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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kpat/freecell-solver/pqueue.c | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kpat/freecell-solver/pqueue.c')
-rw-r--r-- | kpat/freecell-solver/pqueue.c | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/kpat/freecell-solver/pqueue.c b/kpat/freecell-solver/pqueue.c new file mode 100644 index 00000000..086cce96 --- /dev/null +++ b/kpat/freecell-solver/pqueue.c @@ -0,0 +1,173 @@ +/* + pqueue.c - implementation of a priority queue by using a binary heap. + + Originally written by Justin-Heyes Jones + Modified by Shlomi Fish, 2000 + + This file is in the public domain (it's uncopyrighted). + + Check out Justin-Heyes Jones' A* page from which this code has + originated: + http://www.geocities.com/jheyesjones/astar.html + */ + +/* manage a priority queue as a heap + the heap is implemented as a fixed size array of pointers to your data */ + +#include <stdio.h> +#include <stdlib.h> + +#include "jhjtypes.h" + +#include "pqueue.h" + +#ifdef DMALLOC +#include "dmalloc.h" +#endif + +#define TRUE 1 +#define FALSE 0 + +/* initialise the priority queue with a maximum size of maxelements. maxrating is the highest or lowest value of an + entry in the pqueue depending on whether it is ascending or descending respectively. Finally the bool32 tells you whether + the list is sorted ascending or descending... */ + +void freecell_solver_PQueueInitialise( + PQUEUE *pq, + int32 MaxElements + ) +{ + pq->MaxSize = MaxElements; + + pq->CurrentSize = 0; + + pq->Elements = (pq_element_t*) malloc( sizeof( pq_element_t ) * (MaxElements + 1) ); + + if( pq->Elements == NULL ) + { + printf( "Memory alloc failed!\n" ); + } +} + +/* join a priority queue + returns TRUE if successful, FALSE if fails. (You fail by filling the pqueue.) + PGetRating is a function which returns the rating of the item you're adding for sorting purposes */ + +int freecell_solver_PQueuePush( PQUEUE *pq, void *item, pq_rating_t r) +{ + uint32 i; + pq_element_t * Elements = pq->Elements; + + int32 CurrentSize = pq->CurrentSize; + + if (CurrentSize == pq->MaxSize ) + { + int new_size; + new_size = pq->MaxSize + 256; + pq->Elements = Elements = (pq_element_t *)realloc( Elements, sizeof(pq_element_t) * (new_size+1)); + pq->MaxSize = new_size; + } + + { + /* set i to the first unused element and increment CurrentSize */ + + i = (++CurrentSize); + + /* while the parent of the space we're putting the new node into is worse than + our new node, swap the space with the worse node. We keep doing that until we + get to a worse node or until we get to the top + + note that we also can sort so that the minimum elements bubble up so we need to loops + with the comparison operator flipped... */ + + { + + while( ( i==PQ_FIRST_ENTRY ? + (PQUEUE_MaxRating) /* return biggest possible rating if first element */ + : + (PGetRating(Elements[ PQ_PARENT_INDEX(i) ]) ) + ) + < r + ) + { + Elements[ i ] = Elements[ PQ_PARENT_INDEX(i) ]; + + i = PQ_PARENT_INDEX(i); + } + } + + /* then add the element at the space we created. */ + Elements[i].item = item; + Elements[i].rating = r; + } + + pq->CurrentSize = CurrentSize; + + return TRUE; + +} + +#define PQueueIsEmpty(pq) ((pq)->CurrentSize == 0) + +/* free up memory for pqueue */ +void freecell_solver_PQueueFree( PQUEUE *pq ) +{ + free( pq->Elements ); +} + +/* remove the first node from the pqueue and provide a pointer to it */ + +void *freecell_solver_PQueuePop( PQUEUE *pq) +{ + int32 i; + int32 child; + pq_element_t * Elements = pq->Elements; + int32 CurrentSize = pq->CurrentSize; + + pq_element_t pMaxElement; + pq_element_t pLastElement; + + if( PQueueIsEmpty( pq ) ) + { + return NULL; + } + + pMaxElement = Elements[PQ_FIRST_ENTRY]; + + /* get pointer to last element in tree */ + pLastElement = Elements[ CurrentSize-- ]; + + { + + /* code to pop an element from an ascending (top to bottom) pqueue */ + + /* UNTESTED */ + + for( i=PQ_FIRST_ENTRY; (child = PQ_LEFT_CHILD_INDEX(i)) <= CurrentSize; i=child ) + { + /* set child to the smaller of the two children... */ + + if( (child != CurrentSize) && + (PGetRating(Elements[child + 1]) > PGetRating(Elements[child])) ) + { + child ++; + } + + if( PGetRating( pLastElement ) < PGetRating( Elements[ child ] ) ) + { + Elements[ i ] = Elements[ child ]; + } + else + { + break; + } + } + } + + Elements[i] = pLastElement; + pq->CurrentSize = CurrentSize; + + return pMaxElement.item; +} + + |