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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /atlantik/libatlantikui/estateview.cpp
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'atlantik/libatlantikui/estateview.cpp')
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diff --git a/atlantik/libatlantikui/estateview.cpp b/atlantik/libatlantikui/estateview.cpp
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+// Copyright (c) 2002-2003 Rob Kaper <[email protected]>
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License version 2.1 as published by the Free Software Foundation.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this library; see the file COPYING.LIB. If not, write to
+// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+// Boston, MA 02110-1301, USA.
+
+#include <qtooltip.h>
+#include <qpainter.h>
+#include <qtimer.h>
+#include <qwmatrix.h>
+#include <qcursor.h>
+
+#include <kdebug.h>
+#include <kdeversion.h>
+#include <kdialogbase.h>
+#include <kglobalsettings.h>
+#include <klocale.h>
+#include <kpixmapeffect.h>
+#include <kpopupmenu.h>
+#include <kstandarddirs.h>
+#include <kstringhandler.h>
+
+#include <player.h>
+#include <estate.h>
+
+#include "estateview.moc"
+#include "config.h"
+
+EstateView::EstateView(Estate *estate, EstateOrientation orientation, const QString &_icon, bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects, QWidget *parent, const char *name) : QWidget(parent, name, WResizeNoErase)
+{
+ m_estate = estate;
+ m_orientation = orientation;
+
+ m_indicateUnowned = indicateUnowned;
+ m_highliteUnowned = highliteUnowned;
+ m_darkenMortgaged = darkenMortgaged;
+ m_quartzEffects = quartzEffects;
+
+ setBackgroundMode(NoBackground); // avoid flickering
+
+ qpixmap = 0;
+ b_recreate = true;
+
+ m_quartzBlocks = 0;
+ m_recreateQuartz = true;
+
+ pe = 0;
+ updatePE();
+
+ icon = new QPixmap(locate("data", "atlantik/pics/" + _icon));
+ icon = rotatePixmap(icon);
+
+ updateToolTip();
+}
+
+void EstateView::updateToolTip()
+{
+ QToolTip::remove(this);
+
+ if ( m_estate )
+ {
+ QString toolTip = m_estate->name();
+ if ( m_estate->isOwned() )
+ {
+ toolTip.append( "\n" + i18n("Owner: %1").arg( m_estate->owner()->name() ) );
+ if ( m_estate->isMortgaged() )
+ toolTip.append( "\n" + i18n("Unmortgage Price: %1").arg( m_estate->unmortgagePrice() ) );
+ else
+ toolTip.append( "\n" + i18n("Mortgage Value: %1").arg( m_estate->mortgagePrice() ) );
+ if ( m_estate->canSellHouses() )
+ toolTip.append( "\n" + i18n("House Value: %1").arg( m_estate->houseSellPrice() ) );
+ if ( m_estate->canBuyHouses() )
+ toolTip.append( "\n" + i18n("House Price: %1").arg( m_estate->housePrice() ) );
+ }
+ else if ( m_estate->canBeOwned() )
+ toolTip.append( "\n" + i18n("Price: %1").arg( m_estate->price() ) );
+ else if ( m_estate->money() )
+ toolTip.append( "\n" + i18n("Money: %1").arg( m_estate->money() ) );
+
+ QToolTip::add( this, toolTip );
+ }
+}
+
+void EstateView::setViewProperties(bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects)
+{
+ if (m_indicateUnowned != indicateUnowned)
+ {
+ m_indicateUnowned = indicateUnowned;
+ b_recreate = true;
+ updatePE();
+ }
+
+ if (m_highliteUnowned != highliteUnowned)
+ {
+ m_highliteUnowned = highliteUnowned;
+ b_recreate = true;
+ }
+
+ if (m_darkenMortgaged != darkenMortgaged)
+ {
+ m_darkenMortgaged = darkenMortgaged;
+ b_recreate = true;
+ }
+
+ if (m_quartzEffects != quartzEffects)
+ {
+ m_quartzEffects = quartzEffects;
+ b_recreate = true;
+// m_recreateQuartz = true;
+ }
+
+ if (b_recreate || m_recreateQuartz)
+ update();
+}
+
+QPixmap *EstateView::rotatePixmap(QPixmap *p)
+{
+ if (p==0 || p->isNull())
+ return 0;
+
+ QWMatrix m;
+
+ switch(m_orientation)
+ {
+ case East:
+ m.rotate(90);
+ break;
+ case West:
+ m.rotate(-90);
+ break;
+ case South:
+ m.rotate(180);
+ break;
+ default:;
+ }
+ *p = p->xForm(m);
+ return p;
+}
+
+KPixmap *EstateView::rotatePixmap(KPixmap *p)
+{
+ if (p==0 || p->isNull())
+ return 0;
+
+ QWMatrix m;
+
+ switch(m_orientation)
+ {
+ case East:
+ m.rotate(90);
+ break;
+ case West:
+ m.rotate(-90);
+ break;
+ case South:
+ m.rotate(180);
+ break;
+ default:;
+ }
+ *p = p->xForm(m);
+ return p;
+}
+
+void EstateView::updatePE()
+{
+ // Don't show a when a property is not unowned, cannot be owned at all
+ // or when the user has configured Atlantik not to show them.
+ if (m_estate->isOwned() || !m_estate->canBeOwned() || m_indicateUnowned==false)
+ {
+ delete pe;
+ pe = 0;
+ }
+ else
+ {
+ if (pe==0)
+ {
+ // Display a coloured portfolioestate to indicate property is
+ // for sale
+ pe = new PortfolioEstate(m_estate, 0, true, this, "board-portfolioestate");
+ repositionPortfolioEstate();
+
+ pe->show();
+ }
+ else if (!pe->isVisible())
+ pe->show();
+ }
+}
+
+void EstateView::estateChanged()
+{
+ updateToolTip();
+
+ b_recreate = true;
+ m_recreateQuartz = true;
+
+ update();
+ updatePE();
+}
+
+void EstateView::repositionPortfolioEstate()
+{
+ if (pe!=0)
+ {
+ int x = (m_orientation == West ? (width()-2 - pe->width()) : 2);
+ int y = (m_orientation == North ? (height()-2 - pe->height()) : 2);
+ pe->setGeometry(x, y, pe->width(), pe->height());
+ }
+}
+
+void EstateView::paintEvent(QPaintEvent *)
+{
+ m_titleHeight = height()/4;
+ m_titleWidth = width()/4;
+
+ if (m_recreateQuartz)
+ {
+ if (m_quartzBlocks)
+ {
+ delete m_quartzBlocks;
+ m_quartzBlocks = 0;
+ }
+
+ if (m_estate->color().isValid())
+ {
+ m_quartzBlocks = new KPixmap();
+
+ if (m_orientation == North || m_orientation == South)
+ m_quartzBlocks->resize(25, m_titleHeight-2);
+ else
+ m_quartzBlocks->resize(25, m_titleWidth-2);
+
+ drawQuartzBlocks(m_quartzBlocks, *m_quartzBlocks, m_estate->color().light(60), m_estate->color());
+ m_quartzBlocks = rotatePixmap(m_quartzBlocks);
+ }
+
+ m_recreateQuartz = false;
+ b_recreate = true;
+ }
+
+ if (b_recreate)
+ {
+ delete qpixmap;
+ qpixmap = new QPixmap(width(), height());
+
+ QColor greenHouse(0, 255, 0);
+ QColor redHotel(255, 51, 51);
+ QPainter painter;
+ painter.begin(qpixmap, this);
+
+ painter.setPen(Qt::black);
+
+ if (m_darkenMortgaged==true && m_estate->isMortgaged())
+ painter.setBrush(m_estate->bgColor().light(10));
+ else if (m_highliteUnowned==true && m_estate->canBeOwned() && !m_estate->isOwned())
+ painter.setBrush(m_estate->bgColor().light(190));
+ else
+ painter.setBrush(m_estate->bgColor());
+
+ painter.drawRect(rect());
+
+ // Paint icon only when it exists and fits
+ if (icon!=0 && width() > icon->width() && height() > icon->height())
+ painter.drawPixmap( (width() - icon->width())/2, (height() - icon->height())/2, *icon);
+
+ if (m_estate->color().isValid())
+ {
+ KPixmap* quartzBuffer = new KPixmap;
+ if (m_orientation == North || m_orientation == South)
+ quartzBuffer->resize(25, m_titleHeight-2);
+ else
+ quartzBuffer->resize(m_titleWidth-2, 25);
+
+ QPainter quartzPainter;
+ quartzPainter.begin(quartzBuffer, this);
+
+ painter.setBrush(m_estate->color());
+ switch(m_orientation)
+ {
+ case North:
+ painter.drawRect(0, 0, width(), m_titleHeight);
+
+ if (m_quartzEffects && m_quartzBlocks)
+ {
+ quartzPainter.drawPixmap(0, 0, *m_quartzBlocks);
+ painter.drawPixmap(1, 1, *quartzBuffer);
+ }
+
+ if (m_estate->houses() > 0)
+ {
+ if (m_estate->houses() == 5)
+ {
+ // Hotel
+ painter.setBrush(redHotel);
+ painter.drawRect(2, 2, (width()/2)-4, (m_titleHeight)-4);
+ }
+ else
+ {
+ // Houses
+ painter.setBrush(greenHouse);
+ int h = (m_titleHeight)-4, w = (m_titleWidth)-4;
+ for( unsigned int i=0 ; i < m_estate->houses() ; i++ )
+ painter.drawRect(2+(i*(w+2)), 2, w, h);
+ }
+ }
+ break;
+ case South:
+ painter.drawRect(0, height()-(m_titleHeight), width(), m_titleHeight);
+
+ if (m_quartzEffects && m_quartzBlocks)
+ {
+ quartzPainter.drawPixmap(0, 0, *m_quartzBlocks);
+ painter.drawPixmap(width()-quartzBuffer->width()-1, height()-m_titleHeight+1, *quartzBuffer);
+ }
+
+ if (m_estate->houses() > 0)
+ {
+ if (m_estate->houses() == 5)
+ {
+ // Hotel
+ painter.setBrush(redHotel);
+ painter.drawRect(2, (3*(m_titleHeight))+2, (width()/2)-4, (m_titleHeight)-4);
+ }
+ else
+ {
+ // Houses
+ painter.setBrush(greenHouse);
+ int h = (m_titleHeight)-4, w = (m_titleWidth)-4;
+ for( unsigned int i=0 ; i < m_estate->houses() ; i++ )
+ painter.drawRect(2+(i*(w+2)), (3*(m_titleHeight))+2, w, h);
+ }
+ }
+ break;
+ case West:
+ painter.drawRect(0, 0, m_titleWidth, height());
+
+ if (m_quartzEffects && m_quartzBlocks)
+ {
+ quartzPainter.drawPixmap(0, 0, *m_quartzBlocks);
+ painter.drawPixmap(1, height()-quartzBuffer->height()-1, *quartzBuffer);
+ }
+
+ if (m_estate->houses() > 0)
+ {
+ if (m_estate->houses() == 5)
+ {
+ // Hotel
+ painter.setBrush(redHotel);
+ painter.drawRect(2, 2, (m_titleWidth)-4, (height()/2)-4);
+ }
+ else
+ {
+ // Houses
+ painter.setBrush(greenHouse);
+ int h = (m_titleHeight)-4, w = (m_titleWidth)-4;
+ for( unsigned int i=0 ; i < m_estate->houses() ; i++ )
+ painter.drawRect(2, 2+(i*(h+2)), w, h);
+ }
+ }
+ break;
+ case East:
+ painter.drawRect(width()-(m_titleWidth), 0, m_titleWidth, height());
+
+ if (m_quartzEffects && m_quartzBlocks)
+ {
+ quartzPainter.drawPixmap(0, 0, *m_quartzBlocks);
+ painter.drawPixmap(width()-quartzBuffer->width()-1, 1, *quartzBuffer);
+ }
+
+ if (m_estate->houses() > 0)
+ {
+ if (m_estate->houses() == 5)
+ {
+ // Hotel
+ painter.setBrush(redHotel);
+ painter.drawRect((3*(m_titleWidth))+2, 2, (m_titleWidth)-4, (height()/2)-4);
+ }
+ else
+ {
+ // Houses
+ painter.setBrush(greenHouse);
+ int h = (m_titleHeight)-4, w = (m_titleWidth)-4;
+ for( unsigned int i=0 ; i < m_estate->houses() ; i++ )
+ painter.drawRect((3*(m_titleWidth))+2, 2+(i*(h+2)), w, h);
+ }
+ }
+ break;
+ }
+
+
+ quartzPainter.end();
+ delete quartzBuffer;
+ }
+
+ QFont font = QFont( KGlobalSettings::generalFont().family(), KGlobalSettings::generalFont().pointSize(), QFont::Normal );
+ painter.setFont(font);
+ QString estateName = m_estate->name();
+#if defined(KDE_MAKE_VERSION)
+#if KDE_VERSION >= KDE_MAKE_VERSION(3,2,0)
+ if ( m_estate->color().isValid() && ( m_orientation == West || m_orientation == East ) )
+ estateName = KStringHandler::rPixelSqueeze( m_estate->name(), QFontMetrics( font ), 3*width()/4 );
+ else
+ estateName = KStringHandler::rPixelSqueeze( m_estate->name(), QFontMetrics( font ), width() );
+#endif
+#endif
+ if (m_estate->color().isValid() && m_orientation == West)
+ painter.drawText( width()/4 + 2, height()/2, estateName );
+ else
+ painter.drawText(2, height()/2, estateName );
+
+ b_recreate = false;
+ }
+ bitBlt(this, 0, 0, qpixmap);
+}
+
+void EstateView::resizeEvent(QResizeEvent *)
+{
+ m_recreateQuartz = true;
+ b_recreate = true;
+
+ QTimer::singleShot(0, this, SLOT(slotResizeAftermath()));
+}
+
+void EstateView::mousePressEvent(QMouseEvent *e)
+{
+ if (e->button()==RightButton && m_estate->isOwned())
+ {
+ KPopupMenu *rmbMenu = new KPopupMenu(this);
+ rmbMenu->insertTitle(m_estate->name());
+
+ if (m_estate->isOwnedBySelf())
+ {
+ Player *player = m_estate->owner();
+
+ // Mortgage toggle
+ if (m_estate->isMortgaged())
+ {
+ rmbMenu->insertItem(i18n("Unmortgage"), 0);
+ if (!m_estate->canToggleMortgage() || player->hasDebt())
+ rmbMenu->setItemEnabled(0, false);
+ }
+ else
+ {
+ rmbMenu->insertItem(i18n("Mortgage"), 0);
+ if (!m_estate->canToggleMortgage())
+ rmbMenu->setItemEnabled(0, false);
+ }
+
+ // Estate construction
+ if (m_estate->houses()>=4)
+ rmbMenu->insertItem(i18n("Build Hotel"), 1);
+ else
+ rmbMenu->insertItem(i18n("Build House"), 1);
+
+ if (!m_estate->canBuyHouses() || player->hasDebt())
+ rmbMenu->setItemEnabled(1, false);
+
+ // Estate destruction
+ if (m_estate->houses()==5)
+ rmbMenu->insertItem(i18n("Sell Hotel"), 2);
+ else
+ rmbMenu->insertItem(i18n("Sell House"), 2);
+
+ if (!(m_estate->canSellHouses()))
+ rmbMenu->setItemEnabled(2, false);
+ }
+ else
+ {
+ // Request trade
+ if (Player *player = m_estate->owner())
+ rmbMenu->insertItem(i18n("Request Trade with %1").arg(player->name()), 3);
+ }
+
+ KPopupMenu *pm = dynamic_cast<KPopupMenu *>(rmbMenu);
+ if (pm) {
+ connect(pm, SIGNAL(activated(int)), this, SLOT(slotMenuAction(int)));
+ }
+ QPoint g = QCursor::pos();
+ rmbMenu->exec(g);
+ delete rmbMenu;
+ }
+ else if (e->button()==LeftButton)
+ emit LMBClicked(m_estate);
+}
+
+void EstateView::slotResizeAftermath()
+{
+ repositionPortfolioEstate();
+}
+
+void EstateView::slotMenuAction(int item)
+{
+ switch (item)
+ {
+ case 0:
+ emit estateToggleMortgage(m_estate);
+ break;
+
+ case 1:
+ emit estateHouseBuy(m_estate);
+ break;
+
+ case 2:
+ emit estateHouseSell(m_estate);
+ break;
+
+ case 3:
+ emit newTrade(m_estate->owner());
+ break;
+ }
+}
+
+// Kudos to Gallium <[email protected]> for writing the Quartz KWin style and
+// letting me use the ultra slick algorithm!
+void EstateView::drawQuartzBlocks(KPixmap *pi, KPixmap &p, const QColor &c1, const QColor &c2)
+{
+ QPainter px;
+
+ if (pi==0 || pi->isNull())
+ return;
+
+ px.begin(pi);
+
+ KPixmapEffect::gradient(p, c1, c2, KPixmapEffect::HorizontalGradient);
+
+ px.fillRect( 2, 1, 3, 3, c1.light(120) );
+ px.fillRect( 2, 5, 3, 3, c1 );
+ px.fillRect( 2, 9, 3, 3, c1.light(110) );
+ px.fillRect( 2, 13, 3, 3, c1 );
+
+ px.fillRect( 6, 1, 3, 3, c1.light(110) );
+ px.fillRect( 6, 5, 3, 3, c2.light(110) );
+ px.fillRect( 6, 9, 3, 3, c1.light(120) );
+ px.fillRect( 6, 13, 3, 3, c2.light(130) );
+
+ px.fillRect( 10, 5, 3, 3, c1.light(110) );
+ px.fillRect( 10, 9, 3, 3, c2.light(120) );
+ px.fillRect( 10, 13, 3, 3, c2.light(150) );
+
+ px.fillRect( 14, 1, 3, 3, c1.dark(110) );
+ px.fillRect( 14, 9, 3, 3, c2.light(120) );
+ px.fillRect( 14, 13, 3, 3, c1.dark(120) );
+
+ px.fillRect( 18, 5, 3, 3, c1.light(110) );
+ px.fillRect( 18, 13, 3, 3, c1.dark(110) );
+
+ px.fillRect( 22, 9, 3, 3, c2.light(120));
+ px.fillRect( 22, 13, 3, 3, c2.light(110) );
+}