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diff --git a/languages/cpp/debugger/debuggerpart.cpp b/languages/cpp/debugger/debuggerpart.cpp
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+++ b/languages/cpp/debugger/debuggerpart.cpp
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+/***************************************************************************
+ * Copyright (C) 1999-2001 by John Birch *
+ * Copyright (C) 2001 by Bernd Gehrmann *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ ***************************************************************************/
+
+#include "debuggerpart.h"
+#include "label_with_double_click.h"
+
+#include <qdir.h>
+#include <qvbox.h>
+#include <qwhatsthis.h>
+#include <qpopupmenu.h>
+#include <qtooltip.h>
+
+#include <kaction.h>
+#include <kdebug.h>
+#include <kfiledialog.h>
+#include <kdevgenericfactory.h>
+#include <kiconloader.h>
+#include <klocale.h>
+#include <kmainwindow.h>
+#include <kstatusbar.h>
+#include <kparts/part.h>
+#include <ktexteditor/viewcursorinterface.h>
+#include <kmessagebox.h>
+#include <kapplication.h>
+#include <dcopclient.h>
+#include <qtimer.h>
+#include <kstringhandler.h>
+#include <kdockwidget.h>
+
+#include "kdevcore.h"
+#include "kdevproject.h"
+#include "kdevmainwindow.h"
+#include "kdevappfrontend.h"
+#include "kdevpartcontroller.h"
+#include "kdevdebugger.h"
+#include "domutil.h"
+#include "variablewidget.h"
+#include "gdbbreakpointwidget.h"
+#include "framestackwidget.h"
+#include "disassemblewidget.h"
+#include "processwidget.h"
+#include "gdbcontroller.h"
+#include "breakpoint.h"
+#include "dbgpsdlg.h"
+#include "dbgtoolbar.h"
+#include "memviewdlg.h"
+#include "gdbparser.h"
+#include "gdboutputwidget.h"
+#include "debuggerconfigwidget.h"
+#include "processlinemaker.h"
+
+#include <iostream>
+
+#include <kdevplugininfo.h>
+#include <debugger.h>
+
+
+
+
+
+namespace GDBDebugger
+{
+
+static const KDevPluginInfo data("kdevdebugger");
+
+typedef KDevGenericFactory<DebuggerPart> DebuggerFactory;
+K_EXPORT_COMPONENT_FACTORY( libkdevdebugger, DebuggerFactory( data ) )
+
+DebuggerPart::DebuggerPart( QObject *parent, const char *name, const QStringList & ) :
+ KDevPlugin( &data, parent, name ? name : "DebuggerPart" ),
+ controller(0), previousDebuggerState_(s_dbgNotStarted),
+ justRestarted_(false), needRebuild_(true),
+ running_(false)
+{
+ setObjId("DebuggerInterface");
+ setInstance(DebuggerFactory::instance());
+
+ setXMLFile("kdevdebugger.rc");
+
+ m_debugger = new Debugger( partController() );
+
+ statusBarIndicator = new LabelWithDoubleClick(
+ " ", mainWindow()->statusBar());
+ statusBarIndicator->setFixedWidth(15);
+ statusBarIndicator->setAlignment(Qt::AlignCenter);
+ mainWindow()->statusBar()->addWidget(statusBarIndicator, 0, true);
+ statusBarIndicator->show();
+
+ // Setup widgets and dbgcontroller
+
+ controller = new GDBController(*projectDom());
+
+
+ gdbBreakpointWidget = new GDBBreakpointWidget( controller,
+ 0, "gdbBreakpointWidget" );
+ gdbBreakpointWidget->setCaption(i18n("Breakpoint List"));
+ QWhatsThis::add
+ (gdbBreakpointWidget, i18n("<b>Breakpoint list</b><p>"
+ "Displays a list of breakpoints with "
+ "their current status. Clicking on a "
+ "breakpoint item allows you to change "
+ "the breakpoint and will take you "
+ "to the source in the editor window."));
+ gdbBreakpointWidget->setIcon( SmallIcon("stop") );
+ mainWindow()->embedOutputView(gdbBreakpointWidget, i18n("Breakpoints"), i18n("Debugger breakpoints"));
+
+ variableWidget = new VariableWidget( controller,
+ gdbBreakpointWidget,
+ 0, "variablewidget");
+ mainWindow()->embedSelectView(variableWidget, i18n("Variables"),
+ i18n("Debugger variable-view"));
+ mainWindow()->setViewAvailable(variableWidget, false);
+
+ framestackWidget = new FramestackWidget( controller, 0, "framestackWidget" );
+ framestackWidget->setEnabled(false);
+ framestackWidget->setCaption(i18n("Frame Stack"));
+ QWhatsThis::add
+ (framestackWidget, i18n("<b>Frame stack</b><p>"
+ "Often referred to as the \"call stack\", "
+ "this is a list showing what function is "
+ "currently active and who called each "
+ "function to get to this point in your "
+ "program. By clicking on an item you "
+ "can see the values in any of the "
+ "previous calling functions."));
+ framestackWidget->setIcon( SmallIcon("table") );
+ mainWindow()->embedOutputView(framestackWidget, i18n("Frame Stack"), i18n("Debugger function call stack"));
+ mainWindow()->setViewAvailable(framestackWidget, false);
+
+ disassembleWidget = new DisassembleWidget( controller, 0, "disassembleWidget" );
+ disassembleWidget->setEnabled(false);
+ disassembleWidget->setCaption(i18n("Machine Code Display"));
+ QWhatsThis::add
+ (disassembleWidget, i18n("<b>Machine code display</b><p>"
+ "A machine code view into your running "
+ "executable with the current instruction "
+ "highlighted. You can step instruction by "
+ "instruction using the debuggers toolbar "
+ "buttons of \"step over\" instruction and "
+ "\"step into\" instruction."));
+ disassembleWidget->setIcon( SmallIcon("gear") );
+ mainWindow()->embedOutputView(disassembleWidget, i18n("Disassemble"),
+ i18n("Debugger disassemble view"));
+ mainWindow()->setViewAvailable(disassembleWidget, false);
+
+ gdbOutputWidget = new GDBOutputWidget( 0, "gdbOutputWidget" );
+ gdbOutputWidget->setEnabled(false);
+ gdbOutputWidget->setIcon( SmallIcon("inline_image") );
+ gdbOutputWidget->setCaption(i18n("GDB Output"));
+ QWhatsThis::add
+ (gdbOutputWidget, i18n("<b>GDB output</b><p>"
+ "Shows all gdb commands being executed. "
+ "You can also issue any other gdb command while debugging."));
+ mainWindow()->embedOutputView(gdbOutputWidget, i18n("GDB"),
+ i18n("GDB output"));
+ mainWindow()->setViewAvailable(gdbOutputWidget, false);
+
+ // gdbBreakpointWidget -> this
+ connect( gdbBreakpointWidget, SIGNAL(refreshBPState(const Breakpoint&)),
+ this, SLOT(slotRefreshBPState(const Breakpoint&)));
+ connect( gdbBreakpointWidget, SIGNAL(publishBPState(const Breakpoint&)),
+ this, SLOT(slotRefreshBPState(const Breakpoint&)));
+ connect( gdbBreakpointWidget, SIGNAL(gotoSourcePosition(const QString&, int)),
+ this, SLOT(slotGotoSource(const QString&, int)) );
+
+
+ viewerWidget = new ViewerWidget( controller, 0, "viewerWidget");
+ mainWindow()->embedSelectView(viewerWidget,
+ i18n("Debug views"),
+ i18n("Special debugger views"));
+ mainWindow()->setViewAvailable(viewerWidget, false);
+ connect(viewerWidget, SIGNAL(setViewShown(bool)),
+ this, SLOT(slotShowView(bool)));
+
+ // Now setup the actions
+ KAction *action;
+
+// action = new KAction(i18n("&Start"), "1rightarrow", CTRL+SHIFT+Key_F9,
+ action = new KAction(i18n("&Start"), "dbgrun", Key_F9,
+ this, SLOT(slotRun()),
+ actionCollection(), "debug_run");
+ action->setToolTip( i18n("Start in debugger") );
+ action->setWhatsThis( i18n("<b>Start in debugger</b><p>"
+ "Starts the debugger with the project's main "
+ "executable. You may set some breakpoints "
+ "before this, or you can interrupt the program "
+ "while it is running, in order to get information "
+ "about variables, frame stack, and so on.") );
+
+ action = new KAction(i18n("&Restart"), "dbgrestart", 0,
+ this, SLOT(slotRestart()),
+ actionCollection(), "debug_restart");
+ action->setToolTip( i18n("Restart program") );
+ action->setWhatsThis( i18n("<b>Restarts application</b><p>"
+ "Restarts applications from the beginning."
+ ) );
+ action->setEnabled(false);
+
+
+ action = new KAction(i18n("Sto&p"), "stop", 0,
+ this, SLOT(slotStop()),
+ actionCollection(), "debug_stop");
+ action->setToolTip( i18n("Stop debugger") );
+ action->setWhatsThis(i18n("<b>Stop debugger</b><p>Kills the executable and exits the debugger."));
+
+ action = new KAction(i18n("Interrupt"), "player_pause", 0,
+ this, SLOT(slotPause()),
+ actionCollection(), "debug_pause");
+ action->setToolTip( i18n("Interrupt application") );
+ action->setWhatsThis(i18n("<b>Interrupt application</b><p>Interrupts the debugged process or current GDB command."));
+
+ action = new KAction(i18n("Run to &Cursor"), "dbgrunto", 0,
+ this, SLOT(slotRunToCursor()),
+ actionCollection(), "debug_runtocursor");
+ action->setToolTip( i18n("Run to cursor") );
+ action->setWhatsThis(i18n("<b>Run to cursor</b><p>Continues execution until the cursor position is reached."));
+
+
+ action = new KAction(i18n("Set E&xecution Position to Cursor"), "dbgjumpto", 0,
+ this, SLOT(slotJumpToCursor()),
+ actionCollection(), "debug_jumptocursor");
+ action->setToolTip( i18n("Jump to cursor") );
+ action->setWhatsThis(i18n("<b>Set Execution Position </b><p>Set the execution pointer to the current cursor position."));
+
+
+ action = new KAction(i18n("Step &Over"), "dbgnext", Key_F10,
+ this, SLOT(slotStepOver()),
+ actionCollection(), "debug_stepover");
+ action->setToolTip( i18n("Step over the next line") );
+ action->setWhatsThis( i18n("<b>Step over</b><p>"
+ "Executes one line of source in the current source file. "
+ "If the source line is a call to a function the whole "
+ "function is executed and the app will stop at the line "
+ "following the function call.") );
+
+
+ action = new KAction(i18n("Step over Ins&truction"), "dbgnextinst", 0,
+ this, SLOT(slotStepOverInstruction()),
+ actionCollection(), "debug_stepoverinst");
+ action->setToolTip( i18n("Step over instruction") );
+ action->setWhatsThis(i18n("<b>Step over instruction</b><p>Steps over the next assembly instruction."));
+
+
+ action = new KAction(i18n("Step &Into"), "dbgstep", Key_F11,
+ this, SLOT(slotStepInto()),
+ actionCollection(), "debug_stepinto");
+ action->setToolTip( i18n("Step into the next statement") );
+ action->setWhatsThis( i18n("<b>Step into</b><p>"
+ "Executes exactly one line of source. If the source line "
+ "is a call to a function then execution will stop after "
+ "the function has been entered.") );
+
+
+ action = new KAction(i18n("Step into I&nstruction"), "dbgstepinst", 0,
+ this, SLOT(slotStepIntoInstruction()),
+ actionCollection(), "debug_stepintoinst");
+ action->setToolTip( i18n("Step into instruction") );
+ action->setWhatsThis(i18n("<b>Step into instruction</b><p>Steps into the next assembly instruction."));
+
+
+ action = new KAction(i18n("Step O&ut"), "dbgstepout", Key_F12,
+ this, SLOT(slotStepOut()),
+ actionCollection(), "debug_stepout");
+ action->setToolTip( i18n("Steps out of the current function") );
+ action->setWhatsThis( i18n("<b>Step out</b><p>"
+ "Executes the application until the currently executing "
+ "function is completed. The debugger will then display "
+ "the line after the original call to that function. If "
+ "program execution is in the outermost frame (i.e. in "
+ "main()) then this operation has no effect.") );
+
+
+ action = new KAction(i18n("Viewers"), "dbgmemview", 0,
+ this, SLOT(slotMemoryView()),
+ actionCollection(), "debug_memview");
+ action->setToolTip( i18n("Debugger viewers") );
+ action->setWhatsThis(i18n("<b>Debugger viewers</b><p>Various information about application being executed. There are 4 views available:<br>"
+ "<b>Memory</b><br>"
+ "<b>Disassemble</b><br>"
+ "<b>Registers</b><br>"
+ "<b>Libraries</b>"));
+
+
+ action = new KAction(i18n("Examine Core File..."), "core", 0,
+ this, SLOT(slotExamineCore()),
+ actionCollection(), "debug_core");
+ action->setToolTip( i18n("Examine core file") );
+ action->setWhatsThis( i18n("<b>Examine core file</b><p>"
+ "This loads a core file, which is typically created "
+ "after the application has crashed, e.g. with a "
+ "segmentation fault. The core file contains an "
+ "image of the program memory at the time it crashed, "
+ "allowing you to do a post-mortem analysis.") );
+
+
+ action = new KAction(i18n("Attach to Process"), "connect_creating", 0,
+ this, SLOT(slotAttachProcess()),
+ actionCollection(), "debug_attach");
+ action->setToolTip( i18n("Attach to process") );
+ action->setWhatsThis(i18n("<b>Attach to process</b><p>Attaches the debugger to a running process."));
+
+ action = new KAction(i18n("Toggle Breakpoint"), 0, 0,
+ this, SLOT(toggleBreakpoint()),
+ actionCollection(), "debug_toggle_breakpoint");
+ action->setToolTip(i18n("Toggle breakpoint"));
+ action->setWhatsThis(i18n("<b>Toggle breakpoint</b><p>Toggles the breakpoint at the current line in editor."));
+
+ connect( mainWindow()->main()->guiFactory(), SIGNAL(clientAdded(KXMLGUIClient*)),
+ this, SLOT(guiClientAdded(KXMLGUIClient*)) );
+
+ connect( core(), SIGNAL(projectConfigWidget(KDialogBase*)),
+ this, SLOT(projectConfigWidget(KDialogBase*)) );
+
+ connect( partController(), SIGNAL(loadedFile(const KURL &)),
+ gdbBreakpointWidget, SLOT(slotRefreshBP(const KURL &)) );
+ connect( debugger(), SIGNAL(toggledBreakpoint(const QString &, int)),
+ gdbBreakpointWidget, SLOT(slotToggleBreakpoint(const QString &, int)) );
+ connect( debugger(), SIGNAL(editedBreakpoint(const QString &, int)),
+ gdbBreakpointWidget, SLOT(slotEditBreakpoint(const QString &, int)) );
+ connect( debugger(), SIGNAL(toggledBreakpointEnabled(const QString &, int)),
+ gdbBreakpointWidget, SLOT(slotToggleBreakpointEnabled(const QString &, int)) );
+
+ connect( core(), SIGNAL(contextMenu(QPopupMenu *, const Context *)),
+ this, SLOT(contextMenu(QPopupMenu *, const Context *)) );
+
+ connect( core(), SIGNAL(stopButtonClicked(KDevPlugin*)),
+ this, SLOT(slotStop(KDevPlugin*)) );
+ connect( core(), SIGNAL(projectClosed()),
+ this, SLOT(projectClosed()) );
+
+ connect( partController(), SIGNAL(activePartChanged(KParts::Part*)),
+ this, SLOT(slotActivePartChanged(KParts::Part*)) );
+
+ procLineMaker = new ProcessLineMaker();
+
+ connect( procLineMaker, SIGNAL(receivedStdoutLine(const QCString&)),
+ appFrontend(), SLOT(insertStdoutLine(const QCString&)) );
+ connect( procLineMaker, SIGNAL(receivedStderrLine(const QCString&)),
+ appFrontend(), SLOT(insertStderrLine(const QCString&)) );
+
+ connect( procLineMaker, SIGNAL(receivedPartialStdoutLine(const QCString&)),
+ appFrontend(), SLOT(addPartialStdoutLine(const QCString&)));
+ connect( procLineMaker, SIGNAL(receivedPartialStderrLine(const QCString&)),
+ appFrontend(), SLOT(addPartialStderrLine(const QCString&)));
+
+ // The output from tracepoints goes to "application" window, because
+ // we don't have any better alternative, and using yet another window
+ // is undesirable. Besides, this makes tracepoint look even more similar
+ // to printf debugging.
+ connect( gdbBreakpointWidget, SIGNAL(tracingOutput(const char*)),
+ procLineMaker, SLOT(slotReceivedStdout(const char*)));
+
+
+ connect(partController(), SIGNAL(savedFile(const KURL &)),
+ this, SLOT(slotFileSaved()));
+
+ if (project())
+ connect(project(), SIGNAL(projectCompiled()),
+ this, SLOT(slotProjectCompiled()));
+
+ setupController();
+ QTimer::singleShot(0, this, SLOT(setupDcop()));
+}
+
+void DebuggerPart::setupDcop()
+{
+ QCStringList objects = kapp->dcopClient()->registeredApplications();
+ for (QCStringList::Iterator it = objects.begin(); it != objects.end(); ++it)
+ if ((*it).find("drkonqi-") == 0)
+ slotDCOPApplicationRegistered(*it);
+
+ connect(kapp->dcopClient(), SIGNAL(applicationRegistered(const QCString&)), SLOT(slotDCOPApplicationRegistered(const QCString&)));
+ kapp->dcopClient()->setNotifications(true);
+}
+
+void DebuggerPart::slotDCOPApplicationRegistered(const QCString& appId)
+{
+ if (appId.find("drkonqi-") == 0) {
+ QByteArray answer;
+ QCString replyType;
+
+ kapp->dcopClient()->call(appId, "krashinfo", "appName()", QByteArray(), replyType, answer, true, 5000);
+
+ QDataStream d(answer, IO_ReadOnly);
+ QCString appName;
+ d >> appName;
+
+ if (appName.length() && project() && project()->mainProgram().endsWith(appName)) {
+ kapp->dcopClient()->send(appId, "krashinfo", "registerDebuggingApplication(QString)", i18n("Debug in &KDevelop"));
+ connectDCOPSignal(appId, "krashinfo", "acceptDebuggingApplication()", "slotDebugExternalProcess()", true);
+ }
+ }
+}
+
+ASYNC DebuggerPart::slotDebugExternalProcess()
+{
+ QByteArray answer;
+ QCString replyType;
+
+ kapp->dcopClient()->call(kapp->dcopClient()->senderId(), "krashinfo", "pid()", QByteArray(), replyType, answer, true, 5000);
+
+ QDataStream d(answer, IO_ReadOnly);
+ int pid;
+ d >> pid;
+
+ if (attachProcess(pid) && m_drkonqi.isEmpty()) {
+ m_drkonqi = kapp->dcopClient()->senderId();
+ QTimer::singleShot(15000, this, SLOT(slotCloseDrKonqi()));
+ mainWindow()->raiseView(framestackWidget);
+ }
+
+ mainWindow()->main()->raise();
+}
+
+ASYNC DebuggerPart::slotDebugCommandLine(const QString& /*command*/)
+{
+ KMessageBox::information(0, "Asked to debug command line");
+}
+
+void DebuggerPart::slotCloseDrKonqi()
+{
+ kapp->dcopClient()->send(m_drkonqi, "MainApplication-Interface", "quit()", QByteArray());
+ m_drkonqi = "";
+}
+
+DebuggerPart::~DebuggerPart()
+{
+ kapp->dcopClient()->setNotifications(false);
+
+ if (variableWidget)
+ mainWindow()->removeView(variableWidget);
+ if (gdbBreakpointWidget)
+ mainWindow()->removeView(gdbBreakpointWidget);
+ if (framestackWidget)
+ mainWindow()->removeView(framestackWidget);
+ if (disassembleWidget)
+ mainWindow()->removeView(disassembleWidget);
+ if(gdbOutputWidget)
+ mainWindow()->removeView(gdbOutputWidget);
+
+ delete variableWidget;
+ delete gdbBreakpointWidget;
+ delete framestackWidget;
+ delete disassembleWidget;
+ delete gdbOutputWidget;
+ delete controller;
+ delete floatingToolBar;
+ delete statusBarIndicator;
+ delete procLineMaker;
+
+ GDBParser::destroy();
+}
+
+
+void DebuggerPart::guiClientAdded( KXMLGUIClient* client )
+{
+ // Can't change state until after XMLGUI has been loaded...
+ // Anyone know of a better way of doing this?
+ if( client == this )
+ stateChanged( QString("stopped") );
+}
+
+void DebuggerPart::contextMenu(QPopupMenu *popup, const Context *context)
+{
+ if (!context->hasType( Context::EditorContext ))
+ return;
+
+ const EditorContext *econtext = static_cast<const EditorContext*>(context);
+ m_contextIdent = econtext->currentWord();
+
+ bool running = !(previousDebuggerState_ & s_dbgNotStarted);
+
+ // If debugger is running, we insert items at the top.
+ // The reason is user has explicitly run the debugger, so he's
+ // surely debugging, not editing code or something. So, first
+ // menu items should be about debugging, not some copy/paste/cut
+ // things.
+ if (!running)
+ popup->insertSeparator();
+
+ int index = running ? 0 : -1;
+ if (running)
+ {
+ // Too bad we can't add QAction to popup menu in Qt3.
+ KAction* act = actionCollection()->action("debug_runtocursor");
+ Q_ASSERT(act);
+ if (act)
+ {
+ int id = popup->insertItem( act->iconSet(), i18n("Run to &Cursor"),
+ this, SLOT(slotRunToCursor()),
+ 0, -1, index);
+
+ popup->setWhatsThis(id, act->whatsThis());
+ index += running;
+ }
+ }
+ if (econtext->url().isLocalFile())
+ {
+ int id = popup->insertItem( i18n("Toggle Breakpoint"),
+ this, SLOT(toggleBreakpoint()),
+ 0, -1, index);
+ index += running;
+ popup->setWhatsThis(id, i18n("<b>Toggle breakpoint</b><p>Toggles breakpoint at the current line."));
+ }
+ if (!m_contextIdent.isEmpty())
+ {
+ QString squeezed = KStringHandler::csqueeze(m_contextIdent, 30);
+ int id = popup->insertItem( i18n("Evaluate: %1").arg(squeezed),
+ this, SLOT(contextEvaluate()),
+ 0, -1, index);
+ index += running;
+ popup->setWhatsThis(id, i18n("<b>Evaluate expression</b><p>Shows the value of the expression under the cursor."));
+ int id2 = popup->insertItem( i18n("Watch: %1").arg(squeezed),
+ this, SLOT(contextWatch()),
+ 0, -1, index);
+ index += running;
+ popup->setWhatsThis(id2, i18n("<b>Watch expression</b><p>Adds an expression under the cursor to the Variables/Watch list."));
+ }
+ if (running)
+ popup->insertSeparator(index);
+}
+
+
+void DebuggerPart::toggleBreakpoint()
+{
+ KParts::ReadWritePart *rwpart
+ = dynamic_cast<KParts::ReadWritePart*>(partController()->activePart());
+ KTextEditor::ViewCursorInterface *cursorIface
+ = dynamic_cast<KTextEditor::ViewCursorInterface*>(partController()->activeWidget());
+
+ if (!rwpart || !cursorIface)
+ return;
+
+ uint line, col;
+ cursorIface->cursorPositionReal(&line, &col);
+
+ gdbBreakpointWidget->slotToggleBreakpoint(rwpart->url().path(), line);
+}
+
+
+void DebuggerPart::contextWatch()
+{
+ variableWidget->slotAddWatchVariable(m_contextIdent);
+}
+
+void DebuggerPart::contextEvaluate()
+{
+ variableWidget->slotEvaluateExpression(m_contextIdent);
+}
+
+void DebuggerPart::projectConfigWidget(KDialogBase *dlg)
+{
+ QVBox *vbox = dlg->addVBoxPage(i18n("Debugger"), i18n("Debugger"), BarIcon( info()->icon(), KIcon::SizeMedium) );
+ DebuggerConfigWidget *w = new DebuggerConfigWidget(this, vbox, "debugger config widget");
+ connect( dlg, SIGNAL(okClicked()), w, SLOT(accept()) );
+ connect( dlg, SIGNAL(finished()), controller, SLOT(configure()) );
+}
+
+
+void DebuggerPart::setupController()
+{
+ VariableTree *variableTree = variableWidget->varTree();
+
+ // variableTree -> gdbBreakpointWidget
+ connect( variableTree, SIGNAL(toggleWatchpoint(const QString &)),
+ gdbBreakpointWidget, SLOT(slotToggleWatchpoint(const QString &)));
+
+ // gdbOutputWidget -> controller
+ connect( gdbOutputWidget, SIGNAL(userGDBCmd(const QString &)),
+ controller, SLOT(slotUserGDBCmd(const QString&)));
+ connect( gdbOutputWidget, SIGNAL(breakInto()),
+ controller, SLOT(slotBreakInto()));
+
+ connect( controller, SIGNAL(breakpointHit(int)),
+ gdbBreakpointWidget, SLOT(slotBreakpointHit(int)));
+
+ // controller -> disassembleWidget
+ connect( controller, SIGNAL(showStepInSource(const QString&, int, const QString&)),
+ disassembleWidget, SLOT(slotShowStepInSource(const QString&, int, const QString&)));
+
+ // controller -> this
+ connect( controller, SIGNAL(dbgStatus(const QString&, int)),
+ this, SLOT(slotStatus(const QString&, int)));
+ connect( controller, SIGNAL(showStepInSource(const QString&, int, const QString&)),
+ this, SLOT(slotShowStep(const QString&, int)));
+ connect( controller, SIGNAL(debuggerAbnormalExit()),
+ this, SLOT(slotDebuggerAbnormalExit()));
+
+ connect(controller, SIGNAL(event(GDBController::event_t)),
+ this, SLOT(slotEvent(GDBController::event_t)));
+
+ // controller -> procLineMaker
+ connect( controller, SIGNAL(ttyStdout(const char*)),
+ procLineMaker, SLOT(slotReceivedStdout(const char*)));
+ connect( controller, SIGNAL(ttyStderr(const char*)),
+ procLineMaker, SLOT(slotReceivedStderr(const char*)));
+
+ // controller -> gdbOutputWidget
+ connect( controller, SIGNAL(gdbInternalCommandStdout(const char*)),
+ gdbOutputWidget, SLOT(slotInternalCommandStdout(const char*)) );
+ connect( controller, SIGNAL(gdbUserCommandStdout(const char*)),
+ gdbOutputWidget, SLOT(slotUserCommandStdout(const char*)) );
+
+ connect( controller, SIGNAL(gdbStderr(const char*)),
+ gdbOutputWidget, SLOT(slotReceivedStderr(const char*)) );
+ connect( controller, SIGNAL(dbgStatus(const QString&, int)),
+ gdbOutputWidget, SLOT(slotDbgStatus(const QString&, int)));
+
+ // controller -> viewerWidget
+ connect( controller, SIGNAL(dbgStatus(const QString&, int)),
+ viewerWidget, SLOT(slotDebuggerState(const QString&, int)));
+
+
+ connect(statusBarIndicator, SIGNAL(doubleClicked()),
+ controller, SLOT(explainDebuggerStatus()));
+
+}
+
+
+bool DebuggerPart::startDebugger()
+{
+ QString build_dir; // Currently selected build directory
+ DomUtil::PairList run_envvars; // List with the environment variables
+ QString run_directory; // Directory from where the program should be run
+ QString program; // Absolute path to application
+ QString run_arguments; // Command line arguments to be passed to the application
+
+ if (project()) {
+ build_dir = project()->buildDirectory();
+ run_envvars = project()->runEnvironmentVars();
+ run_directory = project()->runDirectory();
+ program = project()->mainProgram();
+ run_arguments = project()->debugArguments();
+ }
+
+ QString shell = DomUtil::readEntry(*projectDom(), "/kdevdebugger/general/dbgshell");
+ if( !shell.isEmpty() )
+ {
+ shell = shell.simplifyWhiteSpace();
+ QString shell_without_args = QStringList::split(QChar(' '), shell ).first();
+
+ QFileInfo info( shell_without_args );
+ if( info.isRelative() )
+ {
+ shell_without_args = build_dir + "/" + shell_without_args;
+ info.setFile( shell_without_args );
+ }
+ if( !info.exists() )
+ {
+ KMessageBox::information(
+ mainWindow()->main(),
+ i18n("Could not locate the debugging shell '%1'.").arg( shell_without_args ),
+ i18n("Debugging Shell Not Found"), "gdb_error" );
+ return false;
+ }
+ }
+
+ if (controller->start(shell, run_envvars, run_directory,
+ program, run_arguments))
+ {
+ core()->running(this, true);
+
+ stateChanged( QString("active") );
+
+ KActionCollection *ac = actionCollection();
+ ac->action("debug_run")->setText( i18n("&Continue") );
+
+ ac->action("debug_run")->setToolTip(
+ i18n("Continues the application execution") );
+ ac->action("debug_run")->setWhatsThis(
+ i18n("Continue application execution\n\n"
+ "Continues the execution of your application in the "
+ "debugger. This only takes effect when the application "
+ "has been halted by the debugger (i.e. a breakpoint has "
+ "been activated or the interrupt was pressed).") );
+
+ mainWindow()->setViewAvailable(framestackWidget, true);
+ mainWindow()->setViewAvailable(disassembleWidget, true);
+ mainWindow()->setViewAvailable(gdbOutputWidget, true);
+ mainWindow()->setViewAvailable(variableWidget, true);
+
+ framestackWidget->setEnabled(true);
+ disassembleWidget->setEnabled(true);
+
+ gdbOutputWidget->setEnabled(true);
+
+
+ if (DomUtil::readBoolEntry(*projectDom(), "/kdevdebugger/general/floatingtoolbar", false))
+ {
+#ifndef QT_MAC
+ floatingToolBar = new DbgToolBar(this, mainWindow()->main());
+ floatingToolBar->show();
+#endif
+ }
+
+ running_ = true;
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+void DebuggerPart::slotStopDebugger()
+{
+ running_ = false;
+ controller->slotStopDebugger();
+ debugger()->clearExecutionPoint();
+
+ delete floatingToolBar;
+ floatingToolBar = 0;
+
+ gdbBreakpointWidget->reset();
+ disassembleWidget->clear();
+ gdbOutputWidget->clear();
+ disassembleWidget->slotActivate(false);
+
+// variableWidget->setEnabled(false);
+ framestackWidget->setEnabled(false);
+ disassembleWidget->setEnabled(false);
+ gdbOutputWidget->setEnabled(false);
+
+
+ mainWindow()->setViewAvailable(variableWidget, false);
+ mainWindow()->setViewAvailable(framestackWidget, false);
+ mainWindow()->setViewAvailable(disassembleWidget, false);
+ mainWindow()->setViewAvailable(gdbOutputWidget, false);
+
+ KActionCollection *ac = actionCollection();
+ ac->action("debug_run")->setText( i18n("&Start") );
+// ac->action("debug_run")->setIcon( "1rightarrow" );
+ ac->action("debug_run")->setToolTip( i18n("Runs the program in the debugger") );
+ ac->action("debug_run")->setWhatsThis( i18n("Start in debugger\n\n"
+ "Starts the debugger with the project's main "
+ "executable. You may set some breakpoints "
+ "before this, or you can interrupt the program "
+ "while it is running, in order to get information "
+ "about variables, frame stack, and so on.") );
+
+ stateChanged( QString("stopped") );
+
+ core()->running(this, false);
+}
+
+void DebuggerPart::slotShowView(bool show)
+{
+ const QWidget* s = static_cast<const QWidget*>(sender());
+ QWidget* ncs = const_cast<QWidget*>(s);
+ mainWindow()->setViewAvailable(ncs, show);
+ if (show)
+ mainWindow()->raiseView(ncs);
+}
+
+void DebuggerPart::slotDebuggerAbnormalExit()
+{
+ mainWindow()->raiseView(gdbOutputWidget);
+
+ KMessageBox::information(
+ mainWindow()->main(),
+ i18n("<b>GDB exited abnormally</b>"
+ "<p>This is likely a bug in GDB. "
+ "Examine the gdb output window and then stop the debugger"),
+ i18n("GDB exited abnormally"), "gdb_error");
+
+ // Note: we don't stop the debugger here, becuse that will hide gdb
+ // window and prevent the user from finding the exact reason of the
+ // problem.
+}
+
+void DebuggerPart::slotFileSaved()
+{
+ needRebuild_ = true;
+}
+
+void DebuggerPart::slotProjectCompiled()
+{
+ needRebuild_ = false;
+}
+
+void DebuggerPart::projectClosed()
+{
+ slotStopDebugger();
+}
+
+void DebuggerPart::slotRun()
+{
+ if( controller->stateIsOn( s_dbgNotStarted ) ||
+ controller->stateIsOn( s_appNotStarted ) )
+ {
+ if (running_ && controller->stateIsOn(s_dbgNotStarted))
+ {
+ // User has already run the debugger, but it's not running.
+ // Most likely, the debugger has crashed, and the debuggerpart
+ // was left in 'running' state so that the user can examine
+ // gdb output or something. But now, need to fully shut down
+ // previous debug session.
+ slotStopDebugger();
+ }
+
+ // We're either starting gdb for the first time,
+ // or starting the application under gdb. In both
+ // cases, might need to rebuild the application.
+
+ // Note that this logic somewhat duplicates the
+ // isDirty method present in a number of project plugins.
+ // But there, it's a private method we can't conveniently
+ // access. Besides, the custom makefiles project manager won't
+ // care about a file unless it's explicitly added, so it can
+ // miss dependencies.
+
+ needRebuild_ |= haveModifiedFiles();
+
+ bool rebuild = false;
+ if (needRebuild_ && project())
+ {
+ // We don't add "Don't ask again" checkbox to the
+ // message because it's not clear if one cooked
+ // decision will be right for all cases when we're starting
+ // debugging with modified code, and because it's not clear
+ // how user can reset this "don't ask again" setting.
+ int r = KMessageBox::questionYesNoCancel(
+ 0,
+ "<b>" + i18n("Rebuild the project?") + "</b>" +
+ i18n("<p>The project is out of date. Rebuild it?"),
+ i18n("Rebuild the project?"));
+ if (r == KMessageBox::Cancel)
+ {
+ return;
+ }
+ if (r == KMessageBox::Yes)
+ {
+ rebuild = true;
+ }
+ else
+ {
+ // If the user said don't rebuild, try to avoid
+ // asking the same question again.
+ // Note that this only affects 'were any files changed'
+ // check, if a file is changed but not saved we'll
+ // still ask the user again. That's bad, but I don't know
+ // a better solution -- it's hard to check that
+ // the file has the same content as it had when the user
+ // last answered 'no, don't rebuild'.
+ needRebuild_ = false;
+ }
+
+ if (rebuild)
+ {
+ disconnect(SIGNAL(buildProject()));
+ // The KDevProject has no method to build the project,
+ // so try connecting to a slot has is present to all
+ // existing project managers.
+ // Note: this assumes that 'slotBuild' will save
+ // modified files.
+
+ if (connect(this, SIGNAL(buildProject()),
+ project(), SLOT(slotBuild())))
+ {
+ connect(project(), SIGNAL(projectCompiled()),
+ this, SLOT(slotRun_part2()));
+
+ emit buildProject();
+ rebuild = true;
+ }
+ }
+ }
+ if (!rebuild)
+ {
+ slotRun_part2();
+ }
+ return;
+ }
+ else
+ {
+ // When continuing the program, don't try to rebuild -- user
+ // has explicitly asked to "continue".
+ mainWindow()->statusBar()->message(i18n("Continuing program"), 1000);
+ }
+ controller->slotRun();
+}
+
+void DebuggerPart::slotRun_part2()
+{
+ needRebuild_ = false;
+
+ disconnect(project(), SIGNAL(projectCompiled()),
+ this, SLOT(slotRun_part2()));
+
+ if (controller->stateIsOn( s_dbgNotStarted ))
+ {
+ mainWindow()->statusBar()->message(i18n("Debugging program"), 1000);
+ if ( DomUtil::readBoolEntry( *projectDom(), "/kdevdebugger/general/raiseGDBOnStart", false ) )
+ {
+ mainWindow()->raiseView( gdbOutputWidget );
+ }else
+ {
+ mainWindow()->raiseView( framestackWidget );
+ }
+ appFrontend()->clearView();
+ startDebugger();
+ }
+ else if (controller->stateIsOn( s_appNotStarted ) )
+ {
+ KActionCollection *ac = actionCollection();
+ ac->action("debug_run")->setText( i18n("&Continue") );
+ ac->action("debug_run")->setToolTip( i18n("Continues the application execution") );
+ ac->action("debug_run")->setWhatsThis( i18n("Continue application execution\n\n"
+ "Continues the execution of your application in the "
+ "debugger. This only takes effect when the application "
+ "has been halted by the debugger (i.e. a breakpoint has "
+ "been activated or the interrupt was pressed).") );
+
+ mainWindow()->statusBar()->message(i18n("Running program"), 1000);
+
+ appFrontend()->clearView();
+ }
+
+ controller->slotRun();
+}
+
+
+void DebuggerPart::slotRestart()
+{
+ // We implement restart as kill + slotRun, as opposed as plain "run"
+ // command because kill + slotRun allows any special logic in slotRun
+ // to apply for restart.
+ //
+ // That includes:
+ // - checking for out-of-date project
+ // - special setup for remote debugging.
+ //
+ // Had we used plain 'run' command, restart for remote debugging simply
+ // would not work.
+ controller->slotKill();
+ slotRun();
+}
+
+void DebuggerPart::slotExamineCore()
+{
+ mainWindow()->statusBar()->message(i18n("Choose a core file to examine..."), 1000);
+
+ QString dirName = project()? project()->projectDirectory() : QDir::homeDirPath();
+ QString coreFile = KFileDialog::getOpenFileName(dirName);
+ if (coreFile.isNull())
+ return;
+
+ mainWindow()->statusBar()->message(i18n("Examining core file %1").arg(coreFile), 1000);
+
+ startDebugger();
+ controller->slotCoreFile(coreFile);
+}
+
+
+void DebuggerPart::slotAttachProcess()
+{
+ mainWindow()->statusBar()->message(i18n("Choose a process to attach to..."), 1000);
+
+ Dbg_PS_Dialog dlg;
+ if (!dlg.exec() || !dlg.pidSelected())
+ return;
+
+ int pid = dlg.pidSelected();
+ attachProcess(pid);
+}
+
+bool DebuggerPart::attachProcess(int pid)
+{
+ mainWindow()->statusBar()->message(i18n("Attaching to process %1").arg(pid), 1000);
+
+ bool ret = startDebugger();
+ controller->slotAttachTo(pid);
+ return ret;
+}
+
+
+void DebuggerPart::slotStop(KDevPlugin* which)
+{
+ if( which != 0 && which != this )
+ return;
+
+// if( !controller->stateIsOn( s_dbgNotStarted ) && !controller->stateIsOn( s_shuttingDown ) )
+ slotStopDebugger();
+}
+
+
+void DebuggerPart::slotPause()
+{
+ controller->slotBreakInto();
+}
+
+
+void DebuggerPart::slotRunToCursor()
+{
+ KParts::ReadWritePart *rwpart
+ = dynamic_cast<KParts::ReadWritePart*>(partController()->activePart());
+ KTextEditor::ViewCursorInterface *cursorIface
+ = dynamic_cast<KTextEditor::ViewCursorInterface*>(partController()->activeWidget());
+
+ if (!rwpart || !rwpart->url().isLocalFile() || !cursorIface)
+ return;
+
+ uint line, col;
+ cursorIface->cursorPosition(&line, &col);
+
+ controller->slotRunUntil(rwpart->url().path(), ++line);
+}
+
+void DebuggerPart::slotJumpToCursor()
+{
+ KParts::ReadWritePart *rwpart
+ = dynamic_cast<KParts::ReadWritePart*>(partController()->activePart());
+ KTextEditor::ViewCursorInterface *cursorIface
+ = dynamic_cast<KTextEditor::ViewCursorInterface*>(partController()->activeWidget());
+
+ if (!rwpart || !rwpart->url().isLocalFile() || !cursorIface)
+ return;
+
+ uint line, col;
+ cursorIface->cursorPositionReal(&line, &col);
+
+ controller->slotJumpTo(rwpart->url().path(), ++line);
+}
+
+void DebuggerPart::slotStepOver()
+{
+ controller->slotStepOver();
+}
+
+
+void DebuggerPart::slotStepOverInstruction()
+{
+ controller->slotStepOverIns();
+}
+
+
+void DebuggerPart::slotStepIntoInstruction()
+{
+ controller->slotStepIntoIns();
+}
+
+
+void DebuggerPart::slotStepInto()
+{
+ controller->slotStepInto();
+}
+
+
+void DebuggerPart::slotStepOut()
+{
+ controller->slotStepOutOff();
+}
+
+
+void DebuggerPart::slotMemoryView()
+{
+ viewerWidget->slotAddMemoryView();
+}
+
+void DebuggerPart::slotRefreshBPState( const Breakpoint& BP)
+{
+ if (BP.hasFileAndLine())
+ {
+ const FilePosBreakpoint& bp = dynamic_cast<const FilePosBreakpoint&>(BP);
+ if (bp.isActionDie())
+ {
+ debugger()->setBreakpoint(bp.fileName(), bp.lineNum()-1, -1, true, false);
+ }
+ else if (bp.isActionClear())
+ {
+ // Do nothing. This is always a result of breakpoint deletion,
+ // either via click on gutter, or via breakpoints window.
+ // We should not add marker for a breakpoint that's being deleted,
+ // because if user removes marker, and we re-add it here until
+ // we see 'actionDie' this can confuse the code.
+ // And no need to clear the marker, since we'll soon see 'actionDie'
+ // and clear it for good.
+ }
+ else
+ debugger()->setBreakpoint(bp.fileName(), bp.lineNum()-1,
+ 1/*bp->id()*/, bp.isEnabled(), bp.isPending() );
+ }
+}
+
+void DebuggerPart::slotStatus(const QString &msg, int state)
+{
+ QString stateIndicator, stateIndicatorFull;
+
+ if (state & s_dbgNotStarted)
+ {
+ stateIndicator = " ";
+ stateIndicatorFull = "Debugger not started";
+ stateChanged( QString("stopped") );
+ }
+ else if (state & s_dbgBusy)
+ {
+ stateIndicator = "R";
+ stateIndicatorFull = "Debugger is busy";
+ stateChanged( QString("active") );
+ }
+ else if (state & s_programExited)
+ {
+ stateIndicator = "E";
+ stateIndicatorFull = "Application has exited";
+ stateChanged( QString("stopped") );
+ }
+ else
+ {
+ stateIndicator = "P";
+ stateIndicatorFull = "Application is paused";
+ stateChanged( QString("paused") );
+ // On the first stop, show the variables view.
+ // We do it on first stop, and not at debugger start, because
+ // a program might just successfully run till completion. If we show
+ // the var views on start and hide on stop, this will look like flicker.
+ // On the other hand, if application is paused, it's very
+ // likely that the user wants to see variables.
+ if (justRestarted_)
+ {
+ justRestarted_ = false;
+ mainWindow()->setViewAvailable(variableWidget, true);
+ mainWindow()->raiseView(variableWidget);
+ }
+ }
+
+ if (state & s_appNotStarted)
+ {
+ KActionCollection *ac = actionCollection();
+ ac->action("debug_run")->setText( i18n("To start something","Start") );
+ ac->action("debug_run")->setToolTip( i18n("Restart the program in the debugger") );
+ ac->action("debug_run")->setWhatsThis( i18n("Restart in debugger\n\n"
+ "Restarts the program in the debugger") );
+ }
+
+
+ bool program_running = !(state & s_appNotStarted);
+ bool attached_or_core = (state & s_attached) || (state & s_core);
+
+ // If program is started, enable the 'restart' comand.
+ actionCollection()->action("debug_restart")->setEnabled(
+ program_running && !attached_or_core);
+
+
+ // As soon as debugger clears 's_appNotStarted' flag, we
+ // set 'justRestarted' variable.
+ // The other approach would be to set justRestarted in slotRun, slotCore
+ // and slotAttach.
+ // Note that setting this var in startDebugger is not OK, because the
+ // initial state of debugger is exactly the same as state after pause,
+ // so we'll always show varaibles view.
+ if ((previousDebuggerState_ & s_appNotStarted) &&
+ !(state & s_appNotStarted))
+ {
+ justRestarted_ = true;
+ }
+ if (state & s_appNotStarted)
+ {
+ justRestarted_ = false;
+ }
+
+ // And now? :-)
+ kdDebug(9012) << "Debugger state: " << stateIndicator << ": " << endl;
+ kdDebug(9012) << " " << msg << endl;
+
+ statusBarIndicator->setText(stateIndicator);
+ QToolTip::add(statusBarIndicator, stateIndicatorFull);
+ if (!msg.isEmpty())
+ mainWindow()->statusBar()->message(msg, 3000);
+
+
+ previousDebuggerState_ = state;
+}
+
+void DebuggerPart::slotEvent(GDBController::event_t e)
+{
+ if (e == GDBController::program_running ||
+ e == GDBController::program_exited ||
+ e == GDBController::debugger_exited)
+ {
+ debugger()->clearExecutionPoint();
+ }
+}
+
+
+void DebuggerPart::slotShowStep(const QString &fileName, int lineNum)
+{
+ if ( ! fileName.isEmpty() )
+ {
+ // Debugger counts lines from 1
+ debugger()->gotoExecutionPoint(KURL( fileName ), lineNum-1);
+ }
+ else
+ {
+ debugger()->clearExecutionPoint();
+ }
+}
+
+
+void DebuggerPart::slotGotoSource(const QString &fileName, int lineNum)
+{
+ if ( ! fileName.isEmpty() )
+ partController()->editDocument(KURL( fileName ), lineNum);
+}
+
+
+void DebuggerPart::slotActivePartChanged( KParts::Part* part )
+{
+ KAction* action = actionCollection()->action("debug_toggle_breakpoint");
+ if(!action)
+ return;
+
+ if(!part)
+ {
+ action->setEnabled(false);
+ return;
+ }
+ KTextEditor::ViewCursorInterface *iface
+ = dynamic_cast<KTextEditor::ViewCursorInterface*>(part->widget());
+ action->setEnabled( iface != 0 );
+}
+
+void DebuggerPart::restorePartialProjectSession(const QDomElement* el)
+{
+ gdbBreakpointWidget->restorePartialProjectSession(el);
+ gdbOutputWidget->restorePartialProjectSession(el);
+}
+
+void DebuggerPart::savePartialProjectSession(QDomElement* el)
+{
+ gdbBreakpointWidget->savePartialProjectSession(el);
+ gdbOutputWidget->savePartialProjectSession(el);
+}
+
+bool DebuggerPart::haveModifiedFiles()
+{
+ bool have_modified = false;
+ KURL::List const& filelist = partController()->openURLs();
+ KURL::List::ConstIterator it = filelist.begin();
+ while ( it != filelist.end() )
+ {
+ if (partController()->documentState(*it) != Clean)
+ have_modified = true;
+
+ ++it;
+ }
+
+ return have_modified;
+}
+
+}
+
+KDevAppFrontend * GDBDebugger::DebuggerPart::appFrontend( )
+{
+ return extension<KDevAppFrontend>("KDevelop/AppFrontend");
+}
+
+KDevDebugger * GDBDebugger::DebuggerPart::debugger()
+{
+ return m_debugger;
+}
+
+#include "debuggerpart.moc"