blob: 2d34f08fd407997501e5be2f83f744f1faa53deb (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
libartskde Introduction
-----------------------
1. What is libartskde?
libartskde is a simple KDE->aRts wrapper
that allows the developer to use KDE
technology to access aRts.
ie. no need to deal with std::string's anymore
etc.. you can just use QString's or KURL's
to play sound
2. How to use it to play sounds?
<snip>
1 KArtsDispatcher dispatcher;
2 KArtsServer server;
3 KURL file = "file:/home/nikoz/test.mp3";
4 KPlayObjectFactory factory(server.server());
5 KPlayObject *playobj = factory.createPlayObject(file, true);
6 playobj->play();
<snap>
Line:
1 Sets up the a KArtsDispatcher
2 Starts a new SoundServerV2 in the running artsd process
3 Simple test URL to demonstrate the use with KURL
4 Creates a KPlayObjectFactory, parameter: our SoundServerV2
5 Gets a KPlayObject from the factory, containing an Arts::PlayObject
created in our running artsd process
Parameters:
KURL url
(specifies the url to be played)
bool createBUS
(specifies wheter to create a Synth_BUS_UPLINK or not, "false" is only interesting if you want to use EffectsStacks etc..., see Noatun)
6 Play the file
That's it, with 6 LOC a "full" media player :)
To make the example above compile you will also have to add these #includes:
#include <arts/kartsserver.h>
#include <arts/kartsdispatcher.h>
#include <arts/kplayobject.h>
#include <arts/kplayobjectfactory.h>
Enjoy...
Nikolas Zimmermann
<[email protected]>
|