blob: dbdf16e9a05a9852baf8e703576b208fc2eb2fab (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
|
<?xml version="1.0" ?>
<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
<!ENTITY kappname "&lskat;">
<!ENTITY package "tdegames">
<!ENTITY % English "INCLUDE" > <!-- change language only here -->
<!ENTITY % addindex "IGNORE">
]>
<book lang="&language;">
<bookinfo>
<title>Lieutnant Skat</title>
<authorgroup>
<author>
<firstname>Martin</firstname>
<surname>Heni</surname>
<affiliation>
<address><email>[email protected]</email></address>
</affiliation>
</author>
<othercredit role="reviewer">
<firstname>Mike</firstname><surname>McBride</surname>
<contrib>Reviewer</contrib>
<affiliation>
<address><email>[email protected]</email></address></affiliation>
</othercredit>
<!-- TRANS:ROLES_OF_TRANSLATORS -->
</authorgroup>
<date>2003-09-16</date>
<releaseinfo>0.09.01</releaseinfo>
<abstract>
<para>This documentation describes &lskat; version 0.9.1</para>
</abstract>
<keywordset>
<keyword>KDE</keyword>
<keyword>tdegames</keyword>
<keyword>game</keyword>
<keyword>playing cards</keyword>
<keyword>skat</keyword>
<keyword>lieutenant</keyword>
<keyword>lskat</keyword>
</keywordset>
</bookinfo>
<chapter id="overview">
<title>Overview</title>
<para>
Lieutenant skat (from German <foreignphrase
lang="de">Offiziersskat</foreignphrase>) is a card game for two
players. It is roughly played according to the rules of
<firstterm>Skat</firstterm> but with only two players and simplified
rules.
</para>
<para>
Every player has a set of cards in front of him/her, half of them
covered and half of them open. Both players try to win more than 60 of
the 120 possible points. After 16 moves all cards are played and the
game ends.
</para>
</chapter>
<chapter id="rules">
<title>Rules</title>
<para>
The game has a randomly chosen trump card. It is shown as a small suit
symbol in the upper right corner of the score field. All four Jacks are
also counted as trumps and do <emphasis>not</emphasis> belong to their
suits. So if <emphasis>heart</emphasis> is trump all seven hearts as
well as all four Jacks count as trumps, making 11 trumps.
</para>
<note>
<para>
The Jack of clubs does not count as <emphasis>club</emphasis> but as
trump.
</para>
</note>
<para>
A special trump is the <firstterm>Grand</firstterm>. In this game no
suit is trump and only the four Jacks count as trump. In the game this
is indicated by the symbol of the Jack's head.
</para>
<para>
Every player owns 16 cards. 8 of them covered 8 of them open. The start
player can play any of his/her open cards.
</para>
<para>
The second player has following choices:
</para>
<orderedlist>
<listitem><para>
The second player has in his/her open cards the same suit.
He/she has to play one of this suit then. The player with
the higher card (see table below) wins both cards.
</para></listitem>
<listitem><para>
The second player does not have a card of the played suit.
He/she can now play any other card. If it is a trump the
second player will win both cards. Otherwise the
first player will win both cards.
</para></listitem>
</orderedlist>
<para>
If there is still a covered card below a played card it will be uncovered
and is from now on an open card.
</para>
<para>
The player who won the cards can make the next turn.
</para>
<para>
The sequence of the cards (from the highest to the lowest -
holding for any <emphasis>trump</emphasis>):</para>
<simplelist type="inline">
<member>Jack of clubs</member>
<member>Jack of spades</member>
<member>Jack of hearts</member>
<member>Jack of diamonds</member>
<member>Ace</member>
<member>Ten</member>
<member>King</member>
<member>Queen</member>
<member>Nine</member>
<member>Eight</member>
<member>Seven</member>
</simplelist>
<para>
The player who wins both cards will add their value to his score. The
values of the cards are:</para>
<informaltable>
<tgroup cols="2">
<thead>
<row><entry> Card </entry><entry> Value </entry></row>
</thead>
<tbody>
<row><entry> Ace </entry><entry> 11 </entry></row>
<row><entry> Ten </entry><entry> 10 </entry></row>
<row><entry> King </entry><entry> 4 </entry></row>
<row><entry> Queen </entry><entry> 3 </entry></row>
<row><entry> Jack </entry><entry> 2 </entry></row>
<row><entry> Nine </entry><entry> 0 </entry></row>
<row><entry> Eight </entry><entry> 0 </entry></row>
<row><entry> Seven </entry><entry> 0 </entry></row>
</tbody>
</tgroup>
</informaltable>
<sect1 id="scoring">
<title>Scoring</title>
<para>
The game is won if you have more than 60 points. With both players having
60 points the game ends in a draw.
</para>
<informaltable>
<tgroup cols="2">
<thead>
<row><entry>Points</entry><entry>Score</entry></row>
</thead>
<tbody>
<row><entry>60</entry><entry>1</entry></row>
<row><entry>61...90</entry><entry>2</entry></row>
<row><entry>91...119</entry><entry>3</entry></row>
<row><entry>120</entry><entry>4</entry></row>
</tbody>
</tgroup>
</informaltable>
</sect1>
</chapter>
<chapter id="remote-connections">
<title>Remote connections</title>
<para>
It is possible to play the game over a network connection with another
computer. To do so both players on both computers have to select one
color played by the local player and the other by the remote player. Who
chooses which side does not matter. It even does not matter if both
choose to play the same player as this will automatically be
interchanged by the game.
</para>
<para>
One of the computers will act as game server. Only this one can start a
new network game. Also all its game data will be transfered to the
client computer. You can force your computer to be server if you do not
supply a hostname in the network dialog. This dialog pops up if you
start a new network game. As a client you enter the hostname of the
machine on which the server is running. The port does not usually need to be
changed, but you can enter any valid port number there.
</para>
</chapter>
<chapter id="menus">
<title>Menus</title>
<sect1 id="file-menu">
<title><guimenu>Game</guimenu> Menu</title>
<variablelist>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
</shortcut>
<guimenu>Game</guimenu>
<guimenuitem>New</guimenuitem></menuchoice></term>
<listitem>
<para>
<action>Starts a new game.</action> In a network game this option is
only available for the network server. The network client will be
automatically started by the server.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Game</guimenu>
<guimenuitem>End Game</guimenuitem>
</menuchoice></term>
<listitem><para>
<action>Aborts a running game.</action>
</para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Game</guimenu>
<guimenuitem>Clear Statistics</guimenuitem>
</menuchoice></term>
<listitem><para>
<action>Clears the all time game memory.</action> This statistic is
usually saved when the game ended and shows the amount of
played and won games per player. This is cleared with this menu
option.
</para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>M</keycap></keycombo>
</shortcut>
<guimenu>Game</guimenu>
<guimenuitem>Send Message...</guimenuitem>
</menuchoice></term>
<listitem><para>
If connected to another game in a remote session this
option allows you to <action>send a message to the remote
player.</action>
</para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
</shortcut>
<guimenu>Game</guimenu>
<guimenuitem>Quit</guimenuitem>
</menuchoice></term>
<listitem><para><action>
Quits the program.</action>
</para></listitem>
</varlistentry>
</variablelist>
</sect1>
<sect1 id="settings-menu">
<title><guimenu>Settings</guimenu> Menu</title>
<variablelist>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu>
<guimenuitem>Statusbar</guimenuitem>
</menuchoice></term>
<listitem><para><action>
Shows or hides the statusbar.
</action></para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu>
<guisubmenu>Starting Player</guisubmenu></menuchoice></term>
<listitem><para>
Selects whether player 1 (top) or player two (bottom)
begins the next game.
</para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu>
<guisubmenu>Player 1 Played By</guisubmenu>
</menuchoice></term>
<listitem>
<para>
Chooses who should play for player 1 (top). It can be one of the
following:
</para>
<itemizedlist><listitem>
<para>
A local player using the mouse as input device. For this option, choose
<guimenuitem>Player</guimenuitem>.
</para></listitem>
<listitem><para>
An artificual computer player. For this option, choose
<guimenuitem>Computer</guimenuitem>.
</para></listitem>
<listitem><para>
A remote player, who is connected to this computer through a network.
For this option choose <guimenuitem>Remote</guimenuitem>.
</para></listitem>
</itemizedlist>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice><guimenu>Settings</guimenu><guisubmenu>Player 2 Played By</guisubmenu></menuchoice></term>
<listitem><para>
Same as the <guimenuitem>Player 1 Played By</guimenuitem> option, only this refers to Player 2.
</para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu>
<guisubmenu>Level</guisubmenu>
</menuchoice></term>
<listitem><para>
<action>Selects the level of the computer player.</action>
</para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu>
<guimenuitem>Select Card Deck</guimenuitem></menuchoice></term>
<listitem><para>
<action>
Choose the face and back of the carddeck used for playing.</action> You
can select these in a preview dialog showing all carddecks installed for
&kde;.
</para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu>
<guimenuitem>Change Names...</guimenuitem>
</menuchoice></term>
<listitem><para>
<action>Change the names of the players.</action>
</para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu>
<guimenuitem>Configure Shortcuts...</guimenuitem>
</menuchoice></term>
<listitem><para>
<action>Open a dialog which lets you redefine all the keyboard shortcuts.</action>
</para></listitem>
</varlistentry>
</variablelist>
</sect1>
<sect1 id="help">
<title>The <guimenuitem>Help</guimenuitem> Menu</title>
&help.menu.documentation;
</sect1>
</chapter>
<chapter id="credits">
<title>Credits and License</title>
<para>
&lskat;
</para>
<para>
Program copyright 2000,2001 Martin Heni <email>[email protected]</email>
</para>
<para>
Documentation copyright 2000,2001 Martin Heni <email>[email protected]</email>
</para>
<para>
Documentation converted to &kde; 2.0 by Mike McBride
<email>[email protected]</email>
</para>
<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
&underFDL;
&underGPL;
</chapter>
<appendix id="installation">
<title>Installation</title>
&install.intro.documentation;
<sect1 id="Compilation">
<title>Compilation and Installation</title>
&install.compile.documentation;
</sect1>
</appendix>
&documentation.index;
</book>
|