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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /atlantik/libatlantikui/estateview.cpp | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'atlantik/libatlantikui/estateview.cpp')
-rw-r--r-- | atlantik/libatlantikui/estateview.cpp | 558 |
1 files changed, 558 insertions, 0 deletions
diff --git a/atlantik/libatlantikui/estateview.cpp b/atlantik/libatlantikui/estateview.cpp new file mode 100644 index 00000000..b8c3f38c --- /dev/null +++ b/atlantik/libatlantikui/estateview.cpp @@ -0,0 +1,558 @@ +// Copyright (c) 2002-2003 Rob Kaper <[email protected]> +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License version 2.1 as published by the Free Software Foundation. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with this library; see the file COPYING.LIB. If not, write to +// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, +// Boston, MA 02110-1301, USA. + +#include <qtooltip.h> +#include <qpainter.h> +#include <qtimer.h> +#include <qwmatrix.h> +#include <qcursor.h> + +#include <kdebug.h> +#include <kdeversion.h> +#include <kdialogbase.h> +#include <kglobalsettings.h> +#include <klocale.h> +#include <kpixmapeffect.h> +#include <kpopupmenu.h> +#include <kstandarddirs.h> +#include <kstringhandler.h> + +#include <player.h> +#include <estate.h> + +#include "estateview.moc" +#include "config.h" + +EstateView::EstateView(Estate *estate, EstateOrientation orientation, const QString &_icon, bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects, QWidget *parent, const char *name) : QWidget(parent, name, WResizeNoErase) +{ + m_estate = estate; + m_orientation = orientation; + + m_indicateUnowned = indicateUnowned; + m_highliteUnowned = highliteUnowned; + m_darkenMortgaged = darkenMortgaged; + m_quartzEffects = quartzEffects; + + setBackgroundMode(NoBackground); // avoid flickering + + qpixmap = 0; + b_recreate = true; + + m_quartzBlocks = 0; + m_recreateQuartz = true; + + pe = 0; + updatePE(); + + icon = new QPixmap(locate("data", "atlantik/pics/" + _icon)); + icon = rotatePixmap(icon); + + updateToolTip(); +} + +void EstateView::updateToolTip() +{ + QToolTip::remove(this); + + if ( m_estate ) + { + QString toolTip = m_estate->name(); + if ( m_estate->isOwned() ) + { + toolTip.append( "\n" + i18n("Owner: %1").arg( m_estate->owner()->name() ) ); + if ( m_estate->isMortgaged() ) + toolTip.append( "\n" + i18n("Unmortgage Price: %1").arg( m_estate->unmortgagePrice() ) ); + else + toolTip.append( "\n" + i18n("Mortgage Value: %1").arg( m_estate->mortgagePrice() ) ); + if ( m_estate->canSellHouses() ) + toolTip.append( "\n" + i18n("House Value: %1").arg( m_estate->houseSellPrice() ) ); + if ( m_estate->canBuyHouses() ) + toolTip.append( "\n" + i18n("House Price: %1").arg( m_estate->housePrice() ) ); + } + else if ( m_estate->canBeOwned() ) + toolTip.append( "\n" + i18n("Price: %1").arg( m_estate->price() ) ); + else if ( m_estate->money() ) + toolTip.append( "\n" + i18n("Money: %1").arg( m_estate->money() ) ); + + QToolTip::add( this, toolTip ); + } +} + +void EstateView::setViewProperties(bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects) +{ + if (m_indicateUnowned != indicateUnowned) + { + m_indicateUnowned = indicateUnowned; + b_recreate = true; + updatePE(); + } + + if (m_highliteUnowned != highliteUnowned) + { + m_highliteUnowned = highliteUnowned; + b_recreate = true; + } + + if (m_darkenMortgaged != darkenMortgaged) + { + m_darkenMortgaged = darkenMortgaged; + b_recreate = true; + } + + if (m_quartzEffects != quartzEffects) + { + m_quartzEffects = quartzEffects; + b_recreate = true; +// m_recreateQuartz = true; + } + + if (b_recreate || m_recreateQuartz) + update(); +} + +QPixmap *EstateView::rotatePixmap(QPixmap *p) +{ + if (p==0 || p->isNull()) + return 0; + + QWMatrix m; + + switch(m_orientation) + { + case East: + m.rotate(90); + break; + case West: + m.rotate(-90); + break; + case South: + m.rotate(180); + break; + default:; + } + *p = p->xForm(m); + return p; +} + +KPixmap *EstateView::rotatePixmap(KPixmap *p) +{ + if (p==0 || p->isNull()) + return 0; + + QWMatrix m; + + switch(m_orientation) + { + case East: + m.rotate(90); + break; + case West: + m.rotate(-90); + break; + case South: + m.rotate(180); + break; + default:; + } + *p = p->xForm(m); + return p; +} + +void EstateView::updatePE() +{ + // Don't show a when a property is not unowned, cannot be owned at all + // or when the user has configured Atlantik not to show them. + if (m_estate->isOwned() || !m_estate->canBeOwned() || m_indicateUnowned==false) + { + delete pe; + pe = 0; + } + else + { + if (pe==0) + { + // Display a coloured portfolioestate to indicate property is + // for sale + pe = new PortfolioEstate(m_estate, 0, true, this, "board-portfolioestate"); + repositionPortfolioEstate(); + + pe->show(); + } + else if (!pe->isVisible()) + pe->show(); + } +} + +void EstateView::estateChanged() +{ + updateToolTip(); + + b_recreate = true; + m_recreateQuartz = true; + + update(); + updatePE(); +} + +void EstateView::repositionPortfolioEstate() +{ + if (pe!=0) + { + int x = (m_orientation == West ? (width()-2 - pe->width()) : 2); + int y = (m_orientation == North ? (height()-2 - pe->height()) : 2); + pe->setGeometry(x, y, pe->width(), pe->height()); + } +} + +void EstateView::paintEvent(QPaintEvent *) +{ + m_titleHeight = height()/4; + m_titleWidth = width()/4; + + if (m_recreateQuartz) + { + if (m_quartzBlocks) + { + delete m_quartzBlocks; + m_quartzBlocks = 0; + } + + if (m_estate->color().isValid()) + { + m_quartzBlocks = new KPixmap(); + + if (m_orientation == North || m_orientation == South) + m_quartzBlocks->resize(25, m_titleHeight-2); + else + m_quartzBlocks->resize(25, m_titleWidth-2); + + drawQuartzBlocks(m_quartzBlocks, *m_quartzBlocks, m_estate->color().light(60), m_estate->color()); + m_quartzBlocks = rotatePixmap(m_quartzBlocks); + } + + m_recreateQuartz = false; + b_recreate = true; + } + + if (b_recreate) + { + delete qpixmap; + qpixmap = new QPixmap(width(), height()); + + QColor greenHouse(0, 255, 0); + QColor redHotel(255, 51, 51); + QPainter painter; + painter.begin(qpixmap, this); + + painter.setPen(Qt::black); + + if (m_darkenMortgaged==true && m_estate->isMortgaged()) + painter.setBrush(m_estate->bgColor().light(10)); + else if (m_highliteUnowned==true && m_estate->canBeOwned() && !m_estate->isOwned()) + painter.setBrush(m_estate->bgColor().light(190)); + else + painter.setBrush(m_estate->bgColor()); + + painter.drawRect(rect()); + + // Paint icon only when it exists and fits + if (icon!=0 && width() > icon->width() && height() > icon->height()) + painter.drawPixmap( (width() - icon->width())/2, (height() - icon->height())/2, *icon); + + if (m_estate->color().isValid()) + { + KPixmap* quartzBuffer = new KPixmap; + if (m_orientation == North || m_orientation == South) + quartzBuffer->resize(25, m_titleHeight-2); + else + quartzBuffer->resize(m_titleWidth-2, 25); + + QPainter quartzPainter; + quartzPainter.begin(quartzBuffer, this); + + painter.setBrush(m_estate->color()); + switch(m_orientation) + { + case North: + painter.drawRect(0, 0, width(), m_titleHeight); + + if (m_quartzEffects && m_quartzBlocks) + { + quartzPainter.drawPixmap(0, 0, *m_quartzBlocks); + painter.drawPixmap(1, 1, *quartzBuffer); + } + + if (m_estate->houses() > 0) + { + if (m_estate->houses() == 5) + { + // Hotel + painter.setBrush(redHotel); + painter.drawRect(2, 2, (width()/2)-4, (m_titleHeight)-4); + } + else + { + // Houses + painter.setBrush(greenHouse); + int h = (m_titleHeight)-4, w = (m_titleWidth)-4; + for( unsigned int i=0 ; i < m_estate->houses() ; i++ ) + painter.drawRect(2+(i*(w+2)), 2, w, h); + } + } + break; + case South: + painter.drawRect(0, height()-(m_titleHeight), width(), m_titleHeight); + + if (m_quartzEffects && m_quartzBlocks) + { + quartzPainter.drawPixmap(0, 0, *m_quartzBlocks); + painter.drawPixmap(width()-quartzBuffer->width()-1, height()-m_titleHeight+1, *quartzBuffer); + } + + if (m_estate->houses() > 0) + { + if (m_estate->houses() == 5) + { + // Hotel + painter.setBrush(redHotel); + painter.drawRect(2, (3*(m_titleHeight))+2, (width()/2)-4, (m_titleHeight)-4); + } + else + { + // Houses + painter.setBrush(greenHouse); + int h = (m_titleHeight)-4, w = (m_titleWidth)-4; + for( unsigned int i=0 ; i < m_estate->houses() ; i++ ) + painter.drawRect(2+(i*(w+2)), (3*(m_titleHeight))+2, w, h); + } + } + break; + case West: + painter.drawRect(0, 0, m_titleWidth, height()); + + if (m_quartzEffects && m_quartzBlocks) + { + quartzPainter.drawPixmap(0, 0, *m_quartzBlocks); + painter.drawPixmap(1, height()-quartzBuffer->height()-1, *quartzBuffer); + } + + if (m_estate->houses() > 0) + { + if (m_estate->houses() == 5) + { + // Hotel + painter.setBrush(redHotel); + painter.drawRect(2, 2, (m_titleWidth)-4, (height()/2)-4); + } + else + { + // Houses + painter.setBrush(greenHouse); + int h = (m_titleHeight)-4, w = (m_titleWidth)-4; + for( unsigned int i=0 ; i < m_estate->houses() ; i++ ) + painter.drawRect(2, 2+(i*(h+2)), w, h); + } + } + break; + case East: + painter.drawRect(width()-(m_titleWidth), 0, m_titleWidth, height()); + + if (m_quartzEffects && m_quartzBlocks) + { + quartzPainter.drawPixmap(0, 0, *m_quartzBlocks); + painter.drawPixmap(width()-quartzBuffer->width()-1, 1, *quartzBuffer); + } + + if (m_estate->houses() > 0) + { + if (m_estate->houses() == 5) + { + // Hotel + painter.setBrush(redHotel); + painter.drawRect((3*(m_titleWidth))+2, 2, (m_titleWidth)-4, (height()/2)-4); + } + else + { + // Houses + painter.setBrush(greenHouse); + int h = (m_titleHeight)-4, w = (m_titleWidth)-4; + for( unsigned int i=0 ; i < m_estate->houses() ; i++ ) + painter.drawRect((3*(m_titleWidth))+2, 2+(i*(h+2)), w, h); + } + } + break; + } + + + quartzPainter.end(); + delete quartzBuffer; + } + + QFont font = QFont( KGlobalSettings::generalFont().family(), KGlobalSettings::generalFont().pointSize(), QFont::Normal ); + painter.setFont(font); + QString estateName = m_estate->name(); +#if defined(KDE_MAKE_VERSION) +#if KDE_VERSION >= KDE_MAKE_VERSION(3,2,0) + if ( m_estate->color().isValid() && ( m_orientation == West || m_orientation == East ) ) + estateName = KStringHandler::rPixelSqueeze( m_estate->name(), QFontMetrics( font ), 3*width()/4 ); + else + estateName = KStringHandler::rPixelSqueeze( m_estate->name(), QFontMetrics( font ), width() ); +#endif +#endif + if (m_estate->color().isValid() && m_orientation == West) + painter.drawText( width()/4 + 2, height()/2, estateName ); + else + painter.drawText(2, height()/2, estateName ); + + b_recreate = false; + } + bitBlt(this, 0, 0, qpixmap); +} + +void EstateView::resizeEvent(QResizeEvent *) +{ + m_recreateQuartz = true; + b_recreate = true; + + QTimer::singleShot(0, this, SLOT(slotResizeAftermath())); +} + +void EstateView::mousePressEvent(QMouseEvent *e) +{ + if (e->button()==RightButton && m_estate->isOwned()) + { + KPopupMenu *rmbMenu = new KPopupMenu(this); + rmbMenu->insertTitle(m_estate->name()); + + if (m_estate->isOwnedBySelf()) + { + Player *player = m_estate->owner(); + + // Mortgage toggle + if (m_estate->isMortgaged()) + { + rmbMenu->insertItem(i18n("Unmortgage"), 0); + if (!m_estate->canToggleMortgage() || player->hasDebt()) + rmbMenu->setItemEnabled(0, false); + } + else + { + rmbMenu->insertItem(i18n("Mortgage"), 0); + if (!m_estate->canToggleMortgage()) + rmbMenu->setItemEnabled(0, false); + } + + // Estate construction + if (m_estate->houses()>=4) + rmbMenu->insertItem(i18n("Build Hotel"), 1); + else + rmbMenu->insertItem(i18n("Build House"), 1); + + if (!m_estate->canBuyHouses() || player->hasDebt()) + rmbMenu->setItemEnabled(1, false); + + // Estate destruction + if (m_estate->houses()==5) + rmbMenu->insertItem(i18n("Sell Hotel"), 2); + else + rmbMenu->insertItem(i18n("Sell House"), 2); + + if (!(m_estate->canSellHouses())) + rmbMenu->setItemEnabled(2, false); + } + else + { + // Request trade + if (Player *player = m_estate->owner()) + rmbMenu->insertItem(i18n("Request Trade with %1").arg(player->name()), 3); + } + + KPopupMenu *pm = dynamic_cast<KPopupMenu *>(rmbMenu); + if (pm) { + connect(pm, SIGNAL(activated(int)), this, SLOT(slotMenuAction(int))); + } + QPoint g = QCursor::pos(); + rmbMenu->exec(g); + delete rmbMenu; + } + else if (e->button()==LeftButton) + emit LMBClicked(m_estate); +} + +void EstateView::slotResizeAftermath() +{ + repositionPortfolioEstate(); +} + +void EstateView::slotMenuAction(int item) +{ + switch (item) + { + case 0: + emit estateToggleMortgage(m_estate); + break; + + case 1: + emit estateHouseBuy(m_estate); + break; + + case 2: + emit estateHouseSell(m_estate); + break; + + case 3: + emit newTrade(m_estate->owner()); + break; + } +} + +// Kudos to Gallium <[email protected]> for writing the Quartz KWin style and +// letting me use the ultra slick algorithm! +void EstateView::drawQuartzBlocks(KPixmap *pi, KPixmap &p, const QColor &c1, const QColor &c2) +{ + QPainter px; + + if (pi==0 || pi->isNull()) + return; + + px.begin(pi); + + KPixmapEffect::gradient(p, c1, c2, KPixmapEffect::HorizontalGradient); + + px.fillRect( 2, 1, 3, 3, c1.light(120) ); + px.fillRect( 2, 5, 3, 3, c1 ); + px.fillRect( 2, 9, 3, 3, c1.light(110) ); + px.fillRect( 2, 13, 3, 3, c1 ); + + px.fillRect( 6, 1, 3, 3, c1.light(110) ); + px.fillRect( 6, 5, 3, 3, c2.light(110) ); + px.fillRect( 6, 9, 3, 3, c1.light(120) ); + px.fillRect( 6, 13, 3, 3, c2.light(130) ); + + px.fillRect( 10, 5, 3, 3, c1.light(110) ); + px.fillRect( 10, 9, 3, 3, c2.light(120) ); + px.fillRect( 10, 13, 3, 3, c2.light(150) ); + + px.fillRect( 14, 1, 3, 3, c1.dark(110) ); + px.fillRect( 14, 9, 3, 3, c2.light(120) ); + px.fillRect( 14, 13, 3, 3, c1.dark(120) ); + + px.fillRect( 18, 5, 3, 3, c1.light(110) ); + px.fillRect( 18, 13, 3, 3, c1.dark(110) ); + + px.fillRect( 22, 9, 3, 3, c2.light(120)); + px.fillRect( 22, 13, 3, 3, c2.light(110) ); +} |