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/***************************************************************************
copyright : (C) 2004 by Allan Sandfeld Jensen
email : [email protected]
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include <config.h>
#ifdef HAVE_AKODE
#include <kdebug.h>
#include <tqfile.h>
#include <akode/player.h>
#include <akode/decoder.h>
#include "akodeplayer.h"
using namespace aKode;
////////////////////////////////////////////////////////////////////////////////
// public methods
////////////////////////////////////////////////////////////////////////////////
aKodePlayer::aKodePlayer() : Player(),
m_player(0),
m_volume(1.0)
{}
aKodePlayer::~aKodePlayer()
{
delete m_player;
}
void aKodePlayer::play(const FileHandle &file)
{
kdDebug( 65432 ) << k_funcinfo << endl;
if (file.isNull()) { // null FileHandle file means unpause
if (paused())
m_player->resume();
else
stop();
return;
}
TQString filename = file.absFilePath();
kdDebug( 65432 ) << "Opening: " << filename << endl;
if (m_player)
m_player->stop();
else {
m_player = new aKode::Player();
m_player->open("auto");
m_player->setVolume(m_volume);
}
if (m_player->load(filename.local8Bit().data()))
m_player->play();
}
void aKodePlayer::pause()
{
if (m_player)
m_player->pause();
}
void aKodePlayer::stop()
{
if (m_player) {
m_player->stop();
m_player->unload();
}
}
void aKodePlayer::setVolume(float volume)
{
m_volume = volume;
if (m_player)
m_player->setVolume(m_volume);
}
float aKodePlayer::volume() const
{
return m_volume;
}
/////////////////////////////////////////////////////////////////////////////////
// m_player status functions
/////////////////////////////////////////////////////////////////////////////////
bool aKodePlayer::playing() const
{
if (m_player && m_player->decoder() && m_player->state() == aKode::Player::Playing)
return !m_player->decoder()->eof();
else
return false;
}
bool aKodePlayer::paused() const
{
return m_player && (m_player->state() == aKode::Player::Paused);
}
int aKodePlayer::totalTime() const
{
if (m_player) {
Decoder *d = m_player->decoder();
if (d)
return d->length() / 1000;
}
return -1;
}
int aKodePlayer::currentTime() const
{
if (m_player) {
Decoder *d = m_player->decoder();
if (d)
return d->position() / 1000;
}
return -1;
}
int aKodePlayer::position() const
{
if (m_player) {
Decoder *d = m_player->decoder();
if (d && d->length())
return (d->position()*1000)/(d->length());
else
return -1;
}
else
return -1;
}
/////////////////////////////////////////////////////////////////////////////////
// m_player seek functions
/////////////////////////////////////////////////////////////////////////////////
void aKodePlayer::seek(int seekTime)
{
// seek time in seconds?
if (m_player)
m_player->decoder()->seek(seekTime*1000);
}
void aKodePlayer::seekPosition(int position)
{
// position unit is 1/1000th
if (m_player)
m_player->decoder()->seek((position * m_player->decoder()->length())/1000);
}
#include "akodeplayer.moc"
#endif
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