1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
/* ****************************************************************************
This file is part of the game 'KJumpingCube'
Copyright (C) 1998-2000 by Matthias Kiefer
<[email protected]>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
**************************************************************************** */
#ifndef KJUMPINGCUBE_H
#define KJUMPINGCUBE_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <tdemainwindow.h>
#include <kurl.h>
class TDEAction;
class KCubeBoxWidget;
/**
* This class serves as the main window for KJumpingCube. It handles the
* menus, toolbars, and status bars.
*
* @short Main window class
* @author Matthias Kiefer <[email protected]>
* @version 0.7.2
*/
class KJumpingCube : public TDEMainWindow {
Q_OBJECT
public:
/** Default Constructor */
KJumpingCube();
private:
KCubeBoxWidget *view;
TQWidget *currentPlayer;
TDEAction *undoAction, *stopAction, *hintAction;
KURL gameURL;
void initTDEAction();
private slots:
void newGame();
void saveGame(bool saveAs=false);
inline void saveAs() { saveGame(true); }
inline void save() { saveGame(false); }
void openGame();
void stop();
void undo();
void changePlayer(int newPlayer);
void showWinner(int);
void disableStop();
void enableStop_Moving();
void enableStop_Thinking();
void showOptions();
};
#endif // KJUMPINGCUBE_H
|