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authorTimothy Pearson <[email protected]>2011-12-16 09:58:53 -0600
committerTimothy Pearson <[email protected]>2011-12-16 09:58:53 -0600
commit84ace1135cac57993b72fee7105b92def1638d32 (patch)
treeb8871eb76e3db4a062731b0ce7c99c24fac119e8 /libtdegames/kgame
parent97d1732e257f8700488d7ca1660ae7eba8fc6065 (diff)
downloadtdegames-84ace1135cac57993b72fee7105b92def1638d32.tar.gz
tdegames-84ace1135cac57993b72fee7105b92def1638d32.zip
Revert "Rename a number of old tq methods that are no longer tq specific"
This reverts commit 97d1732e257f8700488d7ca1660ae7eba8fc6065.
Diffstat (limited to 'libtdegames/kgame')
-rw-r--r--libtdegames/kgame/COMPAT2
-rw-r--r--libtdegames/kgame/DESIGN2
-rw-r--r--libtdegames/kgame/dialogs/kgameconnectdialog.cpp2
-rw-r--r--libtdegames/kgame/dialogs/kgamedebugdialog.cpp42
-rw-r--r--libtdegames/kgame/dialogs/kgamedialog.cpp2
-rw-r--r--libtdegames/kgame/dialogs/kgamedialogconfig.cpp6
-rw-r--r--libtdegames/kgame/dialogs/kgamedialogconfig.h2
-rw-r--r--libtdegames/kgame/dialogs/kgameerrordialog.cpp6
-rw-r--r--libtdegames/kgame/kgame.cpp28
-rw-r--r--libtdegames/kgame/kgame.h10
-rw-r--r--libtdegames/kgame/kgamechat.cpp6
-rw-r--r--libtdegames/kgame/kgameerror.cpp6
-rw-r--r--libtdegames/kgame/kgameproperty.h2
-rw-r--r--libtdegames/kgame/kgamepropertyhandler.cpp6
-rw-r--r--libtdegames/kgame/kmessageclient.cpp8
-rw-r--r--libtdegames/kgame/kmessageclient.h6
-rw-r--r--libtdegames/kgame/kmessageio.cpp2
-rw-r--r--libtdegames/kgame/kmessageio.h2
-rw-r--r--libtdegames/kgame/kmessageserver.h2
-rw-r--r--libtdegames/kgame/messages.txt2
20 files changed, 72 insertions, 72 deletions
diff --git a/libtdegames/kgame/COMPAT b/libtdegames/kgame/COMPAT
index b85ec9b6..4551c679 100644
--- a/libtdegames/kgame/COMPAT
+++ b/libtdegames/kgame/COMPAT
@@ -38,7 +38,7 @@
too!
The API stays the same.
11.10.2001 KGameDialogGeneralConfig now doesn't provide setMin/maxPlayers()
- anymore. The game should manage this internally. layout() is
+ anymore. The game should manage this internally. tqlayout() is
obsolete as well
18.10.2001 KPlayer::signalNetworkData contained QDataStream& instead of const
QByteArray& parameter (oops!). This is fixed now. All apps which
diff --git a/libtdegames/kgame/DESIGN b/libtdegames/kgame/DESIGN
index b1c48146..cd737e3a 100644
--- a/libtdegames/kgame/DESIGN
+++ b/libtdegames/kgame/DESIGN
@@ -359,7 +359,7 @@ KDialogBase::addVBoxPage() (for example).
5.1.1 Debug KGame
-----------------
The first page, "Debug KGame" shows on the left most or even all status values of
-KGame. That contains e.g. minPlayers(), isAdmin(), gameStatus(), ...
+KGame. That contains e.g. minPlayers(), isAdmin(), gametqStatus(), ...
The right side is probably the more important one. It lists *all* KGameProperties
which have been inserted to this KGame object (only to this KGame object - not
the ones that have been added to the players!). Most of the status variables of
diff --git a/libtdegames/kgame/dialogs/kgameconnectdialog.cpp b/libtdegames/kgame/dialogs/kgameconnectdialog.cpp
index 009c4e76..98958ffd 100644
--- a/libtdegames/kgame/dialogs/kgameconnectdialog.cpp
+++ b/libtdegames/kgame/dialogs/kgameconnectdialog.cpp
@@ -27,7 +27,7 @@
#include <tqlineedit.h>
#include <tqcombobox.h>
#include <tqvbuttongroup.h>
-#include <layout.h>
+#include <tqlayout.h>
#include <tqradiobutton.h>
#include <tqlabel.h>
#include <dnssd/servicebrowser.h>
diff --git a/libtdegames/kgame/dialogs/kgamedebugdialog.cpp b/libtdegames/kgame/dialogs/kgamedebugdialog.cpp
index 11745f21..49623238 100644
--- a/libtdegames/kgame/dialogs/kgamedebugdialog.cpp
+++ b/libtdegames/kgame/dialogs/kgamedebugdialog.cpp
@@ -32,7 +32,7 @@
#include <kpushbutton.h>
#include <kstdguiitem.h>
-#include <layout.h>
+#include <tqlayout.h>
#include <tqstring.h>
#include <tqintdict.h>
#include <tqlabel.h>
@@ -56,7 +56,7 @@ public:
mGameMaster = 0;
mGameAdmin = 0;
mGameOffering = 0;
- mGameStatus = 0;
+ mGametqStatus = 0;
mGameRunning = 0;
mGameMaxPlayers = 0;
mGameMinPlayers = 0;
@@ -93,7 +93,7 @@ public:
TQListViewItem* mGameMaster;
TQListViewItem* mGameAdmin;
TQListViewItem* mGameOffering;
- TQListViewItem* mGameStatus;
+ TQListViewItem* mGametqStatus;
TQListViewItem* mGameRunning;
TQListViewItem* mGameMaxPlayers;
TQListViewItem* mGameMinPlayers;
@@ -142,18 +142,18 @@ void KGameDebugDialog::initGamePage()
{
d->mGamePage = addPage(i18n("Debug &KGame"));
TQVBoxLayout* topLayout = new TQVBoxLayout(d->mGamePage, marginHint(), spacingHint());
- TQHBoxLayout* layout = new TQHBoxLayout(topLayout);
+ TQHBoxLayout* tqlayout = new TQHBoxLayout(topLayout);
KListView* v = new KListView(d->mGamePage);
v->addColumn(i18n("Data"));
v->addColumn(i18n("Value"));
- layout->addWidget(v);
+ tqlayout->addWidget(v);
d->mGameProperties = new KListView(d->mGamePage);
d->mGameProperties->addColumn(i18n("Property"));
d->mGameProperties->addColumn(i18n("Value"));
d->mGameProperties->addColumn(i18n("Policy"));
- layout->addWidget(d->mGameProperties);
+ tqlayout->addWidget(d->mGameProperties);
TQPushButton* b = new TQPushButton(i18n("Update"), d->mGamePage);
connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdateGameData()));
@@ -166,7 +166,7 @@ void KGameDebugDialog::initGamePage()
d->mGameMaster = new TQListViewItem(v, i18n("Is Master"));
d->mGameAdmin = new TQListViewItem(v, i18n("Is Admin"));
d->mGameOffering = new TQListViewItem(v, i18n("Is Offering Connections"));
- d->mGameStatus = new TQListViewItem(v, i18n("Game Status"));
+ d->mGametqStatus = new TQListViewItem(v, i18n("Game Status"));
d->mGameRunning = new TQListViewItem(v, i18n("Game is Running"));
d->mGameMaxPlayers = new TQListViewItem(v, i18n("Maximal Players"));
d->mGameMinPlayers = new TQListViewItem(v, i18n("Minimal Players"));
@@ -177,19 +177,19 @@ void KGameDebugDialog::initPlayerPage()
{
d->mPlayerPage = addPage(i18n("Debug &Players"));
TQVBoxLayout* topLayout = new TQVBoxLayout(d->mPlayerPage, marginHint(), spacingHint());
- TQHBoxLayout* layout = new TQHBoxLayout(topLayout);
+ TQHBoxLayout* tqlayout = new TQHBoxLayout(topLayout);
//TODO: connect to the KGame signals for joined/removed players!!!
- TQVBoxLayout* listLayout = new TQVBoxLayout(layout);
+ TQVBoxLayout* listLayout = new TQVBoxLayout(tqlayout);
TQLabel* listLabel = new TQLabel(i18n("Available Players"), d->mPlayerPage);
listLayout->addWidget(listLabel);
d->mPlayerList = new KListBox(d->mPlayerPage);
connect(d->mPlayerList, TQT_SIGNAL(executed(TQListBoxItem*)), this, TQT_SLOT(slotUpdatePlayerData(TQListBoxItem*)));
listLayout->addWidget(d->mPlayerList);
- d->mPlayerList->setSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding));
+ d->mPlayerList->tqsetSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding));
KListView* v = new KListView(d->mPlayerPage);
- layout->addWidget(v);
+ tqlayout->addWidget(v);
v->addColumn(i18n("Data"));
v->addColumn(i18n("Value"));
@@ -197,7 +197,7 @@ void KGameDebugDialog::initPlayerPage()
d->mPlayerProperties->addColumn(i18n("Property"));
d->mPlayerProperties->addColumn(i18n("Value"));
d->mPlayerProperties->addColumn(i18n("Policy"));
- layout->addWidget(d->mPlayerProperties);
+ tqlayout->addWidget(d->mPlayerProperties);
TQPushButton* b = new TQPushButton(i18n("Update"), d->mPlayerPage);
connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdatePlayerList()));
@@ -220,9 +220,9 @@ void KGameDebugDialog::initPlayerPage()
void KGameDebugDialog::initMessagePage()
{
d->mMessagePage = addPage(i18n("Debug &Messages"));
- TQGridLayout* layout = new TQGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint());
+ TQGridLayout* tqlayout = new TQGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint());
d->mMessageList = new KListView(d->mMessagePage);
- layout->addMultiCellWidget(d->mMessageList, 0, 9, 0, 3);
+ tqlayout->addMultiCellWidget(d->mMessageList, 0, 9, 0, 3);
d->mMessageList->addColumn(i18n("Time"));
d->mMessageList->addColumn(i18n("ID"));
d->mMessageList->addColumn(i18n("Receiver"));
@@ -231,20 +231,20 @@ void KGameDebugDialog::initMessagePage()
TQPushButton* hide = new TQPushButton(i18n("&>>"), d->mMessagePage);
connect(hide, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotHideId()));
- layout->addWidget(hide, 4, 4);
+ tqlayout->addWidget(hide, 4, 4);
TQPushButton* show = new TQPushButton(i18n("&<<"), d->mMessagePage);
connect(show, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotShowId()));
- layout->addWidget(show, 6, 4);
+ tqlayout->addWidget(show, 6, 4);
TQLabel* l = new TQLabel(i18n("Do not show IDs:"), d->mMessagePage);
- layout->addMultiCellWidget(l, 0, 0, 5, 6);
+ tqlayout->addMultiCellWidget(l, 0, 0, 5, 6);
d->mHideIdList = new KListBox(d->mMessagePage);
- layout->addMultiCellWidget(d->mHideIdList, 1, 8, 5, 6);
+ tqlayout->addMultiCellWidget(d->mHideIdList, 1, 8, 5, 6);
TQPushButton* clear = new KPushButton(KStdGuiItem::clear(), d->mMessagePage);
connect(clear, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotClearMessages()));
- layout->addMultiCellWidget(clear, 10, 10, 0, 6);
+ tqlayout->addMultiCellWidget(clear, 10, 10, 0, 6);
//TODO: "show all but..." and "show nothing but..."
}
@@ -274,7 +274,7 @@ void KGameDebugDialog::clearGameData()
d->mGameMaster->setText(1, "");
d->mGameAdmin->setText(1, "");
d->mGameOffering->setText(1, "");
- d->mGameStatus->setText(1, "");
+ d->mGametqStatus->setText(1, "");
d->mGameRunning->setText(1, "");
d->mGameMaxPlayers->setText(1, "");
d->mGameMinPlayers->setText(1, "");
@@ -320,7 +320,7 @@ void KGameDebugDialog::slotUpdateGameData()
d->mGameMaster->setText(1, d->mGame->isMaster() ? i18n("True") : i18n("False"));
d->mGameAdmin->setText(1, d->mGame->isAdmin() ? i18n("True") : i18n("False"));
d->mGameOffering->setText(1, d->mGame->isOfferingConnections() ? i18n("True") : i18n("False"));
- d->mGameStatus->setText(1, TQString::number(d->mGame->gameStatus()));
+ d->mGametqStatus->setText(1, TQString::number(d->mGame->gametqStatus()));
d->mGameRunning->setText(1, d->mGame->isRunning() ? i18n("True") : i18n("False"));
d->mGameMaxPlayers->setText(1, TQString::number(d->mGame->maxPlayers()));
d->mGameMinPlayers->setText(1, TQString::number(d->mGame->minPlayers()));
diff --git a/libtdegames/kgame/dialogs/kgamedialog.cpp b/libtdegames/kgame/dialogs/kgamedialog.cpp
index dc85cd6a..c03df4ff 100644
--- a/libtdegames/kgame/dialogs/kgamedialog.cpp
+++ b/libtdegames/kgame/dialogs/kgamedialog.cpp
@@ -18,7 +18,7 @@
Boston, MA 02110-1301, USA.
*/
-#include <layout.h>
+#include <tqlayout.h>
#include <tqvbox.h>
#include <klocale.h>
diff --git a/libtdegames/kgame/dialogs/kgamedialogconfig.cpp b/libtdegames/kgame/dialogs/kgamedialogconfig.cpp
index c57ed7f6..f6845650 100644
--- a/libtdegames/kgame/dialogs/kgamedialogconfig.cpp
+++ b/libtdegames/kgame/dialogs/kgamedialogconfig.cpp
@@ -31,7 +31,7 @@
#include <klistbox.h>
#include <kmessagebox.h>
-#include <layout.h>
+#include <tqlayout.h>
#include <tqhgroupbox.h>
#include <tqlabel.h>
#include <tqpushbutton.h>
@@ -122,7 +122,7 @@ KGameDialogNetworkConfig::KGameDialogNetworkConfig(TQWidget* parent)
// kdDebug(11001) << k_funcinfo << ": this=" << this << endl;
d = new KGameDialogNetworkConfigPrivate();
- TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint(), "toplayout");
+ TQVBoxLayout* topLayout = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint(), "toptqlayout");
TQHBoxLayout *hb = new TQHBoxLayout(topLayout, KDialog::spacingHint());
@@ -743,7 +743,7 @@ void KGameDialogConnectionConfig::slotKickPlayerOut(TQListBoxItem* item)
return;
}
- if (KMessageBox::questionYesNo(this, i18n("Do you want to ban player \"%1\" from the game?").arg(
+ if (KMessageBox::questionYesNo(this, i18n("Do you want to ban player \"%1\" from the game?").tqarg(
p->name()), TQString(), i18n("Ban Player"), i18n("Do Not Ban")) == KMessageBox::Yes) {
kdDebug(11001) << "will remove player " << p << endl;
game()->removePlayer(p);
diff --git a/libtdegames/kgame/dialogs/kgamedialogconfig.h b/libtdegames/kgame/dialogs/kgamedialogconfig.h
index b91f05d0..c2c36e2a 100644
--- a/libtdegames/kgame/dialogs/kgamedialogconfig.h
+++ b/libtdegames/kgame/dialogs/kgamedialogconfig.h
@@ -157,7 +157,7 @@ public:
*
* @param parent Parent widget for this dialog.
* @param initializeGUI If you really don't want to use the
- * predefined widget and/or layout use FALSE here. Note that then none
+ * predefined widget and/or tqlayout use FALSE here. Note that then none
* of the predefined widgets (currently only the name of the player)
* will exist anymore.
*
diff --git a/libtdegames/kgame/dialogs/kgameerrordialog.cpp b/libtdegames/kgame/dialogs/kgameerrordialog.cpp
index e22211c3..6ab9d71c 100644
--- a/libtdegames/kgame/dialogs/kgameerrordialog.cpp
+++ b/libtdegames/kgame/dialogs/kgameerrordialog.cpp
@@ -86,7 +86,7 @@ void KGameErrorDialog::slotClientConnectionLost(TQ_UINT32 /*id*/,bool)
//TODO: add IP/port of the client
TQString message;
// if (c) {
-// message = i18n("Connection to client has been lost!\nID: %1\nIP: %2").arg(c->id()).arg(c->IP());
+// message = i18n("Connection to client has been lost!\nID: %1\nIP: %2").tqarg(c->id()).tqarg(c->IP());
// } else {
// message = i18n("Connection to client has been lost!");
// }
@@ -96,7 +96,7 @@ void KGameErrorDialog::slotClientConnectionLost(TQ_UINT32 /*id*/,bool)
void KGameErrorDialog::slotError(int errorNo, TQString text)
{
- TQString message = i18n("Received a network error!\nError number: %1\nError message: %2").arg(errorNo).arg(text);
+ TQString message = i18n("Received a network error!\nError number: %1\nError message: %2").tqarg(errorNo).tqarg(text);
error(message, (TQWidget*)parent());
}
@@ -106,7 +106,7 @@ void KGameErrorDialog::connectionError(TQString s)
if (s.isNull()) {
message = i18n("No connection could be created.");
} else {
- message = i18n("No connection could be created.\nThe error message was:\n%1").arg(s);
+ message = i18n("No connection could be created.\nThe error message was:\n%1").tqarg(s);
}
error(message, (TQWidget*)parent());
}
diff --git a/libtdegames/kgame/kgame.cpp b/libtdegames/kgame/kgame.cpp
index c2f7f583..2eebac64 100644
--- a/libtdegames/kgame/kgame.cpp
+++ b/libtdegames/kgame/kgame.cpp
@@ -75,7 +75,7 @@ public:
//KGamePropertys
KGamePropertyInt mMaxPlayer;
KGamePropertyUInt mMinPlayer;
- KGamePropertyInt mGameStatus; // Game running?
+ KGamePropertyInt mGametqStatus; // Game running?
TQValueList<int> mInactiveIdList;
};
@@ -95,8 +95,8 @@ KGame::KGame(int cookie,TQObject* parent) : KGameNetwork(cookie,parent)
d->mMaxPlayer.setLocal(-1); // Infinite
d->mMinPlayer.registerData(KGamePropertyBase::IdMinPlayer, this, i18n("MinPlayers"));
d->mMinPlayer.setLocal(0); // Always ok
- d->mGameStatus.registerData(KGamePropertyBase::IdGameStatus, this, i18n("GameStatus"));
- d->mGameStatus.setLocal(Init);
+ d->mGametqStatus.registerData(KGamePropertyBase::IdGametqStatus, this, i18n("GameStatus"));
+ d->mGametqStatus.setLocal(Init);
// d->mUniquePlayerNumber = 0;
d->mRandom = new KRandomSequence;
d->mRandom->setSeed(0);
@@ -542,10 +542,10 @@ void KGame::systemRemovePlayer(KPlayer* player,bool deleteit)
kdWarning(11001) << "player " << player << "(" << player->id() << ") Could not be found!" << endl;
}
- if (gameStatus()==(int)Run && playerCount()<minPlayers())
+ if (gametqStatus()==(int)Run && playerCount()<minPlayers())
{
kdWarning(11001) << k_funcinfo ": not enough players, PAUSING game\n" << endl;
- setGameStatus(Pause);
+ setGametqStatus(Pause);
}
}
@@ -680,11 +680,11 @@ int KGame::maxPlayers() const
uint KGame::playerCount() const
{ return d->mPlayerList.count(); }
-int KGame::gameStatus() const
-{ return d->mGameStatus.value(); }
+int KGame::gametqStatus() const
+{ return d->mGametqStatus.value(); }
bool KGame::isRunning() const
-{ return d->mGameStatus.value() == Run; }
+{ return d->mGametqStatus.value() == Run; }
KGamePropertyHandler* KGame::dataHandler() const
{ return d->mProperties; }
@@ -772,7 +772,7 @@ KPlayer * KGame::playerInputFinished(KPlayer *player)
{
player->setTurn(false);
}
- setGameStatus(End);
+ setGametqStatus(End);
emit signalGameOver(gameOver,player,this);
}
else if (!player->asyncInput())
@@ -829,7 +829,7 @@ KPlayer *KGame::nextPlayer(KPlayer *last,bool exclusive)
return 0;
}
-void KGame::setGameStatus(int status)
+void KGame::setGametqStatus(int status)
{
kdDebug(11001) << k_funcinfo << ": GAMESTATUS CHANGED to" << status << endl;
if (status==(int)Run && playerCount()<minPlayers())
@@ -837,7 +837,7 @@ void KGame::setGameStatus(int status)
kdDebug(11001) << k_funcinfo << ": not enough players, pausing game\n" << endl;
status=Pause;
}
- d->mGameStatus = status;
+ d->mGametqStatus = status;
}
void KGame::networkTransmission(TQDataStream &stream, int msgid, TQ_UINT32 receiver, TQ_UINT32 sender, TQ_UINT32 /*clientID*/)
@@ -1244,7 +1244,7 @@ void KGame::Debug()
kdDebug(11001) << "------------------- KGAME -------------------------" << endl;
kdDebug(11001) << "this: " << this << endl;
kdDebug(11001) << "uniquePlayer " << d->mUniquePlayerNumber << endl;
- kdDebug(11001) << "gameStatus " << gameStatus() << endl;
+ kdDebug(11001) << "gameStatus " << gametqStatus() << endl;
kdDebug(11001) << "MaxPlayers : " << maxPlayers() << endl;
kdDebug(11001) << "NoOfPlayers : " << playerCount() << endl;
kdDebug(11001) << "NoOfInactive: " << d->mInactivePlayerList.count() << endl;
@@ -1264,7 +1264,7 @@ void KGame::slotServerDisconnected() // Client side
kdDebug(11001) << "======= SERVER DISCONNECT ======="<<endl;
kdDebug(11001) << "+++ (CLIENT)++++++++" << k_funcinfo << ": our GameID="<<gameId() << endl;
- int oldgamestatus=gameStatus();
+ int oldgamestatus=gametqStatus();
KPlayer *player;
KGamePlayerList removeList;
@@ -1326,7 +1326,7 @@ void KGame::slotClientDisconnected(TQ_UINT32 clientID,bool /*broken*/) // server
{
kdDebug(11001) << "++++(SERVER)+++++++" << k_funcinfo << " clientId=" << clientID << endl;
- int oldgamestatus=gameStatus();
+ int oldgamestatus=gametqStatus();
KPlayer *player;
KGamePlayerList removeList;
diff --git a/libtdegames/kgame/kgame.h b/libtdegames/kgame/kgame.h
index 7ad010fc..bf66dcb8 100644
--- a/libtdegames/kgame/kgame.h
+++ b/libtdegames/kgame/kgame.h
@@ -118,7 +118,7 @@ public:
* The KGame e.g. sets the status to Pause when you have
* less player than the minimum amount
*/
- enum GameStatus
+ enum GametqStatus
{
Init = 0,
Run = 1,
@@ -127,7 +127,7 @@ public:
Abort = 4,
SystemPause = 5,
Intro = 6,
- UserStatus = 7
+ UsertqStatus = 7
};
// Properties
@@ -387,14 +387,14 @@ public:
*
* @return game status
*/
- int gameStatus() const;
+ int gametqStatus() const;
/**
* sets the game status
*
* @param status the new status
*/
- void setGameStatus(int status);
+ void setGametqStatus(int status);
/**
* docu: see KPlayer
@@ -433,7 +433,7 @@ public:
* @param msg the message which will be send. See messages.txt for contents
* @param msgid an id for this message
* @param sender the id of the sender
- * @param group the group of the receivers
+ * @param group the group of the tqreceivers
* @return true if worked
*/
bool sendGroupMessage(const TQByteArray& msg, int msgid, TQ_UINT32 sender, const TQString& group);
diff --git a/libtdegames/kgame/kgamechat.cpp b/libtdegames/kgame/kgamechat.cpp
index c2469906..11f47f7b 100644
--- a/libtdegames/kgame/kgamechat.cpp
+++ b/libtdegames/kgame/kgamechat.cpp
@@ -92,7 +92,7 @@ void KGameChat::addMessage(int fromId, const TQString& text)
{
if (!d->mGame) {
kdWarning(11001) << "no KGame object has been set" << endl;
- addMessage(i18n("Player %1").arg(fromId), text);
+ addMessage(i18n("Player %1").tqarg(fromId), text);
} else {
KPlayer* p = d->mGame->findPlayer(fromId);
if (p) {
@@ -165,7 +165,7 @@ bool KGameChat::isToPlayerMessage(int id) const
return d->mSendId2PlayerId.contains(id); }
TQString KGameChat::sendToPlayerEntry(const TQString& name) const
-{ return i18n("Send to %1").arg(name); }
+{ return i18n("Send to %1").tqarg(name); }
int KGameChat::playerId(int id) const
{
@@ -211,7 +211,7 @@ void KGameChat::setFromPlayer(KPlayer* p)
removeSendingEntry(d->mToMyGroup);
}
d->mToMyGroup = nextId();
- addSendingEntry(i18n("Send to My Group (\"%1\")").arg(p->group()), d->mToMyGroup);
+ addSendingEntry(i18n("Send to My Group (\"%1\")").tqarg(p->group()), d->mToMyGroup);
}
d->mFromPlayer = p;
kdDebug(11001) << k_funcinfo << " player=" << p << endl;
diff --git a/libtdegames/kgame/kgameerror.cpp b/libtdegames/kgame/kgameerror.cpp
index 4ed64e0d..ef6145fb 100644
--- a/libtdegames/kgame/kgameerror.cpp
+++ b/libtdegames/kgame/kgameerror.cpp
@@ -60,7 +60,7 @@ TQString KGameError::errorText(int errorCode, TQDataStream& s)
TQ_INT32 cookie2;
s >> cookie1;
s >> cookie2;
- text = i18n("Cookie mismatch!\nExpected Cookie: %1\nReceived Cookie: %2").arg(cookie1).arg(cookie2);
+ text = i18n("Cookie mismatch!\nExpected Cookie: %1\nReceived Cookie: %2").tqarg(cookie1).tqarg(cookie2);
break;
}
case Version:
@@ -69,11 +69,11 @@ TQString KGameError::errorText(int errorCode, TQDataStream& s)
TQ_INT32 version2;
s >> version1;
s >> version2;
- text = i18n("KGame Version mismatch!\nExpected Version: %1\nReceived Version: %2\n").arg(version1).arg(version2);
+ text = i18n("KGame Version mismatch!\nExpected Version: %1\nReceived Version: %2\n").tqarg(version1).tqarg(version2);
break;
}
default:
- text = i18n("Unknown error code %1").arg(errorCode);
+ text = i18n("Unknown error code %1").tqarg(errorCode);
}
return text;
}
diff --git a/libtdegames/kgame/kgameproperty.h b/libtdegames/kgame/kgameproperty.h
index 0bb117b8..f02c4db0 100644
--- a/libtdegames/kgame/kgameproperty.h
+++ b/libtdegames/kgame/kgameproperty.h
@@ -51,7 +51,7 @@ public:
IdName=5,
//KGame
- IdGameStatus=6,
+ IdGametqStatus=6,
IdMaxPlayer=7,
IdMinPlayer=8,
diff --git a/libtdegames/kgame/kgamepropertyhandler.cpp b/libtdegames/kgame/kgamepropertyhandler.cpp
index 9ad43a69..405d433e 100644
--- a/libtdegames/kgame/kgamepropertyhandler.cpp
+++ b/libtdegames/kgame/kgamepropertyhandler.cpp
@@ -174,13 +174,13 @@ TQString KGamePropertyHandler::propertyName(int id) const
TQString s;
if (d->mIdDict.find(id)) {
if (d->mNameMap.contains(id)) {
- s = i18n("%1 (%2)").arg(d->mNameMap[id]).arg(id);
+ s = i18n("%1 (%2)").tqarg(d->mNameMap[id]).tqarg(id);
} else {
- s = i18n("Unnamed - ID: %1").arg(id);
+ s = i18n("Unnamed - ID: %1").tqarg(id);
}
} else {
// Should _never_ happen
- s = i18n("%1 unregistered").arg(id);
+ s = i18n("%1 unregistered").tqarg(id);
}
return s;
}
diff --git a/libtdegames/kgame/kmessageclient.cpp b/libtdegames/kgame/kmessageclient.cpp
index 056ca879..0233884a 100644
--- a/libtdegames/kgame/kmessageclient.cpp
+++ b/libtdegames/kgame/kmessageclient.cpp
@@ -132,7 +132,7 @@ TQ_UINT16 KMessageClient::peerPort () const
TQString KMessageClient::peerName () const
{
- return d->connection ? d->connection->peerName() : TQString::fromLatin1("localhost");
+ return d->connection ? d->connection->peerName() : TQString::tqfromLatin1("localhost");
}
// --------------------- Sending messages
@@ -228,9 +228,9 @@ void KMessageClient::processMessage (const TQByteArray &msg)
case KMessageServer::MSG_FORWARD:
{
TQ_UINT32 clientID;
- TQValueList <TQ_UINT32> receivers;
- in_stream >> clientID >> receivers;
- emit forwardReceived (in_buffer.readAll(), clientID, receivers);
+ TQValueList <TQ_UINT32> tqreceivers;
+ in_stream >> clientID >> tqreceivers;
+ emit forwardReceived (in_buffer.readAll(), clientID, tqreceivers);
}
break;
diff --git a/libtdegames/kgame/kmessageclient.h b/libtdegames/kgame/kmessageclient.h
index da15f16d..8a35234d 100644
--- a/libtdegames/kgame/kmessageclient.h
+++ b/libtdegames/kgame/kmessageclient.h
@@ -284,7 +284,7 @@ signals:
senderID contains the ID of the client that sent the broadcast message. You can
use this e.g. to send a reply message to only that client.
- receivers contains the list of the clients that got the message. (If this list
+ tqreceivers contains the list of the clients that got the message. (If this list
only contains one number, this will be your client ID, and it was exclusivly
sent to you.)
@@ -302,9 +302,9 @@ signals:
Then connect the broadcast signal to your slot that analyzes the message.
@param msg The message that has been sent to us
@param senderID The ID of the client which sent the message
- @param receivers All clients which receive this message
+ @param tqreceivers All clients which receive this message
*/
- void forwardReceived (const TQByteArray &msg, TQ_UINT32 senderID, const TQValueList <TQ_UINT32> &receivers);
+ void forwardReceived (const TQByteArray &msg, TQ_UINT32 senderID, const TQValueList <TQ_UINT32> &tqreceivers);
/**
This signal is emitted when the connection to the KMessageServer is broken.
diff --git a/libtdegames/kgame/kmessageio.cpp b/libtdegames/kgame/kmessageio.cpp
index b3dd1875..b35382b0 100644
--- a/libtdegames/kgame/kmessageio.cpp
+++ b/libtdegames/kgame/kmessageio.cpp
@@ -245,7 +245,7 @@ KMessageProcess::KMessageProcess(TQObject *parent, TQString file) : KMessageIO(p
mProcessName=file;
mProcess=new KProcess;
int id=0;
- *mProcess << mProcessName << TQString("%1").arg(id);
+ *mProcess << mProcessName << TQString("%1").tqarg(id);
kdDebug(11001) << "@@@KMessageProcess::Init:Id= " << id << endl;
kdDebug(11001) << "@@@KMessgeProcess::Init:Processname: " << mProcessName << endl;
connect(mProcess, TQT_SIGNAL(receivedStdout(KProcess *, char *, int )),
diff --git a/libtdegames/kgame/kmessageio.h b/libtdegames/kgame/kmessageio.h
index 69038df9..326476ff 100644
--- a/libtdegames/kgame/kmessageio.h
+++ b/libtdegames/kgame/kmessageio.h
@@ -123,7 +123,7 @@ public:
@since 3.2
@return "localhost" in the default implementation. Reimplemented in @ref KMessageSocket
*/
- virtual TQString peerName () const { return TQString::fromLatin1("localhost"); }
+ virtual TQString peerName () const { return TQString::tqfromLatin1("localhost"); }
signals:
diff --git a/libtdegames/kgame/kmessageserver.h b/libtdegames/kgame/kmessageserver.h
index 067ea3f9..9042fca2 100644
--- a/libtdegames/kgame/kmessageserver.h
+++ b/libtdegames/kgame/kmessageserver.h
@@ -83,7 +83,7 @@ class KMessageServerPrivate;
TQ_UINT32 clientID; // the ID of the client that sent the broadcast request
- TQByteArray << static_cast&lt;TQ_UINT32>( RETQ_FORWARD ) << client_list << raw_data
- TQValueList &lt;TQ_UINT32> client_list; // list of receivers
+ TQValueList &lt;TQ_UINT32> client_list; // list of tqreceivers
When the server receives this message, it sends the following message to
the clients in client_list:
diff --git a/libtdegames/kgame/messages.txt b/libtdegames/kgame/messages.txt
index 3a163790..c42d2d91 100644
--- a/libtdegames/kgame/messages.txt
+++ b/libtdegames/kgame/messages.txt
@@ -82,7 +82,7 @@ IdRemovePlayer Q_INT16 playerid
IdError Q_INT32 errorcode
QString errortext
-IdGameStatus Q_INT32 status
+IdGametqStatus Q_INT32 status
IdPlayerProperty Q_INT16 propertyId
user defined -> the property