1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
|
/* Yo Emacs, this -*- C++ -*-
Copyright (C) 1999-2001 Jens Hoefkens
[email protected]
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
$Id$
*/
#ifndef __KBGFIBS_H
#define __KBGFIBS_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <generic/kbgengine.h>
#include "kplayerlist.h"
#include "kbgfibschat.h"
#include "kbginvite.h" // TODO
#include <tqstring.h>
#include <tqstringlist.h>
#include <tqregexp.h>
#include <klocale.h>
class TQTimer;
class TQSocket;
class TQPopupMenu;
class TQCheckBox;
class TDEAction;
class TDEToggleAction;
/**
*
* Special backgammon engine for games on the First Internet Backgammon Server
*
* @short The FIBS backgammon engine
* @author Jens Hoefkens <[email protected]>
*
*/
class KBgEngineFIBS : public KBgEngine
{
Q_OBJECT
public:
/**
* Constructor
*/
KBgEngineFIBS(TQWidget *parent = 0, TQString *name = 0, TQPopupMenu *pmenu = 0);
/**
* Destructor
*/
virtual ~KBgEngineFIBS();
/**
* Fills the engine-specific page into the notebook
*/
virtual void getSetupPages(KDialogBase *nb);
virtual void setupOk();
virtual void setupDefault();
virtual void setupCancel();
/*
* Check with the engine if we can quit. This may require user
* interaction.
*/
virtual bool queryClose();
/**
* About to be closed. Let the engine exit properly.
*/
virtual bool queryExit();
virtual void start();
public slots:
/**
* Read and save user settings to the config file
*/
virtual void readConfig();
virtual void saveConfig();
/**
* Roll dice for the player w
*/
virtual void rollDice(const int w);
/**
* Double the cube of player w
*/
virtual void doubleCube(const int w);
/**
* A move has been made on the board - see the board class
* for the format of the string s
*/
virtual void handleMove(TQString *s);
/**
* Undo the last move
*/
virtual void undo();
/**
* Redo the last move
*/
virtual void redo();
/**
* Commit a move
*/
virtual void done();
// ###########################################################################
//
//
//
// TODO TODO TODO TODO TODO TODO TODO
//
//
//
// ###########################################################################
/*
* Process the string cmd
*/
void handleCommand(const TQString &cmd);
void fibsRequestInvitation(const TQString &player);
void personalMessage(const TQString &msg);
/*
* Local configuration handling
*/
void keepAlive();
signals:
void serverString(const TQString &s);
void fibsWhoInfo(const TQString &line);
void fibsWhoEnd();
void fibsLogout(const TQString &p);
void fibsLogin(const TQString &p);
void fibsConnectionClosed();
void changePlayerStatus(const TQString &, int, bool);
void chatMessage(const TQString &msg);
void fibsStartNewGame(const TQString &msg);
void gameOver();
protected slots:
void invitationDone();
void inviteDialog();
void showList();
void showChat();
void endGame();
private:
TQTimer *keepaliveTimer;
TQString pname[2];
TQString currBoard, caption;
//KBgStatus *currBoard
//KBgFIBSBoard *boardHandler;
TQStringList invitations;
/*
* special menu entries
*/
int respMenuID, cmdMenuID, joinMenuID, optsMenuID;
TQPopupMenu *respMenu, *cmdMenu, *joinMenu, *optsMenu;
/*
* child windows
*/
KFibsPlayerList *playerlist;
KBgChat *chatWindow;
KBgInvite *invitationDlg;
/*
* Other stuff
*/
TQString lastMove;
int toMove;
TQString lastAway;
bool playing;
bool redoPossible;
int undoCounter;
TDEAction *conAction, *disAction, *newAction, *invAction;
TDEAction *actAccept, *actReject, *actConti, *actLeave, *actAway, *actBack;
TDEToggleAction *chatAct, *listAct;
// ###########################################################################
//
//
//
// DONE DONE DONE DONE DONE DONE DONE
//
//
//
// ###########################################################################
private:
/**
* Actions for responding to invitations. numJoin is he current
* number of active actions. The max. number of pending invitations
* is eight and this is hardcoded in a lot of places (not the least
* of which are the slots join_N().
*/
TDEAction *actJoin[8];
int numJoin;
protected slots:
/**
* Handle rawwho information for the purposes of the invitation
* submenu and the join entries
*/
void changeJoin(const TQString &info);
/**
* A player will be removed from the menu of pending invitations
* if necessary.
*/
void cancelJoin(const TQString &info);
/**
* We have up to 8 names in the join menu. They are the
* players that invited us to play games. Each action
* has its own slot and all slots call the common backend
* join().
*/
void join(const TQString &msg);
void join_0();
void join_1();
void join_2();
void join_3();
void join_4();
void join_5();
void join_6();
void join_7();
/**
* Simple slots that toggle FIBS server-side settings. The
* names of the functions reflect the name of the toggle on
* FIBS.
*/
void toggle_greedy();
void toggle_ready();
void toggle_double();
void toggle_ratings();
private:
/**
* Toggle actions for the FIBS server-side settings
*/
enum FIBSOpt {OptReady, OptGreedy, OptDouble,
OptAllowPip, OptAutoMove, OptCrawford, OptSilent, OptRatings, OptMoves, NumFIBSOpt};
TDEToggleAction *fibsOpt[NumFIBSOpt];
public slots:
/*
* Connection handling
* -------------------
*/
// initiate asynchronous connection establishment
void connectFIBS();
// take the connection down
void disconnectFIBS();
// create a new account and connect
void newAccount();
// called when the connection is down
void connectionClosed();
// the hostname has been resolved
void hostFound();
// a connection error occurred
void connError(int f);
// connection has been established
void connected();
// data can be read from the socket
void readData();
// send the string s to the server
void sendData(const TQString &s);
protected:
// get the connection parameters
bool queryConnection(const bool newlogin);
private:
// actual connection object
TQSocket *connection;
// flag if we have login information or new account
bool login;
protected slots:
/*
* FIBS command slots
* ------------------
*/
// go away and leave a message
void away();
// come back after being away
void back();
// roll dice
virtual void roll();
// double the cube
virtual void cube();
// reload the board to the last known sane state
virtual void load();
// accept an offer
void accept();
// reject an offer
void reject();
// continue a multi game match
void match_conti();
// leave a multi game match
void match_leave();
protected slots:
/*
* All strings received from the server are given to handleServerData() for
* identification and processing. It implements a limited state machine to
* handle the incoming data correctly. The whole function could probably be
* made more efficient, but it is not time critical (and it appears to be
* easier to understand this way).
*/
void handleServerData(TQString &line);
protected:
enum RxStatus {RxIgnore, RxConnect, RxWhois, RxMotd, RxRating,
RxNewLogin, RxGoodbye, RxNormal};
int rxStatus, rxCount;
TQString rxCollect;
/*
* The following functions handle the individual states
* of the handleServerData() state machine,
*/
void handleMessageWhois(const TQString &line);
void handleMessageRating(const TQString &line);
void handleMessageMotd(const TQString &line);
void handleMessageNewLogin(const TQString &line);
void handleMessageConnect(const TQString &line, const TQString &rawline);
void handleMessageNormal(TQString &line, TQString &rawline);
/*
* The next enumeration and the array of regular expressions is needed for the
* message identification in handleServerData().
*/
enum Pattern {Welcome, OwnInfo, NoLogin, BegRate, EndRate, HTML_lt, HTML_gt,
BoardSY, BoardSN, WhoisBG, WhoisE1, WhoisE2, WhoEnde, WhoInfo,
MotdBeg, MotdEnd, MsgPers, MsgDeli, MsgSave, ChatSay, ChatSht,
ChatWis, ChatKib, SelfSay, SelfSlf, SelfSht, SelfWis, SelfKib,
UserLin, UserLot, Goodbye, GameSav, RawBord, YouTurn, PlsMove,
BegWtch, EndWtch, BegBlnd, EndBlnd, BegGame, OneWave, TwoWave,
YouWave, Reload1, Reload2, GameBG1, GameBG2, GameRE1, GameRE2,
GameEnd, EndLose, EndVict, MatchB1, MatchB2, MatchB3, MatchB4,
RejAcpt, YouAway, YouAcpt, HelpTxt, Invite0, Invite1, Invite2,
Invite3, ConLeav, TabChar, PlsChar, OneName, TypJoin, YouBack,
YouMove, YouRoll, TwoStar, BoxHori, BoxVer1, BoxVer2, OthrNam,
YourNam, GivePwd, RetypeP, GreedyY, GreedyN, RejCont, AcptWin,
YouGive, DoubleY, DoubleN, KeepAlv, RatingY, RatingN,
NumPattern};
TQRegExp pat[NumPattern];
/*
* This function is simply filling the pat[] array with the proper values.
*/
void initPattern();
private:
/*
* Local setup and config variables
* ================================
*/
/*
* Various options
*/
bool showMsg, whoisInvite;
TQCheckBox *cbp, *cbi;
TQCheckBox *cbk;
bool keepalive;
/*
* Connection setup
*/
enum FIBSInfo {FIBSHost, FIBSPort, FIBSUser, FIBSPswd, NumFIBS};
TQString infoFIBS[NumFIBS];
TQLineEdit *lec[NumFIBS];
/*
* Auto messages
*/
enum AutoMessages {MsgBeg, MsgLos, MsgWin, NumMsg};
TQLineEdit *lem[NumMsg];
TQCheckBox *cbm[NumMsg];
bool useAutoMsg[NumMsg];
TQString autoMsg[NumMsg];
};
#endif // __KBGFIBS_H
|