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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commit47d455dd55be855e4cc691c32f687f723d9247ee (patch)
tree52e236aaa2576bdb3840ebede26619692fed6d7d /kpovmodeler/pmvalue.h
downloadtdegraphics-47d455dd55be855e4cc691c32f687f723d9247ee.tar.gz
tdegraphics-47d455dd55be855e4cc691c32f687f723d9247ee.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegraphics@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+//-*-C++-*-
+/*
+**************************************************************************
+ description
+ --------------------
+ copyright : (C) 2000-2001 by Andreas Zehender
+**************************************************************************
+
+**************************************************************************
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+**************************************************************************/
+
+
+#ifndef PMVALUE_H
+#define PMVALUE_H
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include "pmvector.h"
+
+enum PMValueType { PMVFloat, PMVVector, PMVColor };
+
+/**
+ * Helper class for parsing numeric expressions because wo don't know
+ * at begin of an expression, which type it is.
+ *
+ * Colors are stored as 5D vectors.
+ */
+
+class PMValue
+{
+public:
+ /**
+ * Creates a PMValue with type PMVFloat and value 0.0
+ */
+ PMValue( ) : m_v( 0 ) { m_d = 0.0; m_type = PMVFloat; }
+ /**
+ * Copy constructor
+ */
+ PMValue( const PMValue& v )
+ {
+ m_type = v.m_type;
+ m_d = v.m_d;
+ m_v = v.m_v;
+ }
+ /**
+ * Returns the type of the value.
+ * Values can be PMVFloat, PMVVector, PMVColor
+ */
+ PMValueType type( ) const { return m_type; }
+
+ /**
+ * Sets the float value and sets the type to PMVFloat
+ */
+ void setFloat( const double d ) { m_d = d; m_type = PMVFloat; }
+ /**
+ * Sets the vector value and sets the type to PMVVector
+ */
+ void setVector( const PMVector& v ) { m_v = v; m_type = PMVVector; }
+ /**
+ * Sets the color value and sets the type to PMVColor
+ */
+ void setColor( const PMVector& v ) { m_v = v; m_type = PMVColor; }
+
+ /**
+ * Returns the float value
+ */
+ double floatValue( ) const { return m_d; }
+ /**
+ * Returns the vector value
+ */
+ PMVector vector( ) const { return m_v; }
+ /**
+ * Returns the color value
+ */
+ PMVector color( ) const { return m_v; }
+ /**
+ * Assigns v to the value
+ */
+ PMValue& operator= ( const PMValue& v )
+ {
+ m_type = v.m_type;
+ m_d = v.m_d;
+ m_v = v.m_v;
+ return *this;
+ }
+
+private:
+ PMValueType m_type;
+ double m_d;
+ PMVector m_v;
+};
+
+#endif