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// Author: Denis Kozadaev - (c) 2017-2020
#ifndef __GAME_BOARD_H__
#define __GAME_BOARD_H__
#include <stdlib.h>
#include <tqwidget.h>
#include <tqlabel.h>
#include <tqpixmap.h>
#include <tqtimer.h>
class BoardItem:public TQLabel
{
public:
BoardItem(int, TQWidget *parent = NULL, const char *name = NULL);
~BoardItem();
int item()const{return (num);}
private:
int num;
protected:
void paintEvent(TQPaintEvent *);
};
//------------------------------------------------------------------------------
class GameBoard:public TQWidget
{
TQ_OBJECT
public:
GameBoard(TQWidget *parent = NULL, const char *name = NULL);
~GameBoard();
void newGame();
void loadImage();
private:
int n, nt, xt, yt, dx, dy;
BoardItem *map[16];
TQTimer *tmr;
TQPixmap origin;
void initMap();
void startMoving(int, int);
void checkEndGame();
void newTask();
int index(int, int);
int mayMove(int);
int step(int, int);
int sign(int);
protected:
void resizeEvent(TQResizeEvent *);
void mousePressEvent(TQMouseEvent *);
private slots:
void moveItem();
};
#endif /* __GAME_BOARD_H__ */
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