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#include "settings.h"
#include "settings.moc"
#include <tqlabel.h>
#include <tqlayout.h>
#include <tqcheckbox.h>
#include <tqwhatsthis.h>
#include <tdelocale.h>
#include <knuminput.h>
#include <kdialog.h>
#include <tdeglobal.h>
//-----------------------------------------------------------------------------
AppearanceConfig::AppearanceConfig()
{
int row = _grid->numRows();
int col = _grid->numCols();
TQCheckBox *cb = new TQCheckBox(i18n("Show piece's shadow"), _main, "kcfg_ShowPieceShadow");
_grid->addMultiCellWidget(cb, row, row, 0, col-1);
cb = new TQCheckBox(i18n("Show next piece"), _main, "kcfg_ShowNextPiece");
_grid->addMultiCellWidget(cb, row+1, row+1, 0, col-1);
cb = new TQCheckBox(i18n("Show detailed \"removed lines\" field"), _main, "kcfg_ShowDetailedRemoved");
_grid->addMultiCellWidget(cb, row+2, row+2, 0, col-1);
}
//-----------------------------------------------------------------------------
GameConfig::GameConfig()
: TQWidget(0, "game config")
{
TQVBoxLayout *top = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
_grid = new TQGridLayout(top, 3, 2);
_grid->setColStretch(1, 1);
TQLabel *label = new TQLabel(i18n("Initial level:"), this);
_grid->addWidget(label, 0, 0);
KIntNumInput *in = new KIntNumInput(this, "kcfg_InitialGameLevel");
in->setRange(1, 20, 1, true);
_grid->addWidget(in, 0, 1);
_grid->addRowSpacing(1, KDialog::spacingHint());
TQCheckBox *cb = new TQCheckBox(i18n("Direct drop down"), this, "kcfg_DirectDropDownEnabled");
TQWhatsThis::add(cb, i18n("Drop down is not stopped when drop down key is released."));
_grid->addMultiCellWidget(cb, 2, 2, 0, 1);
top->addStretch(1);
}
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