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/* deviceman.h - The device manager, that hides the use of midiOut
This file is part of LibKMid 0.9.5
Copyright (C) 1997,98,99,2000 Antonio Larrosa Jimenez
LibKMid's homepage : http://www.arrakis.es/~rlarrosa/libtdemid.html
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
Send comments and bug fixes to Antonio Larrosa <[email protected]>
***************************************************************************/
#ifndef DEVICEMAN_H
#define DEVICEMAN_H
#include <libtdemid/dattypes.h>
#include <tdelibs_export.h>
class MidiOut;
class MidiMapper;
/**
* MIDI Device Manager class . This class is the one you should use to
* send MIDI events to any device, as it creates and manages the *Out classes.
*
* This class is usually used by creating a DeviceManager object, then call
* openDev() and initDev() . Then, use numberOfMidiPorts(),
* numberOfSynthDevices(), name() and type() to choose which
* device to play MIDI events to and then use defaultDevice() to set the
* MIDI device to play.
*
* @short Manages all MIDI devices and redirects MIDI events to each one as
* configured.
* @version 0.9.5 17/01/2000
* @author Antonio Larrosa Jimenez <[email protected]>
*/
class KMID_EXPORT DeviceManager
{
protected:
/**
* @internal
* The midi devices objects
*/
MidiOut **device;
/**
* @internal
* Midi info
*/
struct midi_info *midiinfo;
/**
* @internal
* Synth info
*/
struct synth_info *synthinfo;
/**
* @internal
* Stores the device thru which a channel will be sent
*/
int chn2dev[16];
/**
* @internal
* Number of synths devices
*/
int n_synths;
/**
* @internal
* Number of midi ports
*/
int n_midi;
/**
* @internal
* n_midi + n_synths
*/
int n_total;
/**
* @internal
* rate
*/
int m_rate;
/**
* @internal
* A "constant" used to convert from milliseconds to the computer rate.
*/
double convertrate;
/**
* @internal
* Newest kernels don't want me to stop a timer that hasn't been started :-)
*/
int timerstarted;
/**
* @internal
* Last time waited for in wait(double)
*/
double lastwaittime;
/**
* @internal
* Keeps a pointer to the mapper so that if devices weren't initialized when
* first called setMidiMap then, when they get initialized, they use the
* proper mapper
*/
MidiMapper *mapper_tmp;
int initialized;
/**
* @internal
* The real file handler for /dev/sequencer, that is opened and closed.
*/
int seqfd;
/**
* @internal
* The device to which timer events will be sent
*/
int default_dev;
/**
* @internal
*/
int _ok;
/**
* @internal
* True if the user is running ALSA. False if (s)he's using OSS
*/
bool alsa;
/**
* @internal
*/
void seqbuf_dump (void);
/**
* @internal
*/
void seqbuf_clean (void);
/**
* @internal
*/
void checkAlsa (void);
public:
/**
* Constructor. It just initializes internal variables, before playing any
* music, you should call initManager(), setMidiMap()
* (optional), openDev(), initDev(), setPatchesToUse()
* (not required, unless you're playing to a GUS device, which must load
* the patches), tmrStart(), and finally, play the music.
*/
DeviceManager(int def=-1);
/**
* Destructor. It closes the device (calling closeDev() ) if it wasn't
* closed before.
*/
~DeviceManager(void);
/**
* Initializes the MIDI Device Manager object.
*
* The /dev/sequencer and/or /dev/snd/seq files are opened, available
* devices are analyzed and *Out objects are created. Then, the
* device files are closed.
*
* @return 0 if everything was OK, or -1 if there was an error and it
* couldn't be initialized (for example, because it couldn't open the
* /dev/sequencer file)
*/
int initManager(void);
/**
* Checks if the device manager has been initialized (with @p initManager),
* and in case it wasn't, initializes it.
*
* @return 0 if it was (or has just been) correctly initialized, and -1 if
* there was an error.
*/
int checkInit(void);
/**
* \obsolete Please use deviceForChannel() instead.
*
*/
MidiOut *chntodev(int chn)
{ return deviceForChannel(chn); }
/**
* It's possible to send different MIDI channels to different MIDI devices,
* so that you can for example send channel 1 to an external synthesizer,
* channel 2 to a FM device and channel 10 to an AWE synth.
*
* @return the device to which MIDI events goind to channel @p chn should
* be sent.
*/
MidiOut *deviceForChannel(int chn)
{ return (device!=0L) ? device[chn2dev[chn]] : 0L ; }
/**
* Returns the device number associated with a given channel.
*/
int deviceNumberForChannel(int chn) { return chn2dev[chn]; }
/**
* Sets the device number associated with a given channel.
*/
void setDeviceNumberForChannel(int chn, int dev);
/**
* @return 0 if there was a problem and 1 if everything was OK. Note that the
* return value is changed after you check it, so you can only check it once.
*/
int ok(void);
/**
* Returns true if it's running ALSA and false if OSS is being run
*/
int usingAlsa(void) { return alsa; }
// The following function are here to emulate a midi, so that the
// DeviceManager sends the events to the appropriate devices.
/**
* Open the devices. It first initializes the manager it that wasn't done
* yet (you should do it yourself, to be able to choose the MIDI output
* device, as it will be set to an external synth by default, if available).
*
* Then /dev/sequencer is opened and the MIDI devices are opened
* (calling MidiOut::openDev() ).
* @see ok() to check if there was any problem
* @see closeDev()
* @see initDev()
*/
void openDev (void);
/**
* Closes the devices, and /dev/sequencer.
*
* @see openDev()
*/
void closeDev (void);
/**
* Calls MidiOut::initDev() in turn in each of the available devices.
*
* @see MidiOut::initDev()
*/
void initDev (void);
/**
* Sends a Note On MIDI event.
*
* @param chn the MIDI channel (0 to 15) to play the note on.
* @param note the key of the note to play (0 to 127).
* @param vel the velocity of the note (0 to 127).
*
* @see noteOff()
*/
void noteOn ( uchar chn, uchar note, uchar vel );
/**
* Sends a Note Off MIDI event. This is equivalent to send a Note On event
* with a vel value of 0.
*
* @param chn the MIDI channel (0 to 15) to play the note on.
* @param note the key of the note to play (0 to 127).
* @param vel the velocity of the note (0 to 127).
*
* @see noteOn()
*/
void noteOff ( uchar chn, uchar note, uchar vel );
/**
* Sends a Key Pressure (or Aftertouch) MIDI event.
* This event changes the pressure over a key after this key has been played.
*
* @param chn the MIDI channel (0 to 15) where the note is being played.
* @param note the key of the note (0 to 127).
* @param vel the new velocity (or pressure) of the note (0 to 127).
*/
void keyPressure ( uchar chn, uchar note, uchar vel );
/**
* Changes the patch (instrument) on a MIDI channel.
*
* @see setPatchesToUse()
*
* @param chn the MIDI channel (0 to 15) .
* @param patch the General Midi patch (0 to 127) to use on the channel chn.
*/
void chnPatchChange ( uchar chn, uchar patch );
/**
* Changes the Pressure (Aftertouch) on a MIDI channel. Keep in mind that
* some synthesizers don't like this events, and it's better not to send it.
*
* @param chn the MIDI channel (0 to 15) to change.
* @param vel the velocity (0 to 127) to use on the channel chn.
*/
void chnPressure ( uchar chn, uchar vel );
/**
* Changes the Pitch Bender value on a MIDI channel. This bends the tone of
* each note played on this channel.
*
* @param chn the MIDI channel (0 to 15) to use.
* @param lsb and @p msb the less significant byte and the most significant
* byte (0 to 127 each) of the number by which notes will be bend. a 0x4000
* value means not to bend.
* @param msb the most significant byte
*/
void chnPitchBender ( uchar chn, uchar lsb, uchar msb );
/**
* Sends a Controller event to a MIDI channel. This can be used for example
* to change the volume, set a XG patch, etc. Look for any General Midi
* resource page on the net for more information about the available
* controller events.
*
* For example, to set the tremolo value to a maximum on the MIDI channel
* number one, you should pass 1 to @p chn, 1 to @p ctl and 127 to @p v.
*
* @param chn the MIDI channel (0 to 15) to send the event to.
* @param ctl the controller (0 to 15) to send.
* @param v the value (data) of the controller.
*/
void chnController ( uchar chn, uchar ctl , uchar v );
/**
* Sends a SYStem EXclusive message to the default MIDI device (usually,
* external MIDI synths, as most internal synths do not support sysex
* messages)
*
* @param data the array of bytes that comform the system exclusive message.
* Without the initial 0xF0 char, and including the final 0xF7 char (end of
* exclusive message)
* @param size the size in bytes of the data to send
*
* @see setDefaultDevice()
*/
void sysEx ( uchar *data,ulong size);
/**
* Sets the number of milliseconds at which the next event will be sent.
* This way, you can schedule notes and events to send to the MIDI device.
* @see tmrStart()
*/
void wait (double ms);
/**
* Sets the tempo which will be used to convert between ticks and
* milliseconds.
*/
void tmrSetTempo(int v);
/**
* Starts the timer. You must call tmrStart before using wait()
*/
void tmrStart(long int tpcn);
/**
* Stops the timer. This will be called by closeDev() before closing
* the device
*/
void tmrStop(void);
/**
* Continue the stopped timer . It is the same than starting a new timer, but
* without resetting it.
*/
void tmrContinue(void);
/**
* Sends an all notes off event
*/
void allNotesOff(void);
/**
* Synchronizes with the MIDI buffer. Midi events are put into a buffer,
* along with timer delays (see wait() ). sync returns when the buffer
* is empty.
*
* @param f if false, it syncronizes by waiting for the buffer to be sent.
* If true, it forces the synchronization by clearing the buffer
* inmediately. The "force" method is, of course, not recommended, except
* in rare situations.
*/
void sync(bool f=0);
/**
* Changes the "master" volume of the played events by altering next volume
* controller events. The parameter @p i should be in the range of 0
* (nothing is heard) to 150 (music is played at a 150% of the original
* volume).
*
* Keep in mind that as most MIDI files already play music at near the
* maximum volume, an @p i value greater than 100 is very probably ignored
* most of the times.
*/
void setVolumePercentage(int i);
/**
* Returns the device to which the MIDI events will be sent.
* Returns -1 if there's no available device.
*
* @see setDefaultDevice()
*/
int defaultDevice(void);
/**
* Sets the device to send the MIDI events to.
*
* By using midiPorts(), synthDevices(), name() and
* type(), you should choose which device to use (note that they are
* numbered with midi ports being first and synth devices next)
*
* @see defaultDevice()
*/
void setDefaultDevice(int i);
/**
* Loads the patches you're going to use . This has effect only for GUS
* cards, although, if you use this function when defaultDevice() is
* not a GUS device, it will be ignored.
*
* The parameter is an int [256] array, which contain the following:
*
* The first 0..127 integers, are the number of times each General MIDI patch
* will be used, and -1 when the corresponding patch won't be used.
*
* The 128..255 integers are the number of times each drum voice (each note
* on the drum channel) will be used, and -1 when the corresponding
* percussion won't be used.
*
* This is done this way so that if the user has very little memory on his
* GUS card, and not all patches will be loaded, they are at least
* reordered, so that it first loads the one you're going to use most.
*
* In case you don't worry about such users, or you don't know "a priori"
* the number of notes you're going to play, you can just use 1 for each
* patch you want to load and -1 in the rest.
*
* @see GUSOut::setPatchesToUse()
* @see GUSOut::loadPatch()
*
* @return 0 if ok, and -1 if there wasn't enough memory to load the patches
* in the card's memory.
*/
int setPatchesToUse(int *patchesused);
/**
* Returns the filename where the Midi Mapper was loaded from, or "" if no
* MIDI Mapper is in use.
*
* @see setMidiMap()
*/
const char *midiMapFilename(void);
/**
* Sets a MidiMapper object to use. This object should already have
* loaded the configuration. See the description of MidiMapper for
* more information.
*
* @see MidiMapper::MidiMapper()
* @see midiMapFilename()
*/
void setMidiMap(MidiMapper *map);
/**
* Returns the SNDCTL_SEQ_CTRLRATE ioctl value
*/
int rate(void) { return m_rate; }
/**
* Returns the number of MIDI ports available on the system. It's common that
* users have MIDI ports available, but there are no external synthesizers
* connected to these ports, so sending MIDI events to these ports will not
* produce any music in this case.
*
* @see synthDevices()
* @see setDefaultDevice()
*/
int midiPorts(void) { return n_midi; }
/**
* Returns the number of internal synthesizers available on the system. Some
* of these devices will need special configuration, for example, to load
* sound patches.
*
* @see midiPorts()
* @see setDefaultDevice()
* @see setPatchesToUse()
*/
int synthDevices(void) { return n_synths; }
/**
* Returns the name of the @p i-th device . In case the DeviceManager wasn't
* yet initialized ( see checkInit() ), the return value is NULL, and
* in case the parameter has a value out of the valid range ( 0 to
* midiPorts() + synthDevices() ) it returns an empty string.
*/
const char *name(int i);
/**
* Returns the type of device the @p i-th device is , in a user-friendly
* string . For example, "External Midi Port" for midi ports, "FM" for FM
* synthesizers, "GUS" for Gravis Ultrasound devices, etc.
*/
const char *type(int i);
private:
class DeviceManagerPrivate;
DeviceManagerPrivate *d;
};
#endif
|