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/*
This file is part of the TDE games library
Copyright (C) 2003 Nicolas Hadacek <[email protected]>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "tdeconfigrawbackend.h"
#include "tdeconfigrawbackend.moc"
#include <unistd.h>
#include <tqfile.h>
TDEConfigRawBackEnd::TDEConfigRawBackEnd(TDEConfigBase *_config, int fd)
: TDEConfigINIBackEnd(_config, TQString(), "config", false),
_fd(fd), _stream(0)
{
_file.open(IO_ReadOnly, _fd);
}
TDEConfigRawBackEnd::~TDEConfigRawBackEnd()
{
if (_stream) fclose(_stream);
}
bool TDEConfigRawBackEnd::parseConfigFiles()
{
_file.reset();
parseSingleConfigFile(_file);
return true;
}
void TDEConfigRawBackEnd::sync(bool bMerge)
{
// write-sync is only necessary if there are dirty entries
if ( !pConfig->isDirty() || pConfig->isReadOnly() ) return;
_file.reset();
KEntryMap aTempMap;
getEntryMap(aTempMap, false, bMerge ? &_file : 0);
if ( _stream==0 ) {
_stream = fdopen(_fd, "w");
if ( _stream==0 ) return;
}
ftruncate(_fd, 0);
writeEntries(_stream, aTempMap);
fflush(_stream);
}
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