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// marquis.h
//
// Copyright (C) 2000 Neil Stevens <[email protected]>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// THE AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Except as contained in this notice, the name(s) of the author(s) shall not be
// used in advertising or otherwise to promote the sale, use or other dealings
// in this Software without prior written authorization from the author(s).
#ifndef MARQUIS_H
#define MARQUIS_H
#include <noatun/plugin.h>
#include <noatun/app.h>
#include <tdemainwindow.h>
class Player;
class Marquis : public TDEMainWindow, public SessionManagement
{
Q_OBJECT
NOATUNPLUGIND
public:
Marquis();
virtual ~Marquis();
virtual void restore(void);
private:
void saveSessionConfig(TDEConfig *);
void readSessionConfig(TDEConfig *);
private slots:
void dynamicSave();
void dynamicRestore();
};
#endif
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