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/*
This file is part of the TDE games library
Copyright (C) 2001 Martin Heni ([email protected])
Copyright (C) 2001 Andreas Beckermann ([email protected])
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __KGAMEPROPERTYARRAY_H_
#define __KGAMEPROPERTYARRAY_H_
#include <tqdatastream.h>
#include <kdebug.h>
#include "kgamemessage.h"
#include "kgameproperty.h"
#include "kgamepropertyhandler.h"
template<class type>
class KGamePropertyArray : public TQMemArray<type>, public KGamePropertyBase
{
public:
KGamePropertyArray() :TQMemArray<type>(), KGamePropertyBase()
{
//kdDebug(11001) << "KGamePropertyArray init" << endl;
}
KGamePropertyArray( int size )
{
resize(size);
}
KGamePropertyArray( const KGamePropertyArray<type> &a ) : TQMemArray<type>(a)
{
}
bool resize( uint size )
{
if (size!=TQMemArray<type>::size())
{
bool a=true;
TQByteArray b;
TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdResize);
s << size ;
if (policy()==PolicyClean || policy()==PolicyDirty)
{
if (mOwner)
{
mOwner->sendProperty(s);
}
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
extractProperty(b);
// a=TQMemArray<type>::resize(size);// FIXME: return value!
}
return a;
}
else return true;
}
void setAt(uint i,type data)
{
TQByteArray b;
TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdAt);
s << i ;
s << data;
if (policy()==PolicyClean || policy()==PolicyDirty)
{
if (mOwner)
{
mOwner->sendProperty(s);
}
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
extractProperty(b);
}
//kdDebug(11001) << "KGamePropertyArray setAt send COMMAND for id="<<id() << " type=" << 1 << " at(" << i<<")="<<data << endl;
}
type at( uint i ) const
{
return TQMemArray<type>::at(i);
}
type operator[]( int i ) const
{
return TQMemArray<type>::at(i);
}
KGamePropertyArray<type> &operator=(const KGamePropertyArray<type> &a)
{
return assign(a);
}
bool truncate( uint pos )
{
return resize(pos);
}
bool fill( const type &data, int size = -1 )
{
bool r=true;
TQByteArray b;
TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdFill);
s << data;
s << size ;
if (policy()==PolicyClean || policy()==PolicyDirty)
{
if (mOwner)
{
mOwner->sendProperty(s);
}
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
extractProperty(b);
// r=TQMemArray<type>::fill(data,size);//FIXME: return value!
}
return r;
}
KGamePropertyArray<type>& assign( const KGamePropertyArray<type>& a )
{
// note: send() has been replaced by sendProperty so it might be broken now!
if (policy()==PolicyClean || policy()==PolicyDirty)
{
sendProperty();
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
TQMemArray<type>::assign(a);
}
return *this;
}
KGamePropertyArray<type>& assign( const type *a, uint n )
{
if (policy()==PolicyClean || policy()==PolicyDirty)
{
sendProperty();
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
TQMemArray<type>::assign(a,n);
}
return *this;
}
KGamePropertyArray<type>& duplicate( const KGamePropertyArray<type>& a )
{
if (policy()==PolicyClean || policy()==PolicyDirty)
{
sendProperty();
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
TQMemArray<type>::duplicate(a);
}
return *this;
}
KGamePropertyArray<type>& duplicate( const type *a, uint n )
{
if (policy()==PolicyClean || policy()==PolicyDirty)
{
sendProperty();
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
TQMemArray<type>::duplicate(a,n);
}
return *this;
}
KGamePropertyArray<type>& setRawData( const type *a, uint n )
{
if (policy()==PolicyClean || policy()==PolicyDirty)
{
sendProperty();
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
TQMemArray<type>::setRawData(a,n);
}
return *this;
}
void sort()
{
TQByteArray b;
TQDataStream s(b, IO_WriteOnly);
KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdSort);
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
if (mOwner)
{
mOwner->sendProperty(s);
}
}
if (policy()==PolicyLocal || policy()==PolicyDirty)
{
extractProperty(b);
}
}
void load(TQDataStream& s)
{
//kdDebug(11001) << "KGamePropertyArray load " << id() << endl;
type data;
for (unsigned int i=0; i<TQMemArray<type>::size(); i++)
{
s >> data;
TQMemArray<type>::at(i)=data;
}
if (isEmittingSignal())
{
emitSignal();
}
}
void save(TQDataStream &s)
{
//kdDebug(11001) << "KGamePropertyArray save "<<id() << endl;
for (unsigned int i=0; i<TQMemArray<type>::size(); i++)
{
s << at(i);
}
}
void command(TQDataStream &s,int cmd,bool)
{
KGamePropertyBase::command(s, cmd);
//kdDebug(11001) << "Array id="<<id()<<" got command ("<<cmd<<") !!!" <<endl;
switch(cmd)
{
case CmdAt:
{
uint i;
type data;
s >> i >> data;
TQMemArray<type>::at(i)=data;
//kdDebug(11001) << "CmdAt:id="<<id()<<" i="<<i<<" data="<<data <<endl;
if (isEmittingSignal())
{
emitSignal();
}
break;
}
case CmdResize:
{
uint size;
s >> size;
//kdDebug(11001) << "CmdResize:id="<<id()<<" oldsize="<<TQMemArray<type>::size()<<" newsize="<<size <<endl;
if (TQMemArray<type>::size() != size)
{
TQMemArray<type>::resize(size);
}
break;
}
case CmdFill:
{
int size;
type data;
s >> data >> size;
//kdDebug(11001) << "CmdFill:id="<<id()<<"size="<<size <<endl;
TQMemArray<type>::fill(data,size);
if (isEmittingSignal())
{
emitSignal();
}
break;
}
case CmdSort:
{
//kdDebug(11001) << "CmdSort:id="<<id()<<endl;
TQMemArray<type>::sort();
break;
}
default:
kdError(11001) << "Error in KPropertyArray::command: Unknown command " << cmd << endl;
break;
}
}
protected:
void extractProperty(const TQByteArray& b)
{
TQDataStream s(b, IO_ReadOnly);
int cmd;
int propId;
KGameMessage::extractPropertyHeader(s, propId);
KGameMessage::extractPropertyCommand(s, propId, cmd);
command(s, cmd, true);
}
};
#endif
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