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//-*-C++-*-
/*
**************************************************************************
description
--------------------
copyright : (C) 2001-2002 by Andreas Zehender
email : [email protected]
**************************************************************************
**************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
**************************************************************************/
#ifndef PMTEXTUREBASE_H
#define PMTEXTUREBASE_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <tqvaluelist.h>
#include "pmnamedobject.h"
#include "pmdeclare.h"
/**
* Base class for all textures that can link to declares
*/
class PMTextureBase : public PMNamedObject
{
typedef PMNamedObject Base;
public:
/**
* Creates an PMTextureBase
*/
PMTextureBase( PMPart* part );
/**
* Copy constructor
*/
PMTextureBase( const PMTextureBase& b );
/**
* Deletes the object
*/
virtual ~PMTextureBase( );
/** */
virtual void serialize( TQDomElement& e, TQDomDocument& doc ) const;
/** */
virtual void readAttributes( const PMXMLHelper& h );
/** */
virtual PMMetaObject* metaObject( ) const;
/** */
virtual void cleanUp( ) const;
/** */
virtual void restoreMemento( PMMemento* s );
/** */
virtual PMDeclare* linkedObject( ) const { return m_pLinkedObject; }
/**
* Sets the linked object. Returns true if successful
*/
bool setLinkedObject( PMDeclare* o );
/**
* Returns true if a linked object is set. Used by the
* insert possibilities framework.
*/
bool hasLinkedObject( ) const { return m_pLinkedObject; }
/**
* Method used by the properties framework
*/
PMObject* linkedObjectProperty( ) const { return m_pLinkedObject; }
/**
* Method used by the properties framework
*/
void setLinkedObjectProperty( PMObject* o );
private:
/**
* IDs for @ref PMMementoData
*/
enum PMTextureBaseMementoID { PMLinkedObjectID };
PMDeclare* m_pLinkedObject;
static PMMetaObject* s_pMetaObject;
};
#endif
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