diff options
Diffstat (limited to 'kblackbox')
-rw-r--r-- | kblackbox/kbbgame.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/kblackbox/kbbgame.cpp b/kblackbox/kbbgame.cpp index f0c97a60..6a4baae4 100644 --- a/kblackbox/kbbgame.cpp +++ b/kblackbox/kbbgame.cpp @@ -89,12 +89,12 @@ KBBGame::KBBGame() initTDEAction(); - connect( gr, TQT_SIGNAL(inputAt(int,int,int)), - this, TQT_SLOT(gotInputAt(int,int,int)) ); - connect( this, TQT_SIGNAL(gameRuns(bool)), - gr, TQT_SLOT(setInputAccepted(bool)) ); - connect( gr, TQT_SIGNAL(endMouseClicked()), - this, TQT_SLOT(gameFinished()) ); + connect( gr, TQ_SIGNAL(inputAt(int,int,int)), + this, TQ_SLOT(gotInputAt(int,int,int)) ); + connect( this, TQ_SIGNAL(gameRuns(bool)), + gr, TQ_SLOT(setInputAccepted(bool)) ); + connect( gr, TQ_SIGNAL(endMouseClicked()), + this, TQ_SLOT(gameFinished()) ); /* TQToolTip::add( doneButton, i18n( @@ -698,37 +698,37 @@ void KBBGame::gotInputAt( int col, int row, int state ) void KBBGame::initTDEAction() { // game - KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection()); - (void)new TDEAction( i18n("&Give Up"), SmallIcon("giveup"), 0, this, TQT_SLOT(giveUp()), actionCollection(), "game_giveup" ); - (void)new TDEAction( i18n("&Done"), SmallIcon("done"), 0, this, TQT_SLOT(gameFinished()), actionCollection(), "game_done" ); - (void)new TDEAction( i18n("&Resize"), 0, this, TQT_SLOT(slotResize()), actionCollection(), "game_resize" ); - KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::gameNew(this, TQ_SLOT(newGame()), actionCollection()); + (void)new TDEAction( i18n("&Give Up"), SmallIcon("giveup"), 0, this, TQ_SLOT(giveUp()), actionCollection(), "game_giveup" ); + (void)new TDEAction( i18n("&Done"), SmallIcon("done"), 0, this, TQ_SLOT(gameFinished()), actionCollection(), "game_done" ); + (void)new TDEAction( i18n("&Resize"), 0, this, TQ_SLOT(slotResize()), actionCollection(), "game_resize" ); + KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection()); // settings - sizeAction = new TDESelectAction( i18n("&Size"), 0, this, TQT_SLOT(slotSize()), actionCollection(), "options_size"); + sizeAction = new TDESelectAction( i18n("&Size"), 0, this, TQ_SLOT(slotSize()), actionCollection(), "options_size"); TQStringList list; list.append(i18n(" 8 x 8 ")); list.append(i18n(" 10 x 10 ")); list.append(i18n(" 12 x 12 ")); sizeAction->setItems(list); - ballsAction = new TDESelectAction( i18n("&Balls"), 0, this, TQT_SLOT(slotBalls()), actionCollection(), "options_balls"); + ballsAction = new TDESelectAction( i18n("&Balls"), 0, this, TQ_SLOT(slotBalls()), actionCollection(), "options_balls"); list.clear(); list.append(i18n(" 4 ")); list.append(i18n(" 6 ")); list.append(i18n(" 8 ")); ballsAction->setItems(list); - tutorialAction = new TDEToggleAction( i18n("&Tutorial"), 0, this, TQT_SLOT(tutorialSwitch()), actionCollection(), "options_tutorial" ); -// KStdAction::keyBindings(guiFactory(), TQT_SLOT(configureShortcuts()), + tutorialAction = new TDEToggleAction( i18n("&Tutorial"), 0, this, TQ_SLOT(tutorialSwitch()), actionCollection(), "options_tutorial" ); +// KStdAction::keyBindings(guiFactory(), TQ_SLOT(configureShortcuts()), //actionCollection()); // keyboard only - (void)new TDEAction( i18n("Move Down"), TQt::Key_Down, gr, TQT_SLOT(slotDown()), actionCollection(), "move_down" ); - (void)new TDEAction( i18n("Move Up"), TQt::Key_Up, gr, TQT_SLOT(slotUp()), actionCollection(), "move_up" ); - (void)new TDEAction( i18n("Move Left"), TQt::Key_Left, gr, TQT_SLOT(slotLeft()), actionCollection(), "move_left" ); - (void)new TDEAction( i18n("Move Right"), TQt::Key_Right, gr, TQT_SLOT(slotRight()), actionCollection(), "move_right" ); - (void)new TDEAction( i18n("Trigger Action"), TQt::Key_Return, gr, TQT_SLOT(slotInput()), actionCollection(), "move_trigger" ); + (void)new TDEAction( i18n("Move Down"), TQt::Key_Down, gr, TQ_SLOT(slotDown()), actionCollection(), "move_down" ); + (void)new TDEAction( i18n("Move Up"), TQt::Key_Up, gr, TQ_SLOT(slotUp()), actionCollection(), "move_up" ); + (void)new TDEAction( i18n("Move Left"), TQt::Key_Left, gr, TQ_SLOT(slotLeft()), actionCollection(), "move_left" ); + (void)new TDEAction( i18n("Move Right"), TQt::Key_Right, gr, TQ_SLOT(slotRight()), actionCollection(), "move_right" ); + (void)new TDEAction( i18n("Trigger Action"), TQt::Key_Return, gr, TQ_SLOT(slotInput()), actionCollection(), "move_trigger" ); } void KBBGame::slotResize() |