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/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __ASYNCUDPSOCKET_H__
#define __ASYNCUDPSOCKET_H__
#include "talk/base/asyncpacketsocket.h"
#include "talk/base/socketfactory.h"
namespace cricket {
// Provides the ability to receive packets asynchronously. Sends are not
// buffered since it is acceptable to drop packets under high load.
class AsyncUDPSocket : public AsyncPacketSocket {
public:
AsyncUDPSocket(AsyncSocket* socket);
virtual ~AsyncUDPSocket();
private:
char* buf_;
size_t size_;
// Called when the underlying socket is ready to be read from.
void OnReadEvent(AsyncSocket* socket);
};
// Creates a new socket for sending asynchronous UDP packets using an
// asynchronous socket from the given factory.
inline AsyncUDPSocket* CreateAsyncUDPSocket(SocketFactory* factory) {
return new AsyncUDPSocket(factory->CreateAsyncSocket(SOCK_DGRAM));
}
} // namespace cricket
#endif // __ASYNCSUDPOCKET_H__
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