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// Scintilla source code edit control
/** @file CellBuffer.cxx
** Manages a buffer of cells.
**/
// Copyright 1998-2001 by Neil Hodgson <[email protected]>
// The License.txt file describes the conditions under which this software may be distributed.
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include "Platform.h"
#include "Scintilla.h"
#include "SVector.h"
#include "CellBuffer.h"
MarkerHandleSet::MarkerHandleSet() {
root = 0;
}
MarkerHandleSet::~MarkerHandleSet() {
MarkerHandleNumber *mhn = root;
while (mhn) {
MarkerHandleNumber *mhnToFree = mhn;
mhn = mhn->next;
delete mhnToFree;
}
root = 0;
}
int MarkerHandleSet::Length() {
int c = 0;
MarkerHandleNumber *mhn = root;
while (mhn) {
c++;
mhn = mhn->next;
}
return c;
}
int MarkerHandleSet::NumberFromHandle(int handle) {
MarkerHandleNumber *mhn = root;
while (mhn) {
if (mhn->handle == handle) {
return mhn->number;
}
mhn = mhn->next;
}
return - 1;
}
int MarkerHandleSet::MarkValue() {
unsigned int m = 0;
MarkerHandleNumber *mhn = root;
while (mhn) {
m |= (1 << mhn->number);
mhn = mhn->next;
}
return m;
}
bool MarkerHandleSet::Contains(int handle) {
MarkerHandleNumber *mhn = root;
while (mhn) {
if (mhn->handle == handle) {
return true;
}
mhn = mhn->next;
}
return false;
}
bool MarkerHandleSet::InsertHandle(int handle, int markerNum) {
MarkerHandleNumber *mhn = new MarkerHandleNumber;
if (!mhn)
return false;
mhn->handle = handle;
mhn->number = markerNum;
mhn->next = root;
root = mhn;
return true;
}
void MarkerHandleSet::RemoveHandle(int handle) {
MarkerHandleNumber **pmhn = &root;
while (*pmhn) {
MarkerHandleNumber *mhn = *pmhn;
if (mhn->handle == handle) {
*pmhn = mhn->next;
delete mhn;
return ;
}
pmhn = &((*pmhn)->next);
}
}
bool MarkerHandleSet::RemoveNumber(int markerNum) {
bool performedDeletion = false;
MarkerHandleNumber **pmhn = &root;
while (*pmhn) {
MarkerHandleNumber *mhn = *pmhn;
if (mhn->number == markerNum) {
*pmhn = mhn->next;
delete mhn;
performedDeletion = true;
} else {
pmhn = &((*pmhn)->next);
}
}
return performedDeletion;
}
void MarkerHandleSet::CombineWith(MarkerHandleSet *other) {
MarkerHandleNumber **pmhn = &root;
while (*pmhn) {
pmhn = &((*pmhn)->next);
}
*pmhn = other->root;
other->root = 0;
}
LineVector::LineVector() {
linesData = 0;
lines = 0;
size = 0;
levels = 0;
sizeLevels = 0;
handleCurrent = 1;
growSize = 1000;
Init();
}
LineVector::~LineVector() {
for (int line = 0; line < lines; line++) {
delete linesData[line].handleSet;
linesData[line].handleSet = 0;
}
delete []linesData;
linesData = 0;
delete []levels;
levels = 0;
}
void LineVector::Init() {
for (int line = 0; line < lines; line++) {
delete linesData[line].handleSet;
linesData[line].handleSet = 0;
}
delete []linesData;
linesData = new LineData[static_cast<int>(growSize)];
size = growSize;
lines = 1;
delete []levels;
levels = 0;
sizeLevels = 0;
}
void LineVector::Expand(int sizeNew) {
LineData *linesDataNew = new LineData[sizeNew];
if (linesDataNew) {
for (int i = 0; i < size; i++)
linesDataNew[i] = linesData[i];
// Do not delete handleSets here as they are transferred to new linesData
delete []linesData;
linesData = linesDataNew;
size = sizeNew;
} else {
Platform::DebugPrintf("No memory available\n");
// TODO: Blow up
}
}
void LineVector::ExpandLevels(int sizeNew) {
if (sizeNew == -1)
sizeNew = size;
int *levelsNew = new int[sizeNew];
if (levelsNew) {
int i = 0;
for (; i < sizeLevels; i++)
levelsNew[i] = levels[i];
for (; i < sizeNew; i++)
levelsNew[i] = SC_FOLDLEVELBASE;
delete []levels;
levels = levelsNew;
sizeLevels = sizeNew;
} else {
Platform::DebugPrintf("No memory available\n");
// TODO: Blow up
}
}
void LineVector::ClearLevels() {
delete []levels;
levels = 0;
sizeLevels = 0;
}
void LineVector::InsertValue(int pos, int value) {
//Platform::DebugPrintf("InsertValue[%d] = %d\n", pos, value);
if ((lines + 2) >= size) {
if (growSize * 6 < size)
growSize *= 2;
Expand(size + growSize);
if (levels) {
ExpandLevels(size + growSize);
}
}
lines++;
for (int i = lines; i > pos; i--) {
linesData[i] = linesData[i - 1];
}
linesData[pos].startPosition = value;
linesData[pos].handleSet = 0;
if (levels) {
for (int j = lines; j > pos; j--) {
levels[j] = levels[j - 1];
}
if (pos == 0) {
levels[pos] = SC_FOLDLEVELBASE;
} else if (pos == (lines - 1)) { // Last line will not be a folder
levels[pos] = SC_FOLDLEVELBASE;
} else {
levels[pos] = levels[pos - 1];
}
}
}
void LineVector::SetValue(int pos, int value) {
//Platform::DebugPrintf("SetValue[%d] = %d\n", pos, value);
if ((pos + 2) >= size) {
//Platform::DebugPrintf("Resize %d %d\n", size,pos);
Expand(pos + growSize);
//Platform::DebugPrintf("end Resize %d %d\n", size,pos);
lines = pos;
if (levels) {
ExpandLevels(pos + growSize);
}
}
linesData[pos].startPosition = value;
}
void LineVector::Remove(int pos) {
//Platform::DebugPrintf("Remove %d\n", pos);
// Retain the markers from the deleted line by oring them into the previous line
if (pos > 0) {
MergeMarkers(pos - 1);
}
for (int i = pos; i < lines; i++) {
linesData[i] = linesData[i + 1];
}
if (levels) {
// Move up following lines but merge header flag from this line
// to line before to avoid a temporary disappearence causing expansion.
int firstHeader = levels[pos] & SC_FOLDLEVELHEADERFLAG;
for (int j = pos; j < lines; j++) {
levels[j] = levels[j + 1];
}
if (pos > 0)
levels[pos-1] |= firstHeader;
}
lines--;
}
int LineVector::LineFromPosition(int pos) {
//Platform::DebugPrintf("LineFromPostion %d lines=%d end = %d\n", pos, lines, linesData[lines].startPosition);
if (lines == 0)
return 0;
//Platform::DebugPrintf("LineFromPosition %d\n", pos);
if (pos >= linesData[lines].startPosition)
return lines - 1;
int lower = 0;
int upper = lines;
do {
int middle = (upper + lower + 1) / 2; // Round high
if (pos < linesData[middle].startPosition) {
upper = middle - 1;
} else {
lower = middle;
}
} while (lower < upper);
//Platform::DebugPrintf("LineFromPostion %d %d %d\n", pos, lower, linesData[lower].startPosition, linesData[lower > 1 ? lower - 1 : 0].startPosition);
return lower;
}
int LineVector::AddMark(int line, int markerNum) {
handleCurrent++;
if (!linesData[line].handleSet) {
// Need new structure to hold marker handle
linesData[line].handleSet = new MarkerHandleSet;
if (!linesData[line].handleSet)
return - 1;
}
linesData[line].handleSet->InsertHandle(handleCurrent, markerNum);
return handleCurrent;
}
void LineVector::MergeMarkers(int pos) {
if (linesData[pos + 1].handleSet != NULL) {
if (linesData[pos].handleSet == NULL )
linesData[pos].handleSet = new MarkerHandleSet;
linesData[pos].handleSet->CombineWith(linesData[pos + 1].handleSet);
delete linesData[pos + 1].handleSet;
linesData[pos + 1].handleSet = NULL;
}
}
void LineVector::DeleteMark(int line, int markerNum, bool all) {
if (linesData[line].handleSet) {
if (markerNum == -1) {
delete linesData[line].handleSet;
linesData[line].handleSet = 0;
} else {
bool performedDeletion =
linesData[line].handleSet->RemoveNumber(markerNum);
while (all && performedDeletion) {
performedDeletion =
linesData[line].handleSet->RemoveNumber(markerNum);
}
if (linesData[line].handleSet->Length() == 0) {
delete linesData[line].handleSet;
linesData[line].handleSet = 0;
}
}
}
}
void LineVector::DeleteMarkFromHandle(int markerHandle) {
int line = LineFromHandle(markerHandle);
if (line >= 0) {
linesData[line].handleSet->RemoveHandle(markerHandle);
if (linesData[line].handleSet->Length() == 0) {
delete linesData[line].handleSet;
linesData[line].handleSet = 0;
}
}
}
int LineVector::LineFromHandle(int markerHandle) {
for (int line = 0; line < lines; line++) {
if (linesData[line].handleSet) {
if (linesData[line].handleSet->Contains(markerHandle)) {
return line;
}
}
}
return - 1;
}
Action::Action() {
at = startAction;
position = 0;
data = 0;
lenData = 0;
}
Action::~Action() {
Destroy();
}
void Action::Create(actionType at_, int position_, char *data_, int lenData_, bool mayCoalesce_) {
delete []data;
position = position_;
at = at_;
data = data_;
lenData = lenData_;
mayCoalesce = mayCoalesce_;
}
void Action::Destroy() {
delete []data;
data = 0;
}
void Action::Grab(Action *source) {
delete []data;
position = source->position;
at = source->at;
data = source->data;
lenData = source->lenData;
mayCoalesce = source->mayCoalesce;
// Ownership of source data transferred to this
source->position = 0;
source->at = startAction;
source->data = 0;
source->lenData = 0;
source->mayCoalesce = true;
}
// The undo history stores a sequence of user operations that represent the user's view of the
// commands executed on the text.
// Each user operation contains a sequence of text insertion and text deletion actions.
// All the user operations are stored in a list of individual actions with 'start' actions used
// as delimiters between user operations.
// Initially there is one start action in the history.
// As each action is performed, it is recorded in the history. The action may either become
// part of the current user operation or may start a new user operation. If it is to be part of the
// current operation, then it overwrites the current last action. If it is to be part of a new
// operation, it is appended after the current last action.
// After writing the new action, a new start action is appended at the end of the history.
// The decision of whether to start a new user operation is based upon two factors. If a
// compound operation has been explicitly started by calling BeginUndoAction and no matching
// EndUndoAction (these calls nest) has been called, then the action is coalesced into the current
// operation. If there is no outstanding BeginUndoAction call then a new operation is started
// unless it looks as if the new action is caused by the user typing or deleting a stream of text.
// Sequences that look like typing or deletion are coalesced into a single user operation.
UndoHistory::UndoHistory() {
lenActions = 100;
actions = new Action[lenActions];
maxAction = 0;
currentAction = 0;
undoSequenceDepth = 0;
savePoint = 0;
actions[currentAction].Create(startAction);
}
UndoHistory::~UndoHistory() {
delete []actions;
actions = 0;
}
void UndoHistory::EnsureUndoRoom() {
// Have to test that there is room for 2 more actions in the array
// as two actions may be created by the calling function
if (currentAction >= (lenActions - 2)) {
// Run out of undo nodes so extend the array
int lenActionsNew = lenActions * 2;
Action *actionsNew = new Action[lenActionsNew];
if (!actionsNew)
return ;
for (int act = 0; act <= currentAction; act++)
actionsNew[act].Grab(&actions[act]);
delete []actions;
lenActions = lenActionsNew;
actions = actionsNew;
}
}
void UndoHistory::AppendAction(actionType at, int position, char *data, int lengthData) {
EnsureUndoRoom();
//Platform::DebugPrintf("%% %d action %d %d %d\n", at, position, lengthData, currentAction);
//Platform::DebugPrintf("^ %d action %d %d\n", actions[currentAction - 1].at,
// actions[currentAction - 1].position, actions[currentAction - 1].lenData);
if (currentAction < savePoint) {
savePoint = -1;
}
if (currentAction >= 1) {
if (0 == undoSequenceDepth) {
// Top level actions may not always be coalesced
Action &actPrevious = actions[currentAction - 1];
// See if current action can be coalesced into previous action
// Will work if both are inserts or deletes and position is same
if (at != actPrevious.at) {
currentAction++;
} else if (currentAction == savePoint) {
currentAction++;
} else if ((at == insertAction) &&
(position != (actPrevious.position + actPrevious.lenData))) {
// Insertions must be immediately after to coalesce
currentAction++;
} else if (!actions[currentAction].mayCoalesce) {
// Not allowed to coalesce if this set
currentAction++;
} else if (at == removeAction) {
if ((lengthData == 1) || (lengthData == 2)){
if ((position + lengthData) == actPrevious.position) {
; // Backspace -> OK
} else if (position == actPrevious.position) {
; // Delete -> OK
} else {
// Removals must be at same position to coalesce
currentAction++;
}
} else {
// Removals must be of one character to coalesce
currentAction++;
}
} else {
//Platform::DebugPrintf("action coalesced\n");
}
} else {
// Actions not at top level are always coalesced unless this is after return to top level
if (!actions[currentAction].mayCoalesce)
currentAction++;
}
} else {
currentAction++;
}
actions[currentAction].Create(at, position, data, lengthData);
currentAction++;
actions[currentAction].Create(startAction);
maxAction = currentAction;
}
void UndoHistory::BeginUndoAction() {
EnsureUndoRoom();
if (undoSequenceDepth == 0) {
if (actions[currentAction].at != startAction) {
currentAction++;
actions[currentAction].Create(startAction);
maxAction = currentAction;
}
actions[currentAction].mayCoalesce = false;
}
undoSequenceDepth++;
}
void UndoHistory::EndUndoAction() {
EnsureUndoRoom();
undoSequenceDepth--;
if (0 == undoSequenceDepth) {
if (actions[currentAction].at != startAction) {
currentAction++;
actions[currentAction].Create(startAction);
maxAction = currentAction;
}
actions[currentAction].mayCoalesce = false;
}
}
void UndoHistory::DropUndoSequence() {
undoSequenceDepth = 0;
}
void UndoHistory::DeleteUndoHistory() {
for (int i = 1; i < maxAction; i++)
actions[i].Destroy();
maxAction = 0;
currentAction = 0;
actions[currentAction].Create(startAction);
savePoint = 0;
}
void UndoHistory::SetSavePoint() {
savePoint = currentAction;
}
bool UndoHistory::IsSavePoint() const {
return savePoint == currentAction;
}
bool UndoHistory::CanUndo() const {
return (currentAction > 0) && (maxAction > 0);
}
int UndoHistory::StartUndo() {
// Drop any trailing startAction
if (actions[currentAction].at == startAction && currentAction > 0)
currentAction--;
// Count the steps in this action
int act = currentAction;
while (actions[act].at != startAction && act > 0) {
act--;
}
return currentAction - act;
}
const Action &UndoHistory::GetUndoStep() const {
return actions[currentAction];
}
void UndoHistory::CompletedUndoStep() {
currentAction--;
}
bool UndoHistory::CanRedo() const {
return maxAction > currentAction;
}
int UndoHistory::StartRedo() {
// Drop any leading startAction
if (actions[currentAction].at == startAction && currentAction < maxAction)
currentAction++;
// Count the steps in this action
int act = currentAction;
while (actions[act].at != startAction && act < maxAction) {
act++;
}
return act - currentAction;
}
const Action &UndoHistory::GetRedoStep() const {
return actions[currentAction];
}
void UndoHistory::CompletedRedoStep() {
currentAction++;
}
CellBuffer::CellBuffer(int initialLength) {
body = new char[initialLength];
size = initialLength;
length = 0;
part1len = 0;
gaplen = initialLength;
part2body = body + gaplen;
readOnly = false;
collectingUndo = true;
growSize = 4000;
}
CellBuffer::~CellBuffer() {
delete []body;
body = 0;
}
void CellBuffer::GapTo(int position) {
if (position == part1len)
return ;
if (position < part1len) {
int diff = part1len - position;
//Platform::DebugPrintf("Move gap backwards to %d diff = %d part1len=%d length=%d \n", position,diff, part1len, length);
for (int i = 0; i < diff; i++)
body[part1len + gaplen - i - 1] = body[part1len - i - 1];
} else { // position > part1len
int diff = position - part1len;
//Platform::DebugPrintf("Move gap forwards to %d diff =%d\n", position,diff);
for (int i = 0; i < diff; i++)
body[part1len + i] = body[part1len + gaplen + i];
}
part1len = position;
part2body = body + gaplen;
}
void CellBuffer::RoomFor(int insertionLength) {
//Platform::DebugPrintf("need room %d %d\n", gaplen, insertionLength);
if (gaplen <= insertionLength) {
//Platform::DebugPrintf("need room %d %d\n", gaplen, insertionLength);
if (growSize * 6 < size)
growSize *= 2;
int newSize = size + insertionLength + growSize;
Allocate(newSize);
}
}
// To make it easier to write code that uses ByteAt, a position outside the range of the buffer
// can be retrieved. All characters outside the range have the value '\0'.
char CellBuffer::ByteAt(int position) {
if (position < part1len) {
if (position < 0) {
return '\0';
} else {
return body[position];
}
} else {
if (position >= length) {
return '\0';
} else {
return part2body[position];
}
}
}
void CellBuffer::SetByteAt(int position, char ch) {
if (position < 0) {
//Platform::DebugPrintf("Bad position %d\n",position);
return ;
}
if (position >= length + 11) {
Platform::DebugPrintf("Very Bad position %d of %d\n", position, length);
//exit(2);
return ;
}
if (position >= length) {
//Platform::DebugPrintf("Bad position %d of %d\n",position,length);
return ;
}
if (position < part1len) {
body[position] = ch;
} else {
part2body[position] = ch;
}
}
char CellBuffer::CharAt(int position) {
return ByteAt(position*2);
}
void CellBuffer::GetCharRange(char *buffer, int position, int lengthRetrieve) {
if (lengthRetrieve < 0)
return ;
if (position < 0)
return ;
int bytePos = position * 2;
if ((bytePos + lengthRetrieve * 2) > length) {
Platform::DebugPrintf("Bad GetCharRange %d for %d of %d\n", bytePos,
lengthRetrieve, length);
return ;
}
GapTo(0); // Move the buffer so its easy to subscript into it
char *pb = part2body + bytePos;
while (lengthRetrieve--) {
*buffer++ = *pb;
pb += 2;
}
}
char CellBuffer::StyleAt(int position) {
return ByteAt(position*2 + 1);
}
const char *CellBuffer::InsertString(int position, char *s, int insertLength) {
char *data = 0;
// InsertString and DeleteChars are the bottleneck though which all changes occur
if (!readOnly) {
if (collectingUndo) {
// Save into the undo/redo stack, but only the characters - not the formatting
// This takes up about half load time
data = new char[insertLength / 2];
for (int i = 0; i < insertLength / 2; i++) {
data[i] = s[i * 2];
}
uh.AppendAction(insertAction, position / 2, data, insertLength / 2);
}
BasicInsertString(position, s, insertLength);
}
return data;
}
bool CellBuffer::SetStyleAt(int position, char style, char mask) {
style &= mask;
char curVal = ByteAt(position * 2 + 1);
if ((curVal & mask) != style) {
SetByteAt(position*2 + 1, static_cast<char>((curVal & ~mask) | style));
return true;
} else {
return false;
}
}
bool CellBuffer::SetStyleFor(int position, int lengthStyle, char style, char mask) {
int bytePos = position * 2 + 1;
bool changed = false;
PLATFORM_ASSERT(lengthStyle == 0 ||
(lengthStyle > 0 && lengthStyle + position < length));
while (lengthStyle--) {
char curVal = ByteAt(bytePos);
if ((curVal & mask) != style) {
SetByteAt(bytePos, static_cast<char>((curVal & ~mask) | style));
changed = true;
}
bytePos += 2;
}
return changed;
}
const char *CellBuffer::DeleteChars(int position, int deleteLength) {
// InsertString and DeleteChars are the bottleneck though which all changes occur
PLATFORM_ASSERT(deleteLength > 0);
char *data = 0;
if (!readOnly) {
if (collectingUndo) {
// Save into the undo/redo stack, but only the characters - not the formatting
data = new char[deleteLength / 2];
for (int i = 0; i < deleteLength / 2; i++) {
data[i] = ByteAt(position + i * 2);
}
uh.AppendAction(removeAction, position / 2, data, deleteLength / 2);
}
BasicDeleteChars(position, deleteLength);
}
return data;
}
int CellBuffer::ByteLength() {
return length;
}
int CellBuffer::Length() {
return ByteLength() / 2;
}
void CellBuffer::Allocate(int newSize) {
if (newSize > length) {
GapTo(length);
char *newBody = new char[newSize];
memcpy(newBody, body, length);
delete []body;
body = newBody;
gaplen += newSize - size;
part2body = body + gaplen;
size = newSize;
}
}
int CellBuffer::Lines() {
//Platform::DebugPrintf("Lines = %d\n", lv.lines);
return lv.lines;
}
int CellBuffer::LineStart(int line) {
if (line < 0)
return 0;
else if (line > lv.lines)
return Length();
else
return lv.linesData[line].startPosition;
}
bool CellBuffer::IsReadOnly() {
return readOnly;
}
void CellBuffer::SetReadOnly(bool set) {
readOnly = set;
}
void CellBuffer::SetSavePoint() {
uh.SetSavePoint();
}
bool CellBuffer::IsSavePoint() {
return uh.IsSavePoint();
}
int CellBuffer::AddMark(int line, int markerNum) {
if ((line >= 0) && (line < lv.lines)) {
return lv.AddMark(line, markerNum);
}
return - 1;
}
void CellBuffer::DeleteMark(int line, int markerNum) {
if ((line >= 0) && (line < lv.lines)) {
lv.DeleteMark(line, markerNum, false);
}
}
void CellBuffer::DeleteMarkFromHandle(int markerHandle) {
lv.DeleteMarkFromHandle(markerHandle);
}
int CellBuffer::GetMark(int line) {
if ((line >= 0) && (line < lv.lines) && (lv.linesData[line].handleSet))
return lv.linesData[line].handleSet->MarkValue();
return 0;
}
void CellBuffer::DeleteAllMarks(int markerNum) {
for (int line = 0; line < lv.lines; line++) {
lv.DeleteMark(line, markerNum, true);
}
}
int CellBuffer::LineFromHandle(int markerHandle) {
return lv.LineFromHandle(markerHandle);
}
// Without undo
void CellBuffer::BasicInsertString(int position, char *s, int insertLength) {
//Platform::DebugPrintf("Inserting at %d for %d\n", position, insertLength);
if (insertLength == 0)
return ;
PLATFORM_ASSERT(insertLength > 0);
RoomFor(insertLength);
GapTo(position);
memcpy(body + part1len, s, insertLength);
length += insertLength;
part1len += insertLength;
gaplen -= insertLength;
part2body = body + gaplen;
int lineInsert = lv.LineFromPosition(position / 2) + 1;
// Point all the lines after the insertion point further along in the buffer
for (int lineAfter = lineInsert; lineAfter <= lv.lines; lineAfter++) {
lv.linesData[lineAfter].startPosition += insertLength / 2;
}
char chPrev = ' ';
if ((position - 2) >= 0)
chPrev = ByteAt(position - 2);
char chAfter = ' ';
if ((position + insertLength) < length)
chAfter = ByteAt(position + insertLength);
if (chPrev == '\r' && chAfter == '\n') {
//Platform::DebugPrintf("Splitting a crlf pair at %d\n", lineInsert);
// Splitting up a crlf pair at position
lv.InsertValue(lineInsert, position / 2);
lineInsert++;
}
char ch = ' ';
for (int i = 0; i < insertLength; i += 2) {
ch = s[i];
if (ch == '\r') {
//Platform::DebugPrintf("Inserting cr at %d\n", lineInsert);
lv.InsertValue(lineInsert, (position + i) / 2 + 1);
lineInsert++;
} else if (ch == '\n') {
if (chPrev == '\r') {
//Platform::DebugPrintf("Patching cr before lf at %d\n", lineInsert-1);
// Patch up what was end of line
lv.SetValue(lineInsert - 1, (position + i) / 2 + 1);
} else {
//Platform::DebugPrintf("Inserting lf at %d\n", lineInsert);
lv.InsertValue(lineInsert, (position + i) / 2 + 1);
lineInsert++;
}
}
chPrev = ch;
}
// Joining two lines where last insertion is cr and following text starts with lf
if (chAfter == '\n') {
if (ch == '\r') {
//Platform::DebugPrintf("Joining cr before lf at %d\n", lineInsert-1);
// End of line already in buffer so drop the newly created one
lv.Remove(lineInsert - 1);
}
}
}
void CellBuffer::BasicDeleteChars(int position, int deleteLength) {
//Platform::DebugPrintf("Deleting at %d for %d\n", position, deleteLength);
if (deleteLength == 0)
return ;
if ((position == 0) && (deleteLength == length)) {
// If whole buffer is being deleted, faster to reinitialise lines data
// than to delete each line.
//printf("Whole buffer being deleted\n");
lv.Init();
} else {
// Have to fix up line positions before doing deletion as looking at text in buffer
// to work out which lines have been removed
int lineRemove = lv.LineFromPosition(position / 2) + 1;
// Point all the lines after the insertion point further along in the buffer
for (int lineAfter = lineRemove; lineAfter <= lv.lines; lineAfter++) {
lv.linesData[lineAfter].startPosition -= deleteLength / 2;
}
char chPrev = ' ';
if (position >= 2)
chPrev = ByteAt(position - 2);
char chBefore = chPrev;
char chNext = ' ';
if (position < length)
chNext = ByteAt(position);
bool ignoreNL = false;
if (chPrev == '\r' && chNext == '\n') {
//Platform::DebugPrintf("Deleting lf after cr, move line end to cr at %d\n", lineRemove);
// Move back one
lv.SetValue(lineRemove, position / 2);
lineRemove++;
ignoreNL = true; // First \n is not real deletion
}
char ch = chNext;
for (int i = 0; i < deleteLength; i += 2) {
chNext = ' ';
if ((position + i + 2) < length)
chNext = ByteAt(position + i + 2);
//Platform::DebugPrintf("Deleting %d %x\n", i, ch);
if (ch == '\r') {
if (chNext != '\n') {
//Platform::DebugPrintf("Removing cr end of line\n");
lv.Remove(lineRemove);
}
} else if (ch == '\n') {
if (ignoreNL) {
ignoreNL = false; // Further \n are real deletions
} else {
//Platform::DebugPrintf("Removing lf end of line\n");
lv.Remove(lineRemove);
}
}
ch = chNext;
}
// May have to fix up end if last deletion causes cr to be next to lf
// or removes one of a crlf pair
char chAfter = ' ';
if ((position + deleteLength) < length)
chAfter = ByteAt(position + deleteLength);
if (chBefore == '\r' && chAfter == '\n') {
//d.printf("Joining cr before lf at %d\n", lineRemove);
// Using lineRemove-1 as cr ended line before start of deletion
lv.Remove(lineRemove - 1);
lv.SetValue(lineRemove - 1, position / 2 + 1);
}
}
GapTo(position);
length -= deleteLength;
gaplen += deleteLength;
part2body = body + gaplen;
}
bool CellBuffer::SetUndoCollection(bool collectUndo) {
collectingUndo = collectUndo;
uh.DropUndoSequence();
return collectingUndo;
}
bool CellBuffer::IsCollectingUndo() {
return collectingUndo;
}
void CellBuffer::BeginUndoAction() {
uh.BeginUndoAction();
}
void CellBuffer::EndUndoAction() {
uh.EndUndoAction();
}
void CellBuffer::DeleteUndoHistory() {
uh.DeleteUndoHistory();
}
bool CellBuffer::CanUndo() {
return uh.CanUndo();
}
int CellBuffer::StartUndo() {
return uh.StartUndo();
}
const Action &CellBuffer::GetUndoStep() const {
return uh.GetUndoStep();
}
void CellBuffer::PerformUndoStep() {
const Action &actionStep = uh.GetUndoStep();
if (actionStep.at == insertAction) {
BasicDeleteChars(actionStep.position*2, actionStep.lenData*2);
} else if (actionStep.at == removeAction) {
char *styledData = new char[actionStep.lenData * 2];
for (int i = 0; i < actionStep.lenData; i++) {
styledData[i*2] = actionStep.data[i];
styledData[i*2 + 1] = 0;
}
BasicInsertString(actionStep.position*2, styledData, actionStep.lenData*2);
delete []styledData;
}
uh.CompletedUndoStep();
}
bool CellBuffer::CanRedo() {
return uh.CanRedo();
}
int CellBuffer::StartRedo() {
return uh.StartRedo();
}
const Action &CellBuffer::GetRedoStep() const {
return uh.GetRedoStep();
}
void CellBuffer::PerformRedoStep() {
const Action &actionStep = uh.GetRedoStep();
if (actionStep.at == insertAction) {
char *styledData = new char[actionStep.lenData * 2];
for (int i = 0; i < actionStep.lenData; i++) {
styledData[i*2] = actionStep.data[i];
styledData[i*2 + 1] = 0;
}
BasicInsertString(actionStep.position*2, styledData, actionStep.lenData*2);
delete []styledData;
} else if (actionStep.at == removeAction) {
BasicDeleteChars(actionStep.position*2, actionStep.lenData*2);
}
uh.CompletedRedoStep();
}
int CellBuffer::SetLineState(int line, int state) {
int stateOld = lineStates[line];
lineStates[line] = state;
return stateOld;
}
int CellBuffer::GetLineState(int line) {
return lineStates[line];
}
int CellBuffer::GetMaxLineState() {
return lineStates.Length();
}
int CellBuffer::SetLevel(int line, int level) {
int prev = 0;
if ((line >= 0) && (line < lv.lines)) {
if (!lv.levels) {
lv.ExpandLevels();
}
prev = lv.levels[line];
if (lv.levels[line] != level) {
lv.levels[line] = level;
}
}
return prev;
}
int CellBuffer::GetLevel(int line) {
if (lv.levels && (line >= 0) && (line < lv.lines)) {
return lv.levels[line];
} else {
return SC_FOLDLEVELBASE;
}
}
void CellBuffer::ClearLevels() {
lv.ClearLevels();
}
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