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authorMichele Calgaro <[email protected]>2020-09-05 01:09:44 +0900
committerMichele Calgaro <[email protected]>2020-09-05 01:22:13 +0900
commit37aaa67152936f4fefff22d559c03e943a86ae69 (patch)
treeffffcd595eecef631bc1fc38922c63060aa175ea /doc/en/tdepacman-1.html
parentac81a3c3e8d1a61fc2ff39da89c7c2ea290d5e34 (diff)
downloadtdepacman-37aaa67152936f4fefff22d559c03e943a86ae69.tar.gz
tdepacman-37aaa67152936f4fefff22d559c03e943a86ae69.zip
Renamed kpacman -> tdepacman.
Signed-off-by: Michele Calgaro <[email protected]>
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+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
+ <meta name="keywords" content="TDEPacman">
+ <meta name="description" content="Documentation for TDEPacman">
+ <title>The TDEPacman Handbook: Introduction</title>
+</head>
+<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727">
+&nbsp;
+<table BORDER=0 CELLSPACING=2 >
+<tr>
+<td><img SRC="tdepacman.gif" ALT="TDEPacman" BORDER=0 height=32 width=32 align=TEXTTOP></td>
+
+<td><b><font size=+2>TDEPacman</font></b>
+<br><font size=-1>Version 0.3.2</font></td>
+</tr>
+</table>
+
+<hr WIDTH="600" SIZE=2 ALIGN="LEFT" NOSHADE>
+<table CELLSPACING=0 CELLPADDING=0 WIDTH="600" >
+<tr>
+<td>
+<div align=right><a href="tdepacman-2.html">Next</a> <a href="index.html">Previous</a>
+<a href="index.html#toc1">Table of Contents</a></div>
+
+<h3>
+<a NAME="s1"></a>1. Introduction</h3>
+
+<h3>
+<a NAME="ss1.1"></a>1.1 Changes&nbsp;</h3>
+
+<h4>
+Version 0.3.2 (30. June 2003)</h4>
+
+<ul>
+<li>Almost a real TDE3 application.</li>
+</ul>
+
+<h4>
+Version 0.3.1 (31. January 2002)</h4>
+
+<ul>
+<li>Prerelease for TDE2 (Documentation not fully adjusted).</li>
+
+<li>The "highscore"-file is no longer been created by the installation, but as soon as
+the hall of fame has been entered.
+The path (directory/filename) could be specified in the <a href="tdepacman-3.html#ss3.4">configfile</a>.
+If the systemwide "highscore"-file is not writable, a private file in the
+home-directory of the user is used and a corresponding message is shown.</li>
+</ul>
+
+<h4>
+Version 0.3.0 (June 2000, not released)</h4>
+
+<ul>
+<li>Ms.Pacman mode implemented (mighty modification) !</li>
+
+<li>Automatic Pause/Continue in Back/Foreground, for Kevin Forge
+(he has the idea for Ms.Pacman too) integrated. This options can be changed using
+the menu.</li>
+
+<li>Portuguese translation by S�rgio Fernandes.</li>
+
+<li>Animation of the energizers und blinking of active player ("1UP") added.</li>
+
+<li>Flickering during editing the hall of fame by changing the focus
+removed (FocusEvents).</li>
+
+<li>The mousecursor could be hidden/shown while over the playground,
+thru the menubar.</li>
+
+<li>The boardlayout (map) could be placed in external textfiles and selected
+thru the configfile (tdepacmanrc) if needed.</li>
+
+<li>Duplicate pixmaps removed. Because all pixmapfiles could be specified
+thru the configfile now, pixmaps could be placed in foreign (scheme)-directories
+(EyesPixmapName=../tiny/eyes.xpm), or have different names
+(e.g.: LevelPixmapName=fruit.xpm).</li>
+
+<li>After eating the last dot, the first pixmap of the last/current direction
+is shown. The initial pixmap of the north/up-direction was displayed so far.</li>
+</ul>
+
+<h4>
+Version 0.2.6 (December 11th, 1999)</h4>
+
+<ul>
+<li>
+Swedish translation of some text (unfortunately incomplete) by Johne.</li>
+
+<li>
+By the use of special charaters (umlauts) in the swedish version, the whole
+font-handling had to be rearranged.</li>
+
+<li>
+The fonts contains (nearly) the full ISO-Latin1 characterset (no lowercase
+characters).</li>
+
+<li>
+Alignment functions built into the display routines.</li>
+
+<li>
+No further use of xbm-fonts, therefore pbm-files were used as fonts (they
+need less space, even they contains much more characters).</li>
+
+<li>
+All textelements added to the localisation (i18n). So strings like "GAME
+OVER" or "READY!" could be translated into any language.</li>
+
+<li>
+The documentation and programm now contains my brandnew email-address.</li>
+</ul>
+
+<h4>
+Version 0.2.5 (June 20th, 1999)</h4>
+
+<ul>
+<li>
+Displaying of the hall of fame changed, hopefully this fix some rare bugs.
+Use lower/raise- instead of former used hide/show-functions to switch display.</li>
+
+<li>
+The file used for HighScore storage, will be set to worldwriteable (chmod
+666) during installation. Thru this "normal" users could store their highscores
+permanently.</li>
+
+<li>
+Levels entended upto 13 (LevelPixmaps, Score), by the higher scores, the
+fonts (for displaying the scored points) had to be extended too. The scores
+could be variable (in the range from 10 to 9000, only the leading digit
+can be not 0. exception 1600 ) now. The pixmap for the score could be larger
+than the actual figure itself.</li>
+
+<li>
+Because there is not enough room to show 13 levelsymbols in the statusline,
+the position of the symbol can be specified by the <a href="tdepacman-3.html#ss3.4">LevelPosition</a>
+value(s).</li>
+
+<li>
+The default-Speed of the monsters kept constant althrough higher levels,
+requested by Gerald Williams.</li>
+
+<li>
+Update-routines (display) optimized.</li>
+
+<li>
+The documentation and programm now contains my new email-address.</li>
+</ul>
+
+<h4>
+Version 0.2.4 (January 26th, 1999 - today linux v2.2 was released)</h4>
+
+<ul>
+<li>
+Added the hall of fame to store the highscores. For this, the structure
+of the bitfonts was extented to contain furthermore characters, the special-characters
+(small scores during the game) moved to the control-character-region and
+the fonthandling was enhanced (FontFirstChar and FontLastChar can be stored
+in the Configfile).</li>
+
+<li>
+The size of the labels in the "Change Keys..."-dialog were set manually,
+cause the autoResize-function in the qt-libs didn't work correctly in all
+versions.</li>
+
+<li>
+The menuitems are more sensitive to the actual availiable functions (disabled/enabled
+and checked).</li>
+
+<li>
+Now, also in the "MIDWAY (large)"-scheme the smoother font-smooth.xbm font
+is used by default.</li>
+
+<li>
+The files for the internationalization moved to represent the new standard
+locations.</li>
+</ul>
+
+<h4>
+Version 0.2.3a (January 15th, 1999)</h4>
+
+<ul>
+<li>
+Keyboard-routines changed to be compatible with the TDE 1.1 libraries (compiles
+with 1.0 and 1.1).</li>
+
+<li>
+A small bug fixed in tdepacman.cpp (CHECK_PTR( menuBar )).</li>
+</ul>
+
+<h4>
+Version 0.2.3 (September 12th, 1998)</h4>
+
+<ul>
+<li>
+Slowed down the movement of the monsters in the prison, and fixed a bug
+that kept the monsters moving slowly after the "harmless"-phase of the
+monsters.</li>
+
+<li>
+Added a new font "font-smooth" and smoothed the pixmap "wall.xpm" for the
+Zacman-scheme.</li>
+
+<li>
+Enhanced configuration of all timing-parameters using the <a href="tdepacman-3.html#s3">configuration
+file</a>.</li>
+
+<li>
+Changed Help-function (kapp->getHelpMenu) to reflect the TDE-Standard.</li>
+
+<li>
+Improved the documentation (Many thanks to Andreas Pour).</li>
+</ul>
+
+<h4>
+Version 0.2.2 (August 24th, 1998)</h4>
+
+<ul>
+<li>
+Localized the sources and added a German translation of the documentation.</li>
+
+<li>
+Fixed bug so pixmaps and bitfonts could located correctly after using the
+"Change keys..."-dialog.</li>
+
+<li>
+Changed the location of the files (sources, pixmaps, docs etc.) to reflect
+the recommeded structure of kapptemplate v0.1.</li>
+</ul>
+
+<h4>
+Version 0.2.1 (August 18th, 1998)</h4>
+
+<ul>
+<li>
+Improved the timing (it's not perfect yet), and I hope Andreas Pour will
+have more fun testing the next version.</li>
+
+<li>
+Increased flexibility in handling the pixmaps.</li>
+</ul>
+
+<h4>
+Version 0.2.0 (August 13th, 1998)</h4>
+
+<ul>
+<li>
+Added (preliminary) graphic scheme support.</li>
+</ul>
+
+<h4>
+Version 0.1.1 (August 8th, 1998)&nbsp;</h4>
+
+<ul>
+<li>
+First public release.</li>
+</ul>
+
+<div align=right><a href="tdepacman-2.html">Next</a> <a href="index.html">Previous</a>
+<a href="index.html#toc1">Table of Contents</a></div>
+
+<center>
+<hr WIDTH="100%" SIZE=3 ALIGN=CENTER NOSHADE></center>
+</td>
+</tr>
+
+<tr>
+<td></td>
+</tr>
+</table>
+
+</body>
+</html>