diff options
Diffstat (limited to 'arts/modules/README.environments')
-rw-r--r-- | arts/modules/README.environments | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/arts/modules/README.environments b/arts/modules/README.environments index c3b7b985..d8ca4dde 100644 --- a/arts/modules/README.environments +++ b/arts/modules/README.environments @@ -25,28 +25,28 @@ for composing a song, you might require - several audio tracks - a mixer -While with artscontrol, the user can setup much of this himself manually, the -problem is that this has to be done over and over again. That is, if he saves -the song, the settings of his effects, instruments and the mixer will not be -saved with it. +While with artscontrol, the users can setup much of this themselves manually, +the problem is that this has to be done over and over again. That is, if they +save the song, the settings of their effects, instruments and the mixer will +not be saved with it. The main idea of the new interfaces in Arts::Environment is that the sequencer can save the environment required to create a song along with the the song, so -that the user will find himself surrounded by the same effects, instruments,... -with the same settings again, once he loads the song again. - -So, conceptually, we can imagine the environment as a "room", where the user -works in to create a song. He needs to install the things inside the room he -needs. Initially, the room will be empty. Now, the user things: oh, I am going -to need this nice 24 channel mixer. *plop* - it appears in the room. Now he -thinks I need some sampler which can play my piano. *plop* - it appears in -the room. - -Now he starts working, and adds the "items" he needs. Finally, if he stops -working on the song, he can pack all what is in the environment in a little -box, and whenever he starts working on the song again, he can start where he -left off. He can even take the environment to a friend, and continue working -on the song there. +that the users will find themselves surrounded by the same effects, +instruments,... with the same settings again, once they load the song again. + +So, conceptually, we can imagine the environment as a "room", where a user +works in to create a song. They needs to install the things inside the room +they need. Initially, the room will be empty. Now, the user thinks: oh, I am +going to need this nice 24 channel mixer. *plop* - it appears in the room. +Now they think: I need some sampler which can play my piano. *plop* - it +appears in the room. + +Now they starts working, adding the "items" they need. Finally, if they stop +working on the song, they can pack all what is in the environment in a little +box, and whenever they starts working on the song again, they can start where +they left off. They can even take the environment to a friend, and continue +working on the song there. Note that there might be other tasks (such as creating a film, playing an mp3 with noatun,...) which will have similar requirements of saving the |