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+/** \class AutoProjectPart
+Autoprojectpart is a projectmanager for Automake based projects.
+
+Loads and maintains Makefile.am files.
+
+\authors <a href="mailto:bernd AT kdevelop.org">Bernd Gehrmann</a>
+
+\maintainer <a href="mailto:victor_roeder AT gmx.de">Victor R�der</a>
+\maintainer <a href="mailto:a.lucas AT tu-bs.de">Amilcar do Carmo Lucas</a>
+
+\feature supports creating subprojects, targets, services (.desktop) and applications (.desktop).
+\feature Automake projects can be configured on subprojects, targets (except DATA and HEADER targets).
+\feature It will regenerate the projects Makefile.am files dynamically as you add or
+reconfigure subprojects**.
+\feature Unsupported automake features will be left unchanged
+(hopefully), no major testing has been run yet (at least not by myself).
+
+\bug bugs in <a href="http://bugs.kde.org/buglist.cgi?product=kdevelop&component=autoproject&bug_status=UNCONFIRMED&bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&order=Bug+Number"> autoproject component at Bugzilla database</a>
+\bug Lower Automake Manager view does not update it's view when adding a subproject (and targets, etc to the new subproject)
+\bug If removing the Active Target, update the .kdevelop file, too!
+
+
+\note
+If you want to change the default implemention for running/starting the binary
+please add the following to your project file
+\verbatim
+<kdevautoproject>
+ <run>
+ <disable_default>true</disable_default>
+ </run>
+</kdevautoproject>
+\endverbatim
+with this configuration the "Automake Manager" doesn't insert the menuentry "execute program"
+and doesn't show the "Run Options" in the project configuration.<br>
+Now you can implement this features with your own special plugin.
+For an example please look at the projects generated for GBA using the VisualBoy Advance Plugin.
+This plugin starts a GBA binary with an emulator. -- <a href="mailto:smeier AT kdevelop.org">Sandy Meier</a>
+
+*/