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#ifndef GIMP_H
#define GIMP_H
/* -*- c++ -*-
* gimp.h: Header for a Qt 3 plug-in for reading GIMP XCF image files
* Copyright (C) 2001 lignum Computing, Inc. <[email protected]>
* Copyright (C) 2004 Melchior FRANZ <[email protected]>
*
* This plug-in is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#include <tdeglobal.h>
/*
* These are the constants and functions I extracted from The GIMP source
* code. If the reader fails to work, this is probably the place to start
* looking for discontinuities.
*/
// From GIMP "tile.h" v1.2
const uint TILE_WIDTH = 64; //!< Width of a tile in the XCF file.
const uint TILE_HEIGHT = 64; //!< Height of a tile in the XCF file.
// From GIMP "paint_funcs.c" v1.2
const int RANDOM_TABLE_SIZE = 4096; //!< Size of dissolve random number table.
const int RANDOM_SEED = 314159265; //!< Seed for dissolve random number table.
const double EPSILON = 0.0001; //!< Roundup in alpha blending.
// From GIMP "paint_funcs.h" v1.2
const uchar OPAQUE_OPACITY = 255; //!< Opaque value for 8-bit alpha component.
// From GIMP "apptypes.h" v1.2
//! Basic GIMP image type. TQImage converter may produce a deeper image
//! than is specified here. For example, a grayscale image with an
//! alpha channel must (currently) use a 32-bit Qt image.
typedef enum
{
RGB,
GRAY,
INDEXED
} GimpImageBaseType;
//! Type of individual layers in an XCF file.
typedef enum
{
RGB_GIMAGE,
RGBA_GIMAGE,
GRAY_GIMAGE,
GRAYA_GIMAGE,
INDEXED_GIMAGE,
INDEXEDA_GIMAGE
} GimpImageType;
//! Effect to apply when layers are merged together.
typedef enum
{
NORMAL_MODE,
DISSOLVE_MODE,
BEHIND_MODE,
MULTIPLY_MODE,
SCREEN_MODE,
OVERLAY_MODE,
DIFFERENCE_MODE,
ADDITION_MODE,
SUBTRACT_MODE,
DARKEN_ONLY_MODE,
LIGHTEN_ONLY_MODE,
HUE_MODE,
SATURATION_MODE,
COLOR_MODE,
VALUE_MODE,
DIVIDE_MODE,
ERASE_MODE,
REPLACE_MODE,
ANTI_ERASE_MODE
} LayerModeEffects;
// From GIMP "xcf.c" v1.2
//! Properties which can be stored in an XCF file.
typedef enum
{
PROP_END = 0,
PROP_COLORMAP = 1,
PROP_ACTIVE_LAYER = 2,
PROP_ACTIVE_CHANNEL = 3,
PROP_SELECTION = 4,
PROP_FLOATING_SELECTION = 5,
PROP_OPACITY = 6,
PROP_MODE = 7,
PROP_VISIBLE = 8,
PROP_LINKED = 9,
PROP_PRESERVE_TRANSPARENCY = 10,
PROP_APPLY_MASK = 11,
PROP_EDIT_MASK = 12,
PROP_SHOW_MASK = 13,
PROP_SHOW_MASKED = 14,
PROP_OFFSETS = 15,
PROP_COLOR = 16,
PROP_COMPRESSION = 17,
PROP_GUIDES = 18,
PROP_RESOLUTION = 19,
PROP_TATTOO = 20,
PROP_PARASITES = 21,
PROP_UNIT = 22,
PROP_PATHS = 23,
PROP_USER_UNIT = 24
} PropType;
// From GIMP "xcf.c" v1.2
//! Compression type used in layer tiles.
typedef enum
{
COMPRESS_NONE = 0,
COMPRESS_RLE = 1,
COMPRESS_ZLIB = 2,
COMPRESS_FRACTAL = 3 /* Unused. */
} CompressionType;
// From GIMP "paint_funcs.c" v1.2
/*!
* Multiply two color components. Really expects the arguments to be
* 8-bit quantities.
* \param a first minuend.
* \param b second minuend.
* \return product of arguments.
*/
inline int INT_MULT ( int a, int b )
{
int c = a * b + 0x80;
return ( ( c >> 8 ) + c ) >> 8;
}
/*!
* Blend the two color components in the proportion alpha:
*
* result = alpha a + ( 1 - alpha b)
*
* \param a first component.
* \param b second component.
* \param alpha blend proportion.
* \return blended color components.
*/
inline int INT_BLEND ( int a, int b, int alpha )
{
return INT_MULT( a - b, alpha ) + b;
}
// From GIMP "gimpcolorspace.c" v1.2
/*!
* Convert a color in RGB space to HSV space (Hue, Saturation, Value).
* \param red the red component (modified in place).
* \param green the green component (modified in place).
* \param blue the blue component (modified in place).
*/
void RGBTOHSV ( uchar& red, uchar& green, uchar& blue )
{
int r, g, b;
double h, s, v;
int min, max;
h = 0.;
r = red;
g = green;
b = blue;
if ( r > g ) {
max = KMAX( r, b );
min = KMIN( g, b );
}
else {
max = KMAX( g, b );
min = KMIN( r, b );
}
v = max;
if ( max != 0 )
s = ( ( max - min ) * 255 ) / (double)max;
else
s = 0;
if ( s == 0 )
h = 0;
else {
int delta = max - min;
if ( r == max )
h = ( g - b ) / (double)delta;
else if ( g == max )
h = 2 + ( b - r ) / (double)delta;
else if ( b == max )
h = 4 + ( r - g ) / (double)delta;
h *= 42.5;
if ( h < 0 )
h += 255;
if ( h > 255 )
h -= 255;
}
red = (uchar)h;
green = (uchar)s;
blue = (uchar)v;
}
/*!
* Convert a color in HSV space to RGB space.
* \param hue the hue component (modified in place).
* \param saturation the saturation component (modified in place).
* \param value the value component (modified in place).
*/
void HSVTORGB ( uchar& hue, uchar& saturation, uchar& value )
{
if ( saturation == 0 ) {
hue = value;
saturation = value;
value = value;
}
else {
double h = hue * 6. / 255.;
double s = saturation / 255.;
double v = value / 255.;
double f = h - (int)h;
double p = v * ( 1. - s );
double q = v * ( 1. - ( s * f ) );
double t = v * ( 1. - ( s * ( 1. - f ) ) );
// Worth a note here that gcc 2.96 will generate different results
// depending on optimization mode on i386.
switch ((int)h) {
case 0:
hue = (uchar)( v * 255 );
saturation = (uchar)( t * 255 );
value = (uchar)( p * 255 );
break;
case 1:
hue = (uchar)( q * 255 );
saturation = (uchar)( v * 255 );
value = (uchar)( p * 255 );
break;
case 2:
hue = (uchar)( p * 255 );
saturation = (uchar)( v * 255 );
value = (uchar)( t * 255 );
break;
case 3:
hue = (uchar)( p * 255 );
saturation = (uchar)( q * 255 );
value = (uchar)( v * 255 );
break;
case 4:
hue = (uchar)( t * 255 );
saturation = (uchar)( p * 255 );
value = (uchar)( v * 255 );
break;
case 5:
hue = (uchar)( v * 255 );
saturation = (uchar)( p * 255 );
value = (uchar)( q * 255 );
}
}
}
/*!
* Convert a color in RGB space to HLS space (Hue, Lightness, Saturation).
* \param red the red component (modified in place).
* \param green the green component (modified in place).
* \param blue the blue component (modified in place).
*/
void RGBTOHLS ( uchar& red, uchar& green, uchar& blue )
{
int r = red;
int g = green;
int b = blue;
int min, max;
if ( r > g ) {
max = KMAX( r, b );
min = KMIN( g, b );
}
else {
max = KMAX( g, b );
min = KMIN( r, b );
}
double h;
double l = ( max + min ) / 2.;
double s;
if ( max == min ) {
s = 0.;
h = 0.;
}
else {
int delta = max - min;
if ( l < 128 )
s = 255 * (double)delta / (double)( max + min );
else
s = 255 * (double)delta / (double)( 511 - max - min );
if ( r == max )
h = ( g - b ) / (double)delta;
else if ( g == max )
h = 2 + ( b - r ) / (double)delta;
else
h = 4 + ( r - g ) / (double)delta;
h *= 42.5;
if ( h < 0 )
h += 255;
else if ( h > 255 )
h -= 255;
}
red = (uchar)h;
green = (uchar)l;
blue = (uchar)s;
}
/*!
* Implement the HLS "double hex-cone".
* \param n1 lightness fraction (?)
* \param n2 saturation fraction (?)
* \param hue hue "angle".
* \return HLS value.
*/
int HLSVALUE ( double n1, double n2, double hue )
{
double value;
if ( hue > 255 )
hue -= 255;
else if ( hue < 0 )
hue += 255;
if ( hue < 42.5 )
value = n1 + ( n2 - n1 ) * ( hue / 42.5 );
else if ( hue < 127.5 )
value = n2;
else if ( hue < 170 )
value = n1 + ( n2 - n1 ) * ( ( 170 - hue ) / 42.5 );
else
value = n1;
return (int)( value * 255 );
}
/*!
* Convert a color in HLS space to RGB space.
* \param hue the hue component (modified in place).
* \param lightness the lightness component (modified in place).
* \param saturation the saturation component (modified in place).
*/
void HLSTORGB ( uchar& hue, uchar& lightness, uchar& saturation )
{
double h = hue;
double l = lightness;
double s = saturation;
if ( s == 0 ) {
hue = (uchar)l;
lightness = (uchar)l;
saturation = (uchar)l;
}
else {
double m1, m2;
if ( l < 128 )
m2 = ( l * ( 255 + s ) ) / 65025.;
else
m2 = ( l + s - ( l * s ) / 255. ) / 255.;
m1 = ( l / 127.5 ) - m2;
hue = HLSVALUE( m1, m2, h + 85 );
lightness = HLSVALUE( m1, m2, h );
saturation = HLSVALUE( m1, m2, h - 85 );
}
}
#endif
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