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// -*- mode: c++; c-basic-offset: 2 -*-
/* This file is part of the KDE libraries
Copyright (C) 2000 Kurt Granroth <[email protected]>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef _KEDITTOOLBAR_H
#define _KEDITTOOLBAR_H
#include <tqwidget.h>
#include <kxmlguiclient.h>
#include <kdialogbase.h>
class TDEProcess;
class TDEActionCollection;
class TQComboBox;
class TQToolButton;
class TDEListView;
class TQListViewItem;
class KEditToolbarWidget;
class KEditToolbarPrivate;
class KEditToolbarWidgetPrivate;
namespace KEditToolbarInternal
{
class ToolbarItem;
class ToolbarListView;
}
/**
* @short A dialog used to customize or configure toolbars.
*
* This dialog only works if your application uses the XML UI
* framework for creating menus and toolbars. It depends on the XML
* files to describe the toolbar layouts and it requires the actions
* to determine which buttons are active.
*
* Typically, you would include the KStdAction::configureToolbars()
* standard action in your application. In your slot to this action,
* you would have something like so:
*
* \code
* KEditToolbar dlg(actionCollection());
* if (dlg.exec())
* {
* createGUI();
* }
* \endcode
*
* That code snippet also takes care of redrawing the menu and
* toolbars if you have made any changes.
*
* If you are using TDEMainWindow's settings methods (either save/apply manually
* or autoSaveSettings), you should write something like:
* \code
* void MyClass::slotConfigureToolbars()
* {
* saveMainWindowSettings( TDEGlobal::config(), "MainWindow" );
* KEditToolbar dlg(actionCollection());
* connect(&dlg,TQT_SIGNAL(newToolbarConfig()),this,TQT_SLOT(slotNewToolbarConfig()));
* dlg.exec();
* }
*
* void MyClass::slotNewToolbarConfig() // This is called when OK, Apply or Defaults is clicked
* {
* ...if you use any action list, use plugActionList on each here...
* createGUI();
* applyMainWindowSettings( TDEGlobal::config(), "MainWindow" );
* }
* \endcode
*
* Note that the procedure is a bit different for KParts applications.
* In this case, you need only pass along a pointer to your
* application's KXMLGUIFactory object. The editor will take care of
* finding all of the action collections and XML files. The editor
* aims to be semi-intelligent about where it assigns any
* modifications. In other words, it will not write out part specific
* changes to your shell's XML file.
*
* An example would be:
*
* \code
* saveMainWindowSettings( TDEGlobal::config(), "MainWindow" );
* KEditToolbar dlg(factory());
* connect(&dlg,TQT_SIGNAL(newToolbarConfig()),this,TQT_SLOT(slotNewToolbarConfig()));
* dlg.exec();
*
* void MyClass::slotNewToolbarConfig() // This is called when OK, Apply or Defaults is clicked
* {
* ...if you use any action list, use plugActionList on each here...
* // Do NOT call createGUI()!
* applyMainWindowSettings( TDEGlobal::config(), "MainWindow" );
* }
* \endcode
*
* @author Kurt Granroth <[email protected]>
* @version $Id$
*/
class TDEUI_EXPORT KEditToolbar : public KDialogBase
{
Q_OBJECT
public:
/**
* Constructor for apps that do not use components.
*
* This is the
* only entry point to this class. You @em must pass along your
* collection of actions (some of which appear in your toolbars).
* The other two parameters are optional.
*
* The second parameter, xmlfile(), is the name (absolute or
* relative) of your application's UI resource file. If it is
* left blank, then the resource file: share/apps/appname/appnameui.rc
* is used. This is the same resource file that is used by the
* default createGUI() function in TDEMainWindow so you're usually
* pretty safe in leaving it blank.
*
* The third parameter, global(), controls whether or not the
* global resource file is used. If this is @p true, then you may
* edit all of the actions in your toolbars -- global ones and
* local one. If it is @p false, then you may edit only your
* application's entries. The only time you should set this to
* false is if your application does not use the global resource
* file at all (very rare).
*
* @param collection The collection of actions to work on.
* @param xmlfile The application's local resource file.
* @param global If @p true, then the global resource file will also
* be parsed.
* @param parent The parent of the dialog.
* @param name An internal name.
*/
KEditToolbar(TDEActionCollection *collection,
const TQString& xmlfile = TQString::null, bool global = true,
TQWidget* parent = 0, const char* name = 0);
//KDE 4.0: merge the two constructors
/* Constructor for apps that do not use components, which has an extra argument
* specifying the toolbar to be shown.
* @param defaultToolbar The toolbar with this name will appear for editing.
* @param collection The collection of actions to work on.
* @param xmlfile The application's local resource file.
* @param global If @p true, then the global resource file will also
* be parsed.
* @param parent The parent of the dialog.
* @param name An internal name.
* @since 3.2
*/
KEditToolbar(const TQString& defaultToolbar, TDEActionCollection *collection,
const TQString& xmlfile = TQString::null, bool global = true,
TQWidget* parent = 0, const char* name = 0);
/**
* Constructor for KParts based apps.
*
* The main parameter, factory(), is a pointer to the
* XML GUI factory object for your application. It contains a list
* of all of the GUI clients (along with the action collections and
* xml files) and the toolbar editor uses that.
*
* Use this like so:
* \code
* KEditToolbar edit(factory());
* if ( edit.exec() )
* ...
* \endcode
*
* @param factory Your application's factory object
* @param parent The usual parent for the dialog.
* @param name An internal name.
*
* Some people seem tempted to use this also in non-KParts apps, using TDEMainWindow::guiFactory().
* This works, but only _if_ setting conserveMemory to false when calling
* TDEMainWindow::createGUI()! If not, use the other KEditToolbar constructor.
*/
KEditToolbar(KXMLGUIFactory* factory, TQWidget* parent = 0, const char* name = 0);
//KDE 4.0: merge the two constructors
/** Constructor for KParts based apps, which has an extra argument
* specifying the toolbar to be shown.
*
* @param defaultToolbar The toolbar with this name will appear for editing.
* @param factory Your application's factory object
* @param parent The usual parent for the dialog.
* @param name An internal name.
* @since 3.2
*/
KEditToolbar(const TQString& defaultToolbar, KXMLGUIFactory* factory,
TQWidget* parent = 0, const char* name = 0);
/// destructor
~KEditToolbar();
/** Sets the default toolbar, which will be auto-selected when the constructor without the
* defaultToolbar argument is used.
* @param toolbarName the name of the toolbar
* @since 3.3
*/
static void setDefaultToolbar(const char *toolbarName);
protected slots:
/**
* Overridden in order to save any changes made to the toolbars
*/
virtual void slotOk();
/**
* idem
*/
virtual void slotApply();
/** should OK really save?
* @internal
**/
void acceptOK(bool b);
/**
* Set toolbars to default value
**/
void slotDefault();
signals:
/**
* Signal emitted when 'apply' or 'ok' is clicked or toolbars were resetted.
* Connect to it, to plug action lists and to call applyMainWindowSettings
* (see sample code in this class's documentation)
*/
void newToolbarConfig();
private:
void init();
KEditToolbarWidget *m_widget;
protected:
virtual void virtual_hook( int id, void* data );
private:
KEditToolbarPrivate *d;
static const char *s_defaultToolbar;
};
/**
* @short A widget used to customize or configure toolbars
*
* This is the widget that does all of the work for the
* KEditToolbar dialog. In most cases, you will want to use the
* dialog instead of this widget directly.
*
* Typically, you would use this widget only if you wanted to embed
* the toolbar editing directly into your existing configure or
* preferences dialog.
*
* This widget only works if your application uses the XML UI
* framework for creating menus and toolbars. It depends on the XML
* files to describe the toolbar layouts and it requires the actions
* to determine which buttons are active.
*
* @author Kurt Granroth <[email protected]>
* @version $Id$
*/
class TDEUI_EXPORT KEditToolbarWidget : public TQWidget, virtual public KXMLGUIClient
{
Q_OBJECT
public:
/**
* Constructor. This is the only entry point to this class. You
* @p must pass along your collection of actions (some of which
* appear in your toolbars). The other three parameters are
* optional.
*
* The second parameter, xmlfile, is the name (absolute or
* relative) of your application's UI resource file. If it is
* left blank, then the resource file: share/apps/appname/appnameui.rc
* is used. This is the same resource file that is used by the
* default createGUI function in TDEMainWindow so you're usually
* pretty safe in leaving it blank.
*
* The third parameter, global, controls whether or not the
* global resource file is used. If this is true, then you may
* edit all of the actions in your toolbars -- global ones and
* local one. If it is false, then you may edit only your
* application's entries. The only time you should set this to
* false is if your application does not use the global resource
* file at all (very rare)
*
* The last parameter, parent, is the standard parent stuff.
*
* @param collection The collection of actions to work on
* @param xmlfile The application's local resource file
* @param global If true, then the global resource file will also
* be parsed
* @param parent This widget's parent
*/
KEditToolbarWidget(TDEActionCollection *collection,
const TQString& xmlfile = TQString::null,
bool global = true, TQWidget *parent = 0L);
//KDE 4.0: merge the two constructors
/* Same as above, with an extra agrument specifying the toolbar to be shown.
*
* @param defaultToolbar The toolbar with this name will appear for editing.
* @param collection The collection of actions to work on
* @param xmlfile The application's local resource file
* @param global If true, then the global resource file will also
* be parsed
* @param parent This widget's parent
* @since 3.2
*/
KEditToolbarWidget(const TQString& defaultToolbar,
TDEActionCollection *collection,
const TQString& file = TQString::null,
bool global = true,
TQWidget *parent = 0L);
/**
* Constructor for KParts based apps.
*
* The first parameter, factory, is a pointer to the XML GUI
* factory object for your application. It contains a list of all
* of the GUI clients (along with the action collections and xml
* files) and the toolbar editor uses that.
*
* The second parameter, parent, is the standard parent
*
* Use this like so:
* \code
* KEditToolbar edit(factory());
* if ( edit.exec() )
* ...
* \endcode
*
* @param factory Your application's factory object
* @param parent This widget's parent
*/
KEditToolbarWidget(KXMLGUIFactory* factory, TQWidget *parent = 0L);
//KDE 4.0: merge the two constructors
/* Same as above, with an extra agrument specifying the toolbar to be shown.
*
*
* @param defaultToolbar The toolbar with this name will appear for editing.
* @param factory Your application's factory object
* @param parent This widget's parent
* @since 3.2
*/
KEditToolbarWidget(const TQString& defaultToolbar,
KXMLGUIFactory* factory,
TQWidget *parent = 0L);
/**
* Destructor. Note that any changes done in this widget will
* @p NOT be saved in the destructor. You @p must call save()
* to do that.
*/
virtual ~KEditToolbarWidget();
/**
* @internal Reimplemented for internal purposes.
*/
virtual TDEActionCollection *actionCollection() const;
/**
* Save any changes the user made. The file will be in the user's
* local directory (usually $HOME/.trinity/share/apps/\<appname\>). The
* filename will be the one specified in the constructor.. or the
* made up one if the filename was NULL.
*
* @return The status of whether or not the save succeeded.
*/
bool save();
/**
* Remove and readd all KMXLGUIClients to update the GUI
* @since 3.5
*/
void rebuildKXMLGUIClients();
signals:
/**
* Emitted whenever any modifications are made by the user.
*/
void enableOk(bool);
protected slots:
void slotToolbarSelected(const TQString& text);
void slotInactiveSelected(TQListViewItem *item);
void slotActiveSelected(TQListViewItem *item);
void slotDropped(TDEListView *list, TQDropEvent *e, TQListViewItem *after);
void slotInsertButton();
void slotRemoveButton();
void slotUpButton();
void slotDownButton();
void slotChangeIcon();
private slots:
void slotProcessExited( TDEProcess* );
protected: // KDE4: make private
void setupLayout();
void insertActive(KEditToolbarInternal::ToolbarItem *item, TQListViewItem *before, bool prepend = false);
void removeActive(KEditToolbarInternal::ToolbarItem *item);
void moveActive(KEditToolbarInternal::ToolbarItem *item, TQListViewItem *before);
void initNonKPart(TDEActionCollection *collection, const TQString& file, bool global);
void initKPart(KXMLGUIFactory* factory);
void loadToolbarCombo(const TQString& defaultToolbar = TQString::null);
void loadActionList(TQDomElement& elem);
void updateLocal(TQDomElement& elem);
private:
KEditToolbarInternal::ToolbarListView *m_inactiveList;
KEditToolbarInternal::ToolbarListView *m_activeList;
TQComboBox *m_toolbarCombo;
TQToolButton *m_upAction;
TQToolButton *m_removeAction;
TQToolButton *m_insertAction;
TQToolButton *m_downAction;
protected:
virtual void virtual_hook( int id, void* data );
private:
KEditToolbarWidgetPrivate *d;
};
#endif // _KEDITTOOLBAR_H
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