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+/**********************************************************************
+** Copyright (C) 2002 Trolltech AS. All rights reserved.
+**
+** This file is part of Qt Designer.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
+** licenses may use this file in accordance with the Qt Commercial License
+** Agreement provided with the Software.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+** See http://www.trolltech.com/pricing.html or email [email protected] for
+** information about Qt Commercial License Agreements.
+**
+** Contact [email protected] if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************/
+
+#ifndef LISTVIEWDND_H
+#define LISTVIEWDND_H
+
+#include <qptrlist.h>
+#include <qlistview.h>
+#include "listdnd.h"
+
+class QWidget;
+class QListView;
+typedef QPtrList<QListViewItem> ListViewItemList;
+
+class ListViewDnd : public ListDnd
+{
+ Q_OBJECT
+public:
+ enum DragMode { Flat = 16 }; // see ListDnd::DragMode
+
+ ListViewDnd( QListView * eventSource, const char * name = 0 );
+
+signals:
+ void dropped( QListViewItem * );
+
+public slots:
+ void confirmDrop( QListViewItem * );
+
+protected:
+ virtual bool dropEvent( QDropEvent * event );
+ virtual bool mouseMoveEvent( QMouseEvent * event );
+ virtual void updateLine( const QPoint & pos );
+ virtual bool canDecode( QDragEnterEvent * event );
+private:
+ QListViewItem * itemAt( QPoint pos );
+ int dropDepth( QListViewItem * item, QPoint pos );
+ int buildFlatList( ListViewItemList & list );
+ int buildTreeList( ListViewItemList & list );
+ void setVisibleItems( bool b );
+ ListViewItemList disabledItems;
+};
+
+#endif //LISTVIEWDND_H