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authortpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-07-31 19:42:31 +0000
committertpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2010-07-31 19:42:31 +0000
commit576eb4299a00bc053db35414406f46372a0f70f2 (patch)
tree4c030922d533821db464af566188e7d40cc8848c /ksnake/game.cpp
parent0718336b6017d1a4fc1d626544180a5a2a29ddec (diff)
downloadtdegames-576eb4299a00bc053db35414406f46372a0f70f2.tar.gz
tdegames-576eb4299a00bc053db35414406f46372a0f70f2.zip
Trinity Qt initial conversion
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1157643 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'ksnake/game.cpp')
-rw-r--r--ksnake/game.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/ksnake/game.cpp b/ksnake/game.cpp
index 0fa18df2..4817b3af 100644
--- a/ksnake/game.cpp
+++ b/ksnake/game.cpp
@@ -29,8 +29,8 @@
from KReversi.
thanks.
*/
-#include <qdir.h>
-#include <qregexp.h>
+#include <tqdir.h>
+#include <tqregexp.h>
#include <klocale.h>
@@ -54,7 +54,7 @@
#define SCORE 1
#define LIVES 2
-Game::Game(QWidget *parent, const char *name) : KMainWindow(parent,name)
+Game::Game(TQWidget *parent, const char *name) : KMainWindow(parent,name)
{
// create statusbar
statusBar()->insertItem(i18n("Score: 0"), SCORE);
@@ -67,14 +67,14 @@ Game::Game(QWidget *parent, const char *name) : KMainWindow(parent,name)
rattler->reloadRoomPixmap();
rattler->setFocus();
- connect(rattler, SIGNAL(setPoints(int)), this, SLOT(scoreChanged(int)));
- connect(rattler, SIGNAL(setTrys(int)), this, SLOT(setTrys(int)));
- connect(rattler, SIGNAL(rewind()), view->progress, SLOT(rewind()));
- connect(rattler, SIGNAL(advance()), view->progress, SLOT(advance()));
- connect(view->progress, SIGNAL(restart()), rattler, SLOT(restartTimer()));
+ connect(rattler, TQT_SIGNAL(setPoints(int)), this, TQT_SLOT(scoreChanged(int)));
+ connect(rattler, TQT_SIGNAL(setTrys(int)), this, TQT_SLOT(setTrys(int)));
+ connect(rattler, TQT_SIGNAL(rewind()), view->progress, TQT_SLOT(rewind()));
+ connect(rattler, TQT_SIGNAL(advance()), view->progress, TQT_SLOT(advance()));
+ connect(view->progress, TQT_SIGNAL(restart()), rattler, TQT_SLOT(restartTimer()));
- connect(rattler, SIGNAL(togglePaused()), this, SLOT(togglePaused()));
- connect(rattler, SIGNAL(setScore(int)), this, SLOT(gameEnd(int)));
+ connect(rattler, TQT_SIGNAL(togglePaused()), this, TQT_SLOT(togglePaused()));
+ connect(rattler, TQT_SIGNAL(setScore(int)), this, TQT_SLOT(gameEnd(int)));
setCentralWidget(view);
@@ -98,7 +98,7 @@ void Game::setTrys(int tries){
void Game::gameEnd(int score){
KScoreDialog di(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Date, this);
KScoreDialog::FieldInfo scoreInfo;
- QString date = QDateTime::currentDateTime().toString();
+ TQString date = TQDateTime::currentDateTime().toString();
scoreInfo.insert(KScoreDialog::Date, date);
if (di.addScore(score, scoreInfo, true))
di.exec();
@@ -120,16 +120,16 @@ void Game::createMenu()
actionCollection()->setAutoConnectShortcuts(true);
rattler->setActionCollection(actionCollection());
- KStdGameAction::gameNew(rattler, SLOT(restart()), actionCollection());
- pause = KStdGameAction::pause(rattler, SLOT(pause()), actionCollection());
- KStdGameAction::highscores(this, SLOT(showHighScores()), actionCollection());
- KStdGameAction::quit( this, SLOT(close()), actionCollection());
+ KStdGameAction::gameNew(rattler, TQT_SLOT(restart()), actionCollection());
+ pause = KStdGameAction::pause(rattler, TQT_SLOT(pause()), actionCollection());
+ KStdGameAction::highscores(this, TQT_SLOT(showHighScores()), actionCollection());
+ KStdGameAction::quit( this, TQT_SLOT(close()), actionCollection());
- KStdAction::preferences(this, SLOT(showSettings()), actionCollection());
+ KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection());
// TODO change and make custom function that pauses game or
// modify widget to pause when loosing focus and remove this
- KStdAction::keyBindings(guiFactory(), SLOT(configureShortcuts()),
+ KStdAction::keyBindings(guiFactory(), TQT_SLOT(configureShortcuts()),
actionCollection());
}
@@ -153,17 +153,17 @@ void Game::showSettings(){
Appearance *a = new Appearance(0, "Appearance");
- QStringList list;
+ TQStringList list;
if (rattler->backgroundPixmaps.count() == 0) {
list.append(i18n("none"));
} else {
- QStringList::ConstIterator it = rattler->backgroundPixmaps.begin();
+ TQStringList::ConstIterator it = rattler->backgroundPixmaps.begin();
for(unsigned i = 0; it != rattler->backgroundPixmaps.end(); i++, it++) {
// since the filename may contain underscore, they
// are replaced with spaces in the menu entry
- QString s = QFileInfo( *it ).baseName();
- s = s.replace(QRegExp("_"), " ");
+ TQString s = TQFileInfo( *it ).baseName();
+ s = s.replace(TQRegExp("_"), " ");
list.append(s);
}
}
@@ -173,7 +173,7 @@ void Game::showSettings(){
dialog->addPage(a, i18n("Appearance"), "style");
dialog->addPage(new StartRoom(0, "StartRoom"), i18n("First Level"), "folder_home");
- connect(dialog, SIGNAL(settingsChanged()), rattler, SLOT(loadSettings()));
+ connect(dialog, TQT_SIGNAL(settingsChanged()), rattler, TQT_SLOT(loadSettings()));
dialog->show();
}