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/*
Copyright (c) 2003,2004,2005 Clarence Dang <[email protected]>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef KP_SINGLE_KEY_TRIGGERS_ACTION_H
#define KP_SINGLE_KEY_TRIGGERS_ACTION_H
#include <tdeshortcut.h>
class kpSingleKeyTriggersActionInterface
{
public:
kpSingleKeyTriggersActionInterface ();
virtual ~kpSingleKeyTriggersActionInterface ();
bool singleKeyTriggersEnabled () const;
void enableSingleKeyTriggers (bool enable = true);
// Avoid inheritance diamond by not deriving from TDEAction
// so you'll have to implement these by talking to your base TDEAction.
virtual const char *actionName () const { return 0; }
virtual TDEShortcut actionShortcut () const = 0;
virtual void actionSetShortcut (const TDEShortcut &shortcut) = 0;
protected:
bool m_singleKeyTriggersEnabled;
TDEShortcut m_fullShortcut;
};
#include <tdeaction.h>
class kpSingleKeyTriggersAction : public TDEAction,
public kpSingleKeyTriggersActionInterface
{
TQ_OBJECT
public:
kpSingleKeyTriggersAction (const TQString &text,
const TDEShortcut &shortcut,
const TQObject *receiver, const char *slot,
TDEActionCollection *parent, const char *name);
virtual ~kpSingleKeyTriggersAction ();
//
// kpSingleKeyTriggersActionInterface
//
virtual const char *actionName () const;
virtual TDEShortcut actionShortcut () const;
virtual void actionSetShortcut (const TDEShortcut &shortcut);
};
#endif // KP_SINGLE_KEY_TRIGGERS_ACTION_H
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