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#include "main.h"
#include "main.moc"
#include <tdelocale.h>
#include <tdeapplication.h>
#include <khighscore.h>
#include "common/inter.h"
#include "common/highscores.h"
#include "prefs.h"
#include "piece.h"
//-----------------------------------------------------------------------------
const MPGameInfo MP_GAME_INFO = {
"004", // multiplayer id (increase when incompatible changes are made)
4, // max nb local games
500, // interval
true, // IA allowed
0, 0 // no setting slots
};
const MainData MAIN_DATA = {
"kfouleggs",
I18N_NOOP("KFoulEggs"),
I18N_NOOP("KFoulEggs is an adaptation of the well-known\n(at least in "
"Japan) PuyoPuyo game"),
"http://kfouleggs.sourceforge.net/",
I18N_NOOP("Puyos"),
"2.1.11",
"2.1.11 (12 September 2004)"
};
const uint HISTOGRAM_SIZE = 8;
const uint HISTOGRAM[HISTOGRAM_SIZE] = {
1, 5000, 10000, 20000, 50000, 100000, 200000, 300000
};
const BaseBoardInfo BASE_BOARD_INFO = {
6, 15, // width - height
true, // with pieces
150, // before remove time
10, // after removed time
3, // nb toggles
5, // nb partial fall stages
0, // nb arcade stages
HISTOGRAM, HISTOGRAM_SIZE, false, // score is not bound
};
const CommonBoardInfo COMMON_BOARD_INFO = {
1000, // base time
10, // drop down time
10, // before glue time
10, // after glue time
10, // after gift time
3, // nb bump stages
100, // nb removed to level
5, 6, 800, 2000 // nb leds, max to send, shower timeout, pool timeout
};
FEFactory::FEFactory()
: CommonFactory(MAIN_DATA, BASE_BOARD_INFO, COMMON_BOARD_INFO)
{}
BaseInterface *FEFactory::createInterface(TQWidget *parent)
{
return new Interface(MP_GAME_INFO, parent);
}
//-----------------------------------------------------------------------------
int main(int argc, char **argv)
{
KHighscore::init(MAIN_DATA.appName);
FEFactory fef;
fef.init(argc, argv);
FEPieceInfo pieceInfo;
CommonHighscores highscores;
(void) Prefs::self(); // Create preferences
if ( kapp->isRestored() ) RESTORE(FEMainWindow)
else {
FEMainWindow *mw = new FEMainWindow;
kapp->setMainWidget(mw);
mw->show();
}
return kapp->exec();
}
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