(optionChanged())); } // TODO: create options other than type=bool @@ -171,12 +171,12 @@ void SelectConfiguration::playerChanged(Player *player) kdDebug() << "playerChanged::change" << endl; if (m_game) - disconnect(m_game, TQT_SIGNAL(changed(Game *)), this, TQT_SLOT(gameChanged(Game *))); + disconnect(m_game, TQ_SIGNAL(changed(Game *)), this, TQ_SLOT(gameChanged(Game *))); m_game = player->game(); if (m_game) - connect(m_game, TQT_SIGNAL(changed(Game *)), this, TQT_SLOT(gameChanged(Game *))); + connect(m_game, TQ_SIGNAL(changed(Game *)), this, TQ_SLOT(gameChanged(Game *))); } } diff --git a/atlantik/client/selectgame_widget.cpp b/atlantik/client/selectgame_widget.cpp index ba61c3c1..b7b71a58 100644 --- a/atlantik/client/selectgame_widget.cpp +++ b/atlantik/client/selectgame_widget.cpp @@ -33,8 +33,8 @@ SelectGame::SelectGame(AtlanticCore *atlanticCore, TQWidget *parent, const char { m_atlanticCore = atlanticCore; - connect(m_atlanticCore, TQT_SIGNAL(createGUI(Game *)), this, TQT_SLOT(addGame(Game *))); - connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Game *)), this, TQT_SLOT(delGame(Game *))); + connect(m_atlanticCore, TQ_SIGNAL(createGUI(Game *)), this, TQ_SLOT(addGame(Game *))); + connect(m_atlanticCore, TQ_SIGNAL(removeGUI(Game *)), this, TQ_SLOT(delGame(Game *))); m_mainLayout = new TQVBoxLayout(this, KDialog::marginHint()); TQ_CHECK_PTR(m_mainLayout); @@ -52,17 +52,17 @@ SelectGame::SelectGame(AtlanticCore *atlanticCore, TQWidget *parent, const char m_gameList->setAllColumnsShowFocus(true); // m_mainLayout->addWidget(m_gameList); - connect(m_gameList, TQT_SIGNAL(clicked(TQListViewItem *)), this, TQT_SLOT(validateConnectButton())); - connect(m_gameList, TQT_SIGNAL(doubleClicked(TQListViewItem *)), this, TQT_SLOT(connectClicked())); - connect(m_gameList, TQT_SIGNAL(rightButtonClicked(TQListViewItem *, const TQPoint &, int)), this, TQT_SLOT(validateConnectButton())); - connect(m_gameList, TQT_SIGNAL(selectionChanged(TQListViewItem *)), this, TQT_SLOT(validateConnectButton())); + connect(m_gameList, TQ_SIGNAL(clicked(TQListViewItem *)), this, TQ_SLOT(validateConnectButton())); + connect(m_gameList, TQ_SIGNAL(doubleClicked(TQListViewItem *)), this, TQ_SLOT(connectClicked())); + connect(m_gameList, TQ_SIGNAL(rightButtonClicked(TQListViewItem *, const TQPoint &, int)), this, TQ_SLOT(validateConnectButton())); + connect(m_gameList, TQ_SIGNAL(selectionChanged(TQListViewItem *)), this, TQ_SLOT(validateConnectButton())); TQHBoxLayout *buttonBox = new TQHBoxLayout(m_mainLayout, KDialog::spacingHint()); KPushButton *backButton = new KPushButton(SmallIcon("back"), i18n("Server List"), this); buttonBox->addWidget(backButton); - connect(backButton, TQT_SIGNAL(clicked()), this, TQT_SIGNAL(leaveServer())); + connect(backButton, TQ_SIGNAL(clicked()), this, TQ_SIGNAL(leaveServer())); buttonBox->addItem(new TQSpacerItem(20, 20, TQSizePolicy::Expanding, TQSizePolicy::Minimum)); @@ -70,13 +70,13 @@ SelectGame::SelectGame(AtlanticCore *atlanticCore, TQWidget *parent, const char m_connectButton->setEnabled(false); buttonBox->addWidget(m_connectButton); - connect(m_connectButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(connectClicked())); + connect(m_connectButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(connectClicked())); } void SelectGame::addGame(Game *game) { - connect(game, TQT_SIGNAL(changed(Game *)), this, TQT_SLOT(updateGame(Game *))); + connect(game, TQ_SIGNAL(changed(Game *)), this, TQ_SLOT(updateGame(Game *))); if (game->id() == -1) { @@ -92,7 +92,7 @@ void SelectGame::addGame(Game *game) KNotifyClient::event(winId(), "newgame"); - connect(master, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *))); + connect(master, TQ_SIGNAL(changed(Player *)), this, TQ_SLOT(playerChanged(Player *))); } // validateConnectButton(); @@ -126,7 +126,7 @@ void SelectGame::updateGame(Game *game) item->setText( 3, TQString::number( game->players() ) ); item->setEnabled( game->canBeJoined() ); - connect(master, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *))); + connect(master, TQ_SIGNAL(changed(Player *)), this, TQ_SLOT(playerChanged(Player *))); } m_gameList->triggerUpdate(); diff --git a/atlantik/client/selectserver_widget.cpp b/atlantik/client/selectserver_widget.cpp index 9d8f0e3c..cf1cc212 100644 --- a/atlantik/client/selectserver_widget.cpp +++ b/atlantik/client/selectserver_widget.cpp @@ -50,7 +50,7 @@ SelectServer::SelectServer(bool useMonopigatorOnStart, bool hideDevelopmentServe m_portEdit->setSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Minimum)); KPushButton *connectButton = new KPushButton( KGuiItem(i18n("Connect"), "network"), customGroup); - connect(connectButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(customConnect())); + connect(connectButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(customConnect())); // Server list group TQVButtonGroup *bgroup = new TQVButtonGroup(i18n("Select monopd Server"), this, "bgroup"); @@ -67,10 +67,10 @@ SelectServer::SelectServer(bool useMonopigatorOnStart, bool hideDevelopmentServe m_serverList->setSorting(1); // m_mainLayout->addWidget(m_serverList); - connect(m_serverList, TQT_SIGNAL(clicked(TQListViewItem *)), this, TQT_SLOT(validateConnectButton())); - connect(m_serverList, TQT_SIGNAL(doubleClicked(TQListViewItem *)), this, TQT_SLOT(slotConnect())); - connect(m_serverList, TQT_SIGNAL(rightButtonClicked(TQListViewItem *, const TQPoint &, int)), this, TQT_SLOT(validateConnectButton())); - connect(m_serverList, TQT_SIGNAL(selectionChanged(TQListViewItem *)), this, TQT_SLOT(validateConnectButton())); + connect(m_serverList, TQ_SIGNAL(clicked(TQListViewItem *)), this, TQ_SLOT(validateConnectButton())); + connect(m_serverList, TQ_SIGNAL(doubleClicked(TQListViewItem *)), this, TQ_SLOT(slotConnect())); + connect(m_serverList, TQ_SIGNAL(rightButtonClicked(TQListViewItem *, const TQPoint &, int)), this, TQ_SLOT(validateConnectButton())); + connect(m_serverList, TQ_SIGNAL(selectionChanged(TQListViewItem *)), this, TQ_SLOT(validateConnectButton())); TQHBoxLayout *buttonBox = new TQHBoxLayout(m_mainLayout, KDialog::spacingHint()); buttonBox->addItem(new TQSpacerItem(20, 20, TQSizePolicy::Expanding, TQSizePolicy::Minimum)); @@ -79,21 +79,21 @@ SelectServer::SelectServer(bool useMonopigatorOnStart, bool hideDevelopmentServe m_refreshButton = new KPushButton( KGuiItem(useMonopigatorOnStart ? i18n("Reload Server List") : i18n("Get Server List"), useMonopigatorOnStart ? "reload" : "network"), this); buttonBox->addWidget(m_refreshButton); - connect(m_refreshButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotRefresh())); + connect(m_refreshButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(slotRefresh())); // Connect m_connectButton = new KPushButton(BarIconSet("forward", TDEIcon::SizeSmall), i18n("Connect"), this); m_connectButton->setEnabled(false); buttonBox->addWidget(m_connectButton); - connect(m_connectButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotConnect())); + connect(m_connectButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(slotConnect())); // Monopigator m_monopigator = new Monopigator(); - connect(m_monopigator, TQT_SIGNAL(monopigatorAdd(TQString, TQString, TQString, TQString, int)), this, TQT_SLOT(slotMonopigatorAdd(TQString, TQString, TQString, TQString, int))); - connect(m_monopigator, TQT_SIGNAL(finished()), TQT_SLOT(monopigatorFinished())); - connect(m_monopigator, TQT_SIGNAL(timeout()), TQT_SLOT(monopigatorTimeout())); + connect(m_monopigator, TQ_SIGNAL(monopigatorAdd(TQString, TQString, TQString, TQString, int)), this, TQ_SLOT(slotMonopigatorAdd(TQString, TQString, TQString, TQString, int))); + connect(m_monopigator, TQ_SIGNAL(finished()), TQ_SLOT(monopigatorFinished())); + connect(m_monopigator, TQ_SIGNAL(timeout()), TQ_SLOT(monopigatorTimeout())); } SelectServer::~SelectServer() @@ -127,7 +127,7 @@ void SelectServer::slotMonopigatorAdd(TQString ip, TQString host, TQString port, if ( item->isDev() ) { item->setVisible( !m_hideDevelopmentServers ); - connect(this, TQT_SIGNAL(showDevelopmentServers(bool)), item, TQT_SLOT(showDevelopmentServers(bool))); + connect(this, TQ_SIGNAL(showDevelopmentServers(bool)), item, TQ_SLOT(showDevelopmentServers(bool))); } validateConnectButton(); diff --git a/atlantik/libatlantic/trade.cpp b/atlantik/libatlantic/trade.cpp index 7bd638c9..edba1e52 100644 --- a/atlantik/libatlantic/trade.cpp +++ b/atlantik/libatlantic/trade.cpp @@ -163,8 +163,8 @@ void Trade::update(bool force) TradeItem::TradeItem(Trade *trade, Player *from, Player *to) : mFrom(from), mTo(to), mTrade(trade) { - connect(from, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged())); - connect(to, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged())); + connect(from, TQ_SIGNAL(changed(Player *)), this, TQ_SLOT(playerChanged())); + connect(to, TQ_SIGNAL(changed(Player *)), this, TQ_SLOT(playerChanged())); } void TradeItem::playerChanged() diff --git a/atlantik/libatlantikclient/atlantik_network.cpp b/atlantik/libatlantikclient/atlantik_network.cpp index 3dad4bda..ed5505f2 100644 --- a/atlantik/libatlantikclient/atlantik_network.cpp +++ b/atlantik/libatlantikclient/atlantik_network.cpp @@ -43,13 +43,13 @@ AtlantikNetwork::AtlantikNetwork(AtlanticCore *atlanticCore) : KExtendedSocket(0 m_playerId = -1; m_serverVersion = ""; - TQObject::connect(this, TQT_SIGNAL(readyRead()), this, TQT_SLOT(slotRead())); - TQObject::connect(this, TQT_SIGNAL(lookupFinished(int)), - this, TQT_SLOT(slotLookupFinished(int))); - TQObject::connect(this, TQT_SIGNAL(connectionSuccess()), - this, TQT_SLOT(slotConnectionSuccess())); - TQObject::connect(this, TQT_SIGNAL(connectionFailed(int)), - this, TQT_SLOT(slotConnectionFailed(int))); + TQObject::connect(this, TQ_SIGNAL(readyRead()), this, TQ_SLOT(slotRead())); + TQObject::connect(this, TQ_SIGNAL(lookupFinished(int)), + this, TQ_SLOT(slotLookupFinished(int))); + TQObject::connect(this, TQ_SIGNAL(connectionSuccess()), + this, TQ_SLOT(slotConnectionSuccess())); + TQObject::connect(this, TQ_SIGNAL(connectionFailed(int)), + this, TQ_SLOT(slotConnectionFailed(int))); } AtlantikNetwork::~AtlantikNetwork(void) @@ -212,7 +212,7 @@ void AtlantikNetwork::slotRead() { processMsg(m_textStream->readLine()); // There might be more data - TQTimer::singleShot(0, this, TQT_SLOT(slotRead())); + TQTimer::singleShot(0, this, TQ_SLOT(slotRead())); } else { @@ -614,10 +614,10 @@ void AtlantikNetwork::processNode(TQDomNode n) estate = m_atlanticCore->newEstate(estateId); b_newEstate = true; - TQObject::connect(estate, TQT_SIGNAL(estateToggleMortgage(Estate *)), this, TQT_SLOT(estateToggleMortgage(Estate *))); - TQObject::connect(estate, TQT_SIGNAL(estateHouseBuy(Estate *)), this, TQT_SLOT(estateHouseBuy(Estate *))); - TQObject::connect(estate, TQT_SIGNAL(estateHouseSell(Estate *)), this, TQT_SLOT(estateHouseSell(Estate *))); - TQObject::connect(estate, TQT_SIGNAL(newTrade(Player *)), this, TQT_SLOT(newTrade(Player *))); + TQObject::connect(estate, TQ_SIGNAL(estateToggleMortgage(Estate *)), this, TQ_SLOT(estateToggleMortgage(Estate *))); + TQObject::connect(estate, TQ_SIGNAL(estateHouseBuy(Estate *)), this, TQ_SLOT(estateHouseBuy(Estate *))); + TQObject::connect(estate, TQ_SIGNAL(estateHouseSell(Estate *)), this, TQ_SLOT(estateHouseSell(Estate *))); + TQObject::connect(estate, TQ_SIGNAL(newTrade(Player *)), this, TQ_SLOT(newTrade(Player *))); // Players without estate should get one Player *player = 0; @@ -723,10 +723,10 @@ void AtlantikNetwork::processNode(TQDomNode n) // Create trade object trade = m_atlanticCore->newTrade(tradeId); - TQObject::connect(trade, TQT_SIGNAL(updateEstate(Trade *, Estate *, Player *)), this, TQT_SLOT(tradeUpdateEstate(Trade *, Estate *, Player *))); - TQObject::connect(trade, TQT_SIGNAL(updateMoney(Trade *, unsigned int, Player *, Player *)), this, TQT_SLOT(tradeUpdateMoney(Trade *, unsigned int, Player *, Player *))); - TQObject::connect(trade, TQT_SIGNAL(reject(Trade *)), this, TQT_SLOT(tradeReject(Trade *))); - TQObject::connect(trade, TQT_SIGNAL(accept(Trade *)), this, TQT_SLOT(tradeAccept(Trade *))); + TQObject::connect(trade, TQ_SIGNAL(updateEstate(Trade *, Estate *, Player *)), this, TQ_SLOT(tradeUpdateEstate(Trade *, Estate *, Player *))); + TQObject::connect(trade, TQ_SIGNAL(updateMoney(Trade *, unsigned int, Player *, Player *)), this, TQ_SLOT(tradeUpdateMoney(Trade *, unsigned int, Player *, Player *))); + TQObject::connect(trade, TQ_SIGNAL(reject(Trade *)), this, TQ_SLOT(tradeReject(Trade *))); + TQObject::connect(trade, TQ_SIGNAL(accept(Trade *)), this, TQ_SLOT(tradeAccept(Trade *))); } a = e.attributeNode(TQString("revision")); @@ -751,7 +751,7 @@ void AtlantikNetwork::processNode(TQDomNode n) if (trade && player) { trade->addPlayer(player); - TQObject::connect(m_atlanticCore, TQT_SIGNAL(removePlayer(Player *)), trade, TQT_SLOT(removePlayer(Player *))); + TQObject::connect(m_atlanticCore, TQ_SIGNAL(removePlayer(Player *)), trade, TQ_SLOT(removePlayer(Player *))); } } n_player = n_player.nextSibling(); @@ -854,7 +854,7 @@ void AtlantikNetwork::processNode(TQDomNode n) auction = m_atlanticCore->newAuction(auctionId, m_atlanticCore->findEstate(e.attributeNode(TQString("estateid")).value().toInt())); m_auctions[auctionId] = auction; - TQObject::connect(auction, TQT_SIGNAL(bid(Auction *, int)), this, TQT_SLOT(auctionBid(Auction *, int))); + TQObject::connect(auction, TQ_SIGNAL(bid(Auction *, int)), this, TQ_SLOT(auctionBid(Auction *, int))); b_newAuction = true; } diff --git a/atlantik/libatlantikui/auction_widget.cpp b/atlantik/libatlantikui/auction_widget.cpp index 0950b1a0..5dbf09bd 100644 --- a/atlantik/libatlantikui/auction_widget.cpp +++ b/atlantik/libatlantikui/auction_widget.cpp @@ -38,9 +38,9 @@ AuctionWidget::AuctionWidget(AtlanticCore *atlanticCore, Auction *auction, TQWid m_atlanticCore = atlanticCore; m_auction = auction; - connect(m_auction, TQT_SIGNAL(changed()), this, TQT_SLOT(auctionChanged())); - connect(m_auction, TQT_SIGNAL(updateBid(Player *, int)), this, TQT_SLOT(updateBid(Player *, int))); - connect(this, TQT_SIGNAL(bid(Auction *, int)), m_auction, TQT_SIGNAL(bid(Auction *, int))); + connect(m_auction, TQ_SIGNAL(changed()), this, TQ_SLOT(auctionChanged())); + connect(m_auction, TQ_SIGNAL(updateBid(Player *, int)), this, TQ_SLOT(updateBid(Player *, int))); + connect(this, TQ_SIGNAL(bid(Auction *, int)), m_auction, TQ_SIGNAL(bid(Auction *, int))); m_mainLayout = new TQVBoxLayout(this, KDialog::marginHint()); TQ_CHECK_PTR(m_mainLayout); @@ -67,7 +67,7 @@ AuctionWidget::AuctionWidget(AtlanticCore *atlanticCore, Auction *auction, TQWid item->setPixmap(0, TQPixmap(SmallIcon("preferences-desktop-personal"))); m_playerItems[player] = item; - connect(player, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *))); + connect(player, TQ_SIGNAL(changed(Player *)), this, TQ_SLOT(playerChanged(Player *))); } } @@ -78,7 +78,7 @@ AuctionWidget::AuctionWidget(AtlanticCore *atlanticCore, Auction *auction, TQWid m_bidSpinBox = new TQSpinBox(1, 10000, 1, bidBox); KPushButton *bidButton = new KPushButton(i18n("Make Bid"), bidBox, "bidButton"); - connect(bidButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotBidButtonClicked())); + connect(bidButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(slotBidButtonClicked())); // Status label m_statusLabel = new TQLabel(this, "statusLabel"); diff --git a/atlantik/libatlantikui/board.cpp b/atlantik/libatlantikui/board.cpp index bc7402a1..0177f6be 100644 --- a/atlantik/libatlantikui/board.cpp +++ b/atlantik/libatlantikui/board.cpp @@ -50,7 +50,7 @@ AtlantikBoard::AtlantikBoard(AtlanticCore *atlanticCore, int maxEstates, Display // Animated token movement m_movingToken = 0; m_timer = new TQTimer(this); - connect(m_timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(slotMoveToken())); + connect(m_timer, TQ_SIGNAL(timeout()), this, TQ_SLOT(slotMoveToken())); m_resumeTimer = false; m_gridLayout = new TQGridLayout(this, sideLen+1, sideLen+1); @@ -142,16 +142,16 @@ void AtlantikBoard::addEstateView(Estate *estate, bool indicateUnowned, bool hig EstateView *estateView = new EstateView(estate, orientation, icon, indicateUnowned, highliteUnowned, darkenMortgaged, quartzEffects, this, "estateview"); m_estateViews.append(estateView); - connect(estate, TQT_SIGNAL(changed()), estateView, TQT_SLOT(estateChanged())); - connect(estateView, TQT_SIGNAL(estateToggleMortgage(Estate *)), estate, TQT_SIGNAL(estateToggleMortgage(Estate *))); - connect(estateView, TQT_SIGNAL(LMBClicked(Estate *)), estate, TQT_SIGNAL(LMBClicked(Estate *))); - connect(estateView, TQT_SIGNAL(estateHouseBuy(Estate *)), estate, TQT_SIGNAL(estateHouseBuy(Estate *))); - connect(estateView, TQT_SIGNAL(estateHouseSell(Estate *)), estate, TQT_SIGNAL(estateHouseSell(Estate *))); - connect(estateView, TQT_SIGNAL(newTrade(Player *)), estate, TQT_SIGNAL(newTrade(Player *))); + connect(estate, TQ_SIGNAL(changed()), estateView, TQ_SLOT(estateChanged())); + connect(estateView, TQ_SIGNAL(estateToggleMortgage(Estate *)), estate, TQ_SIGNAL(estateToggleMortgage(Estate *))); + connect(estateView, TQ_SIGNAL(LMBClicked(Estate *)), estate, TQ_SIGNAL(LMBClicked(Estate *))); + connect(estateView, TQ_SIGNAL(estateHouseBuy(Estate *)), estate, TQ_SIGNAL(estateHouseBuy(Estate *))); + connect(estateView, TQ_SIGNAL(estateHouseSell(Estate *)), estate, TQ_SIGNAL(estateHouseSell(Estate *))); + connect(estateView, TQ_SIGNAL(newTrade(Player *)), estate, TQ_SIGNAL(newTrade(Player *))); // Designer has its own LMBClicked slot if (m_mode == Play) - connect(estateView, TQT_SIGNAL(LMBClicked(Estate *)), this, TQT_SLOT(prependEstateDetails(Estate *))); + connect(estateView, TQ_SIGNAL(LMBClicked(Estate *)), this, TQ_SLOT(prependEstateDetails(Estate *))); if (estateId<sideLen) m_gridLayout->addWidget(estateView, sideLen, sideLen-estateId); @@ -181,7 +181,7 @@ void AtlantikBoard::addAuctionWidget(Auction *auction) m_displayQueue.prepend(auctionW); updateCenter(); - connect(auction, TQT_SIGNAL(completed()), this, TQT_SLOT(displayDefault())); + connect(auction, TQ_SIGNAL(completed()), this, TQ_SLOT(displayDefault())); } Token *AtlantikBoard::findToken(Player *player) @@ -215,12 +215,12 @@ void AtlantikBoard::addToken(Player *player) Token *token = new Token(player, this, "token"); m_tokens.append(token); - connect(player, TQT_SIGNAL(changed(Player *)), token, TQT_SLOT(playerChanged())); + connect(player, TQ_SIGNAL(changed(Player *)), token, TQ_SLOT(playerChanged())); jumpToken(token); // Timer to reinit the gameboard _after_ event loop - TQTimer::singleShot(100, this, TQT_SLOT(slotResizeAftermath())); + TQTimer::singleShot(100, this, TQ_SLOT(slotResizeAftermath())); } void AtlantikBoard::playerChanged(Player *player) @@ -466,7 +466,7 @@ void AtlantikBoard::resizeEvent(TQResizeEvent *) } */ // Timer to reinit the gameboard _after_ resizeEvent - TQTimer::singleShot(0, this, TQT_SLOT(slotResizeAftermath())); + TQTimer::singleShot(0, this, TQ_SLOT(slotResizeAftermath())); } void AtlantikBoard::slotResizeAftermath() @@ -544,8 +544,8 @@ void AtlantikBoard::insertDetails(TQString text, bool clearText, bool clearButto eDetails = new EstateDetails(estate, text, this); m_lastServerDisplay = eDetails; - connect(eDetails, TQT_SIGNAL(buttonCommand(TQString)), this, TQT_SIGNAL(buttonCommand(TQString))); - connect(eDetails, TQT_SIGNAL(buttonClose()), this, TQT_SLOT(displayDefault())); + connect(eDetails, TQ_SIGNAL(buttonCommand(TQString)), this, TQ_SIGNAL(buttonCommand(TQString))); + connect(eDetails, TQ_SIGNAL(buttonClose()), this, TQ_SLOT(displayDefault())); m_displayQueue.insert(0, eDetails); updateCenter(); @@ -563,8 +563,8 @@ void AtlantikBoard::prependEstateDetails(Estate *estate) eDetails = new EstateDetails(estate, TQString(), this); m_displayQueue.prepend(eDetails); - connect(eDetails, TQT_SIGNAL(buttonCommand(TQString)), this, TQT_SIGNAL(buttonCommand(TQString))); - connect(eDetails, TQT_SIGNAL(buttonClose()), this, TQT_SLOT(displayDefault())); + connect(eDetails, TQ_SIGNAL(buttonCommand(TQString)), this, TQ_SIGNAL(buttonCommand(TQString))); + connect(eDetails, TQ_SIGNAL(buttonClose()), this, TQ_SLOT(displayDefault())); } else { diff --git a/atlantik/libatlantikui/estatedetails.cpp b/atlantik/libatlantikui/estatedetails.cpp index cc271752..8a43d6a3 100644 --- a/atlantik/libatlantikui/estatedetails.cpp +++ b/atlantik/libatlantikui/estatedetails.cpp @@ -258,7 +258,7 @@ void EstateDetails::addButton(TQString command, TQString caption, bool enabled) button->setEnabled(enabled); button->show(); - connect(button, TQT_SIGNAL(pressed()), this, TQT_SLOT(buttonPressed())); + connect(button, TQ_SIGNAL(pressed()), this, TQ_SLOT(buttonPressed())); } void EstateDetails::addCloseButton() @@ -268,7 +268,7 @@ void EstateDetails::addCloseButton() m_closeButton = new KPushButton(KStdGuiItem::close(), this); m_buttonBox->addWidget(m_closeButton); m_closeButton->show(); - connect(m_closeButton, TQT_SIGNAL(pressed()), this, TQT_SIGNAL(buttonClose())); + connect(m_closeButton, TQ_SIGNAL(pressed()), this, TQ_SIGNAL(buttonClose())); } } diff --git a/atlantik/libatlantikui/estateview.cpp b/atlantik/libatlantikui/estateview.cpp index 193ace17..4d7ba21e 100644 --- a/atlantik/libatlantikui/estateview.cpp +++ b/atlantik/libatlantikui/estateview.cpp @@ -427,7 +427,7 @@ void EstateView::resizeEvent(TQResizeEvent *) m_recreateQuartz = true; b_recreate = true; - TQTimer::singleShot(0, this, TQT_SLOT(slotResizeAftermath())); + TQTimer::singleShot(0, this, TQ_SLOT(slotResizeAftermath())); } void EstateView::mousePressEvent(TQMouseEvent *e) @@ -482,7 +482,7 @@ void EstateView::mousePressEvent(TQMouseEvent *e) TDEPopupMenu *pm = dynamic_cast<TDEPopupMenu *>(rmbMenu); if (pm) { - connect(pm, TQT_SIGNAL(activated(int)), this, TQT_SLOT(slotMenuAction(int))); + connect(pm, TQ_SIGNAL(activated(int)), this, TQ_SLOT(slotMenuAction(int))); } TQPoint g = TQCursor::pos(); rmbMenu->exec(g); diff --git a/atlantik/libatlantikui/kwrappedlistviewitem.cpp b/atlantik/libatlantikui/kwrappedlistviewitem.cpp index 94143bca..ea5c3618 100644 --- a/atlantik/libatlantikui/kwrappedlistviewitem.cpp +++ b/atlantik/libatlantikui/kwrappedlistviewitem.cpp @@ -110,7 +110,7 @@ void KWrappedListViewItem::init( TQListView *parent, TQString text, TQString t2 wrapColumn( m_wrapColumn ); - connect( parent->header(), TQT_SIGNAL(sizeChange(int, int, int)), this, TQT_SLOT(wrapColumn(int))); + connect( parent->header(), TQ_SIGNAL(sizeChange(int, int, int)), this, TQ_SLOT(wrapColumn(int))); } #include "kwrappedlistviewitem.moc" diff --git a/atlantik/libatlantikui/portfolioview.cpp b/atlantik/libatlantikui/portfolioview.cpp index 7ff1a4c0..9ac9bc49 100644 --- a/atlantik/libatlantikui/portfolioview.cpp +++ b/atlantik/libatlantikui/portfolioview.cpp @@ -104,7 +104,7 @@ void PortfolioView::buildPortfolio() PortfolioEstate *portfolioEstate = new PortfolioEstate(estate, m_player, false, this, "portfolioestate"); m_portfolioEstates.append(portfolioEstate); - connect(portfolioEstate, TQT_SIGNAL(estateClicked(Estate *)), this, TQT_SIGNAL(estateClicked(Estate *))); + connect(portfolioEstate, TQ_SIGNAL(estateClicked(Estate *)), this, TQ_SIGNAL(estateClicked(Estate *))); if (lastPE) { x = lastPE->x() + 2; @@ -130,7 +130,7 @@ void PortfolioView::buildPortfolio() portfolioEstate->setGeometry(x, y, portfolioEstate->width(), portfolioEstate->height()); portfolioEstate->show(); - connect(estate, TQT_SIGNAL(changed()), portfolioEstate, TQT_SLOT(estateChanged())); + connect(estate, TQ_SIGNAL(changed()), portfolioEstate, TQ_SLOT(estateChanged())); lastPE = portfolioEstate; } @@ -269,7 +269,7 @@ void PortfolioView::mousePressEvent(TQMouseEvent *e) rmbMenu->setItemEnabled( 0, m_atlanticCore->selfIsMaster() ); } - connect(rmbMenu, TQT_SIGNAL(activated(int)), this, TQT_SLOT(slotMenuAction(int))); + connect(rmbMenu, TQ_SIGNAL(activated(int)), this, TQ_SLOT(slotMenuAction(int))); TQPoint g = TQCursor::pos(); rmbMenu->exec(g); } diff --git a/atlantik/libatlantikui/token.cpp b/atlantik/libatlantikui/token.cpp index c89d3f49..5cf1937f 100644 --- a/atlantik/libatlantikui/token.cpp +++ b/atlantik/libatlantikui/token.cpp @@ -40,7 +40,7 @@ Token::Token(Player *player, AtlantikBoard *parent, const char *name) : TQWidget m_parentBoard = parent; m_player = player; - connect(m_player, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged())); + connect(m_player, TQ_SIGNAL(changed(Player *)), this, TQ_SLOT(playerChanged())); m_inJail = m_player->inJail(); m_location = m_player->location(); diff --git a/atlantik/libatlantikui/trade_widget.cpp b/atlantik/libatlantikui/trade_widget.cpp index 39ad6c34..4d11bc05 100644 --- a/atlantik/libatlantikui/trade_widget.cpp +++ b/atlantik/libatlantikui/trade_widget.cpp @@ -63,7 +63,7 @@ TradeDisplay::TradeDisplay(Trade *trade, AtlanticCore *atlanticCore, TQWidget *p m_editTypeCombo->insertItem(i18n("Estate")); m_editTypeCombo->insertItem(i18n("Money")); - connect(m_editTypeCombo, TQT_SIGNAL(activated(int)), this, TQT_SLOT(setTypeCombo(int))); + connect(m_editTypeCombo, TQ_SIGNAL(activated(int)), this, TQ_SLOT(setTypeCombo(int))); m_estateCombo = new KComboBox(m_updateComponentBox); TQPtrList<Estate> estateList = m_atlanticCore->estates(); @@ -78,7 +78,7 @@ TradeDisplay::TradeDisplay(Trade *trade, AtlanticCore *atlanticCore, TQWidget *p } } - connect(m_estateCombo, TQT_SIGNAL(activated(int)), this, TQT_SLOT(setEstateCombo(int))); + connect(m_estateCombo, TQ_SIGNAL(activated(int)), this, TQ_SLOT(setEstateCombo(int))); m_moneyBox = new TQSpinBox(0, 10000, 1, m_updateComponentBox); @@ -105,14 +105,14 @@ TradeDisplay::TradeDisplay(Trade *trade, AtlanticCore *atlanticCore, TQWidget *p m_playerTargetMap[m_playerTargetCombo->count() - 1] = player; m_playerTargetRevMap[player] = m_playerTargetCombo->count() - 1; - connect(player, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *))); + connect(player, TQ_SIGNAL(changed(Player *)), this, TQ_SLOT(playerChanged(Player *))); } } m_updateButton = new KPushButton(i18n("Update"), m_updateComponentBox); m_updateButton->setEnabled(false); - connect(m_updateButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(updateComponent())); + connect(m_updateButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(updateComponent())); m_componentList = new TDEListView(this, "componentList"); listCompBox->addWidget(m_componentList); @@ -122,8 +122,8 @@ TradeDisplay::TradeDisplay(Trade *trade, AtlanticCore *atlanticCore, TQWidget *p m_componentList->addColumn(i18n("Player")); m_componentList->addColumn(i18n("Item")); - connect(m_componentList, TQT_SIGNAL(contextMenu(TDEListView*, TQListViewItem *, const TQPoint&)), TQT_SLOT(contextMenu(TDEListView *, TQListViewItem *, const TQPoint&))); - connect(m_componentList, TQT_SIGNAL(clicked(TQListViewItem *)), this, TQT_SLOT(setCombos(TQListViewItem *))); + connect(m_componentList, TQ_SIGNAL(contextMenu(TDEListView*, TQListViewItem *, const TQPoint&)), TQ_SLOT(contextMenu(TDEListView *, TQListViewItem *, const TQPoint&))); + connect(m_componentList, TQ_SIGNAL(clicked(TQListViewItem *)), this, TQ_SLOT(setCombos(TQListViewItem *))); TQHBoxLayout *actionBox = new TQHBoxLayout(this, 0, KDialog::spacingHint()); listCompBox->addItem(actionBox); @@ -133,13 +133,13 @@ TradeDisplay::TradeDisplay(Trade *trade, AtlanticCore *atlanticCore, TQWidget *p m_rejectButton = new KPushButton(BarIcon("cancel", TDEIcon::SizeSmall), i18n("Reject"), this); actionBox->addWidget(m_rejectButton); - connect(m_rejectButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(reject())); + connect(m_rejectButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(reject())); m_acceptButton = new KPushButton(BarIcon("ok", TDEIcon::SizeSmall), i18n("Accept"), this); // m_acceptButton->setEnabled(false); actionBox->addWidget(m_acceptButton); - connect(m_acceptButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(accept())); + connect(m_acceptButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(accept())); m_status = new TQLabel(this); listCompBox->addWidget(m_status); @@ -149,14 +149,14 @@ TradeDisplay::TradeDisplay(Trade *trade, AtlanticCore *atlanticCore, TQWidget *p // mPlayerList->setRootIsDecorated(true); // mPlayerList->setResizeMode(TDEListView::AllColumns); - connect(m_trade, TQT_SIGNAL(itemAdded(TradeItem *)), this, TQT_SLOT(tradeItemAdded(TradeItem *))); - connect(m_trade, TQT_SIGNAL(itemRemoved(TradeItem *)), this, TQT_SLOT(tradeItemRemoved(TradeItem *))); - connect(m_trade, TQT_SIGNAL(changed(Trade *)), this, TQT_SLOT(tradeChanged())); - connect(m_trade, TQT_SIGNAL(rejected(Player *)), this, TQT_SLOT(tradeRejected(Player *))); - connect(this, TQT_SIGNAL(updateEstate(Trade *, Estate *, Player *)), m_trade, TQT_SIGNAL(updateEstate(Trade *, Estate *, Player *))); - connect(this, TQT_SIGNAL(updateMoney(Trade *, unsigned int, Player *, Player *)), m_trade, TQT_SIGNAL(updateMoney(Trade *, unsigned int, Player *, Player *))); - connect(this, TQT_SIGNAL(reject(Trade *)), m_trade, TQT_SIGNAL(reject(Trade *))); - connect(this, TQT_SIGNAL(accept(Trade *)), m_trade, TQT_SIGNAL(accept(Trade *))); + connect(m_trade, TQ_SIGNAL(itemAdded(TradeItem *)), this, TQ_SLOT(tradeItemAdded(TradeItem *))); + connect(m_trade, TQ_SIGNAL(itemRemoved(TradeItem *)), this, TQ_SLOT(tradeItemRemoved(TradeItem *))); + connect(m_trade, TQ_SIGNAL(changed(Trade *)), this, TQ_SLOT(tradeChanged())); + connect(m_trade, TQ_SIGNAL(rejected(Player *)), this, TQ_SLOT(tradeRejected(Player *))); + connect(this, TQ_SIGNAL(updateEstate(Trade *, Estate *, Player *)), m_trade, TQ_SIGNAL(updateEstate(Trade *, Estate *, Player *))); + connect(this, TQ_SIGNAL(updateMoney(Trade *, unsigned int, Player *, Player *)), m_trade, TQ_SIGNAL(updateMoney(Trade *, unsigned int, Player *, Player *))); + connect(this, TQ_SIGNAL(reject(Trade *)), m_trade, TQ_SIGNAL(reject(Trade *))); + connect(this, TQ_SIGNAL(accept(Trade *)), m_trade, TQ_SIGNAL(accept(Trade *))); setTypeCombo(m_editTypeCombo->currentItem()); setEstateCombo(m_estateCombo->currentItem()); @@ -178,7 +178,7 @@ void TradeDisplay::closeEvent(TQCloseEvent *e) void TradeDisplay::tradeItemAdded(TradeItem *tradeItem) { TDEListViewItem *item = new TDEListViewItem(m_componentList, (tradeItem->from() ? tradeItem->from()->name() : TQString("?")), i18n("gives is transitive ;)", "gives"), (tradeItem->to() ? tradeItem->to()->name() : TQString("?")), tradeItem->text()); - connect(tradeItem, TQT_SIGNAL(changed(TradeItem *)), this, TQT_SLOT(tradeItemChanged(TradeItem *))); + connect(tradeItem, TQ_SIGNAL(changed(TradeItem *)), this, TQ_SLOT(tradeItemChanged(TradeItem *))); item->setPixmap(0, TQPixmap(SmallIcon("preferences-desktop-personal"))); item->setPixmap(2, TQPixmap(SmallIcon("preferences-desktop-personal"))); @@ -356,7 +356,7 @@ void TradeDisplay::contextMenu(TDEListView *, TQListViewItem *i, const TQPoint& // rmbMenu->insertTitle( ... ); rmbMenu->insertItem(i18n("Remove From Trade"), 0); - connect(rmbMenu, TQT_SIGNAL(activated(int)), this, TQT_SLOT(contextMenuClicked(int))); + connect(rmbMenu, TQ_SIGNAL(activated(int)), this, TQ_SLOT(contextMenuClicked(int))); rmbMenu->exec(p); } diff --git a/kasteroids/toplevel.cpp b/kasteroids/toplevel.cpp index 410ca468..41e12e79 100644 --- a/kasteroids/toplevel.cpp +++ b/kasteroids/toplevel.cpp @@ -79,10 +79,10 @@ KAstTopLevel::KAstTopLevel() mainWin->setFixedSize(640, 480); view = new KAsteroidsView( mainWin ); - connect( view, TQT_SIGNAL( shipKilled() ), TQT_SLOT( slotShipKilled() ) ); - connect( view, TQT_SIGNAL( rockHit(int) ), TQT_SLOT( slotRockHit(int) ) ); - connect( view, TQT_SIGNAL( rocksRemoved() ), TQT_SLOT( slotRocksRemoved() ) ); - connect( view, TQT_SIGNAL( updateVitals() ), TQT_SLOT( slotUpdateVitals() ) ); + connect( view, TQ_SIGNAL( shipKilled() ), TQ_SLOT( slotShipKilled() ) ); + connect( view, TQ_SIGNAL( rockHit(int) ), TQ_SLOT( slotRockHit(int) ) ); + connect( view, TQ_SIGNAL( rocksRemoved() ), TQ_SLOT( slotRocksRemoved() ) ); + connect( view, TQ_SIGNAL( updateVitals() ), TQ_SLOT( slotUpdateVitals() ) ); TQVBoxLayout *vb = new TQVBoxLayout( mainWin ); TQHBoxLayout *hb = new TQHBoxLayout; @@ -280,14 +280,14 @@ KAstTopLevel::~KAstTopLevel() void KAstTopLevel::initTDEAction() { // game - KStdGameAction::gameNew( this, TQT_SLOT( slotNewGame() ), actionCollection() ); - KStdGameAction::highscores( this, TQT_SLOT( slotShowHighscores() ), actionCollection() ); - KStdGameAction::pause( this, TQT_SLOT( slotPause() ), actionCollection() ); - KStdGameAction::quit(this, TQT_SLOT( close() ), actionCollection()); + KStdGameAction::gameNew( this, TQ_SLOT( slotNewGame() ), actionCollection() ); + KStdGameAction::highscores( this, TQ_SLOT( slotShowHighscores() ), actionCollection() ); + KStdGameAction::pause( this, TQ_SLOT( slotPause() ), actionCollection() ); + KStdGameAction::quit(this, TQ_SLOT( close() ), actionCollection()); // settings - KStdAction::keyBindings(this, TQT_SLOT( slotKeyConfig() ), actionCollection()); - KStdAction::preferences(this, TQT_SLOT( slotPref() ), actionCollection()); + KStdAction::keyBindings(this, TQ_SLOT( slotKeyConfig() ), actionCollection()); + KStdAction::preferences(this, TQ_SLOT( slotPref() ), actionCollection()); // keyboard-only actions keycodes.insert(Thrust, new TDEAction(i18n("Thrust"), TQt::Key_Up, 0, 0, actionCollection(), "Thrust")); @@ -297,7 +297,7 @@ void KAstTopLevel::initTDEAction() // keycodes.insert(Teleport, new TDEAction(i18n("Teleport"), TQt::Key_Z, 0, 0, actionCollection(), "Teleport")); keycodes.insert(Brake, new TDEAction(i18n("Brake"), TQt::Key_X, 0, 0, actionCollection(), "Brake")); keycodes.insert(Shield, new TDEAction(i18n("Shield"), TQt::Key_S, 0, 0, actionCollection(), "Shield")); - launchAction = new TDEAction(i18n("Launch"), TQt::Key_L, this, TQT_SLOT(slotLaunch()), actionCollection(), "Launch"); + launchAction = new TDEAction(i18n("Launch"), TQt::Key_L, this, TQ_SLOT(slotLaunch()), actionCollection(), "Launch"); } @@ -529,7 +529,7 @@ void KAstTopLevel::slotShipKilled() } else { - TQTimer::singleShot(1000, this, TQT_SLOT(slotGameOver())); + TQTimer::singleShot(1000, this, TQ_SLOT(slotGameOver())); } } } @@ -613,7 +613,7 @@ void KAstTopLevel::slotPref() /* Done */ dialog->addPage(w, i18n("General"), "package_settings"); - connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings())); + connect(dialog, TQ_SIGNAL(settingsChanged()), this, TQ_SLOT(loadSettings())); dialog->show(); } diff --git a/kasteroids/view.cpp b/kasteroids/view.cpp index 1a45c044..081a0498 100644 --- a/kasteroids/view.cpp +++ b/kasteroids/view.cpp @@ -91,7 +91,7 @@ KAsteroidsView::KAsteroidsView( TQWidget *parent, const char *name ) readSprites(); shieldTimer = new TQTimer( this ); - connect( shieldTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(hideShield()) ); + connect( shieldTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(hideShield()) ); mTimerId = -1; shipPower = MAX_POWER_LEVEL; diff --git a/katomic/configbox.cpp b/katomic/configbox.cpp index 5bfcad9c..5b482ec8 100644 --- a/katomic/configbox.cpp +++ b/katomic/configbox.cpp @@ -36,7 +36,7 @@ ConfigBox::ConfigBox ( TQWidget *parent, const char *name) speed = new TQSlider(1, 10, 1, 1, TQt::Horizontal, page); glay->addMultiCellWidget(speed, 2, 2, 2, 3); - connect(speed, TQT_SIGNAL(valueChanged(int)), disp, TQT_SLOT(display(int))); + connect(speed, TQ_SIGNAL(valueChanged(int)), disp, TQ_SLOT(display(int))); speed->setValue(settings.anim_speed); incInitialSize(TQSize(20,20), true); diff --git a/katomic/gamewidget.cpp b/katomic/gamewidget.cpp index 1c0b018f..e688ac74 100644 --- a/katomic/gamewidget.cpp +++ b/katomic/gamewidget.cpp @@ -189,16 +189,16 @@ GameWidget::GameWidget ( TQWidget *parent, const char* name ) // scrollbar scrl = new TQScrollBar(1, nlevels, 1, 5, 1, TQt::Horizontal, vb, "scrl" ); - connect (scrl, TQT_SIGNAL (valueChanged (int)), TQT_SLOT (updateLevel (int))); + connect (scrl, TQ_SIGNAL (valueChanged (int)), TQ_SLOT (updateLevel (int))); // molek�l molek = new Molek (vb, "molek"); feld->setMolek(molek); - connect (feld, TQT_SIGNAL (gameOver(int)), TQT_SLOT(gameOver(int))); - connect (feld, TQT_SIGNAL (sendMoves(int)), TQT_SLOT(getMoves(int))); - connect (feld, TQT_SIGNAL (enableRedo(bool)), TQT_SIGNAL(enableRedo(bool))); - connect (feld, TQT_SIGNAL (enableUndo(bool)), TQT_SIGNAL(enableUndo(bool))); + connect (feld, TQ_SIGNAL (gameOver(int)), TQ_SLOT(gameOver(int))); + connect (feld, TQ_SIGNAL (sendMoves(int)), TQ_SLOT(getMoves(int))); + connect (feld, TQ_SIGNAL (enableRedo(bool)), TQ_SIGNAL(enableRedo(bool))); + connect (feld, TQ_SIGNAL (enableUndo(bool)), TQ_SIGNAL(enableUndo(bool))); highScore = new KScoreDialog(KScoreDialog::Name | KScoreDialog::Score, this); diff --git a/katomic/toplevel.cpp b/katomic/toplevel.cpp index 02fa6dcd..6270430e 100644 --- a/katomic/toplevel.cpp +++ b/katomic/toplevel.cpp @@ -40,27 +40,27 @@ extern Options settings; void AtomTopLevel::createMenu() { - TDEAction *act = KStdGameAction::highscores(main, TQT_SLOT(showHighscores()), actionCollection()); + TDEAction *act = KStdGameAction::highscores(main, TQ_SLOT(showHighscores()), actionCollection()); act->setText(i18n("Show &Highscores")); - KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); - KStdGameAction::restart(main, TQT_SLOT(restartLevel()), actionCollection()); + KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection()); + KStdGameAction::restart(main, TQ_SLOT(restartLevel()), actionCollection()); - KStdAction::preferences(this, TQT_SLOT(configopts()), actionCollection()); + KStdAction::preferences(this, TQ_SLOT(configopts()), actionCollection()); - undoAction = KStdGameAction::undo (main, TQT_SLOT(doUndo()), actionCollection()); - redoAction = KStdGameAction::redo (main, TQT_SLOT(doRedo()), actionCollection()); + undoAction = KStdGameAction::undo (main, TQ_SLOT(doUndo()), actionCollection()); + redoAction = KStdGameAction::redo (main, TQ_SLOT(doRedo()), actionCollection()); undoAction->setEnabled(false); redoAction->setEnabled(false); - connect (main, TQT_SIGNAL (enableRedo(bool)), TQT_SLOT(enableRedo(bool))); - connect (main, TQT_SIGNAL (enableUndo(bool)), TQT_SLOT(enableUndo(bool))); + connect (main, TQ_SIGNAL (enableRedo(bool)), TQ_SLOT(enableRedo(bool))); + connect (main, TQ_SIGNAL (enableUndo(bool)), TQ_SLOT(enableUndo(bool))); - new TDEAction(i18n("Atom Up"), Key_Up, main, TQT_SLOT(moveUp()), actionCollection(), "atom_up"); - new TDEAction(i18n("Atom Down"), Key_Down, main, TQT_SLOT(moveDown()), actionCollection(), "atom_down"); - new TDEAction(i18n("Atom Left"), Key_Left, main, TQT_SLOT(moveLeft()), actionCollection(), "atom_left"); - new TDEAction(i18n("Atom Right"), Key_Right, main, TQT_SLOT(moveRight()), actionCollection(), "atom_right"); + new TDEAction(i18n("Atom Up"), Key_Up, main, TQ_SLOT(moveUp()), actionCollection(), "atom_up"); + new TDEAction(i18n("Atom Down"), Key_Down, main, TQ_SLOT(moveDown()), actionCollection(), "atom_down"); + new TDEAction(i18n("Atom Left"), Key_Left, main, TQ_SLOT(moveLeft()), actionCollection(), "atom_left"); + new TDEAction(i18n("Atom Right"), Key_Right, main, TQ_SLOT(moveRight()), actionCollection(), "atom_right"); - new TDEAction(i18n("Next Atom"), Key_Tab, main, TQT_SLOT(nextAtom()), actionCollection(), "next_atom"); - new TDEAction(i18n("Previous Atom"), SHIFT+Key_Tab, main, TQT_SLOT(previousAtom()), actionCollection(), "prev_atom"); + new TDEAction(i18n("Next Atom"), Key_Tab, main, TQ_SLOT(nextAtom()), actionCollection(), "next_atom"); + new TDEAction(i18n("Previous Atom"), SHIFT+Key_Tab, main, TQ_SLOT(previousAtom()), actionCollection(), "prev_atom"); } void AtomTopLevel::configopts() diff --git a/kbackgammon/engines/fibs/kbgfibs.cpp b/kbackgammon/engines/fibs/kbgfibs.cpp index 8561b9c2..e1399b85 100644 --- a/kbackgammon/engines/fibs/kbgfibs.cpp +++ b/kbackgammon/engines/fibs/kbgfibs.cpp @@ -272,7 +272,7 @@ void KBgEngineFIBS::getSetupPages(KDialogBase *nb) lem[i] = new TQLineEdit(autoMsg[i], gbm); gl->addWidget(cbm[i], i, 0); gl->addWidget(lem[i], i, 1); - connect(cbm[i], TQT_SIGNAL(toggled(bool)), lem[i], TQT_SLOT(setEnabled(bool))); + connect(cbm[i], TQ_SIGNAL(toggled(bool)), lem[i], TQ_SLOT(setEnabled(bool))); cbm[i]->setChecked(useAutoMsg[i]); lem[i]->setEnabled(useAutoMsg[i]); TQWhatsThis::add(lem[i], TQWhatsThis::textFor(cbm[i])); @@ -838,8 +838,8 @@ void KBgEngineFIBS::fibsRequestInvitation(const TQString &player) if (!invitationDlg) { TQString p = player; invitationDlg = new KBgInvite("invite"); - connect(invitationDlg, TQT_SIGNAL(inviteCommand(const TQString &)), this, TQT_SLOT(handleCommand(const TQString &))); - connect(invitationDlg, TQT_SIGNAL(dialogDone()), this, TQT_SLOT(invitationDone())); + connect(invitationDlg, TQ_SIGNAL(inviteCommand(const TQString &)), this, TQ_SLOT(handleCommand(const TQString &))); + connect(invitationDlg, TQ_SIGNAL(dialogDone()), this, TQ_SLOT(invitationDone())); } invitationDlg->setPlayer(player); invitationDlg->show(); @@ -2098,51 +2098,51 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen playing = false; login = true; - connect(connection, TQT_SIGNAL(hostFound()), this, TQT_SLOT(hostFound())); - connect(connection, TQT_SIGNAL(connected()), this, TQT_SLOT(connected())); - connect(connection, TQT_SIGNAL(error(int)), this, TQT_SLOT(connError(int))); - connect(connection, TQT_SIGNAL(connectionClosed()), this, TQT_SLOT(connectionClosed())); - connect(connection, TQT_SIGNAL(delayedCloseFinished()), this, TQT_SLOT(connectionClosed())); - connect(connection, TQT_SIGNAL(readyRead()), this, TQT_SLOT(readData())); + connect(connection, TQ_SIGNAL(hostFound()), this, TQ_SLOT(hostFound())); + connect(connection, TQ_SIGNAL(connected()), this, TQ_SLOT(connected())); + connect(connection, TQ_SIGNAL(error(int)), this, TQ_SLOT(connError(int))); + connect(connection, TQ_SIGNAL(connectionClosed()), this, TQ_SLOT(connectionClosed())); + connect(connection, TQ_SIGNAL(delayedCloseFinished()), this, TQ_SLOT(connectionClosed())); + connect(connection, TQ_SIGNAL(readyRead()), this, TQ_SLOT(readData())); - connect(this, TQT_SIGNAL(serverString(const TQString &)), this, TQT_SLOT(sendData(const TQString &))); + connect(this, TQ_SIGNAL(serverString(const TQString &)), this, TQ_SLOT(sendData(const TQString &))); /* * No invitation dialog */ invitationDlg = 0; - connect(this, TQT_SIGNAL(fibsWhoInfo(const TQString &)), this, TQT_SLOT(changeJoin(const TQString &))); - connect(this, TQT_SIGNAL(fibsLogout (const TQString &)), this, TQT_SLOT(cancelJoin(const TQString &))); - connect(this, TQT_SIGNAL(gameOver()), this, TQT_SLOT(endGame())); + connect(this, TQ_SIGNAL(fibsWhoInfo(const TQString &)), this, TQ_SLOT(changeJoin(const TQString &))); + connect(this, TQ_SIGNAL(fibsLogout (const TQString &)), this, TQ_SLOT(cancelJoin(const TQString &))); + connect(this, TQ_SIGNAL(gameOver()), this, TQ_SLOT(endGame())); /* * Creating, initializing and connecting the player list */ playerlist = new KFibsPlayerList(0, "fibs player list"); - connect(this, TQT_SIGNAL(fibsWhoInfo(const TQString &)), playerlist, TQT_SLOT(changePlayer(const TQString &))); - connect(this, TQT_SIGNAL(fibsLogout (const TQString &)), playerlist, TQT_SLOT(deletePlayer(const TQString &))); - connect(this, TQT_SIGNAL(fibsWhoEnd()), playerlist, TQT_SLOT(stopUpdate())); - connect(this, TQT_SIGNAL(fibsConnectionClosed()), playerlist, TQT_SLOT(stopUpdate())); - connect(this, TQT_SIGNAL(changePlayerStatus(const TQString &, int, bool)), - playerlist, TQT_SLOT(changePlayerStatus(const TQString &, int, bool))); - connect(playerlist, TQT_SIGNAL(fibsCommand(const TQString &)), this, TQT_SLOT(handleCommand(const TQString &))); - connect(playerlist, TQT_SIGNAL(fibsInvite(const TQString &)), this, TQT_SLOT(fibsRequestInvitation(const TQString &))); + connect(this, TQ_SIGNAL(fibsWhoInfo(const TQString &)), playerlist, TQ_SLOT(changePlayer(const TQString &))); + connect(this, TQ_SIGNAL(fibsLogout (const TQString &)), playerlist, TQ_SLOT(deletePlayer(const TQString &))); + connect(this, TQ_SIGNAL(fibsWhoEnd()), playerlist, TQ_SLOT(stopUpdate())); + connect(this, TQ_SIGNAL(fibsConnectionClosed()), playerlist, TQ_SLOT(stopUpdate())); + connect(this, TQ_SIGNAL(changePlayerStatus(const TQString &, int, bool)), + playerlist, TQ_SLOT(changePlayerStatus(const TQString &, int, bool))); + connect(playerlist, TQ_SIGNAL(fibsCommand(const TQString &)), this, TQ_SLOT(handleCommand(const TQString &))); + connect(playerlist, TQ_SIGNAL(fibsInvite(const TQString &)), this, TQ_SLOT(fibsRequestInvitation(const TQString &))); /* * Create, initialize and connect the chat window */ chatWindow = new KBgChat(0, "chat window"); - connect(this, TQT_SIGNAL(chatMessage(const TQString &)), chatWindow, TQT_SLOT(handleData(const TQString &))); - connect(this, TQT_SIGNAL(fibsStartNewGame(const TQString &)), chatWindow, TQT_SLOT(startGame(const TQString &))); - connect(this, TQT_SIGNAL(gameOver()), chatWindow, TQT_SLOT(endGame())); - connect(this, TQT_SIGNAL(fibsLogout (const TQString &)), chatWindow, TQT_SLOT(deletePlayer(const TQString &))); - connect(chatWindow, TQT_SIGNAL(fibsCommand(const TQString &)), this, TQT_SLOT(handleCommand(const TQString &))); - connect(chatWindow, TQT_SIGNAL(fibsRequestInvitation(const TQString &)), this, TQT_SLOT(fibsRequestInvitation(const TQString &))); - connect(chatWindow, TQT_SIGNAL(personalMessage(const TQString &)), this, TQT_SLOT(personalMessage(const TQString &))); - connect(playerlist, TQT_SIGNAL(fibsTalk(const TQString &)), chatWindow, TQT_SLOT(fibsTalk(const TQString &))); + connect(this, TQ_SIGNAL(chatMessage(const TQString &)), chatWindow, TQ_SLOT(handleData(const TQString &))); + connect(this, TQ_SIGNAL(fibsStartNewGame(const TQString &)), chatWindow, TQ_SLOT(startGame(const TQString &))); + connect(this, TQ_SIGNAL(gameOver()), chatWindow, TQ_SLOT(endGame())); + connect(this, TQ_SIGNAL(fibsLogout (const TQString &)), chatWindow, TQ_SLOT(deletePlayer(const TQString &))); + connect(chatWindow, TQ_SIGNAL(fibsCommand(const TQString &)), this, TQ_SLOT(handleCommand(const TQString &))); + connect(chatWindow, TQ_SIGNAL(fibsRequestInvitation(const TQString &)), this, TQ_SLOT(fibsRequestInvitation(const TQString &))); + connect(chatWindow, TQ_SIGNAL(personalMessage(const TQString &)), this, TQ_SLOT(personalMessage(const TQString &))); + connect(playerlist, TQ_SIGNAL(fibsTalk(const TQString &)), chatWindow, TQ_SLOT(fibsTalk(const TQString &))); /* * Creating, initializing and connecting the menu @@ -2156,9 +2156,9 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen /* * Initialize the FIBS submenu - this is also put in the play menu */ - conAction = new TDEAction(i18n("&Connect"), 0, this, TQT_SLOT( connectFIBS()), this); - newAction = new TDEAction(i18n("New Account"), 0, this, TQT_SLOT( newAccount()), this); - disAction = new TDEAction(i18n("&Disconnect"), 0, this, TQT_SLOT(disconnectFIBS()), this); + conAction = new TDEAction(i18n("&Connect"), 0, this, TQ_SLOT( connectFIBS()), this); + newAction = new TDEAction(i18n("New Account"), 0, this, TQ_SLOT( newAccount()), this); + disAction = new TDEAction(i18n("&Disconnect"), 0, this, TQ_SLOT(disconnectFIBS()), this); conAction->setEnabled(true ); conAction->plug(menu); disAction->setEnabled(false); disAction->plug(menu); @@ -2166,7 +2166,7 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen menu->insertSeparator(); - (invAction = new TDEAction(i18n("&Invite..."), 0, this, TQT_SLOT(inviteDialog()), this))->plug(menu); + (invAction = new TDEAction(i18n("&Invite..."), 0, this, TQ_SLOT(inviteDialog()), this))->plug(menu); /* * Create and fill the response menu. This is for all these: type this or @@ -2174,8 +2174,8 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen */ cmdMenuID = menu->insertItem(i18n("&Commands"), cmdMenu); { - (actAway = new TDEAction(i18n("Away"), 0, this, TQT_SLOT(away()), this))->plug(cmdMenu); - (actBack = new TDEAction(i18n("Back"), 0, this, TQT_SLOT(back()), this))->plug(cmdMenu); + (actAway = new TDEAction(i18n("Away"), 0, this, TQ_SLOT(away()), this))->plug(cmdMenu); + (actBack = new TDEAction(i18n("Back"), 0, this, TQ_SLOT(back()), this))->plug(cmdMenu); actAway->setEnabled(true); actBack->setEnabled(false); @@ -2192,14 +2192,14 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen fibsOpt[i] = 0; fibsOpt[OptReady] = new TDEToggleAction(i18n("Ready to Play"), - 0, this, TQT_SLOT(toggle_ready()), this); + 0, this, TQ_SLOT(toggle_ready()), this); fibsOpt[OptRatings] = new TDEToggleAction(i18n("Show Rating Computations"), - 0, this, TQT_SLOT(toggle_ratings()), this); + 0, this, TQ_SLOT(toggle_ratings()), this); fibsOpt[OptRatings]->setCheckedState(i18n("Hide Rating Computations")); fibsOpt[OptGreedy] = new TDEToggleAction(i18n("Greedy Bearoffs"), - 0, this, TQT_SLOT(toggle_greedy()), this); + 0, this, TQ_SLOT(toggle_greedy()), this); fibsOpt[OptDouble] = new TDEToggleAction(i18n("Ask for Doubles"), - 0, this, TQT_SLOT(toggle_double()), this); + 0, this, TQ_SLOT(toggle_double()), this); for (int i = 0; i < NumFIBSOpt; i++) if (fibsOpt[i]) @@ -2213,16 +2213,16 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen */ respMenuID = menu->insertItem(i18n("&Response"), respMenu); { - (actAccept = new TDEAction(i18n("Accept"), 0, this, TQT_SLOT(accept()), this))->plug(respMenu); - (actReject = new TDEAction(i18n("Reject"), 0, this, TQT_SLOT(reject()), this))->plug(respMenu); + (actAccept = new TDEAction(i18n("Accept"), 0, this, TQ_SLOT(accept()), this))->plug(respMenu); + (actReject = new TDEAction(i18n("Reject"), 0, this, TQ_SLOT(reject()), this))->plug(respMenu); actAccept->setEnabled(false); actReject->setEnabled(false); respMenu->insertSeparator(); - (actConti = new TDEAction(i18n("Join"), 0, this, TQT_SLOT(match_conti()), this))->plug(respMenu); - (actLeave = new TDEAction(i18n("Leave"), 0, this, TQT_SLOT(match_leave()), this))->plug(respMenu); + (actConti = new TDEAction(i18n("Join"), 0, this, TQ_SLOT(match_conti()), this))->plug(respMenu); + (actLeave = new TDEAction(i18n("Leave"), 0, this, TQ_SLOT(match_leave()), this))->plug(respMenu); actConti->setEnabled(false); actLeave->setEnabled(false); @@ -2235,14 +2235,14 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen joinMenuID = menu->insertItem(i18n("&Join"), joinMenu); { numJoin = -1; - actJoin[0] = new TDEAction("", 0, this, TQT_SLOT(join_0()), this); - actJoin[1] = new TDEAction("", 0, this, TQT_SLOT(join_1()), this); - actJoin[2] = new TDEAction("", 0, this, TQT_SLOT(join_2()), this); - actJoin[3] = new TDEAction("", 0, this, TQT_SLOT(join_3()), this); - actJoin[4] = new TDEAction("", 0, this, TQT_SLOT(join_4()), this); - actJoin[5] = new TDEAction("", 0, this, TQT_SLOT(join_5()), this); - actJoin[6] = new TDEAction("", 0, this, TQT_SLOT(join_6()), this); - actJoin[7] = new TDEAction("", 0, this, TQT_SLOT(join_7()), this); + actJoin[0] = new TDEAction("", 0, this, TQ_SLOT(join_0()), this); + actJoin[1] = new TDEAction("", 0, this, TQ_SLOT(join_1()), this); + actJoin[2] = new TDEAction("", 0, this, TQ_SLOT(join_2()), this); + actJoin[3] = new TDEAction("", 0, this, TQ_SLOT(join_3()), this); + actJoin[4] = new TDEAction("", 0, this, TQ_SLOT(join_4()), this); + actJoin[5] = new TDEAction("", 0, this, TQ_SLOT(join_5()), this); + actJoin[6] = new TDEAction("", 0, this, TQ_SLOT(join_6()), this); + actJoin[7] = new TDEAction("", 0, this, TQ_SLOT(join_7()), this); } menu->setItemEnabled(joinMenuID, false); @@ -2255,11 +2255,11 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen */ menu->insertSeparator(); - (listAct = new TDEToggleAction(i18n("&Player List"), 0, this, TQT_SLOT(showList()), this))->plug(menu); - (chatAct = new TDEToggleAction(i18n("&Chat"), 0, this, TQT_SLOT(showChat()), this))->plug(menu); + (listAct = new TDEToggleAction(i18n("&Player List"), 0, this, TQ_SLOT(showList()), this))->plug(menu); + (chatAct = new TDEToggleAction(i18n("&Chat"), 0, this, TQ_SLOT(showChat()), this))->plug(menu); - connect(playerlist, TQT_SIGNAL(windowVisible(bool)), listAct, TQT_SLOT(setChecked(bool))); - connect(chatWindow, TQT_SIGNAL(windowVisible(bool)), chatAct, TQT_SLOT(setChecked(bool))); + connect(playerlist, TQ_SIGNAL(windowVisible(bool)), listAct, TQ_SLOT(setChecked(bool))); + connect(chatWindow, TQ_SIGNAL(windowVisible(bool)), chatAct, TQ_SLOT(setChecked(bool))); /* * Create message IDs. This sets up a lot of regular expressions. @@ -2287,7 +2287,7 @@ KBgEngineFIBS::KBgEngineFIBS(TQWidget *parent, TQString *name, TQPopupMenu *pmen // FIXME: move the start to connect... keepaliveTimer = new TQTimer(this); - connect(keepaliveTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(keepAlive())); + connect(keepaliveTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(keepAlive())); keepaliveTimer->start(1200000); } diff --git a/kbackgammon/engines/fibs/kbgfibschat.cpp b/kbackgammon/engines/fibs/kbgfibschat.cpp index 95f8577c..cb77962d 100644 --- a/kbackgammon/engines/fibs/kbgfibschat.cpp +++ b/kbackgammon/engines/fibs/kbgfibschat.cpp @@ -205,10 +205,10 @@ KBgChat::KBgChat(TQWidget *parent, const char *name) if (!addSendingEntry(i18n("Whisper to watchers only"), CLIP_YOU_WHISPER)) kdDebug(10500) << "adding whisper" << endl; - connect(this, TQT_SIGNAL(rightButtonClicked(TQListBoxItem *, const TQPoint &)), - this, TQT_SLOT(contextMenu(TQListBoxItem *, const TQPoint &))); - connect(this, TQT_SIGNAL(signalSendMessage(int, const TQString &)), - this, TQT_SLOT(handleCommand(int, const TQString &))); + connect(this, TQ_SIGNAL(rightButtonClicked(TQListBoxItem *, const TQPoint &)), + this, TQ_SLOT(contextMenu(TQListBoxItem *, const TQPoint &))); + connect(this, TQ_SIGNAL(signalSendMessage(int, const TQString &)), + this, TQ_SLOT(handleCommand(int, const TQString &))); d->mName2ID = new TQDict<int>(17, true); d->mName2ID->setAutoDelete(true); @@ -231,32 +231,32 @@ KBgChat::KBgChat(TQWidget *parent, const char *name) d->mAct[KBgChatPrivate::Inquire] = new TDEAction(i18n("Info On"), TQIconSet(kapp->iconLoader()->loadIcon( "help.xpm", TDEIcon::Small)), - 0, this, TQT_SLOT(slotInquire()), actions); + 0, this, TQ_SLOT(slotInquire()), actions); d->mAct[KBgChatPrivate::Talk] = new TDEAction(i18n("Talk To"), TQIconSet(kapp->iconLoader()->loadIcon( PROG_NAME "-chat.png", TDEIcon::Small)), - 0, this, TQT_SLOT(slotTalk()), actions); + 0, this, TQ_SLOT(slotTalk()), actions); d->mAct[KBgChatPrivate::InviteD] = new TDEAction(i18n("Use Dialog"), 0, this, - TQT_SLOT(slotInviteD()), actions); + TQ_SLOT(slotInviteD()), actions); d->mAct[KBgChatPrivate::Invite1] = new TDEAction(i18n("1 Point Match"), 0, this, - TQT_SLOT(slotInvite1()), actions); + TQ_SLOT(slotInvite1()), actions); d->mAct[KBgChatPrivate::Invite2] = new TDEAction(i18n("2 Point Match"), 0, this, - TQT_SLOT(slotInvite2()), actions); + TQ_SLOT(slotInvite2()), actions); d->mAct[KBgChatPrivate::Invite3] = new TDEAction(i18n("3 Point Match"), 0, this, - TQT_SLOT(slotInvite3()), actions); + TQ_SLOT(slotInvite3()), actions); d->mAct[KBgChatPrivate::Invite4] = new TDEAction(i18n("4 Point Match"), 0, this, - TQT_SLOT(slotInvite4()), actions); + TQ_SLOT(slotInvite4()), actions); d->mAct[KBgChatPrivate::Invite5] = new TDEAction(i18n("5 Point Match"), 0, this, - TQT_SLOT(slotInvite5()), actions); + TQ_SLOT(slotInvite5()), actions); d->mAct[KBgChatPrivate::Invite6] = new TDEAction(i18n("6 Point Match"), 0, this, - TQT_SLOT(slotInvite6()), actions); + TQ_SLOT(slotInvite6()), actions); d->mAct[KBgChatPrivate::Invite7] = new TDEAction(i18n("7 Point Match"), 0, this, - TQT_SLOT(slotInvite7()), actions); + TQ_SLOT(slotInvite7()), actions); d->mAct[KBgChatPrivate::InviteU] = new TDEAction(i18n("Unlimited"), 0, this, - TQT_SLOT(slotInviteU()), actions); + TQ_SLOT(slotInviteU()), actions); d->mAct[KBgChatPrivate::InviteR] = new TDEAction(i18n("Resume"), 0, this, - TQT_SLOT(slotInviteR()), actions); + TQ_SLOT(slotInviteR()), actions); d->mAct[KBgChatPrivate::InviteD]->plug(d->mInvt); @@ -275,13 +275,13 @@ KBgChat::KBgChat(TQWidget *parent, const char *name) d->mAct[KBgChatPrivate::InviteU]->plug(d->mInvt); d->mAct[KBgChatPrivate::InviteR]->plug(d->mInvt); - d->mAct[KBgChatPrivate::Gag] = new TDEAction(i18n("Gag"), 0, this, TQT_SLOT(slotGag()), actions); - d->mAct[KBgChatPrivate::Ungag] = new TDEAction(i18n("Ungag"), 0, this, TQT_SLOT(slotUngag()), actions); - d->mAct[KBgChatPrivate::Cleargag] = new TDEAction(i18n("Clear Gag List"), 0, this, TQT_SLOT(slotCleargag()), actions); - d->mAct[KBgChatPrivate::Copy] = KStdAction::copy(this, TQT_SLOT(slotCopy()), actions); - d->mAct[KBgChatPrivate::Clear] = new TDEAction(i18n("Clear"), 0, this, TQT_SLOT(slotClear()), actions); - d->mAct[KBgChatPrivate::Close] = KStdAction::close(this, TQT_SLOT(hide()), actions); - d->mAct[KBgChatPrivate::Silent] = new TDEToggleAction(i18n("Silent"), 0, this, TQT_SLOT(slotSilent()), actions); + d->mAct[KBgChatPrivate::Gag] = new TDEAction(i18n("Gag"), 0, this, TQ_SLOT(slotGag()), actions); + d->mAct[KBgChatPrivate::Ungag] = new TDEAction(i18n("Ungag"), 0, this, TQ_SLOT(slotUngag()), actions); + d->mAct[KBgChatPrivate::Cleargag] = new TDEAction(i18n("Clear Gag List"), 0, this, TQ_SLOT(slotCleargag()), actions); + d->mAct[KBgChatPrivate::Copy] = KStdAction::copy(this, TQ_SLOT(slotCopy()), actions); + d->mAct[KBgChatPrivate::Clear] = new TDEAction(i18n("Clear"), 0, this, TQ_SLOT(slotClear()), actions); + d->mAct[KBgChatPrivate::Close] = KStdAction::close(this, TQ_SLOT(hide()), actions); + d->mAct[KBgChatPrivate::Silent] = new TDEToggleAction(i18n("Silent"), 0, this, TQ_SLOT(slotSilent()), actions); } diff --git a/kbackgammon/engines/fibs/kbginvite.cpp b/kbackgammon/engines/fibs/kbginvite.cpp index ef186f03..fd4b35a7 100644 --- a/kbackgammon/engines/fibs/kbginvite.cpp +++ b/kbackgammon/engines/fibs/kbginvite.cpp @@ -116,11 +116,11 @@ KBgInvite::KBgInvite(const char *name) /* * Connect the buttons */ - connect(d->mUnlimited, TQT_SIGNAL(clicked()), TQT_SLOT(unlimitedClicked())); - connect(d->mResume, TQT_SIGNAL(clicked()), TQT_SLOT(resumeClicked())); - connect(d->mInvite, TQT_SIGNAL(clicked()), TQT_SLOT(inviteClicked())); - connect(d->mClose, TQT_SIGNAL(clicked()), TQT_SLOT(hide())); - connect(d->mCancel, TQT_SIGNAL(clicked()), TQT_SLOT(cancelClicked())); + connect(d->mUnlimited, TQ_SIGNAL(clicked()), TQ_SLOT(unlimitedClicked())); + connect(d->mResume, TQ_SIGNAL(clicked()), TQ_SLOT(resumeClicked())); + connect(d->mInvite, TQ_SIGNAL(clicked()), TQ_SLOT(inviteClicked())); + connect(d->mClose, TQ_SIGNAL(clicked()), TQ_SLOT(hide())); + connect(d->mCancel, TQ_SIGNAL(clicked()), TQ_SLOT(cancelClicked())); } /* diff --git a/kbackgammon/engines/fibs/kplayerlist.cpp b/kbackgammon/engines/fibs/kplayerlist.cpp index ab076c61..c7ce8ab6 100644 --- a/kbackgammon/engines/fibs/kplayerlist.cpp +++ b/kbackgammon/engines/fibs/kplayerlist.cpp @@ -288,42 +288,42 @@ KFibsPlayerList::KFibsPlayerList(TQWidget *parent, const char *name) d->mAct[KFibsPlayerListPrivate::Info] = new TDEAction(i18n("Info"), TQIconSet(kapp->iconLoader()->loadIcon ("help.xpm", TDEIcon::Small)), - 0, this, TQT_SLOT(slotInfo()), actions); + 0, this, TQ_SLOT(slotInfo()), actions); d->mAct[KFibsPlayerListPrivate::Talk] = new TDEAction(i18n("Talk"), TQIconSet(kapp->iconLoader()->loadIcon (PROG_NAME "-chat.png", TDEIcon::Small)), - 0, this, TQT_SLOT(slotTalk()), actions); + 0, this, TQ_SLOT(slotTalk()), actions); - d->mAct[KFibsPlayerListPrivate::Look] = new TDEAction(i18n("Look"), 0, this, TQT_SLOT(slotLook()), actions); - d->mAct[KFibsPlayerListPrivate::Watch] = new TDEAction(i18n("Watch"), 0, this, TQT_SLOT(slotWatch()), actions); - d->mAct[KFibsPlayerListPrivate::Unwatch] = new TDEAction(i18n("Unwatch"), 0, this, TQT_SLOT(slotUnwatch()),actions); - d->mAct[KFibsPlayerListPrivate::BlindAct] = new TDEAction(i18n("Blind"), 0, this, TQT_SLOT(slotBlind()), actions); - d->mAct[KFibsPlayerListPrivate::Update] = new TDEAction(i18n("Update"), 0, this, TQT_SLOT(slotUpdate()), actions); + d->mAct[KFibsPlayerListPrivate::Look] = new TDEAction(i18n("Look"), 0, this, TQ_SLOT(slotLook()), actions); + d->mAct[KFibsPlayerListPrivate::Watch] = new TDEAction(i18n("Watch"), 0, this, TQ_SLOT(slotWatch()), actions); + d->mAct[KFibsPlayerListPrivate::Unwatch] = new TDEAction(i18n("Unwatch"), 0, this, TQ_SLOT(slotUnwatch()),actions); + d->mAct[KFibsPlayerListPrivate::BlindAct] = new TDEAction(i18n("Blind"), 0, this, TQ_SLOT(slotBlind()), actions); + d->mAct[KFibsPlayerListPrivate::Update] = new TDEAction(i18n("Update"), 0, this, TQ_SLOT(slotUpdate()), actions); - d->mAct[KFibsPlayerListPrivate::Reload] = KStdAction::redisplay(this, TQT_SLOT(slotReload()), actions); - d->mAct[KFibsPlayerListPrivate::Mail] = KStdAction::mail(this, TQT_SLOT(slotMail()), actions); - d->mAct[KFibsPlayerListPrivate::Close] = KStdAction::close(this, TQT_SLOT(hide()), actions); + d->mAct[KFibsPlayerListPrivate::Reload] = KStdAction::redisplay(this, TQ_SLOT(slotReload()), actions); + d->mAct[KFibsPlayerListPrivate::Mail] = KStdAction::mail(this, TQ_SLOT(slotMail()), actions); + d->mAct[KFibsPlayerListPrivate::Close] = KStdAction::close(this, TQ_SLOT(hide()), actions); d->mAct[KFibsPlayerListPrivate::InviteD] = new TDEAction(i18n("Use Dialog"), 0, this, - TQT_SLOT(slotInviteD()), actions); + TQ_SLOT(slotInviteD()), actions); d->mAct[KFibsPlayerListPrivate::Invite1] = new TDEAction(i18n("1 Point Match"), 0, this, - TQT_SLOT(slotInvite1()), actions); + TQ_SLOT(slotInvite1()), actions); d->mAct[KFibsPlayerListPrivate::Invite2] = new TDEAction(i18n("2 Point Match"), 0, this, - TQT_SLOT(slotInvite2()), actions); + TQ_SLOT(slotInvite2()), actions); d->mAct[KFibsPlayerListPrivate::Invite3] = new TDEAction(i18n("3 Point Match"), 0, this, - TQT_SLOT(slotInvite3()), actions); + TQ_SLOT(slotInvite3()), actions); d->mAct[KFibsPlayerListPrivate::Invite4] = new TDEAction(i18n("4 Point Match"), 0, this, - TQT_SLOT(slotInvite4()), actions); + TQ_SLOT(slotInvite4()), actions); d->mAct[KFibsPlayerListPrivate::Invite5] = new TDEAction(i18n("5 Point Match"), 0, this, - TQT_SLOT(slotInvite5()), actions); + TQ_SLOT(slotInvite5()), actions); d->mAct[KFibsPlayerListPrivate::Invite6] = new TDEAction(i18n("6 Point Match"), 0, this, - TQT_SLOT(slotInvite6()), actions); + TQ_SLOT(slotInvite6()), actions); d->mAct[KFibsPlayerListPrivate::Invite7] = new TDEAction(i18n("7 Point Match"), 0, this, - TQT_SLOT(slotInvite7()), actions); + TQ_SLOT(slotInvite7()), actions); d->mAct[KFibsPlayerListPrivate::InviteU] = new TDEAction(i18n("Unlimited"), 0, this, - TQT_SLOT(slotInviteU()), actions); + TQ_SLOT(slotInviteU()), actions); d->mAct[KFibsPlayerListPrivate::InviteR] = new TDEAction(i18n("Resume"), 0, this, - TQT_SLOT(slotInviteR()), actions); + TQ_SLOT(slotInviteR()), actions); /* * Fill normal context menu @@ -362,10 +362,10 @@ KFibsPlayerList::KFibsPlayerList(TQWidget *parent, const char *name) /* * Right mouse button gets context menu, double click gets player info */ - connect(this, TQT_SIGNAL(contextMenu(TDEListView *, TQListViewItem *, const TQPoint &)), - this, TQT_SLOT(showContextMenu(TDEListView *, TQListViewItem *, const TQPoint &))); - connect(this, TQT_SIGNAL(doubleClicked(TQListViewItem *, const TQPoint &, int)), - this, TQT_SLOT(getPlayerInfo(TQListViewItem *, const TQPoint &, int))); + connect(this, TQ_SIGNAL(contextMenu(TDEListView *, TQListViewItem *, const TQPoint &)), + this, TQ_SLOT(showContextMenu(TDEListView *, TQListViewItem *, const TQPoint &))); + connect(this, TQ_SIGNAL(doubleClicked(TQListViewItem *, const TQPoint &, int)), + this, TQ_SLOT(getPlayerInfo(TQListViewItem *, const TQPoint &, int))); } /* @@ -482,7 +482,7 @@ void KFibsPlayerList::getSetupPages(KTabCtl *nb, int space) */ nb->addTab(w, i18n("&Playerlist")); - connect(nb, TQT_SIGNAL(applyButtonPressed()), this, TQT_SLOT(setupOk())); + connect(nb, TQ_SIGNAL(applyButtonPressed()), this, TQ_SLOT(setupOk())); } /* diff --git a/kbackgammon/engines/generic/kbgengine.cpp b/kbackgammon/engines/generic/kbgengine.cpp index 3e193984..677c8b49 100644 --- a/kbackgammon/engines/generic/kbgengine.cpp +++ b/kbackgammon/engines/generic/kbgengine.cpp @@ -38,7 +38,7 @@ KBgEngine::KBgEngine(TQWidget *parent, TQString *name, TQPopupMenu *pmenu) menu = pmenu; cl = -1; ct = new TQTimer(this); - connect(ct, TQT_SIGNAL(timeout()), this, TQT_SLOT(done())); + connect(ct, TQ_SIGNAL(timeout()), this, TQ_SLOT(done())); } /* diff --git a/kbackgammon/engines/gnubg/kbggnubg.cpp b/kbackgammon/engines/gnubg/kbggnubg.cpp index 6b49a78d..72f683c8 100644 --- a/kbackgammon/engines/gnubg/kbggnubg.cpp +++ b/kbackgammon/engines/gnubg/kbggnubg.cpp @@ -433,12 +433,12 @@ KBgEngineGNU::KBgEngineGNU(TQWidget *parent, TQString *name, TQPopupMenu *pmenu) * internal statue variables */ rollingAllowed = undoPossible = gameRunning = donePossible = false; - connect(this, TQT_SIGNAL(allowCommand(int, bool)), this, TQT_SLOT(setAllowed(int, bool))); + connect(this, TQ_SIGNAL(allowCommand(int, bool)), this, TQ_SLOT(setAllowed(int, bool))); /* * Setup of menu */ - resAction = new TDEAction(i18n("&Restart GNU Backgammon"), 0, this, TQT_SLOT(startGNU()), this); + resAction = new TDEAction(i18n("&Restart GNU Backgammon"), 0, this, TQ_SLOT(startGNU()), this); resAction->setEnabled(false); resAction->plug(menu); /* @@ -468,7 +468,7 @@ void KBgEngineGNU::start() * Will be started later */ cmdTimer = new TQTimer(this); - connect(cmdTimer, TQT_SIGNAL(timeout()), TQT_SLOT(nextCommand()) ); + connect(cmdTimer, TQ_SIGNAL(timeout()), TQ_SLOT(nextCommand()) ); emit infoText(i18n("This is experimental code which currently requires a specially " "patched version of GNU Backgammon.<br/><br/>")); @@ -483,12 +483,12 @@ void KBgEngineGNU::start() */ gnubg << "gnubg" << "--tty"; - connect(&gnubg, TQT_SIGNAL(processExited(TDEProcess *)), this, TQT_SLOT(gnubgExit(TDEProcess *))); - connect(&gnubg, TQT_SIGNAL(receivedStderr(TDEProcess *, char *, int)), - this, TQT_SLOT(receiveData(TDEProcess *, char *, int))); - connect(&gnubg, TQT_SIGNAL(receivedStdout(TDEProcess *, char *, int)), - this, TQT_SLOT(receiveData(TDEProcess *, char *, int))); - connect(&gnubg, TQT_SIGNAL(wroteStdin(TDEProcess *)), this, TQT_SLOT(wroteStdin(TDEProcess *))); + connect(&gnubg, TQ_SIGNAL(processExited(TDEProcess *)), this, TQ_SLOT(gnubgExit(TDEProcess *))); + connect(&gnubg, TQ_SIGNAL(receivedStderr(TDEProcess *, char *, int)), + this, TQ_SLOT(receiveData(TDEProcess *, char *, int))); + connect(&gnubg, TQ_SIGNAL(receivedStdout(TDEProcess *, char *, int)), + this, TQ_SLOT(receiveData(TDEProcess *, char *, int))); + connect(&gnubg, TQ_SIGNAL(wroteStdin(TDEProcess *)), this, TQ_SLOT(wroteStdin(TDEProcess *))); startGNU(); } diff --git a/kbackgammon/engines/nextgen/kbgng.cpp b/kbackgammon/engines/nextgen/kbgng.cpp index aadb536f..a9e1ac56 100644 --- a/kbackgammon/engines/nextgen/kbgng.cpp +++ b/kbackgammon/engines/nextgen/kbgng.cpp @@ -67,13 +67,13 @@ KBgEngineNg::KBgEngineNg(TQWidget *parent, TQString *name, TQPopupMenu *pmenu) for (int i = 0; i < MaxTypes; i++) list.append(label[i]); - _gameSelect = new TDESelectAction(i18n("&Types"), 0, this, TQT_SLOT(setGame()), this); + _gameSelect = new TDESelectAction(i18n("&Types"), 0, this, TQ_SLOT(setGame()), this); _gameSelect->setItems(list); _gameSelect->plug(menu); menu->insertSeparator(); - _connectAction = new TDEAction(i18n("&Names..."), 0, this, TQT_SLOT(changeName()), this); + _connectAction = new TDEAction(i18n("&Names..."), 0, this, TQ_SLOT(changeName()), this); _connectAction->plug(menu); // Restore last settings @@ -588,8 +588,8 @@ KBgPlayer * KBgEngineNg::createPlayer(int i, TQString name) p->findProperty(KGamePropertyBase::IdName)->setEmittingSignal(true); - connect(p, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *, KPlayer *)), - this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase *, KPlayer *))); + connect(p, TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase *, KPlayer *)), + this, TQ_SLOT(slotPropertyChanged(KGamePropertyBase *, KPlayer *))); return (_player[i] = p); } @@ -602,20 +602,20 @@ void KBgEngineNg::initGame() _game = new KBgGame(PROG_COOKIE); _game->random()->setSeed(getpid()*time(NULL)); - connect(_game, TQT_SIGNAL(signalPlayerJoinedGame(KPlayer *)), - this, TQT_SLOT(slotPlayerJoinedGame(KPlayer *))); - connect(_game, TQT_SIGNAL(signalCreatePlayer(KPlayer *&, int, int, bool, KGame *)), - this, TQT_SLOT(slotCreatePlayer(KPlayer *&, int, int, bool, KGame *))); + connect(_game, TQ_SIGNAL(signalPlayerJoinedGame(KPlayer *)), + this, TQ_SLOT(slotPlayerJoinedGame(KPlayer *))); + connect(_game, TQ_SIGNAL(signalCreatePlayer(KPlayer *&, int, int, bool, KGame *)), + this, TQ_SLOT(slotCreatePlayer(KPlayer *&, int, int, bool, KGame *))); - connect(_game, TQT_SIGNAL(signalClientConnected(TQ_UINT32)), - this, TQT_SLOT(slotClientConnected(TQ_UINT32))); - connect(_game, TQT_SIGNAL(signalClientDisconnected(TQ_UINT32, bool)), - this, TQT_SLOT(slotClientDisconnected(TQ_UINT32, bool))); + connect(_game, TQ_SIGNAL(signalClientConnected(TQ_UINT32)), + this, TQ_SLOT(slotClientConnected(TQ_UINT32))); + connect(_game, TQ_SIGNAL(signalClientDisconnected(TQ_UINT32, bool)), + this, TQ_SLOT(slotClientDisconnected(TQ_UINT32, bool))); - connect(_game, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *, KGame *)), - this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase *, KGame *))); - connect(_game, TQT_SIGNAL(signalNetworkData(int,const TQByteArray &, TQ_UINT32, TQ_UINT32)), - this, TQT_SLOT(slotNetworkData(int,const TQByteArray &, TQ_UINT32, TQ_UINT32))); + connect(_game, TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase *, KGame *)), + this, TQ_SLOT(slotPropertyChanged(KGamePropertyBase *, KGame *))); + connect(_game, TQ_SIGNAL(signalNetworkData(int,const TQByteArray &, TQ_UINT32, TQ_UINT32)), + this, TQ_SLOT(slotNetworkData(int,const TQByteArray &, TQ_UINT32, TQ_UINT32))); } // EOF diff --git a/kbackgammon/engines/offline/kbgoffline.cpp b/kbackgammon/engines/offline/kbgoffline.cpp index ce8dd54d..f1a16189 100644 --- a/kbackgammon/engines/offline/kbgoffline.cpp +++ b/kbackgammon/engines/offline/kbgoffline.cpp @@ -119,11 +119,11 @@ KBgEngineOffline::KBgEngineOffline(TQWidget *parent, TQString *name, TQPopupMenu /* * Create engine specific actions */ - d->mNew = new TDEAction(i18n("&New Game..."), 0, this, TQT_SLOT(newGame()), this); - d->mSwap = new TDEAction(i18n("&Swap Colors"), 0, this, TQT_SLOT(swapColors()), this); + d->mNew = new TDEAction(i18n("&New Game..."), 0, this, TQ_SLOT(newGame()), this); + d->mSwap = new TDEAction(i18n("&Swap Colors"), 0, this, TQ_SLOT(swapColors()), this); d->mEdit = new TDEToggleAction(i18n("&Edit Mode"), 0, this, - TQT_SLOT(toggleEditMode()), this); + TQ_SLOT(toggleEditMode()), this); d->mEdit->setChecked(false); /* @@ -143,13 +143,13 @@ KBgEngineOffline::KBgEngineOffline(TQWidget *parent, TQString *name, TQPopupMenu * initialize the commit timeout */ ct = new TQTimer(this); - connect(ct, TQT_SIGNAL(timeout()), this, TQT_SLOT(done())); + connect(ct, TQ_SIGNAL(timeout()), this, TQ_SLOT(done())); /* * internal statue variables */ d->mRollFlag = d->mUndoFlag = d->mGameFlag = d->mDoneFlag = false; - connect(this, TQT_SIGNAL(allowCommand(int, bool)), this, TQT_SLOT(setAllowed(int, bool))); + connect(this, TQ_SIGNAL(allowCommand(int, bool)), this, TQ_SLOT(setAllowed(int, bool))); /* * Restore last stored settings diff --git a/kbackgammon/kbg.cpp b/kbackgammon/kbg.cpp index 0b51b056..6034d670 100644 --- a/kbackgammon/kbg.cpp +++ b/kbackgammon/kbg.cpp @@ -96,45 +96,45 @@ KBg::KBg() /* * Create all actions needed by the application */ - newAction = KStdGameAction::gameNew(this, TQT_SLOT(openNew()), actionCollection()); + newAction = KStdGameAction::gameNew(this, TQ_SLOT(openNew()), actionCollection()); newAction->setEnabled(false); - KStdGameAction::print(this, TQT_SLOT(print()), actionCollection()); - KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::print(this, TQ_SLOT(print()), actionCollection()); + KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection()); TQStringList list; for (int i = 0; i < MaxEngine; i++) list.append(engineString[i]); - engineSet = new TDESelectAction(i18n("&Engine"), 0, this, TQT_SLOT(setupEngine()), actionCollection(), + engineSet = new TDESelectAction(i18n("&Engine"), 0, this, TQ_SLOT(setupEngine()), actionCollection(), "move_engine"); engineSet->setItems(list); // AB: what the heck has this to do with redisplay? perhaps use reload instead? - loadAction = KStdAction::redisplay(this, TQT_SLOT(load()), actionCollection(), "move_load"); + loadAction = KStdAction::redisplay(this, TQ_SLOT(load()), actionCollection(), "move_load"); loadAction->setEnabled(false); - undoAction = KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection()); + undoAction = KStdGameAction::undo(this, TQ_SLOT(undo()), actionCollection()); undoAction->setEnabled(false); - redoAction = KStdGameAction::redo(this, TQT_SLOT(redo()), actionCollection()); + redoAction = KStdGameAction::redo(this, TQ_SLOT(redo()), actionCollection()); redoAction->setEnabled(false); - rollAction = KStdGameAction::roll(this, TQT_SLOT(roll()), actionCollection()); + rollAction = KStdGameAction::roll(this, TQ_SLOT(roll()), actionCollection()); rollAction->setEnabled(false); - endAction = KStdGameAction::endTurn(this, TQT_SLOT(done()), actionCollection()); + endAction = KStdGameAction::endTurn(this, TQ_SLOT(done()), actionCollection()); endAction->setEnabled(false); cubeAction = new TDEAction(i18n("Double Cube"), TQIconSet(kapp->iconLoader()->loadIcon (PROG_NAME "-double.xpm", TDEIcon::Toolbar)), - 0, this, TQT_SLOT(cube()), actionCollection(), "move_cube"); + 0, this, TQ_SLOT(cube()), actionCollection(), "move_cube"); cubeAction->setEnabled(false); - KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection()); - KStdAction::preferences(this, TQT_SLOT(setupDlg()), actionCollection()); - KStdAction::saveOptions(this, TQT_SLOT(saveConfig()), actionCollection()); + KStdAction::showMenubar(this, TQ_SLOT(toggleMenubar()), actionCollection()); + KStdAction::preferences(this, TQ_SLOT(setupDlg()), actionCollection()); + KStdAction::saveOptions(this, TQ_SLOT(saveConfig()), actionCollection()); TDEPopupMenu *p = (new TDEActionMenu(i18n("&Backgammon on the Web"), actionCollection(), "help_www"))->popupMenu(); - (new TDEAction(helpTopic[FIBSHome][0], 0, this, TQT_SLOT(wwwFIBS()), + (new TDEAction(helpTopic[FIBSHome][0], 0, this, TQ_SLOT(wwwFIBS()), actionCollection(), "help_www_fibs"))->plug(p); - (new TDEAction(helpTopic[RuleHome][0], 0, this, TQT_SLOT(wwwRule()), + (new TDEAction(helpTopic[RuleHome][0], 0, this, TQ_SLOT(wwwRule()), actionCollection(), "help_www_rule"))->plug(p); /* @@ -148,7 +148,7 @@ KBg::KBg() actionCmdLine->setAutoSized(true); cmdLine->completionObject()->setOrder(TDECompletion::Weighted); - connect(cmdLine, TQT_SIGNAL(returnPressed(const TQString &)), this, TQT_SLOT(handleCmd(const TQString &))); + connect(cmdLine, TQ_SIGNAL(returnPressed(const TQString &)), this, TQ_SLOT(handleCmd(const TQString &))); /* * Done with the actions, create the XML-defined parts of the * user interface @@ -172,8 +172,8 @@ KBg::KBg() * Set up configuration handling. * FIXME: support session management */ - connect(this, TQT_SIGNAL(readSettings()), board, TQT_SLOT(readConfig())); - connect(this, TQT_SIGNAL(saveSettings()), board, TQT_SLOT(saveConfig())); + connect(this, TQ_SIGNAL(readSettings()), board, TQ_SLOT(readConfig())); + connect(this, TQ_SIGNAL(saveSettings()), board, TQ_SLOT(saveConfig())); /* * Set up some whatis messages for the online help @@ -274,26 +274,26 @@ void KBg::setupEngine() newAction->setEnabled(engine[currEngine]->haveNewGame()); // engine -> this - connect(engine[currEngine], TQT_SIGNAL(statText(const TQString &)), this, TQT_SLOT(updateCaption(const TQString &))); - connect(engine[currEngine], TQT_SIGNAL(infoText(const TQString &)), status, TQT_SLOT(write(const TQString &))); - connect(engine[currEngine], TQT_SIGNAL(allowCommand(int, bool)), this, TQT_SLOT(allowCommand(int, bool))); + connect(engine[currEngine], TQ_SIGNAL(statText(const TQString &)), this, TQ_SLOT(updateCaption(const TQString &))); + connect(engine[currEngine], TQ_SIGNAL(infoText(const TQString &)), status, TQ_SLOT(write(const TQString &))); + connect(engine[currEngine], TQ_SIGNAL(allowCommand(int, bool)), this, TQ_SLOT(allowCommand(int, bool))); // this -> engine - connect(this, TQT_SIGNAL(readSettings()), engine[currEngine], TQT_SLOT(readConfig())); - connect(this, TQT_SIGNAL(saveSettings()), engine[currEngine], TQT_SLOT(saveConfig())); + connect(this, TQ_SIGNAL(readSettings()), engine[currEngine], TQ_SLOT(readConfig())); + connect(this, TQ_SIGNAL(saveSettings()), engine[currEngine], TQ_SLOT(saveConfig())); // board -> engine - connect(board, TQT_SIGNAL(rollDice(const int)), engine[currEngine], TQT_SLOT(rollDice(const int))); - connect(board, TQT_SIGNAL(doubleCube(const int)), engine[currEngine], TQT_SLOT(doubleCube(const int))); - connect(board, TQT_SIGNAL(currentMove(TQString *)), engine[currEngine], TQT_SLOT(handleMove(TQString *))); + connect(board, TQ_SIGNAL(rollDice(const int)), engine[currEngine], TQ_SLOT(rollDice(const int))); + connect(board, TQ_SIGNAL(doubleCube(const int)), engine[currEngine], TQ_SLOT(doubleCube(const int))); + connect(board, TQ_SIGNAL(currentMove(TQString *)), engine[currEngine], TQ_SLOT(handleMove(TQString *))); // engine -> board - connect(engine[currEngine], TQT_SIGNAL(undoMove()), board, TQT_SLOT(undoMove())); - connect(engine[currEngine], TQT_SIGNAL(redoMove()), board, TQT_SLOT(redoMove())); - connect(engine[currEngine], TQT_SIGNAL(setEditMode(const bool)), board, TQT_SLOT(setEditMode(const bool))); - connect(engine[currEngine], TQT_SIGNAL(allowMoving(const bool)), board, TQT_SLOT(allowMoving(const bool))); - connect(engine[currEngine], TQT_SIGNAL(getState(KBgStatus *)), board, TQT_SLOT(getState(KBgStatus *))); - connect(engine[currEngine], TQT_SIGNAL(newState(const KBgStatus &)), board, TQT_SLOT(setState(const KBgStatus &))); + connect(engine[currEngine], TQ_SIGNAL(undoMove()), board, TQ_SLOT(undoMove())); + connect(engine[currEngine], TQ_SIGNAL(redoMove()), board, TQ_SLOT(redoMove())); + connect(engine[currEngine], TQ_SIGNAL(setEditMode(const bool)), board, TQ_SLOT(setEditMode(const bool))); + connect(engine[currEngine], TQ_SIGNAL(allowMoving(const bool)), board, TQ_SLOT(allowMoving(const bool))); + connect(engine[currEngine], TQ_SIGNAL(getState(KBgStatus *)), board, TQ_SLOT(getState(KBgStatus *))); + connect(engine[currEngine], TQ_SIGNAL(newState(const KBgStatus &)), board, TQ_SLOT(setState(const KBgStatus &))); // now that all signals are connected, start the engine engine[currEngine]->start(); @@ -535,7 +535,7 @@ void KBg::setupDlg() sbt->setLabel(i18n("Move timeout in seconds:")); sbt->setValue(config->readDoubleNumEntry("timeout", 2.5)); - connect(cbt, TQT_SIGNAL(toggled(bool)), sbt, TQT_SLOT(setEnabled(bool))); + connect(cbt, TQ_SIGNAL(toggled(bool)), sbt, TQ_SLOT(setEnabled(bool))); sbt->setEnabled(cbt->isChecked()); TQGridLayout *gl = new TQGridLayout(gbt, 2, 1, 20); @@ -577,7 +577,7 @@ void KBg::setupDlg() lab->setMaximumSize(lab->sizeHint()); gle->addWidget(lab, 0, 0); - connect(lab, TQT_SIGNAL(leftClickedURL(const TQString &)), TQT_SLOT(startKCM(const TQString &))); + connect(lab, TQ_SIGNAL(leftClickedURL(const TQString &)), TQ_SLOT(startKCM(const TQString &))); /* * Board settings @@ -606,7 +606,7 @@ void KBg::setupDlg() engine[i] = new KBgEngineNg(nb, &s, dummyPopup); break; } - connect(this, TQT_SIGNAL(saveSettings()), engine[i], TQT_SLOT(saveConfig())); + connect(this, TQ_SIGNAL(saveSettings()), engine[i], TQ_SLOT(saveConfig())); } engine[i]->getSetupPages(nb); } @@ -614,12 +614,12 @@ void KBg::setupDlg() /* * Connect the signals of nb */ - connect(nb, TQT_SIGNAL(okClicked()), this, TQT_SLOT(setupOk())); - connect(nb, TQT_SIGNAL(applyClicked()), this, TQT_SLOT(setupOk())); - connect(nb, TQT_SIGNAL(cancelClicked()), this, TQT_SLOT(setupCancel())); - connect(nb, TQT_SIGNAL(defaultClicked()),this, TQT_SLOT(setupDefault())); + connect(nb, TQ_SIGNAL(okClicked()), this, TQ_SLOT(setupOk())); + connect(nb, TQ_SIGNAL(applyClicked()), this, TQ_SLOT(setupOk())); + connect(nb, TQ_SIGNAL(cancelClicked()), this, TQ_SLOT(setupCancel())); + connect(nb, TQ_SIGNAL(defaultClicked()),this, TQ_SLOT(setupDefault())); - connect(nb, TQT_SIGNAL(finished()), this, TQT_SLOT(setupDone())); + connect(nb, TQ_SIGNAL(finished()), this, TQ_SLOT(setupDone())); nb->resize(nb->minimumSize()); nb->show(); @@ -685,7 +685,7 @@ void KBg::configureToolbars() { saveMainWindowSettings(TDEGlobal::config(), "kedittoolbar settings"); // temp group KEditToolbar dlg(actionCollection(), xmlFile(), true, this); - connect(&dlg,TQT_SIGNAL(newToolbarConfig()),this,TQT_SLOT(newToolbarConfig())); + connect(&dlg,TQ_SIGNAL(newToolbarConfig()),this,TQ_SLOT(newToolbarConfig())); dlg.exec(); TDEGlobal::config()->deleteGroup( "kedittoolbar settings" ); // delete temp group } diff --git a/kbackgammon/kbgboard.cpp b/kbackgammon/kbgboard.cpp index 63d58281..cfc2d631 100644 --- a/kbackgammon/kbgboard.cpp +++ b/kbackgammon/kbgboard.cpp @@ -173,9 +173,9 @@ void KBgBoardSetup::getSetupPages(KDialogBase *nb) blc->addWidget(pbc_3, 0, 1); blc->addMultiCellWidget(pbc_1, 1, 1, 0, 1); - connect(pbc_1, TQT_SIGNAL(clicked()), this, TQT_SLOT(selectBackgroundColor())); - connect(pbc_2, TQT_SIGNAL(clicked()), this, TQT_SLOT(selectBaseColorOne())); - connect(pbc_3, TQT_SIGNAL(clicked()), this, TQT_SLOT(selectBaseColorTwo())); + connect(pbc_1, TQ_SIGNAL(clicked()), this, TQ_SLOT(selectBackgroundColor())); + connect(pbc_2, TQ_SIGNAL(clicked()), this, TQ_SLOT(selectBaseColorOne())); + connect(pbc_3, TQ_SIGNAL(clicked()), this, TQ_SLOT(selectBaseColorTwo())); /* * Moving style @@ -470,11 +470,11 @@ KBgBoardQCube::KBgBoardQCube(int val, bool us, bool them) cb[0]->setFocus(); - connect(ok, TQT_SIGNAL(clicked()), TQT_SLOT(accept())); - connect(cancel, TQT_SIGNAL(clicked()), TQT_SLOT(reject())); + connect(ok, TQ_SIGNAL(clicked()), TQ_SLOT(accept())); + connect(cancel, TQ_SIGNAL(clicked()), TQ_SLOT(reject())); - connect(cb[0], TQT_SIGNAL(activated(int)), TQT_SLOT(changePlayer(int))); - connect(cb[1], TQT_SIGNAL(activated(int)), TQT_SLOT(changeValue (int))); + connect(cb[0], TQ_SIGNAL(activated(int)), TQ_SLOT(changePlayer(int))); + connect(cb[1], TQ_SIGNAL(activated(int)), TQ_SLOT(changeValue (int))); } /* @@ -576,8 +576,8 @@ KBgBoardQDice::KBgBoardQDice(const char *name) sb[0]->setFocus(); - connect(ok, TQT_SIGNAL(clicked()), TQT_SLOT(accept())); - connect(cancel, TQT_SIGNAL(clicked()), TQT_SLOT(reject())); + connect(ok, TQ_SIGNAL(clicked()), TQ_SLOT(accept())); + connect(cancel, TQ_SIGNAL(clicked()), TQ_SLOT(reject())); sb[0]->setValue(1); sb[1]->setValue(1); @@ -1748,7 +1748,7 @@ KBgBoardCell::KBgBoardCell(TQWidget * parent, int numID) mouseButton = TQt::NoButton; dragInProgress = false; - connect(parent, TQT_SIGNAL(finishedUpdate()), this, TQT_SLOT(refresh())); + connect(parent, TQ_SIGNAL(finishedUpdate()), this, TQ_SLOT(refresh())); } /* diff --git a/kbattleship/kbattleship/kbattleship.cpp b/kbattleship/kbattleship/kbattleship.cpp index e2193cb2..2db6be26 100644 --- a/kbattleship/kbattleship/kbattleship.cpp +++ b/kbattleship/kbattleship/kbattleship.cpp @@ -92,16 +92,16 @@ void KBattleshipWindow::initStatusBar() void KBattleshipWindow::initActions() { - KStdAction::configureNotifications(this, TQT_SLOT(slotConfigureNotifications()), actionCollection()); - m_gameServerConnect = new TDEAction(i18n("&Connect to Server..."), "connect_no", Key_F2, this, TQT_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect"); - m_gameNewServer = new TDEAction(i18n("&Start Server..."), "network", Key_F3, this, TQT_SLOT(slotNewServer()), actionCollection(), "game_newserver"); - m_gameSingle = new TDEAction(i18n("S&ingle Player..."), "gear", Key_F4, this, TQT_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer"); - m_gameQuit = KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); - KStdGameAction::highscores(this, TQT_SLOT(slotHighscore()), actionCollection()); - m_gameEnemyInfo = new TDEAction(i18n("&Enemy Info"), "view_text", Key_F11, this, TQT_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo"); + KStdAction::configureNotifications(this, TQ_SLOT(slotConfigureNotifications()), actionCollection()); + m_gameServerConnect = new TDEAction(i18n("&Connect to Server..."), "connect_no", Key_F2, this, TQ_SLOT(slotServerConnect()), actionCollection(), "game_serverconnect"); + m_gameNewServer = new TDEAction(i18n("&Start Server..."), "network", Key_F3, this, TQ_SLOT(slotNewServer()), actionCollection(), "game_newserver"); + m_gameSingle = new TDEAction(i18n("S&ingle Player..."), "gear", Key_F4, this, TQ_SLOT(slotSinglePlayer()), actionCollection(), "game_singleplayer"); + m_gameQuit = KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection()); + KStdGameAction::highscores(this, TQ_SLOT(slotHighscore()), actionCollection()); + m_gameEnemyInfo = new TDEAction(i18n("&Enemy Info"), "view_text", Key_F11, this, TQ_SLOT(slotEnemyClientInfo()), actionCollection(), "game_enemyinfo"); m_configSound = new TDEToggleAction(i18n("&Play Sounds"), 0, actionCollection(), "options_configure_sound"); - m_configGrid = new TDEToggleAction(i18n("&Show Grid"), 0, this, TQT_SLOT(slotShowGrid()), actionCollection(), "options_show_grid"); + m_configGrid = new TDEToggleAction(i18n("&Show Grid"), 0, this, TQ_SLOT(slotShowGrid()), actionCollection(), "options_show_grid"); m_configGrid->setCheckedState(i18n("Hide Grid")); m_gameEnemyInfo->setEnabled(false); @@ -111,9 +111,9 @@ void KBattleshipWindow::initActions() void KBattleshipWindow::initChat() { - connect(m_chat, TQT_SIGNAL(sigSendMessage(const TQString &)), this, TQT_SLOT(slotSendChatMessage(const TQString &))); - connect(m_chat, TQT_SIGNAL(sigChangeEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - connect(m_chat, TQT_SIGNAL(sigChangeOwnNickname(const TQString &)), this, TQT_SLOT(slotChangedNickCommand(const TQString &))); + connect(m_chat, TQ_SIGNAL(sigSendMessage(const TQString &)), this, TQ_SLOT(slotSendChatMessage(const TQString &))); + connect(m_chat, TQ_SIGNAL(sigChangeEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &))); + connect(m_chat, TQ_SIGNAL(sigChangeOwnNickname(const TQString &)), this, TQ_SLOT(slotChangedNickCommand(const TQString &))); } void KBattleshipWindow::changeShipPlacementDirection(){ @@ -122,8 +122,8 @@ void KBattleshipWindow::changeShipPlacementDirection(){ void KBattleshipWindow::initShipPlacing() { - connect(m_ownshiplist, TQT_SIGNAL(sigOwnFieldDataChanged(int, int, int)), this, TQT_SLOT(slotChangeOwnFieldData(int, int, int))); - connect(m_ownshiplist, TQT_SIGNAL(sigLastShipAdded()), this, TQT_SLOT(slotShipsReady())); + connect(m_ownshiplist, TQ_SIGNAL(sigOwnFieldDataChanged(int, int, int)), this, TQ_SLOT(slotChangeOwnFieldData(int, int, int))); + connect(m_ownshiplist, TQ_SIGNAL(sigLastShipAdded()), this, TQ_SLOT(slotShipsReady())); } void KBattleshipWindow::initView() @@ -148,10 +148,10 @@ void KBattleshipWindow::initView() m_view->startDrawing(); setFocusProxy(m_view); - connect(m_view, TQT_SIGNAL(sigEnemyFieldClicked(int, int)), this, TQT_SLOT(slotEnemyFieldClick(int, int))); - connect(m_view, TQT_SIGNAL(sigOwnFieldClicked(int, int)), this, TQT_SLOT(slotPlaceShip(int, int))); - connect(m_view, TQT_SIGNAL(sigMouseOverField(int, int)), this, TQT_SLOT(slotPlaceShipPreview(int, int))); - connect(m_view, TQT_SIGNAL(changeShipPlacementDirection()), this, TQT_SLOT(changeShipPlacementDirection())); + connect(m_view, TQ_SIGNAL(sigEnemyFieldClicked(int, int)), this, TQ_SLOT(slotEnemyFieldClick(int, int))); + connect(m_view, TQ_SIGNAL(sigOwnFieldClicked(int, int)), this, TQ_SLOT(slotPlaceShip(int, int))); + connect(m_view, TQ_SIGNAL(sigMouseOverField(int, int)), this, TQ_SLOT(slotPlaceShipPreview(int, int))); + connect(m_view, TQ_SIGNAL(changeShipPlacementDirection()), this, TQ_SLOT(changeShipPlacementDirection())); } void KBattleshipWindow::slotDeleteAI() @@ -317,11 +317,11 @@ void KBattleshipWindow::slotEnemyFieldClick(int fieldx, int fieldy) switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"),TQString(),i18n("Restart"),i18n("Do Not Restart"))) { case KMessageBox::Yes: - TQTimer::singleShot(0, this, TQT_SLOT(slotRestartAI())); + TQTimer::singleShot(0, this, TQ_SLOT(slotRestartAI())); break; case KMessageBox::No: - TQTimer::singleShot(0, this, TQT_SLOT(slotDeleteAI())); + TQTimer::singleShot(0, this, TQ_SLOT(slotDeleteAI())); break; } return; @@ -697,8 +697,8 @@ void KBattleshipWindow::slotServerConnect() slotStatusMsg(i18n("Loading Connect-Server dialog...")); m_client = new KClientDialog(this); - connect(m_client, TQT_SIGNAL(sigConnectServer()), this, TQT_SLOT(slotConnectToBattleshipServer())); - connect(m_client, TQT_SIGNAL(sigCancelConnect()), this, TQT_SLOT(slotDeleteConnectDialog())); + connect(m_client, TQ_SIGNAL(sigConnectServer()), this, TQ_SLOT(slotConnectToBattleshipServer())); + connect(m_client, TQ_SIGNAL(sigCancelConnect()), this, TQ_SLOT(slotDeleteConnectDialog())); m_client->show(); slotStatusMsg(i18n("Ready")); @@ -806,8 +806,8 @@ void KBattleshipWindow::slotNewServer() slotStatusMsg(i18n("Loading Start-Server dialog...")); m_server = new TDEServerDialog(this); - connect(m_server, TQT_SIGNAL(okClicked()), this, TQT_SLOT(slotStartBattleshipServer())); - connect(m_server, TQT_SIGNAL(cancelClicked()), this, TQT_SLOT(slotDeleteServerDialog())); + connect(m_server, TQ_SIGNAL(okClicked()), this, TQ_SLOT(slotStartBattleshipServer())); + connect(m_server, TQ_SIGNAL(cancelClicked()), this, TQ_SLOT(slotDeleteServerDialog())); m_server->show(); slotStatusMsg(i18n("Ready")); @@ -828,7 +828,7 @@ void KBattleshipWindow::slotSendVersion() msg->versionMessage(); slotSendMessage(msg); - TQTimer::singleShot(150, this, TQT_SLOT(slotSendGreet())); + TQTimer::singleShot(150, this, TQ_SLOT(slotSendGreet())); } void KBattleshipWindow::slotSendGreet() @@ -862,49 +862,49 @@ void KBattleshipWindow::slotStartBattleshipServer() if(m_connection == 0) { m_connection = new KonnectionHandling(this, m_kbserver); - connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), this, TQT_SLOT(slotStatusMsg(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigSendNickname()), this, TQT_SLOT(slotSendGreet())); - connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), this, TQT_SLOT(slotSetPlaceable(bool))); - connect(m_connection, TQT_SIGNAL(sigShootable(bool)), this, TQT_SLOT(slotSetShootable(bool))); - connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), this, TQT_SLOT(slotSendEnemyFieldState(int, int))); - connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); - connect(m_connection, TQT_SIGNAL(sigClientLost()), this, TQT_SLOT(slotClientLost())); - connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), this, TQT_SLOT(slotAbortNetworkGame())); - connect(m_connection, TQT_SIGNAL(sigReplay()), this, TQT_SLOT(slotReplayRequest())); - connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); - connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &))); - connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), this, TQT_SLOT(slotLost(KMessage *))); + connect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &))); + connect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &))); + connect(m_connection, TQ_SIGNAL(sigSendNickname()), this, TQ_SLOT(slotSendGreet())); + connect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool))); + connect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool))); + connect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int))); + connect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + connect(m_connection, TQ_SIGNAL(sigClientLost()), this, TQ_SLOT(slotClientLost())); + connect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame())); + connect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplayRequest())); + connect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); + connect(m_connection, TQ_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQ_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &))); + connect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *))); } else { if(m_connection->type() == KonnectionHandling::CLIENT) { - disconnect(m_kbclient, TQT_SIGNAL(sigConnected()), this, TQT_SLOT(slotSendVersion())); - disconnect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), this, TQT_SLOT(slotAbortNetworkGame())); - disconnect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), this, TQT_SLOT(slotStatusMsg(const TQString &))); - disconnect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - disconnect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), this, TQT_SLOT(slotSendEnemyFieldState(int, int))); - disconnect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); - disconnect(m_connection, TQT_SIGNAL(sigShootable(bool)), this, TQT_SLOT(slotSetShootable(bool))); - disconnect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), this, TQT_SLOT(slotSetPlaceable(bool))); - disconnect(m_connection, TQT_SIGNAL(sigServerLost()), this, TQT_SLOT(slotServerLost())); - disconnect(m_connection, TQT_SIGNAL(sigReplay()), this, TQT_SLOT(slotReplay())); - disconnect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); - disconnect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), this, TQT_SLOT(slotLost(KMessage *))); + disconnect(m_kbclient, TQ_SIGNAL(sigConnected()), this, TQ_SLOT(slotSendVersion())); + disconnect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame())); + disconnect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &))); + disconnect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &))); + disconnect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int))); + disconnect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + disconnect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool))); + disconnect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool))); + disconnect(m_connection, TQ_SIGNAL(sigServerLost()), this, TQ_SLOT(slotServerLost())); + disconnect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplay())); + disconnect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); + disconnect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *))); m_connection->updateInternal(m_kbserver); - connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), this, TQT_SLOT(slotStatusMsg(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigSendNickname()), this, TQT_SLOT(slotSendGreet())); - connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), this, TQT_SLOT(slotSetPlaceable(bool))); - connect(m_connection, TQT_SIGNAL(sigShootable(bool)), this, TQT_SLOT(slotSetShootable(bool))); - connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), this, TQT_SLOT(slotSendEnemyFieldState(int, int))); - connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); - connect(m_connection, TQT_SIGNAL(sigClientLost()), this, TQT_SLOT(slotClientLost())); - connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), this, TQT_SLOT(slotAbortNetworkGame())); - connect(m_connection, TQT_SIGNAL(sigReplay()), this, TQT_SLOT(slotReplayRequest())); - connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); - connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), this, TQT_SLOT(slotLost(KMessage *))); + connect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &))); + connect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &))); + connect(m_connection, TQ_SIGNAL(sigSendNickname()), this, TQ_SLOT(slotSendGreet())); + connect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool))); + connect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool))); + connect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int))); + connect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + connect(m_connection, TQ_SIGNAL(sigClientLost()), this, TQ_SLOT(slotClientLost())); + connect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame())); + connect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplayRequest())); + connect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); + connect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *))); } else m_connection->updateInternal(m_kbserver); @@ -1119,51 +1119,51 @@ void KBattleshipWindow::slotConnectToBattleshipServer(const TQString &host, int if(m_connection == 0) { m_connection = new KonnectionHandling(this, m_kbclient); - connect(m_kbclient, TQT_SIGNAL(sigConnected()), this, TQT_SLOT(slotSendVersion())); - connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), this, TQT_SLOT(slotAbortNetworkGame())); - connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), this, TQT_SLOT(slotStatusMsg(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), this, TQT_SLOT(slotSendEnemyFieldState(int, int))); - connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); - connect(m_connection, TQT_SIGNAL(sigShootable(bool)), this, TQT_SLOT(slotSetShootable(bool))); - connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), this, TQT_SLOT(slotSetPlaceable(bool))); - connect(m_connection, TQT_SIGNAL(sigServerLost()), this, TQT_SLOT(slotServerLost())); - connect(m_connection, TQT_SIGNAL(sigReplay()), this, TQT_SLOT(slotReplay())); - connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); - connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &))); - connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), this, TQT_SLOT(slotLost(KMessage *))); + connect(m_kbclient, TQ_SIGNAL(sigConnected()), this, TQ_SLOT(slotSendVersion())); + connect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame())); + connect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &))); + connect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &))); + connect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int))); + connect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + connect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool))); + connect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool))); + connect(m_connection, TQ_SIGNAL(sigServerLost()), this, TQ_SLOT(slotServerLost())); + connect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplay())); + connect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); + connect(m_connection, TQ_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQ_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &))); + connect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *))); } else { if(m_connection->type() == KonnectionHandling::SERVER) { - disconnect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), this, TQT_SLOT(slotStatusMsg(const TQString &))); - disconnect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - disconnect(m_connection, TQT_SIGNAL(sigSendNickname()), this, TQT_SLOT(slotSendGreet())); - disconnect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), this, TQT_SLOT(slotSetPlaceable(bool))); - disconnect(m_connection, TQT_SIGNAL(sigShootable(bool)), this, TQT_SLOT(slotSetShootable(bool))); - disconnect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), this, TQT_SLOT(slotSendEnemyFieldState(int, int))); - disconnect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); - disconnect(m_connection, TQT_SIGNAL(sigClientLost()), this, TQT_SLOT(slotClientLost())); - disconnect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), this, TQT_SLOT(slotAbortNetworkGame())); - disconnect(m_connection, TQT_SIGNAL(sigReplay()), this, TQT_SLOT(slotReplayRequest())); - disconnect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); - disconnect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), this, TQT_SLOT(slotLost(KMessage *))); + disconnect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &))); + disconnect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &))); + disconnect(m_connection, TQ_SIGNAL(sigSendNickname()), this, TQ_SLOT(slotSendGreet())); + disconnect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool))); + disconnect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool))); + disconnect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int))); + disconnect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + disconnect(m_connection, TQ_SIGNAL(sigClientLost()), this, TQ_SLOT(slotClientLost())); + disconnect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame())); + disconnect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplayRequest())); + disconnect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); + disconnect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *))); m_connection->updateInternal(m_kbclient); - connect(m_kbclient, TQT_SIGNAL(sigConnected()), this, TQT_SLOT(slotSendVersion())); - connect(m_connection, TQT_SIGNAL(sigAbortNetworkGame()), this, TQT_SLOT(slotAbortNetworkGame())); - connect(m_connection, TQT_SIGNAL(sigStatusBar(const TQString &)), this, TQT_SLOT(slotStatusMsg(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigEnemyNickname(const TQString &)), this, TQT_SLOT(slotChangeEnemyPlayer(const TQString &))); - connect(m_connection, TQT_SIGNAL(sigSendFieldState(int, int)), this, TQT_SLOT(slotSendEnemyFieldState(int, int))); - connect(m_connection, TQT_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQT_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); - connect(m_connection, TQT_SIGNAL(sigShootable(bool)), this, TQT_SLOT(slotSetShootable(bool))); - connect(m_connection, TQT_SIGNAL(sigPlaceShips(bool)), this, TQT_SLOT(slotSetPlaceable(bool))); - connect(m_connection, TQT_SIGNAL(sigServerLost()), this, TQT_SLOT(slotServerLost())); - connect(m_connection, TQT_SIGNAL(sigReplay()), this, TQT_SLOT(slotReplay())); - connect(m_connection, TQT_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQT_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); + connect(m_kbclient, TQ_SIGNAL(sigConnected()), this, TQ_SLOT(slotSendVersion())); + connect(m_connection, TQ_SIGNAL(sigAbortNetworkGame()), this, TQ_SLOT(slotAbortNetworkGame())); + connect(m_connection, TQ_SIGNAL(sigStatusBar(const TQString &)), this, TQ_SLOT(slotStatusMsg(const TQString &))); + connect(m_connection, TQ_SIGNAL(sigEnemyNickname(const TQString &)), this, TQ_SLOT(slotChangeEnemyPlayer(const TQString &))); + connect(m_connection, TQ_SIGNAL(sigSendFieldState(int, int)), this, TQ_SLOT(slotSendEnemyFieldState(int, int))); + connect(m_connection, TQ_SIGNAL(sigEnemyFieldData(int, int, int, int, int, int, int, bool)), this, TQ_SLOT(slotReceivedEnemyFieldData(int, int, int, int, int, int, int, bool))); + connect(m_connection, TQ_SIGNAL(sigShootable(bool)), this, TQ_SLOT(slotSetShootable(bool))); + connect(m_connection, TQ_SIGNAL(sigPlaceShips(bool)), this, TQ_SLOT(slotSetPlaceable(bool))); + connect(m_connection, TQ_SIGNAL(sigServerLost()), this, TQ_SLOT(slotServerLost())); + connect(m_connection, TQ_SIGNAL(sigReplay()), this, TQ_SLOT(slotReplay())); + connect(m_connection, TQ_SIGNAL(sigChatMessage(const TQString &, const TQString &, bool)), m_chat, TQ_SLOT(slotReceivedMessage(const TQString &, const TQString &, bool))); m_kbclient->init(); - connect(m_connection, TQT_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQT_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &))); - connect(m_connection, TQT_SIGNAL(sigLost(KMessage *)), this, TQT_SLOT(slotLost(KMessage *))); + connect(m_connection, TQ_SIGNAL(sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &)), this, TQ_SLOT(slotReceivedClientInformation(const TQString &, const TQString &, const TQString &, const TQString &))); + connect(m_connection, TQ_SIGNAL(sigLost(KMessage *)), this, TQ_SLOT(slotLost(KMessage *))); } else m_connection->updateInternal(m_kbclient); @@ -1234,7 +1234,7 @@ void KBattleshipWindow::slotSinglePlayer() slotStatusMsg(i18n("Ready")); m_stat->clear(); m_chat->clear(); - TQTimer::singleShot(0, this, TQT_SLOT(slotDeleteAI())); + TQTimer::singleShot(0, this, TQ_SLOT(slotDeleteAI())); cleanup(false); } } @@ -1269,8 +1269,8 @@ void KBattleshipWindow::slotStartBattleshipGame(bool clearstat) { m_aiPlayer = new KBAIPlayer(); m_aiPlayer->init(m_view->field(), m_enemyshiplist); - connect(m_aiPlayer, TQT_SIGNAL(sigReady()), this, TQT_SLOT(slotAIReady())); - connect(m_aiPlayer, TQT_SIGNAL(sigShootAt(const TQPoint)), this, TQT_SLOT(slotAIShootsAt(const TQPoint))); + connect(m_aiPlayer, TQ_SIGNAL(sigReady()), this, TQ_SLOT(slotAIReady())); + connect(m_aiPlayer, TQ_SIGNAL(sigShootAt(const TQPoint)), this, TQ_SLOT(slotAIShootsAt(const TQPoint))); } m_aiPlayer->slotRestart(); } @@ -1320,11 +1320,11 @@ void KBattleshipWindow::slotAIShootsAt(const TQPoint pos) switch(KMessageBox::questionYesNo(this, i18n("Do you want to restart the game?"), TQString(), i18n("Restart"), i18n("Do Not Restart"))) { case KMessageBox::Yes: - TQTimer::singleShot(0, this, TQT_SLOT(slotRestartAI())); + TQTimer::singleShot(0, this, TQ_SLOT(slotRestartAI())); break; case KMessageBox::No: - TQTimer::singleShot(0, this, TQT_SLOT(slotDeleteAI())); + TQTimer::singleShot(0, this, TQ_SLOT(slotDeleteAI())); break; } } diff --git a/kbattleship/kbattleship/kbattleshipclient.cpp b/kbattleship/kbattleship/kbattleshipclient.cpp index e7d61638..cad29b29 100644 --- a/kbattleship/kbattleship/kbattleshipclient.cpp +++ b/kbattleship/kbattleship/kbattleshipclient.cpp @@ -44,7 +44,7 @@ void KBattleshipClient::init() } m_readNotifier = new TQSocketNotifier(fd(), TQSocketNotifier::Read, this); - TQObject::connect(m_readNotifier, TQT_SIGNAL(activated(int)), TQT_SLOT(slotReadData())); + TQObject::connect(m_readNotifier, TQ_SIGNAL(activated(int)), TQ_SLOT(slotReadData())); emit sigConnected(); } diff --git a/kbattleship/kbattleship/kbattleshipserver.cpp b/kbattleship/kbattleship/kbattleshipserver.cpp index b05b0f7e..36d3ff70 100644 --- a/kbattleship/kbattleship/kbattleshipserver.cpp +++ b/kbattleship/kbattleship/kbattleshipserver.cpp @@ -50,7 +50,7 @@ void KBattleshipServer::init() m_service.setPort(m_port); m_service.publishAsync(); m_connectNotifier = new TQSocketNotifier(fd(), TQSocketNotifier::Read, this); - TQObject::connect(m_connectNotifier, TQT_SIGNAL(activated(int)), TQT_SLOT(slotNewConnection())); + TQObject::connect(m_connectNotifier, TQ_SIGNAL(activated(int)), TQ_SLOT(slotNewConnection())); } void KBattleshipServer::slotNewConnection() @@ -62,7 +62,7 @@ void KBattleshipServer::slotNewConnection() m_service.stop(); m_serverSocket = sock; m_readNotifier = new TQSocketNotifier(sock->fd(), TQSocketNotifier::Read, this); - TQObject::connect(m_readNotifier, TQT_SIGNAL(activated(int)), this, TQT_SLOT(slotReadClient())); + TQObject::connect(m_readNotifier, TQ_SIGNAL(activated(int)), this, TQ_SLOT(slotReadClient())); emit sigNewConnect(); } else diff --git a/kbattleship/kbattleship/kchatwidget.cpp b/kbattleship/kbattleship/kchatwidget.cpp index c1925e5d..15449eaf 100644 --- a/kbattleship/kbattleship/kchatwidget.cpp +++ b/kbattleship/kbattleship/kchatwidget.cpp @@ -20,8 +20,8 @@ KChatWidget::KChatWidget(TQWidget *parent, const char *name) : chatDlg(parent, name) { - connect(sendBtn, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotComputeMessage())); - connect(commentEdit, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(slotComputeMessage())); + connect(sendBtn, TQ_SIGNAL(clicked()), this, TQ_SLOT(slotComputeMessage())); + connect(commentEdit, TQ_SIGNAL(returnPressed()), this, TQ_SLOT(slotComputeMessage())); chatView->setFocusProxy(commentEdit); chatView->setMinimumSize(0, 50); commentEdit->installEventFilter(this); diff --git a/kbattleship/kbattleship/kclientdialog.cpp b/kbattleship/kbattleship/kclientdialog.cpp index e5a65cf7..022dd60b 100644 --- a/kbattleship/kbattleship/kclientdialog.cpp +++ b/kbattleship/kbattleship/kclientdialog.cpp @@ -38,14 +38,14 @@ KClientDialog::KClientDialog(TQWidget *parent, const char *name) KUser u; m_mainWidget->nicknameEdit->setText(u.loginName()); - connect(m_mainWidget->serverEdit, TQT_SIGNAL(returnPressed(const TQString &)), this, TQT_SLOT(slotReturnPressed(const TQString &))); - connect(m_mainWidget->serverEdit, TQT_SIGNAL(textChanged(const TQString &)), this, TQT_SLOT(slotCheckEnableOk())); + connect(m_mainWidget->serverEdit, TQ_SIGNAL(returnPressed(const TQString &)), this, TQ_SLOT(slotReturnPressed(const TQString &))); + connect(m_mainWidget->serverEdit, TQ_SIGNAL(textChanged(const TQString &)), this, TQ_SLOT(slotCheckEnableOk())); m_config->setGroup("History"); m_browser = new DNSSD::ServiceBrowser(TQString::fromLatin1(BATTLESHIP_SERVICE)); - connect(m_browser,TQT_SIGNAL(finished()),TQT_SLOT(nextBatch())); + connect(m_browser,TQ_SIGNAL(finished()),TQ_SLOT(nextBatch())); m_browser->startBrowse(); - connect(m_mainWidget->lanBox,TQT_SIGNAL(activated(int)),TQT_SLOT(gameSelected(int))); + connect(m_mainWidget->lanBox,TQ_SIGNAL(activated(int)),TQ_SLOT(gameSelected(int))); m_mainWidget->serverEdit->completionObject()->setItems(m_config->readListEntry("CompletionList")); m_mainWidget->serverEdit->setMaxCount(5); diff --git a/kbattleship/kbattleship/konnectionhandling.cpp b/kbattleship/kbattleship/konnectionhandling.cpp index 5d5c1026..e243a747 100644 --- a/kbattleship/kbattleship/konnectionhandling.cpp +++ b/kbattleship/kbattleship/konnectionhandling.cpp @@ -24,11 +24,11 @@ KonnectionHandling::KonnectionHandling(TQWidget *parent, KBattleshipServer *serv m_kbserver = server; m_kbclient = 0; m_type = KonnectionHandling::SERVER; - connect(server, TQT_SIGNAL(sigServerFailure()), this, TQT_SIGNAL(sigAbortNetworkGame())); - connect(server, TQT_SIGNAL(sigNewConnect()), this, TQT_SLOT(slotNewClient())); - connect(server, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostClient())); - connect(server, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *))); - connect(server, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *))); + connect(server, TQ_SIGNAL(sigServerFailure()), this, TQ_SIGNAL(sigAbortNetworkGame())); + connect(server, TQ_SIGNAL(sigNewConnect()), this, TQ_SLOT(slotNewClient())); + connect(server, TQ_SIGNAL(sigEndConnect()), this, TQ_SLOT(slotLostClient())); + connect(server, TQ_SIGNAL(sigNewMessage(KMessage *)), this, TQ_SLOT(slotNewMessage(KMessage *))); + connect(server, TQ_SIGNAL(sigMessageSent(KMessage *)), this, TQ_SLOT(slotMessageSent(KMessage *))); } KonnectionHandling::KonnectionHandling(TQWidget *parent, KBattleshipClient *client) : TQObject(parent) @@ -36,10 +36,10 @@ KonnectionHandling::KonnectionHandling(TQWidget *parent, KBattleshipClient *clie m_kbclient = client; m_kbserver = 0; m_type = KonnectionHandling::CLIENT; - connect(client, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostServer())); - connect(client, TQT_SIGNAL(sigSocketFailure(int)), this, TQT_SLOT(slotSocketError(int))); - connect(client, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *))); - connect(client, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *))); + connect(client, TQ_SIGNAL(sigEndConnect()), this, TQ_SLOT(slotLostServer())); + connect(client, TQ_SIGNAL(sigSocketFailure(int)), this, TQ_SLOT(slotSocketError(int))); + connect(client, TQ_SIGNAL(sigNewMessage(KMessage *)), this, TQ_SLOT(slotNewMessage(KMessage *))); + connect(client, TQ_SIGNAL(sigMessageSent(KMessage *)), this, TQ_SLOT(slotMessageSent(KMessage *))); } void KonnectionHandling::updateInternal(KBattleshipServer *server) @@ -47,11 +47,11 @@ void KonnectionHandling::updateInternal(KBattleshipServer *server) m_kbserver = server; m_kbclient = 0; m_type = KonnectionHandling::SERVER; - connect(server, TQT_SIGNAL(sigServerFailure()), this, TQT_SIGNAL(sigAbortNetworkGame())); - connect(server, TQT_SIGNAL(sigNewConnect()), this, TQT_SLOT(slotNewClient())); - connect(server, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostClient())); - connect(server, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *))); - connect(server, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *))); + connect(server, TQ_SIGNAL(sigServerFailure()), this, TQ_SIGNAL(sigAbortNetworkGame())); + connect(server, TQ_SIGNAL(sigNewConnect()), this, TQ_SLOT(slotNewClient())); + connect(server, TQ_SIGNAL(sigEndConnect()), this, TQ_SLOT(slotLostClient())); + connect(server, TQ_SIGNAL(sigNewMessage(KMessage *)), this, TQ_SLOT(slotNewMessage(KMessage *))); + connect(server, TQ_SIGNAL(sigMessageSent(KMessage *)), this, TQ_SLOT(slotMessageSent(KMessage *))); } void KonnectionHandling::updateInternal(KBattleshipClient *client) @@ -59,10 +59,10 @@ void KonnectionHandling::updateInternal(KBattleshipClient *client) m_kbclient = client; m_kbserver = 0; m_type = KonnectionHandling::CLIENT; - connect(client, TQT_SIGNAL(sigEndConnect()), this, TQT_SLOT(slotLostServer())); - connect(client, TQT_SIGNAL(sigSocketFailure(int)), this, TQT_SLOT(slotSocketError(int))); - connect(client, TQT_SIGNAL(sigNewMessage(KMessage *)), this, TQT_SLOT(slotNewMessage(KMessage *))); - connect(client, TQT_SIGNAL(sigMessageSent(KMessage *)), this, TQT_SLOT(slotMessageSent(KMessage *))); + connect(client, TQ_SIGNAL(sigEndConnect()), this, TQ_SLOT(slotLostServer())); + connect(client, TQ_SIGNAL(sigSocketFailure(int)), this, TQ_SLOT(slotSocketError(int))); + connect(client, TQ_SIGNAL(sigNewMessage(KMessage *)), this, TQ_SLOT(slotNewMessage(KMessage *))); + connect(client, TQ_SIGNAL(sigMessageSent(KMessage *)), this, TQ_SLOT(slotMessageSent(KMessage *))); } void KonnectionHandling::slotNewClient() diff --git a/kblackbox/kbbgame.cpp b/kblackbox/kbbgame.cpp index f0c97a60..6a4baae4 100644 --- a/kblackbox/kbbgame.cpp +++ b/kblackbox/kbbgame.cpp @@ -89,12 +89,12 @@ KBBGame::KBBGame() initTDEAction(); - connect( gr, TQT_SIGNAL(inputAt(int,int,int)), - this, TQT_SLOT(gotInputAt(int,int,int)) ); - connect( this, TQT_SIGNAL(gameRuns(bool)), - gr, TQT_SLOT(setInputAccepted(bool)) ); - connect( gr, TQT_SIGNAL(endMouseClicked()), - this, TQT_SLOT(gameFinished()) ); + connect( gr, TQ_SIGNAL(inputAt(int,int,int)), + this, TQ_SLOT(gotInputAt(int,int,int)) ); + connect( this, TQ_SIGNAL(gameRuns(bool)), + gr, TQ_SLOT(setInputAccepted(bool)) ); + connect( gr, TQ_SIGNAL(endMouseClicked()), + this, TQ_SLOT(gameFinished()) ); /* TQToolTip::add( doneButton, i18n( @@ -698,37 +698,37 @@ void KBBGame::gotInputAt( int col, int row, int state ) void KBBGame::initTDEAction() { // game - KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); - (void)new TDEAction( i18n("&Give Up"), SmallIcon("giveup"), 0, this, TQT_SLOT(giveUp()), actionCollection(), "game_giveup" ); - (void)new TDEAction( i18n("&Done"), SmallIcon("done"), 0, this, TQT_SLOT(gameFinished()), actionCollection(), "game_done" ); - (void)new TDEAction( i18n("&Resize"), 0, this, TQT_SLOT(slotResize()), actionCollection(), "game_resize" ); - KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::gameNew(this, TQ_SLOT(newGame()), actionCollection()); + (void)new TDEAction( i18n("&Give Up"), SmallIcon("giveup"), 0, this, TQ_SLOT(giveUp()), actionCollection(), "game_giveup" ); + (void)new TDEAction( i18n("&Done"), SmallIcon("done"), 0, this, TQ_SLOT(gameFinished()), actionCollection(), "game_done" ); + (void)new TDEAction( i18n("&Resize"), 0, this, TQ_SLOT(slotResize()), actionCollection(), "game_resize" ); + KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection()); // settings - sizeAction = new TDESelectAction( i18n("&Size"), 0, this, TQT_SLOT(slotSize()), actionCollection(), "options_size"); + sizeAction = new TDESelectAction( i18n("&Size"), 0, this, TQ_SLOT(slotSize()), actionCollection(), "options_size"); TQStringList list; list.append(i18n(" 8 x 8 ")); list.append(i18n(" 10 x 10 ")); list.append(i18n(" 12 x 12 ")); sizeAction->setItems(list); - ballsAction = new TDESelectAction( i18n("&Balls"), 0, this, TQT_SLOT(slotBalls()), actionCollection(), "options_balls"); + ballsAction = new TDESelectAction( i18n("&Balls"), 0, this, TQ_SLOT(slotBalls()), actionCollection(), "options_balls"); list.clear(); list.append(i18n(" 4 ")); list.append(i18n(" 6 ")); list.append(i18n(" 8 ")); ballsAction->setItems(list); - tutorialAction = new TDEToggleAction( i18n("&Tutorial"), 0, this, TQT_SLOT(tutorialSwitch()), actionCollection(), "options_tutorial" ); -// KStdAction::keyBindings(guiFactory(), TQT_SLOT(configureShortcuts()), + tutorialAction = new TDEToggleAction( i18n("&Tutorial"), 0, this, TQ_SLOT(tutorialSwitch()), actionCollection(), "options_tutorial" ); +// KStdAction::keyBindings(guiFactory(), TQ_SLOT(configureShortcuts()), //actionCollection()); // keyboard only - (void)new TDEAction( i18n("Move Down"), TQt::Key_Down, gr, TQT_SLOT(slotDown()), actionCollection(), "move_down" ); - (void)new TDEAction( i18n("Move Up"), TQt::Key_Up, gr, TQT_SLOT(slotUp()), actionCollection(), "move_up" ); - (void)new TDEAction( i18n("Move Left"), TQt::Key_Left, gr, TQT_SLOT(slotLeft()), actionCollection(), "move_left" ); - (void)new TDEAction( i18n("Move Right"), TQt::Key_Right, gr, TQT_SLOT(slotRight()), actionCollection(), "move_right" ); - (void)new TDEAction( i18n("Trigger Action"), TQt::Key_Return, gr, TQT_SLOT(slotInput()), actionCollection(), "move_trigger" ); + (void)new TDEAction( i18n("Move Down"), TQt::Key_Down, gr, TQ_SLOT(slotDown()), actionCollection(), "move_down" ); + (void)new TDEAction( i18n("Move Up"), TQt::Key_Up, gr, TQ_SLOT(slotUp()), actionCollection(), "move_up" ); + (void)new TDEAction( i18n("Move Left"), TQt::Key_Left, gr, TQ_SLOT(slotLeft()), actionCollection(), "move_left" ); + (void)new TDEAction( i18n("Move Right"), TQt::Key_Right, gr, TQ_SLOT(slotRight()), actionCollection(), "move_right" ); + (void)new TDEAction( i18n("Trigger Action"), TQt::Key_Return, gr, TQ_SLOT(slotInput()), actionCollection(), "move_trigger" ); } void KBBGame::slotResize() diff --git a/kbounce/game.cpp b/kbounce/game.cpp index 2d4c9721..0f1895de 100644 --- a/kbounce/game.cpp +++ b/kbounce/game.cpp @@ -378,13 +378,13 @@ JezzGame::JezzGame( const TQPixmap &background, int ballNum, TQWidget *parent, c for ( int x=0; x<FIELD_WIDTH; x++ ) m_field->setTile( x, FIELD_HEIGHT-1, TILE_BORDER ); - connect( m_field, TQT_SIGNAL(ballCollision(Ball *, int, int, int)), this, TQT_SLOT(ballCollision(Ball *, int, int, int)) ); + connect( m_field, TQ_SIGNAL(ballCollision(Ball *, int, int, int)), this, TQ_SLOT(ballCollision(Ball *, int, int, int)) ); // create view m_view = new JezzView( m_field, this, "m_view" ); m_view->move( 0, 0 ); m_view->adjustSize(); - connect( m_view, TQT_SIGNAL(buildWall(int, int, bool)), this, TQT_SLOT(buildWall(int, int, bool)) ); + connect( m_view, TQ_SIGNAL(buildWall(int, int, bool)), this, TQ_SLOT(buildWall(int, int, bool)) ); // create balls for ( int n=0; n<ballNum; n++ ) @@ -403,7 +403,7 @@ JezzGame::JezzGame( const TQPixmap &background, int ballNum, TQWidget *parent, c // create game clock m_clock = new TQTimer( this ); - connect( m_clock, TQT_SIGNAL(timeout()), this, TQT_SLOT(tick()) ); + connect( m_clock, TQ_SIGNAL(timeout()), this, TQ_SLOT(tick()) ); m_clock->start( GAME_DELAY ); // setup geometry @@ -618,8 +618,8 @@ void JezzGame::buildWall( int x, int y, bool vertical ) vertical? Wall::Up : Wall::Left, vertical? TILE_WALLUP : TILE_WALLLEFT, this, "m_wall1" ); - connect( m_wall1, TQT_SIGNAL(finished(Wall *, int)), - this, TQT_SLOT(wallFinished(Wall *, int)) ); } + connect( m_wall1, TQ_SIGNAL(finished(Wall *, int)), + this, TQ_SLOT(wallFinished(Wall *, int)) ); } if ( !m_wall2 ) { @@ -627,8 +627,8 @@ void JezzGame::buildWall( int x, int y, bool vertical ) vertical? Wall::Down: Wall::Right, vertical? TILE_WALLDOWN : TILE_WALLRIGHT, this, "m_wall2" ); - connect( m_wall2, TQT_SIGNAL(finished(Wall *, int)), - this, TQT_SLOT(wallFinished(Wall *, int)) ); + connect( m_wall2, TQ_SIGNAL(finished(Wall *, int)), + this, TQ_SLOT(wallFinished(Wall *, int)) ); } } } diff --git a/kbounce/kbounce.cpp b/kbounce/kbounce.cpp index 64b51f0a..1c9062e9 100644 --- a/kbounce/kbounce.cpp +++ b/kbounce/kbounce.cpp @@ -89,13 +89,13 @@ KJezzball::KJezzball() // create timers m_nextLevelTimer = new TQTimer( this, "m_nextLevelTimer" ); - connect( m_nextLevelTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(switchLevel()) ); + connect( m_nextLevelTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(switchLevel()) ); m_gameOverTimer = new TQTimer( this, "m_gameOverTimer" ); - connect( m_gameOverTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(gameOverNow()) ); + connect( m_gameOverTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(gameOverNow()) ); m_timer = new TQTimer( this, "m_timer" ); - connect( m_timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(second()) ); + connect( m_timer, TQ_SIGNAL(timeout()), this, TQ_SLOT(second()) ); // create demo game createLevel( 1 ); @@ -119,23 +119,23 @@ KJezzball::~KJezzball() */ void KJezzball::initXMLUI() { - m_newAction = KStdGameAction::gameNew( this, TQT_SLOT(newGame()), actionCollection() ); + m_newAction = KStdGameAction::gameNew( this, TQ_SLOT(newGame()), actionCollection() ); // AB: originally KBounce/KJezzball used Space for new game - but Ctrl+N is // default. We solve this by providing space as an alternative key TDEShortcut s = m_newAction->shortcut(); s.append(KKeySequence(TQKeySequence(Key_Space))); m_newAction->setShortcut(s); - KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection() ); - KStdGameAction::highscores(this, TQT_SLOT(showHighscore()), actionCollection() ); - m_pauseButton = KStdGameAction::pause(this, TQT_SLOT(pauseGame()), actionCollection()); - KStdGameAction::end(this, TQT_SLOT(closeGame()), actionCollection()); - KStdGameAction::configureHighscores(this, TQT_SLOT(configureHighscores()),actionCollection()); + KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection() ); + KStdGameAction::highscores(this, TQ_SLOT(showHighscore()), actionCollection() ); + m_pauseButton = KStdGameAction::pause(this, TQ_SLOT(pauseGame()), actionCollection()); + KStdGameAction::end(this, TQ_SLOT(closeGame()), actionCollection()); + KStdGameAction::configureHighscores(this, TQ_SLOT(configureHighscores()),actionCollection()); - new TDEAction( i18n("&Select Background Folder..."), 0, this, TQT_SLOT(selectBackground()), + new TDEAction( i18n("&Select Background Folder..."), 0, this, TQ_SLOT(selectBackground()), actionCollection(), "background_select" ); m_backgroundShowAction = - new TDEToggleAction( i18n("Show &Backgrounds"), 0, this, TQT_SLOT(showBackground()), + new TDEToggleAction( i18n("Show &Backgrounds"), 0, this, TQ_SLOT(showBackground()), actionCollection(), "background_show" ); m_backgroundShowAction->setCheckedState(i18n("Hide &Backgrounds")); m_backgroundShowAction->setEnabled( !m_backgroundDir.isEmpty() ); @@ -400,9 +400,9 @@ void KJezzball::createLevel( int level ) m_gameWidget->show(); m_layout->addWidget( m_gameWidget, 0, 0 ); - connect( m_gameWidget, TQT_SIGNAL(died()), this, TQT_SLOT(died()) ); - connect( m_gameWidget, TQT_SIGNAL(newPercent(int)), this, TQT_SLOT(newPercent(int)) ); - connect( m_soundAction, TQT_SIGNAL(toggled(bool)), m_gameWidget, TQT_SLOT(setSound(bool)) ); + connect( m_gameWidget, TQ_SIGNAL(died()), this, TQ_SLOT(died()) ); + connect( m_gameWidget, TQ_SIGNAL(newPercent(int)), this, TQ_SLOT(newPercent(int)) ); + connect( m_soundAction, TQ_SIGNAL(toggled(bool)), m_gameWidget, TQ_SLOT(setSound(bool)) ); // update displays m_level.lifes = level+1; diff --git a/kenolaba/AbTop.cpp b/kenolaba/AbTop.cpp index 891128b2..911fd61f 100644 --- a/kenolaba/AbTop.cpp +++ b/kenolaba/AbTop.cpp @@ -63,12 +63,12 @@ AbTop::AbTop() timer = new TQTimer; - connect( timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(timerDone()) ); + connect( timer, TQ_SIGNAL(timeout()), this, TQ_SLOT(timerDone()) ); board = new Board(); setMoveNo(0); - connect( board, TQT_SIGNAL(searchBreak()), this, TQT_SLOT(searchBreak()) ); + connect( board, TQ_SIGNAL(searchBreak()), this, TQ_SLOT(searchBreak()) ); TQ_CHECK_PTR(board); boardWidget = new BoardWidget(*board,this); @@ -76,8 +76,8 @@ AbTop::AbTop() spy = new Spy(*board); #endif - connect( boardWidget, TQT_SIGNAL(updateSpy(TQString)), - this, TQT_SLOT(updateSpy(TQString)) ); + connect( boardWidget, TQ_SIGNAL(updateSpy(TQString)), + this, TQ_SLOT(updateSpy(TQString)) ); setCentralWidget(boardWidget); boardWidget->show(); @@ -88,17 +88,17 @@ AbTop::AbTop() setMinimumSize(200,300); // RMB context menu - connect( boardWidget, TQT_SIGNAL(rightButtonPressed(int,const TQPoint&)), - this, TQT_SLOT(rightButtonPressed(int,const TQPoint&)) ); + connect( boardWidget, TQ_SIGNAL(rightButtonPressed(int,const TQPoint&)), + this, TQ_SLOT(rightButtonPressed(int,const TQPoint&)) ); - connect( boardWidget, TQT_SIGNAL(edited(int)), - this, TQT_SLOT(edited(int)) ); + connect( boardWidget, TQ_SIGNAL(edited(int)), + this, TQ_SLOT(edited(int)) ); - connect( board, TQT_SIGNAL(updateBestMove(Move&,int)), - this, TQT_SLOT(updateBestMove(Move&,int)) ); + connect( board, TQ_SIGNAL(updateBestMove(Move&,int)), + this, TQ_SLOT(updateBestMove(Move&,int)) ); - connect( boardWidget, TQT_SIGNAL(moveChoosen(Move&)), - this, TQT_SLOT(moveChoosen(Move&)) ); + connect( boardWidget, TQ_SIGNAL(moveChoosen(Move&)), + this, TQ_SLOT(moveChoosen(Move&)) ); /* default */ setLevel(Easy); @@ -132,61 +132,61 @@ AbTop::~AbTop() void AbTop::setupActions() { - newAction = KStdGameAction::gameNew( this, TQT_SLOT(newGame()), actionCollection() ); - KStdGameAction::quit( this, TQT_SLOT(close()), actionCollection() ); + newAction = KStdGameAction::gameNew( this, TQ_SLOT(newGame()), actionCollection() ); + KStdGameAction::quit( this, TQ_SLOT(close()), actionCollection() ); stopAction = new TDEAction( i18n("&Stop Search"), "process-stop", Key_S, this, - TQT_SLOT(stopSearch()), actionCollection(), "move_stop"); + TQ_SLOT(stopSearch()), actionCollection(), "move_stop"); backAction = new TDEAction( i18n("Take &Back"), "back", TDEStdAccel::shortcut(TDEStdAccel::Prior), this, - TQT_SLOT(back()), actionCollection(), "move_back"); + TQ_SLOT(back()), actionCollection(), "move_back"); forwardAction = new TDEAction( i18n("&Forward"), "forward", TDEStdAccel::shortcut(TDEStdAccel::Next), this, - TQT_SLOT(forward()), actionCollection(), "move_forward"); + TQ_SLOT(forward()), actionCollection(), "move_forward"); - hintAction = KStdGameAction::hint(this, TQT_SLOT(suggestion()), actionCollection()); + hintAction = KStdGameAction::hint(this, TQ_SLOT(suggestion()), actionCollection()); - KStdAction::copy( this, TQT_SLOT(copy()), actionCollection()); - pasteAction = KStdAction::paste( this, TQT_SLOT(paste()), actionCollection()); + KStdAction::copy( this, TQ_SLOT(copy()), actionCollection()); + pasteAction = KStdAction::paste( this, TQ_SLOT(paste()), actionCollection()); (void) new TDEAction( i18n("&Restore Position"), TDEStdAccel::shortcut(TDEStdAccel::Open), - this, TQT_SLOT(restorePosition()), + this, TQ_SLOT(restorePosition()), actionCollection(), "edit_restore" ); (void) new TDEAction( i18n("&Save Position"), TDEStdAccel::shortcut(TDEStdAccel::Save), - this, TQT_SLOT(savePosition()), + this, TQ_SLOT(savePosition()), actionCollection(), "edit_save" ); TDEToggleAction *ta; ta = new TDEToggleAction( i18n("&Network Play"), "network", Key_N, actionCollection(), "game_net"); - connect(ta, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(gameNetwork(bool))); + connect(ta, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(gameNetwork(bool))); editAction = new TDEToggleAction( i18n("&Modify"), "edit", CTRL+Key_Insert, actionCollection(), "edit_modify"); - connect(editAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT( editModify(bool))); + connect(editAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT( editModify(bool))); - showMenubar = KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection()); - KStdAction::saveOptions( this, TQT_SLOT(writeConfig()), actionCollection()); + showMenubar = KStdAction::showMenubar(this, TQ_SLOT(toggleMenubar()), actionCollection()); + KStdAction::saveOptions( this, TQ_SLOT(writeConfig()), actionCollection()); - KStdAction::preferences( this, TQT_SLOT(configure()), actionCollection()); + KStdAction::preferences( this, TQ_SLOT(configure()), actionCollection()); moveSlowAction = new TDEToggleAction( i18n("&Move Slow"), 0, actionCollection(), "options_moveSlow"); - connect(moveSlowAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(optionMoveSlow(bool))); + connect(moveSlowAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(optionMoveSlow(bool))); renderBallsAction = new TDEToggleAction( i18n("&Render Balls"), 0, actionCollection(), "options_renderBalls"); - connect(renderBallsAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(optionRenderBalls(bool))); + connect(renderBallsAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(optionRenderBalls(bool))); showSpyAction = new TDEToggleAction( i18n("&Spy"), 0, actionCollection(), "options_showSpy"); - connect(showSpyAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(optionShowSpy(bool))); + connect(showSpyAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(optionShowSpy(bool))); levelAction = KStdGameAction::chooseGameType(0, 0, actionCollection()); @@ -194,14 +194,14 @@ void AbTop::setupActions() for (uint i=0; i<Nb_Levels; i++) list.append( i18n(LEVEL[i].label) ); levelAction->setItems(list); - connect(levelAction, TQT_SIGNAL(activated(int)), TQT_SLOT(setLevel(int))); + connect(levelAction, TQ_SIGNAL(activated(int)), TQ_SLOT(setLevel(int))); iplayAction = new TDESelectAction(i18n("&Computer Play"), 0, actionCollection(), "options_iplay"); list.clear(); for (uint i=0; i<Nb_IPlays; i++) list.append( i18n(IPLAY[i].label) ); iplayAction->setItems(list); - connect(iplayAction, TQT_SIGNAL(activated(int)), TQT_SLOT(setIPlay(int))); + connect(iplayAction, TQ_SIGNAL(activated(int)), TQ_SLOT(setIPlay(int))); } void AbTop::toggleMenubar() @@ -421,8 +421,8 @@ void AbTop::setupStatusBar() spyPopup->insertItem(spy1, 1); spyPopup->insertItem(spy2, 2); spyPopup->insertItem(spy3, 3); - connect( spyPopup, TQT_SIGNAL(activated(int)), - this, TQT_SLOT(setSpy(int)) ); + connect( spyPopup, TQ_SIGNAL(activated(int)), + this, TQ_SLOT(setSpy(int)) ); tb->insertButton(spy0, 30, spyPopup, TRUE, i18n("Spy")); } @@ -800,8 +800,8 @@ void AbTop::gameNetwork(bool on) h2[i]=0; net->addListener(h2, p); } - TQObject::connect(net, TQT_SIGNAL(gotPosition(const char *)), - this, TQT_SLOT(pastePosition(const char *)) ); + TQObject::connect(net, TQ_SIGNAL(gotPosition(const char *)), + this, TQ_SLOT(pastePosition(const char *)) ); } diff --git a/kenolaba/Ball.cpp b/kenolaba/Ball.cpp index 6f10849a..04d11be0 100644 --- a/kenolaba/Ball.cpp +++ b/kenolaba/Ball.cpp @@ -229,7 +229,7 @@ BallWidget::BallWidget( int _freq, int bFr, TQWidget *parent, const char *name ) ballFraction = bFr; realSize = -1; timer = new TQTimer(this); - connect( timer, TQT_SIGNAL(timeout()), TQT_SLOT(animate()) ); + connect( timer, TQ_SIGNAL(timeout()), TQ_SLOT(animate()) ); } BallWidget::~BallWidget() diff --git a/kenolaba/BoardWidget.cpp b/kenolaba/BoardWidget.cpp index 620b7d77..fbf31eb1 100644 --- a/kenolaba/BoardWidget.cpp +++ b/kenolaba/BoardWidget.cpp @@ -44,8 +44,8 @@ BoardWidget::BoardWidget(Board& b, TQWidget *parent, const char *name) #ifdef HAVE_KIR m_backRenderer = KIRManager::attach( this, "Background" ); - connect( m_backRenderer, TQT_SIGNAL(rendered()), - this, TQT_SLOT(drawBoard()) ); + connect( m_backRenderer, TQ_SIGNAL(rendered()), + this, TQ_SLOT(drawBoard()) ); #endif /* setup cursors */ diff --git a/kenolaba/EvalDlgImpl.cpp b/kenolaba/EvalDlgImpl.cpp index dddbcd2b..0e254a02 100644 --- a/kenolaba/EvalDlgImpl.cpp +++ b/kenolaba/EvalDlgImpl.cpp @@ -26,9 +26,9 @@ EvalDlgImpl::EvalDlgImpl(TQWidget* parent, Board* board) _origScheme = board->evalScheme(); _scheme = new EvalScheme(*_origScheme); - connect( evalDelete, TQT_SIGNAL( clicked() ), this, TQT_SLOT( deleteEntry() ) ); - connect( evalSaveAs, TQT_SIGNAL( clicked() ), this, TQT_SLOT( saveas() ) ); - connect( evalList, TQT_SIGNAL( highlighted(int) ), this, TQT_SLOT( select(int) ) ); + connect( evalDelete, TQ_SIGNAL( clicked() ), this, TQ_SLOT( deleteEntry() ) ); + connect( evalSaveAs, TQ_SIGNAL( clicked() ), this, TQ_SLOT( saveas() ) ); + connect( evalList, TQ_SIGNAL( highlighted(int) ), this, TQ_SLOT( select(int) ) ); TDEConfig* config = kapp->config(); config->setGroup("General"); @@ -52,33 +52,33 @@ EvalDlgImpl::~EvalDlgImpl() void EvalDlgImpl::connectEditLines() { - connect( moveEval1, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateMove()) ); - connect( moveEval2, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateMove()) ); - connect( moveEval3, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateMove()) ); - connect( moveEval4, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateMove()) ); - connect( moveEval5, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateMove()) ); - connect( moveEval6, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateMove()) ); - connect( moveEval7, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateMove()) ); - connect( moveEval8, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateMove()) ); - connect( moveEval9, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateMove()) ); - connect( posEval1, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateFields()) ); - connect( posEval2, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateFields()) ); - connect( posEval3, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateFields()) ); - connect( posEval4, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateFields()) ); - connect( posEval5, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateFields()) ); - connect( diffEval2, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateFields()) ); - connect( diffEval3, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateFields()) ); - connect( diffEval4, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateFields()) ); - connect( diffEval5, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateFields()) ); - connect( rowEval2, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateInARow()) ); - connect( rowEval3, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateInARow()) ); - connect( rowEval4, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateInARow()) ); - connect( rowEval5, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateInARow()) ); - connect( countEval1, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateCount()) ); - connect( countEval2, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateCount()) ); - connect( countEval3, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateCount()) ); - connect( countEval4, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateCount()) ); - connect( countEval5, TQT_SIGNAL(textChanged(const TQString&)), this, TQT_SLOT(updateCount()) ); + connect( moveEval1, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateMove()) ); + connect( moveEval2, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateMove()) ); + connect( moveEval3, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateMove()) ); + connect( moveEval4, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateMove()) ); + connect( moveEval5, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateMove()) ); + connect( moveEval6, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateMove()) ); + connect( moveEval7, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateMove()) ); + connect( moveEval8, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateMove()) ); + connect( moveEval9, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateMove()) ); + connect( posEval1, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateFields()) ); + connect( posEval2, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateFields()) ); + connect( posEval3, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateFields()) ); + connect( posEval4, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateFields()) ); + connect( posEval5, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateFields()) ); + connect( diffEval2, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateFields()) ); + connect( diffEval3, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateFields()) ); + connect( diffEval4, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateFields()) ); + connect( diffEval5, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateFields()) ); + connect( rowEval2, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateInARow()) ); + connect( rowEval3, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateInARow()) ); + connect( rowEval4, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateInARow()) ); + connect( rowEval5, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateInARow()) ); + connect( countEval1, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateCount()) ); + connect( countEval2, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateCount()) ); + connect( countEval3, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateCount()) ); + connect( countEval4, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateCount()) ); + connect( countEval5, TQ_SIGNAL(textChanged(const TQString&)), this, TQ_SLOT(updateCount()) ); } void EvalDlgImpl::disconnectEditLines() diff --git a/kenolaba/Network.cpp b/kenolaba/Network.cpp index 9be7c0c0..4079feae 100644 --- a/kenolaba/Network.cpp +++ b/kenolaba/Network.cpp @@ -62,8 +62,8 @@ Network::Network(int port) } sn = new TQSocketNotifier( fd, TQSocketNotifier::Read ); - TQObject::connect( sn, TQT_SIGNAL(activated(int)), - this, TQT_SLOT(gotConnection()) ); + TQObject::connect( sn, TQ_SIGNAL(activated(int)), + this, TQ_SLOT(gotConnection()) ); } Network::~Network() diff --git a/kenolaba/Spy.cpp b/kenolaba/Spy.cpp index 37b5406c..8f9680d2 100644 --- a/kenolaba/Spy.cpp +++ b/kenolaba/Spy.cpp @@ -43,7 +43,7 @@ Spy::Spy(Board& b) b2->addWidget( actBoard[i] ); b2->addWidget( actLabel[i] ); - connect( actBoard[i], TQT_SIGNAL(mousePressed()), this, TQT_SLOT(nextStep()) ); + connect( actBoard[i], TQ_SIGNAL(mousePressed()), this, TQ_SLOT(nextStep()) ); } l = new TQLabel(this); @@ -68,13 +68,13 @@ Spy::Spy(Board& b) b2->addWidget( bestBoard[i] ); b2->addWidget( bestLabel[i] ); - connect( bestBoard[i], TQT_SIGNAL(mousePressed()), this, TQT_SLOT(nextStep()) ); + connect( bestBoard[i], TQ_SIGNAL(mousePressed()), this, TQ_SLOT(nextStep()) ); } - connect( &board, TQT_SIGNAL(update(int,int,Move&,bool)), - this, TQT_SLOT(update(int,int,Move&,bool)) ); - connect( &board, TQT_SIGNAL(updateBest(int,int,Move&,bool)), - this, TQT_SLOT(updateBest(int,int,Move&,bool)) ); + connect( &board, TQ_SIGNAL(update(int,int,Move&,bool)), + this, TQ_SLOT(update(int,int,Move&,bool)) ); + connect( &board, TQ_SIGNAL(updateBest(int,int,Move&,bool)), + this, TQ_SLOT(updateBest(int,int,Move&,bool)) ); top->activate(); setCaption(i18n("Spy")); // KWM::setDecoration(winId(), 2); diff --git a/kgoldrunner/src/kgoldrunner.cpp b/kgoldrunner/src/kgoldrunner.cpp index ca98b30f..8d417c8d 100644 --- a/kgoldrunner/src/kgoldrunner.cpp +++ b/kgoldrunner/src/kgoldrunner.cpp @@ -88,10 +88,10 @@ KGoldrunner::KGoldrunner() initStatusBar(); // Connect the game actions to the menu and toolbar displays. - connect(game, TQT_SIGNAL (setEditMenu (bool)), TQT_SLOT (setEditMenu (bool))); - connect(game, TQT_SIGNAL (markRuleType (char)), TQT_SLOT (markRuleType (char))); - connect(game, TQT_SIGNAL (hintAvailable(bool)), TQT_SLOT (adjustHintAction(bool))); - connect(game, TQT_SIGNAL (defaultEditObj()), TQT_SLOT (defaultEditObj())); + connect(game, TQ_SIGNAL (setEditMenu (bool)), TQ_SLOT (setEditMenu (bool))); + connect(game, TQ_SIGNAL (markRuleType (char)), TQ_SLOT (markRuleType (char))); + connect(game, TQ_SIGNAL (hintAvailable(bool)), TQ_SLOT (adjustHintAction(bool))); + connect(game, TQ_SIGNAL (defaultEditObj()), TQ_SLOT (defaultEditObj())); // Apply the saved mainwindow settings, if any, and ask the mainwindow // to automatically save settings if changed: window size, toolbar @@ -157,22 +157,22 @@ void KGoldrunner::setupActions() TDEAction * newAction = KStdGameAction:: gameNew ( game, - TQT_SLOT(startLevelOne()), actionCollection()); + TQ_SLOT(startLevelOne()), actionCollection()); newAction-> setText (i18n("&New Game...")); TDEAction * loadGame = KStdGameAction:: load ( - game, TQT_SLOT(loadGame()), actionCollection()); + game, TQ_SLOT(loadGame()), actionCollection()); loadGame-> setText (i18n("&Load Saved Game...")); (void) new TDEAction ( i18n("&Play Any Level..."), 0, - game, TQT_SLOT(startAnyLevel()), actionCollection(), + game, TQ_SLOT(startAnyLevel()), actionCollection(), "play_any"); (void) new TDEAction ( i18n("Play &Next Level..."), 0, game, - TQT_SLOT(startNextLevel()), actionCollection(), + TQ_SLOT(startNextLevel()), actionCollection(), "play_next"); // Save Game... @@ -181,7 +181,7 @@ void KGoldrunner::setupActions() saveGame = KStdGameAction:: save ( - game, TQT_SLOT(saveGame()), actionCollection()); + game, TQ_SLOT(saveGame()), actionCollection()); saveGame-> setText (i18n("&Save Game...")); saveGame-> setShortcut (Key_S); // Alternate key. @@ -193,20 +193,20 @@ void KGoldrunner::setupActions() myPause = KStdGameAction:: pause ( - this, TQT_SLOT(stopStart()), actionCollection()); + this, TQ_SLOT(stopStart()), actionCollection()); myPause-> setShortcut (Key_Escape); // Alternate key. highScore = KStdGameAction:: highscores ( - game, TQT_SLOT(showHighScores()), actionCollection()); + game, TQ_SLOT(showHighScores()), actionCollection()); hintAction = new TDEAction ( i18n("&Get Hint"), "ktip", 0, - game, TQT_SLOT(showHint()), actionCollection(), + game, TQ_SLOT(showHint()), actionCollection(), "get_hint"); killHero = new TDEAction ( i18n("&Kill Hero"), Key_Q, - game, TQT_SLOT(herosDead()), actionCollection(), + game, TQ_SLOT(herosDead()), actionCollection(), "kill_hero"); // Quit @@ -214,7 +214,7 @@ void KGoldrunner::setupActions() (void) KStdGameAction:: quit ( - this, TQT_SLOT(close()), actionCollection()); + this, TQ_SLOT(close()), actionCollection()); /**************************************************************************/ /*************************** GAME EDITOR MENU **************************/ @@ -228,17 +228,17 @@ void KGoldrunner::setupActions() (void) new TDEAction ( i18n("&Create Level"), 0, - game, TQT_SLOT(createLevel()), actionCollection(), + game, TQ_SLOT(createLevel()), actionCollection(), "create"); (void) new TDEAction ( i18n("&Edit Any Level..."), 0, - game, TQT_SLOT(updateLevel()), actionCollection(), + game, TQ_SLOT(updateLevel()), actionCollection(), "edit_any"); (void) new TDEAction ( i18n("Edit &Next Level..."), 0, - game, TQT_SLOT(updateNext()), actionCollection(), + game, TQ_SLOT(updateNext()), actionCollection(), "edit_next"); // Save Edits... @@ -249,20 +249,20 @@ void KGoldrunner::setupActions() saveEdits = new TDEAction ( i18n("&Save Edits..."), 0, - game, TQT_SLOT(saveLevelFile()), actionCollection(), + game, TQ_SLOT(saveLevelFile()), actionCollection(), "save_edits"); saveEdits->setEnabled (FALSE); // Nothing to save, yet. (void) new TDEAction ( i18n("&Move Level..."), 0, - game, TQT_SLOT(moveLevelFile()), actionCollection(), + game, TQ_SLOT(moveLevelFile()), actionCollection(), "move_level"); (void) new TDEAction ( i18n("&Delete Level..."), 0, game, - TQT_SLOT(deleteLevelFile()), actionCollection(), + TQ_SLOT(deleteLevelFile()), actionCollection(), "delete_level"); // Create a Game @@ -272,13 +272,13 @@ void KGoldrunner::setupActions() (void) new TDEAction ( i18n("Create Game..."), 0, - this, TQT_SLOT(createGame()), actionCollection(), + this, TQ_SLOT(createGame()), actionCollection(), "create_game"); (void) new TDEAction ( i18n("Edit Game Info..."), 0, this, - TQT_SLOT(editGameInfo()), actionCollection(), + TQ_SLOT(editGameInfo()), actionCollection(), "edit_game"); /**************************************************************************/ @@ -290,27 +290,27 @@ void KGoldrunner::setupActions() setKGoldrunner = new TDERadioAction ( "K&Goldrunner", 0, // Default Shift+G - this, TQT_SLOT(lsKGoldrunner()), actionCollection(), + this, TQ_SLOT(lsKGoldrunner()), actionCollection(), "kgoldrunner"); setAppleII = new TDERadioAction ( "&Apple II", 0, // Default Shift+A - this, TQT_SLOT(lsApple2()), actionCollection(), + this, TQ_SLOT(lsApple2()), actionCollection(), "apple_2"); setIceCave = new TDERadioAction ( i18n("&Ice Cave"), 0, // Default Shift+I - this, TQT_SLOT(lsIceCave()), actionCollection(), + this, TQ_SLOT(lsIceCave()), actionCollection(), "ice_cave"); setMidnight = new TDERadioAction ( i18n("&Midnight"), 0, // Default Shift+M - this, TQT_SLOT(lsMidnight()), actionCollection(), + this, TQ_SLOT(lsMidnight()), actionCollection(), "midnight"); setKDEKool = new TDERadioAction ( i18n("&TDE Kool"), 0, // Default Shift+K - this, TQT_SLOT(lsKDEKool()), actionCollection(), + this, TQ_SLOT(lsKDEKool()), actionCollection(), "kde_kool"); setKGoldrunner-> setExclusiveGroup ("landscapes"); @@ -332,13 +332,13 @@ void KGoldrunner::setupActions() i18n("&Mouse Controls Hero"), 0, this, - TQT_SLOT(setMouseMode()), actionCollection(), + TQ_SLOT(setMouseMode()), actionCollection(), "mouse_mode"); setKeyboard = new TDERadioAction ( i18n("&Keyboard Controls Hero"), 0, this, - TQT_SLOT(setKeyBoardMode()), actionCollection(), + TQ_SLOT(setKeyBoardMode()), actionCollection(), "keyboard_mode"); setMouse-> setExclusiveGroup ("control"); @@ -355,27 +355,27 @@ void KGoldrunner::setupActions() TDERadioAction * nSpeed = new TDERadioAction ( i18n("Normal Speed"), 0, - this, TQT_SLOT(normalSpeed()), actionCollection(), + this, TQ_SLOT(normalSpeed()), actionCollection(), "normal_speed"); TDERadioAction * bSpeed = new TDERadioAction ( i18n("Beginner Speed"), 0, - this, TQT_SLOT(beginSpeed()), actionCollection(), + this, TQ_SLOT(beginSpeed()), actionCollection(), "beginner_speed"); TDERadioAction * cSpeed = new TDERadioAction ( i18n("Champion Speed"), 0, - this, TQT_SLOT(champSpeed()), actionCollection(), + this, TQ_SLOT(champSpeed()), actionCollection(), "champion_speed"); (void) new TDEAction ( // Repeatable action. i18n("Increase Speed"), Key_Plus, - this, TQT_SLOT(incSpeed()), actionCollection(), + this, TQ_SLOT(incSpeed()), actionCollection(), "increase_speed"); (void) new TDEAction ( // Repeatable action. i18n("Decrease Speed"), Key_Minus, - this, TQT_SLOT(decSpeed()), actionCollection(), + this, TQ_SLOT(decSpeed()), actionCollection(), "decrease_speed"); nSpeed-> setExclusiveGroup ("speed"); @@ -390,12 +390,12 @@ void KGoldrunner::setupActions() tradRules = new TDERadioAction ( i18n("&Traditional Rules"), 0, - this, TQT_SLOT(setTradRules()), actionCollection(), + this, TQ_SLOT(setTradRules()), actionCollection(), "trad_rules"); kgrRules = new TDERadioAction ( i18n("K&Goldrunner Rules"), 0, - this, TQT_SLOT(setKGrRules()), actionCollection(), + this, TQ_SLOT(setKGrRules()), actionCollection(), "kgr_rules"); tradRules-> setExclusiveGroup ("rules"); @@ -409,12 +409,12 @@ void KGoldrunner::setupActions() (void) new TDEAction ( i18n("Larger Playing Area"), 0, - this, TQT_SLOT(makeLarger()), actionCollection(), + this, TQ_SLOT(makeLarger()), actionCollection(), "larger_area"); (void) new TDEAction ( i18n("Smaller Playing Area"), 0, - this, TQT_SLOT(makeSmaller()), actionCollection(), + this, TQ_SLOT(makeSmaller()), actionCollection(), "smaller_area"); // Configure Shortcuts... @@ -422,10 +422,10 @@ void KGoldrunner::setupActions() // -------------------------- KStdAction::keyBindings ( - this, TQT_SLOT(optionsConfigureKeys()), + this, TQ_SLOT(optionsConfigureKeys()), actionCollection()); // KStdAction::configureToolbars ( - // this, TQT_SLOT(optionsConfigureToolbars()), + // this, TQ_SLOT(optionsConfigureToolbars()), // actionCollection()); /**************************************************************************/ @@ -435,19 +435,19 @@ void KGoldrunner::setupActions() // Two-handed KB controls and alternate one-handed controls for the hero. (void) new TDEAction (i18n("Move Up"), Key_Up, - this, TQT_SLOT(goUp()), actionCollection(), "move_up"); + this, TQ_SLOT(goUp()), actionCollection(), "move_up"); (void) new TDEAction (i18n("Move Right"), Key_Right, - this, TQT_SLOT(goR()), actionCollection(), "move_right"); + this, TQ_SLOT(goR()), actionCollection(), "move_right"); (void) new TDEAction (i18n("Move Down"), Key_Down, - this, TQT_SLOT(goDown()), actionCollection(), "move_down"); + this, TQ_SLOT(goDown()), actionCollection(), "move_down"); (void) new TDEAction (i18n("Move Left"), Key_Left, - this, TQT_SLOT(goL()), actionCollection(), "move_left"); + this, TQ_SLOT(goL()), actionCollection(), "move_left"); (void) new TDEAction (i18n("Stop"), Key_Space, - this, TQT_SLOT(stop()), actionCollection(), "stop"); + this, TQ_SLOT(stop()), actionCollection(), "stop"); (void) new TDEAction (i18n("Dig Right"), Key_C, - this, TQT_SLOT(digR()), actionCollection(), "dig_right"); + this, TQ_SLOT(digR()), actionCollection(), "dig_right"); (void) new TDEAction (i18n("Dig Left"), Key_Z, - this, TQT_SLOT(digL()), actionCollection(), "dig_left"); + this, TQ_SLOT(digL()), actionCollection(), "dig_left"); // Alternate one-handed controls. Set up in "kgoldrunnerui.rc". @@ -463,31 +463,31 @@ void KGoldrunner::setupActions() // Authors' debugging aids. (void) new TDEAction (i18n("Step"), Key_Period, - game, TQT_SLOT(doStep()), actionCollection(), "do_step"); + game, TQ_SLOT(doStep()), actionCollection(), "do_step"); (void) new TDEAction (i18n("Test Bug Fix"), Key_B, - game, TQT_SLOT(bugFix()), actionCollection(), "bug_fix"); + game, TQ_SLOT(bugFix()), actionCollection(), "bug_fix"); (void) new TDEAction (i18n("Show Positions"), Key_D, - game, TQT_SLOT(showFigurePositions()), actionCollection(), "step"); + game, TQ_SLOT(showFigurePositions()), actionCollection(), "step"); (void) new TDEAction (i18n("Start Logging"), Key_G, - game, TQT_SLOT(startLogging()), actionCollection(), "logging"); + game, TQ_SLOT(startLogging()), actionCollection(), "logging"); (void) new TDEAction (i18n("Show Hero"), Key_H, - game, TQT_SLOT(showHeroState()), actionCollection(), "show_hero"); + game, TQ_SLOT(showHeroState()), actionCollection(), "show_hero"); (void) new TDEAction (i18n("Show Object"), Key_Question, - game, TQT_SLOT(showObjectState()), actionCollection(), "show_obj"); + game, TQ_SLOT(showObjectState()), actionCollection(), "show_obj"); (void) new TDEAction (i18n("Show Enemy") + "0", Key_0, - this, TQT_SLOT(showEnemy0()), actionCollection(), "show_enemy_0"); + this, TQ_SLOT(showEnemy0()), actionCollection(), "show_enemy_0"); (void) new TDEAction (i18n("Show Enemy") + "1", Key_1, - this, TQT_SLOT(showEnemy1()), actionCollection(), "show_enemy_1"); + this, TQ_SLOT(showEnemy1()), actionCollection(), "show_enemy_1"); (void) new TDEAction (i18n("Show Enemy") + "2", Key_2, - this, TQT_SLOT(showEnemy2()), actionCollection(), "show_enemy_2"); + this, TQ_SLOT(showEnemy2()), actionCollection(), "show_enemy_2"); (void) new TDEAction (i18n("Show Enemy") + "3", Key_3, - this, TQT_SLOT(showEnemy3()), actionCollection(), "show_enemy_3"); + this, TQ_SLOT(showEnemy3()), actionCollection(), "show_enemy_3"); (void) new TDEAction (i18n("Show Enemy") + "4", Key_4, - this, TQT_SLOT(showEnemy4()), actionCollection(), "show_enemy_4"); + this, TQ_SLOT(showEnemy4()), actionCollection(), "show_enemy_4"); (void) new TDEAction (i18n("Show Enemy") + "5", Key_5, - this, TQT_SLOT(showEnemy5()), actionCollection(), "show_enemy_5"); + this, TQ_SLOT(showEnemy5()), actionCollection(), "show_enemy_5"); (void) new TDEAction (i18n("Show Enemy") + "6", Key_6, - this, TQT_SLOT(showEnemy6()), actionCollection(), "show_enemy_6"); + this, TQ_SLOT(showEnemy6()), actionCollection(), "show_enemy_6"); #endif /**************************************************************************/ @@ -529,10 +529,10 @@ void KGoldrunner::initStatusBar() statusBar()->setItemFixed (ID_SCORE, -1); statusBar()->setItemFixed (ID_LEVEL, -1); - connect(game, TQT_SIGNAL (showLives (long)), TQT_SLOT (showLives (long))); - connect(game, TQT_SIGNAL (showScore (long)), TQT_SLOT (showScore (long))); - connect(game, TQT_SIGNAL (showLevel (int)), TQT_SLOT (showLevel (int))); - connect(game, TQT_SIGNAL (gameFreeze (bool)), TQT_SLOT (gameFreeze (bool))); + connect(game, TQ_SIGNAL (showLives (long)), TQ_SLOT (showLives (long))); + connect(game, TQ_SIGNAL (showScore (long)), TQ_SLOT (showScore (long))); + connect(game, TQ_SIGNAL (showLevel (int)), TQ_SLOT (showLevel (int))); + connect(game, TQ_SIGNAL (gameFreeze (bool)), TQ_SLOT (gameFreeze (bool))); } void KGoldrunner::showLives (long newLives) @@ -999,51 +999,51 @@ void KGoldrunner::makeEditToolbar() editToolbar->insertSeparator(); - editToolbar->insertButton ("document-new", 0, TQT_SIGNAL(clicked()), game, - TQT_SLOT(createLevel()), TRUE, i18n("&Create a Level")); - editToolbar->insertButton ("document-open", 1, TQT_SIGNAL(clicked()), game, - TQT_SLOT(updateLevel()), TRUE, i18n("&Edit Any Level...")); - editToolbar->insertButton ("document-save", 2, TQT_SIGNAL(clicked()), game, - TQT_SLOT(saveLevelFile()),TRUE, i18n("&Save Edits...")); + editToolbar->insertButton ("document-new", 0, TQ_SIGNAL(clicked()), game, + TQ_SLOT(createLevel()), TRUE, i18n("&Create a Level")); + editToolbar->insertButton ("document-open", 1, TQ_SIGNAL(clicked()), game, + TQ_SLOT(updateLevel()), TRUE, i18n("&Edit Any Level...")); + editToolbar->insertButton ("document-save", 2, TQ_SIGNAL(clicked()), game, + TQ_SLOT(saveLevelFile()),TRUE, i18n("&Save Edits...")); editToolbar->insertSeparator(); editToolbar->insertSeparator(); - editToolbar->insertButton ("ktip", 3, TQT_SIGNAL(clicked()), game, - TQT_SLOT(editNameAndHint()),TRUE,i18n("Edit Name/Hint")); + editToolbar->insertButton ("ktip", 3, TQ_SIGNAL(clicked()), game, + TQ_SLOT(editNameAndHint()),TRUE,i18n("Edit Name/Hint")); editToolbar->insertSeparator(); editToolbar->insertSeparator(); - editToolbar->insertButton (freebg, (int)FREE, TQT_SIGNAL(clicked()), this, - TQT_SLOT(freeSlot()), TRUE, i18n("Empty space")); + editToolbar->insertButton (freebg, (int)FREE, TQ_SIGNAL(clicked()), this, + TQ_SLOT(freeSlot()), TRUE, i18n("Empty space")); editToolbar->insertSeparator(); - editToolbar->insertButton (edherobg, (int)HERO, TQT_SIGNAL(clicked()), this, - TQT_SLOT (edheroSlot()), TRUE, i18n("Hero")); + editToolbar->insertButton (edherobg, (int)HERO, TQ_SIGNAL(clicked()), this, + TQ_SLOT (edheroSlot()), TRUE, i18n("Hero")); editToolbar->insertSeparator(); - editToolbar->insertButton (edenemybg, (int)ENEMY, TQT_SIGNAL(clicked()), this, - TQT_SLOT (edenemySlot()), TRUE, i18n("Enemy")); + editToolbar->insertButton (edenemybg, (int)ENEMY, TQ_SIGNAL(clicked()), this, + TQ_SLOT (edenemySlot()), TRUE, i18n("Enemy")); editToolbar->insertSeparator(); - editToolbar->insertButton (brickbg, (int)BRICK, TQT_SIGNAL(clicked()), this, - TQT_SLOT (brickSlot()), TRUE, i18n("Brick (can dig)")); + editToolbar->insertButton (brickbg, (int)BRICK, TQ_SIGNAL(clicked()), this, + TQ_SLOT (brickSlot()), TRUE, i18n("Brick (can dig)")); editToolbar->insertSeparator(); - editToolbar->insertButton (betonbg, (int)BETON, TQT_SIGNAL(clicked()), this, - TQT_SLOT (betonSlot()), TRUE, i18n("Concrete (cannot dig)")); + editToolbar->insertButton (betonbg, (int)BETON, TQ_SIGNAL(clicked()), this, + TQ_SLOT (betonSlot()), TRUE, i18n("Concrete (cannot dig)")); editToolbar->insertSeparator(); - editToolbar->insertButton (fbrickbg, (int)FBRICK, TQT_SIGNAL(clicked()), this, - TQT_SLOT (fbrickSlot()), TRUE, i18n("Trap (can fall through)")); + editToolbar->insertButton (fbrickbg, (int)FBRICK, TQ_SIGNAL(clicked()), this, + TQ_SLOT (fbrickSlot()), TRUE, i18n("Trap (can fall through)")); editToolbar->insertSeparator(); - editToolbar->insertButton (ladderbg, (int)LADDER, TQT_SIGNAL(clicked()), this, - TQT_SLOT (ladderSlot()), TRUE, i18n("Ladder")); + editToolbar->insertButton (ladderbg, (int)LADDER, TQ_SIGNAL(clicked()), this, + TQ_SLOT (ladderSlot()), TRUE, i18n("Ladder")); editToolbar->insertSeparator(); - editToolbar->insertButton (hladderbg, (int)HLADDER, TQT_SIGNAL(clicked()), this, - TQT_SLOT (hladderSlot()), TRUE, i18n("Hidden ladder")); + editToolbar->insertButton (hladderbg, (int)HLADDER, TQ_SIGNAL(clicked()), this, + TQ_SLOT (hladderSlot()), TRUE, i18n("Hidden ladder")); editToolbar->insertSeparator(); - editToolbar->insertButton (polebg, (int)POLE, TQT_SIGNAL(clicked()), this, - TQT_SLOT (poleSlot()), TRUE, i18n("Pole (or bar)")); + editToolbar->insertButton (polebg, (int)POLE, TQ_SIGNAL(clicked()), this, + TQ_SLOT (poleSlot()), TRUE, i18n("Pole (or bar)")); editToolbar->insertSeparator(); - editToolbar->insertButton (nuggetbg, (int)NUGGET, TQT_SIGNAL(clicked()), this, - TQT_SLOT (nuggetSlot()), TRUE, i18n("Gold nugget")); + editToolbar->insertButton (nuggetbg, (int)NUGGET, TQ_SIGNAL(clicked()), this, + TQ_SLOT (nuggetSlot()), TRUE, i18n("Gold nugget")); editToolbar->setToggle ((int) FREE, TRUE); editToolbar->setToggle ((int) HERO, TRUE); diff --git a/kgoldrunner/src/kgrdialog.cpp b/kgoldrunner/src/kgrdialog.cpp index 789ee953..4e7a8dba 100644 --- a/kgoldrunner/src/kgrdialog.cpp +++ b/kgoldrunner/src/kgrdialog.cpp @@ -213,36 +213,36 @@ KGrSLDialog::KGrSLDialog (int action, int requestedLevel, int collnIndex, slPaintLevel(); thumbNail->show(); - connect (colln, TQT_SIGNAL (highlighted (int)), this, TQT_SLOT (slColln (int))); - connect (collnA, TQT_SIGNAL (clicked ()), this, TQT_SLOT (slAboutColln ())); + connect (colln, TQ_SIGNAL (highlighted (int)), this, TQ_SLOT (slColln (int))); + connect (collnA, TQ_SIGNAL (clicked ()), this, TQ_SLOT (slAboutColln ())); - connect (display, TQT_SIGNAL (textChanged (const TQString &)), - this, TQT_SLOT (slUpdate (const TQString &))); + connect (display, TQ_SIGNAL (textChanged (const TQString &)), + this, TQ_SLOT (slUpdate (const TQString &))); - connect (number, TQT_SIGNAL (valueChanged(int)), this, TQT_SLOT(slShowLevel(int))); + connect (number, TQ_SIGNAL (valueChanged(int)), this, TQ_SLOT(slShowLevel(int))); // Only enable name and hint dialog here if saving a new or edited level. // At other times the name and hint have not been loaded or initialised yet. if ((slAction == SL_CREATE) || (slAction == SL_SAVE)) { - connect (levelNH, TQT_SIGNAL (clicked()), game, TQT_SLOT (editNameAndHint())); + connect (levelNH, TQ_SIGNAL (clicked()), game, TQ_SLOT (editNameAndHint())); } else { levelNH->setEnabled (FALSE); levelNH->hide(); } - connect (colln, TQT_SIGNAL (highlighted (int)), this, TQT_SLOT (slPaintLevel ())); - connect (number, TQT_SIGNAL (sliderReleased()), this, TQT_SLOT (slPaintLevel())); - connect (number, TQT_SIGNAL (nextLine()), this, TQT_SLOT (slPaintLevel())); - connect (number, TQT_SIGNAL (prevLine()), this, TQT_SLOT (slPaintLevel())); - connect (number, TQT_SIGNAL (nextPage()), this, TQT_SLOT (slPaintLevel())); - connect (number, TQT_SIGNAL (prevPage()), this, TQT_SLOT (slPaintLevel())); + connect (colln, TQ_SIGNAL (highlighted (int)), this, TQ_SLOT (slPaintLevel ())); + connect (number, TQ_SIGNAL (sliderReleased()), this, TQ_SLOT (slPaintLevel())); + connect (number, TQ_SIGNAL (nextLine()), this, TQ_SLOT (slPaintLevel())); + connect (number, TQ_SIGNAL (prevLine()), this, TQ_SLOT (slPaintLevel())); + connect (number, TQ_SIGNAL (nextPage()), this, TQ_SLOT (slPaintLevel())); + connect (number, TQ_SIGNAL (prevPage()), this, TQ_SLOT (slPaintLevel())); #ifdef KGR_PORTABLE // Set the exits from this dialog box. - connect (OK, TQT_SIGNAL (clicked ()), this, TQT_SLOT (accept ())); - connect (CANCEL, TQT_SIGNAL (clicked ()), this, TQT_SLOT (reject ())); - connect (HELP, TQT_SIGNAL (clicked ()), this, TQT_SLOT (slotHelp ())); + connect (OK, TQ_SIGNAL (clicked ()), this, TQ_SLOT (accept ())); + connect (CANCEL, TQ_SIGNAL (clicked ()), this, TQ_SLOT (reject ())); + connect (HELP, TQ_SIGNAL (clicked ()), this, TQ_SLOT (slotHelp ())); #endif } @@ -557,8 +557,8 @@ KGrNHDialog::KGrNHDialog(const TQString & levelName, const TQString & levelHint, // OK-> setAccel (Key_Return); // No! We need it in "mle" box. CANCEL-> setAccel (Key_Escape); - connect (OK, TQT_SIGNAL (clicked ()), dad, TQT_SLOT (accept ())); - connect (CANCEL, TQT_SIGNAL (clicked ()), dad, TQT_SLOT (reject ())); + connect (OK, TQ_SIGNAL (clicked ()), dad, TQ_SLOT (accept ())); + connect (CANCEL, TQ_SIGNAL (clicked ()), dad, TQ_SLOT (reject ())); #endif } @@ -709,8 +709,8 @@ KGrECDialog::KGrECDialog (int action, int collnIndex, mle-> setText (""); } - connect (ecKGrB, TQT_SIGNAL (clicked ()), this, TQT_SLOT (ecSetKGr ())); - connect (ecTradB, TQT_SIGNAL (clicked ()), this, TQT_SLOT (ecSetTrad ())); + connect (ecKGrB, TQ_SIGNAL (clicked ()), this, TQ_SLOT (ecSetKGr ())); + connect (ecTradB, TQ_SIGNAL (clicked ()), this, TQ_SLOT (ecSetTrad ())); #ifdef KGR_PORTABLE OK-> setGeometry (10, 145 + mle->height(), 100, 25); @@ -721,8 +721,8 @@ KGrECDialog::KGrECDialog (int action, int collnIndex, dad-> resize (300, 175 + mle->height()); - connect (OK, TQT_SIGNAL (clicked ()), this, TQT_SLOT (accept())); - connect (CANCEL, TQT_SIGNAL (clicked ()), this, TQT_SLOT (reject())); + connect (OK, TQ_SIGNAL (clicked ()), this, TQ_SLOT (accept())); + connect (CANCEL, TQ_SIGNAL (clicked ()), this, TQ_SLOT (reject())); #endif } @@ -842,10 +842,10 @@ KGrLGDialog::KGrLGDialog (TQFile * savedGames, lgList-> setSelected (0, TRUE); lgHighlight = 0; - connect (lgList, TQT_SIGNAL (highlighted (int)), this, TQT_SLOT (lgSelect (int))); + connect (lgList, TQ_SIGNAL (highlighted (int)), this, TQ_SLOT (lgSelect (int))); #ifdef KGR_PORTABLE - connect (OK, TQT_SIGNAL (clicked ()), this, TQT_SLOT (accept ())); - connect (CANCEL, TQT_SIGNAL (clicked ()), this, TQT_SLOT (reject ())); + connect (OK, TQ_SIGNAL (clicked ()), this, TQ_SLOT (accept ())); + connect (CANCEL, TQ_SIGNAL (clicked ()), this, TQ_SLOT (reject ())); #endif } @@ -963,7 +963,7 @@ void KGrMessage::wrapped (TQWidget * parent, TQString title, TQString contents) #endif OK-> setAccel (Key_Return); - connect (OK, TQT_SIGNAL (clicked ()), mm, TQT_SLOT (accept ())); + connect (OK, TQ_SIGNAL (clicked ()), mm, TQ_SLOT (accept ())); mm-> exec (); diff --git a/kgoldrunner/src/kgrfigure.cpp b/kgoldrunner/src/kgrfigure.cpp index 850de749..0707da67 100644 --- a/kgoldrunner/src/kgrfigure.cpp +++ b/kgoldrunner/src/kgrfigure.cpp @@ -310,8 +310,8 @@ KGrHero :: KGrHero (KGrCanvas * view, int x, int y) walkFrozen = FALSE; fallFrozen = FALSE; - connect (walkTimer, TQT_SIGNAL (timeout ()), TQT_SLOT (walkTimeDone ())); - connect (fallTimer, TQT_SIGNAL (timeout ()), TQT_SLOT (fallTimeDone ())); + connect (walkTimer, TQ_SIGNAL (timeout ()), TQ_SLOT (walkTimeDone ())); + connect (fallTimer, TQ_SIGNAL (timeout ()), TQ_SLOT (fallTimeDone ())); } int KGrHero::WALKDELAY = 0; @@ -817,9 +817,9 @@ KGrEnemy :: KGrEnemy (KGrCanvas * view, int x, int y) captiveFrozen = FALSE; captiveTimer = new TQTimer (this); - connect (captiveTimer,TQT_SIGNAL(timeout()),TQT_SLOT(captiveTimeDone())); - connect (walkTimer, TQT_SIGNAL (timeout ()), TQT_SLOT (walkTimeDone ())); - connect (fallTimer, TQT_SIGNAL (timeout ()), TQT_SLOT (fallTimeDone ())); + connect (captiveTimer,TQ_SIGNAL(timeout()),TQ_SLOT(captiveTimeDone())); + connect (walkTimer, TQ_SIGNAL (timeout ()), TQ_SLOT (walkTimeDone ())); + connect (fallTimer, TQ_SIGNAL (timeout ()), TQ_SLOT (fallTimeDone ())); } int KGrEnemy::WALKDELAY = 0; diff --git a/kgoldrunner/src/kgrgame.cpp b/kgoldrunner/src/kgrgame.cpp index 3f584008..080f55e6 100644 --- a/kgoldrunner/src/kgrgame.cpp +++ b/kgoldrunner/src/kgrgame.cpp @@ -63,17 +63,17 @@ KGrGame::KGrGame (KGrCanvas * theView, TQString theSystemDir, TQString theUserDi modalFreeze = FALSE; messageFreeze = FALSE; - connect (hero, TQT_SIGNAL (gotNugget(int)), TQT_SLOT (incScore(int))); - connect (hero, TQT_SIGNAL (caughtHero()), TQT_SLOT (herosDead())); - connect (hero, TQT_SIGNAL (haveAllNuggets()), TQT_SLOT (showHiddenLadders())); - connect (hero, TQT_SIGNAL (leaveLevel()), TQT_SLOT (goUpOneLevel())); + connect (hero, TQ_SIGNAL (gotNugget(int)), TQ_SLOT (incScore(int))); + connect (hero, TQ_SIGNAL (caughtHero()), TQ_SLOT (herosDead())); + connect (hero, TQ_SIGNAL (haveAllNuggets()), TQ_SLOT (showHiddenLadders())); + connect (hero, TQ_SIGNAL (leaveLevel()), TQ_SLOT (goUpOneLevel())); dyingTimer = new TQTimer (this); - connect (dyingTimer, TQT_SIGNAL (timeout()), TQT_SLOT (finalBreath())); + connect (dyingTimer, TQ_SIGNAL (timeout()), TQ_SLOT (finalBreath())); // Get the mouse position every 40 msec. It is used to steer the hero. mouseSampler = new TQTimer (this); - connect (mouseSampler, TQT_SIGNAL(timeout()), TQT_SLOT (readMousePos ())); + connect (mouseSampler, TQ_SIGNAL(timeout()), TQ_SLOT (readMousePos ())); mouseSampler->start (40, FALSE); srand(1); // initialisiere Random-Generator @@ -456,8 +456,8 @@ int KGrGame::loadLevel (int levelNo) levelHint = i18n((const char *) levelHintC.left(len-1)); // Disconnect edit-mode slots from signals from "view". - disconnect (view, TQT_SIGNAL (mouseClick(int)), 0, 0); - disconnect (view, TQT_SIGNAL (mouseLetGo(int)), 0, 0); + disconnect (view, TQ_SIGNAL (mouseClick(int)), 0, 0); + disconnect (view, TQ_SIGNAL (mouseLetGo(int)), 0, 0); if (newLevel) { hero->setEnemyList (&enemies); @@ -491,7 +491,7 @@ int KGrGame::loadLevel (int levelNo) view->setMousePos (startI, startJ); // Connect play-mode slot to signal from "view". - connect (view, TQT_SIGNAL(mouseClick(int)), TQT_SLOT(doDig(int))); + connect (view, TQ_SIGNAL(mouseClick(int)), TQ_SLOT(doDig(int))); // Re-enable player input. loading = FALSE; @@ -554,9 +554,9 @@ void KGrGame::changeObject (unsigned char kind, int i, int j) enemy->setPlayfield(&playfield); enemy->enemyId = enemyCount++; enemies.append(enemy); - connect(enemy, TQT_SIGNAL(lostNugget()), TQT_SLOT(loseNugget())); - connect(enemy, TQT_SIGNAL(trapped(int)), TQT_SLOT(incScore(int))); - connect(enemy, TQT_SIGNAL(killed(int)), TQT_SLOT(incScore(int))); + connect(enemy, TQ_SIGNAL(lostNugget()), TQ_SLOT(loseNugget())); + connect(enemy, TQ_SIGNAL(trapped(int)), TQ_SLOT(incScore(int))); + connect(enemy, TQ_SIGNAL(killed(int)), TQ_SLOT(incScore(int))); } else { // Starting a level again after losing. enemy=enemies.at(enemyCount); @@ -1020,8 +1020,8 @@ void KGrGame::checkHighScore() OK-> setAccel (Key_Return); hsnUser-> setFocus(); // Set the keyboard input on. - connect (hsnUser, TQT_SIGNAL (returnPressed ()), hsn, TQT_SLOT (accept ())); - connect (OK, TQT_SIGNAL (clicked ()), hsn, TQT_SLOT (accept ())); + connect (hsnUser, TQ_SIGNAL (returnPressed ()), hsn, TQ_SLOT (accept ())); + connect (OK, TQ_SIGNAL (clicked ()), hsn, TQ_SLOT (accept ())); while (TRUE) { hsn->exec(); @@ -1223,7 +1223,7 @@ void KGrGame::showHighScores() hs-> move (p.x() + 50, p.y() + 50); // Start up the dialog box. - connect (OK, TQT_SIGNAL (clicked ()), hs, TQT_SLOT (accept ())); + connect (OK, TQ_SIGNAL (clicked ()), hs, TQ_SLOT (accept ())); hs-> exec(); delete hs; @@ -2030,12 +2030,12 @@ void KGrGame::setEditableCell (int i, int j, char type) void KGrGame::showEditLevel() { // Disconnect play-mode slots from signals from "view". - disconnect (view, TQT_SIGNAL(mouseClick(int)), 0, 0); - disconnect (view, TQT_SIGNAL(mouseLetGo(int)), 0, 0); + disconnect (view, TQ_SIGNAL(mouseClick(int)), 0, 0); + disconnect (view, TQ_SIGNAL(mouseLetGo(int)), 0, 0); // Connect edit-mode slots to signals from "view". - connect (view, TQT_SIGNAL(mouseClick(int)), TQT_SLOT(doEdit(int))); - connect (view, TQT_SIGNAL(mouseLetGo(int)), TQT_SLOT(endEdit(int))); + connect (view, TQ_SIGNAL(mouseClick(int)), TQ_SLOT(doEdit(int))); + connect (view, TQ_SIGNAL(mouseLetGo(int)), TQ_SLOT(endEdit(int))); } bool KGrGame::reNumberLevels (int cIndex, int first, int last, int inc) diff --git a/kgoldrunner/src/kgrobject.cpp b/kgoldrunner/src/kgrobject.cpp index 277dbc6a..4152770b 100644 --- a/kgoldrunner/src/kgrobject.cpp +++ b/kgoldrunner/src/kgrobject.cpp @@ -106,7 +106,7 @@ KGrBrick::KGrBrick (char objType, int i, int j, KGrCanvas * view) holeFrozen = FALSE; iamA = BRICK; timer = new TQTimer (this); - connect (timer, TQT_SIGNAL (timeout ()), TQT_SLOT (timeDone ())); + connect (timer, TQ_SIGNAL (timeout ()), TQ_SLOT (timeDone ())); } void KGrBrick::dig (void) diff --git a/kjumpingcube/kcubeboxwidget.cpp b/kjumpingcube/kcubeboxwidget.cpp index 9b589b96..3a03ad4b 100644 --- a/kjumpingcube/kcubeboxwidget.cpp +++ b/kjumpingcube/kcubeboxwidget.cpp @@ -435,12 +435,12 @@ void KCubeBoxWidget::init() KCubeWidget::enableClicks(true); loadSettings(); - connect(moveTimer,TQT_SIGNAL(timeout()),TQT_SLOT(nextLoopStep())); - connect(this,TQT_SIGNAL(startedThinking()),TQT_SLOT(setWaitCursor())); - connect(this,TQT_SIGNAL(stoppedThinking()),TQT_SLOT(setNormalCursor())); - connect(this,TQT_SIGNAL(startedMoving()),TQT_SLOT(setWaitCursor())); - connect(this,TQT_SIGNAL(stoppedMoving()),TQT_SLOT(setNormalCursor())); - connect(this,TQT_SIGNAL(playerWon(int)),TQT_SLOT(stopActivities())); + connect(moveTimer,TQ_SIGNAL(timeout()),TQ_SLOT(nextLoopStep())); + connect(this,TQ_SIGNAL(startedThinking()),TQ_SLOT(setWaitCursor())); + connect(this,TQ_SIGNAL(stoppedThinking()),TQ_SLOT(setNormalCursor())); + connect(this,TQ_SIGNAL(startedMoving()),TQ_SLOT(setWaitCursor())); + connect(this,TQ_SIGNAL(stoppedMoving()),TQ_SLOT(setNormalCursor())); + connect(this,TQ_SIGNAL(playerWon(int)),TQ_SLOT(stopActivities())); setNormalCursor(); @@ -476,8 +476,8 @@ void KCubeBoxWidget::initCubes() cubes[i][j]->setCoordinates(i,j); layout->addWidget(cubes[i][j],i,j); cubes[i][j]->show(); - connect(cubes[i][j],TQT_SIGNAL(clicked(int,int,bool)),TQT_SLOT(stopHint())); - connect(cubes[i][j],TQT_SIGNAL(clicked(int,int,bool)),TQT_SLOT(checkClick(int,int,bool))); + connect(cubes[i][j],TQ_SIGNAL(clicked(int,int,bool)),TQ_SLOT(stopHint())); + connect(cubes[i][j],TQ_SIGNAL(clicked(int,int,bool)),TQ_SLOT(checkClick(int,int,bool))); } // initialize cubes diff --git a/kjumpingcube/kcubewidget.cpp b/kjumpingcube/kcubewidget.cpp index 9b3e0b56..d832d21e 100644 --- a/kjumpingcube/kcubewidget.cpp +++ b/kjumpingcube/kcubewidget.cpp @@ -88,7 +88,7 @@ KCubeWidget::KCubeWidget(TQWidget* parent,const char* name // will be automatically destroyed by the parent hintTimer = new TQTimer(this); hintCounter=0; - connect(hintTimer,TQT_SIGNAL(timeout()),TQT_SLOT(hint())); + connect(hintTimer,TQ_SIGNAL(timeout()),TQ_SLOT(hint())); setPalette(kapp->palette()); diff --git a/kjumpingcube/kjumpingcube.cpp b/kjumpingcube/kjumpingcube.cpp index 42eea056..dc5ba705 100644 --- a/kjumpingcube/kjumpingcube.cpp +++ b/kjumpingcube/kjumpingcube.cpp @@ -49,12 +49,12 @@ KJumpingCube::KJumpingCube() : view(new KCubeBoxWidget(5, this, "KCubeBoxWidget")) { - connect(view,TQT_SIGNAL(playerChanged(int)),TQT_SLOT(changePlayer(int))); - connect(view,TQT_SIGNAL(stoppedMoving()),TQT_SLOT(disableStop())); - connect(view,TQT_SIGNAL(stoppedThinking()),TQT_SLOT(disableStop())); - connect(view,TQT_SIGNAL(startedMoving()),TQT_SLOT(enableStop_Moving())); - connect(view,TQT_SIGNAL(startedThinking()),TQT_SLOT(enableStop_Thinking())); - connect(view,TQT_SIGNAL(playerWon(int)),TQT_SLOT(showWinner(int))); + connect(view,TQ_SIGNAL(playerChanged(int)),TQ_SLOT(changePlayer(int))); + connect(view,TQ_SIGNAL(stoppedMoving()),TQ_SLOT(disableStop())); + connect(view,TQ_SIGNAL(stoppedThinking()),TQ_SLOT(disableStop())); + connect(view,TQ_SIGNAL(startedMoving()),TQ_SLOT(enableStop_Moving())); + connect(view,TQ_SIGNAL(startedThinking()),TQ_SLOT(enableStop_Thinking())); + connect(view,TQ_SIGNAL(playerWon(int)),TQ_SLOT(showWinner(int))); // tell the TDEMainWindow that this is indeed the main widget setCentralWidget(view); @@ -76,19 +76,19 @@ KJumpingCube::KJumpingCube() } void KJumpingCube::initTDEAction() { - KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); - KStdGameAction::load(this, TQT_SLOT(openGame()), actionCollection()); - KStdGameAction::save(this, TQT_SLOT(save()), actionCollection()); - KStdGameAction::saveAs(this, TQT_SLOT(saveAs()), actionCollection()); - KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::gameNew(this, TQ_SLOT(newGame()), actionCollection()); + KStdGameAction::load(this, TQ_SLOT(openGame()), actionCollection()); + KStdGameAction::save(this, TQ_SLOT(save()), actionCollection()); + KStdGameAction::saveAs(this, TQ_SLOT(saveAs()), actionCollection()); + KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection()); - hintAction = KStdGameAction::hint(view, TQT_SLOT(getHint()), actionCollection()); + hintAction = KStdGameAction::hint(view, TQ_SLOT(getHint()), actionCollection()); stopAction = new TDEAction(i18n("Stop &Thinking"), "process-stop", - TQt::Key_Escape, this, TQT_SLOT(stop()), actionCollection(), "game_stop"); + TQt::Key_Escape, this, TQ_SLOT(stop()), actionCollection(), "game_stop"); stopAction->setEnabled(false); - undoAction = KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection()); + undoAction = KStdGameAction::undo(this, TQ_SLOT(undo()), actionCollection()); undoAction->setEnabled(false); - KStdAction::preferences(this, TQT_SLOT(showOptions()), actionCollection()); + KStdAction::preferences(this, TQ_SLOT(showOptions()), actionCollection()); setupGUI(); } @@ -270,7 +270,7 @@ void KJumpingCube::showOptions(){ TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Prefs::self(), KDialogBase::Swallow); dialog->addPage(new Settings(0, "General"), i18n("General"), "package_settings"); - connect(dialog, TQT_SIGNAL(settingsChanged()), view, TQT_SLOT(loadSettings())); + connect(dialog, TQ_SIGNAL(settingsChanged()), view, TQ_SLOT(loadSettings())); dialog->show(); } diff --git a/klickety/field.cpp b/klickety/field.cpp index 84deebfd..8ac2daef 100644 --- a/klickety/field.cpp +++ b/klickety/field.cpp @@ -28,17 +28,17 @@ Field::Field(TQWidget *parent) KGameLCDList *et = new KGameLCDList(i18n("Elapsed time"), this); elapsedTime = new KGameLCDClock(et); - connect(board, TQT_SIGNAL(firstBlockClicked()), elapsedTime, TQT_SLOT(start())); + connect(board, TQ_SIGNAL(firstBlockClicked()), elapsedTime, TQ_SLOT(start())); et->append(elapsedTime); lcds->addWidget(et, 5, 0); lcds->setRowStretch(6, 1); - connect(board, TQT_SIGNAL(scoreUpdated()), TQT_SLOT(scoreUpdatedSlot())); - connect(board, TQT_SIGNAL(gameOverSignal()), TQT_SLOT(gameOver())); + connect(board, TQ_SIGNAL(scoreUpdated()), TQ_SLOT(scoreUpdatedSlot())); + connect(board, TQ_SIGNAL(gameOverSignal()), TQ_SLOT(gameOver())); settingsChanged(); - connect(parent, TQT_SIGNAL(settingsChanged()), TQT_SLOT(settingsChanged())); - TQTimer::singleShot(0, this, TQT_SLOT(start())); + connect(parent, TQ_SIGNAL(settingsChanged()), TQ_SLOT(settingsChanged())); + TQTimer::singleShot(0, this, TQ_SLOT(start())); } void Field::pause() diff --git a/klines/klines.cpp b/klines/klines.cpp index 43d60835..f813d0e1 100644 --- a/klines/klines.cpp +++ b/klines/klines.cpp @@ -64,10 +64,10 @@ KLines::KLines() setCentralWidget( mwidget ); lsb = mwidget->GetLsb(); - connect(lsb, TQT_SIGNAL(endTurn()), this, TQT_SLOT(makeTurn())); - connect(lsb, TQT_SIGNAL(eraseLine(int)), this, TQT_SLOT(addScore(int))); - connect(lsb, TQT_SIGNAL(endGame()), this, TQT_SLOT(endGame())); - connect(lsb, TQT_SIGNAL(userTurn()), this, TQT_SLOT(userTurn())); + connect(lsb, TQ_SIGNAL(endTurn()), this, TQ_SLOT(makeTurn())); + connect(lsb, TQ_SIGNAL(eraseLine(int)), this, TQ_SLOT(addScore(int))); + connect(lsb, TQ_SIGNAL(endGame()), this, TQ_SLOT(endGame())); + connect(lsb, TQ_SIGNAL(userTurn()), this, TQ_SLOT(userTurn())); lPrompt = mwidget->GetPrompt(); @@ -82,7 +82,7 @@ KLines::KLines() initTDEAction(); - connect(&demoTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(slotDemo())); + connect(&demoTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(slotDemo())); setFocusPolicy(TQWidget::StrongFocus); setFocus(); @@ -104,18 +104,18 @@ KLines::~KLines() */ void KLines::initTDEAction() { - KStdGameAction::gameNew(this, TQT_SLOT(startGame()), actionCollection()); - act_demo = KStdGameAction::demo(this, TQT_SLOT(startDemo()), actionCollection()); + KStdGameAction::gameNew(this, TQ_SLOT(startGame()), actionCollection()); + act_demo = KStdGameAction::demo(this, TQ_SLOT(startDemo()), actionCollection()); act_demo->setText(i18n("Start &Tutorial")); - KStdGameAction::highscores(this, TQT_SLOT(viewHighScore()), actionCollection()); - KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); - endTurnAction = KStdGameAction::endTurn(this, TQT_SLOT(makeTurn()), actionCollection()); + KStdGameAction::highscores(this, TQ_SLOT(viewHighScore()), actionCollection()); + KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection()); + endTurnAction = KStdGameAction::endTurn(this, TQ_SLOT(makeTurn()), actionCollection()); showNextAction = new TDEToggleAction(i18n("&Show Next"), TDEShortcut(CTRL+Key_P), - this, TQT_SLOT(switchPrompt()), actionCollection(), "options_show_next"); + this, TQ_SLOT(switchPrompt()), actionCollection(), "options_show_next"); showNextAction->setCheckedState(i18n("Hide Next")); showNumberedAction = new TDEToggleAction(i18n("&Use Numbered Balls"), TDEShortcut(), - this, TQT_SLOT(switchNumbered()), actionCollection(), "options_show_numbered"); - undoAction = KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection()); + this, TQ_SLOT(switchNumbered()), actionCollection(), "options_show_numbered"); + undoAction = KStdGameAction::undo(this, TQ_SLOT(undo()), actionCollection()); levelAction = KStdGameAction::chooseGameType(0, 0, actionCollection()); TQStringList items; @@ -128,11 +128,11 @@ void KLines::initTDEAction() showNumberedAction->setChecked(Prefs::numberedBalls()); lPrompt->setPrompt(Prefs::showNext()); - (void)new TDEAction(i18n("Move Left"), Key_Left, lsb, TQT_SLOT(moveLeft()), actionCollection(), "left"); - (void)new TDEAction(i18n("Move Right"), Key_Right, lsb, TQT_SLOT(moveRight()), actionCollection(), "right"); - (void)new TDEAction(i18n("Move Up"), Key_Up, lsb, TQT_SLOT(moveUp()), actionCollection(), "up"); - (void)new TDEAction(i18n("Move Down"), Key_Down, lsb, TQT_SLOT(moveDown()), actionCollection(), "down"); - (void)new TDEAction(i18n("Move Ball"), Key_Space, lsb, TQT_SLOT(placePlayerBall()), actionCollection(), "place_ball"); + (void)new TDEAction(i18n("Move Left"), Key_Left, lsb, TQ_SLOT(moveLeft()), actionCollection(), "left"); + (void)new TDEAction(i18n("Move Right"), Key_Right, lsb, TQ_SLOT(moveRight()), actionCollection(), "right"); + (void)new TDEAction(i18n("Move Up"), Key_Up, lsb, TQ_SLOT(moveUp()), actionCollection(), "up"); + (void)new TDEAction(i18n("Move Down"), Key_Down, lsb, TQ_SLOT(moveDown()), actionCollection(), "down"); + (void)new TDEAction(i18n("Move Ball"), Key_Space, lsb, TQ_SLOT(placePlayerBall()), actionCollection(), "place_ball"); setupGUI( TDEMainWindow::Save | Keys | StatusBar | Create ); } diff --git a/klines/linesboard.cpp b/klines/linesboard.cpp index 7844144e..9c368a45 100644 --- a/klines/linesboard.cpp +++ b/klines/linesboard.cpp @@ -58,7 +58,7 @@ LinesBoard::LinesBoard( BallPainter * abPainter, TQWidget* parent, const char* n setFixedSize(wHint(), hHint()); timer = new TQTimer(this); - connect( timer, TQT_SIGNAL(timeout()), TQT_SLOT(timerSlot()) ); + connect( timer, TQ_SIGNAL(timeout()), TQ_SLOT(timerSlot()) ); timer->start( TIMERCLOCK, FALSE ); } @@ -740,7 +740,7 @@ void LinesBoard::demoClick(int x, int y) TQPoint p = cur + i*(dest-cur) / 25; TQCursor::setPos(p); TQApplication::flushX(); - TQTimer::singleShot(80, this, TQT_SLOT(demoClickStep())); + TQTimer::singleShot(80, this, TQ_SLOT(demoClickStep())); kapp->enter_loop(); } TQCursor::setPos(dest); diff --git a/klines/mwidget.cpp b/klines/mwidget.cpp index cfae3a1c..552a0e6f 100644 --- a/klines/mwidget.cpp +++ b/klines/mwidget.cpp @@ -36,7 +36,7 @@ MainWidget::MainWidget( TQWidget* parent, const char* name ) TQBoxLayout *right = new TQVBoxLayout(grid, 2); TQLabel *label = new TQLabel(i18n("Next balls:"), this); lPrompt = new LinesPrompt(bPainter, this); - connect(lPrompt, TQT_SIGNAL(PromptPressed()), parent, TQT_SLOT(switchPrompt())); + connect(lPrompt, TQ_SIGNAL(PromptPressed()), parent, TQ_SLOT(switchPrompt())); right->addWidget( label, 0, TQt::AlignBottom | TQt::AlignHCenter ); right->addWidget( lPrompt, 0, TQt::AlignTop | TQt::AlignHCenter ); diff --git a/kmahjongg/Editor.cpp b/kmahjongg/Editor.cpp index 1271a760..ca964cc8 100644 --- a/kmahjongg/Editor.cpp +++ b/kmahjongg/Editor.cpp @@ -85,10 +85,10 @@ Editor::Editor setCaption(kapp->makeStdCaption(i18n("Edit Board Layout"))); - connect( drawFrame, TQT_SIGNAL(mousePressed(TQMouseEvent *) ), - TQT_SLOT(drawFrameMousePressEvent(TQMouseEvent *))); - connect( drawFrame, TQT_SIGNAL(mouseMoved(TQMouseEvent *) ), - TQT_SLOT(drawFrameMouseMovedEvent(TQMouseEvent *))); + connect( drawFrame, TQ_SIGNAL(mousePressed(TQMouseEvent *) ), + TQ_SLOT(drawFrameMousePressEvent(TQMouseEvent *))); + connect( drawFrame, TQ_SIGNAL(mouseMoved(TQMouseEvent *) ), + TQ_SLOT(drawFrameMouseMovedEvent(TQMouseEvent *))); statusChanged(); @@ -176,7 +176,7 @@ void Editor::setupToolbar() topToolbar->alignItemRight( ID_TOOL_STATUS, true ); //addToolBar(topToolbar); - connect( topToolbar, TQT_SIGNAL(clicked(int) ), TQT_SLOT( topToolbarOption(int) ) ); + connect( topToolbar, TQ_SIGNAL(clicked(int) ), TQ_SLOT( topToolbarOption(int) ) ); topToolbar->updateRects(0); topToolbar->setFullSize(true); diff --git a/kmahjongg/HighScore.cpp b/kmahjongg/HighScore.cpp index e926a4e7..acd1e5ba 100644 --- a/kmahjongg/HighScore.cpp +++ b/kmahjongg/HighScore.cpp @@ -149,7 +149,7 @@ HighScore::HighScore combo->setMaximumSize( 32767, 32767 ); combo->setFocusPolicy( TQWidget::StrongFocus ); combo->setSizeLimit( 10 ); - connect( combo, TQT_SIGNAL(activated(int)), TQT_SLOT(selectionChanged(int)) ); + connect( combo, TQ_SIGNAL(activated(int)), TQ_SLOT(selectionChanged(int)) ); resize( 350+70,390+45 ); @@ -163,12 +163,12 @@ HighScore::HighScore selectedLine = -1; - connect(lineEdit, TQT_SIGNAL( textChanged(const TQString &)), - TQT_SLOT( nameChanged(const TQString &))); + connect(lineEdit, TQ_SIGNAL( textChanged(const TQString &)), + TQ_SLOT( nameChanged(const TQString &))); - connect(qtarch_PushButton_1, TQT_SIGNAL(clicked()), TQT_SLOT(reject())); - connect(resetBtn, TQT_SIGNAL(clicked()), TQT_SLOT(reset())); + connect(qtarch_PushButton_1, TQ_SIGNAL(clicked()), TQ_SLOT(reject())); + connect(resetBtn, TQ_SIGNAL(clicked()), TQ_SLOT(reset())); } // free up the table structures diff --git a/kmahjongg/Preview.cpp b/kmahjongg/Preview.cpp index 8ae93977..cfc87b5a 100644 --- a/kmahjongg/Preview.cpp +++ b/kmahjongg/Preview.cpp @@ -30,10 +30,10 @@ Preview::Preview(TQWidget* parent) : KDialogBase(parent), m_tiles(true) group = new TQHGroupBox(page); m_combo = new TQComboBox(false, group); - connect(m_combo, TQT_SIGNAL(activated(int)), TQT_SLOT(selectionChanged(int))); + connect(m_combo, TQ_SIGNAL(activated(int)), TQ_SLOT(selectionChanged(int))); loadButton = new KPushButton(i18n("Load..."), group); - connect( loadButton, TQT_SIGNAL(clicked()), TQT_SLOT(load()) ); + connect( loadButton, TQ_SIGNAL(clicked()), TQ_SLOT(load()) ); m_drawFrame = new FrameImage(page); m_drawFrame->setFixedSize(310, 236); diff --git a/kmahjongg/boardwidget.cpp b/kmahjongg/boardwidget.cpp index 08e9f4e7..dd75e9b0 100644 --- a/kmahjongg/boardwidget.cpp +++ b/kmahjongg/boardwidget.cpp @@ -20,8 +20,8 @@ BoardWidget::BoardWidget( TQWidget* parent, const char *name ) setBackgroundColor( TQColor( 0,0,0 ) ); timer = new TQTimer(this); - connect( timer, TQT_SIGNAL(timeout()), - this, TQT_SLOT(helpMoveTimeout()) ); + connect( timer, TQ_SIGNAL(timeout()), + this, TQ_SLOT(helpMoveTimeout()) ); TimerState = Stop; gamePaused = false; @@ -633,7 +633,7 @@ void BoardWidget::demoMoveTimeout() break; } // restart timer - TQTimer::singleShot( ANIMSPEED, this, TQT_SLOT( demoMoveTimeout() ) ); + TQTimer::singleShot( ANIMSPEED, this, TQ_SLOT( demoMoveTimeout() ) ); } } @@ -667,7 +667,7 @@ void BoardWidget::matchAnimationTimeout() } } if( TimerState == Match ) - TQTimer::singleShot( ANIMSPEED, this, TQT_SLOT( matchAnimationTimeout() ) ); + TQTimer::singleShot( ANIMSPEED, this, TQ_SLOT( matchAnimationTimeout() ) ); } // --------------------------------------------------------- void BoardWidget::stopMatchAnimation() diff --git a/kmahjongg/kmahjongg.cpp b/kmahjongg/kmahjongg.cpp index 57f43512..629794ab 100644 --- a/kmahjongg/kmahjongg.cpp +++ b/kmahjongg/kmahjongg.cpp @@ -80,37 +80,37 @@ KMahjongg::KMahjongg( TQWidget* parent, const char *name) bDemoModeActive = false; - connect( bw, TQT_SIGNAL( statusTextChanged(const TQString&, long) ), - TQT_SLOT( showStatusText(const TQString&, long) ) ); + connect( bw, TQ_SIGNAL( statusTextChanged(const TQString&, long) ), + TQ_SLOT( showStatusText(const TQString&, long) ) ); - connect( bw, TQT_SIGNAL( tileNumberChanged(int,int,int) ), - TQT_SLOT( showTileNumber(int,int,int) ) ); + connect( bw, TQ_SIGNAL( tileNumberChanged(int,int,int) ), + TQ_SLOT( showTileNumber(int,int,int) ) ); - connect( bw, TQT_SIGNAL( demoModeChanged(bool) ), - TQT_SLOT( demoModeChanged(bool) ) ); + connect( bw, TQ_SIGNAL( demoModeChanged(bool) ), + TQ_SLOT( demoModeChanged(bool) ) ); - connect( bw, TQT_SIGNAL( gameOver(unsigned short , unsigned short)), this, - TQT_SLOT( gameOver(unsigned short , unsigned short))); + connect( bw, TQ_SIGNAL( gameOver(unsigned short , unsigned short)), this, + TQ_SLOT( gameOver(unsigned short , unsigned short))); - connect(bw, TQT_SIGNAL(gameCalculated()), - this, TQT_SLOT(timerReset())); + connect(bw, TQ_SIGNAL(gameCalculated()), + this, TQ_SLOT(timerReset())); // Make connections for the preview load dialog - connect( previewLoad, TQT_SIGNAL( boardRedraw(bool) ), - bw, TQT_SLOT( drawBoard(bool) ) ); + connect( previewLoad, TQ_SIGNAL( boardRedraw(bool) ), + bw, TQ_SLOT( drawBoard(bool) ) ); - connect( previewLoad, TQT_SIGNAL( layoutChange() ), - this, TQT_SLOT( newGame() ) ); + connect( previewLoad, TQ_SIGNAL( layoutChange() ), + this, TQ_SLOT( newGame() ) ); - connect( previewLoad, TQT_SIGNAL( loadBackground(const TQString&, bool) ), - bw, TQT_SLOT(loadBackground(const TQString&, bool) ) ); + connect( previewLoad, TQ_SIGNAL( loadBackground(const TQString&, bool) ), + bw, TQ_SLOT(loadBackground(const TQString&, bool) ) ); - connect( previewLoad, TQT_SIGNAL( loadTileset(const TQString &) ), - bw, TQT_SLOT(loadTileset(const TQString&) ) ); - connect( previewLoad, TQT_SIGNAL( loadBoard(const TQString&) ), - TQT_SLOT(loadBoardLayout(const TQString&) ) ); + connect( previewLoad, TQ_SIGNAL( loadTileset(const TQString &) ), + bw, TQ_SLOT(loadTileset(const TQString&) ) ); + connect( previewLoad, TQ_SIGNAL( loadBoard(const TQString&) ), + TQ_SLOT(loadBoardLayout(const TQString&) ) ); startNewGame( ); @@ -128,41 +128,41 @@ KMahjongg::~KMahjongg() void KMahjongg::setupTDEAction() { // game - KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); - KStdGameAction::load(this, TQT_SLOT(loadGame()), actionCollection()); - KStdGameAction::save(this, TQT_SLOT(saveGame()), actionCollection()); - KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); - KStdGameAction::restart(this, TQT_SLOT(restartGame()), actionCollection()); - new TDEAction(i18n("New Numbered Game..."), "newnum", 0, this, TQT_SLOT(startNewNumeric()), actionCollection(), "game_new_numeric"); - new TDEAction(i18n("Open Th&eme..."), 0, this, TQT_SLOT(openTheme()), actionCollection(), "game_open_theme"); - new TDEAction(i18n("Open &Tileset..."), 0, this, TQT_SLOT(openTileset()), actionCollection(), "game_open_tileset"); - new TDEAction(i18n("Open &Background..."), 0, this, TQT_SLOT(openBackground()), actionCollection(), "game_open_background"); - new TDEAction(i18n("Open La&yout..."), 0, this, TQT_SLOT(openLayout()), actionCollection(), "game_open_layout"); - new TDEAction(i18n("Sa&ve Theme..."), 0, this, TQT_SLOT(saveTheme()), actionCollection(), "game_save_theme"); + KStdGameAction::gameNew(this, TQ_SLOT(newGame()), actionCollection()); + KStdGameAction::load(this, TQ_SLOT(loadGame()), actionCollection()); + KStdGameAction::save(this, TQ_SLOT(saveGame()), actionCollection()); + KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection()); + KStdGameAction::restart(this, TQ_SLOT(restartGame()), actionCollection()); + new TDEAction(i18n("New Numbered Game..."), "newnum", 0, this, TQ_SLOT(startNewNumeric()), actionCollection(), "game_new_numeric"); + new TDEAction(i18n("Open Th&eme..."), 0, this, TQ_SLOT(openTheme()), actionCollection(), "game_open_theme"); + new TDEAction(i18n("Open &Tileset..."), 0, this, TQ_SLOT(openTileset()), actionCollection(), "game_open_tileset"); + new TDEAction(i18n("Open &Background..."), 0, this, TQ_SLOT(openBackground()), actionCollection(), "game_open_background"); + new TDEAction(i18n("Open La&yout..."), 0, this, TQ_SLOT(openLayout()), actionCollection(), "game_open_layout"); + new TDEAction(i18n("Sa&ve Theme..."), 0, this, TQ_SLOT(saveTheme()), actionCollection(), "game_save_theme"); // originally "file" ends here - KStdGameAction::hint(bw, TQT_SLOT(helpMove()), actionCollection()); - new TDEAction(i18n("Shu&ffle"), "reload", 0, bw, TQT_SLOT(shuffle()), actionCollection(), "move_shuffle"); - demoAction = KStdGameAction::demo(this, TQT_SLOT(demoMode()), actionCollection()); - showMatchingTilesAction = new TDEToggleAction(i18n("Show &Matching Tiles"), 0, this, TQT_SLOT(showMatchingTiles()), actionCollection(), "options_show_matching_tiles"); + KStdGameAction::hint(bw, TQ_SLOT(helpMove()), actionCollection()); + new TDEAction(i18n("Shu&ffle"), "reload", 0, bw, TQ_SLOT(shuffle()), actionCollection(), "move_shuffle"); + demoAction = KStdGameAction::demo(this, TQ_SLOT(demoMode()), actionCollection()); + showMatchingTilesAction = new TDEToggleAction(i18n("Show &Matching Tiles"), 0, this, TQ_SLOT(showMatchingTiles()), actionCollection(), "options_show_matching_tiles"); showMatchingTilesAction->setCheckedState(i18n("Hide &Matching Tiles")); showMatchingTilesAction->setChecked(Prefs::showMatchingTiles()); bw->setShowMatch( Prefs::showMatchingTiles() ); - KStdGameAction::highscores(this, TQT_SLOT(showHighscores()), actionCollection()); - pauseAction = KStdGameAction::pause(this, TQT_SLOT(pause()), actionCollection()); + KStdGameAction::highscores(this, TQ_SLOT(showHighscores()), actionCollection()); + pauseAction = KStdGameAction::pause(this, TQ_SLOT(pause()), actionCollection()); // TODO: store the background ; open on startup // TODO: same about layout // TODO: same about theme // move - undoAction = KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection()); - redoAction = KStdGameAction::redo(this, TQT_SLOT(redo()), actionCollection()); + undoAction = KStdGameAction::undo(this, TQ_SLOT(undo()), actionCollection()); + redoAction = KStdGameAction::redo(this, TQ_SLOT(redo()), actionCollection()); // edit - new TDEAction(i18n("&Board Editor"), 0, this, TQT_SLOT(slotBoardEditor()), actionCollection(), "edit_board_editor"); + new TDEAction(i18n("&Board Editor"), 0, this, TQ_SLOT(slotBoardEditor()), actionCollection(), "edit_board_editor"); // settings - KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection()); + KStdAction::preferences(this, TQ_SLOT(showSettings()), actionCollection()); setupGUI(); } @@ -238,8 +238,8 @@ void KMahjongg::showSettings(){ TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Prefs::self(), KDialogBase::Swallow); dialog->addPage(new Settings(0, "General"), i18n("General"), "package_settings"); - connect(dialog, TQT_SIGNAL(settingsChanged()), bw, TQT_SLOT(loadSettings())); - connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(setDisplayedWidth())); + connect(dialog, TQ_SIGNAL(settingsChanged()), bw, TQ_SLOT(loadSettings())); + connect(dialog, TQ_SIGNAL(settingsChanged()), this, TQ_SLOT(setDisplayedWidth())); dialog->show(); } diff --git a/kmines/dialogs.cpp b/kmines/dialogs.cpp index 21120478..88656b1a 100644 --- a/kmines/dialogs.cpp +++ b/kmines/dialogs.cpp @@ -127,19 +127,19 @@ CustomConfig::CustomConfig() _width = new KIntNumInput(this, "kcfg_CustomWidth"); _width->setLabel(i18n("Width:")); _width->setRange(minWidth, maxWidth); - connect(_width, TQT_SIGNAL(valueChanged(int)), TQT_SLOT(updateNbMines())); + connect(_width, TQ_SIGNAL(valueChanged(int)), TQ_SLOT(updateNbMines())); top->addWidget(_width); _height = new KIntNumInput(this, "kcfg_CustomHeight"); _height->setLabel(i18n("Height:")); _height->setRange(minWidth, maxWidth); - connect(_height, TQT_SIGNAL(valueChanged(int)), TQT_SLOT(updateNbMines())); + connect(_height, TQ_SIGNAL(valueChanged(int)), TQ_SLOT(updateNbMines())); top->addWidget(_height); _mines = new KIntNumInput(this, "kcfg_CustomMines"); _mines->setLabel(i18n("No. of mines:")); _mines->setRange(1, Level::maxNbMines(maxWidth, maxHeight)); - connect(_mines, TQT_SIGNAL(valueChanged(int)), TQT_SLOT(updateNbMines())); + connect(_mines, TQ_SIGNAL(valueChanged(int)), TQ_SLOT(updateNbMines())); top->addWidget(_mines); top->addSpacing(2 * KDialog::spacingHint()); @@ -149,7 +149,7 @@ CustomConfig::CustomConfig() TQLabel *label = new TQLabel(i18n("Choose level:"), this); hbox->addWidget(label); _gameType = new KComboBox(false, this); - connect(_gameType, TQT_SIGNAL(activated(int)), TQT_SLOT(typeChosen(int))); + connect(_gameType, TQ_SIGNAL(activated(int)), TQ_SLOT(typeChosen(int))); for (uint i=0; i<=Level::NB_TYPES; i++) _gameType->insertItem(i18n(Level::LABELS[i])); hbox->addWidget(_gameType); @@ -224,7 +224,7 @@ GameConfig::GameConfig() cb = new TQCheckBox(i18n("\"Magic\" reveal"), this, "kcfg_MagicReveal"); TQWhatsThis::add(cb, i18n("Set flags and reveal squares where they are trivial.")); - connect(cb, TQT_SIGNAL(toggled(bool)), TQT_SLOT(magicModified(bool))); + connect(cb, TQ_SIGNAL(toggled(bool)), TQ_SLOT(magicModified(bool))); top->addWidget(cb); top->addSpacing(2 * KDialog::spacingHint()); diff --git a/kmines/field.cpp b/kmines/field.cpp index 95d43f9a..d7a9e1c4 100644 --- a/kmines/field.cpp +++ b/kmines/field.cpp @@ -233,7 +233,7 @@ void Field::keyboardAutoReveal() { _cursor_back = _cursor; pressClearFunction(_cursor_back, true); - TQTimer::singleShot(50, this, TQT_SLOT(keyboardAutoRevealSlot())); + TQTimer::singleShot(50, this, TQ_SLOT(keyboardAutoRevealSlot())); } void Field::keyboardAutoRevealSlot() diff --git a/kmines/kzoommainwindow.cpp b/kmines/kzoommainwindow.cpp index c0c7fc92..a9bb2004 100644 --- a/kmines/kzoommainwindow.cpp +++ b/kmines/kzoommainwindow.cpp @@ -30,11 +30,11 @@ KZoomMainWindow::KZoomMainWindow(uint min, uint max, uint step, const char *name { installEventFilter(this); - _zoomInAction = KStdAction::zoomIn(this, TQT_SLOT(zoomIn()), actionCollection()); + _zoomInAction = KStdAction::zoomIn(this, TQ_SLOT(zoomIn()), actionCollection()); _zoomOutAction = - KStdAction::zoomOut(this, TQT_SLOT(zoomOut()), actionCollection()); + KStdAction::zoomOut(this, TQ_SLOT(zoomOut()), actionCollection()); _menu = - KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection()); + KStdAction::showMenubar(this, TQ_SLOT(toggleMenubar()), actionCollection()); } void KZoomMainWindow::init(const char *popupName) @@ -63,7 +63,7 @@ void KZoomMainWindow::addWidget(TQWidget *widget) static_cast<KZoomMainWindow *>(tlw->tqt_cast("KZoomMainWindow")); Q_ASSERT(zm); zm->_widgets.append(widget); - connect(widget, TQT_SIGNAL(destroyed()), zm, TQT_SLOT(widgetDestroyed())); + connect(widget, TQ_SIGNAL(destroyed()), zm, TQ_SLOT(widgetDestroyed())); } void KZoomMainWindow::widgetDestroyed() diff --git a/kmines/main.cpp b/kmines/main.cpp index f4dd0210..7c1a43e4 100644 --- a/kmines/main.cpp +++ b/kmines/main.cpp @@ -43,17 +43,17 @@ #include "dialogs.h" const MainWidget::KeyData MainWidget::KEY_DATA[NB_KEYS] = { -{I18N_NOOP("Move Up"), "keyboard_moveup", Key_Up, TQT_SLOT(moveUp())}, -{I18N_NOOP("Move Down"), "keyboard_movedown", Key_Down, TQT_SLOT(moveDown())}, -{I18N_NOOP("Move Right"), "keyboard_moveright", Key_Right, TQT_SLOT(moveRight())}, -{I18N_NOOP("Move Left"), "keyboard_moveleft", Key_Left, TQT_SLOT(moveLeft())}, -{I18N_NOOP("Move at Left Edge"), "keyboard_leftedge", Key_Home, TQT_SLOT(moveLeftEdge())}, -{I18N_NOOP("Move at Right Edge"), "keyboard_rightedge", Key_End, TQT_SLOT(moveRightEdge())}, -{I18N_NOOP("Move at Top Edge"), "keyboard_topedge", Key_PageUp, TQT_SLOT(moveTop())}, -{I18N_NOOP("Move at Bottom Edge"), "keyboard_bottomedge", Key_PageDown, TQT_SLOT(moveBottom())}, -{I18N_NOOP("Reveal Mine"), "keyboard_revealmine", Key_Space, TQT_SLOT(reveal())}, -{I18N_NOOP("Mark Mine"), "keyboard_markmine", Key_W, TQT_SLOT(mark())}, -{I18N_NOOP("Automatic Reveal"), "keyboard_autoreveal", Key_Return, TQT_SLOT(autoReveal())} +{I18N_NOOP("Move Up"), "keyboard_moveup", Key_Up, TQ_SLOT(moveUp())}, +{I18N_NOOP("Move Down"), "keyboard_movedown", Key_Down, TQ_SLOT(moveDown())}, +{I18N_NOOP("Move Right"), "keyboard_moveright", Key_Right, TQ_SLOT(moveRight())}, +{I18N_NOOP("Move Left"), "keyboard_moveleft", Key_Left, TQ_SLOT(moveLeft())}, +{I18N_NOOP("Move at Left Edge"), "keyboard_leftedge", Key_Home, TQ_SLOT(moveLeftEdge())}, +{I18N_NOOP("Move at Right Edge"), "keyboard_rightedge", Key_End, TQ_SLOT(moveRightEdge())}, +{I18N_NOOP("Move at Top Edge"), "keyboard_topedge", Key_PageUp, TQ_SLOT(moveTop())}, +{I18N_NOOP("Move at Bottom Edge"), "keyboard_bottomedge", Key_PageDown, TQ_SLOT(moveBottom())}, +{I18N_NOOP("Reveal Mine"), "keyboard_revealmine", Key_Space, TQ_SLOT(reveal())}, +{I18N_NOOP("Mark Mine"), "keyboard_markmine", Key_W, TQ_SLOT(mark())}, +{I18N_NOOP("Automatic Reveal"), "keyboard_autoreveal", Key_Return, TQ_SLOT(autoReveal())} }; @@ -63,17 +63,17 @@ MainWidget::MainWidget() KNotifyClient::startDaemon(); _status = new Status(this); - connect(_status, TQT_SIGNAL(gameStateChangedSignal(KMines::GameState)), - TQT_SLOT(gameStateChanged(KMines::GameState))); - connect(_status, TQT_SIGNAL(pause()), TQT_SLOT(pause())); + connect(_status, TQ_SIGNAL(gameStateChangedSignal(KMines::GameState)), + TQ_SLOT(gameStateChanged(KMines::GameState))); + connect(_status, TQ_SIGNAL(pause()), TQ_SLOT(pause())); // Game & Popup - KStdGameAction::gameNew(_status, TQT_SLOT(restartGame()), actionCollection()); - _pause = KStdGameAction::pause(_status, TQT_SLOT(pauseGame()), + KStdGameAction::gameNew(_status, TQ_SLOT(restartGame()), actionCollection()); + _pause = KStdGameAction::pause(_status, TQ_SLOT(pauseGame()), actionCollection()); - KStdGameAction::highscores(this, TQT_SLOT(showHighscores()), + KStdGameAction::highscores(this, TQ_SLOT(showHighscores()), actionCollection()); - KStdGameAction::quit(tqApp, TQT_SLOT(quit()), actionCollection()); + KStdGameAction::quit(tqApp, TQ_SLOT(quit()), actionCollection()); // keyboard _keybCollection = new TDEActionCollection(this); @@ -84,12 +84,12 @@ MainWidget::MainWidget() } // Settings - KStdAction::preferences(this, TQT_SLOT(configureSettings()), + KStdAction::preferences(this, TQ_SLOT(configureSettings()), actionCollection()); - KStdAction::keyBindings(this, TQT_SLOT(configureKeys()), actionCollection()); - KStdAction::configureNotifications(this, TQT_SLOT(configureNotifications()), + KStdAction::keyBindings(this, TQ_SLOT(configureKeys()), actionCollection()); + KStdAction::configureNotifications(this, TQ_SLOT(configureNotifications()), actionCollection()); - KStdGameAction::configureHighscores(this, TQT_SLOT(configureHighscores()), + KStdGameAction::configureHighscores(this, TQ_SLOT(configureHighscores()), actionCollection()); // Levels _levels = KStdGameAction::chooseGameType(0, 0, actionCollection()); @@ -97,27 +97,27 @@ MainWidget::MainWidget() for (uint i=0; i<=Level::NB_TYPES; i++) list += i18n(Level::LABELS[i]); _levels->setItems(list); - connect(_levels, TQT_SIGNAL(activated(int)), _status, TQT_SLOT(newGame(int))); + connect(_levels, TQ_SIGNAL(activated(int)), _status, TQ_SLOT(newGame(int))); // Adviser _advise = - KStdGameAction::hint(_status, TQT_SLOT(advise()), actionCollection()); - _solve = KStdGameAction::solve(_status, TQT_SLOT(solve()), actionCollection()); - (void)new TDEAction(i18n("Solving Rate..."), 0, _status, TQT_SLOT(solveRate()), + KStdGameAction::hint(_status, TQ_SLOT(advise()), actionCollection()); + _solve = KStdGameAction::solve(_status, TQ_SLOT(solve()), actionCollection()); + (void)new TDEAction(i18n("Solving Rate..."), 0, _status, TQ_SLOT(solveRate()), actionCollection(), "solve_rate"); // Log (void)new TDEAction(KGuiItem(i18n("View Log"), "viewmag"), 0, - _status, TQT_SLOT(viewLog()), + _status, TQ_SLOT(viewLog()), actionCollection(), "log_view"); (void)new TDEAction(KGuiItem(i18n("Replay Log"), "media-playback-start"), - 0, _status, TQT_SLOT(replayLog()), + 0, _status, TQ_SLOT(replayLog()), actionCollection(), "log_replay"); (void)new TDEAction(KGuiItem(i18n("Save Log..."), "document-save"), 0, - _status, TQT_SLOT(saveLog()), + _status, TQ_SLOT(saveLog()), actionCollection(), "log_save"); (void)new TDEAction(KGuiItem(i18n("Load Log..."), "document-open"), 0, - _status, TQT_SLOT(loadLog()), + _status, TQ_SLOT(loadLog()), actionCollection(), "log_load"); setupGUI( TDEMainWindow::Save | Create ); @@ -163,7 +163,7 @@ void MainWidget::configureSettings() dialog->addPage(new AppearanceConfig, i18n("Appearance"), "style"); CustomConfig *cc = new CustomConfig; dialog->addPage(cc, i18n("Custom Game"), "package_settings"); - connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_SLOT(settingsChanged())); + connect(dialog, TQ_SIGNAL(settingsChanged()), TQ_SLOT(settingsChanged())); dialog->show(); cc->init(); gc->init(); diff --git a/kmines/solver/solver.cpp b/kmines/solver/solver.cpp index 99070cad..9a416d28 100644 --- a/kmines/solver/solver.cpp +++ b/kmines/solver/solver.cpp @@ -174,7 +174,7 @@ bool Solver::solveStep() } if (_inOneStep) return solveStep(); - else TQTimer::singleShot(0, this, TQT_SLOT(solveStep())); + else TQTimer::singleShot(0, this, TQ_SLOT(solveStep())); return false; } @@ -191,7 +191,7 @@ SolvingRateDialog::SolvingRateDialog(const BaseField &field, TQWidget *parent) Close, parent, "compute_solving_rate", true, true), _refField(field) { - connect(&_solver, TQT_SIGNAL(solvingDone(bool)), TQT_SLOT(solvingDone(bool))); + connect(&_solver, TQ_SIGNAL(solvingDone(bool)), TQ_SLOT(solvingDone(bool))); KGuiItem item = KStdGuiItem::ok(); item.setText(i18n("Start")); @@ -225,7 +225,7 @@ void SolvingRateDialog::slotOk() _i = 0; _success = 0; _progress->setValue(0); - TQTimer::singleShot(0, this, TQT_SLOT(step())); + TQTimer::singleShot(0, this, TQ_SLOT(step())); } void SolvingRateDialog::step() @@ -245,5 +245,5 @@ void SolvingRateDialog::solvingDone(bool success) _label->setText(i18n("Success rate: %1%") .arg(_success * 100.0 / _i, 0, 'f', 3)); _progress->advance(1); - TQTimer::singleShot(0, this, TQT_SLOT(step())); + TQTimer::singleShot(0, this, TQ_SLOT(step())); } diff --git a/kmines/status.cpp b/kmines/status.cpp index 5272e68b..1e0d005b 100644 --- a/kmines/status.cpp +++ b/kmines/status.cpp @@ -49,10 +49,10 @@ Status::Status(TQWidget *parent) : TQWidget(parent, "status"), _oldLevel(Level::Easy) { _timer = new TQTimer(this); - connect(_timer, TQT_SIGNAL(timeout()), TQT_SLOT(replayStep())); + connect(_timer, TQ_SIGNAL(timeout()), TQ_SLOT(replayStep())); _solver = new Solver(this); - connect(_solver, TQT_SIGNAL(solvingDone(bool)), TQT_SLOT(solvingDone(bool))); + connect(_solver, TQ_SIGNAL(solvingDone(bool)), TQ_SLOT(solvingDone(bool))); // top layout TQGridLayout *top = new TQGridLayout(this, 2, 5, 10, 10); @@ -73,7 +73,7 @@ Status::Status(TQWidget *parent) // smiley smiley = new Smiley(this); - connect(smiley, TQT_SIGNAL(clicked()), TQT_SLOT(smileyClicked())); + connect(smiley, TQ_SIGNAL(clicked()), TQ_SLOT(smileyClicked())); smiley->setFocusPolicy(TQWidget::NoFocus); TQWhatsThis::add(smiley, i18n("Press to start a new game")); top->addWidget(smiley, 0, 2); @@ -93,13 +93,13 @@ Status::Status(TQWidget *parent) _field = new Field(_fieldContainer); _field->readSettings(); g->addWidget(_field, 0, 0, AlignCenter); - connect( _field, TQT_SIGNAL(updateStatus(bool)), TQT_SLOT(updateStatus(bool)) ); - connect(_field, TQT_SIGNAL(gameStateChanged(GameState)), - TQT_SLOT(gameStateChangedSlot(GameState)) ); - connect(_field, TQT_SIGNAL(setMood(Mood)), smiley, TQT_SLOT(setMood(Mood))); - connect(_field, TQT_SIGNAL(setCheating()), dg, TQT_SLOT(setCheating())); - connect(_field,TQT_SIGNAL(addAction(const KGrid2D::Coord &, Field::ActionType)), - TQT_SLOT(addAction(const KGrid2D::Coord &, Field::ActionType))); + connect( _field, TQ_SIGNAL(updateStatus(bool)), TQ_SLOT(updateStatus(bool)) ); + connect(_field, TQ_SIGNAL(gameStateChanged(GameState)), + TQ_SLOT(gameStateChangedSlot(GameState)) ); + connect(_field, TQ_SIGNAL(setMood(Mood)), smiley, TQ_SLOT(setMood(Mood))); + connect(_field, TQ_SIGNAL(setCheating()), dg, TQ_SLOT(setCheating())); + connect(_field,TQ_SIGNAL(addAction(const KGrid2D::Coord &, Field::ActionType)), + TQ_SLOT(addAction(const KGrid2D::Coord &, Field::ActionType))); TQWhatsThis::add(_field, i18n("Mines field.")); // resume button @@ -110,7 +110,7 @@ Status::Status(TQWidget *parent) TQPushButton *pb = new TQPushButton(i18n("Press to Resume"), _resumeContainer); pb->setFont(f); - connect(pb, TQT_SIGNAL(clicked()), TQT_SIGNAL(pause())); + connect(pb, TQ_SIGNAL(clicked()), TQ_SIGNAL(pause())); g->addWidget(pb, 0, 0, AlignCenter); _stack = new TQWidgetStack(this); diff --git a/knetwalk/src/mainwindow.cpp b/knetwalk/src/mainwindow.cpp index 7abf5c77..43471aa8 100644 --- a/knetwalk/src/mainwindow.cpp +++ b/knetwalk/src/mainwindow.cpp @@ -64,11 +64,11 @@ MainWindow::MainWindow(TQWidget *parent, const char* name, WFlags /*fl*/) : KNotifyClient::startDaemon(); - KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection()); + KStdGameAction::gameNew(this, TQ_SLOT(slotNewGame()), actionCollection()); - KStdGameAction::highscores(this, TQT_SLOT(showHighscores()), actionCollection()); - KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); - KStdGameAction::configureHighscores(this, TQT_SLOT(configureHighscores()), actionCollection()); + KStdGameAction::highscores(this, TQ_SLOT(showHighscores()), actionCollection()); + KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection()); + KStdGameAction::configureHighscores(this, TQ_SLOT(configureHighscores()), actionCollection()); m_levels = KStdGameAction::chooseGameType(0, 0, actionCollection()); TQStringList lst; @@ -83,7 +83,7 @@ MainWindow::MainWindow(TQWidget *parent, const char* name, WFlags /*fl*/) : statusBar()->insertItem("abcdefghijklmnopqrst: 0 ",1); setAutoSaveSettings(); createGUI(); - connect(m_levels, TQT_SIGNAL(activated(int)), this, TQT_SLOT(newGame(int))); + connect(m_levels, TQ_SIGNAL(activated(int)), this, TQ_SLOT(newGame(int))); TQWhatsThis::add(this, i18n("<h3>Rules of the Game</h3>" @@ -108,9 +108,9 @@ MainWindow::MainWindow(TQWidget *parent, const char* name, WFlags /*fl*/) : { board[i] = new Cell(grid, i); board[i]->setFixedSize(cellsize, cellsize); - connect(board[i], TQT_SIGNAL(lClicked(int)), TQT_SLOT(lClicked(int))); - connect(board[i], TQT_SIGNAL(rClicked(int)), TQT_SLOT(rClicked(int))); - connect(board[i], TQT_SIGNAL(mClicked(int)), TQT_SLOT(mClicked(int))); + connect(board[i], TQ_SIGNAL(lClicked(int)), TQ_SLOT(lClicked(int))); + connect(board[i], TQ_SIGNAL(rClicked(int)), TQ_SLOT(rClicked(int))); + connect(board[i], TQ_SIGNAL(mClicked(int)), TQ_SLOT(mClicked(int))); } srand(time(0)); @@ -360,7 +360,7 @@ void MainWindow::rotate(int index, bool toleft) for(int i = 0; i < 14; i++) { kapp->eventLoop()->processEvents(TQEventLoop::ExcludeUserInput); - TQTimer::singleShot(20, board[index], TQT_SLOT(update())); + TQTimer::singleShot(20, board[index], TQ_SLOT(update())); kapp->eventLoop()->processEvents(TQEventLoop::ExcludeUserInput | TQEventLoop::WaitForMore); board[index]->rotate(toleft ? -6 : 6); } @@ -389,7 +389,7 @@ void MainWindow::blink(int index) for(int i = 0; i < board[index]->width() * 2; i += 2) { kapp->eventLoop()->processEvents(TQEventLoop::ExcludeUserInput); - TQTimer::singleShot(20, board[index], TQT_SLOT(update())); + TQTimer::singleShot(20, board[index], TQ_SLOT(update())); kapp->eventLoop()->processEvents(TQEventLoop::ExcludeUserInput | TQEventLoop::WaitForMore); board[index]->setLight(i); diff --git a/kolf/editor.cpp b/kolf/editor.cpp index 589096f3..5dc06f63 100644 --- a/kolf/editor.cpp +++ b/kolf/editor.cpp @@ -30,7 +30,7 @@ Editor::Editor(ObjectList *list, TQWidget *parent, const char *name) listbox->insertStringList(items); - connect(listbox, TQT_SIGNAL(executed(TQListBoxItem *)), TQT_SLOT(listboxExecuted(TQListBoxItem *))); + connect(listbox, TQ_SIGNAL(executed(TQListBoxItem *)), TQ_SLOT(listboxExecuted(TQListBoxItem *))); } void Editor::listboxExecuted(TQListBoxItem * /*item*/) @@ -54,7 +54,7 @@ void Editor::setItem(CanvasItem *item) config->setFrameStyle(TQFrame::Box | TQFrame::Raised); config->setLineWidth(1); config->show(); - connect(config, TQT_SIGNAL(modified()), this, TQT_SIGNAL(changed())); + connect(config, TQ_SIGNAL(modified()), this, TQ_SIGNAL(changed())); } #include "editor.moc" diff --git a/kolf/floater.cpp b/kolf/floater.cpp index 24e9484f..dc0f129a 100644 --- a/kolf/floater.cpp +++ b/kolf/floater.cpp @@ -265,7 +265,7 @@ FloaterConfig::FloaterConfig(Floater *floater, TQWidget *parent) TQSlider *slider = new TQSlider(0, 20, 2, floater->curSpeed(), TQt::Horizontal, this); hlayout->addWidget(slider); hlayout->addWidget(new TQLabel(i18n("Fast"), this)); - connect(slider, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(speedChanged(int))); + connect(slider, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(speedChanged(int))); } void FloaterConfig::speedChanged(int news) diff --git a/kolf/game.cpp b/kolf/game.cpp index d2b61221..4f6b7edb 100644 --- a/kolf/game.cpp +++ b/kolf/game.cpp @@ -202,19 +202,19 @@ BridgeConfig::BridgeConfig(Bridge *bridge, TQWidget *parent) layout->addWidget(new TQLabel(i18n("Walls on:"), this), 0, 0); top = new TQCheckBox(i18n("&Top"), this); layout->addWidget(top, 0, 1); - connect(top, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(topWallChanged(bool))); + connect(top, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(topWallChanged(bool))); top->setChecked(bridge->topWallVisible()); bot = new TQCheckBox(i18n("&Bottom"), this); layout->addWidget(bot, 1, 1); - connect(bot, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(botWallChanged(bool))); + connect(bot, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(botWallChanged(bool))); bot->setChecked(bridge->botWallVisible()); left = new TQCheckBox(i18n("&Left"), this); layout->addWidget(left, 1, 0); - connect(left, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(leftWallChanged(bool))); + connect(left, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(leftWallChanged(bool))); left->setChecked(bridge->leftWallVisible()); right = new TQCheckBox(i18n("&Right"), this); layout->addWidget(right, 1, 2); - connect(right, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(rightWallChanged(bool))); + connect(right, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(rightWallChanged(bool))); right->setChecked(bridge->rightWallVisible()); } @@ -409,7 +409,7 @@ WindmillConfig::WindmillConfig(Windmill *windmill, TQWidget *parent) TQCheckBox *check = new TQCheckBox(i18n("Windmill on bottom"), this); check->setChecked(windmill->bottom()); - connect(check, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(endChanged(bool))); + connect(check, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(endChanged(bool))); m_vlayout->addWidget(check); TQHBoxLayout *hlayout = new TQHBoxLayout(m_vlayout, spacingHint()); @@ -417,7 +417,7 @@ WindmillConfig::WindmillConfig(Windmill *windmill, TQWidget *parent) TQSlider *slider = new TQSlider(1, 10, 1, windmill->curSpeed(), TQt::Horizontal, this); hlayout->addWidget(slider); hlayout->addWidget(new TQLabel(i18n("Fast"), this)); - connect(slider, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(speedChanged(int))); + connect(slider, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(speedChanged(int))); endChanged(check->isChecked()); } @@ -647,7 +647,7 @@ SignConfig::SignConfig(Sign *sign, TQWidget *parent) m_vlayout->addWidget(new TQLabel(i18n("Sign HTML:"), this)); KLineEdit *name = new KLineEdit(sign->text(), this); m_vlayout->addWidget(name); - connect(name, TQT_SIGNAL(textChanged(const TQString &)), this, TQT_SLOT(textChanged(const TQString &))); + connect(name, TQ_SIGNAL(textChanged(const TQString &)), this, TQ_SLOT(textChanged(const TQString &))); } void SignConfig::textChanged(const TQString &text) @@ -667,7 +667,7 @@ EllipseConfig::EllipseConfig(Ellipse *ellipse, TQWidget *parent) TQCheckBox *check = new TQCheckBox(i18n("Enable show/hide"), this); m_vlayout->addWidget(check); - connect(check, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(check1Changed(bool))); + connect(check, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(check1Changed(bool))); check->setChecked(ellipse->changeEnabled()); TQHBoxLayout *hlayout = new TQHBoxLayout(m_vlayout, spacingHint()); @@ -678,7 +678,7 @@ EllipseConfig::EllipseConfig(Ellipse *ellipse, TQWidget *parent) fast1 = new TQLabel(i18n("Fast"), this); hlayout->addWidget(fast1); - connect(slider1, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(value1Changed(int))); + connect(slider1, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(value1Changed(int))); check1Changed(ellipse->changeEnabled()); @@ -1310,8 +1310,8 @@ TQPtrList<TQCanvasItem> BlackHole::moveableItems() const BlackHoleTimer::BlackHoleTimer(Ball *ball, double speed, int msec) : m_speed(speed), m_ball(ball) { - TQTimer::singleShot(msec, this, TQT_SLOT(mySlot())); - TQTimer::singleShot(msec / 2, this, TQT_SLOT(myMidSlot())); + TQTimer::singleShot(msec, this, TQ_SLOT(mySlot())); + TQTimer::singleShot(msec / 2, this, TQ_SLOT(myMidSlot())); } void BlackHoleTimer::mySlot() @@ -1344,8 +1344,8 @@ bool BlackHole::place(Ball *ball, bool /*wasCenter*/) double magnitude = Vector(TQPoint(x(), y()), TQPoint(exitItem->x(), exitItem->y())).magnitude(); BlackHoleTimer *timer = new BlackHoleTimer(ball, speed, magnitude * 2.5 - speed * 35 + 500); - connect(timer, TQT_SIGNAL(eject(Ball *, double)), this, TQT_SLOT(eject(Ball *, double))); - connect(timer, TQT_SIGNAL(halfway()), this, TQT_SLOT(halfway())); + connect(timer, TQ_SIGNAL(eject(Ball *, double)), this, TQ_SLOT(eject(Ball *, double))); + connect(timer, TQ_SIGNAL(halfway()), this, TQ_SLOT(halfway())); playSound("blackhole"); return false; @@ -1510,7 +1510,7 @@ BlackHoleConfig::BlackHoleConfig(BlackHole *blackHole, TQWidget *parent) deg->setValue(blackHole->curExitDeg()); deg->setWrapping(true); layout->addWidget(deg); - connect(deg, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(degChanged(int))); + connect(deg, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(degChanged(int))); layout->addStretch(); @@ -1519,7 +1519,7 @@ BlackHoleConfig::BlackHoleConfig(BlackHole *blackHole, TQWidget *parent) KDoubleNumInput *min = new KDoubleNumInput(this); min->setRange(0, 8, 1, true); hlayout->addWidget(min); - connect(min, TQT_SIGNAL(valueChanged(double)), this, TQT_SLOT(minChanged(double))); + connect(min, TQ_SIGNAL(valueChanged(double)), this, TQ_SLOT(minChanged(double))); min->setValue(blackHole->minSpeed()); hlayout = new TQHBoxLayout(layout, spacingHint()); @@ -1527,7 +1527,7 @@ BlackHoleConfig::BlackHoleConfig(BlackHole *blackHole, TQWidget *parent) KDoubleNumInput *max = new KDoubleNumInput(this); max->setRange(1, 10, 1, true); hlayout->addWidget(max); - connect(max, TQT_SIGNAL(valueChanged(double)), this, TQT_SLOT(maxChanged(double))); + connect(max, TQ_SIGNAL(valueChanged(double)), this, TQ_SLOT(maxChanged(double))); max->setValue(blackHole->maxSpeed()); } @@ -1965,13 +1965,13 @@ HoleConfig::HoleConfig(HoleInfo *holeInfo, TQWidget *parent) hlayout->addWidget(new TQLabel(i18n("Course name: "), this)); KLineEdit *nameEdit = new KLineEdit(holeInfo->untranslatedName(), this); hlayout->addWidget(nameEdit); - connect(nameEdit, TQT_SIGNAL(textChanged(const TQString &)), this, TQT_SLOT(nameChanged(const TQString &))); + connect(nameEdit, TQ_SIGNAL(textChanged(const TQString &)), this, TQ_SLOT(nameChanged(const TQString &))); hlayout = new TQHBoxLayout(layout, spacingHint()); hlayout->addWidget(new TQLabel(i18n("Course author: "), this)); KLineEdit *authorEdit = new KLineEdit(holeInfo->author(), this); hlayout->addWidget(authorEdit); - connect(authorEdit, TQT_SIGNAL(textChanged(const TQString &)), this, TQT_SLOT(authorChanged(const TQString &))); + connect(authorEdit, TQ_SIGNAL(textChanged(const TQString &)), this, TQ_SLOT(authorChanged(const TQString &))); layout->addStretch(); @@ -1980,7 +1980,7 @@ HoleConfig::HoleConfig(HoleInfo *holeInfo, TQWidget *parent) TQSpinBox *par = new TQSpinBox(1, 15, 1, this); par->setValue(holeInfo->par()); hlayout->addWidget(par); - connect(par, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(parChanged(int))); + connect(par, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(parChanged(int))); hlayout->addStretch(); hlayout->addWidget(new TQLabel(i18n("Maximum:"), this)); @@ -1990,12 +1990,12 @@ HoleConfig::HoleConfig(HoleInfo *holeInfo, TQWidget *parent) maxstrokes->setSpecialValueText(i18n("Unlimited")); maxstrokes->setValue(holeInfo->maxStrokes()); hlayout->addWidget(maxstrokes); - connect(maxstrokes, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(maxStrokesChanged(int))); + connect(maxstrokes, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(maxStrokesChanged(int))); TQCheckBox *check = new TQCheckBox(i18n("Show border walls"), this); check->setChecked(holeInfo->borderWalls()); layout->addWidget(check); - connect(check, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(borderWallsChanged(bool))); + connect(check, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(borderWallsChanged(bool))); } void HoleConfig::authorChanged(const TQString &newauthor) @@ -2284,15 +2284,15 @@ KolfGame::KolfGame(ObjectList *obj, PlayerList *players, TQString filename, TQWi addBorderWall(TQPoint(width - margin - 1, margin), TQPoint(width - margin - 1, height - margin)); timer = new TQTimer(this); - connect(timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(timeout())); + connect(timer, TQ_SIGNAL(timeout()), this, TQ_SLOT(timeout())); timerMsec = 300; fastTimer = new TQTimer(this); - connect(fastTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(fastTimeout())); + connect(fastTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(fastTimeout())); fastTimerMsec = 11; autoSaveTimer = new TQTimer(this); - connect(autoSaveTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(autoSaveTimeout())); + connect(autoSaveTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(autoSaveTimeout())); autoSaveMsec = 5 * 1000 * 60; // 5 min autosave // setUseAdvancedPutting() sets maxStrength! @@ -2300,7 +2300,7 @@ KolfGame::KolfGame(ObjectList *obj, PlayerList *players, TQString filename, TQWi putting = false; putterTimer = new TQTimer(this); - connect(putterTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(putterTimeout())); + connect(putterTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(putterTimeout())); putterTimerMsec = 20; } @@ -2808,7 +2808,7 @@ void KolfGame::timeout() if (curState == Stopped && inPlay) { inPlay = false; - TQTimer::singleShot(0, this, TQT_SLOT(shotDone())); + TQTimer::singleShot(0, this, TQ_SLOT(shotDone())); } if (curState == Holed && inPlay) @@ -2842,12 +2842,12 @@ void KolfGame::timeout() (*curPlayer).addStrokeToHole(curHole); emit scoreChanged((*curPlayer).id(), curHole, (*curPlayer).score(curHole)); } - TQTimer::singleShot(600, this, TQT_SLOT(holeDone())); + TQTimer::singleShot(600, this, TQ_SLOT(holeDone())); } else { inPlay = false; - TQTimer::singleShot(0, this, TQT_SLOT(shotDone())); + TQTimer::singleShot(0, this, TQ_SLOT(shotDone())); } } } @@ -3216,11 +3216,11 @@ void KolfGame::shotDone() if (allPlayersDone()) { startNextHole(); - TQTimer::singleShot(100, this, TQT_SLOT(emitMax())); + TQTimer::singleShot(100, this, TQ_SLOT(emitMax())); return; } - TQTimer::singleShot(100, this, TQT_SLOT(emitMax())); + TQTimer::singleShot(100, this, TQ_SLOT(emitMax())); } } diff --git a/kolf/kolf.cpp b/kolf/kolf.cpp index 7151a197..856a023a 100644 --- a/kolf/kolf.cpp +++ b/kolf/kolf.cpp @@ -79,75 +79,75 @@ Kolf::~Kolf() void Kolf::initGUI() { - newAction = KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); + newAction = KStdGameAction::gameNew(this, TQ_SLOT(newGame()), actionCollection()); newAction->setText(newAction->text() + TQString("...")); - endAction = KStdGameAction::end(this, TQT_SLOT(closeGame()), actionCollection()); - printAction = KStdGameAction::print(this, TQT_SLOT(print()), actionCollection()); + endAction = KStdGameAction::end(this, TQ_SLOT(closeGame()), actionCollection()); + printAction = KStdGameAction::print(this, TQ_SLOT(print()), actionCollection()); - (void) KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); - saveAction = KStdAction::save(this, TQT_SLOT(save()), actionCollection(), "game_save"); + (void) KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection()); + saveAction = KStdAction::save(this, TQ_SLOT(save()), actionCollection(), "game_save"); saveAction->setText(i18n("Save &Course")); - saveAsAction = KStdAction::saveAs(this, TQT_SLOT(saveAs()), actionCollection(), "game_save_as"); + saveAsAction = KStdAction::saveAs(this, TQ_SLOT(saveAs()), actionCollection(), "game_save_as"); saveAsAction->setText(i18n("Save &Course As...")); - saveGameAction = new TDEAction(i18n("&Save Game"), 0, this, TQT_SLOT(saveGame()), actionCollection(), "savegame"); - saveGameAsAction = new TDEAction(i18n("&Save Game As..."), 0, this, TQT_SLOT(saveGameAs()), actionCollection(), "savegameas"); + saveGameAction = new TDEAction(i18n("&Save Game"), 0, this, TQ_SLOT(saveGame()), actionCollection(), "savegame"); + saveGameAsAction = new TDEAction(i18n("&Save Game As..."), 0, this, TQ_SLOT(saveGameAs()), actionCollection(), "savegameas"); - loadGameAction = KStdGameAction::load(this, TQT_SLOT(loadGame()), actionCollection()); + loadGameAction = KStdGameAction::load(this, TQ_SLOT(loadGame()), actionCollection()); loadGameAction->setText(i18n("Load Saved Game...")); - highScoreAction = KStdGameAction::highscores(this, TQT_SLOT(showHighScores()), actionCollection()); + highScoreAction = KStdGameAction::highscores(this, TQ_SLOT(showHighScores()), actionCollection()); - editingAction = new TDEToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, this, TQT_SLOT(emptySlot()), actionCollection(), "editing"); - newHoleAction = new TDEAction(i18n("&New"), "document-new", CTRL+SHIFT+Key_N, this, TQT_SLOT(emptySlot()), actionCollection(), "newhole"); - clearHoleAction = new TDEAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, this, TQT_SLOT(emptySlot()), actionCollection(), "clearhole"); - resetHoleAction = new TDEAction(i18n("&Reset"), CTRL+Key_R, this, TQT_SLOT(emptySlot()), actionCollection(), "resethole"); - undoShotAction = KStdAction::undo(this, TQT_SLOT(emptySlot()), actionCollection(), "undoshot"); + editingAction = new TDEToggleAction(i18n("&Edit"), "pencil", CTRL+Key_E, this, TQ_SLOT(emptySlot()), actionCollection(), "editing"); + newHoleAction = new TDEAction(i18n("&New"), "document-new", CTRL+SHIFT+Key_N, this, TQ_SLOT(emptySlot()), actionCollection(), "newhole"); + clearHoleAction = new TDEAction(KStdGuiItem::clear().text(), "locationbar_erase", CTRL+Key_Delete, this, TQ_SLOT(emptySlot()), actionCollection(), "clearhole"); + resetHoleAction = new TDEAction(i18n("&Reset"), CTRL+Key_R, this, TQ_SLOT(emptySlot()), actionCollection(), "resethole"); + undoShotAction = KStdAction::undo(this, TQ_SLOT(emptySlot()), actionCollection(), "undoshot"); undoShotAction->setText(i18n("&Undo Shot")); - //replayShotAction = new TDEAction(i18n("&Replay Shot"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "replay"); + //replayShotAction = new TDEAction(i18n("&Replay Shot"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "replay"); - holeAction = new TDEListAction(i18n("Switch to Hole"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "switchhole"); - nextAction = new TDEAction(i18n("&Next Hole"), "forward", TDEStdAccel::shortcut(TDEStdAccel::Forward), this, TQT_SLOT(emptySlot()), actionCollection(), "nexthole"); - prevAction = new TDEAction(i18n("&Previous Hole"), "back", TDEStdAccel::shortcut(TDEStdAccel::Back), this, TQT_SLOT(emptySlot()), actionCollection(), "prevhole"); - firstAction = new TDEAction(i18n("&First Hole"), "go-home", TDEStdAccel::shortcut(TDEStdAccel::Home), this, TQT_SLOT(emptySlot()), actionCollection(), "firsthole"); - lastAction = new TDEAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, this, TQT_SLOT(emptySlot()), actionCollection(), "lasthole"); - randAction = new TDEAction(i18n("&Random Hole"), "goto", 0, this, TQT_SLOT(emptySlot()), actionCollection(), "randhole"); + holeAction = new TDEListAction(i18n("Switch to Hole"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "switchhole"); + nextAction = new TDEAction(i18n("&Next Hole"), "forward", TDEStdAccel::shortcut(TDEStdAccel::Forward), this, TQ_SLOT(emptySlot()), actionCollection(), "nexthole"); + prevAction = new TDEAction(i18n("&Previous Hole"), "back", TDEStdAccel::shortcut(TDEStdAccel::Back), this, TQ_SLOT(emptySlot()), actionCollection(), "prevhole"); + firstAction = new TDEAction(i18n("&First Hole"), "go-home", TDEStdAccel::shortcut(TDEStdAccel::Home), this, TQ_SLOT(emptySlot()), actionCollection(), "firsthole"); + lastAction = new TDEAction(i18n("&Last Hole"), CTRL+SHIFT+Key_End, this, TQ_SLOT(emptySlot()), actionCollection(), "lasthole"); + randAction = new TDEAction(i18n("&Random Hole"), "goto", 0, this, TQ_SLOT(emptySlot()), actionCollection(), "randhole"); - useMouseAction = new TDEToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "usemouse"); + useMouseAction = new TDEToggleAction(i18n("Enable &Mouse for Moving Putter"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "usemouse"); useMouseAction->setCheckedState(i18n("Disable &Mouse for Moving Putter")); - connect(useMouseAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(useMouseChanged(bool))); + connect(useMouseAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(useMouseChanged(bool))); TDEConfig *config = kapp->config(); config->setGroup("Settings"); useMouseAction->setChecked(config->readBoolEntry("useMouse", true)); - useAdvancedPuttingAction = new TDEToggleAction(i18n("Enable &Advanced Putting"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "useadvancedputting"); + useAdvancedPuttingAction = new TDEToggleAction(i18n("Enable &Advanced Putting"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "useadvancedputting"); useAdvancedPuttingAction->setCheckedState(i18n("Disable &Advanced Putting")); - connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(useAdvancedPuttingChanged(bool))); + connect(useAdvancedPuttingAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(useAdvancedPuttingChanged(bool))); useAdvancedPuttingAction->setChecked(config->readBoolEntry("useAdvancedPutting", false)); - showInfoAction = new TDEToggleAction(i18n("Show &Info"), "application-vnd.tde.info", CTRL+Key_I, this, TQT_SLOT(emptySlot()), actionCollection(), "showinfo"); + showInfoAction = new TDEToggleAction(i18n("Show &Info"), "application-vnd.tde.info", CTRL+Key_I, this, TQ_SLOT(emptySlot()), actionCollection(), "showinfo"); showInfoAction->setCheckedState(i18n("Hide &Info")); - connect(showInfoAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(showInfoChanged(bool))); + connect(showInfoAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(showInfoChanged(bool))); showInfoAction->setChecked(config->readBoolEntry("showInfo", false)); - showGuideLineAction = new TDEToggleAction(i18n("Show Putter &Guideline"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "showguideline"); + showGuideLineAction = new TDEToggleAction(i18n("Show Putter &Guideline"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "showguideline"); showGuideLineAction->setCheckedState(i18n("Hide Putter &Guideline")); - connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(showGuideLineChanged(bool))); + connect(showGuideLineAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(showGuideLineChanged(bool))); showGuideLineAction->setChecked(config->readBoolEntry("showGuideLine", true)); - TDEToggleAction *act=new TDEToggleAction(i18n("Enable All Dialog Boxes"), 0, this, TQT_SLOT(enableAllMessages()), actionCollection(), "enableAll"); + TDEToggleAction *act=new TDEToggleAction(i18n("Enable All Dialog Boxes"), 0, this, TQ_SLOT(enableAllMessages()), actionCollection(), "enableAll"); act->setCheckedState(i18n("Disable All Dialog Boxes")); - soundAction = new TDEToggleAction(i18n("Play &Sounds"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "audio-x-generic"); - connect(soundAction, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(soundChanged(bool))); + soundAction = new TDEToggleAction(i18n("Play &Sounds"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "audio-x-generic"); + connect(soundAction, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(soundChanged(bool))); soundAction->setChecked(config->readBoolEntry("sound", true)); - (void) new TDEAction(i18n("&Reload Plugins"), 0, this, TQT_SLOT(initPlugins()), actionCollection(), "reloadplugins"); - (void) new TDEAction(i18n("Show &Plugins"), 0, this, TQT_SLOT(showPlugins()), actionCollection(), "showplugins"); + (void) new TDEAction(i18n("&Reload Plugins"), 0, this, TQ_SLOT(initPlugins()), actionCollection(), "reloadplugins"); + (void) new TDEAction(i18n("Show &Plugins"), 0, this, TQ_SLOT(showPlugins()), actionCollection(), "showplugins"); - aboutAction = new TDEAction(i18n("&About Course"), 0, this, TQT_SLOT(emptySlot()), actionCollection(), "aboutcourse"); - tutorialAction = new TDEAction(i18n("&Tutorial"), 0, this, TQT_SLOT(tutorial()), actionCollection(), "tutorial"); + aboutAction = new TDEAction(i18n("&About Course"), 0, this, TQ_SLOT(emptySlot()), actionCollection(), "aboutcourse"); + tutorialAction = new TDEAction(i18n("&Tutorial"), 0, this, TQ_SLOT(tutorial()), actionCollection(), "tutorial"); statusBar(); setupGUI(); @@ -223,40 +223,40 @@ void Kolf::startNewGame() game = new KolfGame(obj, &players, filename, dummy); game->setStrict(competition); - connect(game, TQT_SIGNAL(newHole(int)), scoreboard, TQT_SLOT(newHole(int))); - connect(game, TQT_SIGNAL(scoreChanged(int, int, int)), scoreboard, TQT_SLOT(setScore(int, int, int))); - connect(game, TQT_SIGNAL(parChanged(int, int)), scoreboard, TQT_SLOT(parChanged(int, int))); - connect(game, TQT_SIGNAL(modifiedChanged(bool)), this, TQT_SLOT(updateModified(bool))); - connect(game, TQT_SIGNAL(newPlayersTurn(Player *)), this, TQT_SLOT(newPlayersTurn(Player *))); - connect(game, TQT_SIGNAL(holesDone()), this, TQT_SLOT(gameOver())); - connect(game, TQT_SIGNAL(checkEditing()), this, TQT_SLOT(checkEditing())); - connect(game, TQT_SIGNAL(editingStarted()), this, TQT_SLOT(editingStarted())); - connect(game, TQT_SIGNAL(editingEnded()), this, TQT_SLOT(editingEnded())); - connect(game, TQT_SIGNAL(inPlayStart()), this, TQT_SLOT(inPlayStart())); - connect(game, TQT_SIGNAL(inPlayEnd()), this, TQT_SLOT(inPlayEnd())); - connect(game, TQT_SIGNAL(maxStrokesReached(const TQString &)), this, TQT_SLOT(maxStrokesReached(const TQString &))); - connect(game, TQT_SIGNAL(largestHole(int)), this, TQT_SLOT(updateHoleMenu(int))); - connect(game, TQT_SIGNAL(titleChanged(const TQString &)), this, TQT_SLOT(titleChanged(const TQString &))); - connect(game, TQT_SIGNAL(newStatusText(const TQString &)), this, TQT_SLOT(newStatusText(const TQString &))); - connect(game, TQT_SIGNAL(currentHole(int)), this, TQT_SLOT(setCurrentHole(int))); - connect(holeAction, TQT_SIGNAL(activated(const TQString &)), game, TQT_SLOT(switchHole(const TQString &))); - connect(nextAction, TQT_SIGNAL(activated()), game, TQT_SLOT(nextHole())); - connect(prevAction, TQT_SIGNAL(activated()), game, TQT_SLOT(prevHole())); - connect(firstAction, TQT_SIGNAL(activated()), game, TQT_SLOT(firstHole())); - connect(lastAction, TQT_SIGNAL(activated()), game, TQT_SLOT(lastHole())); - connect(randAction, TQT_SIGNAL(activated()), game, TQT_SLOT(randHole())); - connect(editingAction, TQT_SIGNAL(activated()), game, TQT_SLOT(toggleEditMode())); - connect(newHoleAction, TQT_SIGNAL(activated()), game, TQT_SLOT(addNewHole())); - connect(clearHoleAction, TQT_SIGNAL(activated()), game, TQT_SLOT(clearHole())); - connect(resetHoleAction, TQT_SIGNAL(activated()), game, TQT_SLOT(resetHole())); - connect(undoShotAction, TQT_SIGNAL(activated()), game, TQT_SLOT(undoShot())); - //connect(replayShotAction, TQT_SIGNAL(activated()), game, TQT_SLOT(replay())); - connect(aboutAction, TQT_SIGNAL(activated()), game, TQT_SLOT(showInfoDlg())); - connect(useMouseAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setUseMouse(bool))); - connect(useAdvancedPuttingAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setUseAdvancedPutting(bool))); - connect(soundAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setSound(bool))); - connect(showGuideLineAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setShowGuideLine(bool))); - connect(showInfoAction, TQT_SIGNAL(toggled(bool)), game, TQT_SLOT(setShowInfo(bool))); + connect(game, TQ_SIGNAL(newHole(int)), scoreboard, TQ_SLOT(newHole(int))); + connect(game, TQ_SIGNAL(scoreChanged(int, int, int)), scoreboard, TQ_SLOT(setScore(int, int, int))); + connect(game, TQ_SIGNAL(parChanged(int, int)), scoreboard, TQ_SLOT(parChanged(int, int))); + connect(game, TQ_SIGNAL(modifiedChanged(bool)), this, TQ_SLOT(updateModified(bool))); + connect(game, TQ_SIGNAL(newPlayersTurn(Player *)), this, TQ_SLOT(newPlayersTurn(Player *))); + connect(game, TQ_SIGNAL(holesDone()), this, TQ_SLOT(gameOver())); + connect(game, TQ_SIGNAL(checkEditing()), this, TQ_SLOT(checkEditing())); + connect(game, TQ_SIGNAL(editingStarted()), this, TQ_SLOT(editingStarted())); + connect(game, TQ_SIGNAL(editingEnded()), this, TQ_SLOT(editingEnded())); + connect(game, TQ_SIGNAL(inPlayStart()), this, TQ_SLOT(inPlayStart())); + connect(game, TQ_SIGNAL(inPlayEnd()), this, TQ_SLOT(inPlayEnd())); + connect(game, TQ_SIGNAL(maxStrokesReached(const TQString &)), this, TQ_SLOT(maxStrokesReached(const TQString &))); + connect(game, TQ_SIGNAL(largestHole(int)), this, TQ_SLOT(updateHoleMenu(int))); + connect(game, TQ_SIGNAL(titleChanged(const TQString &)), this, TQ_SLOT(titleChanged(const TQString &))); + connect(game, TQ_SIGNAL(newStatusText(const TQString &)), this, TQ_SLOT(newStatusText(const TQString &))); + connect(game, TQ_SIGNAL(currentHole(int)), this, TQ_SLOT(setCurrentHole(int))); + connect(holeAction, TQ_SIGNAL(activated(const TQString &)), game, TQ_SLOT(switchHole(const TQString &))); + connect(nextAction, TQ_SIGNAL(activated()), game, TQ_SLOT(nextHole())); + connect(prevAction, TQ_SIGNAL(activated()), game, TQ_SLOT(prevHole())); + connect(firstAction, TQ_SIGNAL(activated()), game, TQ_SLOT(firstHole())); + connect(lastAction, TQ_SIGNAL(activated()), game, TQ_SLOT(lastHole())); + connect(randAction, TQ_SIGNAL(activated()), game, TQ_SLOT(randHole())); + connect(editingAction, TQ_SIGNAL(activated()), game, TQ_SLOT(toggleEditMode())); + connect(newHoleAction, TQ_SIGNAL(activated()), game, TQ_SLOT(addNewHole())); + connect(clearHoleAction, TQ_SIGNAL(activated()), game, TQ_SLOT(clearHole())); + connect(resetHoleAction, TQ_SIGNAL(activated()), game, TQ_SLOT(resetHole())); + connect(undoShotAction, TQ_SIGNAL(activated()), game, TQ_SLOT(undoShot())); + //connect(replayShotAction, TQ_SIGNAL(activated()), game, TQ_SLOT(replay())); + connect(aboutAction, TQ_SIGNAL(activated()), game, TQ_SLOT(showInfoDlg())); + connect(useMouseAction, TQ_SIGNAL(toggled(bool)), game, TQ_SLOT(setUseMouse(bool))); + connect(useAdvancedPuttingAction, TQ_SIGNAL(toggled(bool)), game, TQ_SLOT(setUseAdvancedPutting(bool))); + connect(soundAction, TQ_SIGNAL(toggled(bool)), game, TQ_SLOT(setSound(bool))); + connect(showGuideLineAction, TQ_SIGNAL(toggled(bool)), game, TQ_SLOT(setShowGuideLine(bool))); + connect(showInfoAction, TQ_SIGNAL(toggled(bool)), game, TQ_SLOT(setShowInfo(bool))); game->setUseMouse(useMouseAction->isChecked()); game->setUseAdvancedPutting(useAdvancedPuttingAction->isChecked()); @@ -356,7 +356,7 @@ void Kolf::closeGame() titleChanged(TQString()); updateModified(false); - TQTimer::singleShot(100, this, TQT_SLOT(createSpacer())); + TQTimer::singleShot(100, this, TQ_SLOT(createSpacer())); } void Kolf::createSpacer() @@ -463,7 +463,7 @@ void Kolf::gameOver() scoreDialog->show(); } - TQTimer::singleShot(700, this, TQT_SLOT(closeGame())); + TQTimer::singleShot(700, this, TQ_SLOT(closeGame())); } void Kolf::showHighScores() @@ -564,7 +564,7 @@ void Kolf::openURL(KURL url) return; } - TQTimer::singleShot(10, this, TQT_SLOT(startNewGame())); + TQTimer::singleShot(10, this, TQ_SLOT(startNewGame())); } else closeGame(); @@ -594,10 +594,10 @@ void Kolf::editingStarted() { delete editor; editor = new Editor(obj, dummy, "Editor"); - connect(editor, TQT_SIGNAL(addNewItem(Object *)), game, TQT_SLOT(addNewObject(Object *))); - connect(editor, TQT_SIGNAL(changed()), game, TQT_SLOT(setModified())); - connect(editor, TQT_SIGNAL(addNewItem(Object *)), this, TQT_SLOT(setHoleFocus())); - connect(game, TQT_SIGNAL(newSelectedItem(CanvasItem *)), editor, TQT_SLOT(setItem(CanvasItem *))); + connect(editor, TQ_SIGNAL(addNewItem(Object *)), game, TQ_SLOT(addNewObject(Object *))); + connect(editor, TQ_SIGNAL(changed()), game, TQ_SLOT(setModified())); + connect(editor, TQ_SIGNAL(addNewItem(Object *)), this, TQ_SLOT(setHoleFocus())); + connect(game, TQ_SIGNAL(newSelectedItem(CanvasItem *)), editor, TQ_SLOT(setItem(CanvasItem *))); scoreboard->hide(); diff --git a/kolf/newgame.cpp b/kolf/newgame.cpp index 1754cf1b..d42da4a6 100644 --- a/kolf/newgame.cpp +++ b/kolf/newgame.cpp @@ -52,7 +52,7 @@ NewGameDialog::NewGameDialog(bool enableCourses, TQWidget *parent, const char *_ addButton = new KPushButton(i18n("&New Player"), playerPage); bigLayout->addWidget(addButton); - connect(addButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(addPlayer())); + connect(addButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(addPlayer())); scroller = new TQScrollView(playerPage); bigLayout->addWidget(scroller); @@ -92,7 +92,7 @@ NewGameDialog::NewGameDialog(bool enableCourses, TQWidget *parent, const char *_ TQVBoxLayout *coursePageLayout = new TQVBoxLayout(coursePage, marginHint(), spacingHint()); KURLLabel *coursesLink = new KURLLabel("http://web.mit.edu/~jasonkb/www/kolf/", "http://web.mit.edu/~jasonkb/www/kolf/", coursePage); - connect(coursesLink, TQT_SIGNAL(leftClickedURL(const TQString &)), kapp, TQT_SLOT(invokeBrowser(const TQString &))); + connect(coursesLink, TQ_SIGNAL(leftClickedURL(const TQString &)), kapp, TQ_SLOT(invokeBrowser(const TQString &))); coursePageLayout->addWidget(coursesLink); TQHBoxLayout *hlayout = new TQHBoxLayout(coursePageLayout, spacingHint()); @@ -131,8 +131,8 @@ NewGameDialog::NewGameDialog(bool enableCourses, TQWidget *parent, const char *_ hlayout->addWidget(courseList); courseList->insertStringList(nameList); courseList->setCurrentItem(curItem); - connect(courseList, TQT_SIGNAL(highlighted(int)), this, TQT_SLOT(courseSelected(int))); - connect(courseList, TQT_SIGNAL(selectionChanged()), this, TQT_SLOT(selectionChanged())); + connect(courseList, TQ_SIGNAL(highlighted(int)), this, TQ_SLOT(courseSelected(int))); + connect(courseList, TQ_SIGNAL(selectionChanged()), this, TQ_SLOT(selectionChanged())); TQVBoxLayout *detailLayout = new TQVBoxLayout(hlayout, spacingHint()); name = new TQLabel(coursePage); @@ -148,7 +148,7 @@ NewGameDialog::NewGameDialog(bool enableCourses, TQWidget *parent, const char *_ detailLayout->addStretch(); KPushButton *scores = new KPushButton(i18n("Highscores"), coursePage); - connect(scores, TQT_SIGNAL(clicked()), this, TQT_SLOT(showHighscores())); + connect(scores, TQ_SIGNAL(clicked()), this, TQ_SLOT(showHighscores())); detailLayout->addWidget(scores); detailLayout->addStretch(); @@ -158,11 +158,11 @@ NewGameDialog::NewGameDialog(bool enableCourses, TQWidget *parent, const char *_ KPushButton *addCourseButton = new KPushButton(i18n("Add..."), coursePage); minorLayout->addWidget(addCourseButton); - connect(addCourseButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(addCourse())); + connect(addCourseButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(addCourse())); remove = new KPushButton(i18n("Remove"), coursePage); minorLayout->addWidget(remove); - connect(remove, TQT_SIGNAL(clicked()), this, TQT_SLOT(removeCourse())); + connect(remove, TQ_SIGNAL(clicked()), this, TQ_SLOT(removeCourse())); courseSelected(curItem); selectionChanged(); @@ -289,7 +289,7 @@ void NewGameDialog::addPlayer() editors.append(new PlayerEditor(i18n("Player %1").arg(editors.count() + 1), *startColors.at(editors.count()), layout)); editors.last()->show(); - connect(editors.last(), TQT_SIGNAL(deleteEditor(PlayerEditor *)), this, TQT_SLOT(deleteEditor(PlayerEditor *))); + connect(editors.last(), TQ_SIGNAL(deleteEditor(PlayerEditor *)), this, TQ_SLOT(deleteEditor(PlayerEditor *))); enableButtons(); } @@ -336,7 +336,7 @@ PlayerEditor::PlayerEditor(TQString startName, TQColor startColor, TQWidget *par remove->setAutoMask(true); layout->addWidget(remove); remove->setBackgroundPixmap(grass); - connect(remove, TQT_SIGNAL(clicked()), this, TQT_SLOT(removeMe())); + connect(remove, TQ_SIGNAL(clicked()), this, TQ_SLOT(removeMe())); } void PlayerEditor::removeMe() diff --git a/kolf/objects/poolball/poolball.cpp b/kolf/objects/poolball/poolball.cpp index 58e62deb..19d0f6dd 100644 --- a/kolf/objects/poolball/poolball.cpp +++ b/kolf/objects/poolball/poolball.cpp @@ -69,7 +69,7 @@ PoolBallConfig::PoolBallConfig(PoolBall *poolBall, TQWidget *parent) layout->addStretch(); - connect(slider, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(numberChanged(int))); + connect(slider, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(numberChanged(int))); } void PoolBallConfig::numberChanged(int newNumber) diff --git a/kolf/objects/test/test.cpp b/kolf/objects/test/test.cpp index 5a57d98a..b7ef7a75 100644 --- a/kolf/objects/test/test.cpp +++ b/kolf/objects/test/test.cpp @@ -84,7 +84,7 @@ TestConfig::TestConfig(Test *test, TQWidget *parent) layout->addStretch(); - connect(slider, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(switchEveryChanged(int))); + connect(slider, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(switchEveryChanged(int))); } void TestConfig::switchEveryChanged(int news) diff --git a/kolf/slope.cpp b/kolf/slope.cpp index 82708d0f..d3e3835e 100644 --- a/kolf/slope.cpp +++ b/kolf/slope.cpp @@ -534,14 +534,14 @@ SlopeConfig::SlopeConfig(Slope *slope, TQWidget *parent) gradient->insertStringList(items); gradient->setCurrentText(curText); layout->addWidget(gradient); - connect(gradient, TQT_SIGNAL(activated(const TQString &)), this, TQT_SLOT(setGradient(const TQString &))); + connect(gradient, TQ_SIGNAL(activated(const TQString &)), this, TQ_SLOT(setGradient(const TQString &))); layout->addStretch(); TQCheckBox *reversed = new TQCheckBox(i18n("Reverse direction"), this); reversed->setChecked(slope->isReversed()); layout->addWidget(reversed); - connect(reversed, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(setReversed(bool))); + connect(reversed, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(setReversed(bool))); TQHBoxLayout *hlayout = new TQHBoxLayout(layout, spacingHint()); hlayout->addWidget(new TQLabel(i18n("Grade:"), this)); @@ -549,13 +549,13 @@ SlopeConfig::SlopeConfig(Slope *slope, TQWidget *parent) grade->setRange(0, 8, 1, true); grade->setValue(slope->curGrade()); hlayout->addWidget(grade); - connect(grade, TQT_SIGNAL(valueChanged(double)), this, TQT_SLOT(gradeChanged(double))); + connect(grade, TQ_SIGNAL(valueChanged(double)), this, TQ_SLOT(gradeChanged(double))); TQCheckBox *stuck = new TQCheckBox(i18n("Unmovable"), this); TQWhatsThis::add(stuck, i18n("Whether or not this slope can be moved by other objects, like floaters.")); stuck->setChecked(slope->isStuckOnGround()); layout->addWidget(stuck); - connect(stuck, TQT_SIGNAL(toggled(bool)), this, TQT_SLOT(setStuckOnGround(bool))); + connect(stuck, TQ_SIGNAL(toggled(bool)), this, TQ_SLOT(setStuckOnGround(bool))); } void SlopeConfig::setGradient(const TQString &text) diff --git a/konquest/fleetdlg.cpp b/konquest/fleetdlg.cpp index 5fd71239..8d980d64 100644 --- a/konquest/fleetdlg.cpp +++ b/konquest/fleetdlg.cpp @@ -62,7 +62,7 @@ FleetDlg::FleetDlg( TQWidget *parent, AttackFleetList *fleets ) layout2->addWidget( okButton ); layout2->addStretch( 2 ); - connect( okButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(accept()) ); + connect( okButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(accept()) ); init(); diff --git a/konquest/gameboard.cpp b/konquest/gameboard.cpp index b02ce64e..48e1d531 100644 --- a/konquest/gameboard.cpp +++ b/konquest/gameboard.cpp @@ -119,10 +119,10 @@ GameBoard::GameBoard( TQWidget *parent ) //********************************************************************** // Set up signal/slot connections //********************************************************************** - connect( mapWidget, TQT_SIGNAL( planetSelected(Planet *) ), this, TQT_SLOT(planetSelected(Planet *)) ); - connect( shipCountEdit, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(newShipCount()) ); - connect( endTurn, TQT_SIGNAL( clicked() ), this, TQT_SLOT( nextPlayer() ) ); - connect( mapWidget, TQT_SIGNAL( planetHighlighted(Planet *)), planetInfo, TQT_SLOT(showPlanet(Planet *)) ); + connect( mapWidget, TQ_SIGNAL( planetSelected(Planet *) ), this, TQ_SLOT(planetSelected(Planet *)) ); + connect( shipCountEdit, TQ_SIGNAL(returnPressed()), this, TQ_SLOT(newShipCount()) ); + connect( endTurn, TQ_SIGNAL( clicked() ), this, TQ_SLOT( nextPlayer() ) ); + connect( mapWidget, TQ_SIGNAL( planetHighlighted(Planet *)), planetInfo, TQ_SLOT(showPlanet(Planet *)) ); changeGameBoard( false ); } diff --git a/konquest/gamecore.cpp b/konquest/gamecore.cpp index 5f3e60c5..dc8c0cc3 100644 --- a/konquest/gamecore.cpp +++ b/konquest/gamecore.cpp @@ -78,7 +78,7 @@ Map::Map() for( int y = 0; y < columns; y++ ) { grid[x][y] = Sector( this, x, y ); - connect( &grid[x][y], TQT_SIGNAL( update() ), this, TQT_SLOT( childSectorUpdate() )); + connect( &grid[x][y], TQ_SIGNAL( update() ), this, TQ_SLOT( childSectorUpdate() )); } } } @@ -265,7 +265,7 @@ void Sector::setPlanet( Planet *newPlanet ) { planet = newPlanet; - connect( planet, TQT_SIGNAL( update() ), this, TQT_SLOT( childPlanetUpdate() ) ); + connect( planet, TQ_SIGNAL( update() ), this, TQ_SLOT( childPlanetUpdate() ) ); emit update(); } diff --git a/konquest/gameenddlg.cpp b/konquest/gameenddlg.cpp index 0f8f5e7a..5d049599 100644 --- a/konquest/gameenddlg.cpp +++ b/konquest/gameenddlg.cpp @@ -35,7 +35,7 @@ GameEndDlg::GameEndDlg( TQWidget *parent ) init(); - connect( turnCount, TQT_SIGNAL(valueChanged( int )), this, TQT_SLOT(turnCountChange( int )) ); + connect( turnCount, TQ_SIGNAL(valueChanged( int )), this, TQ_SLOT(turnCountChange( int )) ); } GameEndDlg::~GameEndDlg() diff --git a/konquest/mainwin.cpp b/konquest/mainwin.cpp index 2131b589..3ec192d7 100644 --- a/konquest/mainwin.cpp +++ b/konquest/mainwin.cpp @@ -37,18 +37,18 @@ MainWindow::~MainWindow() void MainWindow::setupTDEAction() { - KStdGameAction::gameNew( gameBoard, TQT_SLOT( startNewGame() ), actionCollection() ); - KStdGameAction::quit( this, TQT_SLOT( close() ), actionCollection() ); - endAction = KStdGameAction::end( gameBoard, TQT_SLOT( shutdownGame() ), actionCollection() ); + KStdGameAction::gameNew( gameBoard, TQ_SLOT( startNewGame() ), actionCollection() ); + KStdGameAction::quit( this, TQ_SLOT( close() ), actionCollection() ); + endAction = KStdGameAction::end( gameBoard, TQ_SLOT( shutdownGame() ), actionCollection() ); endAction->setEnabled(false); //AB: there is no icon for disabled - TDEToolBar::insertButton shows the //different state - TDEAction not :-( - measureAction = new TDEAction( i18n("&Measure Distance"), "ruler", 0, gameBoard, TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" ); + measureAction = new TDEAction( i18n("&Measure Distance"), "ruler", 0, gameBoard, TQ_SLOT( measureDistance() ), actionCollection(), "game_measure" ); measureAction->setEnabled(false); - standingAction = new TDEAction( i18n("&Show Standings"), "help", 0, gameBoard, TQT_SLOT( showScores() ), actionCollection(), "game_scores" ); + standingAction = new TDEAction( i18n("&Show Standings"), "help", 0, gameBoard, TQ_SLOT( showScores() ), actionCollection(), "game_scores" ); standingAction->setEnabled(false); - fleetAction = new TDEAction( i18n("&Fleet Overview"), "launch", 0, gameBoard, TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" ); + fleetAction = new TDEAction( i18n("&Fleet Overview"), "launch", 0, gameBoard, TQ_SLOT( showFleets() ), actionCollection(), "game_fleets" ); fleetAction->setEnabled(false); toolBar()->setBarPos( TDEToolBar::Left ); toolBar()->setMovingEnabled( false ); @@ -60,7 +60,7 @@ MainWindow::setupGameBoard() gameBoard = new GameBoard( this ); setCentralWidget(gameBoard); - connect( gameBoard, TQT_SIGNAL( newGameState( GameState )), this, TQT_SLOT( gameStateChange( GameState ) ) ); + connect( gameBoard, TQ_SIGNAL( newGameState( GameState )), this, TQ_SLOT( gameStateChange( GameState ) ) ); } diff --git a/konquest/map_widget.cpp b/konquest/map_widget.cpp index af39b032..912dfc97 100644 --- a/konquest/map_widget.cpp +++ b/konquest/map_widget.cpp @@ -32,10 +32,10 @@ ConquestMap::ConquestMap( Map *newMap, TQWidget *parent ) setMinimumSize( BOARD_HEIGHT, BOARD_WIDTH ); setMaximumSize( BOARD_HEIGHT, BOARD_WIDTH ); - connect( map, TQT_SIGNAL( update() ), this, TQT_SLOT( mapUpdate() ) ); + connect( map, TQ_SIGNAL( update() ), this, TQ_SLOT( mapUpdate() ) ); TQTimer *timer = new TQTimer( this ); - connect( timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(squareBlink()) ); + connect( timer, TQ_SIGNAL(timeout()), this, TQ_SLOT(squareBlink()) ); timer->start( 500, false ); viewport()->setMouseTracking( true ); diff --git a/konquest/minimap.cpp b/konquest/minimap.cpp index 479e997e..4334e832 100644 --- a/konquest/minimap.cpp +++ b/konquest/minimap.cpp @@ -39,7 +39,7 @@ MiniMap::setMap(Map *newMap) setMinimumSize( BOARD_HEIGHT, BOARD_WIDTH ); setMaximumSize( BOARD_HEIGHT, BOARD_WIDTH ); - connect( map, TQT_SIGNAL( update() ), this, TQT_SLOT( mapUpdate() ) ); + connect( map, TQ_SIGNAL( update() ), this, TQ_SLOT( mapUpdate() ) ); } MiniMap::~MiniMap() diff --git a/konquest/newgamedlg.cpp b/konquest/newgamedlg.cpp index b609f1a2..f510defd 100644 --- a/konquest/newgamedlg.cpp +++ b/konquest/newgamedlg.cpp @@ -43,13 +43,13 @@ NewGameDlg::NewGameDlg( TQWidget *parent, Map *pmap, PlayerList *players, w->newPlayer->setMaxLength( 8 ); - connect(w->sliderPlayers, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotPlayerCount(int))); - connect(w->sliderPlanets, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotNewMap())); - connect(w->sliderTurns, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotTurns())); - connect(w->rejectMap, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotNewMap())); - connect(w->newPlayer, TQT_SIGNAL(textChanged(const TQString &)), this, TQT_SLOT(slotNewPlayer())); - connect(w->newPlayer, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(slotAddPlayer())); - connect(w->addPlayer, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotAddPlayer())); + connect(w->sliderPlayers, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(slotPlayerCount(int))); + connect(w->sliderPlanets, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(slotNewMap())); + connect(w->sliderTurns, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(slotTurns())); + connect(w->rejectMap, TQ_SIGNAL(clicked()), this, TQ_SLOT(slotNewMap())); + connect(w->newPlayer, TQ_SIGNAL(textChanged(const TQString &)), this, TQ_SLOT(slotNewPlayer())); + connect(w->newPlayer, TQ_SIGNAL(returnPressed()), this, TQ_SLOT(slotAddPlayer())); + connect(w->addPlayer, TQ_SIGNAL(clicked()), this, TQ_SLOT(slotAddPlayer())); init(); diff --git a/konquest/scoredlg.cpp b/konquest/scoredlg.cpp index a633e3b6..0c4019ae 100644 --- a/konquest/scoredlg.cpp +++ b/konquest/scoredlg.cpp @@ -55,7 +55,7 @@ ScoreDlg::ScoreDlg( TQWidget *parent, const TQString& title, PlayerList *players layout2->addWidget( okButton ); layout2->addStretch( 2 ); - connect( okButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(accept()) ); + connect( okButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(accept()) ); init(); diff --git a/kpat/dealer.cpp b/kpat/dealer.cpp index 14b7978d..69853517 100644 --- a/kpat/dealer.cpp +++ b/kpat/dealer.cpp @@ -83,7 +83,7 @@ Dealer::Dealer( TDEMainWindow* _parent , const char* _name ) demotimer = new TQTimer(this); - connect(demotimer, TQT_SIGNAL(timeout()), TQT_SLOT(demo())); + connect(demotimer, TQ_SIGNAL(timeout()), TQ_SLOT(demo())); assert(!s_instance); s_instance = this; @@ -115,7 +115,7 @@ void Dealer::setupActions() { if (actions() & Dealer::Hint) { ahint = new TDEAction( i18n("&Hint"), TQString::fromLatin1("wizard"), Key_H, this, - TQT_SLOT(hint()), + TQ_SLOT(hint()), parent()->actionCollection(), "game_hint"); actionlist.append(ahint); } else @@ -123,7 +123,7 @@ void Dealer::setupActions() { if (actions() & Dealer::Demo) { ademo = new TDEToggleAction( i18n("&Demo"), TQString::fromLatin1("1rightarrow"), CTRL+Key_D, this, - TQT_SLOT(toggleDemo()), + TQ_SLOT(toggleDemo()), parent()->actionCollection(), "game_demo"); actionlist.append(ademo); } else @@ -131,7 +131,7 @@ void Dealer::setupActions() { if (actions() & Dealer::Redeal) { aredeal = new TDEAction (i18n("&Redeal"), TQString::fromLatin1("queue"), 0, this, - TQT_SLOT(redeal()), + TQ_SLOT(redeal()), parent()->actionCollection(), "game_redeal"); actionlist.append(aredeal); } else @@ -650,7 +650,7 @@ void Dealer::startNew() if (!towait) takeState(); else - connect(towait, TQT_SIGNAL(stoped(Card*)), TQT_SLOT(slotTakeState(Card *))); + connect(towait, TQ_SIGNAL(stoped(Card*)), TQ_SLOT(slotTakeState(Card *))); resizeEvent(0); } @@ -791,13 +791,13 @@ void Dealer::takeState() ademo->setEnabled( false ); if ( aredeal ) aredeal->setEnabled( false ); - TQTimer::singleShot(400, this, TQT_SIGNAL(gameLost())); + TQTimer::singleShot(400, this, TQ_SIGNAL(gameLost())); toldAboutLostGame = true; return; } } if (!demoActive() && !waiting()) - TQTimer::singleShot(TIME_BETWEEN_MOVES, this, TQT_SLOT(startAutoDrop())); + TQTimer::singleShot(TIME_BETWEEN_MOVES, this, TQ_SLOT(startAutoDrop())); emit undoPossible(undoList.count() > 1 && !waiting()); } @@ -998,7 +998,7 @@ void Dealer::setWaiting(bool w) void Dealer::setAutoDropEnabled(bool a) { _autodrop = a; - TQTimer::singleShot(TIME_BETWEEN_MOVES, this, TQT_SLOT(startAutoDrop())); + TQTimer::singleShot(TIME_BETWEEN_MOVES, this, TQ_SLOT(startAutoDrop())); } bool Dealer::startAutoDrop() @@ -1010,7 +1010,7 @@ bool Dealer::startAutoDrop() for (TQCanvasItemList::ConstIterator it = list.begin(); it != list.end(); ++it) if ((*it)->animated()) { - TQTimer::singleShot(TIME_BETWEEN_MOVES, this, TQT_SLOT(startAutoDrop())); + TQTimer::singleShot(TIME_BETWEEN_MOVES, this, TQ_SLOT(startAutoDrop())); return true; } @@ -1034,7 +1034,7 @@ bool Dealer::startAutoDrop() t->move(x, y); kdDebug(11111) << "autodrop " << t->name() << endl; t->moveTo(int(t->source()->x()), int(t->source()->y()), int(t->z()), STEPS_AUTODROP); - connect(t, TQT_SIGNAL(stoped(Card*)), TQT_SLOT(waitForAutoDrop(Card*))); + connect(t, TQ_SIGNAL(stoped(Card*)), TQ_SLOT(waitForAutoDrop(Card*))); return true; } } @@ -1269,7 +1269,7 @@ Card *Dealer::demoNewCards() void Dealer::newDemoMove(Card *m) { towait = m; - connect(m, TQT_SIGNAL(stoped(Card*)), TQT_SLOT(waitForDemo(Card*))); + connect(m, TQ_SIGNAL(stoped(Card*)), TQ_SLOT(waitForDemo(Card*))); } void Dealer::waitForDemo(Card *t) diff --git a/kpat/fortyeight.cpp b/kpat/fortyeight.cpp index 64bd8a2f..50af4e01 100644 --- a/kpat/fortyeight.cpp +++ b/kpat/fortyeight.cpp @@ -35,7 +35,7 @@ Fortyeight::Fortyeight( TDEMainWindow* parent, const char* name) const int dist_x = cardMap::CARDX() * 11 / 10 + 1; const int dist_y = cardMap::CARDY() * 11 / 10 + 1; - connect(deck, TQT_SIGNAL(clicked(Card*)), TQT_SLOT(deckClicked(Card*))); + connect(deck, TQ_SIGNAL(clicked(Card*)), TQ_SLOT(deckClicked(Card*))); deck->move(10 + cardMap::CARDX() * 82 / 10, 10 + cardMap::CARDX() * 56 / 10); deck->setZ(20); diff --git a/kpat/freecell.cpp b/kpat/freecell.cpp index 1e7b8b92..5f3ccca0 100644 --- a/kpat/freecell.cpp +++ b/kpat/freecell.cpp @@ -313,7 +313,7 @@ void FreecellBase::resumeSolution() } solver_ret = freecell_solver_user_resume_solution(solver_instance); - TQTimer::singleShot(0, this, TQT_SLOT(resumeSolution())); + TQTimer::singleShot(0, this, TQ_SLOT(resumeSolution())); } MoveHint *FreecellBase::translateMove(void *m) { @@ -602,7 +602,7 @@ void FreecellBase::moveCards(CardList &c, FreecellPile *from, Pile *to) from->moveCardsBack(c); waitfor = c.first(); - connect(waitfor, TQT_SIGNAL(stoped(Card*)), TQT_SLOT(waitForMoving(Card*))); + connect(waitfor, TQ_SIGNAL(stoped(Card*)), TQ_SLOT(waitForMoving(Card*))); PileList fcs; @@ -625,7 +625,7 @@ void FreecellBase::moveCards(CardList &c, FreecellPile *from, Pile *to) movePileToPile(c, to, fss, fcs, 0, c.count(), 0); if (!waitfor->animated()) - TQTimer::singleShot(0, this, TQT_SLOT(startMoving())); + TQTimer::singleShot(0, this, TQ_SLOT(startMoving())); } struct MoveAway { @@ -707,7 +707,7 @@ void FreecellBase::startMoving() mh->pile()->moveCardsBack(empty, true); waitfor = mh->card(); kdDebug(11111) << "wait for moving end " << mh->card()->name() << endl; - connect(mh->card(), TQT_SIGNAL(stoped(Card*)), TQT_SLOT(waitForMoving(Card*))); + connect(mh->card(), TQ_SIGNAL(stoped(Card*)), TQ_SLOT(waitForMoving(Card*))); delete mh; } diff --git a/kpat/golf.cpp b/kpat/golf.cpp index 0e7adf9f..83e34c38 100644 --- a/kpat/golf.cpp +++ b/kpat/golf.cpp @@ -27,7 +27,7 @@ Golf::Golf( TDEMainWindow* parent, const char* _name) deck = Deck::new_deck( this); deck->move(10, pile_dist); - connect(deck, TQT_SIGNAL(clicked(Card*)), TQT_SLOT(deckClicked(Card*))); + connect(deck, TQ_SIGNAL(clicked(Card*)), TQ_SLOT(deckClicked(Card*))); for( int r = 0; r < 7; r++ ) { stack[r]=new Pile(1+r, this); diff --git a/kpat/gypsy.cpp b/kpat/gypsy.cpp index ea4727fa..77e6d55b 100644 --- a/kpat/gypsy.cpp +++ b/kpat/gypsy.cpp @@ -12,7 +12,7 @@ Gypsy::Gypsy( TDEMainWindow* parent, const char *name ) deck = Deck::new_deck(this, 2); deck->move(10 + dist_x / 2 + 8*dist_x, 10 + 45 * cardMap::CARDY() / 10); - connect(deck, TQT_SIGNAL(clicked(Card*)), TQT_SLOT(slotClicked(Card *))); + connect(deck, TQ_SIGNAL(clicked(Card*)), TQ_SLOT(slotClicked(Card *))); for (int i=0; i<8; i++) { target[i] = new Pile(i+1, this); diff --git a/kpat/mod3.cpp b/kpat/mod3.cpp index a6e42a00..25488962 100644 --- a/kpat/mod3.cpp +++ b/kpat/mod3.cpp @@ -37,7 +37,7 @@ Mod3::Mod3( TDEMainWindow* parent, const char* _name) deck = Deck::new_deck( this, 2); deck->move(8 + dist_x * 8 + 20, 8 + dist_y * 3 + margin); - connect(deck, TQT_SIGNAL(clicked(Card*)), TQT_SLOT(deckClicked(Card*))); + connect(deck, TQ_SIGNAL(clicked(Card*)), TQ_SLOT(deckClicked(Card*))); aces = new Pile(50, this); aces->move(16 + dist_x * 8, 8 + dist_y / 2); diff --git a/kpat/napoleon.cpp b/kpat/napoleon.cpp index 053b158e..dc23bc1d 100644 --- a/kpat/napoleon.cpp +++ b/kpat/napoleon.cpp @@ -26,7 +26,7 @@ Napoleon::Napoleon( TDEMainWindow* parent, const char* _name ) : Dealer( parent, _name ) { deck = Deck::new_deck( this ); - connect(deck, TQT_SIGNAL(clicked(Card *)), TQT_SLOT(deal1(Card*))); + connect(deck, TQ_SIGNAL(clicked(Card *)), TQ_SLOT(deal1(Card*))); pile = new Pile( 1, this ); pile->setAddFlags( Pile::disallow ); diff --git a/kpat/pwidget.cpp b/kpat/pwidget.cpp index a2405e54..a726082d 100644 --- a/kpat/pwidget.cpp +++ b/kpat/pwidget.cpp @@ -59,29 +59,29 @@ pWidget::pWidget() { current_pwidget = this; // TDECrash::setEmergencySaveFunction(::saveGame); - KStdAction::quit(kapp, TQT_SLOT(quit()), actionCollection(), "game_exit"); + KStdAction::quit(kapp, TQ_SLOT(quit()), actionCollection(), "game_exit"); - undo = KStdAction::undo(this, TQT_SLOT(undoMove()), + undo = KStdAction::undo(this, TQ_SLOT(undoMove()), actionCollection(), "undo_move"); undo->setEnabled(false); - (void)KStdAction::openNew(this, TQT_SLOT(newGame()), + (void)KStdAction::openNew(this, TQ_SLOT(newGame()), actionCollection(), "new_game"); - (void)KStdAction::open(this, TQT_SLOT(openGame()), + (void)KStdAction::open(this, TQ_SLOT(openGame()), actionCollection(), "open"); - recent = KStdAction::openRecent(this, TQT_SLOT(openGame(const KURL&)), + recent = KStdAction::openRecent(this, TQ_SLOT(openGame(const KURL&)), actionCollection(), "open_recent"); recent->loadEntries(TDEGlobal::config()); - (void)KStdAction::saveAs(this, TQT_SLOT(saveGame()), + (void)KStdAction::saveAs(this, TQ_SLOT(saveGame()), actionCollection(), "save"); - (void)new TDEAction(i18n("&Choose Game..."), 0, this, TQT_SLOT(chooseGame()), + (void)new TDEAction(i18n("&Choose Game..."), 0, this, TQ_SLOT(chooseGame()), actionCollection(), "choose_game"); (void)new TDEAction(i18n("Restart &Game"), TQString::fromLatin1("reload"), 0, - this, TQT_SLOT(restart()), + this, TQ_SLOT(restart()), actionCollection(), "restart_game"); - (void)KStdAction::help(this, TQT_SLOT(helpGame()), actionCollection(), "help_game"); + (void)KStdAction::help(this, TQ_SLOT(helpGame()), actionCollection(), "help_game"); games = new TDESelectAction(i18n("&Game Type"), 0, this, - TQT_SLOT(newGameType()), + TQ_SLOT(newGameType()), actionCollection(), "game_type"); TQStringList list; TQValueList<DealerInfo*>::ConstIterator it; @@ -105,7 +105,7 @@ pWidget::pWidget() TDEGlobal::dirs()->addResourceType("wallpaper", TDEStandardDirs::kde_default("data") + "kpat/backgrounds/"); TDEGlobal::dirs()->addResourceType("wallpaper", TDEStandardDirs::kde_default("data") + "ksnake/backgrounds/"); wallpapers = new TDESelectAction(i18n("&Change Background"), 0, this, - TQT_SLOT(changeWallpaper()), + TQ_SLOT(changeWallpaper()), actionCollection(), "wallpaper"); list.clear(); wallpaperlist.clear(); @@ -132,16 +132,16 @@ pWidget::pWidget() (void)new cardMap(midcolor); backs = new TDEAction(i18n("&Switch Cards..."), 0, this, - TQT_SLOT(changeBackside()), + TQ_SLOT(changeBackside()), actionCollection(), "backside"); - stats = new TDEAction(i18n("&Statistics"), 0, this, TQT_SLOT(showStats()), + stats = new TDEAction(i18n("&Statistics"), 0, this, TQ_SLOT(showStats()), actionCollection(),"game_stats"); animation = new TDEToggleAction(i18n( "&Animation on Startup" ), - 0, this, TQT_SLOT(animationChanged()), + 0, this, TQ_SLOT(animationChanged()), actionCollection(), "animation"); dropaction = new TDEToggleAction(i18n("&Enable Autodrop"), - 0, this, TQT_SLOT(enableAutoDrop()), + 0, this, TQ_SLOT(enableAutoDrop()), actionCollection(), "enable_autodrop"); dropaction->setCheckedState(i18n("Disable Autodrop")); @@ -347,11 +347,11 @@ void pWidget::newGameType() name = name.replace(TQRegExp("[&']"), ""); name = name.replace(TQRegExp("[ ]"), "_").lower(); dill->setAnchorName("game_" + name); - connect(dill, TQT_SIGNAL(saveGame()), TQT_SLOT(saveGame())); - connect(dill, TQT_SIGNAL(gameInfo(const TQString&)), - TQT_SLOT(slotGameInfo(const TQString &))); - connect(dill, TQT_SIGNAL(updateMoves()), - TQT_SLOT(slotUpdateMoves())); + connect(dill, TQ_SIGNAL(saveGame()), TQ_SLOT(saveGame())); + connect(dill, TQ_SIGNAL(gameInfo(const TQString&)), + TQ_SLOT(slotGameInfo(const TQString &))); + connect(dill, TQ_SIGNAL(updateMoves()), + TQ_SLOT(slotUpdateMoves())); dill->setGameId(id); dill->setupActions(); dill->setBackgroundPixmap(background, midcolor); @@ -365,9 +365,9 @@ void pWidget::newGameType() dill = DealerInfoList::self()->games().first()->createGame(this); } - connect(dill, TQT_SIGNAL(undoPossible(bool)), TQT_SLOT(undoPossible(bool))); - connect(dill, TQT_SIGNAL(gameWon(bool)), TQT_SLOT(gameWon(bool))); - connect(dill, TQT_SIGNAL(gameLost()), TQT_SLOT(gameLost())); + connect(dill, TQ_SIGNAL(undoPossible(bool)), TQ_SLOT(undoPossible(bool))); + connect(dill, TQ_SIGNAL(gameWon(bool)), TQ_SLOT(gameWon(bool))); + connect(dill, TQ_SIGNAL(gameLost()), TQ_SLOT(gameLost())); dill->setAutoDropEnabled(dropaction->isChecked()); @@ -455,7 +455,7 @@ void pWidget::gameWon(bool withhelp) #if TEST_SOLVER == 0 KMessageBox::information(this, congrats, i18n("Congratulations!")); #endif - TQTimer::singleShot(0, this, TQT_SLOT(newGame())); + TQTimer::singleShot(0, this, TQ_SLOT(newGame())); #if TEST_SOLVER == 1 dill->demo(); #endif @@ -491,7 +491,7 @@ void pWidget::gameLost() KStdGuiItem::cont(), dontAskAgainName) == KMessageBox::Yes) { - TQTimer::singleShot(0, this, TQT_SLOT(newGame())); + TQTimer::singleShot(0, this, TQ_SLOT(newGame())); } } diff --git a/kpat/spider.cpp b/kpat/spider.cpp index 383f96a2..03b9847d 100644 --- a/kpat/spider.cpp +++ b/kpat/spider.cpp @@ -68,7 +68,7 @@ Spider::Spider(int suits, TDEMainWindow* parent, const char* _name) redeals[column]->setCheckIndex(0); redeals[column]->setAddFlags(Pile::disallow); redeals[column]->setRemoveFlags(Pile::disallow); - connect(redeals[column], TQT_SIGNAL(clicked(Card*)), TQT_SLOT(deckClicked(Card*))); + connect(redeals[column], TQ_SIGNAL(clicked(Card*)), TQ_SLOT(deckClicked(Card*))); } // The 10 playing piles diff --git a/kpoker/betbox.cpp b/kpoker/betbox.cpp index 01d6fe3c..f8d80ea7 100644 --- a/kpoker/betbox.cpp +++ b/kpoker/betbox.cpp @@ -54,12 +54,12 @@ BetBox::BetBox(TQWidget* parent, const char* name) foldButton->setText(i18n("Fold")); //connects - connect(bet5Up, TQT_SIGNAL(clicked()), TQT_SLOT(bet5UpClicked())); - connect(bet10Up, TQT_SIGNAL(clicked()), TQT_SLOT(bet10UpClicked())); - connect(bet5Down, TQT_SIGNAL(clicked()), TQT_SLOT(bet5DownClicked())); - connect(bet10Down, TQT_SIGNAL(clicked()), TQT_SLOT(bet10DownClicked())); - connect(foldButton, TQT_SIGNAL(clicked()), TQT_SLOT(foldClicked())); - connect(adjustBet, TQT_SIGNAL(clicked()), TQT_SLOT(adjustBetClicked())); + connect(bet5Up, TQ_SIGNAL(clicked()), TQ_SLOT(bet5UpClicked())); + connect(bet10Up, TQ_SIGNAL(clicked()), TQ_SLOT(bet10UpClicked())); + connect(bet5Down, TQ_SIGNAL(clicked()), TQ_SLOT(bet5DownClicked())); + connect(bet10Down, TQ_SIGNAL(clicked()), TQ_SLOT(bet10DownClicked())); + connect(foldButton, TQ_SIGNAL(clicked()), TQ_SLOT(foldClicked())); + connect(adjustBet, TQ_SIGNAL(clicked()), TQ_SLOT(adjustBetClicked())); stopRaise(); } diff --git a/kpoker/kpaint.cpp b/kpoker/kpaint.cpp index 29e11608..f061bc1c 100644 --- a/kpoker/kpaint.cpp +++ b/kpoker/kpaint.cpp @@ -115,7 +115,7 @@ CardWidget::CardWidget( TQWidget *parent, const char *name ) m_held = false; setBackgroundMode( NoBackground ); // disables flickering - connect(this, TQT_SIGNAL(clicked()), this, TQT_SLOT(ownClick())); + connect(this, TQ_SIGNAL(clicked()), this, TQ_SLOT(ownClick())); setFixedSize(cardWidth, cardHeight); } diff --git a/kpoker/kpoker.cpp b/kpoker/kpoker.cpp index 29da61d8..26330fce 100644 --- a/kpoker/kpoker.cpp +++ b/kpoker/kpoker.cpp @@ -255,7 +255,7 @@ void kpok::initWindow() // The draw button drawButton = new TQPushButton(this); drawButton->setText(i18n("&Deal")); - connect(drawButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(drawClick())); + connect(drawButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(drawClick())); inputLayout->addWidget(drawButton); inputLayout->addStretch(1); @@ -291,20 +291,20 @@ void kpok::initWindow() // Timers blinkTimer = new TQTimer(this); - connect( blinkTimer, TQT_SIGNAL(timeout()), TQT_SLOT(bTimerEvent()) ); + connect( blinkTimer, TQ_SIGNAL(timeout()), TQ_SLOT(bTimerEvent()) ); waveTimer = new TQTimer(this); - connect( waveTimer, TQT_SIGNAL(timeout()), TQT_SLOT(waveTimerEvent()) ); + connect( waveTimer, TQ_SIGNAL(timeout()), TQ_SLOT(waveTimerEvent()) ); drawTimer = new TQTimer(this); - connect (drawTimer, TQT_SIGNAL(timeout()), TQT_SLOT(drawCardsEvent()) ); + connect (drawTimer, TQ_SIGNAL(timeout()), TQ_SLOT(drawCardsEvent()) ); // and now the betUp/Down Buttons betBox = new BetBox(this, 0); betLayout->addWidget(betBox); - connect(betBox, TQT_SIGNAL(betChanged(int)), this, TQT_SLOT(betChange(int))); - connect(betBox, TQT_SIGNAL(betAdjusted()), this, TQT_SLOT(adjustBet())); - connect(betBox, TQT_SIGNAL(fold()), this, TQT_SLOT(out())); + connect(betBox, TQ_SIGNAL(betChanged(int)), this, TQ_SLOT(betChange(int))); + connect(betBox, TQ_SIGNAL(betAdjusted()), this, TQ_SLOT(adjustBet())); + connect(betBox, TQ_SIGNAL(fold()), this, TQ_SLOT(out())); // some tips TQToolTip::add(drawButton, i18n("Continue the round")); @@ -644,7 +644,7 @@ void kpok::initPoker(unsigned int numPlayers) // // FIXME: Make CardWidget::toggleHeld() work. playerBox[0]->activateToggleHeld(); - connect(playerBox[0], TQT_SIGNAL(toggleHeld()), this, TQT_SLOT(toggleHeld())); + connect(playerBox[0], TQ_SIGNAL(toggleHeld()), this, TQ_SLOT(toggleHeld())); // hide some things playerBox[0]->showHelds(false); diff --git a/kpoker/newgamedlg.cpp b/kpoker/newgamedlg.cpp index 21023ccd..b84b7f69 100644 --- a/kpoker/newgamedlg.cpp +++ b/kpoker/newgamedlg.cpp @@ -60,8 +60,8 @@ NewGameDlg::NewGameDlg(TQWidget* parent) readFromConfigLabel->hide(); readFromConfigLabel->adjustSize(); l->addWidget(readFromConfigLabel); - connect(readFromConfig, TQT_SIGNAL(toggled(bool)), - this, TQT_SLOT(changeReadFromConfig(bool))); + connect(readFromConfig, TQ_SIGNAL(toggled(bool)), + this, TQ_SLOT(changeReadFromConfig(bool))); players = new KIntNumInput(playerNr, plainPage()); players->setRange(1, MAX_PLAYERS); diff --git a/kpoker/playerbox.cpp b/kpoker/playerbox.cpp index 8076554f..5bd4b939 100644 --- a/kpoker/playerbox.cpp +++ b/kpoker/playerbox.cpp @@ -176,8 +176,8 @@ void PlayerBox::paintCard(int nr) void PlayerBox::activateToggleHeld() { for (int i = 0; i < PokerHandSize; i++) { - connect(m_cardWidgets[i], TQT_SIGNAL(pClicked(CardWidget*)), - this, TQT_SLOT(cardClicked(CardWidget*))); + connect(m_cardWidgets[i], TQ_SIGNAL(pClicked(CardWidget*)), + this, TQ_SLOT(cardClicked(CardWidget*))); } } diff --git a/kpoker/top.cpp b/kpoker/top.cpp index 57c34add..129d450a 100644 --- a/kpoker/top.cpp +++ b/kpoker/top.cpp @@ -50,14 +50,14 @@ PokerWindow::PokerWindow() LHLabel = new TQLabel(statusBar()); LHLabel->adjustSize(); - connect(m_kpok, TQT_SIGNAL(changeLastHand(const TQString &, bool)), - this, TQT_SLOT(setHand(const TQString &, bool))); - connect(m_kpok, TQT_SIGNAL(showClickToHold(bool)), - this, TQT_SLOT(showClickToHold(bool))); - connect(m_kpok, TQT_SIGNAL(clearStatusBar()), - this, TQT_SLOT(clearStatusBar())); - connect(m_kpok, TQT_SIGNAL(statusBarMessage(TQString)), - this, TQT_SLOT(statusBarMessage(TQString))); + connect(m_kpok, TQ_SIGNAL(changeLastHand(const TQString &, bool)), + this, TQ_SLOT(setHand(const TQString &, bool))); + connect(m_kpok, TQ_SIGNAL(showClickToHold(bool)), + this, TQ_SLOT(showClickToHold(bool))); + connect(m_kpok, TQ_SIGNAL(clearStatusBar()), + this, TQ_SLOT(clearStatusBar())); + connect(m_kpok, TQ_SIGNAL(statusBarMessage(TQString)), + this, TQ_SLOT(statusBarMessage(TQString))); statusBar()->addWidget(LHLabel, 0, true); m_kpok->updateLHLabel(); @@ -79,47 +79,47 @@ PokerWindow::~PokerWindow() void PokerWindow::initTDEAction() { //Game - KStdGameAction::gameNew(m_kpok, TQT_SLOT(newGame()), actionCollection()); - KStdGameAction::save(m_kpok, TQT_SLOT(saveGame()), actionCollection()); - KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::gameNew(m_kpok, TQ_SLOT(newGame()), actionCollection()); + KStdGameAction::save(m_kpok, TQ_SLOT(saveGame()), actionCollection()); + KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection()); //Settings showMenubarAction = - KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection()); + KStdAction::showMenubar(this, TQ_SLOT(toggleMenubar()), actionCollection()); soundAction = new TDEToggleAction(i18n("Soun&d"), 0, m_kpok, - TQT_SLOT(toggleSound()), actionCollection(), "options_sound"); + TQ_SLOT(toggleSound()), actionCollection(), "options_sound"); if (m_kpok->getSound()) m_kpok->toggleSound(); blinkingAction = new TDEToggleAction(i18n("&Blinking Cards"), 0, m_kpok, - TQT_SLOT(toggleBlinking()), actionCollection(), "options_blinking"); + TQ_SLOT(toggleBlinking()), actionCollection(), "options_blinking"); if (m_kpok->getBlinking()) m_kpok->toggleBlinking(); adjustAction = new TDEToggleAction(i18n("&Adjust Bet is Default"), 0, - m_kpok, TQT_SLOT(toggleAdjust()), actionCollection(), "options_adjust"); + m_kpok, TQ_SLOT(toggleAdjust()), actionCollection(), "options_adjust"); if (m_kpok->getAdjust()) m_kpok->toggleAdjust(); showStatusbarAction = - KStdAction::showStatusbar(this, TQT_SLOT(toggleStatusbar()), actionCollection()); + KStdAction::showStatusbar(this, TQ_SLOT(toggleStatusbar()), actionCollection()); - KStdAction::saveOptions(this, TQT_SLOT(saveOptions()), actionCollection()); - KStdGameAction::carddecks(m_kpok, TQT_SLOT(slotCardDeck()), actionCollection()); - KStdAction::preferences(m_kpok, TQT_SLOT(slotPreferences()), actionCollection()); + KStdAction::saveOptions(this, TQ_SLOT(saveOptions()), actionCollection()); + KStdGameAction::carddecks(m_kpok, TQ_SLOT(slotCardDeck()), actionCollection()); + KStdAction::preferences(m_kpok, TQ_SLOT(slotPreferences()), actionCollection()); // Keyboard shortcuts. (void)new TDEAction(i18n("Draw"), TDEShortcut(TQt::Key_Return), m_kpok, - TQT_SLOT(drawClick()), actionCollection(), "draw"); + TQ_SLOT(drawClick()), actionCollection(), "draw"); (void)new TDEAction(i18n("Exchange Card 1"), TDEShortcut(TQt::Key_1), m_kpok, - TQT_SLOT(exchangeCard1()), actionCollection(), "exchange_card_1"); + TQ_SLOT(exchangeCard1()), actionCollection(), "exchange_card_1"); (void)new TDEAction(i18n("Exchange Card 2"), TDEShortcut(TQt::Key_2), m_kpok, - TQT_SLOT(exchangeCard2()), actionCollection(), "exchange_card_2"); + TQ_SLOT(exchangeCard2()), actionCollection(), "exchange_card_2"); (void)new TDEAction(i18n("Exchange Card 3"), TDEShortcut(TQt::Key_3), m_kpok, - TQT_SLOT(exchangeCard3()), actionCollection(), "exchange_card_3"); + TQ_SLOT(exchangeCard3()), actionCollection(), "exchange_card_3"); (void)new TDEAction(i18n("Exchange Card 4"), TDEShortcut(TQt::Key_4), m_kpok, - TQT_SLOT(exchangeCard4()), actionCollection(), "exchange_card_4"); + TQ_SLOT(exchangeCard4()), actionCollection(), "exchange_card_4"); (void)new TDEAction(i18n("Exchange Card 5"), TDEShortcut(TQt::Key_5), m_kpok, - TQT_SLOT(exchangeCard5()), actionCollection(), "exchange_card_5"); + TQ_SLOT(exchangeCard5()), actionCollection(), "exchange_card_5"); setupGUI( TDEMainWindow::Save | StatusBar | Keys | Create); } diff --git a/kreversi/kreversi.cpp b/kreversi/kreversi.cpp index be02d428..12668301 100644 --- a/kreversi/kreversi.cpp +++ b/kreversi/kreversi.cpp @@ -116,15 +116,15 @@ KReversi::KReversi() // The only part of the view that is left in this class is the // indicator of whose turn it is in the status bar. The rest is // in the game view. - connect(m_game, TQT_SIGNAL(sig_newGame()), this, TQT_SLOT(showTurn())); - connect(m_game, TQT_SIGNAL(sig_move(uint, Move&)), - this, TQT_SLOT(handleMove(uint, Move&))); // Calls showTurn(). - connect(m_game, TQT_SIGNAL(sig_update()), this, TQT_SLOT(showTurn())); - connect(m_game, TQT_SIGNAL(sig_gameOver()), this, TQT_SLOT(slotGameOver())); + connect(m_game, TQ_SIGNAL(sig_newGame()), this, TQ_SLOT(showTurn())); + connect(m_game, TQ_SIGNAL(sig_move(uint, Move&)), + this, TQ_SLOT(handleMove(uint, Move&))); // Calls showTurn(). + connect(m_game, TQ_SIGNAL(sig_update()), this, TQ_SLOT(showTurn())); + connect(m_game, TQ_SIGNAL(sig_gameOver()), this, TQ_SLOT(slotGameOver())); // Signal that is sent when the user clicks on the board. - connect(m_gameView, TQT_SIGNAL(signalSquareClicked(int, int)), - this, TQT_SLOT(slotSquareClicked(int, int))); + connect(m_gameView, TQ_SIGNAL(signalSquareClicked(int, int)), + this, TQ_SLOT(slotSquareClicked(int, int))); loadSettings(); @@ -150,38 +150,38 @@ KReversi::~KReversi() void KReversi::createTDEActions() { // Standard Game Actions. - KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection(), + KStdGameAction::gameNew(this, TQ_SLOT(slotNewGame()), actionCollection(), "game_new"); - KStdGameAction::load(this, TQT_SLOT(slotOpenGame()), actionCollection()); - KStdGameAction::save(this, TQT_SLOT(slotSave()), actionCollection()); - KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); - KStdGameAction::hint(this, TQT_SLOT(slotHint()), actionCollection(), + KStdGameAction::load(this, TQ_SLOT(slotOpenGame()), actionCollection()); + KStdGameAction::save(this, TQ_SLOT(slotSave()), actionCollection()); + KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection()); + KStdGameAction::hint(this, TQ_SLOT(slotHint()), actionCollection(), "game_hint"); - KStdGameAction::undo(this, TQT_SLOT(slotUndo()), actionCollection(), + KStdGameAction::undo(this, TQ_SLOT(slotUndo()), actionCollection(), "game_undo"); // Non-standard Game Actions: Stop, Continue, Switch sides stopAction = new TDEAction(i18n("&Stop Thinking"), "game_stop", TQt::Key_Escape, - this, TQT_SLOT(slotInterrupt()), actionCollection(), + this, TQ_SLOT(slotInterrupt()), actionCollection(), "game_stop"); continueAction = new TDEAction(i18n("&Continue Thinking"), "reload", 0, - this, TQT_SLOT(slotContinue()), actionCollection(), + this, TQ_SLOT(slotContinue()), actionCollection(), "game_continue"); new TDEAction(i18n("S&witch Sides"), 0, 0, - this, TQT_SLOT(slotSwitchSides()), actionCollection(), + this, TQ_SLOT(slotSwitchSides()), actionCollection(), "game_switch_sides"); // Some more standard game actions: Highscores, Settings. - KStdGameAction::highscores(this, TQT_SLOT(showHighScoreDialog()), actionCollection()); - KStdAction::preferences(this, TQT_SLOT(slotEditSettings()), actionCollection()); + KStdGameAction::highscores(this, TQ_SLOT(showHighScoreDialog()), actionCollection()); + KStdAction::preferences(this, TQ_SLOT(slotEditSettings()), actionCollection()); // Actions for the view(s). showLastMoveAction = new TDEToggleAction(i18n("Show Last Move"), "lastmoves", 0, - this, TQT_SLOT(slotShowLastMove()), + this, TQ_SLOT(slotShowLastMove()), actionCollection(), "show_last_move"); showLegalMovesAction = new TDEToggleAction(i18n("Show Legal Moves"), "legalmoves", 0, - this, TQT_SLOT(slotShowLegalMoves()), + this, TQ_SLOT(slotShowLegalMoves()), actionCollection(), "show_legal_moves"); } @@ -755,7 +755,7 @@ void KReversi::slotEditSettings() Settings *general = new Settings(0, "General"); dialog->addPage(general, i18n("General"), "package_settings"); - connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings())); + connect(dialog, TQ_SIGNAL(settingsChanged()), this, TQ_SLOT(loadSettings())); dialog->show(); } diff --git a/kreversi/kzoommainwindow.cpp b/kreversi/kzoommainwindow.cpp index 10953a2d..ca31e998 100644 --- a/kreversi/kzoommainwindow.cpp +++ b/kreversi/kzoommainwindow.cpp @@ -34,11 +34,11 @@ KZoomMainWindow::KZoomMainWindow(uint min, uint max, uint step, installEventFilter(this); m_zoomInAction = - KStdAction::zoomIn(this, TQT_SLOT(zoomIn()), actionCollection()); + KStdAction::zoomIn(this, TQ_SLOT(zoomIn()), actionCollection()); m_zoomOutAction = - KStdAction::zoomOut(this, TQT_SLOT(zoomOut()), actionCollection()); + KStdAction::zoomOut(this, TQ_SLOT(zoomOut()), actionCollection()); m_menu = - KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection()); + KStdAction::showMenubar(this, TQ_SLOT(toggleMenubar()), actionCollection()); } @@ -71,7 +71,7 @@ void KZoomMainWindow::addWidget(TQWidget *widget) Q_ASSERT(zm); zm->m_widgets.append(widget); - connect(widget, TQT_SIGNAL(destroyed()), zm, TQT_SLOT(widgetDestroyed())); + connect(widget, TQ_SIGNAL(destroyed()), zm, TQ_SLOT(widgetDestroyed())); } diff --git a/kreversi/qreversigameview.cpp b/kreversi/qreversigameview.cpp index 02f1ad3d..5ae999a7 100644 --- a/kreversi/qreversigameview.cpp +++ b/kreversi/qreversigameview.cpp @@ -135,15 +135,15 @@ QReversiGameView::QReversiGameView(TQWidget *parent, QReversiGame *game) m_humanColor = Nobody; // Connect the game to the view. - connect(m_game, TQT_SIGNAL(sig_newGame()), this, TQT_SLOT(newGame())); - connect(m_game, TQT_SIGNAL(sig_move(uint, Move&)), - this, TQT_SLOT(moveMade(uint, Move&))); - connect(m_game, TQT_SIGNAL(sig_update()), this, TQT_SLOT(updateView())); + connect(m_game, TQ_SIGNAL(sig_newGame()), this, TQ_SLOT(newGame())); + connect(m_game, TQ_SIGNAL(sig_move(uint, Move&)), + this, TQ_SLOT(moveMade(uint, Move&))); + connect(m_game, TQ_SIGNAL(sig_update()), this, TQ_SLOT(updateView())); // The sig_gameOver signal is not used by the view. // Reemit the signal from the board. - connect(m_boardView, TQT_SIGNAL(signalSquareClicked(int, int)), - this, TQT_SLOT(squareClicked(int, int))); + connect(m_boardView, TQ_SIGNAL(signalSquareClicked(int, int)), + this, TQ_SLOT(squareClicked(int, int))); } diff --git a/ksame/KSameWidget.cpp b/ksame/KSameWidget.cpp index 4ac4eab2..b875eb40 100644 --- a/ksame/KSameWidget.cpp +++ b/ksame/KSameWidget.cpp @@ -48,17 +48,17 @@ static int default_colors=3; KSameWidget::KSameWidget(TQWidget *parent, const char* name, WFlags fl) : TDEMainWindow(parent,name,fl) { - KStdGameAction::gameNew(this, TQT_SLOT(m_new()), actionCollection(), "game_new"); + KStdGameAction::gameNew(this, TQ_SLOT(m_new()), actionCollection(), "game_new"); restart = new TDEAction(i18n("&Restart This Board"), CTRL+Key_R, this, - TQT_SLOT(m_restart()), actionCollection(), "game_restart"); - KStdGameAction::highscores(this, TQT_SLOT(m_showhs()), actionCollection(), "game_highscores"); - KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection(), "game_quit"); - undo = KStdGameAction::undo(this, TQT_SLOT(m_undo()), actionCollection(), "edit_undo"); + TQ_SLOT(m_restart()), actionCollection(), "game_restart"); + KStdGameAction::highscores(this, TQ_SLOT(m_showhs()), actionCollection(), "game_highscores"); + KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection(), "game_quit"); + undo = KStdGameAction::undo(this, TQ_SLOT(m_undo()), actionCollection(), "edit_undo"); random = new TDEToggleAction(i18n("&Random Board"), 0, 0, 0, actionCollection(), "random_board"); - showNumberRemaining = new TDEToggleAction(i18n("&Show Number Remaining"), 0, this, TQT_SLOT(showNumberRemainingToggled()), actionCollection(), "showNumberRemaining"); + showNumberRemaining = new TDEToggleAction(i18n("&Show Number Remaining"), 0, this, TQ_SLOT(showNumberRemainingToggled()), actionCollection(), "showNumberRemaining"); - KStdAction::configureNotifications(this, TQT_SLOT(configureNotifications()), + KStdAction::configureNotifications(this, TQ_SLOT(configureNotifications()), actionCollection()); status=statusBar(); @@ -69,14 +69,14 @@ KSameWidget::KSameWidget(TQWidget *parent, const char* name, WFlags fl) : stone = new StoneWidget(this,15,10); - connect( stone, TQT_SIGNAL(s_gameover()), this, TQT_SLOT(gameover())); - connect( stone, TQT_SIGNAL(s_colors(int)), this, TQT_SLOT(setColors(int))); - connect( stone, TQT_SIGNAL(s_board(int)), this, TQT_SLOT(setBoard(int))); - connect( stone, TQT_SIGNAL(s_marked(int)), this, TQT_SLOT(setMarked(int))); - connect( stone, TQT_SIGNAL(s_score(int)), this, TQT_SLOT(setScore(int))); - connect( stone, TQT_SIGNAL(s_remove(int,int)), this, TQT_SLOT(stonesRemoved(int,int))); + connect( stone, TQ_SIGNAL(s_gameover()), this, TQ_SLOT(gameover())); + connect( stone, TQ_SIGNAL(s_colors(int)), this, TQ_SLOT(setColors(int))); + connect( stone, TQ_SIGNAL(s_board(int)), this, TQ_SLOT(setBoard(int))); + connect( stone, TQ_SIGNAL(s_marked(int)), this, TQ_SLOT(setMarked(int))); + connect( stone, TQ_SIGNAL(s_score(int)), this, TQ_SLOT(setScore(int))); + connect( stone, TQ_SIGNAL(s_remove(int,int)), this, TQ_SLOT(stonesRemoved(int,int))); - connect(stone, TQT_SIGNAL(s_sizechanged()), this, TQT_SLOT(sizeChanged())); + connect(stone, TQ_SIGNAL(s_sizechanged()), this, TQ_SLOT(sizeChanged())); sizeChanged(); setCentralWidget(stone); diff --git a/kshisen/app.cpp b/kshisen/app.cpp index 8717e70d..5862f789 100644 --- a/kshisen/app.cpp +++ b/kshisen/app.cpp @@ -89,13 +89,13 @@ App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name), setupGUI(); - connect(board, TQT_SIGNAL(changed()), this, TQT_SLOT(enableItems())); + connect(board, TQ_SIGNAL(changed()), this, TQ_SLOT(enableItems())); TQTimer *t = new TQTimer(this); t->start(1000); - connect(t, TQT_SIGNAL(timeout()), this, TQT_SLOT(updateScore())); - connect(board, TQT_SIGNAL(endOfGame()), this, TQT_SLOT(slotEndOfGame())); - connect(board, TQT_SIGNAL(resized()), this, TQT_SLOT(boardResized())); + connect(t, TQ_SIGNAL(timeout()), this, TQ_SLOT(updateScore())); + connect(board, TQ_SIGNAL(endOfGame()), this, TQ_SLOT(slotEndOfGame())); + connect(board, TQ_SIGNAL(resized()), this, TQ_SLOT(boardResized())); kapp->processEvents(); @@ -106,25 +106,25 @@ App::App(TQWidget *parent, const char *name) : TDEMainWindow(parent, name), void App::initTDEAction() { // Game - KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); - KStdGameAction::restart(this, TQT_SLOT(restartGame()), actionCollection()); - KStdGameAction::pause(this, TQT_SLOT(pause()), actionCollection()); - KStdGameAction::highscores(this, TQT_SLOT(hallOfFame()), actionCollection()); - KStdGameAction::quit(this, TQT_SLOT(quitGame()), actionCollection()); + KStdGameAction::gameNew(this, TQ_SLOT(newGame()), actionCollection()); + KStdGameAction::restart(this, TQ_SLOT(restartGame()), actionCollection()); + KStdGameAction::pause(this, TQ_SLOT(pause()), actionCollection()); + KStdGameAction::highscores(this, TQ_SLOT(hallOfFame()), actionCollection()); + KStdGameAction::quit(this, TQ_SLOT(quitGame()), actionCollection()); // Move - KStdGameAction::undo(this, TQT_SLOT(undo()), actionCollection()); - KStdGameAction::redo(this, TQT_SLOT(redo()), actionCollection()); - KStdGameAction::hint(this, TQT_SLOT(hint()), actionCollection()); + KStdGameAction::undo(this, TQ_SLOT(undo()), actionCollection()); + KStdGameAction::redo(this, TQ_SLOT(redo()), actionCollection()); + KStdGameAction::hint(this, TQ_SLOT(hint()), actionCollection()); //new TDEAction(i18n("Is Game Solvable?"), 0, this, - // TQT_SLOT(isSolvable()), actionCollection(), "move_solvable"); + // TQ_SLOT(isSolvable()), actionCollection(), "move_solvable"); #ifdef DEBUGGING - (void)new TDEAction(i18n("&Finish"), 0, board, TQT_SLOT(finish()), actionCollection(), "move_finish"); + (void)new TDEAction(i18n("&Finish"), 0, board, TQ_SLOT(finish()), actionCollection(), "move_finish"); #endif // Settings - KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection()); + KStdAction::preferences(this, TQ_SLOT(showSettings()), actionCollection()); } void App::hallOfFame() @@ -372,8 +372,8 @@ TQString App::getPlayerName() b->setDefault(true); b->setFixedSize(b->sizeHint()); - connect(b, TQT_SIGNAL(released()), dlg, TQT_SLOT(accept())); - connect(e, TQT_SIGNAL(returnPressed()), dlg, TQT_SLOT(accept())); + connect(b, TQ_SIGNAL(released()), dlg, TQ_SLOT(accept())); + connect(e, TQ_SIGNAL(returnPressed()), dlg, TQ_SLOT(accept())); // create layout TQVBoxLayout *tl = new TQVBoxLayout(dlg, 10); @@ -723,7 +723,7 @@ void App::showHighscore(int focusitem) b->setFixedSize(b->sizeHint()); // connect the "Close"-button to done - connect(b, TQT_SIGNAL(clicked()), dlg, TQT_SLOT(accept())); + connect(b, TQ_SIGNAL(clicked()), dlg, TQ_SLOT(accept())); b->setDefault(true); b->setFocus(); @@ -752,8 +752,8 @@ void App::showSettings(){ TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Prefs::self(), KDialogBase::Swallow); Settings *general = new Settings(0, "General"); dialog->addPage(general, i18n("General"), "package_settings"); - connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings())); - connect(dialog, TQT_SIGNAL(settingsChanged()), board, TQT_SLOT(loadSettings())); + connect(dialog, TQ_SIGNAL(settingsChanged()), this, TQ_SLOT(loadSettings())); + connect(dialog, TQ_SIGNAL(settingsChanged()), board, TQ_SLOT(loadSettings())); dialog->show(); } diff --git a/kshisen/board.cpp b/kshisen/board.cpp index 3b224718..2501f2b1 100644 --- a/kshisen/board.cpp +++ b/kshisen/board.cpp @@ -683,7 +683,7 @@ void Board::drawConnection(int timeout) p.flush(); p.end(); - TQTimer::singleShot(timeout, this, TQT_SLOT(undrawConnection())); + TQTimer::singleShot(timeout, this, TQ_SLOT(undrawConnection())); } void Board::undrawConnection() diff --git a/ksmiletris/gamewidget.cpp b/ksmiletris/gamewidget.cpp index fa1ff075..b9ca5837 100644 --- a/ksmiletris/gamewidget.cpp +++ b/ksmiletris/gamewidget.cpp @@ -70,7 +70,7 @@ GameWidget::GameWidget(TQWidget *parent, const char *name) next->setNextPieceSprites(next_piece); timer = new TQTimer(this); - connect(timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(timeout())); + connect(timer, TQ_SIGNAL(timeout()), this, TQ_SLOT(timeout())); } GameWidget::~GameWidget() diff --git a/ksmiletris/gamewindow.cpp b/ksmiletris/gamewindow.cpp index 04ddda8a..e566a8bb 100644 --- a/ksmiletris/gamewindow.cpp +++ b/ksmiletris/gamewindow.cpp @@ -47,32 +47,32 @@ GameWindow::GameWindow(TQWidget *, const char *name) { //New Games (void)KStdGameAction::gameNew(this, - TQT_SLOT(menu_newGame()), + TQ_SLOT(menu_newGame()), actionCollection()); //Pause Game (void)KStdGameAction::pause(this, - TQT_SLOT(menu_pause()), + TQ_SLOT(menu_pause()), actionCollection()); //End Game (void)KStdGameAction::end(this, - TQT_SLOT(menu_endGame()), + TQ_SLOT(menu_endGame()), actionCollection()); //Highscores (void)KStdGameAction::highscores(this, - TQT_SLOT(menu_highScores()), + TQ_SLOT(menu_highScores()), actionCollection()); //Quit (void)KStdGameAction::quit(this, - TQT_SLOT(close()), + TQ_SLOT(close()), actionCollection()); TQStringList list; TDESelectAction* piecesAct = - new TDESelectAction(i18n("&Pieces"), 0, this, TQT_SLOT(menu_pieces()), + new TDESelectAction(i18n("&Pieces"), 0, this, TQ_SLOT(menu_pieces()), actionCollection(), "settings_pieces"); list.append(i18n("&Smiles")); list.append(i18n("S&ymbols")); @@ -80,14 +80,14 @@ GameWindow::GameWindow(TQWidget *, const char *name) piecesAct->setItems(list); (void)new TDEToggleAction(i18n("&Sounds"), 0, this, - TQT_SLOT(menu_sounds()), actionCollection(), "settings_sounds"); + TQ_SLOT(menu_sounds()), actionCollection(), "settings_sounds"); - //connect(menu, TQT_SIGNAL(moved(menuPosition)), - // this, TQT_SLOT(movedMenu(menuPosition))); ? + //connect(menu, TQ_SIGNAL(moved(menuPosition)), + // this, TQ_SLOT(movedMenu(menuPosition))); ? status = new KStatusBar(this); status->insertItem(i18n("Level: 99"), 1); @@ -97,16 +97,16 @@ GameWindow::GameWindow(TQWidget *, const char *name) game = new GameWidget(this); setCentralWidget(game); - connect(game, TQT_SIGNAL(changedStats(int, int)), - this, TQT_SLOT(updateStats(int, int))); - connect(game, TQT_SIGNAL(gameOver()), this, TQT_SLOT(gameOver())); + connect(game, TQ_SIGNAL(changedStats(int, int)), + this, TQ_SLOT(updateStats(int, int))); + connect(game, TQ_SIGNAL(gameOver()), this, TQ_SLOT(gameOver())); //keys - (void)new TDEAction(i18n("Move Left"), Key_Left, game, TQT_SLOT(keyLeft()), actionCollection(), "left"); - (void)new TDEAction(i18n("Move Right"), Key_Right, game, TQT_SLOT(keyRight()), actionCollection(), "right"); - (void)new TDEAction(i18n("Rotate Left"), Key_Up, game, TQT_SLOT(keyUp()), actionCollection(), "up"); - (void)new TDEAction(i18n("Rotate Right"), Key_Down, game, TQT_SLOT(keyDown()), actionCollection(), "down"); - (void)new TDEAction(i18n("Drop Down"), Key_Space, game, TQT_SLOT(keySpace()), actionCollection(), "space"); + (void)new TDEAction(i18n("Move Left"), Key_Left, game, TQ_SLOT(keyLeft()), actionCollection(), "left"); + (void)new TDEAction(i18n("Move Right"), Key_Right, game, TQ_SLOT(keyRight()), actionCollection(), "right"); + (void)new TDEAction(i18n("Rotate Left"), Key_Up, game, TQ_SLOT(keyUp()), actionCollection(), "up"); + (void)new TDEAction(i18n("Rotate Right"), Key_Down, game, TQ_SLOT(keyDown()), actionCollection(), "down"); + (void)new TDEAction(i18n("Drop Down"), Key_Space, game, TQ_SLOT(keySpace()), actionCollection(), "space"); game->setFixedSize(default_width, default_height); adjustSize(); diff --git a/ksnake/basket.cpp b/ksnake/basket.cpp index 138336cd..c65695a5 100644 --- a/ksnake/basket.cpp +++ b/ksnake/basket.cpp @@ -35,7 +35,7 @@ Kaffee::Kaffee(int pos, int r1, int r2) p = pos; t = Red; r = r2; - TQTimer::singleShot( r1, this, TQT_SLOT(golden()) ); + TQTimer::singleShot( r1, this, TQ_SLOT(golden()) ); dirty = true; } @@ -43,7 +43,7 @@ void Kaffee::golden() { dirty = true; t = (t == Red ? Golden : Red); - TQTimer::singleShot( r, this, TQT_SLOT(golden()) ); + TQTimer::singleShot( r, this, TQ_SLOT(golden()) ); } Basket::Basket(Board *b, PixServer *p) diff --git a/ksnake/game.cpp b/ksnake/game.cpp index a4d61c18..54ea84f9 100644 --- a/ksnake/game.cpp +++ b/ksnake/game.cpp @@ -67,14 +67,14 @@ Game::Game(TQWidget *parent, const char *name) : TDEMainWindow(parent,name) rattler->reloadRoomPixmap(); rattler->setFocus(); - connect(rattler, TQT_SIGNAL(setPoints(int)), this, TQT_SLOT(scoreChanged(int))); - connect(rattler, TQT_SIGNAL(setTrys(int)), this, TQT_SLOT(setTrys(int))); - connect(rattler, TQT_SIGNAL(rewind()), view->progress, TQT_SLOT(rewind())); - connect(rattler, TQT_SIGNAL(advance()), view->progress, TQT_SLOT(advance())); - connect(view->progress, TQT_SIGNAL(restart()), rattler, TQT_SLOT(restartTimer())); + connect(rattler, TQ_SIGNAL(setPoints(int)), this, TQ_SLOT(scoreChanged(int))); + connect(rattler, TQ_SIGNAL(setTrys(int)), this, TQ_SLOT(setTrys(int))); + connect(rattler, TQ_SIGNAL(rewind()), view->progress, TQ_SLOT(rewind())); + connect(rattler, TQ_SIGNAL(advance()), view->progress, TQ_SLOT(advance())); + connect(view->progress, TQ_SIGNAL(restart()), rattler, TQ_SLOT(restartTimer())); - connect(rattler, TQT_SIGNAL(togglePaused()), this, TQT_SLOT(togglePaused())); - connect(rattler, TQT_SIGNAL(setScore(int)), this, TQT_SLOT(gameEnd(int))); + connect(rattler, TQ_SIGNAL(togglePaused()), this, TQ_SLOT(togglePaused())); + connect(rattler, TQ_SIGNAL(setScore(int)), this, TQ_SLOT(gameEnd(int))); setCentralWidget(view); @@ -120,16 +120,16 @@ void Game::createMenu() actionCollection()->setAutoConnectShortcuts(true); rattler->setActionCollection(actionCollection()); - KStdGameAction::gameNew(rattler, TQT_SLOT(restart()), actionCollection()); - pause = KStdGameAction::pause(rattler, TQT_SLOT(pause()), actionCollection()); - KStdGameAction::highscores(this, TQT_SLOT(showHighScores()), actionCollection()); - KStdGameAction::quit( this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::gameNew(rattler, TQ_SLOT(restart()), actionCollection()); + pause = KStdGameAction::pause(rattler, TQ_SLOT(pause()), actionCollection()); + KStdGameAction::highscores(this, TQ_SLOT(showHighScores()), actionCollection()); + KStdGameAction::quit( this, TQ_SLOT(close()), actionCollection()); - KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection()); + KStdAction::preferences(this, TQ_SLOT(showSettings()), actionCollection()); // TODO change and make custom function that pauses game or // modify widget to pause when loosing focus and remove this - KStdAction::keyBindings(guiFactory(), TQT_SLOT(configureShortcuts()), + KStdAction::keyBindings(guiFactory(), TQ_SLOT(configureShortcuts()), actionCollection()); } @@ -173,7 +173,7 @@ void Game::showSettings(){ dialog->addPage(a, i18n("Appearance"), "style"); dialog->addPage(new StartRoom(0, "StartRoom"), i18n("First Level"), "folder_home"); - connect(dialog, TQT_SIGNAL(settingsChanged()), rattler, TQT_SLOT(loadSettings())); + connect(dialog, TQ_SIGNAL(settingsChanged()), rattler, TQ_SLOT(loadSettings())); dialog->show(); } diff --git a/ksnake/rattler.cpp b/ksnake/rattler.cpp index 8c1db1ed..d94307be 100644 --- a/ksnake/rattler.cpp +++ b/ksnake/rattler.cpp @@ -67,16 +67,16 @@ Rattler::Rattler( TQWidget *parent, const char *name ) balls = new TQPtrList<Ball>; balls->setAutoDelete( true ); - connect( samy, TQT_SIGNAL(closeGate(int)), this, TQT_SLOT(closeGate(int))); - connect( samy, TQT_SIGNAL(score(bool, int)), this, TQT_SLOT(scoring(bool,int))); - connect( samy, TQT_SIGNAL(goingOut()), this, TQT_SLOT(speedUp())); - connect( basket, TQT_SIGNAL(openGate()), this, TQT_SLOT(openGate())); + connect( samy, TQ_SIGNAL(closeGate(int)), this, TQ_SLOT(closeGate(int))); + connect( samy, TQ_SIGNAL(score(bool, int)), this, TQ_SLOT(scoring(bool,int))); + connect( samy, TQ_SIGNAL(goingOut()), this, TQ_SLOT(speedUp())); + connect( basket, TQ_SIGNAL(openGate()), this, TQ_SLOT(openGate())); gameState.fill(false); gameState.setBit(Demo); timerCount = 0; - TQTimer::singleShot( 2000, this, TQT_SLOT(demo()) ); // Why wait? + TQTimer::singleShot( 2000, this, TQ_SLOT(demo()) ); // Why wait? backgroundPixmaps = TDEGlobal::dirs()->findAllResources("appdata", "backgrounds/*.png"); @@ -345,7 +345,7 @@ void Rattler::restartDemo() return; int r = 50000+ (kapp->random() % 30000); - TQTimer::singleShot( r, this, TQT_SLOT(restartDemo()) ); + TQTimer::singleShot( r, this, TQ_SLOT(restartDemo()) ); stop(); level->create(Intro); @@ -364,7 +364,7 @@ void Rattler::demo() stop(); - TQTimer::singleShot( 60000, this, TQT_SLOT(restartDemo()) ); + TQTimer::singleShot( 60000, this, TQ_SLOT(restartDemo()) ); gameState.fill(false); gameState.setBit(Init); gameState.setBit(Demo); @@ -414,7 +414,7 @@ void Rattler::restart() cleanLabel(); repaint(); - TQTimer::singleShot( 2000, this, TQT_SLOT(showRoom()) ); + TQTimer::singleShot( 2000, this, TQ_SLOT(showRoom()) ); } void Rattler::newTry() @@ -427,7 +427,7 @@ void Rattler::newTry() level->create(GameOver); pix->initRoomPixmap(); repaint(); - TQTimer::singleShot( 5000, this, TQT_SLOT(demo()) ); + TQTimer::singleShot( 5000, this, TQ_SLOT(demo()) ); emit setScore(points); return; } @@ -440,7 +440,7 @@ void Rattler::newTry() pix->initRoomPixmap(); init(true); repaint(); - TQTimer::singleShot( 1000, this, TQT_SLOT(run()) ); + TQTimer::singleShot( 1000, this, TQ_SLOT(run()) ); } void Rattler::levelUp() @@ -458,7 +458,7 @@ void Rattler::levelUp() pix->initRoomPixmap(); repaint(); - TQTimer::singleShot( 2000, this, TQT_SLOT(showRoom()) ); + TQTimer::singleShot( 2000, this, TQ_SLOT(showRoom()) ); } /* this slot is called by the progressBar when value() == 0 @@ -494,7 +494,7 @@ void Rattler::showRoom() pix->initRoomPixmap(); init(true); repaint(); - TQTimer::singleShot( 1000, this, TQT_SLOT(run()) ); + TQTimer::singleShot( 1000, this, TQ_SLOT(run()) ); } void Rattler::init(bool play) @@ -557,10 +557,10 @@ void Rattler::restartComputerSnakes(bool play) as = new KillerCompuSnake(board, pix); break; } - connect( as, TQT_SIGNAL(closeGate(int)), this, TQT_SLOT(closeGate(int))); - connect( as, TQT_SIGNAL(restartTimer()), this, TQT_SLOT(restartTimer())); - connect( as, TQT_SIGNAL(score(bool, int)), this, TQT_SLOT(scoring(bool,int))); - connect( as, TQT_SIGNAL(killed()), this, TQT_SLOT(killedComputerSnake())); + connect( as, TQ_SIGNAL(closeGate(int)), this, TQ_SLOT(closeGate(int))); + connect( as, TQ_SIGNAL(restartTimer()), this, TQ_SLOT(restartTimer())); + connect( as, TQ_SIGNAL(score(bool, int)), this, TQ_SLOT(scoring(bool,int))); + connect( as, TQ_SIGNAL(killed()), this, TQ_SLOT(killedComputerSnake())); computerSnakes->append(as); } } @@ -643,10 +643,10 @@ void Rattler::setCompuSnakes(int i) as = new KillerCompuSnake(board, pix); break; } - connect( as, TQT_SIGNAL(closeGate(int)), this, TQT_SLOT(closeGate(int))); - connect( as, TQT_SIGNAL(restartTimer()), this, TQT_SLOT(restartTimer())); - connect( as, TQT_SIGNAL(score(bool, int)), this, TQT_SLOT(scoring(bool,int))); - connect( as, TQT_SIGNAL(killed()), this, TQT_SLOT(killedComputerSnake())); + connect( as, TQ_SIGNAL(closeGate(int)), this, TQ_SLOT(closeGate(int))); + connect( as, TQ_SIGNAL(restartTimer()), this, TQ_SLOT(restartTimer())); + connect( as, TQ_SIGNAL(score(bool, int)), this, TQ_SLOT(scoring(bool,int))); + connect( as, TQ_SIGNAL(killed()), this, TQ_SLOT(killedComputerSnake())); computerSnakes->append(as); i--; } diff --git a/ksnake/startroom.cpp b/ksnake/startroom.cpp index 725fe690..b2af039e 100644 --- a/ksnake/startroom.cpp +++ b/ksnake/startroom.cpp @@ -61,7 +61,7 @@ StartRoom::StartRoom( TQWidget *parent, const char *name) textLabel->setText(i18n("First level:")); Form1Layout->addWidget( textLabel, 1, 0 ); - connect( roomRange, TQT_SIGNAL(valueChanged(int)), TQT_SLOT(loadLevel(int))); + connect( roomRange, TQ_SIGNAL(valueChanged(int)), TQ_SLOT(loadLevel(int))); loadLevel(1); } diff --git a/ksokoban/MainWindow.cpp b/ksokoban/MainWindow.cpp index ef8c4481..e66de3fb 100644 --- a/ksokoban/MainWindow.cpp +++ b/ksokoban/MainWindow.cpp @@ -49,8 +49,8 @@ void MainWindow::createCollectionMenu() { collection_ = new TQPopupMenu(0,"collection menu"); collection_->setCheckable(true); - //connect(collection_, TQT_SIGNAL(activated(int)), playField_, TQT_SLOT(changeCollection(int))); - connect(collection_, TQT_SIGNAL(activated(int)), this, TQT_SLOT(changeCollection(int))); + //connect(collection_, TQ_SIGNAL(activated(int)), playField_, TQ_SLOT(changeCollection(int))); + connect(collection_, TQ_SIGNAL(activated(int)), this, TQ_SLOT(changeCollection(int))); for (int i=0; i<internalCollections_.collections(); i++) { collection_->insertItem(internalCollections_[i]->name(), i); @@ -90,30 +90,30 @@ MainWindow::MainWindow() : TDEMainWindow(0), externalCollection_(0) { game_ = new TQPopupMenu(0,"game menu"); pixmap = SmallIcon("document-open"); - game_->insertItem(TQIconSet(pixmap), i18n("&Load Levels..."), this, TQT_SLOT(loadLevels())); + game_->insertItem(TQIconSet(pixmap), i18n("&Load Levels..."), this, TQ_SLOT(loadLevels())); pixmap = SmallIcon("forward"); - game_->insertItem(TQIconSet(pixmap), i18n("&Next Level"), playField_, TQT_SLOT(nextLevel()), Key_N); + game_->insertItem(TQIconSet(pixmap), i18n("&Next Level"), playField_, TQ_SLOT(nextLevel()), Key_N); pixmap = SmallIcon("back"); - game_->insertItem(TQIconSet(pixmap), i18n("&Previous Level"), playField_, TQT_SLOT(previousLevel()), Key_P); + game_->insertItem(TQIconSet(pixmap), i18n("&Previous Level"), playField_, TQ_SLOT(previousLevel()), Key_P); pixmap = SmallIcon("reload"); - game_->insertItem(TQIconSet(pixmap), i18n("Re&start Level"), playField_, TQT_SLOT(restartLevel()), Key_Escape); + game_->insertItem(TQIconSet(pixmap), i18n("Re&start Level"), playField_, TQ_SLOT(restartLevel()), Key_Escape); createCollectionMenu(); game_->insertItem(i18n("&Level Collection"), collection_); pixmap = SmallIcon("edit-undo"); - game_->insertItem(TQIconSet(pixmap), i18n("&Undo"), playField_, TQT_SLOT(undo()),TQKeySequence( (TDEStdAccel::undo()).toString())); + game_->insertItem(TQIconSet(pixmap), i18n("&Undo"), playField_, TQ_SLOT(undo()),TQKeySequence( (TDEStdAccel::undo()).toString())); pixmap = SmallIcon("edit-redo"); - game_->insertItem(TQIconSet(pixmap), i18n("&Redo"), playField_, TQT_SLOT(redo()), TQKeySequence( (TDEStdAccel::redo()).toString())); + game_->insertItem(TQIconSet(pixmap), i18n("&Redo"), playField_, TQ_SLOT(redo()), TQKeySequence( (TDEStdAccel::redo()).toString())); game_->insertSeparator(); pixmap = SmallIcon("system-log-out"); - game_->insertItem(TQIconSet(pixmap), i18n("&Quit"), TDEApplication::kApplication(), TQT_SLOT(closeAllWindows()), TQKeySequence( (TDEStdAccel::quit()).toString())); + game_->insertItem(TQIconSet(pixmap), i18n("&Quit"), TDEApplication::kApplication(), TQ_SLOT(closeAllWindows()), TQKeySequence( (TDEStdAccel::quit()).toString())); menu_->insertItem(i18n("&Game"), game_); animation_ = new TQPopupMenu(0,"animation menu"); animation_->setCheckable(true); - connect(animation_, TQT_SIGNAL(activated(int)), this, TQT_SLOT(updateAnimMenu(int))); - connect(animation_, TQT_SIGNAL(activated(int)), playField_, TQT_SLOT(changeAnim(int))); + connect(animation_, TQ_SIGNAL(activated(int)), this, TQ_SLOT(updateAnimMenu(int))); + connect(animation_, TQ_SIGNAL(activated(int)), playField_, TQ_SLOT(changeAnim(int))); animation_->insertItem(i18n("&Slow"), 3); animation_->insertItem(i18n("&Medium"), 2); animation_->insertItem(i18n("&Fast"), 1); @@ -145,7 +145,7 @@ MainWindow::MainWindow() : TDEMainWindow(0), externalCollection_(0) { setBM_->setAccel(CTRL+Key_9, 9); setBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 10); setBM_->setAccel(CTRL+Key_0, 10); - connect(setBM_, TQT_SIGNAL(activated(int)), this, TQT_SLOT(setBookmark(int))); + connect(setBM_, TQ_SIGNAL(activated(int)), this, TQ_SLOT(setBookmark(int))); bookmarkMenu_->insertItem(i18n("&Set Bookmark"), setBM_); pixmap = SmallIcon("bookmark"); @@ -170,7 +170,7 @@ MainWindow::MainWindow() : TDEMainWindow(0), externalCollection_(0) { goToBM_->setAccel(Key_9, 9); goToBM_->insertItem(TQIconSet(pixmap), i18n("(unused)"), 10); goToBM_->setAccel(Key_0, 10); - connect(goToBM_, TQT_SIGNAL(activated(int)), this, TQT_SLOT(goToBookmark(int))); + connect(goToBM_, TQ_SIGNAL(activated(int)), this, TQ_SLOT(goToBookmark(int))); bookmarkMenu_->insertItem(i18n("&Go to Bookmark"), goToBM_); menu_->insertItem(i18n("&Bookmarks"), bookmarkMenu_); diff --git a/ksokoban/main.cpp b/ksokoban/main.cpp index 4dd605eb..0cf04828 100644 --- a/ksokoban/main.cpp +++ b/ksokoban/main.cpp @@ -76,7 +76,7 @@ main (int argc, char **argv) } args->clear(); - TQObject::connect(&app, TQT_SIGNAL(lastWindowClosed()), &app, TQT_SLOT(quit())); + TQObject::connect(&app, TQ_SIGNAL(lastWindowClosed()), &app, TQ_SLOT(quit())); int rc = app.exec(); diff --git a/kspaceduel/dialogs.cpp b/kspaceduel/dialogs.cpp index 90359f4f..396d7dfe 100644 --- a/kspaceduel/dialogs.cpp +++ b/kspaceduel/dialogs.cpp @@ -146,13 +146,13 @@ ConfigSetup::ConfigSetup(SConfig *custom,TQWidget *parent,const char *name) (EditVal[i][1]-EditVal[i][0])/10, EditVal[i][2]*EditDiv[i], TQt::Horizontal,configWidgets[Parent[i]]); - connect(slider[i],TQT_SIGNAL(valueChanged(int)),TQT_SLOT(sliderChanged(int))); + connect(slider[i],TQ_SIGNAL(valueChanged(int)),TQ_SLOT(sliderChanged(int))); value[i]=new TQLCDNumber(LCDLen,configWidgets[Parent[i]]); value[i]->setFrameStyle(TQFrame::NoFrame); } configCombo=new TQComboBox(false,this); - connect(configCombo,TQT_SIGNAL(activated(int)),TQT_SLOT(configSelected(int))); + connect(configCombo,TQ_SIGNAL(activated(int)),TQ_SLOT(configSelected(int))); for(i=0;i<predefinedConfigNum;i++) configCombo->insertItem(i18n(predefinedConfigName[i])); configCombo->insertItem(i18n("Custom")); @@ -396,7 +396,7 @@ SettingsDialog::SettingsDialog(SConfig *customConfig, TQWidget *parent, const ch cs = new ConfigSetup(customConfig); addPage(cs, i18n("Game"), "kspaceduel", i18n("Game Settings")); - connect(cs, TQT_SIGNAL(changed()), this, TQT_SLOT(updateButtons())); + connect(cs, TQ_SIGNAL(changed()), this, TQ_SLOT(updateButtons())); // resize(600,400); } diff --git a/kspaceduel/mainview.cpp b/kspaceduel/mainview.cpp index 9fabcf3c..5cbb1011 100644 --- a/kspaceduel/mainview.cpp +++ b/kspaceduel/mainview.cpp @@ -990,7 +990,7 @@ void MyMainView::gameSetup() return; SettingsDialog *settings=new SettingsDialog(&customConfig,this,"settings"); - connect(settings, TQT_SIGNAL(settingsUpdated()),this,TQT_SLOT(closeSettings())); + connect(settings, TQ_SIGNAL(settingsUpdated()),this,TQ_SLOT(closeSettings())); settings->show(); } diff --git a/kspaceduel/topwidget.cpp b/kspaceduel/topwidget.cpp index ce727607..a8a3b5ab 100644 --- a/kspaceduel/topwidget.cpp +++ b/kspaceduel/topwidget.cpp @@ -34,13 +34,13 @@ void MyTopLevelWidget::initGameWidgets( ){ playfield->setFocusPolicy(TQWidget::StrongFocus); playfield->setFocus(); - TQObject::connect(playfield,TQT_SIGNAL(energy(int,int)), - TQT_SLOT(energy(int,int))); - TQObject::connect(playfield,TQT_SIGNAL(hitPoints(int,int)), - TQT_SLOT(hitPoints(int,int))); - TQObject::connect(playfield,TQT_SIGNAL(wins(int,int)),TQT_SLOT(wins(int,int))); - TQObject::connect(playfield,TQT_SIGNAL(setStatusText(const TQString &,int)), - TQT_SLOT(setStatusText(const TQString &,int))); + TQObject::connect(playfield,TQ_SIGNAL(energy(int,int)), + TQ_SLOT(energy(int,int))); + TQObject::connect(playfield,TQ_SIGNAL(hitPoints(int,int)), + TQ_SLOT(hitPoints(int,int))); + TQObject::connect(playfield,TQ_SIGNAL(wins(int,int)),TQ_SLOT(wins(int,int))); + TQObject::connect(playfield,TQ_SIGNAL(setStatusText(const TQString &,int)), + TQ_SLOT(setStatusText(const TQString &,int))); setCentralWidget(w); } @@ -62,18 +62,18 @@ void MyTopLevelWidget::wins(int pn,int w) void MyTopLevelWidget::initActions( ) { - KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); - KStdGameAction::gameNew(playfield, TQT_SLOT(newGame()), actionCollection()); + KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection()); + KStdGameAction::gameNew(playfield, TQ_SLOT(newGame()), actionCollection()); ( void )new TDEAction( i18n( "&New Round" ), "spnewround", - CTRL + Key_R, playfield, TQT_SLOT( newRound( ) ), + CTRL + Key_R, playfield, TQ_SLOT( newRound( ) ), actionCollection( ), "new_round" ); MyMainView::pauseAction = - KStdGameAction::pause(playfield, TQT_SLOT(togglePause()), actionCollection()); + KStdGameAction::pause(playfield, TQ_SLOT(togglePause()), actionCollection()); MyMainView::pauseAction->setChecked( false ); TDEAction* gameStart = new TDEAction( i18n( "Start" ), GAME_START_SHORTCUT, - playfield, TQT_SLOT( start( ) ), actionCollection( ), "game_start" ); + playfield, TQ_SLOT( start( ) ), actionCollection( ), "game_start" ); - KStdAction::preferences(playfield, TQT_SLOT(gameSetup()), actionCollection()); + KStdAction::preferences(playfield, TQ_SLOT(gameSetup()), actionCollection()); TDEAccel* acc = new TDEAccel(this); gameStart->plugAccel(acc); diff --git a/ktron/ktron.cpp b/ktron/ktron.cpp index 25511fae..85478071 100644 --- a/ktron/ktron.cpp +++ b/ktron/ktron.cpp @@ -46,7 +46,7 @@ KTron::KTron(TQWidget *parent, const char *name) : TDEMainWindow(parent, name) { playerPoints[0]=playerPoints[1]=0; tron=new Tron(this, "Tron"); - connect(tron,TQT_SIGNAL(gameEnds(Player)),TQT_SLOT(changeStatus(Player))); + connect(tron,TQ_SIGNAL(gameEnds(Player)),TQ_SLOT(changeStatus(Player))); setCentralWidget(tron); tron->setMinimumSize(200,180); @@ -81,10 +81,10 @@ KTron::KTron(TQWidget *parent, const char *name) : TDEMainWindow(parent, name) { tron->setActionCollection(actionCollection()); - KStdGameAction::pause(tron, TQT_SLOT(togglePause()), actionCollection()); - KStdGameAction::gameNew( tron, TQT_SLOT( newGame() ), actionCollection() ); - KStdGameAction::quit(this, TQT_SLOT( close() ), actionCollection()); - KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection()); + KStdGameAction::pause(tron, TQ_SLOT(togglePause()), actionCollection()); + KStdGameAction::gameNew( tron, TQ_SLOT( newGame() ), actionCollection() ); + KStdGameAction::quit(this, TQ_SLOT( close() ), actionCollection()); + KStdAction::preferences(this, TQ_SLOT(showSettings()), actionCollection()); setupGUI( TDEMainWindow::Keys | StatusBar | Save | Create); loadSettings(); @@ -186,8 +186,8 @@ void KTron::showSettings(){ dialog->addPage(new General(0, "General"), i18n("General"), "package_settings"); dialog->addPage(new Ai(0, "Ai"), i18n("A.I."), "preferences-desktop-personal"); dialog->addPage(new Appearance(0, "Appearance"), i18n("Appearance"), "style"); - connect(dialog, TQT_SIGNAL(settingsChanged()), tron, TQT_SLOT(loadSettings())); - connect(dialog, TQT_SIGNAL(settingsChanged()), this, TQT_SLOT(loadSettings())); + connect(dialog, TQ_SIGNAL(settingsChanged()), tron, TQ_SLOT(loadSettings())); + connect(dialog, TQ_SIGNAL(settingsChanged()), this, TQ_SLOT(loadSettings())); dialog->show(); } diff --git a/ktron/tron.cpp b/ktron/tron.cpp index 5e83a874..c76cef5c 100644 --- a/ktron/tron.cpp +++ b/ktron/tron.cpp @@ -59,8 +59,8 @@ Tron::Tron(TQWidget *parent,const char *name) timer = new TQTimer(this,"timer"); loadSettings(); - connect(timer, TQT_SIGNAL(timeout()), TQT_SLOT(doMove())); - TQTimer::singleShot(15000, this,TQT_SLOT(showBeginHint())); + connect(timer, TQ_SIGNAL(timeout()), TQ_SLOT(doMove())); + TQTimer::singleShot(15000, this,TQ_SLOT(showBeginHint())); } void Tron::loadSettings(){ @@ -150,7 +150,7 @@ void Tron::newGame() emit gameEnds(Nobody); reset(); - TQTimer::singleShot(15000,this,TQT_SLOT(showBeginHint())); + TQTimer::singleShot(15000,this,TQ_SLOT(showBeginHint())); } void Tron::reset() @@ -274,7 +274,7 @@ void Tron::showWinner(Player player) if(isComputer(Both)) { - TQTimer::singleShot(1000,this,TQT_SLOT(computerStart())); + TQTimer::singleShot(1000,this,TQ_SLOT(computerStart())); } } @@ -453,7 +453,7 @@ void Tron::setComputerplayer(Player player, bool flag) { players[1].setComputer(flag); if(isComputer(Both)) - TQTimer::singleShot(1000,this,TQT_SLOT(computerStart())); + TQTimer::singleShot(1000,this,TQ_SLOT(computerStart())); } bool Tron::isComputer(Player player) @@ -939,7 +939,7 @@ void Tron::doMove() { //this is for waiting 0,5s before starting next game gameBlocked=true; - TQTimer::singleShot(1000,this,TQT_SLOT(unblockGame())); + TQTimer::singleShot(1000,this,TQ_SLOT(unblockGame())); return; } } @@ -1056,7 +1056,7 @@ void Tron::doMove() { //this is for waiting 1s before starting next game gameBlocked=true; - TQTimer::singleShot(1000,this,TQT_SLOT(unblockGame())); + TQTimer::singleShot(1000,this,TQ_SLOT(unblockGame())); } } diff --git a/ktuberling/toplevel.cpp b/ktuberling/toplevel.cpp index b5013950..776cc95f 100644 --- a/ktuberling/toplevel.cpp +++ b/ktuberling/toplevel.cpp @@ -61,21 +61,21 @@ void TopLevel::registerGameboard(const TQString &menuItem, const char *actionId) switch (gameboards) { - case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard0()), actionCollection(), actionId); + case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard0()), actionCollection(), actionId); break; - case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard1()), actionCollection(), actionId); + case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard1()), actionCollection(), actionId); break; - case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard2()), actionCollection(), actionId); + case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard2()), actionCollection(), actionId); break; - case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard3()), actionCollection(), actionId); + case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard3()), actionCollection(), actionId); break; - case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard4()), actionCollection(), actionId); + case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard4()), actionCollection(), actionId); break; - case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard5()), actionCollection(), actionId); + case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard5()), actionCollection(), actionId); break; - case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard6()), actionCollection(), actionId); + case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard6()), actionCollection(), actionId); break; - case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard7()), actionCollection(), actionId); + case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard7()), actionCollection(), actionId); break; } @@ -93,37 +93,37 @@ void TopLevel::registerLanguage(const TQString &menuItem, const char *actionId, switch (languages) { - case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language0()), actionCollection(), actionId); + case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language0()), actionCollection(), actionId); break; - case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language1()), actionCollection(), actionId); + case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language1()), actionCollection(), actionId); break; - case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language2()), actionCollection(), actionId); + case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language2()), actionCollection(), actionId); break; - case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language3()), actionCollection(), actionId); + case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language3()), actionCollection(), actionId); break; - case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language4()), actionCollection(), actionId); + case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language4()), actionCollection(), actionId); break; - case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language5()), actionCollection(), actionId); + case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language5()), actionCollection(), actionId); break; - case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language6()), actionCollection(), actionId); + case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language6()), actionCollection(), actionId); break; - case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language7()), actionCollection(), actionId); + case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language7()), actionCollection(), actionId); break; - case 8: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language8()), actionCollection(), actionId); + case 8: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language8()), actionCollection(), actionId); break; - case 9: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language9()), actionCollection(), actionId); + case 9: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language9()), actionCollection(), actionId); break; - case 10: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language10()), actionCollection(), actionId); + case 10: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language10()), actionCollection(), actionId); break; - case 11: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language11()), actionCollection(), actionId); + case 11: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language11()), actionCollection(), actionId); break; - case 12: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language12()), actionCollection(), actionId); + case 12: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language12()), actionCollection(), actionId); break; - case 13: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language13()), actionCollection(), actionId); + case 13: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language13()), actionCollection(), actionId); break; - case 14: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language14()), actionCollection(), actionId); + case 14: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language14()), actionCollection(), actionId); break; - case 15: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language15()), actionCollection(), actionId); + case 15: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language15()), actionCollection(), actionId); break; } @@ -254,22 +254,22 @@ void TopLevel::writeOptions() void TopLevel::setupTDEAction() { //Game - KStdGameAction::gameNew(this, TQT_SLOT(fileNew()), actionCollection()); - KStdGameAction::load(this, TQT_SLOT(fileOpen()), actionCollection()); - KStdGameAction::save(this, TQT_SLOT(fileSave()), actionCollection()); - KStdGameAction::print(this, TQT_SLOT(filePrint()), actionCollection()); - KStdGameAction::quit(kapp, TQT_SLOT(quit()), actionCollection()); - (void) new TDEAction(i18n("Save &as Picture..."), 0, this, TQT_SLOT(filePicture()), actionCollection(), "game_save_picture"); + KStdGameAction::gameNew(this, TQ_SLOT(fileNew()), actionCollection()); + KStdGameAction::load(this, TQ_SLOT(fileOpen()), actionCollection()); + KStdGameAction::save(this, TQ_SLOT(fileSave()), actionCollection()); + KStdGameAction::print(this, TQ_SLOT(filePrint()), actionCollection()); + KStdGameAction::quit(kapp, TQ_SLOT(quit()), actionCollection()); + (void) new TDEAction(i18n("Save &as Picture..."), 0, this, TQ_SLOT(filePicture()), actionCollection(), "game_save_picture"); //Edit - KStdAction::copy(this, TQT_SLOT(editCopy()), actionCollection()); - KStdAction::undo(this, TQT_SLOT(editUndo()), actionCollection()); - KStdAction::redo(this, TQT_SLOT(editRedo()), actionCollection()); + KStdAction::copy(this, TQ_SLOT(editCopy()), actionCollection()); + KStdAction::undo(this, TQ_SLOT(editUndo()), actionCollection()); + KStdAction::redo(this, TQ_SLOT(editRedo()), actionCollection()); enableUndo(false); enableRedo(false); //Speech - TDEToggleAction* t = new TDEToggleAction(i18n("&No Sound"), 0, this, TQT_SLOT(soundOff()), actionCollection(), "speech_no_sound"); + TDEToggleAction* t = new TDEToggleAction(i18n("&No Sound"), 0, this, TQ_SLOT(soundOff()), actionCollection(), "speech_no_sound"); if (!soundEnabled) t->setChecked(true); setupGUI(); diff --git a/libksirtet/base/board.cpp b/libksirtet/base/board.cpp index f29bdb15..816d15e3 100644 --- a/libksirtet/base/board.cpp +++ b/libksirtet/base/board.cpp @@ -54,7 +54,7 @@ BaseBoard::BaseBoard(bool graphic, TQWidget *parent) _next = new BlockInfo(*sequences); setBlockInfo(main, _next); - connect(&timer, TQT_SIGNAL(timeout()), TQT_SLOT(timeout())); + connect(&timer, TQ_SIGNAL(timeout()), TQ_SLOT(timeout())); Piece::info().loadColors(); KZoomMainWindow::addWidget(this); diff --git a/libksirtet/base/field.cpp b/libksirtet/base/field.cpp index f443c96c..e750b67f 100644 --- a/libksirtet/base/field.cpp +++ b/libksirtet/base/field.cpp @@ -90,9 +90,9 @@ void BaseField::setMessage(const TQString &label, ButtonType type) if ( type!=NoButton ) { _button = new TQPushButton(i18n(BUTTON_TEXTS[type]), board); _button->setFocus(); - const char *slot = (type==ResumeButton ? TQT_SLOT(pause()) - : TQT_SLOT(start())); - _button->connect(_button, TQT_SIGNAL(clicked()), + const char *slot = (type==ResumeButton ? TQ_SLOT(pause()) + : TQ_SLOT(start())); + _button->connect(_button, TQ_SIGNAL(clicked()), _widget->parent(), slot); _boardLayout->addWidget(_button, 0, TQt::AlignCenter); _button->show(); diff --git a/libksirtet/base/kzoommainwindow.cpp b/libksirtet/base/kzoommainwindow.cpp index c0c7fc92..a9bb2004 100644 --- a/libksirtet/base/kzoommainwindow.cpp +++ b/libksirtet/base/kzoommainwindow.cpp @@ -30,11 +30,11 @@ KZoomMainWindow::KZoomMainWindow(uint min, uint max, uint step, const char *name { installEventFilter(this); - _zoomInAction = KStdAction::zoomIn(this, TQT_SLOT(zoomIn()), actionCollection()); + _zoomInAction = KStdAction::zoomIn(this, TQ_SLOT(zoomIn()), actionCollection()); _zoomOutAction = - KStdAction::zoomOut(this, TQT_SLOT(zoomOut()), actionCollection()); + KStdAction::zoomOut(this, TQ_SLOT(zoomOut()), actionCollection()); _menu = - KStdAction::showMenubar(this, TQT_SLOT(toggleMenubar()), actionCollection()); + KStdAction::showMenubar(this, TQ_SLOT(toggleMenubar()), actionCollection()); } void KZoomMainWindow::init(const char *popupName) @@ -63,7 +63,7 @@ void KZoomMainWindow::addWidget(TQWidget *widget) static_cast<KZoomMainWindow *>(tlw->tqt_cast("KZoomMainWindow")); Q_ASSERT(zm); zm->_widgets.append(widget); - connect(widget, TQT_SIGNAL(destroyed()), zm, TQT_SLOT(widgetDestroyed())); + connect(widget, TQ_SIGNAL(destroyed()), zm, TQ_SLOT(widgetDestroyed())); } void KZoomMainWindow::widgetDestroyed() diff --git a/libksirtet/base/main.cpp b/libksirtet/base/main.cpp index a1a938b9..3916afc2 100644 --- a/libksirtet/base/main.cpp +++ b/libksirtet/base/main.cpp @@ -24,20 +24,20 @@ BaseMainWindow::BaseMainWindow() KNotifyClient::startDaemon(); // File & Popup - KStdGameAction::gameNew(this, TQT_SLOT(start()), actionCollection()); - _pause = KStdGameAction::pause(this, TQT_SLOT(pause()), actionCollection()); + KStdGameAction::gameNew(this, TQ_SLOT(start()), actionCollection()); + _pause = KStdGameAction::pause(this, TQ_SLOT(pause()), actionCollection()); _pause->setEnabled(false); - KStdGameAction::highscores(this, TQT_SLOT(showHighscores()), + KStdGameAction::highscores(this, TQ_SLOT(showHighscores()), actionCollection()); - KStdGameAction::quit(tqApp, TQT_SLOT(quit()), actionCollection()); + KStdGameAction::quit(tqApp, TQ_SLOT(quit()), actionCollection()); // Settings - KStdAction::preferences(this, TQT_SLOT(configureSettings()), + KStdAction::preferences(this, TQ_SLOT(configureSettings()), actionCollection()); - KStdAction::keyBindings(this, TQT_SLOT(configureKeys()), actionCollection()); - KStdAction::configureNotifications(this, TQT_SLOT(configureNotifications()), + KStdAction::keyBindings(this, TQ_SLOT(configureKeys()), actionCollection()); + KStdAction::configureNotifications(this, TQ_SLOT(configureNotifications()), actionCollection()); - KStdGameAction::configureHighscores(this, TQT_SLOT(configureHighscores()), + KStdGameAction::configureHighscores(this, TQ_SLOT(configureHighscores()), actionCollection()); _inter = bfactory->createInterface(this); @@ -89,7 +89,7 @@ void BaseMainWindow::configureSettings() if (w) dialog->addPage(w, i18n("Colors"), "colorize"); // dialog->addPage(new BackgroundConfigWidget, i18n("Background"), "background"); addConfig(dialog); - connect(dialog, TQT_SIGNAL(settingsChanged()), TQT_SIGNAL(settingsChanged())); + connect(dialog, TQ_SIGNAL(settingsChanged()), TQ_SIGNAL(settingsChanged())); dialog->show(); } diff --git a/libksirtet/common/ai.cpp b/libksirtet/common/ai.cpp index d201d9fd..35d9d89f 100644 --- a/libksirtet/common/ai.cpp +++ b/libksirtet/common/ai.cpp @@ -89,7 +89,7 @@ AI::AI(uint tTime, uint oTime, const Data *DATA) : timer(this), thinkTime(tTime), orderTime(oTime), stopped(false), board(0) { - connect(&timer, TQT_SIGNAL(timeout()), TQT_SLOT(timeout())); + connect(&timer, TQ_SIGNAL(timeout()), TQ_SLOT(timeout())); for (uint i=0; DATA[i].name; i++) { Element element; diff --git a/libksirtet/common/field.cpp b/libksirtet/common/field.cpp index f1b9cbc9..85b16fd6 100644 --- a/libksirtet/common/field.cpp +++ b/libksirtet/common/field.cpp @@ -85,9 +85,9 @@ Field::Field(TQWidget *parent) vbl->addWidget(showNext, 0); vbl->addStretch(4); - connect(board, TQT_SIGNAL(scoreUpdated()), TQT_SLOT(scoreUpdatedSlot())); - connect(board, TQT_SIGNAL(levelUpdated()), TQT_SLOT(levelUpdated())); - connect(board, TQT_SIGNAL(removedUpdated()), TQT_SLOT(removedUpdated())); + connect(board, TQ_SIGNAL(scoreUpdated()), TQ_SLOT(scoreUpdatedSlot())); + connect(board, TQ_SIGNAL(levelUpdated()), TQ_SLOT(levelUpdated())); + connect(board, TQ_SIGNAL(removedUpdated()), TQ_SLOT(removedUpdated())); initVariableGUI(); } diff --git a/libksirtet/common/inter.cpp b/libksirtet/common/inter.cpp index cc9a86ed..99c61e56 100644 --- a/libksirtet/common/inter.cpp +++ b/libksirtet/common/inter.cpp @@ -12,17 +12,17 @@ const ActionData Interface::ACTION_DATA[Nb_Actions] = { - { I18N_NOOP("Move Left"), "move left", TQT_SLOT(moveLeft()), 0 }, - { I18N_NOOP("Move Right"), "move right", TQT_SLOT(moveRight()), 0 }, - { I18N_NOOP("Drop Down"), "drop down", TQT_SLOT(dropDownStart()), - TQT_SLOT(dropDownStop()) }, - { I18N_NOOP("One Line Down"), "one line down", TQT_SLOT(oneLineDown()), 0 }, - { I18N_NOOP("Rotate Left"), "rotate left", TQT_SLOT(rotateLeft()), 0 }, - { I18N_NOOP("Rotate Right"), "rotate right", TQT_SLOT(rotateRight()), 0 }, + { I18N_NOOP("Move Left"), "move left", TQ_SLOT(moveLeft()), 0 }, + { I18N_NOOP("Move Right"), "move right", TQ_SLOT(moveRight()), 0 }, + { I18N_NOOP("Drop Down"), "drop down", TQ_SLOT(dropDownStart()), + TQ_SLOT(dropDownStop()) }, + { I18N_NOOP("One Line Down"), "one line down", TQ_SLOT(oneLineDown()), 0 }, + { I18N_NOOP("Rotate Left"), "rotate left", TQ_SLOT(rotateLeft()), 0 }, + { I18N_NOOP("Rotate Right"), "rotate right", TQ_SLOT(rotateRight()), 0 }, { I18N_NOOP("Move to Left Column"), "move left total", - TQT_SLOT(moveLeftTotal()), 0 }, + TQ_SLOT(moveLeftTotal()), 0 }, { I18N_NOOP("Move to Right Column"), "move right total", - TQT_SLOT(moveRightTotal()), 0 } + TQ_SLOT(moveRightTotal()), 0 } }; const int Interface::KEYCODE_ONE[Nb_Actions] = { @@ -45,7 +45,7 @@ MPBoard *Interface::newBoard(uint i) { Field *f = static_cast<Field *>(cfactory->createField(this)); f->settingsChanged(); - connect(this, TQT_SIGNAL(settingsChanged()), f, TQT_SLOT(settingsChanged())); + connect(this, TQ_SIGNAL(settingsChanged()), f, TQ_SLOT(settingsChanged())); if ( i==0 ) _firstField = f; return f; } diff --git a/libksirtet/common/main.cpp b/libksirtet/common/main.cpp index 3553e9c1..0d0a75cb 100644 --- a/libksirtet/common/main.cpp +++ b/libksirtet/common/main.cpp @@ -25,22 +25,22 @@ void MainWindow::init() // Modes bool ama = ( bfactory->bbi.nbArcadeStages!=0 ); TQString s = (ama ? i18n("&Single Human (Normal)") : i18n("&Single Human")); - (void)new TDEAction(s, 0, inter, TQT_SLOT(normalGame()), + (void)new TDEAction(s, 0, inter, TQ_SLOT(normalGame()), actionCollection(), "mp_single_human"); if (ama) (void)new TDEAction(i18n("&Single Human (Arcade)"), 0, - inter, TQT_SLOT(arcadeGame()), + inter, TQ_SLOT(arcadeGame()), actionCollection(), "mp_arcade"); - (void)new TDEAction(i18n("Human vs &Human"), 0, inter, TQT_SLOT(humanVsHuman()), + (void)new TDEAction(i18n("Human vs &Human"), 0, inter, TQ_SLOT(humanVsHuman()), actionCollection(), "mp_human_vs_human"); (void)new TDEAction(i18n("Human vs &Computer"), 0, - inter, TQT_SLOT(humanVsComputer()), + inter, TQ_SLOT(humanVsComputer()), actionCollection(), "mp_human_vs_computer"); - (void)new TDEAction(i18n("&More..."), 0, inter, TQT_SLOT(dialog()), + (void)new TDEAction(i18n("&More..."), 0, inter, TQ_SLOT(dialog()), actionCollection(), "mp_more"); buildGUI(inter); - connect(this, TQT_SIGNAL(settingsChanged()), - inter, TQT_SLOT(settingsChangedSlot())); + connect(this, TQ_SIGNAL(settingsChanged()), + inter, TQ_SLOT(settingsChangedSlot())); } void MainWindow::addKeys(KKeyDialog &d) diff --git a/libksirtet/common/misc_ui.cpp b/libksirtet/common/misc_ui.cpp index e9adf4cb..f4ba7203 100644 --- a/libksirtet/common/misc_ui.cpp +++ b/libksirtet/common/misc_ui.cpp @@ -38,7 +38,7 @@ Shadow::Shadow(BaseBoard *board, TQWidget *parent) _board(board), _show(false) { KZoomMainWindow::addWidget(this); - connect(board, TQT_SIGNAL(updatePieceConfigSignal()), TQT_SLOT(update())); + connect(board, TQ_SIGNAL(updatePieceConfigSignal()), TQ_SLOT(update())); } TQSize Shadow::sizeHint() const @@ -130,7 +130,7 @@ void GiftPool::put(uint n) if ( n==0 ) return; if ( nb==0 && !ready ) TQTimer::singleShot(cfactory->cbi.giftPoolTimeout, - this, TQT_SLOT(timeout())); + this, TQ_SLOT(timeout())); uint e = TQMIN(nb+n, leds.size()); for (uint i=nb; i<e; i++) leds[i]->on(); uint f = TQMIN(nb+n-e, leds.size()); diff --git a/libksirtet/lib/internal.cpp b/libksirtet/lib/internal.cpp index a3f07cbb..e508e4d9 100644 --- a/libksirtet/lib/internal.cpp +++ b/libksirtet/lib/internal.cpp @@ -76,8 +76,8 @@ Network::Network(MPInterface *_interface, for (; it.current(); ++it) { rd.socket = it.current()->socket; rd.socket->notifier()->setEnabled(TRUE); - connect(rd.socket->notifier(), TQT_SIGNAL(activated(int)), - TQT_SLOT(notifier(int))); + connect(rd.socket->notifier(), TQ_SIGNAL(activated(int)), + TQ_SLOT(notifier(int))); uint nb = it.current()->bds.count(); Q_ASSERT( nb>=1 ); rd.array = new BufferArray(nb); @@ -155,8 +155,8 @@ LocalServer::LocalServer(MPInterface *_interface, uint _interval) : Local(_interface, _boards), Server(_interval) { - connect(&timer, TQT_SIGNAL(timeout()), TQT_SLOT(timeoutSlot())); - connect(&ctimer, TQT_SIGNAL(timeout()), TQT_SLOT(congestionTimeoutSlot())); + connect(&timer, TQ_SIGNAL(timeout()), TQ_SLOT(timeoutSlot())); + connect(&ctimer, TQ_SIGNAL(timeout()), TQ_SLOT(congestionTimeoutSlot())); serverTimeout(); } @@ -167,8 +167,8 @@ NetworkServer::NetworkServer(MPInterface *_interface, : Network(_interface, _boards, rhd), Server(_interval), nbReceived(remotes.count()) { - connect(&timer, TQT_SIGNAL(timeout()), TQT_SLOT(timeoutSlot())); - connect(&ctimer, TQT_SIGNAL(timeout()), TQT_SLOT(congestionTimeoutSlot())); + connect(&timer, TQ_SIGNAL(timeout()), TQ_SLOT(timeoutSlot())); + connect(&ctimer, TQ_SIGNAL(timeout()), TQ_SLOT(congestionTimeoutSlot())); // to catch unexpected data for (uint i=0; i<remotes.count(); i++) remotes[i].received = TRUE; nbReceived = remotes.count(); diff --git a/libksirtet/lib/meeting.cpp b/libksirtet/lib/meeting.cpp index 88203601..7c246356 100644 --- a/libksirtet/lib/meeting.cpp +++ b/libksirtet/lib/meeting.cpp @@ -65,13 +65,13 @@ void NetMeeting::appendLine(const MeetingLineData &pld, bool server) { MeetingLine *pl; pl = new MeetingLine(pld.own, server, false, wl); - if (pld.own) connect(pl, TQT_SIGNAL(textChanged(const TQString &)), - TQT_SLOT(textChanged(const TQString &))); + if (pld.own) connect(pl, TQ_SIGNAL(textChanged(const TQString &)), + TQ_SLOT(textChanged(const TQString &))); else message(i18n("A new client has just arrived (#%1)") .arg(wl->size()+1)); pl->setData(pld.ed); - connect(pl, TQT_SIGNAL(typeChanged(MeetingCheckBox::Type)), - TQT_SLOT(typeChanged(MeetingCheckBox::Type))); + connect(pl, TQ_SIGNAL(typeChanged(MeetingCheckBox::Type)), + TQ_SLOT(typeChanged(MeetingCheckBox::Type))); wl->append(pl); waiting(); } @@ -216,17 +216,17 @@ ServerNetMeeting::ServerNetMeeting(const cId &id, TQPtrList<RemoteHostData> &arhd, TQWidget *parent, const char * name) : NetMeeting(id, r.socket, option, TRUE, parent, name), rhd(arhd) { - connect(sm[0]->notifier(), TQT_SIGNAL(activated(int)), TQT_SLOT(newHost(int))); + connect(sm[0]->notifier(), TQ_SIGNAL(activated(int)), TQ_SLOT(newHost(int))); players.append(Accepted); // server // set server line ExtData ed(r.bds, "", MeetingCheckBox::Ready); spl->setData(ed); - connect(spl, TQT_SIGNAL(textChanged(const TQString &)), - TQT_SLOT(textChanged(const TQString &))); + connect(spl, TQ_SIGNAL(textChanged(const TQString &)), + TQ_SLOT(textChanged(const TQString &))); // options signal - if (ow) connect(ow, TQT_SIGNAL(changed()), TQT_SLOT(optionsChanged())); + if (ow) connect(ow, TQ_SIGNAL(changed()), TQ_SLOT(optionsChanged())); } void ServerNetMeeting::writeToAll(uint i) @@ -271,8 +271,8 @@ void ServerNetMeeting::newHost(int) players.append(NewPlayer); Socket *socket = new Socket(s, true); uint i = sm.append(socket, SocketManager::ReadWrite); - connect(sm[i]->notifier(), TQT_SIGNAL(activated(int)), - TQT_SLOT(readNotifier(int))); + connect(sm[i]->notifier(), TQ_SIGNAL(activated(int)), + TQ_SLOT(readNotifier(int))); sm[i]->notifier()->setEnabled(TRUE); } @@ -451,8 +451,8 @@ ClientNetMeeting::ClientNetMeeting(const cId &id, TQWidget *parent, const char * name) : NetMeeting(id, rhd.socket, option, FALSE, parent, name), bds(rhd.bds) { - connect(sm[0]->notifier(), TQT_SIGNAL(activated(int)), - TQT_SLOT(readNotifier(int))); + connect(sm[0]->notifier(), TQ_SIGNAL(activated(int)), + TQ_SLOT(readNotifier(int))); players.append(NewPlayer); // server player // Send id to server (Id flag + Id struct) diff --git a/libksirtet/lib/miscui.cpp b/libksirtet/lib/miscui.cpp index 97a7bfa4..7be010ee 100644 --- a/libksirtet/lib/miscui.cpp +++ b/libksirtet/lib/miscui.cpp @@ -16,12 +16,12 @@ MeetingCheckBox::MeetingCheckBox(Type type, bool owner, bool server, _ready = new TQCheckBox(i18n("Ready"), this); vbox->addWidget(_ready); _ready->setEnabled(owner); - connect(_ready, TQT_SIGNAL(clicked()), TQT_SLOT(changedSlot())); + connect(_ready, TQ_SIGNAL(clicked()), TQ_SLOT(changedSlot())); _excluded = new TQCheckBox(i18n("Excluded"), this); vbox->addWidget(_excluded); _excluded->setEnabled(server); - connect(_excluded, TQT_SIGNAL(clicked()), TQT_SLOT(changedSlot())); + connect(_excluded, TQ_SIGNAL(clicked()), TQ_SLOT(changedSlot())); setType(type); } @@ -54,5 +54,5 @@ PlayerComboBox::PlayerComboBox(Type type, bool canBeEmpty, bool acceptAI, if (canBeEmpty) insertItem(i18n("None")); setCurrentItem(type); - connect(this, TQT_SIGNAL(activated(int)), TQT_SIGNAL(changed(int))); + connect(this, TQ_SIGNAL(activated(int)), TQ_SIGNAL(changed(int))); } diff --git a/libksirtet/lib/mp_interface.cpp b/libksirtet/lib/mp_interface.cpp index 559f0d7e..a18b3d0b 100644 --- a/libksirtet/lib/mp_interface.cpp +++ b/libksirtet/lib/mp_interface.cpp @@ -155,7 +155,7 @@ void MPInterface::createLocalGame(const ConnectionData &cd) d.ptr = newBoard(i); hbl->addWidget(d.ptr); d.ptr->show(); - connect(d.ptr, TQT_SIGNAL(enableKeys(bool)), TQT_SLOT(enableKeys(bool))); + connect(d.ptr, TQ_SIGNAL(enableKeys(bool)), TQ_SLOT(enableKeys(bool))); boards += d; } @@ -257,7 +257,7 @@ void MPInterface::hostDisconnected(uint, const TQString &msg) if ( !disconnected ) { // to avoid multiple calls disconnected = TRUE; // the zero timer is used to be outside the "internal" class - TQTimer::singleShot(0, this, TQT_SLOT(singleHumanSlot())); + TQTimer::singleShot(0, this, TQ_SLOT(singleHumanSlot())); } } diff --git a/libksirtet/lib/mp_simple_interface.cpp b/libksirtet/lib/mp_simple_interface.cpp index 7058b8eb..004f1a78 100644 --- a/libksirtet/lib/mp_simple_interface.cpp +++ b/libksirtet/lib/mp_simple_interface.cpp @@ -73,7 +73,7 @@ void MPSimpleInterface::dataFromServer(TQDataStream &s) switch (scf.value()) { case SC_Flag::Stop: KMessageBox::information(this, i18n("Server has left game!")); - TQTimer::singleShot(0, this, TQT_SLOT(singleHuman())); + TQTimer::singleShot(0, this, TQ_SLOT(singleHuman())); return; case SC_Flag::GameOver: _readGameOverData(s); diff --git a/libksirtet/lib/pline.cpp b/libksirtet/lib/pline.cpp index f685181a..fd2d9200 100644 --- a/libksirtet/lib/pline.cpp +++ b/libksirtet/lib/pline.cpp @@ -21,7 +21,7 @@ MeetingLine::MeetingLine(bool isOwner, bool serverIsReader, bool serverLine, tcb = new MeetingCheckBox(MeetingCheckBox::Ready, isOwner, serverIsReader, this); if ( !XOR(isOwner, serverIsReader) ) tcb->setEnabled(FALSE); - else connect(tcb, TQT_SIGNAL(changed(int)), TQT_SLOT(_typeChanged(int))); + else connect(tcb, TQ_SIGNAL(changed(int)), TQ_SLOT(_typeChanged(int))); hbl->addWidget(tcb); /* Name */ @@ -52,8 +52,8 @@ MeetingLine::MeetingLine(bool isOwner, bool serverIsReader, bool serverLine, qle->setFont( TQFont("fixed", 12, TQFont::Bold) ); qle->setFixedSize(qle->fontMetrics().maxWidth()*TALKER_MAX_LENGTH, qle->sizeHint().height()); - connect(qle, TQT_SIGNAL(textChanged(const TQString &)), - TQT_SLOT(_textChanged(const TQString &))); + connect(qle, TQ_SIGNAL(textChanged(const TQString &)), + TQ_SLOT(_textChanged(const TQString &))); qle->setEnabled(isOwner); hbl->addWidget(qle); } @@ -95,7 +95,7 @@ PlayerLine::PlayerLine(PlayerComboBox::Type type, const TQString &txt, /* CheckBox */ pcb = new PlayerComboBox(type, canBeEmpty, acceptAI, this); - connect(pcb, TQT_SIGNAL(changed(int)), TQT_SLOT(typeChangedSlot(int))); + connect(pcb, TQ_SIGNAL(changed(int)), TQ_SLOT(typeChangedSlot(int))); hbl->addWidget(pcb); /* Name */ @@ -107,7 +107,7 @@ PlayerLine::PlayerLine(PlayerComboBox::Type type, const TQString &txt, /* settings button */ setting = new TQPushButton(i18n("Settings"), this); - connect(setting, TQT_SIGNAL(clicked()), TQT_SLOT(setSlot())); + connect(setting, TQ_SIGNAL(clicked()), TQ_SLOT(setSlot())); hbl->addWidget(setting); typeChangedSlot(type); diff --git a/libksirtet/lib/wizard.cpp b/libksirtet/lib/wizard.cpp index 891a0c6d..8618d36d 100644 --- a/libksirtet/lib/wizard.cpp +++ b/libksirtet/lib/wizard.cpp @@ -49,7 +49,7 @@ void MPWizard::setupTypePage() typePage->setMargin(KDialogBase::marginHint()); TQVButtonGroup *vbg = new TQVButtonGroup(typePage); - connect(vbg, TQT_SIGNAL(clicked(int)), TQT_SLOT(typeChanged(int))); + connect(vbg, TQ_SIGNAL(clicked(int)), TQ_SLOT(typeChanged(int))); TQRadioButton *b; b = new TQRadioButton(i18n("Create a local game"), vbg); b = new TQRadioButton(i18n("Create a network game"), vbg); @@ -82,10 +82,10 @@ void MPWizard::setupLocalPage(const MPGameInfo &gi) wl = new WidgetList<PlayerLine>(5, localPage); TQSignalMapper *husm = new TQSignalMapper(this); - if (gi.humanSettingSlot) connect(husm, TQT_SIGNAL(mapped(int)), + if (gi.humanSettingSlot) connect(husm, TQ_SIGNAL(mapped(int)), gi.humanSettingSlot); TQSignalMapper *aism = new TQSignalMapper(this); - if (gi.AISettingSlot) connect(aism, TQT_SIGNAL(mapped(int)), gi.AISettingSlot); + if (gi.AISettingSlot) connect(aism, TQ_SIGNAL(mapped(int)), gi.AISettingSlot); TDEConfigGroupSaver cg(kapp->config(), MP_GROUP); TQString n; @@ -101,18 +101,18 @@ void MPWizard::setupLocalPage(const MPGameInfo &gi) pl = new PlayerLine(type, n, gi.humanSettingSlot, gi.AISettingSlot, i!=0, gi.AIAllowed, wl); - connect(pl, TQT_SIGNAL(typeChanged(int)), TQT_SLOT(lineTypeChanged(int))); + connect(pl, TQ_SIGNAL(typeChanged(int)), TQ_SLOT(lineTypeChanged(int))); husm->setMapping(pl, i); - connect(pl, TQT_SIGNAL(setHuman()), husm, TQT_SLOT(map())); + connect(pl, TQ_SIGNAL(setHuman()), husm, TQ_SLOT(map())); aism->setMapping(pl, i); - connect(pl, TQT_SIGNAL(setAI()), aism, TQT_SLOT(map())); + connect(pl, TQ_SIGNAL(setAI()), aism, TQ_SLOT(map())); wl->append(pl); } ((TQVBox *)localPage)->setSpacing(KDialogBase::spacingHint()); // keys = new TQPushButton(i18n("Configure Keys..."), localPage); -// connect(keys, TQT_SIGNAL(clicked()), TQT_SLOT(configureKeysSlot())); +// connect(keys, TQ_SIGNAL(clicked()), TQ_SLOT(configureKeysSlot())); addPage(localPage, i18n("Local Player's Settings")); setHelpEnabled(localPage, FALSE); diff --git a/libtdegames/highscore/kexthighscore_gui.cpp b/libtdegames/highscore/kexthighscore_gui.cpp index 5b7e08c0..286fb97a 100644 --- a/libtdegames/highscore/kexthighscore_gui.cpp +++ b/libtdegames/highscore/kexthighscore_gui.cpp @@ -130,7 +130,7 @@ HighscoresWidget::HighscoresWidget(TQWidget *parent) TQVBoxLayout *vbox = new TQVBoxLayout(this, KDialogBase::spacingHint()); _tw = new TQTabWidget(this); - connect(_tw, TQT_SIGNAL(currentChanged(TQWidget *)), TQT_SLOT(tabChanged())); + connect(_tw, TQ_SIGNAL(currentChanged(TQWidget *)), TQ_SLOT(tabChanged())); vbox->addWidget(_tw); // scores tab @@ -160,15 +160,15 @@ HighscoresWidget::HighscoresWidget(TQWidget *parent) KURL url = internal->queryURL(ManagerPrivate::Scores); _scoresUrl = new KURLLabel(url.url(), i18n("View world-wide highscores"), this); - connect(_scoresUrl, TQT_SIGNAL(leftClickedURL(const TQString &)), - TQT_SLOT(showURL(const TQString &))); + connect(_scoresUrl, TQ_SIGNAL(leftClickedURL(const TQString &)), + TQ_SLOT(showURL(const TQString &))); vbox->addWidget(_scoresUrl); url = internal->queryURL(ManagerPrivate::Players); _playersUrl = new KURLLabel(url.url(), i18n("View world-wide players"), this); - connect(_playersUrl, TQT_SIGNAL(leftClickedURL(const TQString &)), - TQT_SLOT(showURL(const TQString &))); + connect(_playersUrl, TQ_SIGNAL(leftClickedURL(const TQString &)), + TQ_SLOT(showURL(const TQString &))); vbox->addWidget(_playersUrl); } } @@ -215,8 +215,8 @@ HighscoresDialog::HighscoresDialog(int rank, TQWidget *parent) if ( i==internal->gameType() ) createPage(w); } - connect(this, TQT_SIGNAL(aboutToShowPage(TQWidget *)), - TQT_SLOT(createPage(TQWidget *))); + connect(this, TQ_SIGNAL(aboutToShowPage(TQWidget *)), + TQ_SLOT(createPage(TQWidget *))); showPage(internal->gameType()); } else { TQVBoxLayout *vbox = new TQVBoxLayout(plainPage()); @@ -234,7 +234,7 @@ void HighscoresDialog::createPage(TQWidget *page) int i = (several ? pageIndex(page) : 0); if ( _widgets[i]==0 ) { _widgets[i] = new HighscoresWidget(page); - connect(_widgets[i], TQT_SIGNAL(tabChanged(int)), TQT_SLOT(tabChanged(int))); + connect(_widgets[i], TQ_SIGNAL(tabChanged(int)), TQ_SLOT(tabChanged(int))); } uint type = internal->gameType(); if (several) internal->setGameType(i); @@ -376,10 +376,10 @@ ConfigDialog::ConfigDialog(TQWidget *parent) TQLabel *label = new TQLabel(i18n("Nickname:"), page); pageTop->addWidget(label, 0, 0); _nickname = new TQLineEdit(page); - connect(_nickname, TQT_SIGNAL(textChanged(const TQString &)), - TQT_SLOT(modifiedSlot())); - connect(_nickname, TQT_SIGNAL(textChanged(const TQString &)), - TQT_SLOT(nickNameChanged(const TQString &))); + connect(_nickname, TQ_SIGNAL(textChanged(const TQString &)), + TQ_SLOT(modifiedSlot())); + connect(_nickname, TQ_SIGNAL(textChanged(const TQString &)), + TQ_SLOT(nickNameChanged(const TQString &))); _nickname->setMaxLength(16); pageTop->addWidget(_nickname, 0, 1); @@ -387,16 +387,16 @@ ConfigDialog::ConfigDialog(TQWidget *parent) label = new TQLabel(i18n("Comment:"), page); pageTop->addWidget(label, 1, 0); _comment = new TQLineEdit(page); - connect(_comment, TQT_SIGNAL(textChanged(const TQString &)), - TQT_SLOT(modifiedSlot())); + connect(_comment, TQ_SIGNAL(textChanged(const TQString &)), + TQ_SLOT(modifiedSlot())); _comment->setMaxLength(50); pageTop->addWidget(_comment, 1, 1); if (tab) { _WWHEnabled = new TQCheckBox(i18n("World-wide highscores enabled"), page); - connect(_WWHEnabled, TQT_SIGNAL(toggled(bool)), - TQT_SLOT(modifiedSlot())); + connect(_WWHEnabled, TQ_SIGNAL(toggled(bool)), + TQ_SLOT(modifiedSlot())); pageTop->addMultiCellWidget(_WWHEnabled, 2, 2, 0, 1); // advanced tab @@ -421,7 +421,7 @@ ConfigDialog::ConfigDialog(TQWidget *parent) KGuiItem gi = KStdGuiItem::clear(); gi.setText(i18n("Remove")); _removeButton = new KPushButton(gi, grid); - connect(_removeButton, TQT_SIGNAL(clicked()), TQT_SLOT(removeSlot())); + connect(_removeButton, TQ_SIGNAL(clicked()), TQ_SLOT(removeSlot())); } load(); @@ -533,7 +533,7 @@ AskNameDialog::AskNameDialog(TQWidget *parent) hbox->addWidget(label); _edit = new TQLineEdit(plainPage()); _edit->setFocus(); - connect(_edit, TQT_SIGNAL(textChanged(const TQString &)), TQT_SLOT(nameChanged())); + connect(_edit, TQ_SIGNAL(textChanged(const TQString &)), TQ_SLOT(nameChanged())); hbox->addWidget(_edit); top->addSpacing(spacingHint()); diff --git a/libtdegames/highscore/kexthighscore_tab.cpp b/libtdegames/highscore/kexthighscore_tab.cpp index e48db436..b45a86b0 100644 --- a/libtdegames/highscore/kexthighscore_tab.cpp +++ b/libtdegames/highscore/kexthighscore_tab.cpp @@ -46,7 +46,7 @@ PlayersCombo::PlayersCombo(TQWidget *parent, const char *name) for (uint i = 0; i<p.nbEntries(); i++) insertItem(p.prettyName(i)); insertItem(TQString("<") + i18n("all") + '>'); - connect(this, TQT_SIGNAL(activated(int)), TQT_SLOT(activatedSlot(int))); + connect(this, TQ_SIGNAL(activated(int)), TQ_SLOT(activatedSlot(int))); } void PlayersCombo::activatedSlot(int i) @@ -75,9 +75,9 @@ AdditionalTab::AdditionalTab(TQWidget *parent, const char *name) TQLabel *label = new TQLabel(i18n("Select player:"), this); hbox->addWidget(label); _combo = new PlayersCombo(this); - connect(_combo, TQT_SIGNAL(playerSelected(uint)), - TQT_SLOT(playerSelected(uint))); - connect(_combo, TQT_SIGNAL(allSelected()), TQT_SLOT(allSelected())); + connect(_combo, TQ_SIGNAL(playerSelected(uint)), + TQ_SLOT(playerSelected(uint))); + connect(_combo, TQ_SIGNAL(allSelected()), TQ_SLOT(allSelected())); hbox->addWidget(_combo); hbox->addStretch(1); } diff --git a/libtdegames/highscore/kscoredialog.cpp b/libtdegames/highscore/kscoredialog.cpp index 56780612..0f35c191 100644 --- a/libtdegames/highscore/kscoredialog.cpp +++ b/libtdegames/highscore/kscoredialog.cpp @@ -90,7 +90,7 @@ KScoreDialog::KScoreDialog(int fields, TQWidget *parent, const char *oname) d->key[Score] = "Score"; d->page = makeMainWidget(); - connect(this, TQT_SIGNAL(okClicked()), TQT_SLOT(slotGotName())); + connect(this, TQ_SIGNAL(okClicked()), TQ_SLOT(slotGotName())); } KScoreDialog::~KScoreDialog() @@ -239,8 +239,8 @@ void KScoreDialog::aboutToShow() stack->addWidget(d->edit); stack->raiseWidget(d->edit); d->edit->setFocus(); - connect(d->edit, TQT_SIGNAL(returnPressed()), - this, TQT_SLOT(slotGotReturn())); + connect(d->edit, TQ_SIGNAL(returnPressed()), + this, TQ_SLOT(slotGotReturn())); } else { @@ -365,7 +365,7 @@ void KScoreDialog::show() void KScoreDialog::slotGotReturn() { - TQTimer::singleShot(0, this, TQT_SLOT(slotGotName())); + TQTimer::singleShot(0, this, TQ_SLOT(slotGotName())); } void KScoreDialog::slotGotName() diff --git a/libtdegames/kcanvasrootpixmap.cpp b/libtdegames/kcanvasrootpixmap.cpp index 0976e7ef..fc75c408 100644 --- a/libtdegames/kcanvasrootpixmap.cpp +++ b/libtdegames/kcanvasrootpixmap.cpp @@ -26,8 +26,8 @@ KCanvasRootPixmap::KCanvasRootPixmap(TQCanvasView *view, const char *name) : KRootPixmap(view, name), _view(view) { setCustomPainting(true); - connect(this, TQT_SIGNAL(backgroundUpdated(const TQPixmap &)), - TQT_SLOT(backgroundUpdatedSlot(const TQPixmap &))); + connect(this, TQ_SIGNAL(backgroundUpdated(const TQPixmap &)), + TQ_SLOT(backgroundUpdatedSlot(const TQPixmap &))); } void KCanvasRootPixmap::backgroundUpdatedSlot(const TQPixmap &pixmap) diff --git a/libtdegames/kcarddialog.cpp b/libtdegames/kcarddialog.cpp index 39afd3e1..77b63205 100644 --- a/libtdegames/kcarddialog.cpp +++ b/libtdegames/kcarddialog.cpp @@ -304,8 +304,8 @@ void KCardDialog::setupDialog(bool showResizeBox) d->randomDeck = new TQCheckBox(plainPage()); d->randomDeck->setChecked(false); - connect(d->randomDeck, TQT_SIGNAL(toggled(bool)), this, - TQT_SLOT(slotRandomDeckToggled(bool))); + connect(d->randomDeck, TQ_SIGNAL(toggled(bool)), this, + TQ_SLOT(slotRandomDeckToggled(bool))); d->randomDeck->setText(i18n("Random backside")); l->addWidget(d->randomDeck, 0, AlignTop|AlignHCenter); @@ -315,11 +315,11 @@ void KCardDialog::setupDialog(bool showResizeBox) l->addWidget(d->globalDeck, 0, AlignTop|AlignHCenter); TQPushButton* b = new TQPushButton(i18n("Make Backside Global"), plainPage()); - connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotSetGlobalDeck())); + connect(b, TQ_SIGNAL(pressed()), this, TQ_SLOT(slotSetGlobalDeck())); l->addWidget(b, 0, AlignTop|AlignHCenter); - connect(d->deckIconView,TQT_SIGNAL(clicked(TQIconViewItem *)), - this,TQT_SLOT(slotDeckClicked(TQIconViewItem *))); + connect(d->deckIconView,TQ_SIGNAL(clicked(TQIconViewItem *)), + this,TQ_SLOT(slotDeckClicked(TQIconViewItem *))); } if (! (flags() & NoCards)) @@ -354,8 +354,8 @@ void KCardDialog::setupDialog(bool showResizeBox) d->randomCardDir = new TQCheckBox(plainPage()); d->randomCardDir->setChecked(false); - connect(d->randomCardDir, TQT_SIGNAL(toggled(bool)), this, - TQT_SLOT(slotRandomCardDirToggled(bool))); + connect(d->randomCardDir, TQ_SIGNAL(toggled(bool)), this, + TQ_SLOT(slotRandomCardDirToggled(bool))); d->randomCardDir->setText(i18n("Random frontside")); l->addWidget(d->randomCardDir, 0, AlignTop|AlignHCenter); @@ -365,11 +365,11 @@ void KCardDialog::setupDialog(bool showResizeBox) l->addWidget(d->globalCardDir, 0, AlignTop|AlignHCenter); TQPushButton* b = new TQPushButton(i18n("Make Frontside Global"), plainPage()); - connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotSetGlobalCardDir())); + connect(b, TQ_SIGNAL(pressed()), this, TQ_SLOT(slotSetGlobalCardDir())); l->addWidget(b, 0, AlignTop|AlignHCenter); - connect(d->cardIconView,TQT_SIGNAL(clicked(TQIconViewItem *)), - this,TQT_SLOT(slotCardClicked(TQIconViewItem *))); + connect(d->cardIconView,TQ_SIGNAL(clicked(TQIconViewItem *)), + this,TQ_SLOT(slotCardClicked(TQIconViewItem *))); } // Insert deck icons @@ -433,11 +433,11 @@ void KCardDialog::setupDialog(bool showResizeBox) d->scaleSlider = new TQSlider(1, SLIDER_MAX, 1, (-1000+SLIDER_MIN+SLIDER_MAX),TQt::Horizontal, box); d->scaleSlider->setMinValue(SLIDER_MIN); - connect(d->scaleSlider, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotCardResized(int))); + connect(d->scaleSlider, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(slotCardResized(int))); boxLayout->addWidget(d->scaleSlider, 0, AlignLeft); TQPushButton* b = new TQPushButton(i18n("Default Size"), box); - connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotDefaultSize())); + connect(b, TQ_SIGNAL(pressed()), this, TQ_SLOT(slotDefaultSize())); boxLayout->addWidget(b, 0, AlignLeft); TQLabel* l = new TQLabel(i18n("Preview:"), box); diff --git a/libtdegames/kchatbase.cpp b/libtdegames/kchatbase.cpp index 091d7cfa..4ebd425b 100644 --- a/libtdegames/kchatbase.cpp +++ b/libtdegames/kchatbase.cpp @@ -206,8 +206,8 @@ void KChatBase::init(bool noComboBox) TQVBoxLayout* l = new TQVBoxLayout(this); d->mBox = new TQListBox(this); - connect(d->mBox, TQT_SIGNAL(rightButtonClicked(TQListBoxItem*, const TQPoint&)), - this, TQT_SIGNAL(rightButtonClicked(TQListBoxItem*, const TQPoint&))); + connect(d->mBox, TQ_SIGNAL(rightButtonClicked(TQListBoxItem*, const TQPoint&)), + this, TQ_SIGNAL(rightButtonClicked(TQListBoxItem*, const TQPoint&))); l->addWidget(d->mBox); d->mBox->setVScrollBarMode(TQScrollView::AlwaysOn); d->mBox->setHScrollBarMode(TQScrollView::AlwaysOff); @@ -223,7 +223,7 @@ void KChatBase::init(bool noComboBox) d->mEdit->setTrapReturnKey(true); d->mEdit->completionObject(); // add the completion object d->mEdit->setCompletionMode(TDEGlobalSettings::CompletionNone); - connect(d->mEdit, TQT_SIGNAL(returnPressed(const TQString&)), this, TQT_SLOT(slotReturnPressed(const TQString&))); + connect(d->mEdit, TQ_SIGNAL(returnPressed(const TQString&)), this, TQ_SLOT(slotReturnPressed(const TQString&))); h->addWidget(d->mEdit); if (!noComboBox) { @@ -399,7 +399,7 @@ void KChatBase::slotReturnPressed(const TQString& text) return; } d->mEdit->completionObject()->addItem(text); -// connect(d->mEdit, TQT_SIGNAL(returnPressed(const TQString&)), comp, TQT_SLOT(addItem(const TQString&))); +// connect(d->mEdit, TQ_SIGNAL(returnPressed(const TQString&)), comp, TQ_SLOT(addItem(const TQString&))); d->mEdit->clear(); returnPressed(text); } diff --git a/libtdegames/kchatdialog.cpp b/libtdegames/kchatdialog.cpp index eaa6c6fc..707e9987 100644 --- a/libtdegames/kchatdialog.cpp +++ b/libtdegames/kchatdialog.cpp @@ -84,10 +84,10 @@ void KChatDialog::init() // General fonts TQPushButton* nameFont = new TQPushButton(i18n("Name Font..."), d->mTextPage); - connect(nameFont, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotGetNameFont())); + connect(nameFont, TQ_SIGNAL(pressed()), this, TQ_SLOT(slotGetNameFont())); layout->addWidget(nameFont, 0, 0); TQPushButton* textFont = new TQPushButton(i18n("Text Font..."), d->mTextPage); - connect(textFont, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotGetTextFont())); + connect(textFont, TQ_SIGNAL(pressed()), this, TQ_SLOT(slotGetTextFont())); layout->addWidget(textFont, 0, 1); TQFrame* messagePreview = new TQFrame(d->mTextPage); @@ -106,10 +106,10 @@ void KChatDialog::init() TQLabel* systemMessages = new TQLabel(i18n("System Messages - Messages directly sent from the game"), d->mTextPage); layout->addMultiCellWidget(systemMessages, 3, 3, 0, 1); TQPushButton* systemNameFont = new TQPushButton(i18n("Name Font..."), d->mTextPage); - connect(systemNameFont, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotGetSystemNameFont())); + connect(systemNameFont, TQ_SIGNAL(pressed()), this, TQ_SLOT(slotGetSystemNameFont())); layout->addWidget(systemNameFont, 4, 0); TQPushButton* systemTextFont = new TQPushButton(i18n("Text Font..."), d->mTextPage); - connect(systemTextFont, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotGetSystemTextFont())); + connect(systemTextFont, TQ_SIGNAL(pressed()), this, TQ_SLOT(slotGetSystemTextFont())); layout->addWidget(systemTextFont, 4, 1); TQFrame* systemMessagePreview = new TQFrame(d->mTextPage); diff --git a/libtdegames/kgame/DESIGN b/libtdegames/kgame/DESIGN index 1b834454..0ad9be8b 100644 --- a/libtdegames/kgame/DESIGN +++ b/libtdegames/kgame/DESIGN @@ -347,7 +347,7 @@ a slot like slotDebug() { KGameDebugDialog* dialog = new KGameDebugDialog(mGame, this); - connect(dialog, SIGNAL(finished()), dialog, SLOT(slotDelayedDestruct())); + connect(dialog, TQ_SIGNAL(finished()), dialog, TQ_SLOT(slotDelayedDestruct())); dialog->show(); } that's it. diff --git a/libtdegames/kgame/dialogs/kgameconnectdialog.cpp b/libtdegames/kgame/dialogs/kgameconnectdialog.cpp index 2de27a0e..86d32ac2 100644 --- a/libtdegames/kgame/dialogs/kgameconnectdialog.cpp +++ b/libtdegames/kgame/dialogs/kgameconnectdialog.cpp @@ -63,7 +63,7 @@ KGameConnectWidget::KGameConnectWidget(TQWidget* parent) : TQWidget(parent) TQVBoxLayout* vb = new TQVBoxLayout(this, KDialog::spacingHint()); d->mButtonGroup = new TQVButtonGroup(this); vb->addWidget(d->mButtonGroup); - connect(d->mButtonGroup, TQT_SIGNAL(clicked(int)), this, TQT_SLOT(slotTypeChanged(int))); + connect(d->mButtonGroup, TQ_SIGNAL(clicked(int)), this, TQ_SLOT(slotTypeChanged(int))); (void)new TQRadioButton(i18n("Create a network game"), d->mButtonGroup); (void)new TQRadioButton(i18n("Join a network game"), d->mButtonGroup); @@ -74,14 +74,14 @@ KGameConnectWidget::KGameConnectWidget(TQWidget* parent) : TQWidget(parent) d->mServerName = new TQLineEdit(g); d->mClientNameLabel = new TQLabel(i18n("Network games:"), g); d->mClientName = new TQComboBox(g); - connect(d->mClientName,TQT_SIGNAL(activated(int)),TQT_SLOT(slotGameSelected(int))); + connect(d->mClientName,TQ_SIGNAL(activated(int)),TQ_SLOT(slotGameSelected(int))); (void)new TQLabel(i18n("Port to connect to:"), g); d->mPort = new KIntNumInput(g); (void)new TQLabel(i18n("Host to connect to:"), g); d->mHost = new TQLineEdit(g); TQPushButton *button=new TQPushButton(i18n("&Start Network"), this); - connect(button, TQT_SIGNAL(clicked()), this, TQT_SIGNAL(signalNetworkSetup())); + connect(button, TQ_SIGNAL(clicked()), this, TQ_SIGNAL(signalNetworkSetup())); vb->addWidget(button); // Hide until type is set d->mClientName->hide(); @@ -112,7 +112,7 @@ void KGameConnectWidget::setType(const TQString& type) d->mType = type; delete d->mBrowser; d->mBrowser = new DNSSD::ServiceBrowser(type); - connect(d->mBrowser,TQT_SIGNAL(finished()),TQT_SLOT(slotGamesFound())); + connect(d->mBrowser,TQ_SIGNAL(finished()),TQ_SLOT(slotGamesFound())); d->mBrowser->startBrowse(); showDnssdControls(); } diff --git a/libtdegames/kgame/dialogs/kgamedebugdialog.cpp b/libtdegames/kgame/dialogs/kgamedebugdialog.cpp index 1b172cf2..7b82c909 100644 --- a/libtdegames/kgame/dialogs/kgamedebugdialog.cpp +++ b/libtdegames/kgame/dialogs/kgamedebugdialog.cpp @@ -156,7 +156,7 @@ void KGameDebugDialog::initGamePage() layout->addWidget(d->mGameProperties); TQPushButton* b = new TQPushButton(i18n("Update"), d->mGamePage); - connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdateGameData())); + connect(b, TQ_SIGNAL(pressed()), this, TQ_SLOT(slotUpdateGameData())); topLayout->addWidget(b); // game data @@ -184,7 +184,7 @@ void KGameDebugDialog::initPlayerPage() TQLabel* listLabel = new TQLabel(i18n("Available Players"), d->mPlayerPage); listLayout->addWidget(listLabel); d->mPlayerList = new TDEListBox(d->mPlayerPage); - connect(d->mPlayerList, TQT_SIGNAL(executed(TQListBoxItem*)), this, TQT_SLOT(slotUpdatePlayerData(TQListBoxItem*))); + connect(d->mPlayerList, TQ_SIGNAL(executed(TQListBoxItem*)), this, TQ_SLOT(slotUpdatePlayerData(TQListBoxItem*))); listLayout->addWidget(d->mPlayerList); d->mPlayerList->setSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding)); @@ -200,7 +200,7 @@ void KGameDebugDialog::initPlayerPage() layout->addWidget(d->mPlayerProperties); TQPushButton* b = new TQPushButton(i18n("Update"), d->mPlayerPage); - connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdatePlayerList())); + connect(b, TQ_SIGNAL(pressed()), this, TQ_SLOT(slotUpdatePlayerList())); topLayout->addWidget(b); d->mPlayerAddress = new TQListViewItem(v, i18n("Player Pointer")); @@ -230,11 +230,11 @@ void KGameDebugDialog::initMessagePage() d->mMessageList->addColumn(i18n("ID - Text")); TQPushButton* hide = new TQPushButton(i18n("&>>"), d->mMessagePage); - connect(hide, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotHideId())); + connect(hide, TQ_SIGNAL(pressed()), this, TQ_SLOT(slotHideId())); layout->addWidget(hide, 4, 4); TQPushButton* show = new TQPushButton(i18n("&<<"), d->mMessagePage); - connect(show, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotShowId())); + connect(show, TQ_SIGNAL(pressed()), this, TQ_SLOT(slotShowId())); layout->addWidget(show, 6, 4); TQLabel* l = new TQLabel(i18n("Do not show IDs:"), d->mMessagePage); @@ -243,7 +243,7 @@ void KGameDebugDialog::initMessagePage() layout->addMultiCellWidget(d->mHideIdList, 1, 8, 5, 6); TQPushButton* clear = new KPushButton(KStdGuiItem::clear(), d->mMessagePage); - connect(clear, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotClearMessages())); + connect(clear, TQ_SIGNAL(pressed()), this, TQ_SLOT(slotClearMessages())); layout->addMultiCellWidget(clear, 10, 10, 0, 6); //TODO: "show all but..." and "show nothing but..." } @@ -431,7 +431,7 @@ void KGameDebugDialog::setKGame(const KGame* g) d->mGame = g; if (g) { //TODO: connect to the KGame signals for joined/removed players!!! - connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame())); + connect(d->mGame, TQ_SIGNAL(destroyed()), this, TQ_SLOT(slotUnsetKGame())); // connect(); TQPtrList<KPlayer> list = *d->mGame->playerList(); @@ -441,7 +441,7 @@ void KGameDebugDialog::setKGame(const KGame* g) slotUpdateGameData(); - connect(d->mGame, TQT_SIGNAL(signalMessageUpdate(int, TQ_UINT32, TQ_UINT32)), this, TQT_SLOT(slotMessageUpdate(int, TQ_UINT32, TQ_UINT32))); + connect(d->mGame, TQ_SIGNAL(signalMessageUpdate(int, TQ_UINT32, TQ_UINT32)), this, TQ_SLOT(slotMessageUpdate(int, TQ_UINT32, TQ_UINT32))); } } diff --git a/libtdegames/kgame/dialogs/kgamedialog.cpp b/libtdegames/kgame/dialogs/kgamedialog.cpp index a2440355..077d7f32 100644 --- a/libtdegames/kgame/dialogs/kgamedialog.cpp +++ b/libtdegames/kgame/dialogs/kgamedialog.cpp @@ -239,7 +239,7 @@ void KGameDialog::addConfigWidget(KGameDialogConfig* widget, TQWidget* parent) // kdDebug(11001) << "reparenting widget" << endl; widget->reparent(parent, TQPoint(0,0)); d->mConfigWidgets.append(widget); - connect(widget, TQT_SIGNAL(destroyed(TQObject*)), this, TQT_SLOT(slotRemoveConfigWidget(TQObject*))); + connect(widget, TQ_SIGNAL(destroyed(TQObject*)), this, TQ_SLOT(slotRemoveConfigWidget(TQObject*))); if (!d->mGame) { kdWarning(11001) << "No game has been set!" << endl; } else { @@ -306,9 +306,9 @@ void KGameDialog::setKGame(KGame* g) } if (d->mGame) { setAdmin(d->mGame->isAdmin()); - connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame())); - connect(d->mGame, TQT_SIGNAL(signalAdminStatusChanged(bool)), - this, TQT_SLOT(setAdmin(bool))); + connect(d->mGame, TQ_SIGNAL(destroyed()), this, TQ_SLOT(slotUnsetKGame())); + connect(d->mGame, TQ_SIGNAL(signalAdminStatusChanged(bool)), + this, TQ_SLOT(setAdmin(bool))); } } diff --git a/libtdegames/kgame/dialogs/kgamedialogconfig.cpp b/libtdegames/kgame/dialogs/kgamedialogconfig.cpp index a14abe73..646e8e41 100644 --- a/libtdegames/kgame/dialogs/kgamedialogconfig.cpp +++ b/libtdegames/kgame/dialogs/kgamedialogconfig.cpp @@ -130,16 +130,16 @@ KGameDialogNetworkConfig::KGameDialogNetworkConfig(TQWidget* parent) hb->addWidget(d->mNetworkLabel); d->mDisconnectButton=new TQPushButton(i18n("Disconnect"),this); - connect(d->mDisconnectButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotExitConnection())); + connect(d->mDisconnectButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(slotExitConnection())); hb->addWidget(d->mDisconnectButton); d->mInitConnection = new TQHGroupBox(i18n("Network Configuration"), this); topLayout->addWidget(d->mInitConnection); d->mConnect = new KGameConnectWidget(d->mInitConnection); - connect(d->mConnect, TQT_SIGNAL(signalNetworkSetup()), this, TQT_SLOT(slotInitConnection())); - connect(d->mConnect, TQT_SIGNAL(signalServerTypeChanged(int)), - this, TQT_SIGNAL(signalServerTypeChanged(int))); + connect(d->mConnect, TQ_SIGNAL(signalNetworkSetup()), this, TQ_SLOT(slotInitConnection())); + connect(d->mConnect, TQ_SIGNAL(signalServerTypeChanged(int)), + this, TQ_SIGNAL(signalServerTypeChanged(int))); // Needs to be AFTER the creation of the dialogs setConnected(false); @@ -180,8 +180,8 @@ void KGameDialogNetworkConfig::slotInitConnection() } // We need to learn about failed connections if (game()) { - connect(game(), TQT_SIGNAL(signalConnectionBroken()), - this, TQT_SLOT(slotConnectionBroken())); + connect(game(), TQ_SIGNAL(signalConnectionBroken()), + this, TQ_SLOT(slotConnectionBroken())); } } setConnected(connected, master); @@ -309,8 +309,8 @@ void KGameDialogGeneralConfig::setOwner(KPlayer* p) // maybe call hide() return; } - connect(owner(), TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), - this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); + connect(owner(), TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), + this, TQ_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); setPlayerName(p->name()); //TODO: connect signalPropertyChanged and check for playername changes! } @@ -408,7 +408,7 @@ void KGameDialogMsgServerConfig::setKGame(KGame* g) { KGameDialogConfig::setKGame(g); //TODO display the ID of the admin if we aren't - // connect(g, TQT_SIGNAL(signalAdminChanged(int)), this, TQT_SLOT(slotChangeIsAdmin(int)));//TODO + // connect(g, TQ_SIGNAL(signalAdminChanged(int)), this, TQ_SLOT(slotChangeIsAdmin(int)));//TODO if (!game()) { // we cannot do anything without a KGame object! setAdmin(false); @@ -488,11 +488,11 @@ void KGameDialogMsgServerConfig::setAdmin(bool a) d->noAdmin = 0; } d->changeMaxClients = new TQPushButton(i18n("Change Maximal Number of Clients"), this); - connect(d->changeMaxClients, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotChangeMaxClients())); + connect(d->changeMaxClients, TQ_SIGNAL(pressed()), this, TQ_SLOT(slotChangeMaxClients())); d->changeAdmin = new TQPushButton(i18n("Change Admin"), this); - connect(d->changeAdmin, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotChangeAdmin())); + connect(d->changeAdmin, TQ_SIGNAL(pressed()), this, TQ_SLOT(slotChangeAdmin())); d->removeClient = new TQPushButton(i18n("Remove Client with All Players"), this); - connect(d->removeClient, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotRemoveClient())); + connect(d->removeClient, TQ_SIGNAL(pressed()), this, TQ_SLOT(slotRemoveClient())); d->senderLayout->addWidget(d->changeMaxClients); d->senderLayout->addWidget(d->changeAdmin); d->senderLayout->addWidget(d->removeClient); @@ -627,10 +627,10 @@ void KGameDialogConnectionConfig::setKGame(KGame* g) slotClearPlayers(); if (game()) { // react to changes in KGame::playerList() - connect(game(), TQT_SIGNAL(signalPlayerJoinedGame(KPlayer*)), - this, TQT_SLOT(slotPlayerJoinedGame(KPlayer*))); - connect(game(), TQT_SIGNAL(signalPlayerLeftGame(KPlayer*)), - this, TQT_SLOT(slotPlayerLeftGame(KPlayer*))); + connect(game(), TQ_SIGNAL(signalPlayerJoinedGame(KPlayer*)), + this, TQ_SLOT(slotPlayerJoinedGame(KPlayer*))); + connect(game(), TQ_SIGNAL(signalPlayerLeftGame(KPlayer*)), + this, TQ_SLOT(slotPlayerLeftGame(KPlayer*))); KGame::KGamePlayerList l = *game()->playerList(); for (KPlayer* p = l.first(); p; p = l.next()) { @@ -650,12 +650,12 @@ void KGameDialogConnectionConfig::setAdmin(bool a) return; } if (admin()) { - disconnect(game(), TQT_SIGNAL(executed(TQListBoxItem*)), this, 0); + disconnect(game(), TQ_SIGNAL(executed(TQListBoxItem*)), this, 0); } KGameDialogConfig::setAdmin(a); if (admin()) { - connect(d->mPlayerBox, TQT_SIGNAL(executed(TQListBoxItem*)), this, - TQT_SLOT(slotKickPlayerOut(TQListBoxItem*))); + connect(d->mPlayerBox, TQ_SIGNAL(executed(TQListBoxItem*)), this, + TQ_SLOT(slotKickPlayerOut(TQListBoxItem*))); } } @@ -704,8 +704,8 @@ void KGameDialogConnectionConfig::slotPlayerJoinedGame(KPlayer* p) d->mItem2Player.insert(t, p); d->mPlayerBox->insertItem(t); - connect(p, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), - this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); + connect(p, TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), + this, TQ_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); } diff --git a/libtdegames/kgame/dialogs/kgameerrordialog.cpp b/libtdegames/kgame/dialogs/kgameerrordialog.cpp index 468ca7c8..574d4545 100644 --- a/libtdegames/kgame/dialogs/kgameerrordialog.cpp +++ b/libtdegames/kgame/dialogs/kgameerrordialog.cpp @@ -52,15 +52,15 @@ void KGameErrorDialog::setKGame(const KGame* g) slotUnsetKGame(); d->mGame = g; - connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame())); + connect(d->mGame, TQ_SIGNAL(destroyed()), this, TQ_SLOT(slotUnsetKGame())); // the error signals: - connect(d->mGame, TQT_SIGNAL(signalNetworkErrorMessage(int, TQString)), - this, TQT_SLOT(slotError(int, TQString))); - connect(d->mGame, TQT_SIGNAL(signalConnectionBroken()), - this, TQT_SLOT(slotServerConnectionLost())); - connect(d->mGame, TQT_SIGNAL(signalClientDisconnected(TQ_UINT32,bool)), - this, TQT_SLOT(slotClientConnectionLost(TQ_UINT32,bool))); + connect(d->mGame, TQ_SIGNAL(signalNetworkErrorMessage(int, TQString)), + this, TQ_SLOT(slotError(int, TQString))); + connect(d->mGame, TQ_SIGNAL(signalConnectionBroken()), + this, TQ_SLOT(slotServerConnectionLost())); + connect(d->mGame, TQ_SIGNAL(signalClientDisconnected(TQ_UINT32,bool)), + this, TQ_SLOT(slotClientConnectionLost(TQ_UINT32,bool))); } void KGameErrorDialog::slotUnsetKGame() diff --git a/libtdegames/kgame/kgame.cpp b/libtdegames/kgame/kgame.cpp index 70d0644c..a3967cc3 100644 --- a/libtdegames/kgame/kgame.cpp +++ b/libtdegames/kgame/kgame.cpp @@ -89,8 +89,8 @@ KGame::KGame(int cookie,TQObject* parent) : KGameNetwork(cookie,parent) d->mProperties = new KGamePropertyHandler(this); d->mProperties->registerHandler(KGameMessage::IdGameProperty, - this,TQT_SLOT(sendProperty(int, TQDataStream&, bool* )), - TQT_SLOT(emitSignal(KGamePropertyBase *))); + this,TQ_SLOT(sendProperty(int, TQDataStream&, bool* )), + TQ_SLOT(emitSignal(KGamePropertyBase *))); d->mMaxPlayer.registerData(KGamePropertyBase::IdMaxPlayer, this, i18n("MaxPlayers")); d->mMaxPlayer.setLocal(-1); // Infinite d->mMinPlayer.registerData(KGamePropertyBase::IdMinPlayer, this, i18n("MinPlayers")); @@ -101,20 +101,20 @@ KGame::KGame(int cookie,TQObject* parent) : KGameNetwork(cookie,parent) d->mRandom = new KRandomSequence; d->mRandom->setSeed(0); - connect(this, TQT_SIGNAL(signalClientConnected(TQ_UINT32)), - this, TQT_SLOT(slotClientConnected(TQ_UINT32))); - connect(this, TQT_SIGNAL(signalClientDisconnected(TQ_UINT32,bool)), - this, TQT_SLOT(slotClientDisconnected(TQ_UINT32,bool))); - connect(this, TQT_SIGNAL(signalConnectionBroken()), - this, TQT_SLOT(slotServerDisconnected())); + connect(this, TQ_SIGNAL(signalClientConnected(TQ_UINT32)), + this, TQ_SLOT(slotClientConnected(TQ_UINT32))); + connect(this, TQ_SIGNAL(signalClientDisconnected(TQ_UINT32,bool)), + this, TQ_SLOT(slotClientDisconnected(TQ_UINT32,bool))); + connect(this, TQ_SIGNAL(signalConnectionBroken()), + this, TQ_SLOT(slotServerDisconnected())); setGameSequence(new KGameSequence()); // BL: FIXME This signal does no longer exist. When we are merging // MH: super....and how do I find out about the lost conenction now? // KGame and KGameNetwork, this could be improved! -// connect(this,TQT_SIGNAL(signalConnectionLost(KGameClient *)), -// this,TQT_SLOT(slotConnectionLost(KGameClient *))); +// connect(this,TQ_SIGNAL(signalConnectionLost(KGameClient *)), +// this,TQ_SLOT(slotConnectionLost(KGameClient *))); } KGame::~KGame() @@ -780,7 +780,7 @@ KPlayer * KGame::playerInputFinished(KPlayer *player) player->setTurn(false); // in turn based games we have to switch off input now if (gameSequence()) { - TQTimer::singleShot(0,this,TQT_SLOT(prepareNext())); + TQTimer::singleShot(0,this,TQ_SLOT(prepareNext())); } } return player; diff --git a/libtdegames/kgame/kgamechat.cpp b/libtdegames/kgame/kgamechat.cpp index 80059e7b..650cf060 100644 --- a/libtdegames/kgame/kgamechat.cpp +++ b/libtdegames/kgame/kgamechat.cpp @@ -227,13 +227,13 @@ void KGameChat::setKGame(KGame* g) d->mGame = g; if (d->mGame) { - connect(d->mGame, TQT_SIGNAL(signalPlayerJoinedGame(KPlayer*)), - this, TQT_SLOT(slotAddPlayer(KPlayer*))); - connect(d->mGame, TQT_SIGNAL(signalPlayerLeftGame(KPlayer*)), - this, TQT_SLOT(slotRemovePlayer(KPlayer*))); - connect(d->mGame, TQT_SIGNAL(signalNetworkData(int, const TQByteArray&, TQ_UINT32, TQ_UINT32)), - this, TQT_SLOT(slotReceiveMessage(int, const TQByteArray&, TQ_UINT32, TQ_UINT32))); - connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame())); + connect(d->mGame, TQ_SIGNAL(signalPlayerJoinedGame(KPlayer*)), + this, TQ_SLOT(slotAddPlayer(KPlayer*))); + connect(d->mGame, TQ_SIGNAL(signalPlayerLeftGame(KPlayer*)), + this, TQ_SLOT(slotRemovePlayer(KPlayer*))); + connect(d->mGame, TQ_SIGNAL(signalNetworkData(int, const TQByteArray&, TQ_UINT32, TQ_UINT32)), + this, TQ_SLOT(slotReceiveMessage(int, const TQByteArray&, TQ_UINT32, TQ_UINT32))); + connect(d->mGame, TQ_SIGNAL(destroyed()), this, TQ_SLOT(slotUnsetKGame())); TQPtrList<KPlayer> playerList = *d->mGame->playerList(); for (int unsigned i = 0; i < playerList.count(); i++) { @@ -281,10 +281,10 @@ void KGameChat::slotAddPlayer(KPlayer* p) int sendingId = nextId(); addSendingEntry(comboBoxItem(p->name()), sendingId); d->mSendId2PlayerId.insert(sendingId, p->id()); - connect(p, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), - this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); - connect(p, TQT_SIGNAL(signalNetworkData(int, const TQByteArray&, TQ_UINT32, KPlayer*)), - this, TQT_SLOT(slotReceivePrivateMessage(int, const TQByteArray&, TQ_UINT32, KPlayer*))); + connect(p, TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), + this, TQ_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); + connect(p, TQ_SIGNAL(signalNetworkData(int, const TQByteArray&, TQ_UINT32, KPlayer*)), + this, TQ_SLOT(slotReceivePrivateMessage(int, const TQByteArray&, TQ_UINT32, KPlayer*))); } void KGameChat::slotRemovePlayer(KPlayer* p) diff --git a/libtdegames/kgame/kgameio.cpp b/libtdegames/kgame/kgameio.cpp index 852e04f2..13a19a81 100644 --- a/libtdegames/kgame/kgameio.cpp +++ b/libtdegames/kgame/kgameio.cpp @@ -266,12 +266,12 @@ KGameProcessIO::KGameProcessIO(const TQString& name) //kdDebug(11001) << "================= KMEssage SetSErver ==================== " << endl; //d->mMessageClient->setServer(d->mMessageServer); kdDebug(11001) << "================= KMEssage: Connect ==================== " << endl; - //connect(d->mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, TQ_UINT32)), - // this, TQT_SLOT(clientMessage(const TQByteArray&, TQ_UINT32))); - //connect(d->mMessageClient, TQT_SIGNAL(forwardReceived(const TQByteArray&, TQ_UINT32, const TQValueList <TQ_UINT32> &)), - // this, TQT_SLOT(clientMessage(const TQByteArray&, TQ_UINT32, const TQValueList <TQ_UINT32> &))); - connect(d->mProcessIO, TQT_SIGNAL(received(const TQByteArray&)), - this, TQT_SLOT(receivedMessage(const TQByteArray&))); + //connect(d->mMessageClient, TQ_SIGNAL(broadcastReceived(const TQByteArray&, TQ_UINT32)), + // this, TQ_SLOT(clientMessage(const TQByteArray&, TQ_UINT32))); + //connect(d->mMessageClient, TQ_SIGNAL(forwardReceived(const TQByteArray&, TQ_UINT32, const TQValueList <TQ_UINT32> &)), + // this, TQ_SLOT(clientMessage(const TQByteArray&, TQ_UINT32, const TQValueList <TQ_UINT32> &))); + connect(d->mProcessIO, TQ_SIGNAL(received(const TQByteArray&)), + this, TQ_SLOT(receivedMessage(const TQByteArray&))); //kdDebug(11001) << "Our client is id="<<d->mMessageClient->id() << endl; } @@ -489,7 +489,7 @@ void KGameComputerIO::setAdvancePeriod(int ms) { stopAdvancePeriod(); d->mAdvanceTimer = new TQTimer(this); - connect(d->mAdvanceTimer, TQT_SIGNAL(timeout()), this, TQT_SLOT(advance())); + connect(d->mAdvanceTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(advance())); d->mAdvanceTimer->start(ms); } diff --git a/libtdegames/kgame/kgameio.h b/libtdegames/kgame/kgameio.h index 898b0491..9b7c34b5 100644 --- a/libtdegames/kgame/kgameio.h +++ b/libtdegames/kgame/kgameio.h @@ -195,8 +195,8 @@ public: * \code * KGameKeyIO *input; * input=new KGameKeyIO(myWidget); - * connect(input,TQT_SIGNAL(signalKeyEvent(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)), - * this,TQT_SLOT(slotKeyInput(KGameIO *,TQDataStream &,TQKeyEvent *,bool *))); + * connect(input,TQ_SIGNAL(signalKeyEvent(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)), + * this,TQ_SLOT(slotKeyInput(KGameIO *,TQDataStream &,TQKeyEvent *,bool *))); * \endcode * * @param parent The parents widget whose keyboard events * should be grabbed @@ -261,8 +261,8 @@ public: * \code * KGameMouseIO *input; * input=new KGameMouseIO(mView); - * connect(input,TQT_SIGNAL(signalMouseEvent(KGameIO *,TQDataStream &,TQMouseEvent *,bool *)), - * this,TQT_SLOT(slotMouseInput(KGameIO *,TQDataStream &,TQMouseEvent *,bool *))); + * connect(input,TQ_SIGNAL(signalMouseEvent(KGameIO *,TQDataStream &,TQMouseEvent *,bool *)), + * this,TQ_SLOT(slotMouseInput(KGameIO *,TQDataStream &,TQMouseEvent *,bool *))); * \endcode * * @param parent The widget whose events should be captured @@ -336,10 +336,10 @@ public: * \code * KGameProcessIO *input; * input=new KGameProcessIO(executable_file); - * connect(input,TQT_SIGNAL(signalPrepareTurn(TQDataStream &,bool,KGameIO *,bool *)), - * this,TQT_SLOT(slotPrepareTurn(TQDataStream &,bool,KGameIO *,bool *))); - * connect(input,TQT_SIGNAL(signalProcessQuery(TQDataStream &,KGameProcessIO *)), - * this,TQT_SLOT(slotProcessQuery(TQDataStream &,KGameProcessIO *))); + * connect(input,TQ_SIGNAL(signalPrepareTurn(TQDataStream &,bool,KGameIO *,bool *)), + * this,TQ_SLOT(slotPrepareTurn(TQDataStream &,bool,KGameIO *,bool *))); + * connect(input,TQ_SIGNAL(signalProcessQuery(TQDataStream &,KGameProcessIO *)), + * this,TQ_SLOT(slotProcessQuery(TQDataStream &,KGameProcessIO *))); * \endcode * * @param name the filename of the process to start diff --git a/libtdegames/kgame/kgamenetwork.cpp b/libtdegames/kgame/kgamenetwork.cpp index b51b5ae0..94badd88 100644 --- a/libtdegames/kgame/kgamenetwork.cpp +++ b/libtdegames/kgame/kgamenetwork.cpp @@ -120,25 +120,25 @@ void KGameNetwork::setMaster() } if (!d->mMessageClient) { d->mMessageClient = new KMessageClient (this); - connect (d->mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, TQ_UINT32)), - this, TQT_SLOT(receiveNetworkTransmission(const TQByteArray&, TQ_UINT32))); - connect (d->mMessageClient, TQT_SIGNAL(connectionBroken()), - this, TQT_SIGNAL(signalConnectionBroken())); - connect (d->mMessageClient, TQT_SIGNAL(aboutToDisconnect(TQ_UINT32)), - this, TQT_SLOT(aboutToLoseConnection(TQ_UINT32))); - connect (d->mMessageClient, TQT_SIGNAL(connectionBroken()), - this, TQT_SLOT(slotResetConnection())); - - connect (d->mMessageClient, TQT_SIGNAL(adminStatusChanged(bool)), - this, TQT_SLOT(slotAdminStatusChanged(bool))); - connect (d->mMessageClient, TQT_SIGNAL(eventClientConnected(TQ_UINT32)), - this, TQT_SIGNAL(signalClientConnected(TQ_UINT32))); - connect (d->mMessageClient, TQT_SIGNAL(eventClientDisconnected(TQ_UINT32, bool)), - this, TQT_SIGNAL(signalClientDisconnected(TQ_UINT32, bool))); + connect (d->mMessageClient, TQ_SIGNAL(broadcastReceived(const TQByteArray&, TQ_UINT32)), + this, TQ_SLOT(receiveNetworkTransmission(const TQByteArray&, TQ_UINT32))); + connect (d->mMessageClient, TQ_SIGNAL(connectionBroken()), + this, TQ_SIGNAL(signalConnectionBroken())); + connect (d->mMessageClient, TQ_SIGNAL(aboutToDisconnect(TQ_UINT32)), + this, TQ_SLOT(aboutToLoseConnection(TQ_UINT32))); + connect (d->mMessageClient, TQ_SIGNAL(connectionBroken()), + this, TQ_SLOT(slotResetConnection())); + + connect (d->mMessageClient, TQ_SIGNAL(adminStatusChanged(bool)), + this, TQ_SLOT(slotAdminStatusChanged(bool))); + connect (d->mMessageClient, TQ_SIGNAL(eventClientConnected(TQ_UINT32)), + this, TQ_SIGNAL(signalClientConnected(TQ_UINT32))); + connect (d->mMessageClient, TQ_SIGNAL(eventClientDisconnected(TQ_UINT32, bool)), + this, TQ_SIGNAL(signalClientDisconnected(TQ_UINT32, bool))); // broacast and direct messages are treated equally on receive. - connect (d->mMessageClient, TQT_SIGNAL(forwardReceived(const TQByteArray&, TQ_UINT32, const TQValueList<TQ_UINT32>&)), - d->mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, TQ_UINT32))); + connect (d->mMessageClient, TQ_SIGNAL(forwardReceived(const TQByteArray&, TQ_UINT32, const TQValueList<TQ_UINT32>&)), + d->mMessageClient, TQ_SIGNAL(broadcastReceived(const TQByteArray&, TQ_UINT32))); } else { // should be no problem but still has to be tested diff --git a/libtdegames/kgame/kgameprocess.cpp b/libtdegames/kgame/kgameprocess.cpp index 8a8a2571..b0858e81 100644 --- a/libtdegames/kgame/kgameprocess.cpp +++ b/libtdegames/kgame/kgameprocess.cpp @@ -52,10 +52,10 @@ KGameProcess::KGameProcess() : TQObject(0,0) mMessageIO=new KMessageFilePipe(this,&rFile,&wFile); // mMessageClient=new KMessageClient(this); // mMessageClient->setServer(mMessageIO); -// connect (mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, TQ_UINT32)), -// this, TQT_SLOT(receivedMessage(const TQByteArray&, TQ_UINT32))); - connect (mMessageIO, TQT_SIGNAL(received(const TQByteArray&)), - this, TQT_SLOT(receivedMessage(const TQByteArray&))); +// connect (mMessageClient, TQ_SIGNAL(broadcastReceived(const TQByteArray&, TQ_UINT32)), +// this, TQ_SLOT(receivedMessage(const TQByteArray&, TQ_UINT32))); + connect (mMessageIO, TQ_SIGNAL(received(const TQByteArray&)), + this, TQ_SLOT(receivedMessage(const TQByteArray&))); fprintf(stderr,"KGameProcess::constructor %p %p\n",&rFile,&wFile); mRandom = new KRandomSequence; diff --git a/libtdegames/kgame/kgameprocess.h b/libtdegames/kgame/kgameprocess.h index 7b297019..65b0ab74 100644 --- a/libtdegames/kgame/kgameprocess.h +++ b/libtdegames/kgame/kgameprocess.h @@ -61,12 +61,12 @@ class KDE_EXPORT KGameProcess: public TQObject * int main(int argc ,char * argv[]) * { * KGameProcess proc; - * connect(&proc,TQT_SIGNAL(signalCommand(TQDataStream &,int ,int ,int )), - * this,TQT_SLOT(slotCommand(TQDataStream & ,int ,int ,int ))); - * connect(&proc,TQT_SIGNAL(signalInit(TQDataStream &,int)), - * this,TQT_SLOT(slotInit(TQDataStream & ,int ))); - * connect(&proc,TQT_SIGNAL(signalTurn(TQDataStream &,bool )), - * this,TQT_SLOT(slotTurn(TQDataStream & ,bool ))); + * connect(&proc,TQ_SIGNAL(signalCommand(TQDataStream &,int ,int ,int )), + * this,TQ_SLOT(slotCommand(TQDataStream & ,int ,int ,int ))); + * connect(&proc,TQ_SIGNAL(signalInit(TQDataStream &,int)), + * this,TQ_SLOT(slotInit(TQDataStream & ,int ))); + * connect(&proc,TQ_SIGNAL(signalTurn(TQDataStream &,bool )), + * this,TQ_SLOT(slotTurn(TQDataStream & ,bool ))); * return proc.exec(argc,argv); * } * \endcode diff --git a/libtdegames/kgame/kgamepropertyhandler.cpp b/libtdegames/kgame/kgamepropertyhandler.cpp index 732c8bde..0cd02fbf 100644 --- a/libtdegames/kgame/kgamepropertyhandler.cpp +++ b/libtdegames/kgame/kgamepropertyhandler.cpp @@ -94,12 +94,12 @@ void KGamePropertyHandler::registerHandler(int id,const TQObject * receiver, con { setId(id); if (receiver && sendf) { - kdDebug(11001) << "Connecting TQT_SLOT " << sendf << endl; - connect(this, TQT_SIGNAL(signalSendMessage(int, TQDataStream &, bool*)), receiver, sendf); + kdDebug(11001) << "Connecting TQ_SLOT " << sendf << endl; + connect(this, TQ_SIGNAL(signalSendMessage(int, TQDataStream &, bool*)), receiver, sendf); } if (receiver && emitf) { - kdDebug(11001) << "Connecting TQT_SLOT " << emitf << endl; - connect(this, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *)), receiver, emitf); + kdDebug(11001) << "Connecting TQ_SLOT " << emitf << endl; + connect(this, TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase *)), receiver, emitf); } } diff --git a/libtdegames/kgame/kmessageclient.cpp b/libtdegames/kgame/kmessageclient.cpp index eddd6f9f..01cc7175 100644 --- a/libtdegames/kgame/kmessageclient.cpp +++ b/libtdegames/kgame/kmessageclient.cpp @@ -86,10 +86,10 @@ void KMessageClient::setServer (KMessageIO *connection) d->connection = connection; if (connection ) { - connect (connection, TQT_SIGNAL (received(const TQByteArray &)), - this, TQT_SLOT (processIncomingMessage(const TQByteArray &))); - connect (connection, TQT_SIGNAL (connectionBroken()), - this, TQT_SLOT (removeBrokenConnection ())); + connect (connection, TQ_SIGNAL (received(const TQByteArray &)), + this, TQ_SLOT (processIncomingMessage(const TQByteArray &))); + connect (connection, TQ_SIGNAL (connectionBroken()), + this, TQ_SLOT (removeBrokenConnection ())); } } @@ -322,7 +322,7 @@ void KMessageClient::removeBrokenConnection () { kdDebug (11001) << k_funcinfo << ": timer single shot for removeBrokenConnection"<<this << endl; // MH We cannot directly delete the socket. otherwise TQSocket crashes - TQTimer::singleShot( 0, this, TQT_SLOT(removeBrokenConnection2()) ); + TQTimer::singleShot( 0, this, TQ_SLOT(removeBrokenConnection2()) ); return; } @@ -361,7 +361,7 @@ void KMessageClient::unlock () d->isLocked = false; for (unsigned int i = 0; i < d->delayedMessages.count(); i++) { - TQTimer::singleShot(0, this, TQT_SLOT(processFirstMessage())); + TQTimer::singleShot(0, this, TQ_SLOT(processFirstMessage())); } } diff --git a/libtdegames/kgame/kmessageclient.h b/libtdegames/kgame/kmessageclient.h index 42dcc275..456f79cc 100644 --- a/libtdegames/kgame/kmessageclient.h +++ b/libtdegames/kgame/kmessageclient.h @@ -295,8 +295,8 @@ signals: \code KMessageClient *client = new KMessageClient (); - connect (client, TQT_SIGNAL (forwardReceived (const TQByteArray &, TQ_UINT32, const TQValueList <TQ_UINT32>&)), - client, TQT_SIGNAL (broadcastReceived (const TQByteArray &, TQ_UINT32))); + connect (client, TQ_SIGNAL (forwardReceived (const TQByteArray &, TQ_UINT32, const TQValueList <TQ_UINT32>&)), + client, TQ_SIGNAL (broadcastReceived (const TQByteArray &, TQ_UINT32))); \endcode Then connect the broadcast signal to your slot that analyzes the message. diff --git a/libtdegames/kgame/kmessageio.cpp b/libtdegames/kgame/kmessageio.cpp index 6067d9e5..413d1a66 100644 --- a/libtdegames/kgame/kmessageio.cpp +++ b/libtdegames/kgame/kmessageio.cpp @@ -157,9 +157,9 @@ void KMessageSocket::processNewData () void KMessageSocket::initSocket () { - connect (mSocket, TQT_SIGNAL (error(int)), TQT_SIGNAL (connectionBroken())); - connect (mSocket, TQT_SIGNAL (connectionClosed()), TQT_SIGNAL (connectionBroken())); - connect (mSocket, TQT_SIGNAL (readyRead()), TQT_SLOT (processNewData())); + connect (mSocket, TQ_SIGNAL (error(int)), TQ_SIGNAL (connectionBroken())); + connect (mSocket, TQ_SIGNAL (connectionClosed()), TQ_SIGNAL (connectionBroken())); + connect (mSocket, TQ_SIGNAL (readyRead()), TQ_SLOT (processNewData())); mAwaitingHeader = true; mNextBlockLength = 0; isRecursive = false; @@ -248,14 +248,14 @@ KMessageProcess::KMessageProcess(TQObject *parent, TQString file) : KMessageIO(p *mProcess << mProcessName << TQString("%1").arg(id); kdDebug(11001) << "@@@KMessageProcess::Init:Id= " << id << endl; kdDebug(11001) << "@@@KMessgeProcess::Init:Processname: " << mProcessName << endl; - connect(mProcess, TQT_SIGNAL(receivedStdout(TDEProcess *, char *, int )), - this, TQT_SLOT(slotReceivedStdout(TDEProcess *, char * , int ))); - connect(mProcess, TQT_SIGNAL(receivedStderr(TDEProcess *, char *, int )), - this, TQT_SLOT(slotReceivedStderr(TDEProcess *, char * , int ))); - connect(mProcess, TQT_SIGNAL(processExited(TDEProcess *)), - this, TQT_SLOT(slotProcessExited(TDEProcess *))); - connect(mProcess, TQT_SIGNAL(wroteStdin(TDEProcess *)), - this, TQT_SLOT(slotWroteStdin(TDEProcess *))); + connect(mProcess, TQ_SIGNAL(receivedStdout(TDEProcess *, char *, int )), + this, TQ_SLOT(slotReceivedStdout(TDEProcess *, char * , int ))); + connect(mProcess, TQ_SIGNAL(receivedStderr(TDEProcess *, char *, int )), + this, TQ_SLOT(slotReceivedStderr(TDEProcess *, char * , int ))); + connect(mProcess, TQ_SIGNAL(processExited(TDEProcess *)), + this, TQ_SLOT(slotProcessExited(TDEProcess *))); + connect(mProcess, TQ_SIGNAL(wroteStdin(TDEProcess *)), + this, TQ_SLOT(slotWroteStdin(TDEProcess *))); mProcess->start(TDEProcess::NotifyOnExit,TDEProcess::All); mSendBuffer=0; mReceiveCount=0; diff --git a/libtdegames/kgame/kmessageserver.cpp b/libtdegames/kgame/kmessageserver.cpp index cd5da802..e8617f57 100644 --- a/libtdegames/kgame/kmessageserver.cpp +++ b/libtdegames/kgame/kmessageserver.cpp @@ -92,8 +92,8 @@ KMessageServer::KMessageServer (TQ_UINT16 cookie,TQObject* parent) d = new KMessageServerPrivate; d->mIsRecursive=false; d->mCookie=cookie; - connect (&(d->mTimer), TQT_SIGNAL (timeout()), - this, TQT_SLOT (processOneMessage())); + connect (&(d->mTimer), TQ_SIGNAL (timeout()), + this, TQ_SLOT (processOneMessage())); kdDebug(11001) << "CREATE(KMessageServer=" << this << ") cookie=" @@ -138,8 +138,8 @@ bool KMessageServer::initNetwork (TQ_UINT16 port) kdDebug (11001) << k_funcinfo << ": Now listening to port " << d->mServerSocket->port() << endl; - connect (d->mServerSocket, TQT_SIGNAL (newClientConnected (KMessageIO*)), - this, TQT_SLOT (addClient (KMessageIO*))); + connect (d->mServerSocket, TQ_SIGNAL (newClientConnected (KMessageIO*)), + this, TQ_SLOT (addClient (KMessageIO*))); return true; } @@ -183,10 +183,10 @@ void KMessageServer::addClient (KMessageIO* client) kdDebug (11001) << k_funcinfo << ": " << client->id() << endl; // connect its signals - connect (client, TQT_SIGNAL (connectionBroken()), - this, TQT_SLOT (removeBrokenClient())); - connect (client, TQT_SIGNAL (received (const TQByteArray &)), - this, TQT_SLOT (getReceivedMessage (const TQByteArray &))); + connect (client, TQ_SIGNAL (connectionBroken()), + this, TQ_SLOT (removeBrokenClient())); + connect (client, TQ_SIGNAL (received (const TQByteArray &)), + this, TQ_SLOT (getReceivedMessage (const TQByteArray &))); // Tell everyone about the new guest // Note: The new client doesn't get this message! diff --git a/libtdegames/kgame/kplayer.cpp b/libtdegames/kgame/kplayer.cpp index 5945f9cf..4e815b81 100644 --- a/libtdegames/kgame/kplayer.cpp +++ b/libtdegames/kgame/kplayer.cpp @@ -78,8 +78,8 @@ void KPlayer::init() d = new KPlayerPrivate; d->mProperties.registerHandler(KGameMessage::IdPlayerProperty, - this,TQT_SLOT(sendProperty(int, TQDataStream&, bool*)), - TQT_SLOT(emitSignal(KGamePropertyBase *))); + this,TQ_SLOT(sendProperty(int, TQDataStream&, bool*)), + TQ_SLOT(emitSignal(KGamePropertyBase *))); d->mVirtual=false; mActive=true; mGame=0; diff --git a/libtdegames/kgamelcd.cpp b/libtdegames/kgamelcd.cpp index 5c9c1d85..86314cc1 100644 --- a/libtdegames/kgamelcd.cpp +++ b/libtdegames/kgamelcd.cpp @@ -36,7 +36,7 @@ KGameLCD::KGameLCD(uint nbDigits, TQWidget *parent, const char *name) _hlColor = p.color(TQPalette::Active, TQColorGroup::HighlightedText); _timer = new TQTimer(this); - connect(_timer, TQT_SIGNAL(timeout()), TQT_SLOT(timeout())); + connect(_timer, TQ_SIGNAL(timeout()), TQ_SLOT(timeout())); setFrameStyle(Panel | Plain); setSegmentStyle(Flat); @@ -114,7 +114,7 @@ KGameLCDClock::KGameLCDClock(TQWidget *parent, const char *name) : KGameLCD(5, parent, name) { _timerClock = new TQTimer(this); - connect(_timerClock, TQT_SIGNAL(timeout()), TQT_SLOT(timeoutClock())); + connect(_timerClock, TQ_SIGNAL(timeout()), TQ_SLOT(timeoutClock())); } KGameLCDClock::~KGameLCDClock() diff --git a/libtdegames/kgameprogress.cpp b/libtdegames/kgameprogress.cpp index 90ef73be..f3b48c5a 100644 --- a/libtdegames/kgameprogress.cpp +++ b/libtdegames/kgameprogress.cpp @@ -72,7 +72,7 @@ void KGameProgress::initialize() bar_style = Solid; text_enabled = TRUE; setBackgroundMode( PaletteBackground ); - connect(kapp, TQT_SIGNAL(appearanceChanged()), this, TQT_SLOT(paletteChange())); + connect(kapp, TQ_SIGNAL(appearanceChanged()), this, TQ_SLOT(paletteChange())); paletteChange(); } diff --git a/lskat/lskat/KEInput.cpp b/lskat/lskat/KEInput.cpp index 091bf4e1..91377f38 100644 --- a/lskat/lskat/KEInput.cpp +++ b/lskat/lskat/KEInput.cpp @@ -127,22 +127,22 @@ bool KEInput::SetInputDevice(int no, KG_INPUTTYPE type,KEMessage *msg) switch(QueryType(no)) { case KG_INPUTTYPE_INTERACTIVE: - connect(playerArray[no].QueryInteractiveConnect(),TQT_SIGNAL(signalReceiveMsg(KEMessage *,int )), - this,TQT_SLOT(slotSetInput(KEMessage *,int ))); - connect(playerArray[no].QueryInteractiveConnect(),TQT_SIGNAL(signalPrepareMove(KEMessage *,KG_INPUTTYPE)), - this,TQT_SLOT(slotPrepareMove(KEMessage *,KG_INPUTTYPE))); + connect(playerArray[no].QueryInteractiveConnect(),TQ_SIGNAL(signalReceiveMsg(KEMessage *,int )), + this,TQ_SLOT(slotSetInput(KEMessage *,int ))); + connect(playerArray[no].QueryInteractiveConnect(),TQ_SIGNAL(signalPrepareMove(KEMessage *,KG_INPUTTYPE)), + this,TQ_SLOT(slotPrepareMove(KEMessage *,KG_INPUTTYPE))); break; case KG_INPUTTYPE_REMOTE: - connect(playerArray[no].QueryRemoteConnect(),TQT_SIGNAL(signalReceiveMsg(KEMessage *,int )), - this,TQT_SLOT(slotSetInput(KEMessage *,int ))); - connect(playerArray[no].QueryRemoteConnect(),TQT_SIGNAL(signalPrepareMove(KEMessage *,KG_INPUTTYPE)), - this,TQT_SLOT(slotPrepareMove(KEMessage *,KG_INPUTTYPE))); + connect(playerArray[no].QueryRemoteConnect(),TQ_SIGNAL(signalReceiveMsg(KEMessage *,int )), + this,TQ_SLOT(slotSetInput(KEMessage *,int ))); + connect(playerArray[no].QueryRemoteConnect(),TQ_SIGNAL(signalPrepareMove(KEMessage *,KG_INPUTTYPE)), + this,TQ_SLOT(slotPrepareMove(KEMessage *,KG_INPUTTYPE))); break; case KG_INPUTTYPE_PROCESS: - connect(playerArray[no].QueryProcessConnect(),TQT_SIGNAL(signalReceiveMsg(KEMessage *,int )), - this,TQT_SLOT(slotSetInput(KEMessage *,int ))); - connect(playerArray[no].QueryProcessConnect(),TQT_SIGNAL(signalPrepareMove(KEMessage *,KG_INPUTTYPE)), - this,TQT_SLOT(slotPrepareMove(KEMessage *,KG_INPUTTYPE))); + connect(playerArray[no].QueryProcessConnect(),TQ_SIGNAL(signalReceiveMsg(KEMessage *,int )), + this,TQ_SLOT(slotSetInput(KEMessage *,int ))); + connect(playerArray[no].QueryProcessConnect(),TQ_SIGNAL(signalPrepareMove(KEMessage *,KG_INPUTTYPE)), + this,TQ_SLOT(slotPrepareMove(KEMessage *,KG_INPUTTYPE))); break; default: break; @@ -190,7 +190,7 @@ bool KEInput::Next(int number, bool force) // delay non interactive move to allow interactive inout if (cTimer) delete cTimer; // Ouch... cTimer=new TQTimer(this); - connect(cTimer,TQT_SIGNAL(timeout()),this,TQT_SLOT(slotTimerNextRemote())); + connect(cTimer,TQ_SIGNAL(timeout()),this,TQ_SLOT(slotTimerNextRemote())); cTimer->start(K_INPUT_DELAY,TRUE); } else @@ -204,7 +204,7 @@ bool KEInput::Next(int number, bool force) { // delay non interactive move to allow interactive inout cTimer=new TQTimer(this); - connect(cTimer,TQT_SIGNAL(timeout()),this,TQT_SLOT(slotTimerNextProcess())); + connect(cTimer,TQ_SIGNAL(timeout()),this,TQ_SLOT(slotTimerNextProcess())); cTimer->start(K_INPUT_DELAY,TRUE); } else diff --git a/lskat/lskat/KInputChildProcess.cpp b/lskat/lskat/KInputChildProcess.cpp index bd78235c..91ff119c 100644 --- a/lskat/lskat/KInputChildProcess.cpp +++ b/lskat/lskat/KInputChildProcess.cpp @@ -36,8 +36,8 @@ bool KInputChildProcess::exec() childConnect=new KChildConnect; if (!childConnect) return false; - connect(childConnect,TQT_SIGNAL(signalReceiveMsg(KEMessage *,int)), - this,TQT_SLOT(slotReceiveMsg(KEMessage *,int))); + connect(childConnect,TQ_SIGNAL(signalReceiveMsg(KEMessage *,int)), + this,TQ_SLOT(slotReceiveMsg(KEMessage *,int))); do { // Wait for input diff --git a/lskat/lskat/KRSocket.cpp b/lskat/lskat/KRSocket.cpp index a508989b..1b5201ad 100644 --- a/lskat/lskat/KRSocket.cpp +++ b/lskat/lskat/KRSocket.cpp @@ -114,7 +114,7 @@ KRServerSocket::KRServerSocket( const char *_path, int optname, int value, int l } notifier = new TQSocketNotifier( sock, TQSocketNotifier::Read ); - connect( notifier, TQT_SIGNAL( activated(int) ), this, TQT_SLOT( slotAccept(int) ) ); + connect( notifier, TQ_SIGNAL( activated(int) ), this, TQ_SLOT( slotAccept(int) ) ); } KRServerSocket::KRServerSocket( const char *_path ) : @@ -129,7 +129,7 @@ KRServerSocket::KRServerSocket( const char *_path ) : } notifier = new TQSocketNotifier( sock, TQSocketNotifier::Read ); - connect( notifier, TQT_SIGNAL( activated(int) ), this, TQT_SLOT( slotAccept(int) ) ); + connect( notifier, TQ_SIGNAL( activated(int) ), this, TQ_SLOT( slotAccept(int) ) ); } KRServerSocket::KRServerSocket( unsigned short int _port ) : @@ -144,7 +144,7 @@ KRServerSocket::KRServerSocket( unsigned short int _port ) : } notifier = new TQSocketNotifier( sock, TQSocketNotifier::Read ); - connect( notifier, TQT_SIGNAL( activated(int) ), this, TQT_SLOT( slotAccept(int) ) ); + connect( notifier, TQ_SIGNAL( activated(int) ), this, TQ_SLOT( slotAccept(int) ) ); } KRServerSocket::KRServerSocket( unsigned short int _port,int optname,int value,int level ) : @@ -159,7 +159,7 @@ KRServerSocket::KRServerSocket( unsigned short int _port,int optname,int value,i } notifier = new TQSocketNotifier( sock, TQSocketNotifier::Read ); - connect( notifier, TQT_SIGNAL( activated(int) ), this, TQT_SLOT( slotAccept(int) ) ); + connect( notifier, TQ_SIGNAL( activated(int) ), this, TQ_SLOT( slotAccept(int) ) ); } bool KRServerSocket::init( const char *_path ) diff --git a/lskat/lskat/KRemoteConnect.cpp b/lskat/lskat/KRemoteConnect.cpp index b8f0d197..d3310324 100644 --- a/lskat/lskat/KRemoteConnect.cpp +++ b/lskat/lskat/KRemoteConnect.cpp @@ -110,13 +110,13 @@ bool tryserver; { kSocket->enableRead(TRUE); //kSocket->enableWrite(TRUE); - connect(kSocket,TQT_SIGNAL(closeEvent(TDESocket *)), - this,TQT_SLOT(socketClosed(TDESocket *))); - connect(kSocket,TQT_SIGNAL(readEvent(TDESocket *)), - this,TQT_SLOT(socketRead(TDESocket *))); + connect(kSocket,TQ_SIGNAL(closeEvent(TDESocket *)), + this,TQ_SLOT(socketClosed(TDESocket *))); + connect(kSocket,TQ_SIGNAL(readEvent(TDESocket *)), + this,TQ_SLOT(socketRead(TDESocket *))); /* - connect(kSocket,TQT_SIGNAL(writeEvent(TDESocket *)), - this,TQT_SLOT(socketWrite(TDESocket *))); + connect(kSocket,TQ_SIGNAL(writeEvent(TDESocket *)), + this,TQ_SLOT(socketWrite(TDESocket *))); */ /* printf("Socket(%d) %p connection built to a server\n", @@ -187,8 +187,8 @@ bool KRemoteConnect::OfferServerSocket() printf("Offering socket and publishing stuff\n"); service = new DNSSD::PublicService(Name,LSKAT_SERVICE,port); service->publishAsync(); - connect(kServerSocket,TQT_SIGNAL(accepted(TDESocket *)), - this,TQT_SLOT(socketRequest(TDESocket *))); + connect(kServerSocket,TQ_SIGNAL(accepted(TDESocket *)), + this,TQ_SLOT(socketRequest(TDESocket *))); return true; } @@ -206,13 +206,13 @@ void KRemoteConnect::socketRequest(TDESocket *sock) { kSocket->enableRead(TRUE); //kSocket->enableWrite(TRUE); - connect(kSocket,TQT_SIGNAL(closeEvent(TDESocket *)), - this,TQT_SLOT(socketClosed(TDESocket *))); - connect(kSocket,TQT_SIGNAL(readEvent(TDESocket *)), - this,TQT_SLOT(socketRead(TDESocket *))); + connect(kSocket,TQ_SIGNAL(closeEvent(TDESocket *)), + this,TQ_SLOT(socketClosed(TDESocket *))); + connect(kSocket,TQ_SIGNAL(readEvent(TDESocket *)), + this,TQ_SLOT(socketRead(TDESocket *))); /* - connect(kSocket,TQT_SIGNAL(writeEvent(TDESocket *)), - this,TQT_SLOT(socketWrite(TDESocket *))); + connect(kSocket,TQ_SIGNAL(writeEvent(TDESocket *)), + this,TQ_SLOT(socketWrite(TDESocket *))); */ socketStatus=KR_SERVER; delete kServerSocket; // no more connections diff --git a/lskat/lskat/TDEProcessConnect.cpp b/lskat/lskat/TDEProcessConnect.cpp index b2038b4f..286e6942 100644 --- a/lskat/lskat/TDEProcessConnect.cpp +++ b/lskat/lskat/TDEProcessConnect.cpp @@ -75,13 +75,13 @@ bool TDEProcessConnect::Init(int id,KEMessage *msg) // create process process=new TDEProcess; *process << processname; - connect(process, TQT_SIGNAL(receivedStdout(TDEProcess *, char *, int )), - this, TQT_SLOT(slotReceivedStdout(TDEProcess *, char * , int ))); - connect(process, TQT_SIGNAL(processExited(TDEProcess *)), - this, TQT_SLOT(slotProcessExited(TDEProcess *))); + connect(process, TQ_SIGNAL(receivedStdout(TDEProcess *, char *, int )), + this, TQ_SLOT(slotReceivedStdout(TDEProcess *, char * , int ))); + connect(process, TQ_SIGNAL(processExited(TDEProcess *)), + this, TQ_SLOT(slotProcessExited(TDEProcess *))); /* - connect(process, TQT_SIGNAL(wroteStdin(TDEProcess *)), - this, TQT_SLOT(slotWroteStdin(TDEProcess *))); + connect(process, TQ_SIGNAL(wroteStdin(TDEProcess *)), + this, TQ_SLOT(slotWroteStdin(TDEProcess *))); */ // TRUE if ok diff --git a/lskat/lskat/lskat.cpp b/lskat/lskat/lskat.cpp index 6659879f..d127b72f 100644 --- a/lskat/lskat/lskat.cpp +++ b/lskat/lskat/lskat.cpp @@ -75,14 +75,14 @@ LSkatApp::LSkatApp() : TDEMainWindow(0) mInput=new KEInput(this); doc->SetInputHandler(mInput); - connect(mInput,TQT_SIGNAL(signalPrepareProcessMove(KEMessage *)), - this,TQT_SLOT(slotPrepareProcessMove(KEMessage *))); - connect(mInput,TQT_SIGNAL(signalPrepareRemoteMove(KEMessage *)), - this,TQT_SLOT(slotPrepareRemoteMove(KEMessage *))); - connect(mInput,TQT_SIGNAL(signalPrepareInteractiveMove(KEMessage *)), - this,TQT_SLOT(slotPrepareInteractiveMove(KEMessage *))); - connect(mInput,TQT_SIGNAL(signalReceiveInput(KEMessage *, int)), - this,TQT_SLOT(slotReceiveInput(KEMessage *,int ))); + connect(mInput,TQ_SIGNAL(signalPrepareProcessMove(KEMessage *)), + this,TQ_SLOT(slotPrepareProcessMove(KEMessage *))); + connect(mInput,TQ_SIGNAL(signalPrepareRemoteMove(KEMessage *)), + this,TQ_SLOT(slotPrepareRemoteMove(KEMessage *))); + connect(mInput,TQ_SIGNAL(signalPrepareInteractiveMove(KEMessage *)), + this,TQ_SLOT(slotPrepareInteractiveMove(KEMessage *))); + connect(mInput,TQ_SIGNAL(signalReceiveInput(KEMessage *, int)), + this,TQ_SLOT(slotReceiveInput(KEMessage *,int ))); setMinimumSize(640,480); setMaximumSize(800,600); @@ -158,26 +158,26 @@ void LSkatApp::initGUI() { TQStringList list; - (void)KStdAction::openNew(this, TQT_SLOT(slotFileNew()), actionCollection(), "new_game"); + (void)KStdAction::openNew(this, TQ_SLOT(slotFileNew()), actionCollection(), "new_game"); ACTION("new_game")->setStatusText(i18n("Starting a new game...")); ACTION("new_game")->setWhatsThis(i18n("Starting a new game...")); - (void)new TDEAction(i18n("&End Game"),"process-stop", 0, this, TQT_SLOT(slotFileEnd()), + (void)new TDEAction(i18n("&End Game"),"process-stop", 0, this, TQ_SLOT(slotFileEnd()), actionCollection(), "end_game"); ACTION("end_game")->setStatusText(i18n("Ending the current game...")); ACTION("end_game")->setWhatsThis(i18n("Aborts a currently played game. No winner will be declared.")); - (void)new TDEAction(i18n("&Clear Statistics"),"flag", 0, this, TQT_SLOT(slotFileStatistics()), + (void)new TDEAction(i18n("&Clear Statistics"),"flag", 0, this, TQ_SLOT(slotFileStatistics()), actionCollection(), "clear_statistics"); ACTION("clear_statistics")->setStatusText(i18n("Delete all time statistics...")); ACTION("clear_statistics")->setWhatsThis(i18n("Clears the all time statistics which is kept in all sessions.")); - (void)new TDEAction(i18n("Send &Message..."), CTRL+Key_M, this, TQT_SLOT(slotFileMessage()), + (void)new TDEAction(i18n("Send &Message..."), CTRL+Key_M, this, TQ_SLOT(slotFileMessage()), actionCollection(), "send_message"); ACTION("send_message")->setStatusText(i18n("Sending message to remote player...")); ACTION("send_message")->setWhatsThis(i18n("Allows you to talk with a remote player.")); - (void)KStdAction::quit(this, TQT_SLOT(slotFileQuit()), actionCollection(), "game_exit"); + (void)KStdAction::quit(this, TQ_SLOT(slotFileQuit()), actionCollection(), "game_exit"); ACTION("game_exit")->setStatusText(i18n("Exiting...")); ACTION("game_exit")->setWhatsThis(i18n("Quits the program.")); - (void)new TDESelectAction(i18n("Starting Player"),0,this,TQT_SLOT(slotStartplayer()), + (void)new TDESelectAction(i18n("Starting Player"),0,this,TQ_SLOT(slotStartplayer()), actionCollection(), "startplayer"); ACTION("startplayer")->setStatusText(i18n("Changing starting player...")); ACTION("startplayer")->setWhatsThis(i18n("Chooses which player begins the next game.")); @@ -186,7 +186,7 @@ void LSkatApp::initGUI() list.append(i18n("Player &2")); ((TDESelectAction *)ACTION("startplayer"))->setItems(list); - (void)new TDESelectAction(i18n("Player &1 Played By"),0,this,TQT_SLOT(slotPlayer1By()), + (void)new TDESelectAction(i18n("Player &1 Played By"),0,this,TQ_SLOT(slotPlayer1By()), actionCollection(), "player1"); ACTION("player1")->setStatusText(i18n("Changing who plays player 1...")); ACTION("player1")->setWhatsThis(i18n("Changing who plays player 1...")); @@ -195,13 +195,13 @@ void LSkatApp::initGUI() list.append(i18n("&Computer")); list.append(i18n("&Remote")); ((TDESelectAction *)ACTION("player1"))->setItems(list); - (void)new TDESelectAction(i18n("Player &2 Played By"),0,this,TQT_SLOT(slotPlayer2By()), + (void)new TDESelectAction(i18n("Player &2 Played By"),0,this,TQ_SLOT(slotPlayer2By()), actionCollection(), "player2"); ACTION("player1")->setStatusText(i18n("Changing who plays player 2...")); ACTION("player1")->setWhatsThis(i18n("Changing who plays player 2...")); ((TDESelectAction *)ACTION("player2"))->setItems(list); - (void)new TDESelectAction(i18n("&Level"),0,this,TQT_SLOT(slotLevel()), + (void)new TDESelectAction(i18n("&Level"),0,this,TQ_SLOT(slotLevel()), actionCollection(), "choose_level"); ACTION("choose_level")->setStatusText(i18n("Change level...")); ACTION("choose_level")->setWhatsThis(i18n("Change the strength of the computer player.")); @@ -211,21 +211,21 @@ void LSkatApp::initGUI() list.append(i18n("&Hard")); ((TDESelectAction *)ACTION("choose_level"))->setItems(list); - (void)new TDEAction(i18n("Select &Card Deck..."), 0, this, TQT_SLOT(slotOptionsCardDeck()), + (void)new TDEAction(i18n("Select &Card Deck..."), 0, this, TQ_SLOT(slotOptionsCardDeck()), actionCollection(), "select_carddeck"); ACTION("select_carddeck")->setStatusText(i18n("Configure card decks...")); ACTION("select_carddeck")->setWhatsThis(i18n("Choose how the cards should look.")); - (void)new TDEAction(i18n("Change &Names..."), 0, this, TQT_SLOT(slotOptionsNames()), + (void)new TDEAction(i18n("Change &Names..."), 0, this, TQ_SLOT(slotOptionsNames()), actionCollection(), "change_names"); ACTION("change_names")->setStatusText(i18n("Configure player names...")); ACTION("change_names")->setWhatsThis(i18n("Configure player names...")); actionCollection()->setHighlightingEnabled(true); - connect(actionCollection(), TQT_SIGNAL(actionStatusText(const TQString &)), TQT_SLOT(slotStatusMsg(const TQString &))); - connect(actionCollection(), TQT_SIGNAL(clearStatusText()), TQT_SLOT(slotClearStatusMsg())); + connect(actionCollection(), TQ_SIGNAL(actionStatusText(const TQString &)), TQ_SLOT(slotStatusMsg(const TQString &))); + connect(actionCollection(), TQ_SIGNAL(clearStatusText()), TQ_SLOT(slotClearStatusMsg())); - KStdAction::keyBindings(guiFactory(), TQT_SLOT(configureShortcuts()), + KStdAction::keyBindings(guiFactory(), TQ_SLOT(configureShortcuts()), actionCollection()); } @@ -243,7 +243,7 @@ void LSkatApp::initStatusBar() // computer move timer procTimer=new TQTimer(this); - connect(procTimer,TQT_SIGNAL(timeout()),this,TQT_SLOT(slotProcTimer())); + connect(procTimer,TQ_SIGNAL(timeout()),this,TQ_SLOT(slotProcTimer())); } void LSkatApp::initDocument() @@ -349,7 +349,7 @@ bool LSkatApp::queryExit() } ///////////////////////////////////////////////////////////////////// -// TQT_SLOT IMPLEMENTATION +// SLOT IMPLEMENTATION ///////////////////////////////////////////////////////////////////// void LSkatApp::slotFileStatistics() diff --git a/lskat/lskat/lskatview.cpp b/lskat/lskat/lskatview.cpp index f26de4a2..c206e108 100644 --- a/lskat/lskat/lskatview.cpp +++ b/lskat/lskat/lskatview.cpp @@ -119,12 +119,12 @@ LSkatView::LSkatView(TQWidget *parent, const char *name) : TQWidget(parent, name moveTimer=new TQTimer(this); moveTimer->stop(); - connect(moveTimer,TQT_SIGNAL(timeout()),this,TQT_SLOT(moveTimerReady())); + connect(moveTimer,TQ_SIGNAL(timeout()),this,TQ_SLOT(moveTimerReady())); introcnt=0; introTimer=new TQTimer(this); introTimer->stop(); - connect(introTimer,TQT_SIGNAL(timeout()),this,TQT_SLOT(introTimerReady())); + connect(introTimer,TQ_SIGNAL(timeout()),this,TQ_SLOT(introTimerReady())); introTimer->start(75,FALSE); for (int i=0;i<NO_OF_CARDS;i++) diff --git a/lskat/lskat/msgdlg.cpp b/lskat/lskat/msgdlg.cpp index c59109d3..4788318b 100644 --- a/lskat/lskat/msgdlg.cpp +++ b/lskat/lskat/msgdlg.cpp @@ -57,12 +57,12 @@ MsgDlg::MsgDlg( TQWidget *parent, const char *name,const char * /*sufi */ ) TQPushButton *PushButton; PushButton = new TQPushButton( i18n("Send" ), this, "PushButton_1" ); PushButton->setGeometry( 20, 120, 65, 30 ); - connect( PushButton, TQT_SIGNAL(clicked()), TQT_SLOT(accept()) ); + connect( PushButton, TQ_SIGNAL(clicked()), TQ_SLOT(accept()) ); PushButton->setAutoRepeat( FALSE ); PushButton = new KPushButton( KStdGuiItem::cancel(), this, "PushButton_2" ); PushButton->setGeometry( 305, 120, 65, 30 ); - connect( PushButton, TQT_SIGNAL(clicked()), TQT_SLOT(reject()) ); + connect( PushButton, TQ_SIGNAL(clicked()), TQ_SLOT(reject()) ); PushButton->setAutoRepeat( FALSE ); } diff --git a/lskat/lskat/networkdlg.cpp b/lskat/lskat/networkdlg.cpp index e23e50fe..12b19569 100644 --- a/lskat/lskat/networkdlg.cpp +++ b/lskat/lskat/networkdlg.cpp @@ -29,7 +29,7 @@ NetworkDlg::NetworkDlg( TQWidget *parent, const char *name ) : NetworkDlgBase( parent, name, TRUE ) { browser = new DNSSD::ServiceBrowser(TQString::fromLatin1(LSKAT_SERVICE)); - connect(browser,TQT_SIGNAL(finished()),TQT_SLOT(gamesFound())); + connect(browser,TQ_SIGNAL(finished()),TQ_SLOT(gamesFound())); browser->startBrowse(); } diff --git a/lskat/lskatproc/KInputChildProcess.cpp b/lskat/lskatproc/KInputChildProcess.cpp index 13e00b93..24fca968 100644 --- a/lskat/lskatproc/KInputChildProcess.cpp +++ b/lskat/lskatproc/KInputChildProcess.cpp @@ -36,8 +36,8 @@ bool KInputChildProcess::exec() childConnect=new KChildConnect; if (!childConnect) return false; - connect(childConnect,TQT_SIGNAL(signalReceiveMsg(KEMessage *,int)), - this,TQT_SLOT(slotReceiveMsg(KEMessage *,int))); + connect(childConnect,TQ_SIGNAL(signalReceiveMsg(KEMessage *,int)), + this,TQ_SLOT(slotReceiveMsg(KEMessage *,int))); do { // Wait for input diff --git a/tdefifteen/src/gameboard.cpp b/tdefifteen/src/gameboard.cpp index 1cca80f4..0fb2084c 100644 --- a/tdefifteen/src/gameboard.cpp +++ b/tdefifteen/src/gameboard.cpp @@ -58,7 +58,7 @@ GameBoard::GameBoard(TQWidget *parent, const char *name) dx = dy = 0; tmr = new TQTimer(this); - TQObject::connect(tmr, SIGNAL(timeout()), this, SLOT(moveItem())); + TQObject::connect(tmr, TQ_SIGNAL(timeout()), this, TQ_SLOT(moveItem())); setEnabled(TRUE); origin = xpm; } diff --git a/tdefifteen/src/mainwindow.cpp b/tdefifteen/src/mainwindow.cpp index 258b0220..688c1743 100644 --- a/tdefifteen/src/mainwindow.cpp +++ b/tdefifteen/src/mainwindow.cpp @@ -11,11 +11,11 @@ MainWindow::MainWindow(TQWidget* parent, const char* name) : TDEMainWindow(parent, name) { - TDEAction* actionQuit = KStdAction::quit(this, SLOT(close()), 0); - TDEAction* actionNew = new TDEAction( "&New Game", "reload", TQt::CTRL + TQt::Key_N, this, SLOT(newGame()), this, "New Game"); + TDEAction* actionQuit = KStdAction::quit(this, TQ_SLOT(close()), 0); + TDEAction* actionNew = new TDEAction( "&New Game", "reload", TQt::CTRL + TQt::Key_N, this, TQ_SLOT(newGame()), this, "New Game"); mMenu = new TDEPopupMenu(this); - mMenu->insertItem(SmallIcon("images_display"), "Load an image", this, SLOT(loadImage()), TQt::CTRL + TQt::Key_L); + mMenu->insertItem(SmallIcon("images_display"), "Load an image", this, TQ_SLOT(loadImage()), TQt::CTRL + TQt::Key_L); mMenu->insertSeparator(); actionNew->plug(mMenu); diff --git a/twin4/twin4/kspritecache.h b/twin4/twin4/kspritecache.h index 39c48d7b..63a88c02 100644 --- a/twin4/twin4/kspritecache.h +++ b/twin4/twin4/kspritecache.h @@ -151,8 +151,8 @@ class KSprite : public TQCanvasSprite * animation is finished. * Example: * <pre> - * connect(sprite->createNotify(),TQT_SIGNAL(signalNotify(TQCanvasItem *,int)), - * this,TQT_SLOT(moveDone(TQCanvasItem *,int))); + * connect(sprite->createNotify(),TQ_SIGNAL(signalNotify(TQCanvasItem *,int)), + * this,TQ_SLOT(moveDone(TQCanvasItem *,int))); * </pre> * In the move done function you best delete the notify again with * @ref deleteNotify diff --git a/twin4/twin4/twin4.cpp b/twin4/twin4/twin4.cpp index 391f1a9e..9db99536 100644 --- a/twin4/twin4/twin4.cpp +++ b/twin4/twin4/twin4.cpp @@ -82,7 +82,7 @@ ChatDlg::ChatDlg(KGame *game,TQWidget *parent) adjustSize(); mChatDlg=new KChatDialog(mChat,plainPage(),true); - connect(mButton,TQT_SIGNAL(clicked()),mChatDlg,TQT_SLOT(show())); + connect(mButton,TQ_SIGNAL(clicked()),mChatDlg,TQ_SLOT(show())); } /** @@ -188,50 +188,50 @@ void Kwin4App::checkMenus(CheckFlags menu) */ void Kwin4App::initGUI() { - KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection(), "new_game"); + KStdGameAction::gameNew(this, TQ_SLOT(newGame()), actionCollection(), "new_game"); ACTION("new_game")->setStatusText(i18n("Start a new game")); - KStdGameAction::load(this, TQT_SLOT(slotOpenGame()), actionCollection(), "open"); + KStdGameAction::load(this, TQ_SLOT(slotOpenGame()), actionCollection(), "open"); ACTION("open")->setStatusText(i18n("Open a saved game...")); - KStdGameAction::save(this, TQT_SLOT(slotSaveGame()), actionCollection(), "save"); + KStdGameAction::save(this, TQ_SLOT(slotSaveGame()), actionCollection(), "save"); ACTION("save")->setStatusText(i18n("Save a game...")); - KStdGameAction::end(this, TQT_SLOT(endGame()), actionCollection(), "end_game"); + KStdGameAction::end(this, TQ_SLOT(endGame()), actionCollection(), "end_game"); ACTION("end_game")->setStatusText(i18n("Ending the current game...")); ACTION("end_game")->setWhatsThis(i18n("Aborts a currently played game. No winner will be declared.")); - new TDEAction(i18n("&Network Configuration..."),0, this, TQT_SLOT(slotInitNetwork()), + new TDEAction(i18n("&Network Configuration..."),0, this, TQ_SLOT(slotInitNetwork()), actionCollection(), "network_conf"); - new TDEAction(i18n("Network Chat..."),0, this, TQT_SLOT(slotChat()), + new TDEAction(i18n("Network Chat..."),0, this, TQ_SLOT(slotChat()), actionCollection(), "network_chat"); if (global_debug>0) - new TDEAction(i18n("Debug KGame"), 0, this, TQT_SLOT(slotDebugKGame()), + new TDEAction(i18n("Debug KGame"), 0, this, TQ_SLOT(slotDebugKGame()), actionCollection(), "file_debug"); new TDEAction(i18n("&Show Statistics"),"flag", 0, this, - TQT_SLOT(showStatistics()), actionCollection(), "statistics"); + TQ_SLOT(showStatistics()), actionCollection(), "statistics"); ACTION("statistics")->setStatusText(i18n("Show statistics.")); - KStdGameAction::hint(doc, TQT_SLOT(calcHint()), actionCollection(), "hint"); + KStdGameAction::hint(doc, TQ_SLOT(calcHint()), actionCollection(), "hint"); ACTION("hint")->setStatusText(i18n("Shows a hint on how to move.")); - KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection(), "game_exit"); + KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection(), "game_exit"); ACTION("game_exit")->setStatusText(i18n("Quits the program.")); - KStdGameAction::undo(this, TQT_SLOT(slotUndo()), actionCollection(), "edit_undo"); + KStdGameAction::undo(this, TQ_SLOT(slotUndo()), actionCollection(), "edit_undo"); ACTION("edit_undo")->setStatusText(i18n("Undo last move.")); - KStdGameAction::redo(this, TQT_SLOT(slotRedo()), actionCollection(), "edit_redo"); + KStdGameAction::redo(this, TQ_SLOT(slotRedo()), actionCollection(), "edit_redo"); ACTION("edit_redo")->setStatusText(i18n("Redo last move.")); actionCollection()->setHighlightingEnabled(true); - connect(actionCollection(), TQT_SIGNAL(actionStatusText(const TQString &)), TQT_SLOT(slotStatusMsg(const TQString &))); - connect(actionCollection(), TQT_SIGNAL(clearStatusText()), TQT_SLOT(slotClearStatusText())); + connect(actionCollection(), TQ_SIGNAL(actionStatusText(const TQString &)), TQ_SLOT(slotStatusMsg(const TQString &))); + connect(actionCollection(), TQ_SIGNAL(clearStatusText()), TQ_SLOT(slotClearStatusText())); - KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection()); + KStdAction::preferences(this, TQ_SLOT(showSettings()), actionCollection()); } /** @@ -263,17 +263,17 @@ void Kwin4App::initDocument() { doc = new Kwin4Doc(this); // Game Over signal - connect(doc,TQT_SIGNAL(signalGameOver(int, KPlayer *,KGame *)), - this,TQT_SLOT(slotGameOver(int, KPlayer *,KGame *))); - connect(doc,TQT_SIGNAL(signalMoveDone(int, int)), - this,TQT_SLOT(slotMoveDone(int, int))); - connect(doc,TQT_SIGNAL(signalClientLeftGame(int, int,KGame *)), - this,TQT_SLOT(slotNetworkBroken(int, int, KGame *))); - connect(doc,TQT_SIGNAL(signalNextPlayer()), - this,TQT_SLOT(slotStatusNames())); + connect(doc,TQ_SIGNAL(signalGameOver(int, KPlayer *,KGame *)), + this,TQ_SLOT(slotGameOver(int, KPlayer *,KGame *))); + connect(doc,TQ_SIGNAL(signalMoveDone(int, int)), + this,TQ_SLOT(slotMoveDone(int, int))); + connect(doc,TQ_SIGNAL(signalClientLeftGame(int, int,KGame *)), + this,TQ_SLOT(slotNetworkBroken(int, int, KGame *))); + connect(doc,TQ_SIGNAL(signalNextPlayer()), + this,TQ_SLOT(slotStatusNames())); - connect(doc,TQT_SIGNAL(signalGameRun()), - this,TQT_SLOT(slotNewGame())); + connect(doc,TQ_SIGNAL(signalGameRun()), + this,TQ_SLOT(slotNewGame())); } void Kwin4App::changeAction(const char *action, bool enable){ @@ -542,8 +542,8 @@ void Kwin4App::slotInitNetwork() TQVBoxLayout *l=(TQVBoxLayout *)(box->layout()); mColorGroup=new TQVButtonGroup(box); - connect(mColorGroup, TQT_SIGNAL(clicked(int)), this, TQT_SLOT(slotRemoteChanged(int))); - connect(dlg.networkConfig(), TQT_SIGNAL(signalServerTypeChanged(int)), this, TQT_SLOT(slotServerTypeChanged(int))); + connect(mColorGroup, TQ_SIGNAL(clicked(int)), this, TQ_SLOT(slotRemoteChanged(int))); + connect(dlg.networkConfig(), TQ_SIGNAL(signalServerTypeChanged(int)), this, TQ_SLOT(slotServerTypeChanged(int))); new TQRadioButton(i18n("Yellow should be played by remote"), mColorGroup); new TQRadioButton(i18n("Red should be played by remote"), mColorGroup); @@ -590,8 +590,8 @@ void Kwin4App::slotChat() mMyChatDlg->setPlayer(doc->getPlayer(Gelb)); else mMyChatDlg->setPlayer(doc->getPlayer(Rot)); - connect(doc,TQT_SIGNAL(signalChatChanged(Kwin4Player *)), - mMyChatDlg,TQT_SLOT(setPlayer(Kwin4Player *))); + connect(doc,TQ_SIGNAL(signalChatChanged(Kwin4Player *)), + mMyChatDlg,TQ_SLOT(setPlayer(Kwin4Player *))); } if (mMyChatDlg->isHidden()) @@ -619,7 +619,7 @@ void Kwin4App::showSettings(){ TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Prefs::self(), KDialogBase::Swallow); Settings *general = new Settings(0, "General"); dialog->addPage(general, i18n("General"), "package_settings"); - connect(dialog, TQT_SIGNAL(settingsChanged()), doc, TQT_SLOT(loadSettings())); + connect(dialog, TQ_SIGNAL(settingsChanged()), doc, TQ_SLOT(loadSettings())); dialog->show(); } diff --git a/twin4/twin4/twin4doc.cpp b/twin4/twin4/twin4doc.cpp index 1ee5e25b..07deb165 100644 --- a/twin4/twin4/twin4doc.cpp +++ b/twin4/twin4/twin4doc.cpp @@ -38,8 +38,8 @@ Kwin4Doc::Kwin4Doc(TQWidget *parent, const char *) : KGame(1234,parent), pView(0), mHintProcess(0) { - connect(this,TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *,KGame *)), - this,TQT_SLOT(slotPropertyChanged(KGamePropertyBase *,KGame *))); + connect(this,TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase *,KGame *)), + this,TQ_SLOT(slotPropertyChanged(KGamePropertyBase *,KGame *))); dataHandler()->Debug(); //kdDebug(12010) << "Property 7 policy=" << dataHandler()->find(7)->policy() << endl; @@ -93,14 +93,14 @@ Kwin4Doc::Kwin4Doc(TQWidget *parent, const char *) : KGame(1234,parent), pView(0 setGameStatus(Intro); // Listen to network - connect(this,TQT_SIGNAL(signalMessageUpdate(int,TQ_UINT32,TQ_UINT32)), - this,TQT_SLOT(slotMessageUpdate(int, TQ_UINT32,TQ_UINT32))); - connect(this,TQT_SIGNAL(signalClientJoinedGame(TQ_UINT32,KGame *)), - this,TQT_SLOT(slotClientConnected(TQ_UINT32, KGame *))); + connect(this,TQ_SIGNAL(signalMessageUpdate(int,TQ_UINT32,TQ_UINT32)), + this,TQ_SLOT(slotMessageUpdate(int, TQ_UINT32,TQ_UINT32))); + connect(this,TQ_SIGNAL(signalClientJoinedGame(TQ_UINT32,KGame *)), + this,TQ_SLOT(slotClientConnected(TQ_UINT32, KGame *))); // Debug only - connect(this,TQT_SIGNAL(signalGameOver(int, KPlayer *,KGame *)), - this,TQT_SLOT(slotGameOver(int, KPlayer *,KGame *))); + connect(this,TQ_SIGNAL(signalGameOver(int, KPlayer *,KGame *)), + this,TQ_SLOT(slotGameOver(int, KPlayer *,KGame *))); // Change global KGame policy //dataHandler()->setPolicy(KGamePropertyBase::PolicyDirty,false); @@ -813,8 +813,8 @@ KPlayer *Kwin4Doc::createPlayer(int /*rtti*/,int io,bool isvirtual) if (!isvirtual) createIO(player,(KGameIO::IOMode)io); - connect(player,TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *, KPlayer *)), - this,TQT_SLOT(slotPlayerPropertyChanged(KGamePropertyBase *, KPlayer *))); + connect(player,TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase *, KPlayer *)), + this,TQ_SLOT(slotPlayerPropertyChanged(KGamePropertyBase *, KPlayer *))); ((Kwin4Player *)player)->setWidget(pView->statusWidget()); return player; } @@ -828,7 +828,7 @@ bool Kwin4Doc::playerInput(TQDataStream &msg, KPlayer * /*player*/) int move, pl; msg >> pl >> move; if (!Move(move,pl)) - TQTimer::singleShot(0, this,TQT_SLOT(slotRepeatMove())); + TQTimer::singleShot(0, this,TQ_SLOT(slotRepeatMove())); return false; } @@ -907,8 +907,8 @@ void Kwin4Doc::createIO(KPlayer *player,KGameIO::IOMode io) input=new KGameMouseIO(pView); if (global_debug>1) kdDebug(12010) << "MOUSE IO added " << endl; // Connect mouse input to a function to process the actual input - connect(input,TQT_SIGNAL(signalMouseEvent(KGameIO *,TQDataStream &,TQMouseEvent *,bool *)), - pView,TQT_SLOT(slotMouseInput(KGameIO *,TQDataStream &,TQMouseEvent *,bool *))); + connect(input,TQ_SIGNAL(signalMouseEvent(KGameIO *,TQDataStream &,TQMouseEvent *,bool *)), + pView,TQ_SLOT(slotMouseInput(KGameIO *,TQDataStream &,TQMouseEvent *,bool *))); player->addGameIO(input); } else if (io&KGameIO::ProcessIO) @@ -920,11 +920,11 @@ void Kwin4Doc::createIO(KPlayer *player,KGameIO::IOMode io) // We want a computer player input=new KGameProcessIO(file); // Connect computer player to the setTurn - connect(input,TQT_SIGNAL(signalPrepareTurn(TQDataStream &,bool,KGameIO *,bool *)), - this,TQT_SLOT(slotPrepareTurn(TQDataStream &,bool,KGameIO *,bool *))); + connect(input,TQ_SIGNAL(signalPrepareTurn(TQDataStream &,bool,KGameIO *,bool *)), + this,TQ_SLOT(slotPrepareTurn(TQDataStream &,bool,KGameIO *,bool *))); - connect(input,TQT_SIGNAL(signalProcessQuery(TQDataStream &,KGameProcessIO *)), - this,TQT_SLOT(slotProcessQuery(TQDataStream &,KGameProcessIO *))); + connect(input,TQ_SIGNAL(signalProcessQuery(TQDataStream &,KGameProcessIO *)), + this,TQ_SLOT(slotProcessQuery(TQDataStream &,KGameProcessIO *))); player->addGameIO(input); } else if (io&KGameIO::KeyIO) @@ -934,8 +934,8 @@ void Kwin4Doc::createIO(KPlayer *player,KGameIO::IOMode io) KGameKeyIO *input; input=new KGameKeyIO(pView->parentWidget()); // Connect keys input to a function to process the actual input - connect((KGameKeyIO *)input,TQT_SIGNAL(signalKeyEvent(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)), - pView,TQT_SLOT(slotKeyInput(KGameIO *,TQDataStream &,TQKeyEvent *,bool *))); + connect((KGameKeyIO *)input,TQ_SIGNAL(signalKeyEvent(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)), + pView,TQ_SLOT(slotKeyInput(KGameIO *,TQDataStream &,TQKeyEvent *,bool *))); player->addGameIO(input); } } @@ -1104,8 +1104,8 @@ void Kwin4Doc::calcHint() // We want a computer player mHintProcess=new KGameProcessIO(file); - connect(mHintProcess,TQT_SIGNAL(signalProcessQuery(TQDataStream &,KGameProcessIO *)), - this,TQT_SLOT(slotProcessHint(TQDataStream &,KGameProcessIO *))); + connect(mHintProcess,TQ_SIGNAL(signalProcessQuery(TQDataStream &,KGameProcessIO *)), + this,TQ_SLOT(slotProcessHint(TQDataStream &,KGameProcessIO *))); } TQ_INT32 pl; TQByteArray buffer; diff --git a/twin4/twin4/twin4player.cpp b/twin4/twin4/twin4player.cpp index 5992c400..30b8ce26 100644 --- a/twin4/twin4/twin4player.cpp +++ b/twin4/twin4/twin4player.cpp @@ -39,8 +39,8 @@ Kwin4Player::Kwin4Player() : KPlayer(), sWidget(0) dataHandler()->setPolicy(KGamePropertyBase::PolicyDirty,false); resetStats(); - connect(this,TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *,KPlayer *)), - this,TQT_SLOT(slotPlayerPropertyChanged(KGamePropertyBase *,KPlayer *))); + connect(this,TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase *,KPlayer *)), + this,TQ_SLOT(slotPlayerPropertyChanged(KGamePropertyBase *,KPlayer *))); } #include <tqlabel.h> diff --git a/twin4/twin4/twin4proc.cpp b/twin4/twin4/twin4proc.cpp index b47dbe48..a17b4ad7 100644 --- a/twin4/twin4/twin4proc.cpp +++ b/twin4/twin4/twin4proc.cpp @@ -51,12 +51,12 @@ TDEComputer::TDEComputer() : TQObject(0,0) for (i=0;i<strlen(s2);i++) startofrow[i]=s2[i]-'0'; - connect(&proc,TQT_SIGNAL(signalCommand(TQDataStream &,int ,int ,int )), - this,TQT_SLOT(slotCommand(TQDataStream & ,int ,int ,int ))); - connect(&proc,TQT_SIGNAL(signalInit(TQDataStream &,int)), - this,TQT_SLOT(slotInit(TQDataStream & ,int ))); - connect(&proc,TQT_SIGNAL(signalTurn(TQDataStream &,bool )), - this,TQT_SLOT(slotTurn(TQDataStream & ,bool ))); + connect(&proc,TQ_SIGNAL(signalCommand(TQDataStream &,int ,int ,int )), + this,TQ_SLOT(slotCommand(TQDataStream & ,int ,int ,int ))); + connect(&proc,TQ_SIGNAL(signalInit(TQDataStream &,int)), + this,TQ_SLOT(slotInit(TQDataStream & ,int ))); + connect(&proc,TQ_SIGNAL(signalTurn(TQDataStream &,bool )), + this,TQ_SLOT(slotTurn(TQDataStream & ,bool ))); fprintf(stderr, "----------------->\nTDEComputer::Computer\n"); } diff --git a/twin4/twin4/twin4view.cpp b/twin4/twin4/twin4view.cpp index d1996db9..5a559fe4 100644 --- a/twin4/twin4/twin4view.cpp +++ b/twin4/twin4/twin4view.cpp @@ -371,8 +371,8 @@ void Kwin4View::drawIntro(bool /*remove*/) if (sprite) { KIntroMove *move=new KIntroMove; - connect(sprite->createNotify(),TQT_SIGNAL(signalNotify(TQCanvasItem *,int)), - this,TQT_SLOT(introMoveDone(TQCanvasItem *,int))); + connect(sprite->createNotify(),TQ_SIGNAL(signalNotify(TQCanvasItem *,int)), + this,TQ_SLOT(introMoveDone(TQCanvasItem *,int))); sprite->setMoveObject(move); if (no%2==0) { @@ -531,8 +531,8 @@ void Kwin4View::setPiece(int x,int y,int color,int no,bool animation) mBoardY-sprite->height()-mSpreadY); sprite->moveTo(sprite->x(), sprite->y()+y*(sprite->height()+mSpreadY)+mBoardY); - connect(sprite->createNotify(),TQT_SIGNAL(signalNotify(TQCanvasItem *,int)), - doc,TQT_SLOT(moveDone(TQCanvasItem *,int))); + connect(sprite->createNotify(),TQ_SIGNAL(signalNotify(TQCanvasItem *,int)), + doc,TQ_SLOT(moveDone(TQCanvasItem *,int))); } else { @@ -541,8 +541,8 @@ void Kwin4View::setPiece(int x,int y,int color,int no,bool animation) y*(sprite->height()+mSpreadY)+mBoardY); // Prevent moving (== speed =0) sprite->moveTo(sprite->x(),sprite->y()); - connect(sprite->createNotify(),TQT_SIGNAL(signalNotify(TQCanvasItem *,int)), - doc,TQT_SLOT(moveDone(TQCanvasItem *,int))); + connect(sprite->createNotify(),TQ_SIGNAL(signalNotify(TQCanvasItem *,int)), + doc,TQ_SLOT(moveDone(TQCanvasItem *,int))); sprite->emitNotify(3); } |