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/***************************************************************************
assoctexteditorimpl.h - Associated text editor implementation
-------------------
copyright : (C) 2003 Marc Britton <[email protected]>
(C) 2004 Michal Rudolf <[email protected]>
(C) 2006 Andras Mantia <[email protected]>
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef _HAVE_ASSOCTEXTEDITORIMPL_H_
#define _HAVE_ASSOCTEXTEDITORIMPL_H_
#include <tqdict.h>
#include <tqstringlist.h>
#include <tqstring.h>
#include <tqwidget.h>
#include <tqobject.h>
#include <tqmap.h>
#include <tqptrvector.h>
#include <tqpixmap.h>
#include "assoctexteditor.h"
#include <kommanderwidget.h>
class FormWindow;
class PropertyEditor;
namespace KTextEditor {
class EditInterface;
class Document;
class View;
}
namespace KParts{
class PartManager;
}
class TDEAction;
class TDEPopupMenu;
class AssocTextEditor : public AssocTextEditorBase
{
Q_OBJECT
public:
AssocTextEditor(TQWidget*, FormWindow*, PropertyEditor*, KParts::PartManager *partManager, TQWidget*, const char* = 0, bool = true);
~AssocTextEditor();
// Set interface for given widget.
void setWidget(TQWidget *);
// Save changes for current widget
void save() const;
// Return population text for current widget
TQString populationText() const;
// Return associated text for current widget
TQStringList associatedText() const;
public slots:
// Current script text has changed - save it in m_atdict
void textEditChanged();
// Current widget has changed - store script and update interface
void widgetChanged(int);
// Current script has changed - store script and show new script
void stateChanged(int);
// Select widget via widget tree dialog
void selectWidget();
// Functions for script editing:
// Insert given text at cursor position for current widget and state
void insertAssociatedText(const TQString&);
// Select file and insert its content at cursor position
void insertFile();
// Open function browser and insert chosen function at cursor position
void insertFunction();
// Insert selected function at cursor position
void insertWidgetName(int);
protected:
virtual void closeEvent(TQCloseEvent * e);
protected slots:
void slotHighlightingChanged(int mode);
private:
bool useInternalParser();
// Current widget
TQWidget *m_widget;
KommanderWidget* m_kommanderWidget;
//FIXME: could it be done more cleanly?
// Current form and property editor
FormWindow* m_formWindow;
PropertyEditor* m_propertyEditor;
// Current state
TQString m_currentState;
// List of states for current widget
TQStringList m_states;
// Current widget list
TQDict<TQWidget> m_widgetList;
// Dictionary for current widget; contains pairs (state, script associated with current state)
TQMap<TQString, TQString> m_atdict;
// Current population text
TQString m_populationText;
// Non-enmpty script pixmap
TQPixmap scriptPixmap;
// Create list of all widgets on the same dialog as current widget
// Set store to true, to update m_widgetList;
TQStringList buildWidgetList();
// Convert widget to string displayed in combos
// If formatted, return formatted string, else just widget's name
TQString widgetToString(TQWidget* widget, bool formatted = true);
// Conver combo string to widget
TQWidget* widgetFromString(const TQString& name);
KTextEditor::EditInterface *associatedTextEdit;
KTextEditor::Document *doc;
KTextEditor::View *view;
TDEPopupMenu *highlightPopup;
int oldHlMode;
bool readOnly;
TDEAction *readOnlyAction;
};
#endif
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