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/*
Standard label for Winskin
Copyright (C) 1999 Martin Vogt
Copyright (C) 2001 Martin Vogt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation.
For more information look at the file COPYRIGHT in this package
*/
#include <qpainter.h>
#include <qpixmap.h>
#include "waLabel.h"
#include "waSkinModel.h"
WaLabel::WaLabel(int mapping) : WaWidget(mapping)
{
connect(WaSkinModel::instance(), SIGNAL(skinChanged()),
this, SLOT(pixmapChange()));
completePixmap = new QPixmap();
QSize size = sizeHint();
completePixmap->resize(size.width(), size.height());
}
WaLabel::~WaLabel()
{
delete completePixmap;
}
void WaLabel::paintEvent(QPaintEvent *)
{
bitBlt(this, 0, 0, completePixmap);
}
void WaLabel::setText(const QString &new_text)
{
int width = WaSkinModel::instance()->getMapGeometry(mapping).width();
// Fit the text to the widget
// This should always be three characters, but we generate its value anyway
_text = new_text.rightJustify(width / _WA_TEXT_WIDTH, ' ');
pixmapChange();
update();
}
void WaLabel::pixmapChange()
{
const char *label_text = _text.latin1();
int n = label_text ? strlen(label_text) : 0;
for (int i = 0; i < n; i++)
WaSkinModel::instance()->getText(label_text[i], completePixmap,
i * _WA_TEXT_WIDTH, 0);
}
#include "waLabel.moc"
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