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Diffstat (limited to 'languages/cpp/app_templates/chello_gba/README.devel')
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diff --git a/languages/cpp/app_templates/chello_gba/README.devel b/languages/cpp/app_templates/chello_gba/README.devel new file mode 100644 index 00000000..a7cdcc75 --- /dev/null +++ b/languages/cpp/app_templates/chello_gba/README.devel @@ -0,0 +1,30 @@ +***Description*** + +This is a small demo program for the Gameboy Advance. +It use a custom font to display strings in MODE 0 on Background 2, but contains only capitalized letters at the moment. +The tiles & color palette for the font were generated from the bitmap "font.bmp" +with following commandline. + +"gfx2gba -M -t8 -fsrc font.bmp" + +You can get a compiled version for Linux from http://gbadev.org/files/gfx2gba06.zip, +but you don't need it to run the program. + + +***Compiling and Running*** + +To compile the code please install the DevKitAdvance for Linux/Unix. It contains a gcc 3.x configured as a cross compiler +for the GBA platform. You can download a precompiled version from http://www.doc.ic.ac.uk/~tb100/ + +To build the program KDevelop use +"CC=arm-agb-elf-gcc CXX=arm-agb-elf-g++ ./configure --host=arm-gcc-elf --build=i386" +as default,but you can change that in the project options if you want. + +To start your binary you can use an emulator or buy a flash card (http://www.lik-sang.com). +KDevelop already contains a plugin to run your GBA program with the VisualBoy Advance emulator. +You can download the emulator from: http://vboy.emuhq.com/ + +Have fun! + +Please report bugs,wishes,problems.. to [email protected] (Sandy Meier) + |