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/*
* ksokoban - a Sokoban game for TDE
* Copyright (C) 1998 Anders Widell <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include <tdeconfig.h>
#include <tdeapplication.h>
#include <unistd.h>
#include <stdlib.h>
#include <ctype.h>
#include <assert.h>
#include <stdio.h>
#include <string.h>
#ifdef USE_LIBZ
#include <zlib.h>
#endif
#include "LevelMap.h"
#include "LevelCollection.h"
#define BUFSIZE (128*1024)
const TQString &
LevelMap::collectionName() {
return collection_->name();
}
LevelMap::LevelMap () : collection_(0), totalMoves_(0), totalPushes_(0),
goodLevel_(false) {
}
LevelMap::~LevelMap () {
}
void
LevelMap::changeCollection (LevelCollection *_collection)
{
collection_ = _collection;
goodLevel_ = collection_->loadLevel(this);
totalMoves_ = totalPushes_ = 0;
}
int
LevelMap::level () const {
if (collection_ == 0) return 0;
return collection_->level();
}
void
LevelMap::level (int _level) {
assert(collection_ != 0);
collection_->level(_level);
goodLevel_ = collection_->loadLevel(this);
totalMoves_ = totalPushes_ = 0;
}
int
LevelMap::noOfLevels () const {
assert(collection_ != 0);
return collection_->noOfLevels();
}
int
LevelMap::completedLevels () const{
assert(collection_ != 0);
return collection_->completedLevels();
}
int
LevelMap::distance (int x1, int y1, int x2, int y2) {
int d;
if (x2 > x1) d = x2-x1;
else d = x1-x2;
if (y2 > y1) d += y2-y1;
else d += y1-y2;
return d;
}
bool
LevelMap::step (int _x, int _y) {
int oldX=xpos_, oldY=ypos_;
bool success = Map::step (_x, _y);
totalMoves_ += distance (oldX, oldY, xpos_, ypos_);
return success;
}
bool
LevelMap::push (int _x, int _y) {
int oldX=xpos_, oldY=ypos_;
bool success = Map::push (_x, _y);
int d = distance (oldX, oldY, xpos_, ypos_);
totalMoves_ += d;
totalPushes_ += d;
if (completed ()) collection_->levelCompleted();
return success;
}
bool
LevelMap::unstep (int _x, int _y) {
int oldX=xpos_, oldY=ypos_;
bool success = Map::unstep (_x, _y);
totalMoves_ -= distance (oldX, oldY, xpos_, ypos_);
return success;
}
bool
LevelMap::unpush (int _x, int _y) {
int oldX=xpos_, oldY=ypos_;
bool success = Map::unpush (_x, _y);
int d = distance (oldX, oldY, xpos_, ypos_);
totalMoves_ -= d;
totalPushes_ -= d;
return success;
}
#if 0
void
LevelMap::random (void) {
printf ("start!\n");
minX_ = 0;
minY_ = 0;
maxX_ = MAX_X;
maxY_ = MAX_Y;
totalMoves_ = totalPushes_ = 0;
clearMap ();
xpos_ = 13;
ypos_ = 9;
KRandomSequence random(0);
for (int i=0; i<200; i++) {
map (xpos_, ypos_, FLOOR);
switch (random.getLong(4)) {
case 0:
if (ypos_ > 1) ypos_--; else i--;
break;
case 1:
if (ypos_ < MAX_Y-1) ypos_++; else i--;
break;
case 2:
if (xpos_ > 1) xpos_--; else i--;
break;
case 3:
if (xpos_ < MAX_X-1) xpos_++; else i--;
break;
}
}
for (int y=1; y<MAX_Y; y++) {
for (int x=1; x<MAX_X; x++) {
if (map (x, y) & FLOOR) {
if (!(map (x, y-1) & FLOOR)) map (x, y-1, WALL);
if (!(map (x, y+1) & FLOOR)) map (x, y+1, WALL);
if (!(map (x-1, y) & FLOOR)) map (x-1, y, WALL);
if (!(map (x+1, y) & FLOOR)) map (x+1, y, WALL);
}
}
}
printf ("klar!\n");
printMap ();
}
#endif
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