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/***************************************************************************
dwmenuaction.h - dockwidget visibility switches to actions
-------------------
begin : 16.07.2002
copyright : (C) 1999 by Klaas Freitag
email : [email protected]
$Id$
Based on code from the from Joseph Wenninger (kate project)
***************************************************************************/
/***************************************************************************
* *
* This file may be distributed and/or modified under the terms of the *
* GNU General Public License version 2 as published by the Free Software *
* Foundation and appearing in the file COPYING included in the *
* packaging of this file. *
*
* As a special exception, permission is given to link this program *
* with any version of the KADMOS ocr/icr engine of reRecognition GmbH, *
* Kreuzlingen and distribute the resulting executable without *
* including the source code for KADMOS in the source distribution. *
*
* As a special exception, permission is given to link this program *
* with any edition of TQt, and distribute the resulting executable, *
* without including the source code for TQt in the source distribution. *
* *
***************************************************************************/
#ifndef __DW_MENU_ACTION
#define __DW_MENU_ACTION
#include <kdockwidget.h>
#include <tqstring.h>
#include <tdeaction.h>
/**
* This class is just a helper class since the KDockWidget classes do not yet
* export TDEActions but only a TQPopup-Pointer, which is quite useless in case
* you have a xml-file driven gui.
* This class provides Actions for show and hide parts of the GUI (dockwidgets)
* Maybe that classes can be removed as soon the DockWidget know Actions
*/
class dwMenuAction:public TDEToggleAction
{
Q_OBJECT
public:
dwMenuAction( const TQString& text,
const TDEShortcut& cut = TDEShortcut(),
KDockWidget *dw=0, TQObject* parent = 0,
KDockMainWindow * mw=0, const char* name = 0 );
virtual ~dwMenuAction();
private:
KDockWidget *m_dw;
KDockMainWindow *m_mw;
protected slots:
void slotToggled(bool);
void anDWChanged();
void slotWidgetDestroyed();
};
#endif
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