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author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-11 04:58:26 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-11 04:58:26 +0000 |
commit | 838baf3f99ec5ab81b063eb5449a3381d860f377 (patch) | |
tree | dd31abcfde08ca92e4623b8f50b3d762a87c997a /libkdegames/kgame/kgamepropertyhandler.h | |
parent | 2bf598bafa22fac4126fc8842df6b0119aadc0e9 (diff) | |
download | tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.tar.gz tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.zip |
TQt4 port kdegames
This enables compilation under both Qt3 and Qt4
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1236074 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdegames/kgame/kgamepropertyhandler.h')
-rw-r--r-- | libkdegames/kgame/kgamepropertyhandler.h | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/libkdegames/kgame/kgamepropertyhandler.h b/libkdegames/kgame/kgamepropertyhandler.h index 29a57cf1..7388b510 100644 --- a/libkdegames/kgame/kgamepropertyhandler.h +++ b/libkdegames/kgame/kgamepropertyhandler.h @@ -43,8 +43,8 @@ class KGamePropertyHandlerPrivate; // wow - what a name ;-) * to care about the KGamePropertHandler. KGame and KPlayer implement * all features of KGamePropertyHandler so you will rather use it there. * - * You have to use the KGamePropertyHandler as parent for all KGameProperty - * objects but you can also use KPlayer or KGame as parent - then + * You have to use the KGamePropertyHandler as tqparent for all KGameProperty + * objects but you can also use KPlayer or KGame as tqparent - then * KPlayer::dataHandler or KGame::dataHandler will be used. * * Every KGamePropertyHandler must have - just like every KGameProperty - @@ -69,9 +69,10 @@ class KGamePropertyHandlerPrivate; // wow - what a name ;-) * multiplied. * **/ -class KDE_EXPORT KGamePropertyHandler : public QObject +class KDE_EXPORT KGamePropertyHandler : public TQObject { Q_OBJECT + TQ_OBJECT public: /** @@ -80,18 +81,18 @@ public: * You have to call registerHandler before you can use this * handler! **/ - KGamePropertyHandler(TQObject* parent = 0); + KGamePropertyHandler(TQObject* tqparent = 0); /** * Construct a registered handler. * * @see registerHandler **/ - KGamePropertyHandler(int id, const TQObject* receiver, const char* sendf, const char* emitf, TQObject* parent = 0); + KGamePropertyHandler(int id, const TQObject* receiver, const char* sendf, const char* emitf, TQObject* tqparent = 0); ~KGamePropertyHandler(); /** - * Register the handler with a parent. This is to use + * Register the handler with a tqparent. This is to use * if the constructor without arguments has been chosen. * Otherwise you need not call this. * @@ -105,7 +106,7 @@ public: /** * Main message process function. This has to be called by - * the parent's message event handler. If the id of the message + * the tqparent's message event handler. If the id of the message * agrees with the id of the handler, the message is extracted * and processed. Otherwise false is returned. * Example: @@ -169,7 +170,7 @@ public: /** * called by a property to send itself into the * datastream. This call is simply forwarded to - * the parent object + * the tqparent object **/ bool sendProperty(TQDataStream &s); @@ -178,7 +179,7 @@ public: /** * called by a property to emit a signal * This call is simply forwarded to - * the parent object + * the tqparent object **/ void emitSignal(KGamePropertyBase *data); @@ -194,7 +195,7 @@ public: * @param id The ID of the property. See KGamePropertyBase::id * @return The KGameProperty this ID is assigned to **/ - KGamePropertyBase *find(int id); + KGamePropertyBase *tqfind(int id); /** * Clear the KGamePropertyHandler. Note that the properties are @@ -315,7 +316,7 @@ signals: /** * This signal is emitted when a property needs to be sent. Only the - * parent has to react to this. + * tqparent has to react to this. * @param msgid The id of the handler * @param sent set this to true if the property was sent successfully - * otherwise don't touch |