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/*
**************************************************************************
description
--------------------
copyright : (C) 2000-2001 by Andreas Zehender
email : [email protected]
**************************************************************************
**************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
**************************************************************************/
#ifndef PMDIALOGEDITBASE_H
#define PMDIALOGEDITBASE_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <tqwidget.h>
#include <tqstring.h>
#include "pmobject.h"
class TQBoxLayout;
class TQCheckBox;
class TQLayout;
class TQPushButton;
class TQVBox;
class TDEConfig;
class PMPart;
class PMPovrayRenderWidget;
class PMPovrayOutputWidget;
/**
* Base class for all widgets for editing object attributes.
*
* Ensures a consistent layout for all widgets. Widgets should not
* created within the constructor, but with the functions @ref createTopWidgets
* and @ref createBottomWidgets.
*
* Each subclass uses the functionality of the base class. For example all
* widgets for solid objects have the same base class that shows attributes
* of solid objects. Subclasses like the widget for the box object add their
* object specific controls.
*/
class PMDialogEditBase : public TQWidget
{
Q_OBJECT
public:
/**
* Creates a new PMDialogEditBase widget objectType is
* @ref PMObject->description( ).
*
* No widgets are created within the constructor! You have to call
* @ref createWidgets after creating a new edit widget.
*/
PMDialogEditBase( TQWidget* parent, const char* name = 0 );
/**
* Destructor
*/
virtual ~PMDialogEditBase( );
/**
* Creates child widgets.
*
* This function is necessary because virtual functions do not work
* properly inside the constructor.
*
* Calls @ref createTopWidgets and @ref createBottomWidgets
*/
void createWidgets( );
/**
* Displays the object o.
* Always call displayObject( ) of the base class after displaying the
* objects data
*/
virtual void displayObject( PMObject* o );
/**
* returns a pointer to the displayed object
*/
PMObject* displayedObject( ) const { return m_pDisplayedObject; }
/**
* Function that is called, when the "Apply" button is pressed.
*
* Returns true if successful
*/
bool saveData( );
/**
* Called, when the contents have to be checked.
*
* Display an error message and return false, if the data is invalid.
* Otherwise return isDataValid( ) of the base class.
*/
virtual bool isDataValid( ) { return true; }
/**
* Returns the help topic
*/
const TQString& helpTopic( ) { return m_helpTopic; }
/**
* Discards changes and redisplays the object
*/
void redisplay( );
/**
* Called when the control point selection has changed
*/
virtual void updateControlPointSelection( ) { };
/**
* Sets the check box to state s
*/
static void setCheckBox( TQCheckBox* box, PMThreeState s );
/**
* Gets the state of the checkbox
*/
static PMThreeState checkBoxState( TQCheckBox* box );
/**
* Sets the part
*/
void setPart( PMPart* p ) { m_pPart = p; }
/**
* Returns the part
*/
PMPart* part( ) const { return m_pPart; }
/**
* Returns the size of the texture preview widget
*/
static int previewSize( ) { return s_previewSize; }
/**
* Sets the texture preview size
*/
static void setPreviewSize( int size );
/**
* Returns true if a sphere should be renderend
*/
static bool previewShowSphere( ) { return s_showSphere; }
/**
* Enable/disable the sphere in the texture preview widget
*/
static void previewShowSphere( bool show ) { s_showSphere = show; }
/**
* Returns true if a cylinder should be renderend
*/
static bool previewShowCylinder( ) { return s_showCylinder; }
/**
* Enable/disable the cylinder in the texture preview widget
*/
static void previewShowCylinder( bool show ) { s_showCylinder = show; }
/**
* Returns true if a box should be renderend
*/
static bool previewShowBox( ) { return s_showBox; }
/**
* Enable/disable the box in the texture preview widget
*/
static void previewShowBox( bool show ) { s_showBox = show; }
/**
* Returns true if AA is enabled
*/
static bool isPreviewAAEnabled( ) { return s_previewAA; }
/**
* Enables/disables AA
*/
static void setPreviewAAEnabled( bool enable ) { s_previewAA = enable; }
/**
* Returns the AA depth
*/
static int previewAADepth( ) { return s_previewAADepth; }
/**
* Sets the AA depth
*/
static void setPreviewAADepth( int d );
/**
* Returns the AA threshold
*/
static double previewAAThreshold( ) { return s_previewAAThreshold; }
/**
* Sets the AA threshold
*/
static void setPreviewAAThreshold( double t ) { s_previewAAThreshold = t; }
/**
* Returns true if the floor should be rendered
*/
static bool previewShowFloor( ) { return s_showFloor; }
/**
* Enables/disables the floor
*/
static void previewShowFloor( bool show ) { s_showFloor = show; }
/**
* Returns true if the wall should be rendered
*/
static bool previewShowWall( ) { return s_showWall; }
/**
* Enables/disables the wall
*/
static void previewShowWall( bool show ) { s_showWall = show; }
/**
* Returns the first wall color
*/
static TQColor previewWallColor1( ) { return s_wallColor1; }
/**
* Sets the first wall color
*/
static void setPreviewWallColor1( const TQColor& c ) { s_wallColor1 = c; }
/**
* Returns the second wall color
*/
static TQColor previewWallColor2( ) { return s_wallColor2; }
/**
* Sets the second wall color
*/
static void setPreviewWallColor2( const TQColor& c ) { s_wallColor2 = c; }
/**
* Returns the first floor color
*/
static TQColor previewFloorColor1( ) { return s_floorColor1; }
/**
* Sets the first floor color
*/
static void setPreviewFloorColor1( const TQColor& c ) { s_floorColor1 = c; }
/**
* Returns the second floor color
*/
static TQColor previewFloorColor2( ) { return s_floorColor2; }
/**
* Sets the second floor color
*/
static void setPreviewFloorColor2( const TQColor& c ) { s_floorColor2 = c; }
/**
* Returns the local flag for texture preview
*/
static bool previewLocal( ) { return s_previewLocal; }
/**
* Sets the local flag
*/
static void setPreviewLocal( bool l ) { s_previewLocal = l; }
/**
* Returns the gamma value for the texture preview
*/
static double previewGamma( ) { return s_previewGamma; }
/**
* Sets the gamma value for the texture preview
*/
static void setPreviewGamma( double g ) { s_previewGamma = g; }
static void saveConfig( TDEConfig* cfg );
static void restoreConfig( TDEConfig* cfg );
protected:
/**
* Sets the help topic
* @param anchor Defined anchor in your docbook sources
*/
void setHelp( const TQString& anchor );
/**
* Create widgets here, that should be placed on top of the widgets
* of the sub class.
*
* First call the function of the base class, then create and append
* the widgets to the top layout.
*/
virtual void createTopWidgets( ) { };
/**
* Create widgets here, that should be placed under the widgets
* of the sub class.
*
* First create and append the widgets to the top layout, then
* call the function of the base class
*/
virtual void createBottomWidgets( );
/**
* Save here the class specific data and call saveContents( )
* of the base class
*/
virtual void saveContents( );
/**
* Returns a pointer to the top layout
*/
TQBoxLayout* topLayout( ) const { return m_pTopLayout; }
protected slots:
void slotTexturePreview( );
void slotPreviewLocal( bool on );
void slotPreviewFinished( int exitStatus );
void slotPovrayOutput( );
signals:
/**
* Emit this, if data has changed
*/
void dataChanged( );
/**
* Emit this, if the size of the widget has changed
*/
void sizeChanged( );
/**
* Emit this, if the control point selection has changed
*/
void controlPointSelectionChanged( );
/**
* Emit this signal, before the displayed object or texture is rendered
*/
void aboutToRender( );
private:
void findTextures( PMObject*& global, PMObject*& local ) const;
PMObject* m_pDisplayedObject;
TQBoxLayout* m_pTopLayout;
TQString m_helpTopic;
PMPart* m_pPart;
TQWidget* m_pTexturePreviewWidget;
PMPovrayRenderWidget* m_pRenderWidget;
PMPovrayOutputWidget* m_pOutputWidget;
TQVBox* m_pRenderFrame;
TQCheckBox* m_pPreviewLocalBox;
TQPushButton* m_pPreviewButton;
TQPushButton* m_pOutputButton;
static int s_previewSize;
static bool s_showSphere;
static bool s_showCylinder;
static bool s_showBox;
static bool s_previewAA;
static int s_previewAADepth;
static double s_previewAAThreshold;
static bool s_showFloor;
static bool s_showWall;
static TQColor s_wallColor1, s_wallColor2;
static TQColor s_floorColor1, s_floorColor2;
static bool s_previewLocal;
static double s_previewGamma;
};
#endif
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