diff options
Diffstat (limited to 'kscd/libwm/plat_linux_audio.c')
-rw-r--r-- | kscd/libwm/plat_linux_audio.c | 489 |
1 files changed, 489 insertions, 0 deletions
diff --git a/kscd/libwm/plat_linux_audio.c b/kscd/libwm/plat_linux_audio.c new file mode 100644 index 00000000..7316a691 --- /dev/null +++ b/kscd/libwm/plat_linux_audio.c @@ -0,0 +1,489 @@ +/* + * $Id$ + * + * This file is part of WorkMan, the civilized CD player library + * (c) 1991-1997 by Steven Grimm (original author) + * (c) by Dirk F�rsterling (current 'author' = maintainer) + * The maintainer can be contacted by his e-mail address: + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * + * Linux digital audio functions. + */ + +#include "include/wm_config.h" + +static char plat_linux_audio_id[] = "$Id$"; + +#if defined(__linux__) && defined(BUILD_CDDA) /* { */ + +#include "include/wm_cdda.h" + +/* types.h included by wm_cdda.h */ + +#include <stdio.h> +#include <sys/ioctl.h> +#include <sys/audioio.h> +#include <sys/stropts.h> +#include <sys/time.h> +#include <errno.h> +#include <fcntl.h> +#include <signal.h> + +#define WM_MSG_CLASS WM_MSG_CLASS_PLATFORM + +/* + * Since there's a lag time between writing audio to the audio device and + * hearing it, we need to make sure the status indicators correlate to what's + * playing out the speaker. Luckily, Solaris gives us some audio + * synchronization facilities that make this pretty easy. + * + * We maintain a circular queue of status information. When we write some + * sound to the audio device, we put its status info into the queue. We write + * a marker into the audio stream; when the audio device driver encounters the + * marker, it increments a field in a status structure. When we see that + * field go up, we grab the next status structure from the queue and send it + * to the parent process. + * + * The minimum size of the queue depends on the latency of the audio stream. + */ +#define QSIZE 500 + +struct cdda_block queue[QSIZE]; +int qtail; +int qstart; + +/* + * We only send WMCDDA_PLAYED status messages upstream when the CD is supposed + * to be playing; this is used to keep track. + */ +extern int playing; + +static int aufd, aucfd; +static int raw_audio = 1; /* Can /dev/audio take 44.1KHz stereo? */ + +/* + * For fast linear-to-ulaw mapping, we use a lookup table that's generated + * at startup. + */ +unsigned char *ulawmap, linear_to_ulaw(); + +char *getenv(); + +/* + * Dummy signal handler so writes to /dev/audio will interrupt. + */ +static void +dummy( void ) +{ + signal(SIGALRM, dummy); +} + +/* + * Initialize the audio device. + */ +void +wmaudio_init( void ) +{ + audio_info_t info; + char *audiodev, *acdev; + int linval; + + audiodev = getenv("AUDIODEV"); + if (audiodev == NULL) + audiodev = "/dev/audio"; + + acdev = malloc(strlen(audiodev) + 4); + if (acdev == NULL) + { + perror("Can't allocate audio control filename"); + exit(1); + } + strcpy(acdev, audiodev); + strcat(acdev, "ctl"); + + aucfd = open(acdev, O_WRONLY, 0); + if (aucfd < 0) + { + perror(acdev); + exit(1); + } + free(acdev); + + aufd = open(audiodev, O_WRONLY, 0); + if (aufd < 0) + { + perror(audiodev); + exit(1); + } + + signal(SIGALRM, dummy); + + /* + * Try to set the device to CD-style audio; we can process it + * with the least CPU overhead. + */ + AUDIO_INITINFO(&info); + info.play.sample_rate = 44100; + info.play.channels = 2; + info.play.precision = 16; + info.play.encoding = AUDIO_ENCODING_LINEAR; + info.play.pause = 0; + info.record.pause = 0; + info.monitor_gain = 0; + + if (ioctl(aufd, AUDIO_SETINFO, &info) < 0) + if (errno == EINVAL) + { + /* + * Oh well, so much for that idea. + */ + AUDIO_INITINFO(&info); + info.play.sample_rate = 8000; + info.play.channels = 1; + info.play.precision = 8; + info.play.encoding = AUDIO_ENCODING_ULAW; + info.play.pause = 0; + info.record.pause = 0; + info.monitor_gain = 0; + if (ioctl(aufd, AUDIO_SETINFO, &info) < 0) + { + perror("Can't set up audio device"); + exit(1); + } + + /* + * Initialize the linear-to-ulaw mapping table. + */ + if (ulawmap == NULL) + ulawmap = malloc(65536); + if (ulawmap == NULL) + { + perror("malloc"); + exit(1); + } + for (linval = 0; linval < 65536; linval++) + ulawmap[linval] = linear_to_ulaw(linval-32768); + ulawmap += 32768; + raw_audio = 0; + } + else + { + perror(audiodev); + exit(1); + } +} + +/* + * Get ready to play some sound. + */ +void +wmaudio_ready( void ) +{ + audio_info_t info; + + /* + * Start at the correct queue position. + */ + if (ioctl(aucfd, AUDIO_GETINFO, &info) < 0) perror("AUDIO_GETINFO"); + qtail = info.play.eof % QSIZE; + qstart = qtail; + + queue[qtail].status = WMCDDA_OK; +} + +/* + * Stop the audio immediately. + */ +void +wmaudio_stop( void ) +{ + if (ioctl(aufd, I_FLUSH, FLUSHRW) < 0) + perror("flush"); +} + +/* + * Close the audio device. + */ +void +wmaudio_close( void ) +{ + wmaudio_stop(); + close(aufd); + close(aucfd); +} + +/* + * Set the volume level. + */ +void +wmaudio_volume(int level) +{ + audio_info_t info; + + AUDIO_INITINFO(&info); + if (ioctl(aucfd, AUDIO_GETINFO, &info) < 0) perror("AUDIO_GETINFO"); + info.play.gain = level; + if (ioctl(aucfd, AUDIO_SETINFO, &info) < 0) perror("AUDIO_SETINFO"); +} + +/* + * Set the balance level. + */ +void +wmaudio_balance(int level) +{ + audio_info_t info; + + AUDIO_INITINFO(&info); + if (ioctl(aucfd, AUDIO_GETINFO, &info) < 0) perror("AUDIO_GETINFO"); + level *= AUDIO_RIGHT_BALANCE; + info.play.balance = level / 255; + if (ioctl(aucfd, AUDIO_SETINFO, &info) < 0) perror("AUDIO_SETINFO"); +} + +/* + * Mark the most recent audio block on the queue as the last one. + */ +void +wmaudio_mark_last( void ) +{ + queue[qtail].status = WMCDDA_DONE; +} + +/* + * Figure out the most recent status information and send it upstream. + */ +int +wmaudio_send_status( void ) +{ + audio_info_t info; + int qhead; + + /* + * Now send the most current status information to our parent. + */ + if (ioctl(aucfd, AUDIO_GETINFO, &info) < 0) + perror("AUDIO_GETINFO"); + qhead = info.play.eof % QSIZE; + + if (qhead != qstart && playing) + { + int balance; + + if (queue[qhead].status != WMCDDA_DONE) + queue[qhead].status = WMCDDA_PLAYED; + queue[qhead].volume = info.play.gain; + queue[qhead].balance = (info.play.balance * 255) / + AUDIO_RIGHT_BALANCE; + + send_status(queue + qhead); + qstart = -1; + } + + return (queue[qhead].status == WMCDDA_DONE); +} + +/* + * Play some audio and pass a status message upstream, if applicable. + * Returns 0 on success. + */ +int +wmaudio_play(unsigned char *rawbuf, long buflen, struct cdda_block *blk) +{ + int i; + short *buf16; + int alarmcount = 0; + struct itimerval it; + + alarm(1); + + while (write(aufd, rawbuf, buflen) <= 0) + if (errno == EINTR) + { + if (! raw_audio && alarmcount++ < 5) + { + /* + * 8KHz /dev/audio blocks for several seconds + * waiting for its queue to drop below a low + * water mark. + */ + wmaudio_send_status(); + timerclear(&it.it_interval); + timerclear(&it.it_value); + it.it_value.tv_usec = 500000; + setitimer(ITIMER_REAL, &it, NULL); + continue; + } + +/* close(aufd); + close(aucfd); + wmaudio_init(); +*/ wmaudio_stop( void ); + alarm(2); + continue; + } + else + { + blk->status = WMCDDA_ERROR; + return (-1); + } + alarm(0); + + /* + * Mark this spot in the audio stream. + * + * Marks don't always succeed (if the audio buffer is empty + * this call will block forever) so do it asynchronously. + */ + fcntl(aufd, F_SETFL, O_NONBLOCK); + if (write(aufd, rawbuf, 0) < 0) + { + if (errno != EAGAIN) + perror("audio mark"); + } + else + qtail = (qtail + 1) % QSIZE; + + fcntl(aufd, F_SETFL, 0); + + queue[qtail] = *blk; + + if (wmaudio_send_status() < 0) + return (-1); + else + return (0); +} + +/* + * Get the current audio state. + */ +void +wmaudio_state(struct cdda_block *blk) +{ + audio_info_t info; + int balance; + + if (ioctl(aucfd, AUDIO_GETINFO, &info) < 0) + perror("AUDIO_GETINFO"); + blk->volume = info.play.gain; + blk->balance = (info.play.balance * 255) / AUDIO_RIGHT_BALANCE; +} + +/* +** This routine converts from linear to ulaw. +** +** Craig Reese: IDA/Supercomputing Research Center +** Joe Campbell: Department of Defense +** 29 September 1989 +** +** References: +** 1) CCITT Recommendation G.711 (very difficult to follow) +** 2) "A New Digital Technique for Implementation of Any +** Continuous PCM Companding Law," Villeret, Michel, +** et al. 1973 IEEE Int. Conf. on Communications, Vol 1, +** 1973, pg. 11.12-11.17 +** 3) MIL-STD-188-113,"Interoperability and Performance Standards +** for Analog-to_Digital Conversion Techniques," +** 17 February 1987 +** +** Input: Signed 16 bit linear sample +** Output: 8 bit ulaw sample +*/ +#define ZEROTRAP /* turn on the trap as per the MIL-STD */ +#define BIAS 0x84 /* define the add-in bias for 16 bit samples */ +#define CLIP 32635 + +unsigned char +linear_to_ulaw( sample ) +int sample; +{ + static int exp_lut[256] = {0,0,1,1,2,2,2,2,3,3,3,3,3,3,3,3, + 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, + 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, + 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, + 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, + 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, + 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, + 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7}; + int sign, exponent, mantissa; + unsigned char ulawbyte; + + /* Get the sample into sign-magnitude. */ + sign = (sample >> 8) & 0x80; /* set aside the sign */ + if ( sign != 0 ) sample = -sample; /* get magnitude */ + if ( sample > CLIP ) sample = CLIP; /* clip the magnitude */ + + /* Convert from 16 bit linear to ulaw. */ + sample = sample + BIAS; + exponent = exp_lut[( sample >> 7 ) & 0xFF]; + mantissa = ( sample >> ( exponent + 3 ) ) & 0x0F; + ulawbyte = ~ ( sign | ( exponent << 4 ) | mantissa ); +#ifdef ZEROTRAP + if ( ulawbyte == 0 ) ulawbyte = 0x02; /* optional CCITT trap */ +#endif + + return ulawbyte; +} + +/* + * Downsample a block of CDDA data, if necessary, for playing out an old-style + * audio device. + */ +long +wmaudio_convert(unsigned char *rawbuf, long buflen, struct cdda_block *blk) +{ + short *buf16 = (short *)rawbuf; + int i, j, samples; + int mono_value; + unsigned char *rbend = rawbuf + buflen; + + /* Don't do anything if the audio device can take the raw values. */ + if (raw_audio) + return (buflen); + + for (i = 0; buf16 < (short *)(rbend); i++) + { + /* Downsampling to 8KHz is a little irregular. */ + samples = (i & 1) ? ((i % 20) ? 10 : 12) : 12; + + /* And unfortunately, we don't always end on a nice boundary. */ + if (buf16 + samples > (short *)(rbend)) + samples = ((short *)rbend) - buf16; + + /* + * No need to average all the values; taking the first one + * is sufficient and less CPU-intensive. But we do need to + * do both channels. + */ + mono_value = (buf16[0] + buf16[1]) / 2; + buf16 += samples; + rawbuf[i] = ulawmap[mono_value]; + } + + return (i); +} + +#endif /* ... && BUILD_CDDA */ |