blob: c71a4e5a741dcc5be13a2d04ff5ab111d8bc31e6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
/***************************************************************************
framewizard.h - description
-------------------
begin : mer giu 4 14:14:07 CEST 2003
copyright : (C) |YEAR| by Gu2003Luciano
email : [email protected]
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef FRAMEWIZARD_H
#define FRAMEWIZARD_H
#include <framewizards.h>
#include "visualframeeditor.h"
class TQStringList;
/** FrameWizard is the base class of the project */
class FrameWizard : public FrameWizardS
{
Q_OBJECT
private:
bool m_hasSelected,
m_saved; // if saved = false the the file containing the frameset structure
// has been not saved and so you cannot edit the frame
// This is for me: se non si salva il file no si riesce a conoscere il
// percorso relativo dei file da mettere nell'attributo src
TQString m_currSA;
public:
FrameWizard( TQWidget* parent=0, const char *name=0);
~FrameWizard();
private slots:
void showFrameEditorDlg();
void reset();
void remove();
void catchSelectedArea(const TQString &id );
void split();
void draw();
int showRCeditorDlg(const TQString &s);
public :
void loadExistingFramesetStructure(const TQStringList &list){ vfe->loadExistingStructure(list);}
TQString generateFramesetStructure(){ return vfe->framesetStructure(); }
void setSaved( bool b){ m_saved=b; }
void setMarkupLanguage(const TQString& s){ vfe->setMarkupLanguage(s);}
signals:
void launchDraw();
};
#endif
|