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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
// QT includes
#include <tqkeycode.h>
#include <tqcursor.h>
// KDE includes
#include <tdeapplication.h>
#include <kmenubar.h>
#include <kstatusbar.h>
#include <kmessagebox.h>
#include <tdeconfig.h>
#include <klocale.h>
#include <tdestdaccel.h>
#include <kstdaction.h>
#include <kstdgameaction.h>
#include <tdeaction.h>
#include <tdeshortcut.h>
// own includes
#include "top.h"
#include "kpoker.h"
#include "defines.h"
#include "version.h"
PokerWindow::PokerWindow()
{
m_kpok = new kpok(this, 0);
setCentralWidget( m_kpok );
m_kpok->show();
clickToHoldIsShown = false;
LHLabel = new TQLabel(statusBar());
LHLabel->adjustSize();
connect(m_kpok, TQT_SIGNAL(changeLastHand(const TQString &, bool)),
this, TQT_SLOT(setHand(const TQString &, bool)));
connect(m_kpok, TQT_SIGNAL(showClickToHold(bool)),
this, TQT_SLOT(showClickToHold(bool)));
connect(m_kpok, TQT_SIGNAL(clearStatusBar()),
this, TQT_SLOT(clearStatusBar()));
connect(m_kpok, TQT_SIGNAL(statusBarMessage(TQString)),
this, TQT_SLOT(statusBarMessage(TQString)));
statusBar()->addWidget(LHLabel, 0, true);
m_kpok->updateLHLabel();
//FIXME: LHLabel is shown twize until the bar is repainted!
initTDEAction();
readOptions();
}
PokerWindow::~PokerWindow()
{
}
// ----------------------------------------------------------------
void PokerWindow::initTDEAction()
{
//Game
KStdGameAction::gameNew(TQT_TQOBJECT(m_kpok), TQT_SLOT(newGame()), actionCollection());
KStdGameAction::save(TQT_TQOBJECT(m_kpok), TQT_SLOT(saveGame()), actionCollection());
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
//Settings
showMenubarAction =
KStdAction::showMenubar(TQT_TQOBJECT(this), TQT_SLOT(toggleMenubar()), actionCollection());
soundAction = new TDEToggleAction(i18n("Soun&d"), 0, TQT_TQOBJECT(m_kpok),
TQT_SLOT(toggleSound()), actionCollection(), "options_sound");
if (m_kpok->getSound())
m_kpok->toggleSound();
blinkingAction = new TDEToggleAction(i18n("&Blinking Cards"), 0, TQT_TQOBJECT(m_kpok),
TQT_SLOT(toggleBlinking()), actionCollection(), "options_blinking");
if (m_kpok->getBlinking())
m_kpok->toggleBlinking();
adjustAction = new TDEToggleAction(i18n("&Adjust Bet is Default"), 0,
TQT_TQOBJECT(m_kpok), TQT_SLOT(toggleAdjust()), actionCollection(), "options_adjust");
if (m_kpok->getAdjust())
m_kpok->toggleAdjust();
showStatusbarAction =
KStdAction::showStatusbar(TQT_TQOBJECT(this), TQT_SLOT(toggleStatusbar()), actionCollection());
KStdAction::saveOptions(TQT_TQOBJECT(this), TQT_SLOT(saveOptions()), actionCollection());
KStdGameAction::carddecks(TQT_TQOBJECT(m_kpok), TQT_SLOT(slotCardDeck()), actionCollection());
KStdAction::preferences(TQT_TQOBJECT(m_kpok), TQT_SLOT(slotPreferences()), actionCollection());
// Keyboard shortcuts.
(void)new TDEAction(i18n("Draw"), TDEShortcut(TQt::Key_Return), TQT_TQOBJECT(m_kpok),
TQT_SLOT(drawClick()), actionCollection(), "draw");
(void)new TDEAction(i18n("Exchange Card 1"), TDEShortcut(TQt::Key_1), TQT_TQOBJECT(m_kpok),
TQT_SLOT(exchangeCard1()), actionCollection(), "exchange_card_1");
(void)new TDEAction(i18n("Exchange Card 2"), TDEShortcut(TQt::Key_2), TQT_TQOBJECT(m_kpok),
TQT_SLOT(exchangeCard2()), actionCollection(), "exchange_card_2");
(void)new TDEAction(i18n("Exchange Card 3"), TDEShortcut(TQt::Key_3), TQT_TQOBJECT(m_kpok),
TQT_SLOT(exchangeCard3()), actionCollection(), "exchange_card_3");
(void)new TDEAction(i18n("Exchange Card 4"), TDEShortcut(TQt::Key_4), TQT_TQOBJECT(m_kpok),
TQT_SLOT(exchangeCard4()), actionCollection(), "exchange_card_4");
(void)new TDEAction(i18n("Exchange Card 5"), TDEShortcut(TQt::Key_5), TQT_TQOBJECT(m_kpok),
TQT_SLOT(exchangeCard5()), actionCollection(), "exchange_card_5");
setupGUI( TDEMainWindow::Save | StatusBar | Keys | Create);
}
void PokerWindow::readOptions()
{
TDEConfig* conf = kapp->config();
conf->setGroup("General");
if (m_kpok->getSound() != conf->readBoolEntry("Sound", true))
soundAction->activate();
if (m_kpok->getBlinking() != conf->readBoolEntry("Blinking", true))
blinkingAction->activate();
if (m_kpok->getAdjust() != conf->readBoolEntry("Adjust", true))
adjustAction->activate();
if ( showMenubarAction->isChecked() !=
conf->readBoolEntry("ShowMenubar", true))
showMenubarAction->activate();
if ( showStatusbarAction->isChecked() !=
conf->readBoolEntry("ShowStatusbar", true))
showStatusbarAction->activate();
}
void PokerWindow::toggleMenubar()
{
if (!menuBar()->isHidden())
menuBar()->hide();
else
menuBar()->show();
}
void PokerWindow::toggleStatusbar()
{
if (!statusBar()->isHidden())
statusBar()->hide();
else
statusBar()->show();
}
/* Ask the user if he/she wants to save the game. This virtual method
* is called from the Quit TDEAction (I think).
*/
bool PokerWindow::queryClose()
{
if (!m_kpok->isDirty())
return true;
// Only ask if the game is changed in some way.
switch(KMessageBox::warningYesNoCancel(this, i18n("Do you want to save this game?"), TQString(), KStdGuiItem::save(), KStdGuiItem::dontSave())) {
case KMessageBox::Yes :
m_kpok->saveGame();
return true;
case KMessageBox::No :
return true;
default :
return false;
}
}
/* Show the hand or winner in the status bar at the lower right.
*
* Which is shown depends on wether this is a one player game or a two
* player game.
*/
void PokerWindow::setHand(const TQString &newHand, bool lastHand)
{
if (lastHand)
LHLabel->setText(i18n("Last hand: ") + newHand);
else
LHLabel->setText(i18n("Last winner: ") + newHand);
LHLabel->adjustSize();
}
void PokerWindow::showClickToHold(bool show)
{
if (show) {
statusBar()->clear();
statusBar()->message(i18n("Click a card to hold it"));
clickToHoldIsShown = true;
} else if (clickToHoldIsShown) {
statusBar()->clear();
clickToHoldIsShown = false;
}
}
void PokerWindow::statusBarMessage(TQString s)
{
clearStatusBar();
statusBar()->message(s);
clickToHoldIsShown = false;
}
void PokerWindow::clearStatusBar()
{
if (!clickToHoldIsShown)
statusBar()->clear();
}
void PokerWindow::saveOptions()
{
TDEConfig* conf = kapp->config();
conf->setGroup("General");
conf->writeEntry("Sound", soundAction->isChecked());
conf->writeEntry("Blinking", blinkingAction->isChecked());
conf->writeEntry("Adjust", adjustAction->isChecked());
conf->writeEntry("ShowMenubar", showMenubarAction->isChecked());
conf->writeEntry("ShowStatusbar", showStatusbarAction->isChecked());
}
bool PokerWindow::eventFilter(TQObject*, TQEvent* e)
{
if (e->type() == TQEvent::MouseButtonPress) {
if (((TQMouseEvent*)e)->button() == Qt::RightButton) {
TQPopupMenu* popup = (TQPopupMenu*) factory()->container("popup", this);
if (popup)
popup->popup(TQCursor::pos());
return true;
} else
return false;
}
return false;
}
#include "top.moc"
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