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/***************************************************************************
copyright : (C) 2006 by David Nolden
email : [email protected]
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef CACHEMANAGER_H
#define CACHEMANAGER_H
#include <cstdlib>
#include <set>
#include <limits>
class CacheManager;
class CacheNode {
typedef CacheManager Manager;
public:
CacheNode( Manager* manager );
virtual ~CacheNode();
void access() const;
inline uint value() const {
return m_value;
}
inline void setValue( const uint v ) const {
m_value = v;
}
inline void addValue( const uint diff ) const {
m_value += diff;
}
private:
Manager* m_manager;
mutable uint m_value; //This value stands for the priority of the node(higher is better)
};
class CacheNodeCompare {
public:
bool operator() ( const CacheNode* lhs, const CacheNode* rhs ) const {
if( lhs->value() != rhs->value() )
return lhs->value() < rhs->value();
else
return lhs < rhs; //To be able to identify nodes precisely
}
};
class CacheManager {
typedef std::set< const CacheNode*, CacheNodeCompare > SetType;
public:
CacheManager( int maxNodes = 1000 ) : m_currentFrame(1), m_maxNodes( maxNodes ), m_currentMax(1) {
};
inline int currentFrame() const {
return m_currentFrame;
}
void access( const CacheNode* node );
///Can be used from outside to set the maximum count of nodes to keep.
void setMaxNodes ( int maxNodes );
void increaseFrame();
///Can be used on a regular basis(time-triggered) to save memory: Removes half of all triggered
void removeLowerHalf();
virtual void saveMemory();
int currentMax() const {
return m_currentMax;
}
///This triggered function should erase the given node.
virtual void erase( const CacheNode* node ) = 0;
private:
void restart( uint normalizeby );
friend class CacheNode;
void remove( const CacheNode* node );
void add( const CacheNode* node );
int m_currentFrame;
int m_maxNodes;
int m_currentMax;
SetType m_set;
};
#endif
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