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echo "Creating $LOCATION_ROOT/${APP_NAME_LC}/${APP_NAME_LC}.cpp...";
cat << EOF > $LOCATION_ROOT/${APP_NAME_LC}/${APP_NAME_LC}.cpp
/*
* ${APP_NAME_LC}.cpp
*
* Copyright (C) 2004 $AUTHOR <$EMAIL>
*/
#include "${APP_NAME_LC}.h"
#include "${APP_NAME_LC}pref.h"
#include <kprinter.h>
#include <tqpainter.h>
#include <tqpaintdevicemetrics.h>
#include <tdeversion.h>
#include <kglobal.h>
#include <klocale.h>
#include <kiconloader.h>
#include <kmenubar.h>
#include <kstatusbar.h>
#include <kaccel.h>
#include <tdeio/netaccess.h>
#include <tdefiledialog.h>
#include <tdeconfig.h>
#include <kurl.h>
#include <kurldrag.h>
#include <kurlrequesterdlg.h>
#include <kedittoolbar.h>
#include <kstdaccel.h>
#include <kaction.h>
#include <kstdaction.h>
${APP_NAME}::${APP_NAME}()
: TDEMainWindow( 0, "${APP_NAME}" ),
m_view(new ${APP_NAME}View(this)),
m_printer(0)
{
// accept dnd
setAcceptDrops(true);
// tell the TDEMainWindow that this is indeed the main widget
setCentralWidget(m_view);
// then, setup our actions
setupActions();
// Add typical actions and save size/toolbars/statusbar
setupGUI();
// allow the view to change the statusbar and caption
connect(m_view, TQT_SIGNAL(signalChangeStatusbar(const TQString&)),
this, TQT_SLOT(changeStatusbar(const TQString&)));
connect(m_view, TQT_SIGNAL(signalChangeCaption(const TQString&)),
this, TQT_SLOT(changeCaption(const TQString&)));
}
${APP_NAME}::~${APP_NAME}()
{
delete m_printer;
}
void ${APP_NAME}::load(const KURL& url)
{
TQString target;
// the below code is what you should normally do. in this
// example case, we want the url to our own. you probably
// want to use this code instead for your app
#if 0
// download the contents
if (TDEIO::NetAccess::download(url, target))
{
// set our caption
setCaption(url.prettyURL());
// load in the file (target is always local)
loadFile(target);
// and remove the temp file
TDEIO::NetAccess::removeTempFile(target);
}
#endif
setCaption(url.prettyURL());
m_view->openURL(url);
}
void ${APP_NAME}::setupActions()
{
KStdAction::openNew(this, TQT_SLOT(fileNew()), actionCollection());
KStdAction::open(this, TQT_SLOT(fileOpen()), actionCollection());
KStdAction::save(this, TQT_SLOT(fileSave()), actionCollection());
KStdAction::saveAs(this, TQT_SLOT(fileSaveAs()), actionCollection());
KStdAction::print(this, TQT_SLOT(filePrint()), actionCollection());
KStdAction::quit(kapp, TQT_SLOT(quit()), actionCollection());
KStdAction::preferences(this, TQT_SLOT(optionsPreferences()), actionCollection());
// this doesn't do anything useful. it's just here to illustrate
// how to insert a custom menu and menu item
TDEAction *custom = new TDEAction(i18n("Cus&tom Menuitem"), 0,
this, TQT_SLOT(optionsPreferences()),
actionCollection(), "custom_action");
}
void ${APP_NAME}::saveProperties(TDEConfig *config)
{
// the 'config' object points to the session managed
// config file. anything you write here will be available
// later when this app is restored
if (!m_view->currentURL().isNull()) {
#if KDE_IS_VERSION(3,1,3)
config->writePathEntry("lastURL", m_view->currentURL());
#else
config->writeEntry("lastURL", m_view->currentURL());
#endif
}
}
void ${APP_NAME}::readProperties(TDEConfig *config)
{
// the 'config' object points to the session managed
// config file. this function is automatically called whenever
// the app is being restored. read in here whatever you wrote
// in 'saveProperties'
TQString url = config->readPathEntry("lastURL");
if (!url.isEmpty())
m_view->openURL(KURL::fromPathOrURL(url));
}
void ${APP_NAME}::dragEnterEvent(TQDragEnterEvent *event)
{
// accept uri drops only
event->accept(KURLDrag::canDecode(event));
}
void ${APP_NAME}::dropEvent(TQDropEvent *event)
{
// this is a very simplistic implementation of a drop event. we
// will only accept a dropped URL. the TQt dnd code can do *much*
// much more, so please read the docs there
KURL::List urls;
// see if we can decode a URI.. if not, just ignore it
if (KURLDrag::decode(event, urls) && !urls.isEmpty())
{
// okay, we have a URI.. process it
const KURL &url = urls.first();
// load in the file
load(url);
}
}
void ${APP_NAME}::fileNew()
{
// this slot is called whenever the File->New menu is selected,
// the New shortcut is pressed (usually CTRL+N) or the New toolbar
// button is clicked
// create a new window
(new ${APP_NAME})->show();
}
void ${APP_NAME}::fileOpen()
{
// this slot is called whenever the File->Open menu is selected,
// the Open shortcut is pressed (usually CTRL+O) or the Open toolbar
// button is clicked
KURL url = KURLRequesterDlg::getURL(TQString(), this, i18n("Open Location") );
if (!url.isEmpty())
m_view->openURL(url);
}
void ${APP_NAME}::fileSave()
{
// this slot is called whenever the File->Save menu is selected,
// the Save shortcut is pressed (usually CTRL+S) or the Save toolbar
// button is clicked
// save the current file
}
void ${APP_NAME}::fileSaveAs()
{
// this slot is called whenever the File->Save As menu is selected,
KURL file_url = KFileDialog::getSaveURL();
if (!file_url.isEmpty() && file_url.isValid())
{
// save your info, here
}
}
void ${APP_NAME}::filePrint()
{
// this slot is called whenever the File->Print menu is selected,
// the Print shortcut is pressed (usually CTRL+P) or the Print toolbar
// button is clicked
if (!m_printer) m_printer = new KPrinter;
if (m_printer->setup(this))
{
// setup the printer. with TQt, you always "print" to a
// TQPainter.. whether the output medium is a pixmap, a screen,
// or paper
TQPainter p;
p.begin(m_printer);
// we let our view do the actual printing
TQPaintDeviceMetrics metrics(m_printer);
m_view->print(&p, metrics.height(), metrics.width());
// and send the result to the printer
p.end();
}
}
void ${APP_NAME}::optionsConfigureToolbars()
{
// use the standard toolbar editor
saveMainWindowSettings( TDEGlobal::config(), autoSaveGroup() );
KEditToolbar dlg(actionCollection());
connect(&dlg, TQT_SIGNAL(newToolbarConfig()), this, TQT_SLOT(newToolbarConfig()));
dlg.exec();
}
void ${APP_NAME}::newToolbarConfig()
{
// this slot is called when user clicks "Ok" or "Apply" in the toolbar editor.
// recreate our GUI, and re-apply the settings (e.g. "text under icons", etc.)
createGUI();
applyMainWindowSettings( TDEGlobal::config(), autoSaveGroup() );
}
void ${APP_NAME}::optionsPreferences()
{
// popup some sort of preference dialog, here
${APP_NAME}Preferences dlg;
if (dlg.exec())
{
// redo your settings
}
}
void ${APP_NAME}::changeStatusbar(const TQString& text)
{
// display the text on the statusbar
statusBar()->message(text);
}
void ${APP_NAME}::changeCaption(const TQString& text)
{
// display the text on the caption
setCaption(text);
}
#include "${APP_NAME_LC}.moc"
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