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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kolf/vector.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kolf/vector.h')
-rw-r--r-- | kolf/vector.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/kolf/vector.h b/kolf/vector.h new file mode 100644 index 00000000..1da7328b --- /dev/null +++ b/kolf/vector.h @@ -0,0 +1,92 @@ +#ifndef KOLF_VECTOR_H +#define KOLF_VECTOR_H + +#include <math.h> + +#include <qpoint.h> + +class Point +{ +public: + Point(double _x, double _y) + { + x = _x; + y = _y; + } + + Point() + { + x = 0; + y = 0; + } + + double x; + double y; +}; + +void debugPoint(const QString &, const Point &); + +// This and vector.cpp by Ryan Cummings + +// Implements a vector in 2D +class Vector { + public: + // Normal constructors + Vector(double magnitude, double direction) { _magnitude = magnitude; _direction = direction; } + Vector(const QPoint& source, const QPoint& dest); + Vector(const Point& source, const Point& dest); + Vector(); + + // Copy constructor + Vector(const Vector&); + + // Accessors, sorta + double componentX() const { return (_magnitude * cos(_direction)); }; + double componentY() const { return (_magnitude * sin(_direction)); }; + + // Sets individual components + // Wrappers around setComponents(double, double) - below + void setComponentX(double x); + void setComponentY(double y); + + // Sets both components at once + void setComponents(double x, double y); + + // Accessors + double magnitude() const { return _magnitude; } + double direction() const { return _direction; } + void setMagnitude(double m) { _magnitude = m; } + void setDirection(double d) { _direction = d; } + + // Vector math + Vector operator+(const Vector&); + Vector operator-(const Vector&); + + Vector& operator+=(const Vector&); + Vector& operator-=(const Vector&); + + // Dot product + double operator*(const Vector&); + + // Magnitude math + Vector operator+(double m) { return Vector(_magnitude + m, _direction); } + Vector operator-(double m) { return Vector(_magnitude - m, _direction); } + Vector operator*(double m) { return Vector(_magnitude * m, _direction); } + Vector operator/(double m) { return Vector(_magnitude / m, _direction); } + + Vector& operator+=(double m); + Vector& operator-=(double m); + Vector& operator*=(double m); + Vector& operator/=(double m); + + // Return the vector's equalivent on the unit circle + Vector unit() const { return Vector(1.0, _direction); } + + protected: + double _magnitude; + double _direction; +}; + +void debugVector(const QString &, const Vector &); + +#endif |