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/*
**************************************************************************
description
--------------------
copyright : (C) 2001 by Luis Carvalho
email : [email protected]
**************************************************************************
**************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
**************************************************************************/
#ifndef PMINTERIOR_H
#define PMINTERIOR_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "pmtexturebase.h"
#include "pmcolor.h"
/**
* Class for povray interiors
*/
class PMInterior : public PMTextureBase
{
typedef PMTextureBase Base;
public:
/**
* Creates an PMInterior
*/
PMInterior( PMPart* part );
/**
* Copy constructor
*/
PMInterior( const PMInterior& i );
/**
* Deletes the object
*/
virtual ~PMInterior( );
/** */
virtual PMObject* copy( ) const { return new PMInterior( *this ); }
/** */
virtual TQString description( ) const;
/** */
virtual PMMetaObject* metaObject( ) const;
/** */
virtual void cleanUp( ) const;
/** */
virtual void serialize( TQDomElement& e, TQDomDocument& doc ) const;
/** */
virtual void readAttributes( const PMXMLHelper& h );
/**
* Returns a new @ref PMInteriorEdit
*/
virtual PMDialogEditBase* editWidget( TQWidget* parent ) const;
/** */
virtual TQString pixmap( ) const { return TQString( "pminterior" ); }
/** */
virtual void restoreMemento( PMMemento* s );
double ior( ) const { return m_ior; }
double caustics( ) const { return m_caustics; }
double dispersion( ) const { return m_dispersion; }
int dispSamples( ) const { return m_dispSamples; }
double fadeDistance( ) const { return m_fadeDistance; }
double fadePower( ) const { return m_fadePower; }
bool isIorEnabled( ) const { return m_enableIor; }
bool isCausticsEnabled( ) const { return m_enableCaustics; }
bool isDispersionEnabled( ) const { return m_enableDispersion; }
bool isDispSamplesEnabled( ) const { return m_enableDispSamples; }
bool isFadeDistanceEnabled( ) const { return m_enableFadeDistance; }
bool isFadePowerEnabled( ) const { return m_enableFadePower; }
void setIor( double c );
void setCaustics( double c );
void setDispersion ( double c );
void setDispSamples ( int c );
void setFadeDistance( double c );
void setFadePower( double c );
void enableIor( bool c );
void enableCaustics( bool c );
void enableDispersion( bool c );
void enableDispSamples( bool c );
void enableFadeDistance( bool c );
void enableFadePower( bool c );
private:
/**
* IDs for @ref PMMementoData
*/
enum PMInteriorMementoID { PMIorID, PMCausticsID, PMDispersionID,
PMDispSamplesID, PMFadeDistanceID, PMFadePowerID,
PMEnableIorID, PMEnableCausticsID,
PMEnableDispersionID, PMEnableDispSamplesID,
PMEnableFadeDistanceID, PMEnableFadePowerID };
double m_ior;
double m_caustics;
double m_dispersion;
int m_dispSamples;
double m_fadeDistance;
double m_fadePower;
bool m_enableIor;
bool m_enableCaustics;
bool m_enableDispersion;
bool m_enableDispSamples;
bool m_enableFadeDistance;
bool m_enableFadePower;
static PMMetaObject* s_pMetaObject;
};
#endif
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