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/*
* libjingle
* Copyright 2004--2005, Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _SESSIONMANAGER_H_
#define _SESSIONMANAGER_H_
#include "talk/base/thread.h"
#include "talk/p2p/base/portallocator.h"
#include "talk/p2p/base/session.h"
#include "talk/p2p/base/sessionmessage.h"
#include "talk/base/sigslot.h"
#include <string>
#include <utility>
#include <map>
namespace cricket {
class Session;
// SessionManager manages session instances
class SessionManager : public sigslot::has_slots<> {
public:
SessionManager(PortAllocator *allocator, Thread *worker_thread = NULL);
virtual ~SessionManager();
Session *CreateSession(const std::string &name, const std::string& initiator);
void DestroySession(Session *session);
Session *GetSession(const SessionID& id);
void TerminateAll();
void OnIncomingMessage(const SessionMessage &m);
void OnIncomingError(const SessionMessage &m);
void OnSignalingReady();
PortAllocator *port_allocator() const;
Thread *worker_thread() const;
Thread *signaling_thread() const;
int session_timeout();
void set_session_timeout(int timeout);
sigslot::signal2<Session *, bool> SignalSessionCreate;
sigslot::signal1<Session *> SignalSessionDestroy;
// Note: you can connect this directly to OnSignalingReady(), if a signalling
// check is not required.
sigslot::signal0<> SignalRequestSignaling;
private:
Session *CreateSession(const std::string &name, const SessionID& id, bool received_initiate);
void OnRequestSignaling();
int timeout_;
Thread *worker_thread_;
Thread *signaling_thread_;
PortAllocator *allocator_;
std::map<SessionID, Session *> session_map_;
};
} // namespace cricket
#endif // _SESSIONMANAGER_H_
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